Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.24 @ 10:51:41 // Winter2019/RPGLIKE Player: Gnomed! Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (287) 1435 Value Destroyed (18690) 18690 Prototype IDs (298) 5960 Alien Tech Used (14) 2800 Bonus (45055) 45055 TOTAL SCORE: 81840 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 5248 Follower Combat Kills 2372 Registered with UFD 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Acquired SGEMP 2000 Met Sigix 2000 Activated Exoskeleton 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Friendly Fire -365 Cogmind --------- Core Integrity 8537/61900 Matter 8347/10350 Energy 10430/10450 System Corruption 21% Temperature Cool (0) Movement Flying (19) Location -1/Access_0 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Diametric Drive Diametric Drive Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster > --- UTILITY (13) ----- Desublimator Quantum Shading Machine Quantum Shading Machine Improved Terrain Scan Processor Experimental Weapon Cycler Experimental Thermal Shield Experimental Thermal Shield Spacefold Activator > --- WEAPON (6) ------- Long-range Gatling Laser (fused) Compact Mass Driver Compact Mass Driver (fused) Hypervelocity Linear Accelerator Tactical Quantum Warhead > --- INVENTORY (72) --- Diametric Drive Diametric Drive Scrap Suit Tractor Beam Heavy Dispersion Rifle Compact Mass Driver Compact Mass Driver Improved Grenade Launcher Tactical Quantum Warhead Tactical Quantum Warhead SGEMP Prototype Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Diametric Drive Diametric Drive Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster > --- UTILITY ---------- Desublimator Quantum Shading Machine Quantum Shading Machine Improved Terrain Scan Processor Precision Energy Filter Experimental Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Experimental Powered Armor Experimental Thermal Shield Experimental Thermal Shield Advanced EM Disruption Field Spacefold Activator > --- WEAPON ----------- Long-range Gatling Laser Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Hypervelocity Linear Accelerator > --- INVENTORY -------- Diametric Drive Diametric Drive Scrap Suit Tractor Beam Compact Mass Driver Compact Mass Driver Compact Mass Driver Compact Mass Driver Improved Grenade Launcher Tactical Quantum Warhead Tactical Quantum Warhead Tactical Quantum Warhead Tactical Quantum Warhead SGEMP Prototype [Rating: 230] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Quantum Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Tactical Coordination Suite Processor Improved Terrain Scan Processor Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Light Cannon Energy Gun Heavy Dispersion Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Light Cannon Launcher Tactical Quantum Warhead Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 22 | 22 . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 5 | 5 . . . . . . . . . . . . . . . . . Utility 12 | 12 . . . . . . . . . . . . . . . . . Weapon 5 | 5 . . . . . . . . . . . . . . . . . Parts Attached 129 | 2 8 9 2 4 . 3 1 1 1 . 15 1 2 18 6 6 50 Power 5 | . . 3 . . . . . . . . . . . . . . 2 Engine 3 | . . 3 . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 30 | . . 5 . 2 . . . . 1 . 6 . . 3 . 3 10 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 30 | . . 5 . 2 . . . . 1 . 6 . . 3 . 3 10 Utility 44 | . 2 1 2 2 . 3 1 . . . 5 1 . 5 1 1 20 Device 27 | . 1 1 1 1 . 3 . . . . 3 1 . 2 . 1 13 Storage . | . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . 1 1 . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . . . . . . . 2 . . 3 . . 6 Artifact 2 | . . . . . . . . . . . . . . . 1 . 1 Weapon 50 | 2 6 . . . . . . 1 . . 4 . 2 10 5 2 18 Energy Gun 20 | 2 . . . . . . . . . . 1 . . 4 2 . 11 Energy Cannon 6 | . . . . . . . . . . . . . . 6 . . . Ballistic Gun 4 | . . . . . . . . . . . 2 . . . 1 . 1 Ballistic Cannon 16 | . 6 . . . . . . 1 . . 1 . 1 . 2 2 3 Launcher 4 | . . . . . . . . . . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . . . . . . 7 . 4 2 . 1 3 Parts Lost 47 | . . . . . . . . . 1 3 2 . . 7 1 15 18 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 13 | . . . . . . . . . 1 2 . . . 1 . 6 3 Utility 20 | . . . . . . . . . . 1 1 . . 3 1 5 9 Weapon 13 | . . . . . . . . . . . 1 . . 2 . 4 6 Highest Loss Streak 7 | . . . . . . . . . 1 2 1 . . 3 1 7 3 To Critical Strikes 5 | . . . . . . . . . . . 1 . . 2 . . 2 Average Slot Usage (%) 70 | . 14 41 61 71 76 81 86 88 76 72 80 86 87 73 53 50 71 Engine 1 | . . 2 3 3 3 3 3 3 3 3 3 3 3 2 . . . Flight 17 | . . 7 19 20 23 23 23 23 18 15 19 23 23 17 14 11 19 Device 18 | . 1 3 9 14 15 22 26 26 24 22 22 24 26 22 13 9 17 Processor 5 | . . 3 5 8 11 8 9 11 7 7 7 7 7 7 7 6 3 Protection 2 | . . . . . . . . . . . 5 7 7 6 . . 3 Artifact 1 | . . . . . . . . . . . . . . . . 3 3 Energy Gun 5 | . 4 . . . . . . . . . 2 3 3 2 6 6 13 Ballistic Gun 1 | . . . . . . . . . . . 4 7 3 2 2 1 . Ballistic Cannon 10 | . 8 23 23 23 23 23 23 23 23 23 12 7 6 3 2 4 3 Peak Build Rating 230 | 2 8 20 26 34 34 55 58 63 63 61 138 142 175 194 139 144 230 Average Rating 122 | 1 4 14 23 30 34 48 56 58 57 59 109 139 170 178 129 119 172 On Entrance 63 | . 