Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:31:56

Player: TotallyRasta

Result: Destroyed by as-89616 with Assembled Blade

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (77)      385
Value Destroyed (2771)     2771
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (651)                651
              TOTAL SCORE: 7427

 Bonus
-------
High Alert Combat Kills    151
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     221/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -6/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Advanced Plasma Cannon
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Myomer Leg
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
           Kinecellerator
  Advanced ECM Suite
  Improved Power Shielding
>          --- WEAPON -----------
           Shock Rifle
           Gatling Laser
           Flak Gun
>          --- INVENTORY --------
           Nuclear Core
  Improved Deuterium Engine
     Micro Nuclear Core
           Angular Momentum Engine
           Fission Core
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
     Large Storage Unit
  Improved EM Pulse Cannon
           Plasma Cannon
           Proton Missile Launcher
           Mace
     Heavy Flail
     Heavy Flail
           Scythe
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  5    | .   .   .   2   1   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             97   | 6   7   4   5   25  13  16  2   19  
  Power                    11   | 1   1   1   .   2   1   1   1   3   
    Engine                 5    | 1   1   .   .   1   .   .   1   1   
    Core                   6    | .   .   1   .   1   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   1   .   6   2   2   1   5   
    Treads                 3    | 1   .   .   .   2   .   .   .   .   
    Leg                    9    | .   .   .   .   3   1   1   .   4   
    Wheel                  7    | 1   .   1   .   1   1   1   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   3   .   5   10  2   7   .   1   
    Device                 6    | .   .   .   1   1   .   4   .   .   
    Storage                4    | 1   1   .   .   1   .   .   .   1   
    Processor              4    | .   .   .   2   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             15   | .   2   .   2   7   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   2   .   7   8   6   .   10  
    Energy Gun             3    | .   .   .   .   .   .   2   .   1   
    Energy Cannon          4    | .   .   .   .   1   .   1   .   2   
    Ballistic Gun          12   | 2   3   1   .   2   1   2   .   1   
    Ballistic Cannon       5    | .   .   .   .   2   3   .   .   .   
    Launcher               6    | .   .   1   .   2   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   3   1   .   3   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 45   | .   2   .   .   9   .   12  .   22  
  Power                    6    | .   1   .   .   1   .   1   .   3   
  Propulsion               12   | .   .   .   .   2   .   3   .   7   
  Utility                  17   | .   1   .   .   5   .   6   .   5   
  Weapon                   10   | .   .   .   .   1   .   2   .   7   
  Highest Loss Streak      11   | .   1   .   .   4   .   8   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  96  96  83  86  68  
  Engine                   3    | .   14  1   .   5   .   .   5   3   
  Core                     5    | .   .   12  11  3   6   7   .   2   
  Treads                   4    | .   14  14  11  4   .   .   .   .   
  Leg                      7    | .   .   .   .   13  7   8   6   7   
  Wheel                    10   | .   14  14  11  8   14  7   13  8   
  Device                   8    | .   .   .   11  8   7   16  26  11  
  Storage                  9    | .   14  14  11  9   7   7   6   8   
  Processor                7    | .   .   .   6   10  20  2   .   .   
  Protection               11   | .   13  14  15  14  7   9   6   5   
  Energy Gun               1    | .   .   .   .   .   .   2   6   5   
  Energy Cannon            1    | .   .   .   .   3   .   4   .   2   
  Ballistic Gun            10   | .   28  18  22  9   1   4   6   3   
  Ballistic Cannon         2    | .   .   .   .   4   6   .   .   .   
  Launcher                 1    | .   .   9   .   .   1   .   .   2   
  Impact Weapon            3    | .   .   .   .   .   10  9   6   2   
Naked Turns                10   | .   .   .   .   .   .   .   .   10  
Heaviest Build             68   | 10  32  37  42  45  59  59  49  68  
  Greatest Support         58   | 10  10  16  16  25  24  50  38  58  
  Greatest Overweight (x)  4    | .   3   3   2   3   3   4   1   4   
  Average Overweight (x)   1    | .   2   2   2   2   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  14  
  Most Carried             15   | 5   13  15  15  15  15  15  13  15  
  Average Carried          12   | 2   11  14  14  11  14  11  11  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   11  15  15  15  15  11  13  4   

