Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.11 @ 16:54:03 Player: Khal42 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (518) 2590 Value Destroyed (28230) 28230 Prototype IDs (28) 560 Alien Tech Used (5) 1000 Bonus (14505) 14505 TOTAL SCORE: 55385 Bonus ------- High Alert Combat Kills 1008 Follower Combat Kills 77 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -380 Cogmind --------- Core Integrity 970/1600 Matter 871/900 Energy 650/670 System Corruption 3% Temperature Cool (-183) Location Tau Ceti IV Orbit Parts ------- Power (3) Light Antimatter Reactor Quantum Reactor Quantum Reactor Propulsion (6) Improved Heavy Siege Treads Centrium Heavy Treads Biometal Heavy Treads Utility (10) Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Improved Matter Compressor Advanced Focal Shield Improved Shock Absorption System Weapon (7) Heavy Disruptor Cannon Enhanced Nova Cannon Tri-rail Accelerator Heavy Gauss Cannon Hypervelocity Mass Driver Inventory (28) Light Antimatter Reactor Light Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Focal Shield Improved Component Analysis Suite System Restoration Module Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Compact HERF Cannon Fusion Bomb Launcher Sigix Terminator Sigix Containment Pod Peak State ------------ Power Quantum Reactor Quantum Reactor Quantum Reactor Propulsion Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads Utility Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Improved Matter Compressor Experimental Focal Shield Point Defense Array Weapon Phase Gun KE Penetrator Tri-rail Accelerator Heavy Gauss Cannon Sigix Terminator Inventory Quantum Reactor Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Component Analysis Suite System Restoration Module Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Tri-rail Accelerator Hypervelocity Mass Driver Sigix Containment Pod [Rating: 211] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Centrium Medium Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 . . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 Utility 8 | . 1 1 1 1 . . . . 1 . . . . 1 . . 1 . . 1 Weapon 5 | . . . 1 1 . . . . 1 . . . . . . . 1 . 1 . Parts Attached 421 | 8 2 13 6 12 14 19 36 22 42 7 14 4 8 7 6 4 29 46 32 90 Power 55 | 1 . 3 1 1 2 8 2 2 6 . 1 . 2 . 1 1 2 8 4 10 Engine 17 | 1 . 3 1 1 2 5 1 2 . . . . . . . . . 1 . . Core 13 | . . . . . . 3 1 . 4 . . . . . . . . 4 1 . Reactor 25 | . . . . . . . . . 2 . 1 . 2 . 1 1 2 3 3 10 Propulsion 57 | 2 . . . 2 2 3 10 5 4 . 1 . 2 1 1 3 4 3 6 8 Treads 53 | 2 . . . 2 2 3 6 5 4 . 1 . 2 1 1 3 4 3 6 8 Leg 3 | . . . . . . . 3 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . Utility 153 | 3 2 5 3 3 3 3 11 5 16 7 1 4 4 3 3 . 9 14 9 45 Device 107 | . 1 . 2 2 1 1 10 2 11 6 1 1 3 1 3 . 5 9 8 40 Storage 25 | 1 1 3 . . 1 . 1 1 1 . . 2 1 2 . . 4 4 1 2 Processor 6 | 1 . 1 . . 1 . . . 1 1 . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 14 | 1 . 1 1 1 . 2 . 2 3 . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 156 | 2 . 5 2 6 7 5 13 10 16 . 11 . . 3 1 . 14 21 13 27 Energy Gun 50 | 1 . 2 2 4 2 . 2 3 8 . 3 . . . 1 . 6 9 2 5 Energy Cannon 26 | . . . . . 3 2 4 1 1 . 1 . . . . . 2 1 3 8 Ballistic Gun 44 | 1 . 3 . 1 1 1 5 6 3 . 2 . . 3 . . 3 3 7 5 Ballistic Cannon 15 | . . . . . . . . . 2 . 1 . . . . . 3 3 . 6 Launcher 17 | . . . . . 1 2 1 . 2 . 4 . . . . . . 3 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . 4 2 . . 4 . . . . . 2 . 1 Parts Lost 136 | . . 2 2 4 6 2 20 10 10 . 3 . 1 . . . 16 21 11 28 Power 23 | . . . 1 . 2 1 2 2 4 . . . . . . . 1 5 2 3 Propulsion 17 | . . . . 1 . . 5 3 . . 1 . 1 . . . 2 2 1 1 Utility 31 | . . 1 1 . 1 . 5 1 2 . 1 . . . . . 3 3 3 10 Weapon 65 | . . 1 . 3 3 1 8 4 4 . 1 . . . . . 10 11 5 14 Highest Loss Streak 9 | . . 1 1 2 5 1 9 7 3 . 1 . 1 . . . 6 7 8 6 Average Slot Usage (%) 92 | . 100 99 96 99 99 99 96 91 92 94 93 92 94 98 99 97 94 86 88 81 Engine 5 | . 12 19 13 14 13 12 15 15 9 . . . . . . . . . . . Core 3 | . . . . . . 5 1 . 3 16 15 11 7 . . . . 4 6 . Reactor 5 | . . . . . . . . . 2 . . 5 8 15 15 14 13 7 5 10 Treads 13 | . 25 20 16 14 14 18 16 12 11 11 11 11 11 19 19 18 13 10 11 10 Device 13 | . 12 2 9 13 14 7 14 15 12 7 11 8 14 16 19 20 17 10 13 16 Storage 20 | . 12 20 16 14 16 18 18 18 22 22 22 23 23 23 20 20 22 26 22 19 Processor 2 | . 