2 8 20 26 34 34 55 58 63 61 56 138 142 175 96 139 42 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 4 19 28 29 30 30 40 40 46 46 45 72 73 94 118 69 70 111 Greatest Support 462 | 398 398 415 415 419 419 419 419 419 419 418 436 436 436 439 427 439 462 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 72 | 70 70 70 70 70 70 70 70 70 70 70 70 70 70 72 72 72 72 Average Capacity 70 | 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 72 72 72 Most Carried 24 | . 3 3 5 9 9 11 11 11 11 11 12 12 17 24 16 11 17 Average Carried 11 | . . 3 4 6 9 10 11 11 11 11 10 12 14 18 12 10 9 Final Capacity 72 | 70 70 70 70 70 70 70 70 70 70 70 70 70 70 72 72 72 72 Final Carried 17 | . 3 3 5 9 9 11 11 11 11 11 12 12 17 16 11 9 13 Class Distribution -------------------- 57% | Wizard-Scout 36% | Wizard-Sprinter Dominant Class ---------------- Wizard-Executioner | -10/Materials Wizard-Executioner | -9/Materials Wizard-Sprinter | -8/Materials Wizard-Sprinter | -8/Storage Wizard-Sprinter | -8/Recycling Wizard-Scout | -8/Scraptown Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Wizard-Scout | -1/Command Wizard-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 19913 | . 549 118 7 1346 . 99 373 121 1138 2654 3764 31 852 5876 961 313 1711 Remotely 13751 | . 381 118 7 1346 . 99 373 121 1138 2654 3764 31 852 2867 . . . Salvage Created 14131 | . 113 45 . 574 . . 229 80 523 1246 1874 31 461 4392 1547 1033 1983 Parts 642 | . 7 6 1 30 . . 11 . 22 50 96 2 11 213 61 41 91 Haulers Intercepted 2 | . . . . . . . . . 1 . . . . 1 . . . Recyclers Shooed 8 | . . . . . . . 1 . 1 3 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 223 | . 4 6 1 15 . . 5 2 12 24 34 . 4 56 11 6 43 Guns 103 | . 2 . . . . . . . . . 19 . 4 35 6 5 32 Cannons 111 | . 2 6 1 15 . . 5 2 11 24 14 . . 20 5 1 5 AOE 6 | . . . . . . . . . 1 . 1 . . . . . 4 Classes Destroyed 25 | . 1 1 1 4 . . 1 . 5 2 6 . . 3 . 1 . Worker 15 | . . . . . . . 1 . 2 1 2 . 2 4 . 3 . Builder 14 | . . . . . . . . . 2 2 3 . . 6 1 . . Tunneler 3 | . . . . . . . . . . 3 . . . . . . . Hauler 2 | . . . . . . . . . 1 . . . . 1 . . . Recycler 12 | . . . . 1 . . 1 . 1 4 . . . 2 1 2 . Operator 4 | . . . . 1 . . . . 1 . . . 1 1 . . . Drone 4 | . . . . . . . . . . . 3 . . 1 . . . Watcher 15 | . . . . 1 . . 1 1 1 2 2 1 1 3 1 1 . Swarmer 24 | . . 3 . 3 . . 4 . . 4 6 . . 4 . . . Saboteur 2 | . . . . . . . . . . . . . . 2 . . . Grunt 63 | . 4 3 . 9 . . . 1 . 6 11 . 4 19 2 4 . Brawler 3 | . . . . . . . . . . 1 2 . . . . . . Duelist 2 | . . . . . . . . . . . . . . 2 . . . Researcher 8 | . . . . . . . . . . . 2 . . 6 . . . Sentry 14 | . . . . 3 . . 1 . 2 2 3 . . 3 . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . . Hunter 26 | . . . 1 . . . . 1 6 6 2 . . 4 6 . . Programmer 13 | . . . . . . . . . 2 4 . . . 7 . . . Heavy 2 | . . . . . . . . . 1 . . . . . 1 . . Q-Series 1 | . . . . . . . . . . . 1 . . . . . . Behemoth 7 | . . . . . . . . . 1 1 . . . 2 2 1 . Enhanced Grunt 25 | . . . . . . . . . . . . . . . . . 25 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . 6 Tracker 3 | . . . . . . . . . . . . . . 3 . . . Combat Programmer 1 | . . . . . . . . . . . . . . 1 . . . Striker 6 | . . . . . . . . . . . 2 . . 4 . . . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Alpha 7 3 | . . . . . . . . . . . 1 . . 2 . . . Assembled 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 22 | . 2 6 1 15 . . 7 2 13 19 13 1 5 22 5 5 5 Combat Bots Only 13 | . 2 6 1 13 . . 4 2 6 9 9 . 4 10 4 2 5 Max Kills in Single Turn 3 | . 1 2 1 2 . . 2 1 3 3 3 1 2 3 2 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . 1 . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3233 | . 7 19 4 57 . . 46 27 112 376 190 . 18 659 221 218 1279 Missed 1382 | . 3 6 1 24 . . 23 8 47 191 67 . 6 220 104 100 582 Damage Taken 61580 | . 37 75 9 278 . . 152 149 1119 2461 2105 . 196 6833 2138 20524 25504 Core 52678 | . 31 57 7 213 . . 122 119 890 1976 1455 . 140 4642 1837 19550 21639 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 22937 | . 22 46 7 209 . . 97 100 795 1697 1369 . 98 4249 1028 3637 9583 Ignored by Resistances 19333 | . 26 58 7 213 . . 119 110 670 1684 1006 . 136 3784 1115 2217 8188 Regen/Repaired (Parts) 96 | . . . . . . . . . 3 17 41 9 . 26 . . . Core Remaining (%) 85 | 100 99 99 . . . 97 96 96 89 . 65 . . 31 . . . Volleys Fired 665 | . 8 6 2 22 . . 10 9 33 53 68 2 16 141 31 48 216 Largest 6 | . 6 6 6 6 . . 6 6 6 6 6 5 5 5 5 5 6 Hottest 1080 | . 210 210 210 210 . . 210 232 232 232 292 255 255 1080 495 500 1008 Shots Fired 3181 | . 24 36 12 132 . . 60 54 197 317 393 10 38 412 154 221 1121 Gun 1450 | . 12 . . . . . . . . . 160 6 16 203 93 119 841 Cannon 1641 | . 12 36 12 132 . . 60 54 197 317 233 4 22 209 61 102 190 Launcher 90 | . . . . . . . . . . . . . . . . . 90 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1811 | . 12 36 12 132 . . 60 54 197 317 327 8 31 242 62 95 226 Thermal 801 | . . . . . . . . . . . . . . 3 . . 798 Explosive 90 | . . . . . . . . . . . . . . . . . 90 Electromagnetic 124 | . 12 . . . . . . . . . 66 2 7 37 . . . Slashing 355 | . . . . . . . . . . . . . . 130 92 126 7 Robot Hit Streak 166 | . 12 30 40 82 . . 24 29 58 63 73 16 29 42 133 158 166 Robot Miss Streak 3 | . 1 . . 1 . . 2 1 2 1 2 1 . 2 1 1 3 Penetration Max 5 | . . . . . . . . . 