 Class Distribution 
--------------------
 85% | Mutant
  8% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Matter Collected           2147 | 153 253 46  94  752 197 436 .   216 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2939 | .   325 83  161 999 108 722 .   541 
  Parts                    128  | .   17  2   10  45  10  33  .   11  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Combat Hostiles Destroyed  100  | .   11  2   5   31  6   15  .   30  
  Melee                    4    | .   .   .   .   .   1   1   .   2   
  Guns                     46   | .   11  2   5   17  .   5   .   6   
  Cannons                  23   | .   .   .   .   12  .   4   .   7   
  AOE                      21   | .   .   .   .   2   4   2   .   13  
Classes Destroyed          13   | .   2   .   1   5   1   2   .   2   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  24   | .   5   .   2   8   4   5   .   .   
  Grunt                    28   | .   6   2   2   13  .   5   .   .   
  Brawler                  3    | .   .   .   .   3   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   
  Sentry                   11   | .   .   .   1   4   1   4   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Assembled                28   | .   .   .   .   .   .   .   .   28  
Best Kill Streak           17   | .   4   2   2   4   4   7   .   17  
  Combat Bots Only         17   | .   4   2   2   4   4   7   .   17  
Max Kills in Single Turn   3    | .   1   1   1   1   2   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   2   2   .   3   
  Melee                    1    | .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  
Damage Taken               8508 | .    469  50   225  1995 332  2218 .    3219 
  Core                     1497 | .    63   32   12   217  34   279  .    860  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  157  | .    .    .    .    .    .    53   .    104  
Core Remaining (%)         74   | 100  .    62   97   60   .    55   .    .    
Volleys Fired              249  | .    43   3    22   99   4    36   .    42   
  Largest                  3    | .    2    2    2    2    1    3    .    3    
  Hottest                  206  | .    40   40   40   83   33   158  .    206  
Shots Fired                491  | .    86   6    44   195  4    73   .    83   
  Gun                      325  | .    86   6    44   109  .    42   .    38   
  Cannon                   136  | .    .    .    .    78   .    31   .    27   
  Launcher                 30   | .    .    .    .    8    4    .    .    18   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  341  | .    86   6    44   156  .    32   .    17   
  Thermal                  109  | .    .    .    .    31   .    31   .    47   
  Explosive                12   | .    .    .    .    8    4    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    .    10   .    19   
  Robot Hit Streak         16   | .    11   6    16   13   3    11   .    9    
  Robot Miss Streak        6    | .    4    1    2    6    1    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    
Shots Hit Robots           373  | .    59   5    31   133  9    72   .    64   
  Core Hits                228  | .    21   5    12   67   8    50   .    65   
  Critical Kills           3    | .    .    .    .    2    .    .    .    1    
  Critical Parts Destroyed 7    | .    .    .    1    .    2    2    .    2    
  Critical Strikes         13   | .    .    .    1    5    2    2    .    3    
    Destroy                3    | .    .    .    1    2    .    .    .    .    
    Blast                  3    | .    .    .    .    3    .    .    .    .    
    Smash                  7    | .    .    .    .    .    2    2    .    3    
Melee Attacks              55   | .    .    .    .    .    17   24   .    14   
  Impact                   54   | .    .    .    .    .    17   24   .    13   
  Slashing                 1    | .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    2    4    .    2    
Damage Inflicted           8764 | .    491  48   254  2610 745  2136 .    2480 
  Guns                     3310 | .    491  48   254  1162 .    783  .    572  
  Cannons                  2242 | .    .    .    .    1086 .    665  .    491  
  Explosions               2078 | .    .    .    .    362  515  105  .    1096 
  Melee                    1134 | .    .    .    .    .    230  583  .    321  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3597 | .    491  48   254  1880 .    668  .    256  
  Thermal                  2111 | .    .    .    .    368  .    770  .    973  
  Explosive                877  | .    .    .    .    362  515  .    .    .    
  Electromagnetic          1045 | .    .    .    .    .    .    115  .    930  
  Impact                   1096 | .    .    .    .    .    230  583  .    283  
  Slashing                 38   | .    .    .    .    .    .    .    .    38   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    1    2    .    1    
  Average Corruption       3    | .    .    .    .    5    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    28   4    4    .    .    
    Message Errors         10   | .    .    .    .    6    1    3    .    .    
    Matter Fused           10   | .    .    .    .    8    1    1    .    .    
    Heat Flow Errors       4    | .    .    .    .    3    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    5    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            462  | .    .    .    .    31   90   219  .    122  
  Projectiles              44   | .    .    .    .    12   .    12   .    20   
  Explosions               46   | .    .    .    .    19   19   .    .    8    
  Melee                    372  | .    .    .    .    .    71   207  .    94   
Knockbacks                 12   | .    .    .    .    12   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    12   .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    .    .    14   .    52   .    58   
  Shots                    7    | .    .    .    .    1    .    1    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    34   38   40   269  87   27   .    251  
  Average Temperature      46   | .    11   23   11   94   49   10   .    93   
  Received Heat Transfer   2277 | .    192  27   75   837  30   390  .    726  
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    1    3    .    1    
  Impact Corruptions       12   | .    .    .    .    .    2    7    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    .    .    
  Heat Transferred         3617 | .    .    .    .    592  .    1400 .    1625 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    1    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Peak Influence             565  | .   285 55  186 501 565 561 176 214 
  Initial                  225  | .   .   5   21  78  225 185 171 123 
  Average                  236  | .   116 7   89  286 361 352 173 152 
Maximum Alert Level        2    | .   1   .   .   2   2   2   .   1   
  Low Security (%)         42   | 100 69  100 100 24  .   8   100 81  
  Level 1                  40   | .   30  .   .   51  63  61  .   19  
  Level 2                  17   | .   .   .   .   23  36  29  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   1   6   3   3   1   2   
  Investigation            3    | .   .   1   .   1   .   .   1   .   
  Extermination            2    | .   .   .   .   .   1   1   .   .   
  Reinforcement            10   | .   1   .   1   3   1   2   .   2   
  Assault                  1    | .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Distress Signals           7    | .   .   .   2   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   17  2   11  42  7   23  .   62  
  Peak Tracking Total      25   | .   7   2   7   5   4   7   .   25  
  Tactical Retreats        9    | .   1   .   .   1   .   2   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Traps Triggered            4    | .   .   .   .   1   .   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Machines Disabled          7    | .   .   .   .   2   3   2   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Machines Accessed          18   | .   1   2   1   4   4   4   2   .   
  Terminals                14   | .   1   1   1   3   2   4   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Total Hacks                29   | .   4   4   1   8   5   4   3   .   
  Successful               13   | .   3   1   1   4   1   2   1   .   
  Failed                   16   | .   1   3   .   4   4   2   2   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   3   .   5   2   .   .   .   
  Terminals                24   | .   4   3   1   7   2   4   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   
Terminal Hacks             11   | .   3   1   1   3   .   2   1   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   1   1   3   3   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  DSF  
Turns Passed               3965 | 58   450  255  267  1297 632  523  83   400  
Spaces Moved               2073 | 49   260  164  140  546  439  269  75   131  
  Core                     24   | 3    .    .    .    .    .    .    .    21   
  Treads                   160  | .    .    .    .    160  .    .    .    .    
  Legs                     110  | .    .    .    .    50   .    33   .    27   
  Wheels                   1779 | 46   260  164  140  336  439  236  75   83   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   125  130  130  105  115  105  50   
  Average Speed            129  | 78   118  129  130  168  108  117  105  121  
  Slowest Speed            320  | 80   125  130  130  320  135  150  105  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    39   49   17   61   11   48   2    60   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    4    2    .    .    
Terrain Destroyed          91   | .    .    .    .    53   10   14   .    14   
  Melee                    6    | .    .    .    .    .    4    2    .    .    
  Projectile               21   | .    .    .    .    12   .    4    .    5    
  AOE                      64   | .    .    .    .    41   6    8    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac DSF 
Total                      2820 | 65  332 201 190 732 576 373 79  272 
  Wait                     241  | 6   11  23  19  39  79  26  .   38  
  Move                     2065 | 48  259 163 139 545 438 268 74  131 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 5   8   5   2   10  10  6   2   11  
  Fast Attach              34   | 6   1   1   3   11  5   4   1   2   
  Attach                   41   | .   2   .   2   8   7   8   1   13  
  Detach                   14   | .   .   1   1   4   6   .   1   1   
  Swap                     22   | .   4   3   .   6   1   4   .   4   
  Drop                     41   | .   4   2   2   10  13  1   .   9   
  Fire                     249  | .   43  3   22  99  4   36  .   42  
  Melee                    45   | .   .   .   .   .   13  20  .   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   .   9   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/DSF

