Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 20:13:25 Player: Genericgamer16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (80) 400 Value Destroyed (3079) 3079 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (1528) 1528 TOTAL SCORE: 10807 Bonus ------- Follower Combat Kills 460 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 137/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (9) ------ Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- Railgun > --- INVENTORY (5) ---- Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Railgun Railgun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Kinecellerator Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon Heavy Pick > --- INVENTORY -------- Light Quantum Reactor Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Heavy Gauss Cannon [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 7 | . . . 2 . 1 . . . 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 148 | 6 6 5 5 2 16 23 1 15 9 7 1 1 26 3 22 Power 18 | 2 1 1 . . 2 2 1 1 1 1 . . 3 . 3 Engine 9 | 2 1 . . . 2 . . 1 1 1 . . . . 1 Core 6 | . . 1 . . . 2 . . . . . . 2 . 1 Reactor 3 | . . . . . . . 1 . . . . . 1 . 1 Propulsion 45 | 1 3 2 . . 4 7 . 4 1 4 . . 7 . 12 Treads 6 | . . . . . . . . . . . . . 4 . 2 Leg 12 | . 3 2 . . 4 2 . . . . . . . . 1 Wheel 16 | 1 . . . . . 4 . . . . . . 2 . 9 Hover 6 | . . . . . . 1 . 4 1 . . . . . . Flight 5 | . . . . . . . . . . 4 . . 1 . . Utility 44 | 1 1 1 3 1 4 6 . 6 6 2 . 1 8 3 1 Device 17 | . 1 . 1 . 2 2 . 3 1 2 . 1 2 1 1 Storage 5 | 1 . 1 . . 1 . . 1 1 . . . . . . Processor 10 | . . . . 1 1 2 . . 1 . . . 4 1 . Hackware 7 | . . . 1 . . . . 1 2 . . . 2 1 . Protection 5 | . . . 1 . . 2 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 1 1 2 1 6 8 . 4 1 . 1 . 8 . 6 Energy Gun 12 | 1 . 1 2 . 2 4 . . . . . . 1 . 1 Energy Cannon 3 | . . . . . 2 1 . . . . . . . . . Ballistic Gun 12 | 1 1 . . . 1 1 . . . . 1 . 3 . 4 Ballistic Cannon 4 | . . . . . . . . 1 . . . . 2 . 1 Launcher 2 | . . . . . 1 . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . 1 . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . . Corrupted Parts 2 | . . . . . . 1 . . . . . . 1 . . System Corruption 4 | . . . . . . 2 . . . . . . 2 . . Parts Lost 62 | . . . . . 1 12 . . . 1 . . 19 . 29 Power 5 | . . . . . . . . . . . . . 2 . 3 Propulsion 26 | . . . . . 1 4 . . . . . . 10 . 11 Utility 14 | . . . . . . 3 . . . 1 . . 3 . 7 Weapon 17 | . . . . . . 5 . . . . . . 4 . 8 Highest Loss Streak 29 | . . . . . 1 10 . . . 1 . . 8 . 29 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Backups 7 | 5 7 8 9 10 9 7 8 9 5 9 8 9 6 4 4 Power 1 | . 1 1 1 1 . 1 2 1 1 1 1 1 . 1 . Propulsion 1 | 3 1 1 2 2 1 1 2 1 1 3 4 4 2 . . Utility 3 | . 2 3 2 2 3 3 4 4 2 2 3 4 3 2 3 Weapon 1 | . 2 2 3 3 2 . . . . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 39 | . 5 1 2 1 4 3 . 4 7 4 . 1 5 . 2 Power 3 | . . . . . . . . 1 1 . . . 1 . . Propulsion 9 | . 2 1 . 1 1 . . 1 1 1 . . 1 . . Utility 18 | . 2 . . . 1 2 . 2 4 1 . 1 3 . 2 Weapon 9 | . 1 . 2 . 2 1 . . 1 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 95 100 99 81 76 80 87 85 86 87 88 93 75 Engine 3 | . 14 9 . . 5 . . 2 6 6 6 6 . . . Core 2 | . . 4 11 11 3 6 5 . . . . . 4 . . Treads 1 | . . . . . . . . . . . . . 5 11 6 Leg 7 | . 27 28 22 22 17 9 . . . . . . . . . Wheel 2 | . . . . . . 6 15 13 . . . . 3 5 7 Hover 7 | . . . . . . 3 . 1 20 18 18 18 7 . . Device 9 | . 11 14 11 11 15 7 . 