1 1 1 . . 5 1 1 1 Secondary Targets 10 | . . . . . . . . . . . . . . . . . 10 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 2285 | . 16 18 10 48 . . 24 31 163 249 254 1 17 261 85 160 948 Core Hits 1110 | . 7 7 3 28 . . 11 10 54 96 118 2 11 252 55 112 344 Critical Kills 75 | . . . . . . . . . . . 16 . 3 37 5 2 12 Critical Parts Destroyed 155 | . . . . . . . . . . . 37 . 7 45 10 12 44 Critical Strikes 462 | . . 1 . 7 . . 2 3 17 27 82 . 11 137 26 32 117 Destroy 326 | . . . . . . . . . . . 67 . 10 92 21 22 114 Blast 85 | . . 1 . 7 . . 2 3 17 27 15 . 1 9 . 1 2 Sever 51 | . . . . . . . . . . . . . . 36 5 9 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 82117 | . 256 392 56 1094 . . 613 556 4036 5411 5752 100 764 13527 3987 8609 36964 Guns 37517 | . 133 . . . . . . . . . 2645 28 218 3550 1498 2860 26585 Cannons 38826 | . 123 392 56 1094 . . 613 556 3867 5349 2851 . 229 9977 2489 5749 5481 Explosions 5774 | . . . . . . . . . 169 62 256 72 317 . . . 4898 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 30482 | . 123 392 56 1094 . . 613 556 3867 5349 4680 . 339 4214 855 2057 6287 Thermal 26409 | . . . . . . . . . 169 . 256 72 317 . . . 25595 Explosive 4898 | . . . . . . . . . . . . . . . . . 4898 Electromagnetic 1500 | . 133 . . . . . . . . 62 816 28 108 353 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 18828 | . . . . . . . . . . . . . . 8960 3132 6552 184 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . 3 1 3 . . 25 . 18 21 Average Corruption 13 | . . . . . . . . . 2 1 1 . . 15 . 5 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 184 | . . . . . . . . . 4 3 7 . . 47 . 8 115 Message Errors 24 | . . . . . . . . . . . 2 . . 4 . 3 15 Matter Fused 31 | . . . . . . . . . 3 . 4 . . 7 . 2 15 Heat Flow Errors 7 | . . . . . . . . . . . . . . 3 . . 4 Energy Discharges 15 | . . . . . . . . . . . . . . 2 . . 13 Parts Rejected 3 | . . . . . . . . . . . . . . 3 . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 18 | . . . . . . . . . . 1 1 . . 5 . 1 10 Data Loss (major) 10 | . . . . . . . . . . 1 . . . 3 . . 6 Misfires 5 | . . . . . . . . . . . . . . . . 1 4 Alerts 4 | . . . . . . . . . . . . . . 1 . . 3 Misdirections 14 | . . . . . . . . . . . . . . 8 . . 6 Weapon Failures 51 | . . . . . . . . . 1 1 . . . 11 . 1 37 Overload Shots 91 | . . . . . . . . . . . . . . . . . 91 Effects 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 498 | . . 19 . 25 . . 17 7 105 67 31 . 53 151 . 17 6 Projectiles 439 | . . 19 . 25 . . 17 7 59 67 31 . 46 151 . 17 . Explosions 59 | . . . . . . . . . 46 . . . 7 . . . 6 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 154 | . . 1 1 12 . . 10 5 8 25 28 . 2 18 1 5 38 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 147 | . . 1 1 10 . . 9 5 8 24 28 . 2 15 1 5 38 Secondary 7 | . . . . 2 . . 1 . . 1 . . . 3 . . . Self-Inflicted Damage 1085 | . . . . . . . . . 73 . . . 54 . . . 958 Shots 35 | . . . . . . . . . 2 . . . 1 . . . 32 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . Received Heat Transfer 3318 | . 36 45 . 288 . . . 27 27 333 243 . 63 738 45 279 1194 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Melted 10 | . . . . . . . . . . . . . . . . . 10 Heat Transferred 20395 | . . . . . . . . . 100 . 100 50 200 . . . 19945 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 1 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3377 | . 130 179 109 532 175 . 154 169 611 1080 994 443 279 3377 2107 1711 . Initial 1767 | . . 46 64 39 175 . . 65 70 277 524 418 2 136 1767 1186 . Average 774 | . 44 113 100 330 14 . 101 111 284 684 564 140 142 1316 1756 1499 . Maximum Alert Level 5 | . . . . 2 . . . . 2 3 3 2 1 5 5 5 . Low Security (%) 28 | 100 100 100 100 30 100 . 100 100 42 . 15 68 63 9 7 . . Level 1 10 | . . . . 23 . . . . 27 16 16 . 36 7 . . . Level 2 11 | . . . . 45 . . . . 29 23 20 31 . 5 . . . Level 3 22 | . . . . . . . . . . 59 47 . . 38 . . . Level 4 8 | . . . . . . . . . . . . . . 3 . 55 . Level 5 6 | . . . . . . . . . . . . . . . 2 44 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 13 | . . . . . . . . . . . . . . 35 89 . . Squads Dispatched 67 | . . . . 2 . . 1 . 3 1 4 . . 38 16 2 . Investigation . | . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 1 . . 1 . . . Reinforcement 16 | . . . . 1 . . . . 1 . 2 . . 10 2 . . Assault 35 | . . . . . . . . . . . . . . 21 12 2 . Garrison 7 | . . . . 1 . . 1 . 2 . 1 . . . 2 . . Intercept 6 | . . . . . . . . . . . . . . 6 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . . . . . . . . 1 . 3 1 . . 7 3 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 6 7 1 19 . . 6 5 15 42 47 1 8 221 60 37 73 Peak Tracking Total 36 | . 3 4 1 6 . . 4 4 3 13 8 1 4 36 29 16 7 Tactical Retreats 33 | . . . . . . . . 1 . . 4 . 1 18 5 4 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . . 1 . . 5 . 1 . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . . . 3 . . . . 4 2 6 . 4 32 . 5 13 Max in Single Turn 9 | . . . . 1 . . . . 4 1 1 . 2 9 . 1 9 Garrison Access 6 | . . . . . . . 1 . 1 1 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 39 | . 1 . . 2 1 7 2 1 2 2 2 2 5 7 1 4 . Terminals 26 | . 1 . . 2 1 . 1 1 1 1 1 2 4 6 1 4 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 1 1 . 