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 16)
  439 | -10/Materials | Identified exit to Mines
  509 | -10/Materials | Entered Mines
  514 | -10/Mines     | Met a Derelict shopkeep closing up shop
  517 | -10/Mines     | Learned Materials trap positions
  746 | -10/Mines     | Discovered new exit (range 3)
  764 | -10/Mines     | Entered Materials
  764 | -9/Materials  | Evolved 2 slots: Utility x2
  765 | -9/Materials  | Loaded intel: 13 trap records
 1014 | -9/Materials  | Discovered new exit (range 7)
 1031 | -9/Materials  | Entered another Materials area
 1031 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1074 | -8/Materials  | Garrison activated, responded to threat
 1143 | -8/Materials  | Lost 4 parts (1p3u)
 1457 | -8/Materials  | Lost 3 parts (2n1u)
 2302 | -8/Materials  | Discovered new exit (range 16)
 2328 | -8/Materials  | Entered Factory
 2328 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2831 | -7/Factory    | Fabricated Myomer Leg (x2)
 2952 | -7/Factory    | Discovered new exit (range 7)
 2960 | -7/Factory    | Entered Storage
 2966 | -7/Storage    | Learned location of Armory (-3)
 3149 | -7/Storage    | Destroyed 7 combat bots
 3154 | -7/Storage    | Lost 8 parts (1p2n4u1w)
 3424 | -7/Storage    | Discovered new exit (range 14)
 3483 | -7/Storage    | Entered Factory
 3483 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3527 | -6/Factory    | Identified exit to DSF
 3566 | -6/Factory    | Entered DSF
 3576 | -6/DSF        | Assembled infested the area
 3610 | -6/DSF        | Additional patrols routed to DSF
 3763 | -6/DSF        | Build established: Scavenger-Mutant
 3870 | -6/DSF        | Destroyed 10 combat bots
 3870 | -6/DSF        | Lost 6 parts (1p3n1u1w)
 3951 | -6/DSF        | Core integrity fell below 50%
 3956 | -6/DSF        | Released all parts (4)
 3964 | -6/DSF        | Core integrity fell below 20%
 3966 | -6/DSF        | Destroyed by as-89616 with Assembled Blade