12 16 9 7 7 6 . . . 7 5 3 . . . . . . . . Protection 1 | . . . 4 7 4 5 2 1 3 . . . . . . . . . . . Energy Gun 7 | . 12 10 16 19 11 . 1 5 7 16 8 5 5 5 9 10 6 9 3 1 Energy Cannon 4 | . . . . . 7 7 8 6 6 . 1 5 5 5 5 5 4 2 4 5 Ballistic Gun 9 | . 12 10 8 7 9 16 12 11 11 5 7 11 11 9 5 5 6 5 15 7 Ballistic Cannon 3 | . . . . . . . . . 1 5 8 5 5 5 5 5 8 4 1 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 248 | 17 25 62 55 57 71 90 97 107 152 114 128 130 158 163 162 162 175 179 198 248 Greatest Support 230 | 40 40 40 40 43 56 84 86 110 110 103 103 103 103 97 97 121 128 130 163 230 Greatest Overweight (x) 6 | 2 . 1 1 1 1 1 3 2 1 1 1 1 6 2 2 1 3 2 1 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 34 | 8 10 18 16 16 16 16 16 16 22 22 22 22 24 24 24 24 24 34 30 28 Average Capacity 22 | 7 9 14 16 16 16 16 16 16 22 22 22 22 23 24 24 24 24 26 26 27 Most Carried 30 | 8 10 16 16 16 16 16 16 16 22 22 22 22 24 23 24 24 24 30 30 28 Average Carried 20 | 4 8 13 14 14 13 15 14 14 21 21 20 21 23 22 23 23 21 23 24 25 Final Capacity 30 | 8 10 16 16 16 16 16 16 16 22 22 22 22 24 24 24 24 24 30 24 28 Final Carried 27 | 7 10 15 16 16 13 16 16 16 22 21 22 21 24 23 24 24 20 27 24 27 Class Distribution -------------------- 32% | Scavenger-Tank 19% | Scavenger-Executioner 14% | Scavenger-Gunner 7% | Generator-Executioner 6% | Hauler-Executioner 5% | Mutant 5% | Generator-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Storage Generator-Tank | -6/Factory Generator-Tank | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Generator-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Matter Collected 16103 | 199 109 155 238 159 310 470 951 478 1254 116 679 . 960 393 294 40 787 1777 2002 4732 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 26811 | . 123 533 807 419 703 752 1362 639 2883 199 935 . 1536 1227 340 . 1858 3267 3272 5956 Parts 1195 | . 14 44 32 22 30 37 78 35 166 6 34 . 43 54 16 . 88 132 139 225 Haulers Intercepted 5 | . . . . 1 . 1 . . . . . . . . . . . 1 . 2 Recyclers Shooed 14 | . . . . . 1 2 3 . 1 . . . . . . . 1 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 415 | . 4 12 14 8 10 9 21 14 54 2 20 . 22 14 7 . 26 43 47 88 Melee 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Guns 223 | . 4 12 13 8 5 5 11 12 31 2 6 . 13 9 5 . 8 15 31 33 Cannons 162 | . . . . . 4 4 6 2 17 . 10 . 9 5 2 . 18 23 13 49 AOE 24 | . . . 1 . . . 3 . 5 . 4 . . . . . . 3 3 5 Classes Destroyed 20 | . 3 4 1 1 1 1 2 . 2 . . . 1 . . . . 4 . . Worker 14 | . . 1 . . 2 . . . . . . . . . . . 1 1 3 6 Builder 26 | . . 1 . 1 1 1 2 . 2 . . . . 1 . . 2 1 5 9 Tunneler 3 | . . . . . . 1 . . . . . . . . . . 1 . . 1 Hauler 5 | . . . . 1 . 1 . . . . . . . . . . . 1 . 2 Recycler 14 | . . . . . 1 . . . . . . . . 2 . . 1 3 1 6 Carrier 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 34 | . 1 4 1 . . 2 2 1 5 . . . . . . . . 3 7 8 Swarmer 72 | . 2 4 . 2 . . 3 6 19 . 4 . 4 . 4 . 2 . 7 15 Grunt 139 | . 2 5 8 5 4 6 9 2 12 2 9 . 10 7 2 . 9 12 6 29 Brawler 14 | . . 1 1 . 1 . . 1 . . 1 . 4 . . . . . 1 4 Duelist 6 | . . . . . . . . . 1 . 3 . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . 3 . . Sentry 32 | . . 2 4 1 3 . 3 . 6 . 1 . 2 3 1 . 1 2 3 . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . Hunter 63 | . . . 1 . 2 3 5 1 3 . . . 2 . . . 6 10 14 16 Programmer 66 | . . . . . . . . . 13 . 2 . . 4 . . 6 12 15 14 Q-Series 8 | . . . . . . . . . . . . . . . . . . 1 1 6 Behemoth 4 | . . . . . . . 1 . . . . . . . . . 2 . . 1 Cetus Guard 4 | . . . . . . . . 4 . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . 3 . . Guerrilla 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | . 2 4 5 3 4 6 5 4 9 1 6 . 10 11 4 . 9 13 10 13 Combat Bots Only 11 | . 2 3 4 3 3 5 4 3 8 1 6 . 9 6 4 . 6 11 6 10 Max Kills in Single Turn 4 | . 1 2 1 1 2 1 2 1 3 1 2 . 2 2 1 . 2 2 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . 1 . 3 . 2 . . . . . . 2 2 3 Melee 1 | . . . . . 1 . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Damage Taken 27559 | . 70 280 426 554 626 572 2533 1096 2205 . 816 . 239 163 147 . 2686 3350 3087 8709 Core 2430 | . 15 26 14 13 92 57 147 70 486 . 68 . 15 25 21 . 156 275 320 630 Absorbed by Shields 3345 | . . . 51 . . . . . 490 . 495 . 259 175 164 . 103 . 1140 468 Reduced by Siege Mode 598 | . . . . . . . . . . . . . . . . . . . . 598 Core Remaining (%) 79 | 100 94 93 97 . 