1 1 . . . Total Hacks 129 | . 1 . . 2 5 40 3 2 2 9 13 6 5 15 16 10 . Successful 128 | . 1 . . 2 5 40 3 2 2 9 12 6 5 15 16 10 . Failed . | . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . Manual 57 | . 1 . . 2 5 . 2 2 1 3 8 6 1 10 16 . . Terminals 83 | . 1 . . 2 5 . 2 2 1 8 12 6 4 14 16 10 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 1 1 . 1 1 . . . Terminal Hacks 122 | . 1 . . 2 5 40 2 2 1 8 11 6 4 14 16 10 . Record 54 | . . . . . . 39 . . . 5 3 . 2 . . 5 . Part Schematic 3 | . . . . . . . . . . . . . . . . 3 . Open Door 8 | . . . . 1 . . . . . . . 1 2 3 . 1 . Level Access Points 6 | . 1 . . . . . 1 1 1 1 1 . . . . . . Branch Access Points 7 | . . . . 1 . . 1 1 . 1 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 30 | . . . . . 5 . . . . . 6 4 . 2 13 . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 6 | . . . . . . . . . . . . . . 4 2 . . Recall Assault 2 | . . . . . . . . . . . . . . 2 . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 1 1 . 1 1 . . . Seal Access 6 | . . . . . . . 1 . 1 1 1 . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 . . 1 . . . 1 . 1 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 3 . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 5 . . 4 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 53 | . . . . . . . . . . . . . . 1 8 44 . Largest Group 16 | . . . . . . . . . . . . . . 1 9 16 . Highest-Rated Group 1636 | . . . . . . . . . . . . . . 1204 1320 1636 . Highest-Rated Ally 1204 | . . . . . . . . . . . . . . 1204 1204 1204 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 297 | . . . . . . . . . . . . . . 93 51 153 . Total Damage 20687 | . . . . . . . . . . . . . . 7602 4864 8221 . Kills 56 | . . . . . . . . . . . . . . 31 6 19 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5155 | 17 119 78 63 170 50 200 140 74 212 394 484 63 159 825 188 482 1437 Spaces Moved 8439 | 29 153 124 87 285 206 807 409 150 272 571 648 158 496 987 233 722 2102 Core 461 | 29 153 10 . . . . . . . . . . . 248 . 17 4 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7916 | . . 114 87 285 206 807 409 150 272 571 648 158 496 739 229 662 2083 Fastest Speed 19 | 50 50 27 27 24 24 24 24 24 24 29 21 21 21 21 27 27 19 Average Speed 26 | 50 50 31 27 25 24 24 24 24 28 31 26 21 21 31 27 30 21 Slowest Speed 50 | 50 50 50 27 27 24 24 24 24 31 35 35 21 21 50 29 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . 1 . 3 4 . 4 . 3 17 8 . . 13 8 4 . Cave-ins Triggered 9 | . . . . . . . . . . . 1 . . . . 8 . Teleports 1 | . . . . . . . . . . . . . . . . 1 . Spacefolds 24 | . . . . . . . . . . . . . . . 1 17 6 Exploration Rate (%) 37 | 3 41 19 12 57 42 74 15 9 16 28 81 8 66 81 13 31 83 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . 1 . . 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 . 1 1 . . . . . . 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 37 | . . . . . . . . . . . . 2 . 15 2 15 3 Terrain Destroyed 3046 | . . 3 . 9 . . . . 17 21 50 4 28 127 18 52 2717 Melee . | . . . . . . . . . . . . . . . . . . Projectile 438 | . . 3 . 9 . . . . 3 21 43 4 11 123 14 50 157 AOE 2597 | . . . . . . . . . 14 . 6 . 17 . . . 2560 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 9484 | 30 173 139 118 310 201 811 415 160 302 606 748 181 521 1162 273 838 2496 Wait 289 | . . . 26 . . . . . . . 15 21 . . 15 91 121 Move 8254 | 28 152 121 86 278 197 806 400 149 265 539 632 157 495 962 214 680 2093 Hop 58 | . . 1 . 3 4 . 4 . 3 14 7 . . 11 7 4 . Pick Up 26 | . 3 . 2 3 . 1 . . . . 1 . 3 2 . . 11 Fast Attach 114 | 2 8 9 2 3 . 3 1 1 1 . 14 1 5 15 1 5 43 Attach 27 | . . . . . . . . . . . 1 . . 11 5 2 8 Detach 11 | . . . . . . . . . . . . . . 10 . . 1 Swap 1 | . . . . 1 . . . . . . . . . . . . . Drop 26 | . 2 2 . . . 1 . 1 . . 9 . 2 5 . 1 3 Fire 665 | . 8 6 2 22 . . 10 9 33 53 68 2 16 141 31 48 216 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 1 . . 5 . 7 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 6 exits: *Res x4 / [Upp] / [*Arm]) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x5) 1 | -11/Scrapyard | Upgraded with Utility slot (x12) 1 | -11/Scrapyard | Upgraded with Weapon slot (x5) 9 | -11/Scrapyard | Discovered new exit (range 13) 18 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 55) 44 | -10/Materials | Identified exit to Materials 137 | -10/Materials | Entered another Materials area 139 | -9/Materials | Reached level 2 139 | -9/Materials | Reached level 3 158 | -9/Materials | Discovered new exit (range 55) 183 | -9/Materials | Reached level 4 215 | -9/Materials | Entered another Materials area 217 | -8/Materials | Reached level 5 217 | -8/Materials | Reached level 6 220 | -8/Materials | Discovered new exit (range 11) 278 | -8/Materials | Entered Storage 280 | -8/Storage | Reached level 7 295 | -8/Storage | Identified exit to Recycling 352 | -8/Storage | Discovered new exit (range 47) 354 | -8/Storage | Reached level 8 358 | -8/Storage | Garrison activated, responded to threat 399 | -8/Storage | Destroyed 13 combat bots 447 | -8/Storage | Used back door to open Recycling access 448 | -8/Storage | Entered Recycling 450 | -8/Recycling | Reached level 9 482 | -8/Recycling | Discovered new exit (range 7) 484 | -8/Recycling | Build established: Wizard-Sprinter 