Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.11 @ 16:54:03

Player: Khal42

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (518)     2590
Value Destroyed (28230)    28230
Prototype IDs (28)         560
Alien Tech Used (5)        1000
Bonus (14505)              14505
              TOTAL SCORE: 55385

 Bonus
-------
High Alert Combat Kills    1008
Follower Combat Kills      77
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -380

 Cogmind 
---------
Core Integrity             970/1600
Matter                     871/900
Energy                     650/670
System Corruption          3%
Temperature                Cool (-183)
Location                   Tau Ceti IV Orbit

 Parts 
-------
Power (3)
  Light Antimatter Reactor
  Quantum Reactor
  Quantum Reactor
Propulsion (6)
  Improved Heavy Siege Treads
  Centrium Heavy Treads
  Biometal Heavy Treads
Utility (10)
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Improved Matter Compressor
  Improved Matter Compressor
  Advanced Focal Shield
  Improved Shock Absorption System
Weapon (7)
  Heavy Disruptor Cannon
  Enhanced Nova Cannon
  Tri-rail Accelerator
  Heavy Gauss Cannon
  Hypervelocity Mass Driver
Inventory (28)
  Light Antimatter Reactor
  Light Particle Reactor
  Quantum Reactor
  Quantum Reactor
  Light Quantum Reactor
  Advanced Heavy Siege Treads
  Advanced Heavy Siege Treads
  Advanced Cryofiber Web
  Advanced Heat Sink
  High-capacity Storage Unit
  Advanced Focal Shield
  Improved Component Analysis Suite
  System Restoration Module
  Gamma Rifle
  Gamma Rifle
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Heavy Disruptor Cannon
  Compact HERF Cannon
  Fusion Bomb Launcher
  Sigix Terminator
  Sigix Containment Pod