85 . . 67 . . . . 39 . . 96 . 66 77 60 Volleys Fired 911 | . 8 39 52 20 28 29 64 40 91 6 31 . 35 24 14 . 49 103 90 188 Largest 7 | . 2 2 3 4 4 4 4 4 5 5 5 . 5 5 5 . 6 6 7 7 Hottest 482 | . 70 70 119 189 240 206 267 267 471 299 291 . 290 290 320 . 407 461 463 482 Shots Fired 4120 | . 15 78 149 66 95 106 236 144 418 28 141 . 175 118 69 . 288 518 556 920 Gun 2601 | . 15 78 149 66 72 74 157 104 296 23 74 . 105 70 41 . 142 331 417 387 Cannon 1467 | . . . . . 22 30 70 40 118 5 60 . 70 48 28 . 146 175 129 526 Launcher 52 | . . . . . 1 2 9 . 4 . 7 . . . . . . 12 10 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2296 | . 8 39 52 20 27 74 139 74 200 10 91 . 105 70 34 . 169 244 351 589 Thermal 1186 | . 7 26 68 46 54 25 88 70 111 6 21 . 35 24 14 . 55 145 152 239 Explosive 30 | . . . . . . . . . 2 . 3 . . . . . . 8 10 7 Electromagnetic 608 | . . 13 29 . 14 7 9 . 105 12 26 . 35 24 21 . 64 121 43 85 Robot Hit Streak 92 | . 14 34 25 19 33 73 22 41 40 12 46 . 63 92 17 . 41 63 61 71 Robot Miss Streak 3 | . . 1 1 1 1 2 3 2 3 . 1 . 1 1 3 . 3 3 2 3 Penetration Max 2 | . . . . . . . 1 . 1 . 1 . 1 1 . . 1 1 2 1 Secondary Targets 9 | . 2 1 2 3 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 3034 | . 14 61 114 50 74 77 172 125 294 9 96 . 122 80 41 . 199 422 413 671 Core Hits 1280 | . 7 28 42 21 36 62 75 52 122 5 45 . 55 38 14 . 74 153 152 299 Critical Hits 148 | . . . . . 1 2 3 4 10 . 12 . 7 7 . . 5 35 15 47 Critical Kills 55 | . . . . . 1 1 2 1 8 . 1 . 4 3 . . . 8 7 19 Critical Parts Destroyed 87 | . . . . . . 1 1 3 2 . 9 . 3 4 . . 4 26 8 26 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 85576 | . 125 699 1487 785 1244 1912 4281 2198 8331 223 3150 . 3352 2742 924 . 5898 12142 11145 24938 Guns 40966 | . 125 699 1379 738 816 1077 2256 1505 4893 223 1356 . 1905 1472 446 . 2506 5767 6538 7265 Cannons 36840 | . . . . . 389 684 1296 693 1982 . 1292 . 1447 1226 395 . 3392 4778 3816 15450 Explosions 7604 | . . . 104 47 38 151 685 . 1447 . 502 . . 27 83 . . 1592 705 2223 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 166 | . . . 4 . 1 . 44 . 9 . . . . 17 . . . 5 86 . Kinetic 41829 | . 48 277 487 158 234 1077 2129 773 2787 50 1723 . 1680 1569 412 . 3521 5625 5490 13789 Thermal 28024 | . 77 249 624 580 704 531 1583 1425 3482 46 626 . 942 708 291 . 1312 3940 4070 6834 Explosive 4359 | . . . . . . . . . 266 . 301 . . 27 . . . 889 705 2171 Electromagnetic 11198 | . . 173 372 47 305 304 525 . 1787 127 500 . 730 421 221 . 1065 1683 794 2144 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 2 1 4 1 4 1 2 2 2 1 1 . 5 15 10 9 Average Corruption 3 | . . . . . 2 1 1 1 1 1 1 2 1 1 1 . 3 8 7 4 Corruption Purged 33 | . . . . . . . 3 . 4 . . . 2 . 1 . . 13 . 10 Effects 314 | . . . . . 1 3 12 5 6 7 9 . 3 1 3 . 12 101 83 68 Message Errors 60 | . . . . . 1 1 4 . 2 4 3 . 2 1 1 . 2 15 9 15 Matter Fused 39 | . . . . . . . . . . . . . . . . . 2 14 14 9 Heat Flow Errors 18 | . . . . . . . 1 . 1 . 1 . . . . . . 5 4 6 Energy Discharges 25 | . . . . . . 1 1 1 2 1 . . . . 1 . 1 3 6 8 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . 4 1 1 Data Loss (minor) 33 | . . . . . . 1 1 . 1 2 4 . 1 . . . 2 6 9 6 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Misfires 5 | . . . . . . . . . . . . . . . . . . 4 1 . Misdirections 10 | . . . . . . . . . . . . . . . . . . 6 4 . Targeting Errors 95 | . . . . . . . 5 4 . . . . . . . . 4 37 26 19 Weapon Failures 20 | . . . . . . . . . . . 1 . . . 1 . 1 6 8 3 Overload Shots 4 | . . . . . . . . . 4 . . . . . . . . . . . Overflow Damage 1580 | . . . . . 13 4 53 . 318 . 89 . 18 9 35 . 65 298 208 470 Projectiles 1026 | . . . . . 13 4 19 . 62 . 81 . 18 9 35 . 65 125 166 429 Explosions 526 | . . . . . . . 34 . 256 . 8 . . . . . . 173 14 41 Melee 28 | . . . . . . . . . . . . . . . . . . . 28 . Knockbacks 141 | . . . . . . . 1 . 2 . 5 . . 3 . . 10 45 3 72 Impact 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . Kinetic 132 | . . . . . . . . . 2 . 5 . . 2 . . 10 43 2 68 Secondary 6 | . . . . . . . . . . . . . . . . . . 2 . 4 Self-Inflicted Damage 238 | . . . . 38 1 25 71 . 80 . 13 . . . . . . 10 . . Shots 13 | . . . . 2 1 2 4 . 2 . 1 . . . . . . 1 . . Rammed 13 | . . . 1 . . . 5 . 1 . . . . 1 . . . 1 4 . Targets Rammed 16 | . . . 1 . 1 . 6 . 1 . . . . 1 . . . 1 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . Highest Temperature 817 | . 