487 | -8/Recycling | Scanned before Scraplab entrance 491 | -8/Recycling | Entered Scraplab 497 | -8/Recycling | Discovered new exit (range 3) 498 | -8/Recycling | Entered Scraptown 523 | -8/Scraptown | Visited UFD Registry 523 | -8/Scraptown | Registered with UFD as "Rustgrid" 534 | -8/Scraptown | Visited Infowarlord's Domain 536 | -8/Scraptown | Found Exp. Terrain Scanner 544 | -8/Scraptown | Visited Science Guys 549 | -8/Scraptown | Discovered new exit (range 30) 559 | -8/Scraptown | Visited DA-N13 Charitable Foundation 565 | -8/Scraptown | Visited Scrapoid Pod Storage 570 | -8/Scraptown | Visited Supply Room 577 | -8/Scraptown | Visited Scrap Suit Storage 579 | -8/Scraptown | Found Scrap Suit 580 | -8/Scraptown | Found Scrap Suit 591 | -8/Scraptown | Visited Botcube Research 598 | -8/Scraptown | Visited Abandonware Association 601 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 601 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 646 | -8/Scraptown | Visited Cyclists 650 | -8/Scraptown | Entered Cyclist Reading Room 661 | -8/Scraptown | Visited Symbiants 663 | -8/Scraptown | Discovered new exit (range 28) 698 | -8/Scraptown | Entered Factory 700 | -6/Factory | Reached level 10 700 | -6/Factory | Reached level 11 700 | -6/Factory | Reached level 12 713 | -6/Factory | Discovered new exit (range 29) 760 | -6/Factory | Discovered new exit (range 27) 783 | -6/Factory | Reached level 13 807 | -6/Factory | Identified exit to Factory 807 | -6/Factory | Identified exit to Lower Caves 822 | -6/Factory | Build established: Wizard-Scout 838 | -6/Factory | Entered another Factory area 840 | -5/Factory | Reached level 14 840 | -5/Factory | Reached level 15 843 | -5/Factory | Identified exit to Upper Caves 843 | -5/Factory | Identified exit to Extension 843 | -5/Factory | Identified exit to Factory 912 | -5/Factory | Entered another Factory area 912 | -4/Factory | Spotted B-86 Titan 914 | -4/Factory | Reached level 16 914 | -4/Factory | Reached level 17 914 | -4/Factory | Reached level 18 948 | -4/Factory | Destroyed B-86 Titan 962 | -4/Factory | Identified exit to Research 975 | -4/Factory | Discovered new exit (range 24) 1011 | -4/Factory | Garrison activated, responded to threat 1011 | -4/Factory | Reached level 19 1025 | -4/Factory | Discovered new exit (range 87) 1124 | -4/Factory | Entered Research 1126 | -3/Research | Reached level 20 1126 | -3/Research | Reached level 21 1126 | -3/Research | Reached level 22 1132 | -3/Research | Identified exit to Testing 1132 | -3/Research | Identified exit to Research 1178 | -3/Research | Reached level 23 1197 | -3/Research | Spotted B-86 Titan 1231 | -3/Research | Destroyed 9 combat bots 1250 | -3/Research | Destroyed B-86 Titan 1283 | -3/Research | Reached level 24 1400 | -3/Research | Spotted B-86 Titan 1511 | -3/Research | Destroyed 7 combat bots 1518 | -3/Research | Entered Testing 1520 | -3/Testing | Reached level 25 1522 | -3/Testing | Central database locked down 1528 | -3/Testing | Reached level 26 1545 | -3/Testing | Found Prototype Energy Gun 1545 | -3/Testing | Identified Tachyon Dispersion Ray 1583 | -3/Testing | Garrison activated, responded to threat 1619 | -3/Testing | Destroyed 7 combat bots 1633 | -3/Testing | Found Prototype Ballistic Gun 1633 | -3/Testing | Identified Hyp. Multirail 1706 | -3/Testing | Reached level 27 1727 | -3/Testing | Destroyed 9 combat bots 1799 | -3/Testing | Destroyed 7 combat bots 1822 | -3/Testing | Spotted Striker 1822 | -3/Testing | Spotted Striker 1827 | -3/Testing | Spotted Alpha 7 1830 | -3/Testing | Scanned by Researcher 1838 | -3/Testing | Crushed by falling debris 1841 | -3/Testing | Destroyed Striker 1849 | -3/Testing | Destroyed Striker 1874 | -3/Testing | Destroyed Alpha 7 1892 | -3/Testing | Stole the SGEMP Prototype 1907 | -3/Testing | Reached level 28 1959 | -3/Testing | Spotted PX-OCI52N89EB 2002 | -3/Testing | Entered Research 2004 | -2/Research | Discovered new exit (range 27) 2004 | -2/Research | Reached level 29 2020 | -2/Research | Spotted B-90 Cyclops 2022 | -2/Research | Identified exit to Quarantine 2065 | -2/Research | Entered Quarantine 2067 | -2/Quarantine | Reached level 30 2067 | -2/Quarantine | Spotted Alpha 7 2073 | -2/Quarantine | Found Alien Launcher 2073 | -2/Quarantine | Identified Sigix Terminator 2089 | -2/Quarantine | Discovered new exit (range 29) 2105 | -2/Quarantine | Found Alien Artifact 2105 | -2/Quarantine | Identified Subatomic Replicator 2127 | -2/Quarantine | Found Alien Artifact 2127 | -2/Quarantine | Identified Terrabomb 2127 | -2/Quarantine | Used Terrabomb 2129 | -2/Quarantine | Found Terrabomb 2131 | -2/Quarantine | Found Terrabomb 2147 | -2/Quarantine | Met incapacitated Sigix Warrior 2147 | -2/Quarantine | Lockdown squad dispatched 2151 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2152 | -2/Quarantine | Unlocked Sigix quarantine chamber 2153 | -2/Quarantine | Found Sigix Containment Pod 2200 | -2/Quarantine | Found Alien Artifact 2200 | -2/Quarantine | Identified Core Reset Matrix 2200 | -2/Quarantine | Reached level 31 2200 | -2/Quarantine | Used Core Reset Matrix 2204 | -2/Quarantine | Sensed 1 artifact in vicinity 2207 | -2/Quarantine | Spotted Fortress 2218 | -2/Quarantine | Discovered new exit (range 29) 2224 | -2/Quarantine | Entered Section 7 2225 | -2/Section 7 | Sensed 18 artifacts in vicinity 2247 | -2/Section 7 | Discovered new exit (range 29) 2265 | -2/Section 7 | Spotted B-90 Cyclops 2289 | -2/Section 7 | Destroyed B-90 Cyclops 2298 | -2/Section 7 | Scanned by Researcher 2329 | -2/Section 7 | Found Spacefold Activator 2360 | -2/Section 7 | Reached level 32 2411 | -2/Section 7 | Intercept squad dispatched 2412 | -2/Section 7 | Spotted Tracker 2412 | -2/Section 7 | Spotted Tracker 2413 | -2/Section 7 | Spotted Combat Programmer 2414 | -2/Section 7 | Spotted Combat Programmer 2416 | -2/Section 7 | Found Integrated Mediator 2416 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 2420 | -2/Section 7 | Destroyed 10 combat bots 2426 | -2/Section 7 | Destroyed Tracker 2429 | -2/Section 7 | Destroyed Tracker 2450 | -2/Section 7 | Used Terrabomb 2464 | -2/Section 7 | Spotted Executioner 2464 | -2/Section 7 | Spotted Executioner 2472 | -2/Section 7 | Spotted Striker 2475 | -2/Section 7 | Spotted Alpha 7 2475 | -2/Section 7 | Spotted Alpha 7 2485 | -2/Section 7 | Spotted B-99 Colossus 2486 | -2/Section 7 | Spotted Striker 2496 | -2/Section 7 | Core integrity fell below 50% 2503 | -2/Section 7 | Spotted Executioner 2504 | -2/Section 7 | Spotted Executioner 2509 | -2/Section 7 | System corruption reached 10% 2514 | -2/Section 7 | Found Drained L-Cannon 2538 | -2/Section 7 | Found Transdimensional Reconstructor 2628 | -2/Section 7 | Spotted Striker 2628 | -2/Section 7 | Spotted Striker 2632 | -2/Section 7 | Found Sigix Sheargun 2634 | -2/Section 7 | Found Sigix Sheargun 2641 | -2/Section 7 | Destroyed Striker 2657 | -2/Section 7 | Destroyed Striker 2666 | -2/Section 7 | Found Sigix Shearcannon 2673 | -2/Section 7 | Destroyed Striker 2677 | -2/Section 7 | Destroyed Striker 2721 | -2/Section 7 | Destroyed Executioner 2724 | -2/Section 7 | First assault squad dispatched 2726 | -2/Section 7 | Destroyed Executioner 2740 | -2/Section 7 | Activated Sigix Exoskeleton 2740 | -2/Section 7 | Received instructions from Sigix Warrior 2753 | -2/Section 7 | Reached level 33 2764 | -2/Section 7 | Destroyed 7 combat bots 2797 | -2/Section 7 | Fired Drained L-Cannon 2824 | -2/Section 7 | Found LRC Energy Well 2824 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 2826 | -2/Section 7 | Found LRC Insulator 2826 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 2828 | -2/Section 7 | Found LRC Storage 2828 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 2862 | -2/Section 7 | Used Subatomic Replicator to replicate Unknown Energy Gun 2865 | -2/Section 7 | Fired Drained L-Cannon 2901 | -2/Section 7 | Found Integrated Reactor 2901 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2909 | -2/Section 7 | Fired Drained L-Cannon 2911 | -2/Section 7 | Spotted Investigator 2915 | -2/Section 7 | Allies destroyed Investigator 2952 | -2/Section 7 | Destroyed B-99 Colossus 2953 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 2954 | -2/Section 7 | Used Terrabomb 2970 | -2/Section 7 | Destroyed Alpha 7 2983 | -2/Section 7 | Destroyed Alpha 7 2996 | -2/Section 7 | Spotted S7 Guard 2997 | -2/Section 7 | Intercept squad dispatched 3001 | -2/Section 7 | Spotted Tracker 3001 | -2/Section 7 | Spotted Tracker 3004 | -2/Section 7 | Destroyed Tracker 3005 | -2/Section 7 | Allies destroyed Tracker 3007 | -2/Section 7 | Spotted Combat Programmer 3008 | -2/Section 7 | Spotted Combat Programmer 3016 | -2/Section 7 | Spotted Executioner 3016 | -2/Section 7 | Destroyed Combat Programmer 3029 | -2/Section 7 | Spotted Executioner 3041 | -2/Section 7 | Spotted Executioner 3044 | -2/Section 7 | Allies destroyed Combat Programmer 3049 | -2/Section 7 | Entered Access 3049 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 3049 | -1/Access | Spotted B-99 Colossus 3050 | -1/Access | Emitted hypermatrix ping 3050 | -1/Access | Core integrity fell below 50% 3051 | -1/Access | Reached level 34 3054 | -1/Access | Identified exit to Command 3055 | -1/Access | Assembled emerged from beneath the floor 3066 | -1/Access | Destroyed B-99 Colossus 3067 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 3079 | -1/Access | Lost 3 parts (1p1n1u) 3120 | -1/Access | Reached level 35 3120 | -1/Access | Garrison activated, responded to threat 3126 | -1/Access | Spotted Striker 3126 | -1/Access | Spotted Executioner 3163 | -1/Access | Spotted B-99 Colossus 3171 | -1/Access | Spotted B-99 Colossus 3176 | -1/Access | Allies destroyed Striker 3222 | -1/Access | Spotted Striker 3222 | -1/Access | Destroyed B-99 Colossus 3224 | -1/Access | Spotted Executioner 3225 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 3235 | -1/Access | Core integrity fell below 20% 3237 | -1/Access | Entered Command 3237 | -1/Command | Accompanied by 1 ally (Sigix Warrior) 3252 | -1/Command | Disengaged cave seal 3265 | -1/Command | Spotted B-99 Colossus 3278 | -1/Command | Destroyed B-99 Colossus 3416 | -1/Command | Reached level 36 3423 | -1/Command | Spotted M Guard 3423 | -1/Command | Spotted M Guard 3423 | -1/Command | Spotted Combat Programmer 3423 | -1/Command | Spotted Combat Programmer 3437 | -1/Command | Allies destroyed Combat Programmer 