 Peak State 
------------
Power
  Quantum Reactor
  Quantum Reactor
  Quantum Reactor
Propulsion
  Improved Heavy Siege Treads
  Biometal Heavy Treads
  Advanced Heavy Siege Treads
Utility
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Improved Matter Compressor
  Improved Matter Compressor
  Experimental Focal Shield
  Point Defense Array
Weapon
  Phase Gun
  KE Penetrator
  Tri-rail Accelerator
  Heavy Gauss Cannon
  Sigix Terminator
Inventory
  Quantum Reactor
  Quantum Reactor
  Quantum Reactor
  Advanced Heavy Siege Treads
  Advanced Heavy Siege Treads
  Advanced Cryofiber Web
  Advanced Heat Sink
  High-capacity Storage Unit
  Improved Component Analysis Suite
  System Restoration Module
  Gamma Rifle
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  KE Penetrator
  KE Penetrator
  KE Penetrator
  Tri-rail Accelerator
  Hypervelocity Mass Driver
  Sigix Containment Pod
[Rating: 211]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Centrium Medium Armor Plating
Weapon                     Tesla Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Long-range Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Slots Evolved              19   | .   1   2   2   2   .   2   .   .   2   .   .   .   .   2   .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Utility                  8    | .   1   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   
  Weapon                   5    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             421  | 8   2   13  6   12  14  19  36  22  42  7   14  4   8   7   6   4   29  46  32  90  
  Power                    55   | 1   .   3   1   1   2   8   2   2   6   .   1   .   2   .   1   1   2   8   4   10  
    Engine                 17   | 1   .   3   1   1   2   5   1   2   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   13   | .   .   .   .   .   .   3   1   .   4   .   .   .   .   .   .   .   .   4   1   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   1   1   2   3   3   10  
  Propulsion               57   | 2   .   .   .   2   2   3   10  5   4   .   1   .   2   1   1   3   4   3   6   8   
    Treads                 53   | 2   .   .   .   2   2   3   6   5   4   .   1   .   2   1   1   3   4   3   6   8   
    Leg                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  153  | 3   2   5   3   3   3   3   11  5   16  7   1   4   4   3   3   .   9   14  9   45  
    Device                 107  | .   1   .   2   2   1   1   10  2   11  6   1   1   3   1   3   .   5   9   8   40  
    Storage                25   | 1   1   3   .   .   1   .   1   1   1   .   .   2   1   2   .   .   4   4   1   2   
    Processor              6    | 1   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             14   | 1   .   1   1   1   .   2   .   2   3   .   .   .   .   .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   156  | 2   .   5   2   6   7   5   13  10  16  .   11  .   .   3   1   .   14  21  13  27  
    Energy Gun             50   | 1   .   2   2   4   2   .   2   3   8   .   3   .   .   .   1   .   6   9   2   5   
    Energy Cannon          26   | .   .   .   .   .   3   2   4   1   1   .   1   .   .   .   .   .   2   1   3   8   
    Ballistic Gun          44   | 1   .   3   .   1   1   1   5   6   3   .   2   .   .   3   .   .   3   3   7   5   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   3   3   .   6   
    Launcher               17   | .   .   .   .   .   1   2   1   .   2   .   4   .   .   .   .   .   .   3   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   .   4   2   .   .   4   .   .   .   .   .   2   .   1   
Parts Lost                 136  | .   .   2   2   4   6   2   20  10  10  .   3   .   1   .   .   .   16  21  11  28  
  Power                    23   | .   .   .   1   .   2   1   2   2   4   .   .   .   .   .   .   .   1   5   2   3   
  Propulsion               17   | .   .   .   .   1   .   .   5   3   .   .   1   .   1   .   .   .   2   2   1   1   
  Utility                  31   | .   .   1   1   .   1   .   5   1   2   .   1   .   .   .   .   .   3   3   3   10  
  Weapon                   65   | .   .   1   .   3   3   1   8   4   4   .   1   .   .   .   .   .   10  11  5   14  
  Highest Loss Streak      9    | .   .   1   1   2   5   1   9   7   3   .   1   .   1   .   .   .   6   7   8   6   
Average Slot Usage (%)     92   | .   100 99  96  99  99  99  96  91  92  94  93  92  94  98  99  97  94  86  88  81  
  Engine                   5    | .   12  19  13  14  13  12  15  15  9   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   5   1   .   3   16  15  11  7   .   .   .   .   4   6   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   2   .   .   5   8   15  15  14  13  7   5   10  
  Treads                   13   | .   25  20  16  14  14  18  16  12  11  11  11  11  11  19  19  18  13  10  11  10  
  Device                   13   | .   12  2   9   13  14  7   14  15  12  7   11  8   14  16  19  20  17  10  13  16  
  Storage                  20   | .   12  20  16  14  16  18  18  18  22  22  22  23  23  23  20  20  22  26  22  19  
  Processor                2    | .   12  16  9   7   7   6   .   .   .   7   5   3   .   .   .   .   .   .   .   .   
  Protection               1    | .   .   .   4   7   4   5   2   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   12  10  16  19  11  .   1   5   7   16  8   5   5   5   9   10  6   9   3   1   
  Energy Cannon            4    | .   .   .   .   .   7   7   8   6   6   .   1   5   5   5   5   5   4   2   4   5   
  Ballistic Gun            9    | .   12  10  8   7   9   16  12  11  11  5   7   11  11  9   5   5   6   5   15  7   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   1   5   8   5   5   5   5   5   8   4   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             248  | 17  25  62  55  57  71  90  97  107 152 114 128 130 158 163 162 162 175 179 198 248 
  Greatest Support         230  | 40  40  40  40  43  56  84  86  110 110 103 103 103 103 97  97  121 128 130 163 230 
  Greatest Overweight (x)  6    | 2   .   1   1   1   1   1   3   2   1   1   1   1   6   2   2   1   3   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 34   | 8   10  18  16  16  16  16  16  16  22  22  22  22  24  24  24  24  24  34  30  28  
  Average Capacity         22   | 7   9   14  16  16  16  16  16  16  22  22  22  22  23  24  24  24  24  26  26  27  
  Most Carried             30   | 8   10  16  16  16  16  16  16  16  22  22  22  22  24  23  24  24  24  30  30  28  
  Average Carried          20   | 4   8   13  14  14  13  15  14  14  21  21  20  21  23  22  23  23  21  23  24  25  
  Final Capacity           30   | 8   10  16  16  16  16  16  16  16  22  22  22  22  24  24  24  24  24  30  24  28  
  Final Carried            27   | 7   10  15  16  16  13  16  16  16  22  21  22  21  24  23  24  24  20  27  24  27  