90 140 309 209 439 494 421 199 767 498 469 . 180 157 197 . 199 159 817 759 Average Temperature 152 | . 40 41 92 100 173 181 168 124 212 142 201 . 84 72 96 . 103 32 215 183 Received Heat Transfer 3798 | . 48 165 200 348 273 165 405 90 334 . 250 . 56 35 50 . 435 285 51 608 Effects 135 | . . . 1 . 10 10 9 . 55 10 12 . . . . . . . 18 10 Shutdowns 55 | . . . . . 3 5 6 . 31 3 4 . . . . . . . 3 . Energy Bleed 19 | . . . 1 . 1 1 1 . 6 . 2 . . . . . . . 3 4 Interference 27 | . . . . . 5 2 1 . 5 3 4 . . . . . . . 5 2 Matter Decay 7 | . . . . . 1 1 . . . . 2 . . . . . . . 2 1 Short Circuit 6 | . . . . . . . 1 . 2 . . . . . . . . . 1 2 Damage (minor) 6 | . . . . . . 1 . . 4 . . . . . . . . . 1 . Damage (major) 11 | . . . . . . . . . 5 4 . . . . . . . . 2 . Damage (core) 4 | . . . . . . . . . 2 . . . . . . . . . 1 1 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . 5 Total Turns 227 | . . . . . . . . . . . . . . . . . . . . 227 Longest Duration 112 | . . . . . . . . . . . . . . . . . . . . 112 Robots Corrupted 4 | . . . . . . . . . 1 . . . . . . . . 2 . 1 Combat Hostiles 4 | . . . . . . . . . 1 . . . . . . . . 2 . 1 Parts Fried 22 | . . . 3 . 2 . 3 . 2 . . . 2 . 1 . 2 4 . 3 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 38 | . . 1 2 3 2 . 4 4 8 . . . . 1 . . 2 2 5 4 Heat Transferred 34397 | . 222 728 1356 1211 1541 853 2352 2871 3764 74 729 . 999 703 272 . 1332 4236 4756 6398 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 1 . . . 3 . 3 . 1 . . . 1 . . 3 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Peak Influence 774 | . 112 224 268 129 260 195 251 186 774 . . . . 506 . . 451 347 452 692 Average Influence 174 | . 58 72 99 56 86 79 41 85 220 . . . . 243 . . 165 139 233 307 Maximum Alert Level 3 | . . 1 1 . 1 . 1 . 3 . . . . 2 . . 2 1 2 2 Low Security (%) 65 | . . . . . . . . . . . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . . . . . . . . . . . Level 2 12 | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . . . 5 1 3 2 4 . 14 . 1 . 1 4 . . 3 12 8 16 Investigation 8 | . . . . . . 1 1 . 3 . . . . 1 . . 1 . . 1 Extermination 26 | . . . . . . . . . 6 . . . . 2 . . 1 5 5 7 Reinforcement 25 | . . . 2 1 3 1 3 . 2 . . . . 1 . . 1 3 3 5 Assault 4 | . . . . . . . . . . . 1 . 1 . . . . . . 2 Garrison 11 | . . . 3 . . . . . 3 . . . . . . . . 4 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 1 . . . . . . . . . . . 2 3 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . . 1 . . 2 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Distress Signals 16 | . 2 1 1 . 2 . 2 1 . . . . . . . . . 2 1 4 Communications Jammed 4 | . . . . . 4 . . . . . . . . . . . . . . . Distress Signals 4 | . . . . . 4 . . . . . . . . . . . . . . . Times Spotted 543 | . 7 19 26 12 17 11 36 17 60 2 24 . 25 16 8 . 25 62 60 116 Peak Tracking Total 10 | . 3 4 6 4 4 3 10 5 7 1 8 . 8 5 3 . 5 7 8 10 Tactical Retreats 16 | . . . 3 . . . 3 . 2 . 2 . 2 . . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 15 | . . . . . 2 1 1 . 2 . . . . . . . . 4 2 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 3 . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 57 | . . . 2 3 1 1 4 . 14 . 1 . 1 7 . . 3 12 2 6 Max in Single Turn 4 | . . . 1 2 1 1 2 . 4 . 1 . 1 3 . . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 61 | . 1 7 4 . 2 2 9 1 8 1 . 8 . 2 . . 1 10 2 3 Terminals 39 | . 1 5 3 . 2 2 9 1 5 . . . . . . . 1 8 1 1 Fabricators 4 | . . . . . . . . . 3 . . . . . . . . . 1 . Repair Stations 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Total Hacks 153 | . 4 21 11 . 3 3 15 2 17 1 . 47 . 5 . . 2 16 2 4 Successful 124 | . 4 21 9 . 3 1 7 1 11 1 . 47 . 4 . . . 12 . 3 Failed 29 | . . . 2 . . 2 8 1 6 . . . . 1 . . 2 4 2 1 Catastrophic 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Terminals 76 | . 4 14 9 . 3 3 15 2 9 . . . . . . . 2 13 1 1 Fabricators 9 | . . . . . . . . . 8 . . . . . . . . . 1 . Repair Stations 5 | . . 3 . . . . . . . . . . . 2 . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . . . . . . 3 . . . 2 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Terminal Hacks 98 | . 4 14 7 . 3 1 7 1 3 1 . 47 . . . . . 9 . 1 Record 59 | . 3 13 3 . . . 1 . . . . 35 . . . . . 4 . . Part Schematic 6 | . . . . . 1 . 1 . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . 4 . . . . . 