5 12 12 11 12 5 5 2 Storage 6 | . 14 14 11 11 9 7 7 6 . 6 6 6 2 . . Processor 8 | . . . . 7 9 10 15 15 11 6 6 6 10 15 12 Hackware 12 | . . . 11 11 9 3 . . 14 19 18 18 23 27 21 Protection 2 | . . . 7 3 2 2 7 6 5 . . . . . . Energy Gun 7 | . 14 14 21 21 20 10 15 12 . . . . . . . Ballistic Gun 4 | . 14 14 1 . 2 3 . . . . 5 6 6 5 5 Ballistic Cannon 1 | . . . . . . . . 3 . . . . 3 11 6 Slashing Weapon 1 | . . . . . . . . 1 6 6 6 6 . . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 4 Special Melee Weapon 2 | . . . . . . . . . 5 6 6 6 2 . . Peak Build Rating 79 | 5 8 10 17 17 29 49 50 52 59 59 62 68 67 76 79 Average Rating 43 | 3 7 8 15 16 24 38 48 49 56 56 60 62 58 75 60 On Entrance 37 | . 5 8 10 17 17 27 47 50 48 57 54 61 63 66 75 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . . 5 . . 7 1 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 16 20 26 26 35 45 51 56 32 33 32 34 50 50 51 Greatest Support 56 | 16 20 20 20 20 23 56 56 56 39 37 37 37 46 46 56 Greatest Overweight (x) 3 | . . . 1 1 2 2 . 3 . 1 . . 1 1 3 Average Overweight (x) . | . . . . 1 1 . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 9 10 10 9 8 8 9 5 10 10 10 7 5 5 Most Carried 10 | 7 8 10 10 10 10 8 8 10 10 10 10 10 10 5 5 Average Carried 7 | 5 7 8 9 10 9 7 7 9 5 9 8 9 6 4 4 Final Capacity 10 | 8 8 10 10 10 8 8 8 5 10 10 10 10 5 5 5 Final Carried 10 | 7 8 10 10 10 8 8 8 5 10 10 8 10 5 5 5 Class Distribution -------------------- 39% | Hacker-Mutant 20% | Mutant 12% | Skirmisher 7% | Scavenger-Mutant 7% | Hacker-Gunner 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Matter Collected 2573 | 179 135 117 50 28 301 316 24 10 247 107 65 35 528 . 431 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3554 | . 204 158 47 15 349 714 . 32 179 121 . . 1007 . 728 Parts 164 | . 19 9 . 4 9 23 . . 14 13 . . 43 . 30 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . 3 . . 56 . . Prevented 11 | . . . . . . . . . . 1 . . 10 . . Parts Restored 1 | . . . . . . . . 1 . . . . . . . Broken 1 | . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Combat Hostiles Destroyed 66 | . 6 5 . 1 7 12 . 1 3 4 . . 14 . 13 Melee 20 | . . . . . . 2 . . 3 4 . . 10 . 1 Guns 33 | . 6 5 . 1 6 4 . . . . . . 4 . 7 Cannons 6 | . . . . . 1 . . . . . . . . . 5 AOE 1 | . . . . . . 1 . . . . . . . . . Classes Destroyed 13 | . 4 . 1 . 1 6 . . . . . . . . 1 Builder 3 | . . . . . . 1 . . . . . . 2 . . Hauler 1 | . . . 1 . . . . . . . . . . . . Recycler 3 | . . . . . . 3 . . . . . . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . . Watcher 5 | . 1 . . . 1 . . . 1 . . . 2 . . Swarmer 18 | . 3 3 . 1 2 . . . 1 . . . 2 . 6 Grunt 23 | . 3 2 . . 3 5 . . 1 . . . 7 . 2 Duelist 2 | . . . . . . 1 . . . . . . 1 . . Sentry 8 | . . . . . 2 1 . 1 . . . . 4 . . Specialist 5 | . . . . . . 1 . . . . . . . . 4 Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 4 | . . . . . . 3 . . 1 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 Wasp 3 | . . . . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 4 3 1 1 2 4 . 1 2 4 . . 4 . 5 Combat Bots Only 5 | . 4 3 . 1 2 3 . 1 2 4 . . 3 . 5 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 . 1 1 1 . . 2 . 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Hostile Shots Fired 781 | . 37 27 . 4 31 130 . 117 51 27 . . 117 . 240 Missed 227 | . 13 5 . 1 6 36 . 30 28 10 . . 43 . 55 Hits 554 | . 24 22 . 3 25 94 . 87 23 17 . . 74 . 185 Melee 5 | . . . . . . 3 . . . . . . 