3462 | -1/Command | Allies destroyed Combat Programmer 3487 | -1/Command | First assault squad dispatched 3491 | -1/Command | Met MAIN.C 3491 | -1/Command | Received instructions from Sigix Warrior 3495 | -1/Command | 0b10 Conduit disabled 3512 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3512 | -1/Command | Allies destroyed MAIN.C Shell 3512 | -1/Command | Spotted M Shell/Def 3512 | -1/Command | Spotted M Shell/Atk 3512 | -1/Command | Spotted M Shell/Def 3512 | -1/Command | Spotted M Shell/Atk 3512 | -1/Command | Spotted M Shell/Atk 3512 | -1/Command | Spotted M Shell/Def 3512 | -1/Command | Spotted M Shell/Atk 3512 | -1/Command | Spotted M Shell/Def 3514 | -1/Command | MAIN.C activated Command garrisons 3522 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 3562 | -1/Command | Lost 4 parts (2u2w) 3581 | -1/Command | Warped through subspace to slip node 3581 | -1/Command | Discovered new exit (range 5) 3582 | -1/Command | Emitted hypermatrix ping 3587 | -1/Command | Assembled emerged from beneath the floor 3640 | -1/Command | Crushed by falling debris 3653 | -1/Command | Crushed by falling debris 3654 | -1/Command | Crushed by falling debris 3663 | -1/Command | Crushed by falling debris 3677 | -1/Command | Lost 8 allies 3695 | -1/Command | Lost 3 parts (1n2u) 3697 | -1/Command | Reached level 37 3697 | -1/Command | Destroyed MAIN.C 3700 | -1/Command | Crushed by falling debris 3701 | -1/Command | Discovered new exit (range 55) 3701 | -1/Command | Discovered new exit (range 158) 3701 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3702 | -1/Command | Crushed by falling debris 3704 | -1/Command | Crushed by falling debris 3705 | -1/Command | System corruption reached 10% 3706 | -1/Command | Crushed by falling debris 3719 | -1/Command | Entered Access_0 3720 | -1/Access_0 | Sensed 4 artifacts in vicinity 3720 | -1/Access_0 | Met Architect 3724 | -1/Access_0 | Destroyed A8 3737 | -1/Access_0 | Lost 7 parts (4n1u2w) 3770 | -1/Access_0 | Subspace Access Node disabled 3778 | -1/Access_0 | Found Exp. Thermal Shield 3780 | -1/Access_0 | Found Exp. Thermal Shield 3807 | -1/Access_0 | Architect warped through subspace 3859 | -1/Access_0 | Architect warped through subspace 3893 | -1/Access_0 | Architect warped through subspace 3903 | -1/Access_0 | A6 warped into view 3933 | -1/Access_0 | Destroyed A6 3967 | -1/Access_0 | Architect warped through subspace 3998 | -1/Access_0 | Architect warped through subspace 4016 | -1/Access_0 | Found Exp. Phase Shifter 4023 | -1/Access_0 | Architect warped through subspace 4037 | -1/Access_0 | Build established: Wizard-Sprinter 4072 | -1/Access_0 | Architect warped through subspace 4121 | -1/Access_0 | Architect warped through subspace 4137 | -1/Access_0 | A5 warped into view 4170 | -1/Access_0 | Destroyed A5 4186 | -1/Access_0 | Architect warped through subspace 4242 | -1/Access_0 | Found Adv. EM Disruption Field 4245 | -1/Access_0 | Architect warped through subspace 4286 | -1/Access_0 | Found Exp. Powered Armor 4287 | -1/Access_0 | Found Exp. Weapon Cycler 4307 | -1/Access_0 | Architect warped through subspace 4355 | -1/Access_0 | Architect warped through subspace 4390 | -1/Access_0 | Architect warped through subspace 4404 | -1/Access_0 | A4 warped into view 4404 | -1/Access_0 | Found Prototype Device 4404 | -1/Access_0 | Identified Desublimator 4438 | -1/Access_0 | Destroyed A4 4457 | -1/Access_0 | Architect warped through subspace 4481 | -1/Access_0 | Architect warped through subspace 4505 | -1/Access_0 | Found Tactical Quantum Warhead 4507 | -1/Access_0 | Found Tactical Quantum Warhead 4508 | -1/Access_0 | Found Tactical Quantum Warhead 4509 | -1/Access_0 | Found Tactical Quantum Warhead 4517 | -1/Access_0 | Found Exp. Thermal Shield 4519 | -1/Access_0 | Found Exp. Thermal Shield 4526 | -1/Access_0 | Architect warped through subspace 4562 | -1/Access_0 | Architect warped through subspace 4581 | -1/Access_0 | Reached level 38 4586 | -1/Access_0 | Architect warped through subspace 4614 | -1/Access_0 | Architect warped through subspace 4639 | -1/Access_0 | Lost 3 parts (2u1w) 4648 | -1/Access_0 | Architect warped through subspace 4683 | -1/Access_0 | Architect warped through subspace 4737 | -1/Access_0 | Architect warped through subspace 4764 | -1/Access_0 | Destroyed A2 4769 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 4806 | -1/Access_0 | Architect warped through subspace 4813 | -1/Access_0 | A3 warped into view 4818 | -1/Access_0 | Singularity Gate disabled 4840 | -1/Access_0 | Destroyed A3 4840 | -1/Access_0 | Singularity Gate disabled 4877 | -1/Access_0 | Architect warped through subspace 4909 | -1/Access_0 | Found Integrated Mediator 4909 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 4932 | -1/Access_0 | Architect warped through subspace 4956 | -1/Access_0 | Found Exp. Powered Armor 5023 | -1/Access_0 | Architect warped through subspace 5092 | -1/Access_0 | Architect warped through subspace 5156 | -1/Access_0 | Self-destructed Last Messages --------------- 05091_ Slug penetrates Architect. 05091_ Architect knocked back. Architect warps through subspace. 05092_ The unstable cave ceiling collapses. 05106_ System corrupted: Energy discharge (-3337). 