 Last Messages 
---------------
03937_ as-31867 destroyed.
03937_ Scythe follow-up attack on as-73311.
03940_ Critical hit (Burn: +80).
03940_ Flexi-carbon Leg destroyed.
03940_ Acquired 6 matter.
03942_ Flexi-carbon Leg destroyed.
03943_ Hvy. Flail follow-up attack on as-19924.
03943_ as-19924 suffers critical hit (Smash).
03943_ Destroyed Asb. Hover Unit.
03943_ as-19924 system corrupted by crushing effect.
03947_ Scythe destroyed.
03949_ Fission Core destroyed.
03951_ Hvy. Flail destroyed. <x2>
03953_ as-48935 destroyed.
03956_ Released Lrg. Storage Unit. <x2>
03956_ Released Adv. Plasma Cannon.
03956_ Released Angular Momentum Engine.
03956_ Acquired 15 matter.
03961_ Critical hit (Burn: +80).
03966_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???#"""""                  ??????????????????????? |
| ????###""   ##  #   ###   #??????????????????????? |
| ??????###  ##???#   ?##   ##?????????????????????? |
| ???????##  ###???#+#?? a    ?????????????????????? |
| ???????#     #???# #??     ??????????????????????? |
| ???????#% %  #?### #??  a  ??????????????????????? |
| ??????##"   ####!*]####   ###????????????????????? |
| ?????##"   =%] #]%]#?[[   !!#????????????????????? |
| ?????# "    =%%!]%%#?[[   !!#????????????????????? |
| ?????##    ==####%%##?[   !!?????????????????????? |
| ??????#     #####   ###   #??????????????????????? |
| ??????#    =;   #%a  ##   ##???!#????????????????? |
| ??????#] [a=;    a a #Aa =%##!!!#[[[##???????????? |
| ??????#== *a       a !    *   a         !????????? |
| ?????##==     a   a!a=aa @              !????????? |
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| ?????##    # !!!#===##A    ##!!!#   ##???????????? |
| ??????#    ##!!!#===###   ##???!#????????????????? |
| ??????###############?#aaA#??????????????????????? |
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| ??????????????????????     ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             750
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Myomer Leg | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadePortableCore
  Manual?         0
Play Time         01:08:09
  Cumulative      106.1 hours
  Start           2022.03.25 @ 10:19:08
  End             2022.03.25 @ 11:31:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2a3d294-29a2-495c-b53e-b3ddb2b12e73