2 . . Projectile 549 | . 24 22 . 3 25 91 . 87 23 17 . . 72 . 185 Critical Strikes 14 | . . 1 . . . 5 . . . . . . 5 . 3 Part Disruptions 2 | . . . . . . . . . . . . . 1 . 1 Damage Taken 9197 | . 253 265 . 37 363 1684 . 672 193 292 . . 1751 . 3687 Core 1928 | . 64 77 . . 22 335 . 64 45 59 . . 252 . 1010 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . . 15 . . . . . . Regen/Repaired (Parts) 153 | . . . . . . 153 . . . . . . . . . Core Remaining (%) 73 | 100 . 43 . 100 96 . . 43 . . . . 58 . . Volleys Fired 174 | . 17 14 10 2 34 35 . 4 2 . 2 . 28 . 26 Largest 3 | . 2 2 2 2 3 3 . 3 1 . 1 . 3 . 3 Hottest 185 | . 60 60 112 112 181 149 . 185 7 . 30 . 135 . 167 Shots Fired 371 | . 34 28 20 4 86 69 . 9 2 . 2 . 50 . 67 Gun 309 | . 34 28 20 4 71 63 . 8 . . 2 . 38 . 41 Cannon 47 | . . . . . 8 6 . 1 . . . . 6 . 26 Launcher 13 | . . . . . 7 . . . . . . . 6 . . Special 2 | . . . . . . . . . 2 . . . . . . Kinetic 171 | . 17 14 . . 1 26 . 1 . . 2 . 44 . 66 Thermal 133 | . . . 20 4 70 31 . 8 . . . . . . . Explosive 7 | . . . . . 7 . . . . . . . . . . Electromagnetic 58 | . 17 14 . . 8 12 . . . . . . 6 . 1 Robot Hit Streak 12 | . 4 8 6 1 6 10 . 12 9 . . . 6 . 5 Robot Miss Streak 9 | . 3 2 2 5 7 3 . 1 . . 1 . 4 . 9 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 Secondary Targets 7 | . 1 1 . . . . . . . . . . 2 . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 . 1 Shots Hit Robots 288 | . 17 19 8 1 41 72 . 16 14 6 . . 56 . 38 Core Hits 122 | . 11 7 1 1 16 25 . 3 5 4 . . 29 . 20 Critical Kills 3 | . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . Critical Strikes 27 | . . 1 2 . . 3 . . 4 . . . 4 . 13 Burn 3 | . . . 2 . . 1 . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . 3 Blast 9 | . . . . . . . . . . . . . 1 . 8 Corrupt 1 | . . 1 . . . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . Sever 5 | . . . . . . . . . 4 . . . 1 . . Impale 4 | . . . . . . . . . . . . . 2 . 2 Melee Attacks 128 | . . . . . . 21 . 12 15 8 1 3 60 1 7 Impact 33 | . . . . . . 21 . 12 . . . . . . . Slashing 31 | . . . . . . . . . 13 7 1 3 7 . . Piercing 58 | . . . . . . . . . . . . . 50 1 7 Sneak Attacks 6 | . . . . . . 1 . . . 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . Damage Inflicted 8279 | . 250 221 117 15 753 2230 . 451 587 279 . . 1928 . 1448 Guns 3519 | . 250 221 117 15 575 1021 . 131 . . . . 422 . 767 Cannons 975 | . . . . . 142 147 . . . . . . 78 . 608 Explosions 683 | . . . . . 32 221 . . . . . . 430 . . Melee 3075 | . . . . . . 818 . 320 587 279 . . 998 . 73 Ramming 27 | . . . . . 4 23 . . . . . . . . . Kinetic 2486 | . 126 55 . . . 439 . . . . . . 500 . 1366 Thermal 1447 | . . . 117 15 575 609 . 131 . . . . . . . Explosive 179 | . . . . . 32 147 . . . . . . . . . Electromagnetic 1065 | . 124 166 . . 142 194 . . . . . . 430 . 9 Impact 1138 | . . . . . . 818 . 320 . . . . . . . Slashing 1018 | . . . . . . . . . 587 279 . . 152 . . Piercing 919 | . . . . . . . . . . . . . 846 . 73 Highest Corruption 6 | . . . . . . 6 6 6 2 2 2 2 2 . . Average Corruption 3 | . . . . . . 3 6 6 1 2 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 54 | . . . . . . 16 4 13 4 5 5 2 5 . . Message Errors 16 | . . . . . . 3 . 5 2 1 2 1 2 . . Matter Fused 13 | . . . . . . 4 2 2 1 2 2 . . . . Heat Flow Errors 6 | . . . . . . 3 . 1 1 1 . . . . . Energy Discharges 6 | . . . . . . . 2 1 . 1 1 . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . . . . 2 . 2 . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Misfires 3 | . . . . . . 1 . . . . . . 2 . . Alerts 2 | . . . . . . 1 . 1 . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 426 | . . . . . 13 208 . 14 . . . . 131 . 60 Projectiles 53 | . . . . . 13 . . . . . . . . . 40 Explosions 78 | . . . . . . 4 . . . . . . 74 . . Melee 295 | . . . . . . 204 . 14 . . . . 57 . 20 Knockbacks 12 | . . . . . . 6 . . . . . . 1 . 5 Impact 6 | . . . . . . 6 . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 1 . 5 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . . 32 154 . . . . . . 24 . . Shots 5 | . . . . . 1 2 . . . . . . 2 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . . . 1 9 . . . . . . . . . Kicked 10 | . . . . . 1 9 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 364 | . 36 195 240 . 211 364 . 361 212 186 7 . 131 . 7 Average Temperature 105 | . 19 82 89 . 86 126 . 195 120 94 7 . 36 . 7 Received Heat Transfer 1863 | . 111 141 . 6 135 348 . 210 30 45 . . 585 . 252 Effects 5 | . . . . . . 4 . 1 . . . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Robots Corrupted 7 | . . . . . . 6 . . . . . . 1 . . Combat Hostiles 5 | . . . . . . 5 . . . . . . . . . Parts Fried 9 | . . 1 . . 2 6 . . . . . . . . . Impact Corruptions 13 | . . . . . . 12 . 1 . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 6 | . . . . . 4 1 . 1 . . . . . . . Heat Transferred 3612 | . . . 444 37 1480 1352 . 299 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 Peak Influence 151 | . 90 101 32 74 75 100 32 30 61 . . . . 88 151 Initial 88 | . . 21 8 . 20 . 32 . . . . . . 88 30 Average 22 | . 25 39 6 11 16 22 12 2 14 . . . . 67 67 Influence Increases 3231 | . 168 201 75 74 345 420 . 65 266 105 45 . 1058 15 394 Destroy 0b10 Robot/C 1600 | . 120 160 20 60 160 240 . 20 60 . . . 500 . 260 Destroy 0b10 Robot/NC 90 | . 10 . 20 . 5 20 . . 10 . . . 20 . 5 Destroy Leader 294 | . 32 30 18 10 42 70 . 10 12 . . . 30 . 40 Allied During Kill 137 | . . 11 2 4 2 . . . . . . . 118 . . Successful Hack 75 | . 6 . . . 18 12 . 5 34 . . . . . . Disable Machine 120 | . . . 15 . 30 30 . 15 . . . . . 15 15 Destroy Structure 60 | . . . . . 28 18 . . . . . . . . 14 Partial Spotted 45 | . . . . . . . . . 45 . . . . . . Lose Combat Pursuer 810 | . . . . . 60 30 . 15 105 105 45 . 390 . 60 Influence Decreases 3079 | . 114 232 98 20 399 328 92 65 229 142 45 . 918 112 285 Entered New Map 222 | . . 33 15 . 34 . 60 . . 15 . . . 52 13 Time Decay 2124 | . 114 199 70 20 322 278 32 65 229 122 45 . 568 60 . Lost Part 527 | . . . . . 10 50 . . . 5 . . 190 . 272 Lost Ally 193 | . . . 13 . 20 . . . . . . . 160 . . Purge Threat 13 | . . . . . 13 . . . . . . . . . . Squads Dispatched 19 | . 3 . . . . 5 . . 6 . . . 2 . 3 Investigation 4 | . 1 . . . . . . . 2 . . . 1 . . Extermination 4 | . . . . . . 2 . . 2 . . . . . . Reinforcement 9 | . 2 . . . . 2 . . 2 . . . . . 3 Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Distress Signals 4 | . 2 . . . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 182 | . 23 9 4 4 14 19 1 1 11 21 3 . 48 . 24 Peak Tracking Total 10 | . 6 3 2 2 5 4 1 2 5 7 3 . 10 . 9 Tactical Retreats 41 | . 5 2 . . 3 1 . 1 4 6 2 . 13 . 4 ECM-based Alert Blocks 24 | . 15 6 . . . . . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Traps Triggered 7 | . 1 . . . 1 1 . . 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Machines Disabled 11 | . . . 1 . 2 2 . 1 . . 1 . 2 1 1 Max in Single Turn 2 | . . . . . 1 2 . 1 . . 