05107_ The unstable cave ceiling collapses. 05128_ System corrupted: Energy discharge (-2711). 05129_ The unstable cave ceiling collapses. 05145_ System corrupted: Matter fused (-10). 05146_ The unstable cave ceiling collapses. 05149_ Slug penetrates Architect. 05149_ HV Slug penetrates Architect. 05149_ Architect suffers critical hit (Destroy). 05149_ HV Slug penetrates Earth. 05151_ Quantum Shear penetrates Earth. 05153_ The unstable cave ceiling collapses. 05153_ Slug penetrates Architect. 05154_ The unstable cave ceiling collapses. 05155_ Penetrated by Quantum Shear. 05156_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????### #?????# #?### # | | ?????????????????# ####??### ## # # | | ?????????????????## #?#### # # | | ??????????????????## ### # # | | ???????????????????# # # | | ???????????????????## | | ???????????????????#" | | ???????????????????## | | ???????????????????# # # | | ????????????????#### # # | | ????????????????# #### ## | | ????????????????# #???## ##?? | | ????????????##### 0 #????? ##??? | | ???????????## # ###?????? #??? | | ???????????# #???????? ?? | | ???????????# # # #???##????## #? | | ????????????# # # ##?? ##?????##? | | ??????????### # ?? ##??????? | | ??????????# # # ##?? #??????? | | ???????????# ### #???????? | | ??????????### ###?????? | | ???????????# #?????? | | ??????????## ## #?????? | | ??????????# # # ## ##?? #?????? | | ???????????## # ### ### #??????? | | ??????????## # # @ # ## ####?????? | | ??????????# # # ##????? | | ???????????# # ## # # #????? | | ???????????# # # # ##???? | | ???????????# # # ## ## #???? | | ???????????## ## ## # #???? | | ???????????# # #???? | | ???????????## ## # #???? | | ???????????# ## #???? | | ???????????# # # # ###???? | | ??????????## # # # #????? | | ??????????# # ##???? | | ??????????## ## # ## # #???? | | ???????????# # # ## # #???? | | ??????????## # # ## # # ###???? | | ??????????# # # # # # ###?????? | | ??????????#### # # ##??????? | | ??????????## # # # # # ######???????? | | ??????????# ## ## # #??????????? | | ??????????# # #??????????? | | ??????????# ! #### ###??????????? | | ?????????# # ## # ## ########?????? | | ?????????### ### # #?????? | | ?????????# # #?????? | | ?????????### #""##### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 1022 Energy Generation 2030 Energy Capacity 10700 Matter Stores 10342 Matter Capacity 10350 Sight Range 110 Robot Scan Range 235 Terrain Scan Range 30 Terrain Scan Density 7010 ECM Strength 2 Cloak Strength 2 Additional Mass Support 20 Base Temperature (-) 100 Armor Coverage 850 Resistance: KI 40 Resistance: TH 50 Resistance: EX 40 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 1005 Defensive Hacking 905 Item Schematics ----------------- Enh. Biometal Leg | -2/Section 7 | Archive Ragnarok Missile Launcher | -2/Section 7 | Archive Prc. Phase Gun | -2/Section 7 | Archive Exp. Sensor Array | -2/Section 7 | Archive Exp. Biometal Medium Treads | -1/Command | Hacked Centrium Leg | -1/Command | Hacked Zero-point Reactor | -1/Command | Hacked Robot Schematics ------------------ G-67 Veteran | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Subatomic Replicator Terrabomb Core Reset Matrix Integrated Mediator Drained L-Cannon Sigix Sheargun Sigix Shearcannon LRC Energy Well LRC Insulator LRC Storage Integrated Reactor Spacefold Activator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . . 3 2 2 1 . 4 2 4 5 4 1 2 2 2 2 1 XP Earned 60004 | 4000 500 4102 3486 3295 1000 650 5099 3660 6428 7768 4680 2024 2588 4193 1849 3134 1548 XP Spent -956010900 | -963186320 . . . . . . . . . . . . . . . 1886705 5288715 Upgrades 3366 | 2408 . . . . . . . . . . . . . . . 401 557 Propulsion Slot 5 | 5 . . . . . . . . . . . . . . . . . Utility Slot 12 | 12 . . . . . . . . . . . . . . . . . Weapon Slot 5 | 5 . . . . . . . . . . . . . . . . . Core Integrity 1226 | 268 . . . . . . . . . . . . . . . 401 557 Heat Dissipation 163 | 163 . . . . . . . . . . . . . . . . . Energy Generation 399 | 399 . . . . . . . . . . . . . . . . . Energy Storage 202 | 202 . . . . . . . . . . . . . . . . . Matter Storage 201 | 201 . . . . . . . . . . . . . . . . . Mass Support 79 | 79 . . . . . . . . . . . . . . . . . Inventory Capacity 70 | 70 . . . . . . . . . . . . . . . . . Sight Range 94 | 94 . . . . . . . . . . . . . . . . . Sensor Range 110 | 110 . . . . . . . . . . . . . . . . . Terrain Scan Density 69 | 69 . . . . . . . . . . . . . . . . . Ranged Accuracy 194 | 194 . . . . . . . . . . . . . . . . . Melee Accuracy 133 | 133 . . . . . . . . . . . . . . . . . Hack Attack % 199 | 199 . . . . . . . . . . . . . . . . . Hack Defense % 181 | 181 . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . Protomatter Created 4029 | . 62 47 37 118 . . 4 . 114 365 614 . . 1426 144 156 942 Protomatter Decayed 5116 | . 30 18 . 95 . . 4 . 67 269 580 . . 1519 171 1582 781 Game ------ Seed SwarmCloakingFrame Manual? 0 Play Time 02:08:38 Cumulative 61.6 hours Start 2024.08.24 @ 08:31:25 End 2024.08.24 @ 10:51:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 0 Adventurer 5 Explorer 52 Win Type - Total 15 Types 7/3/2/2/0/0/1/0/0 Lore% 43 Gallery% 59 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87d7eb4c-0123-4791-9326-71dce4cdd416