1 . . Open Door 12 | . . . . . 1 1 5 1 . 1 . . . . . . . 2 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . 1 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . . . . . . . . . 1 . . Fabricator Hacks 8 | . . . . . . . . . 8 . . . . . . . . . . . Network Status 2 | . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 5 | . . . . . . . . . 5 . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . . . . . . . . . . 2 . . . . . . Scan Component 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Repair 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . . . . . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . 2 . . . 2 . . Insert Component 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Analyze 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Seal Access 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 3 4 . 1 2 5 1 6 . . . . 2 . . 1 6 2 2 Full Trace Events 4 | . . . 1 . . . . . 1 . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . . . . . Matter 153 | . . . . . . . . . 153 . . . . . . . . . . . Time 40 | . . . . . . . . . 40 . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 1 . 1 . . . . 4 . 1 . . . 1 . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Matter 256 | . . . . . . . . . 256 . . . . . . . . . . . Time 64 | . . . . . . . . . 64 . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . Time 81 | . . 32 . . . . . . . . . . . 49 . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . . . . . . . . . Recycled Matter 37 | . . 37 . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . 7 Programmers 7 | . . . . . . . . . . . . . . . . . . . . 7 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total Allies 8 | . . . . . . . 7 . 1 . . . . . . . . . . . Largest Group 7 | . . . . . . . 7 . 1 . . . . . . . . . . . Highest-Rated Group 235 | . . . . . . . 235 . 8 . . . . . . . . . . . Highest-Rated Ally 37 | . . . . . . . 37 . 8 . . . . . . . . . . . Total Orders 3 | . . . . . . . . . 1 . . . . . . . . . . 2 COLLECT 1 | . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 15 | . . . . . . . 15 . . . . . . . . . . . . . Total Damage 229 | . . . . . . . 229 . . . . . . . . . . . . . Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Turns Passed 22942 | 149 298 916 848 700 585 653 1559 522 3654 767 746 309 898 551 1125 103 955 2248 2121 3235 Spaces Moved 10245 | 81 165 458 359 330 243 294 686 209 1732 427 341 166 408 232 590 51 395 866 886 1326 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . Treads 10199 | 65 165 458 359 330 243 294 656 209 1732 427 341 166 408 232 590 51 395 866 886 1326 Legs 30 | . . . . . . . 30 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 160 150 160 160 160 160 180 180 180 180 180 180 180 183 150 Average Speed 176 | 154 160 162 180 180 180 168 178 163 179 168 178 180 182 183 180 180 180 183 184 168 Slowest Speed 280 | 160 160 180 180 180 180 180 220 200 180 180 180 180 280 200 200 180 220 200 190 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 37 | 7 31 43 33 9 42 8 67 63 34 59 43 62 64 9 68 6 8 69 25 31 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . . . . 4 2 . 4 . 5 3 . . . . Spaces Dug 5 | . . . . . . . 4 . . 1 . . . . . . . . . . Terrain Destroyed 743 | . . . 8 . . . 27 1 102 3 80 . 56 31 40 . 47 87 116 145 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 432 | . . . . . . . 15 1 42 3 39 . 56 15 40 . 47 26 47 101 AOE 311 | . . . 8 . . . 12 . 60 . 41 . . 16 . . . 61 69 44 Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total 12752 | 106 188 560 450 393 323 383 867 291 2031 462 393 177 465 290 611 65 490 1245 1115 1847 Wait 527 | 3 . 18 13 9 15 13 20 . 119 12 2 . . 19 . . . 152 53 79 Move 10225 | 80 164 457 358 329 242 293 685 208 1731 426 340 165 407 232 589 50 394 865 885 1325 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 392 | 14 9 21 12 15 11 17 37 12 27 5 5 2 8 4 2 3 16 48 30 94 Fast Attach 34 | . . . . . . 2 1 1 12 . . 3 4 . . 1 . 2 6 2 Attach 245 | 8 1 9 5 11 9 9 24 15 13 3 4 2 . 3 1 1 20 33 22 52 Detach 23 | 1 . 2 . . . . 1 5 . . . . . . . 3 1 3 1 6 Swap 145 | . 1 4 1 1 5 8 11 6 17 4 10 1 4 4 5 2 9 12 4 36 Drop 230 | . 5 10 8 8 8 12 18 4 20 6 1 4 7 3 . 5 1 26 19 65 Fire 911 | . 8 39 52 20 28 29 64 40 91 6 31 . 35 24 14 . 49 103 90 188 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . . 1 . 1 . 6 . 1 . . . . 1 . . . 