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Machines Accessed 31 | . 2 . . . 5 5 . 3 11 . 1 . 2 2 . Terminals 19 | . 1 . . . 4 4 . 2 6 . . . 1 1 . Fabricators 4 | . . . . . . . . . 3 . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . Total Hacks 78 | . 3 . . . 14 13 . 12 28 . 1 . 5 2 . Successful 43 | . 2 . . . 9 7 . 4 14 . 1 . 4 2 . Failed 35 | . 1 . . . 5 6 . 8 14 . . . 1 . . Catastrophic 7 | . 1 . . . 1 . . 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 4 . . . 4 5 . 7 13 . 1 1 . 1 . Terminals 53 | . 2 . . . 11 10 . 10 17 . . . 2 1 . Fabricators 10 | . . . . . . . . . 7 . . . 3 . . Repair Stations 6 | . . . . . 3 3 . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 3 . . . . . . Terminal Hacks 25 | . 1 . . . 7 5 . 4 5 . 1 . 1 1 . Record 5 | . . . . . . 2 . 1 1 . 1 . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 3 | . . . . . . 1 . . 1 . . . . 1 . Branch Access Points 2 | . . . . . 2 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . 1 . 1 1 . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 6 . . . 3 . . Network Status 2 | . . . . . . . . . 2 . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . 1 . . Build 4 | . . . . . . . . . 2 . . . 2 . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . . 5 3 . 3 8 . . . 1 1 . Full Trace Events 3 | . . . . . . . . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . 4 . . . Parts Built 5 | . . . . . . . . . 2 . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . Time 214 | . . . . . . . . . 109 . . . 105 . . Total Part Build Rating 27 | . . . . . . . . . 6 . . . 21 . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 31 | . . . . . . . . . 31 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 4 . . . . . . Non-combat 3 | . . . . . . . . . 3 . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 4 . . . . . . parse_system 3 | . . . . . . . . . 3 . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Total Allies 13 | . . 4 . . . . . . . . . 7 2 . . Largest Group 7 | . . 4 3 1 1 . . . . . . 7 7 . . Highest-Rated Group 221 | . . 71 55 31 31 . . . . . . 221 221 . . Highest-Rated Ally 40 | . . 31 31 31 31 . . . . . . 40 40 . . Total Orders 5 | . . 4 . . . . . . . . . 1 . . . STAY 1 | . . 1 . . . . . . . . . . . . . ROAM 1 | . . 1 . . . . . . . . . . . . . FOLLOW 2 | . . 2 . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 100 | . . 6 23 4 6 . . . . . . . 61 . . Total Damage 1744 | . . 78 213 61 42 . . . . . . . 1350 . . Kills 21 | . . 3 4 2 1 . . . . . . . 11 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Active Infowar (turns) 6956 | . 432 502 239 . 439 788 . 348 1075 628 303 1074 958 66 104 Sensors 5681 | . . . . . 439 788 . 348 1075 628 303 1074 856 66 104 ECM 1305 | . 432 502 239 . . . . . . 24 1 5 102 . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 2 2 2 2 . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Turns Passed 10710 | 54 504 502 320 183 1465 1596 104 573 1150 628 303 1074 1717 136 401 Spaces Moved 8888 | 46 296 341 150 91 662 1028 102 445 1427 951 473 1331 1356 54 135 Core 36 | 14 . . . . . . . . . . . . . . 22 Treads 338 | . . . . . . . . . . . . . 199 54 85 Legs 2127 | . 296 341 150 91 662 579 . . . . . . . . 8 Wheels 1077 | 32 . . . . . 431 102 416 . . . . 76 . 20 Hover 4991 | . . . . . . 18 . 29 1427 928 473 1331 785 . . Flight 319 | . . . . . . . . . . 23 . . 296 . . Fastest Speed 26 | 50 120 120 120 190 190 95 100 48 48 52 52 52 26 240 50 Average Speed 87 | 84 120 120 183 190 190 113 100 97 51 53 52 52 76 240 189 Slowest Speed 260 | 100 120 120 190 190 260 190 100 240 52 116 52 52 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 33 75 20 26 52 12 76 13 20 80 68 92 79 1 70 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 1 . . . . . 2 2 3 3 . . Spaces Dug 21 | . . . . . . . . . . 1 . . 19 . 1 Terrain Destroyed 87 | . . . . . 41 16 . . . 1 . . 20 . 9 Melee 21 | . . . . . . . . . . 1 . . 19 . 1 Projectile 9 | . . . . . . . . . . . . . 1 . 8 AOE 57 | . . . . . 41 16 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Total 11232 | 59 415 411 178 97 801 1353 105 557 1825 1057 525 1703 1883 59 204 Wait 1600 | . 79 43 7 . 50 208 . 52 324 62 47 366 356 . 6 Move 8870 | 45 295 340 149 90 661 1028 101 444 1426 950 472 1326 1355 53 135 Hop 2 | . . . . . . . . . . . . 2 . . . Pick Up 124 | 7 9 3 3 1 14 8 1 11 18 13 . 3 27 2 4 Fast Attach 67 | 5 . 1 2 . 5 22 . 7 2 1 . . 5 . 17 Attach 54 | . 2 . 1 . 4 1 . 3 4 5 2 . 25 2 5 Detach 6 | . . . . . . 1 . . 2 . . . 2 . 1 Swap 58 | 1 4 4 2 3 14 3 1 5 5 5 1 2 7 1 . Drop 128 | 1 9 6 4 1 18 18 2 19 15 13 . 1 18 . 3 Fire 174 | . 17 14 10 2 34 35 . 4 2 . 2 . 28 . 26 Melee 127 | . . . . . . 20 . 12 15 8 1 3 60 1 7 Ram . | . . . . . . . . . . . . . . . . Kick 10 | . . . . . 1 9 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 12 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 559 | -10/Materials | Entered Mines 818 | -10/Mines | Core integrity fell below 50% 864 | -10/Mines | Discovered new exit (range 11) 875 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 962 | -10/Mines | Discovered new exit (range 11) 1010 | -10/Mines | Escorted by a lone wolf Derelict 1061 | -10/Mines | Entered Materials 1061 | -9/Materials | Accompanied by 3 allies 1061 | -9/Materials | Evolved 2 slots: Utility x2 1192 | -9/Materials | Build established: Scavenger-Mutant 1212 | -9/Materials | Discovered new exit (range 14) 1381 | -9/Materials | Entered Mines 1381 | -9/Mines | Accompanied by 1 ally 1461 | -9/Mines | Assembled infested the area 1466 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1559 | -9/Mines | Discovered new exit (range 5) 1563 | -9/Mines | Identified exit to Materials 1564 | -9/Mines | Entered Materials 1564 | -8/Materials | Accompanied by 1 ally 1564 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1781 | -8/Materials | Discovered new exit (range 8) 1796 | -8/Materials | Identified exit to Factory 1857 | -8/Materials | Build established: Scavenger-Tank 2892 | -8/Materials | Build established: Skirmisher 3029 | -8/Materials | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Propulsion x2 3287 | -7/Factory | Identified exit to DSF 3847 | -7/Factory | Lost 10 parts (3n3u4w) 4225 | -7/Factory | Cargo convoy interrupted 4262 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4300 | -7/Factory | Garrison activated, responded to threat 4358 | -7/Factory | Build established: Mutant 4625 | -7/Factory | Manually triggered Chute Trap 4625 | -7/Factory | Sucked down chute 4625 | -7/Factory | Entered Waste 4625 | -7/Waste | The area was eerily silent 4708 | -7/Waste | Discovered new exit (range 12) 4729 | -7/Waste | Entered Factory 4823 | -7/Factory | Core integrity fell below 50% 5293 | -7/Factory | Discovered new exit (range 16) 5301 | -7/Factory | Identified exit to Factory 5302 | -7/Factory | Entered another Factory area 5302 | -6/Factory | Evolved 2 slots: Utility x2 5477 | -6/Factory | Fabricated Hacking Suite (x1) 5616 | -6/Factory | Fabricated Hacking Suite? 