1 5 . Escape Stasis 4 | . . . . . 4 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 14) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Discovered exit to Materials (range 10) 318 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1250 | -9/Materials | Identified exit to Materials 1250 | -9/Materials | Discovered exit to Materials (range 15) 1357 | -9/Materials | Repaired Hvy. Assault Rifle? 1364 | -9/Materials | Entered another Materials area 1364 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1713 | -8/Materials | Garrison activated, responded to threat 2065 | -8/Materials | Build established: Scavenger-Tank 2182 | -8/Materials | Identified exit to Factory 2182 | -8/Materials | Discovered exit to Factory (range 8) 2212 | -8/Materials | Entered Factory 2212 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2716 | -7/Factory | Identified exit to Storage 2716 | -7/Factory | Discovered exit to Storage (range 11) 2912 | -7/Factory | Entered Storage 3317 | -7/Storage | Lost 5 parts (2p1u2w) 3453 | -7/Storage | Identified exit to Factory 3453 | -7/Storage | Discovered exit to Factory (range 22) 3497 | -7/Storage | Entered Factory 3497 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3524 | -6/Factory | Build established: Scavenger-Skirmisher 4145 | -6/Factory | Identified exit to Extension 4145 | -6/Factory | Discovered exit to Extension (range 5) 4150 | -6/Factory | Entered Extension 4162 | -6/Extension | Build established: Generator-Tank 4248 | -6/Extension | Rescued a captive Derelict 4249 | -6/Extension | Rescued a captive Derelict 4327 | -6/Extension | Rescued a captive Derelict 4359 | -6/Extension | Rescued a captive Derelict 4433 | -6/Extension | Rescued a captive Derelict 4433 | -6/Extension | Rescued a captive Derelict 4478 | -6/Extension | Rescued a captive Derelict 4578 | -6/Extension | Spotted B-75 Beast 4602 | -6/Extension | Spotted B-75 Beast 4637 | -6/Extension | Crushed by falling debris 4650 | -6/Extension | Disrupted transfer network 4703 | -6/Extension | Lost 9 parts (3n2u4w) 5207 | -6/Extension | Destroyed B-75 Beast 5213 | -6/Extension | Lost 6 parts (2p2n1u1w) 5545 | -6/Extension | Build established: Scavenger-Tank 5659 | -6/Extension | Identified exit to Cetus 5659 | -6/Extension | Discovered exit to Cetus (range 16) 5668 | -6/Extension | Identified exit to Factory 5668 | -6/Extension | Discovered exit to Factory (range 14) 5709 | -6/Extension | Entered Cetus 5732 | -6/Cetus | Spotted Cetus Guard 5732 | -6/Cetus | Spotted Cetus Guard 5735 | -6/Cetus | Spotted Cetus Guard 5748 | -6/Cetus | Destroyed Cetus Guard 5756 | -6/Cetus | Destroyed Cetus Guard 5767 | -6/Cetus | Spotted Cetus Guard 5782 | -6/Cetus | Destroyed Cetus Guard 5790 | -6/Cetus | Destroyed Cetus Guard 5815 | -6/Cetus | Lost 7 parts (1p2n1u3w) 6038 | -6/Cetus | Build established: Scavenger-Gunner 6106 | -6/Cetus | Lost 3 parts (1p1n1w) 6207 | -6/Cetus | Discovered exit to Factory (range 16) 6231 | -6/Cetus | Entered Factory 6231 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6367 | -5/Factory | Build established: Scavenger-Tank 6971 | -5/Factory | Fabricated Adv. Force Field (x2) 7210 | -5/Factory | Fabricated R-06 Scavenger (x1) 7347 | -5/Factory | Local fabrication network quarantined 8638 | -5/Factory | Destroyed 8 combat bots 9209 | -5/Factory | Garrison activated, responded to threat 9504 | -5/Factory | Lost 3 parts (1u2w) 9689 | -5/Factory | Identified exit to Upper Caves 9689 | -5/Factory | Discovered exit to Upper Caves (range 7) 9885 | -5/Factory | Entered Upper Caves 10021 | -5/Upper Caves | Build established: Scavenger-Gunner 10149 | -5/Upper Caves | Identified exit to Upper Caves 10526 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10652 | -5/Upper Caves | Entered another Upper Caves area 10894 | -5/Upper Caves | Build established: Scavenger-Gunner 11119 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11162 | -5/Upper Caves | Core integrity fell below 50% 11374 | -5/Upper Caves | Identified exit to Zhirov 11374 | -5/Upper Caves | Discovered exit to Zhirov (range 12) 11398 | -5/Upper Caves | Entered Zhirov 11398 | -5/Zhirov | Identified exit to Proximity Caves 11398 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 11431 | -5/Zhirov | Met Zhirov 11485 | -5/Zhirov | Found Alien Artifact 11486 | -5/Zhirov | Identified Integrated Dissipator 11486 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11508 | -5/Zhirov | Found Alien Artifact 11508 | -5/Zhirov | Identified Transdimensional Reconstructor 11508 | -5/Zhirov | Warped through subspace 11529 | -5/Zhirov | Learned location of Quarantine (-3) 11529 | -5/Zhirov | Learned location of Testing (-2) 11529 | -5/Zhirov | Learned location of Command (-1) 11545 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11707 | -5/Zhirov | Entered Proximity Caves 11908 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12199 | -4/Proximity Caves | Build established: Scavenger-Tank 12289 | -4/Proximity Caves | Destroyed 9 combat bots 12472 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12529 | -4/Proximity Caves | Destroyed 7 combat bots 12577 | -4/Proximity Caves | Identified exit to Factory 12577 | -4/Proximity Caves | Discovered exit to Factory (range 11) 12605 | -4/Proximity Caves | Entered Factory 12605 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13125 | -4/Factory | Identified exit to Upper Caves 13125 | -4/Factory | Discovered exit to Upper Caves (range 10) 13156 | -4/Factory | Entered Upper Caves 13505 | -4/Upper Caves | Build established: Scavenger-Gunner 13758 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13850 | -4/Upper Caves | Encountered a Warlord checkpoint 14251 | -4/Upper Caves | Identified exit to Upper Caves 14251 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 14281 | -4/Upper Caves | Entered another Upper Caves area 14314 | -4/Upper Caves | Identified exit to Research 14314 | -4/Upper Caves | Discovered exit to Research (range 12) 14384 | -4/Upper Caves | Entered Research 14384 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14689 | -3/Research | Build established: Scavenger-Executioner 14736 | -3/Research | Spotted B-86 Titan 14770 | -3/Research | Destroyed B-86 Titan 14837 | -3/Research | Lost 6 parts (2u4w) 15046 | -3/Research | Build established: Derelict-Executioner 15188 | -3/Research | Spotted B-90 Cyclops 15222 | -3/Research | Destroyed B-90 Cyclops 15229 | -3/Research | Identified exit to Quarantine 15229 | -3/Research | Discovered exit to Quarantine (range 16) 15250 | -3/Research | Lost 6 parts (1p5w) 15339 | -3/Research | Entered Quarantine 15350 | -3/Quarantine | Found Alien Artifact 15352 | -3/Quarantine | Identified Core Reset Matrix 15352 | -3/Quarantine | Used Core Reset Matrix 15356 | -3/Quarantine | Detected hypermatrix surge 15356 | -3/Quarantine | Sensed 14 artifacts in vicinity 15509 | -3/Quarantine | Build established: Scavenger-Executioner 15536 | -3/Quarantine | Scanned by Researcher 15564 | -3/Quarantine | Lost 3 parts (1p1u1w) 15707 | -3/Quarantine | Lost 4 parts (1p1n2w) 16211 | -3/Quarantine | Met incapacitated Sigix Warrior 16211 | -3/Quarantine | Lockdown squad dispatched 16222 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 16225 | -3/Quarantine | Unlocked Sigix quarantine chamber 16269 | -3/Quarantine | Spotted Lightning 16272 | -3/Quarantine | Spotted Lightning 16275 | -3/Quarantine | Spotted Lightning 16284 | -3/Quarantine | Destroyed Lightning 16296 | -3/Quarantine | Destroyed Lightning 16299 | -3/Quarantine | System corruption reached 10% 16322 | -3/Quarantine | Destroyed Lightning 16606 | -3/Quarantine | Garrison activated, responded to threat 16677 | -3/Quarantine | Lost 7 parts (2p2u3w) 16680 | -3/Quarantine | Destroyed 11 combat bots 16912 | -3/Quarantine | Found Core Stripper 16958 | -3/Quarantine | Garrison activated, responded to threat 17044 | -3/Quarantine | Build established: Hauler-Executioner 17244 | -3/Quarantine | Identified exit to Research 17244 | -3/Quarantine | Discovered exit to Research (range 16) 17426 | -3/Quarantine | Spotted Alpha 7 17449 | -3/Quarantine | Found Sigix Terminator 17587 | -3/Quarantine | Entered Research 17587 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18479 | -2/Research | Lost 8 parts (2p2u4w) 18659 | -2/Research | Build established: Scavenger-Executioner 19174 | -2/Research | System corruption reached 10% 19643 | -2/Research | Identified exit to Access 19643 | -2/Research | Discovered exit to Access (range 16) 19708 | -2/Research | Entered Access 19708 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20161 | -1/Access | Found Unknown