5640 | -6/Factory | Build established: Hacker-Mutant 6322 | -6/Factory | Discovered new exit (range 8) 6326 | -6/Factory | Identified exit to Lower Caves 6452 | -6/Factory | Entered Lower Caves 6480 | -6/Lower Caves | Ambushed by wild Derelicts 6663 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6723 | -6/Lower Caves | Learned Factory garrison access intel 6801 | -6/Lower Caves | Learned Factory stockpile data 6981 | -6/Lower Caves | Encountered a Warlord checkpoint 6995 | -6/Lower Caves | Found Alien Artifact 7032 | -6/Lower Caves | Identified Core Expander 7032 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 7059 | -6/Lower Caves | Discovered new exit (range 15) 7066 | -6/Lower Caves | Identified exit to Lower Caves 7080 | -6/Lower Caves | Entered another Lower Caves area 7187 | -6/Lower Caves | Encountered a Warlord checkpoint 7321 | -6/Lower Caves | Learned 8 Factory zone layouts 7344 | -6/Lower Caves | Entered a destroyed Warlord outpost 7349 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7367 | -6/Lower Caves | Discovered new exit (range 8) 7383 | -6/Lower Caves | Identified exit to Zion 7383 | -6/Lower Caves | Entered Zion 7445 | -6/Zion | Discovered new exit (range 14) 7452 | -6/Zion | Identified exit to Proximity Caves 7490 | -6/Zion | System corruption cleaned by Quarantine Array 7515 | -6/Zion | Learned location of 1 exit from Factory 7583 | -6/Zion | Learned Factory trap positions 7664 | -6/Zion | Met Imprinter 7672 | -6/Zion | Imprinted 7674 | -6/Zion | Declared Zion's savior 7827 | -6/Zion | Given the Hacking Drone Bay 7828 | -6/Zion | Found Prototype Device 7829 | -6/Zion | Identified Hacking Drone Bay 7860 | -6/Zion | Gained Derelict followers 8457 | -6/Zion | Entered Proximity Caves 8457 | -5/Proximity Caves | Accompanied by 7 allies 8458 | -5/Proximity Caves | Identified exit to Factory 8466 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8520 | -5/Proximity Caves | Lost 4 allies 8652 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 8654 | -5/Proximity Caves | Learned Factory emergency access door positions 8752 | -5/Proximity Caves | Lost 3 allies 9193 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 9228 | -5/Proximity Caves | Spotted B-75 Beast 9233 | -5/Proximity Caves | Spotted B-75 Beast 9314 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9333 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9416 | -5/Proximity Caves | Lost 8 parts (1p5n1u1w) 9528 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 9626 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 9969 | -5/Proximity Caves | Fabricated Lgt. Quantum Reactor (x2) 10017 | -5/Proximity Caves | Build established: Hacker-Gunner 10068 | -5/Proximity Caves | Fabricated Hacking Suite (x1) 10174 | -5/Proximity Caves | Entered Factory 10174 | -5/Factory | Evolved 2 slots: Utility x2 10175 | -5/Factory | Identified exit to Factory 10177 | -5/Factory | Loaded intel: 82 trap records 10180 | -5/Factory | Loaded intel: 4 garrison access locations 10310 | -5/Factory | Identified exit to DSF 10310 | -5/Factory | Entered DSF 10342 | -5/DSF | Additional patrols routed to DSF 10596 | -5/DSF | Core integrity fell below 50% 10650 | -5/DSF | Core integrity fell below 20% 10674 | -5/DSF | Sterilization system engaged 10694 | -5/DSF | Ambient heat levels rising (+10) 10696 | -5/DSF | Lost 29 parts (3p11n7u8w) 10709 | -5/DSF | Ambient heat levels rising (+10) 10711 | -5/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10673_ S-27 Virus destroyed. 10673_ Switching to secondary target: S-27 Virus. 10673_ S-27 Virus destroyed. 10674_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. [Achievement: Hot Goods] 10678_ Acquired Railgun. 10679_ Acquired 53 matter. 10683_ Acquired Lgt. Nuclear Core. 10694_ ALERT: Ambient heat levels +10. 10696_ Acquired 91 matter. 10700_ Acquired Med. Treads. 10706_ C-30 ARC bursts open, deploying its payload. 10706_ S-27 Virus unfolds itself. 10709_ ALERT: Ambient heat levels +10. 10711_ S-27 Virus suffers critical hit (Destroy). 10711_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????##??????????????????????????????????????? | | ???????""#?????????????????????????????????????? | | ???????#"#????????????###??????????????????????? | | ????####"##???????#####"###????????????????????? | | ????#"""""######### %#????????????????????? | | ????#"""" ##% #===# %%[%#????????????????????? | | ##"##"%[* [!! %!==##???????????????????? | | #"%%%%%!= =% ![%["#???????????????????? | | ?####""% ##=[" ### !""##???????????????????? | | ????###% ###%%# ### % "##????????????????????? | | ?????## ########## !!#????????????????????? | | ?????# #??????# %!!#????????????????????? | | ?????# #??????# !!#????????????????????? | | ?????## ###??????### "###????????????????????? | | ?????# #??????#== "%!!#????????????????????? | | ?????# #??????#== "!!#????????????????????? | | ?????# % #??###?#== !!?????????????????????? | | ????### ######"###"# ###?###????????????????? | | ????# ## #!!!### ##?!!!#??[#????????????? | | ????# % ## #!!!## ##!!!#[[[## #??????? | | ????# ^^% != [=%[ % ==#??????? | | ????# ^^" !%!%![* [@ A ==#??????? | | ????# ^^ !!=%[%[ % ==#??????? | | ????#!! ## ;[% ## ssA##!!!# ## #??????? | | ????#!! ## # ### s ##?!!!#?? #????????????? | | ????#########""#"##?# #???###????????????????? | | ????????????######?!! **?????????????????????? | | ??????????????????#!! **#????????????????????? | | ??????????????????#!! **#????????????????????? | | ??????????????????### ###????????????????????? | | ????????????????????! |??????????????????????? | | ????????????????????! "|??????????????????????? | | ???????????????????!! "%||?????????????????????? | | ???????????????????## "##?????????????????????? | | ????????????????????# ^ #??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????!!! ??????????????????????? | | ?????????????????????!!!???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -6/Factory | Hacked Imp. Antigrav System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Lgt. Quantum Reactor | x2 | -5/Proximity Caves | Preloaded Hacking Suite | x1 | -5/Proximity Caves Repaired ---------- Hrd. Heavy Armor Plating | 74% | -7/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- A Problem For Future Me Alien Tech All Kinds Of Bad News Deadly Force Ghost 'Em GoHome() Heavy Suspicion Hot Goods Hydra I Have A Map? Jackpot Part-time Excavator There's More Where That Came From Throw Away The Key Wheee! Challenges ------------ None Game ------ Seed AlphaDirectedWarhead Manual? 0 Play Time 03:11:54 Cumulative 32.9 hours Start 2026.02.03 @ 22:30:00 End 2026.02.04 @ 20:13:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f43cb974-57f7-4dea-93a2-5931424413ed