Device 20164 | -1/Access | Found Unknown Device 20167 | -1/Access | Found Unknown Device 20178 | -1/Access | Identified Antimissile System (x3) 20793 | -1/Access | Destroyed 8 combat bots 20853 | -1/Access | Found Prototype Device 20866 | -1/Access | Identified Exp. Focal Shield 20949 | -1/Access | Lost 6 parts (1p3u2w) 20958 | -1/Access | Destroyed 8 combat bots 21029 | -1/Access | Found Exp. Focal Shield 21432 | -1/Access | Build established: Generator-Executioner 21709 | -1/Access | Garrison activated, responded to threat 21752 | -1/Access | Lost 4 parts (1u3w) 21762 | -1/Access | Destroyed 10 combat bots 21958 | -1/Access | First assault squad dispatched 22032 | -1/Access | Spotted B-99 Colossus 22056 | -1/Access | Destroyed B-99 Colossus 22297 | -1/Access | Lost 3 parts (2u1w) 22380 | -1/Access | Lost 4 parts (1p1u2w) 22429 | -1/Access | Found Unknown Launcher 22468 | -1/Access | Identified Fusion Bomb Launcher 22888 | -1/Access | Identified exit to Surface 22888 | -1/Access | Discovered exit to Surface (range 6) 22943 | *** | Destroyed 0B10! Last Messages --------------- 22838_ Acquired 6 matter. 22840_ K-01 Serf collects debris. 22844_ Acquired 20 matter. 22847_ System corrupted: Matter fused (-10). 22847_ K-01 Serf collects debris. 22883_ Connecting with Terminal... >>Open Sealed Barrier opened. 22888_ The Access Shell folds into the floor. 22888_ EXIT=FOUND: SURFACE 22897_ System Restoration Module purges 1% of system corruption (5%). 22901_ System Restoration Module purges 1% of system corruption (4%). 22908_ ALERT: Rogue bot located, Programmers report to Access Zone 3T. 22916_ System Restoration Module purges 1% of system corruption (3%). 22937_ System corrupted: Matter fused (-9). [Achievement: Just Browsing] [Achievement: Punisher] [Achievement: Payload Armed] [Achievement: Winner's Signature] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ??????????# # ??????????????????????????? | | ??????????#!*# ????????????????????????????? | | ?########## # ??????????????????????????????? | | ?# " # =###+######## #?????????????????????? | | ?# """ # #?????????????????????? | | ?# """ # #?????????????????????? | | ?# " # ##########+####?????????????????????? | | ?# + =##??????????????????????????????????? | | ?# #!|#???????????????????????????????????? | | ?# #= #???????????????????????????????????? | | ?# # !#???????????????????????????????????? | | ?# / #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# !#???????????????????????????????????? | | ??????????#* #???????????????????????????????????? | | ??????????# /#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 65 Energy Generation 65 Energy Capacity 1140 Matter Stores 900 Matter Capacity 1200 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 135 ECM Strength 2 Jamming Range 8 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 35 Resistance: EX 85 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 33 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Hvy. Siege Treads | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -5/Factory | Preloaded R-06 Scavenger | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Sigix Terminator Achievements -------------- Alien Roots Alien Tech Armchair Analyst Backstab Can't Touch This Crack Shot Dangerous Findings Denied? Executioner Explorer False Reunion GoHome() Hey, That's Mine! I'm Back, Baby! Just Browsing Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Novice Programmer Omniscient Cartographer One Hack Too Far Packrat Part-time Mechanic Payload Armed Please Form A Line Power Corrupts Preemptive Strike Prolific Hacker Punisher Remodeling Respectable Loadout Risk Taker Rockin' Loadout Safety First Serviceable Loadout Significant Disruption Subspace Traveler System Compromised Tank The More The Merrier The Science Guy Tourist Troublemaker Turtlemind Ultimate Loadout Uninvited Guest Unlikely Earthworm Victory By Combat Winner's Signature Challenges ------------ None Game ------ Seed PhasingBeamExtractor Manual? 0 Play Time 09:26:46 Cumulative 28.0 hours Start 2019.11.09 @ 18:42:19 End 2019.11.11 @ 16:54:03 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 5 Explorer 1 Win Type 3 Total 1 Types 0/0/0/1/0/0/0 Lore% 14 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2f4afe0-27d0-4da2-add7-c647e88e3a7d