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 19% | Scavenger-Executioner
 14% | Scavenger-Gunner
  7% | Generator-Executioner
  6% | Hauler-Executioner
  5% | Mutant
  5% | Generator-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
        Scavenger-Tank | -8/Materials
        Scavenger-Tank | -7/Factory
  Scavenger-Skirmisher | -7/Storage
        Generator-Tank | -6/Factory
        Generator-Tank | -6/Extension
      Scavenger-Gunner | -6/Cetus
        Scavenger-Tank | -5/Factory
  Scavenger-Skirmisher | -5/Upper Caves
      Scavenger-Gunner | -5/Upper Caves
      Scavenger-Gunner | -5/Zhirov
        Scavenger-Tank | -4/Proximity Caves
        Scavenger-Tank | -4/Factory
      Scavenger-Gunner | -4/Upper Caves
      Scavenger-Gunner | -4/Upper Caves
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Quarantine
 Scavenger-Executioner | -2/Research
 Generator-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Qua  Res  Acc  
Matter Collected           16103 | 199  109  155  238  159  310  470  951  478  1254 116  679  .    960  393  294  40   787  1777 2002 4732 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26811 | .    123  533  807  419  703  752  1362 639  2883 199  935  .    1536 1227 340  .    1858 3267 3272 5956 
  Parts                    1195  | .    14   44   32   22   30   37   78   35   166  6    34   .    43   54   16   .    88   132  139  225  
Haulers Intercepted        5     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Recyclers Shooed           14    | .    .    .    .    .    1    2    3    .    1    .    .    .    .    .    .    .    1    1    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Combat Hostiles Destroyed  415  | .   4   12  14  8   10  9   21  14  54  2   20  .   22  14  7   .   26  43  47  88  
  Melee                    2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     223  | .   4   12  13  8   5   5   11  12  31  2   6   .   13  9   5   .   8   15  31  33  
  Cannons                  162  | .   .   .   .   .   4   4   6   2   17  .   10  .   9   5   2   .   18  23  13  49  
  AOE                      24   | .   .   .   1   .   .   .   3   .   5   .   4   .   .   .   .   .   .   3   3   5   
Classes Destroyed          20   | .   3   4   1   1   1   1   2   .   2   .   .   .   1   .   .   .   .   4   .   .   
  Worker                   14   | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   3   6   
  Builder                  26   | .   .   1   .   1   1   1   2   .   2   .   .   .   .   1   .   .   2   1   5   9   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Recycler                 14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   3   1   6   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  34   | .   1   4   1   .   .   2   2   1   5   .   .   .   .   .   .   .   .   3   7   8   
  Swarmer                  72   | .   2   4   .   2   .   .   3   6   19  .   4   .   4   .   4   .   2   .   7   15  
  Grunt                    139  | .   2   5   8   5   4   6   9   2   12  2   9   .   10  7   2   .   9   12  6   29  
  Brawler                  14   | .   .   1   1   .   1   .   .   1   .   .   1   .   4   .   .   .   .   .   1   4   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   32   | .   .   2   4   1   3   .   3   .   6   .   1   .   2   3   1   .   1   2   3   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   63   | .   .   .   1   .   2   3   5   1   3   .   .   .   2   .   .   .   6   10  14  16  
  Programmer               66   | .   .   .   .   .   .   .   .   .   13  .   2   .   .   4   .   .   6   12  15  14  
  Q-Series                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   
  Behemoth                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   2   4   5   3   4   6   5   4   9   1   6   .   10  11  4   .   9   13  10  13  
  Combat Bots Only         11   | .   2   3   4   3   3   5   4   3   8   1   6   .   9   6   4   .   6   11  6   10  
Max Kills in Single Turn   4    | .   1   2   1   1   2   1   2   1   3   1   2   .   2   2   1   .   2   2   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   1   .   3   .   2   .   .   .   .   .   .   2   2   3   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Sto   Fac   Ext   Cet   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   Res   Qua   Res   Acc   
Damage Taken               27559 | .     70    280   426   554   626   572   2533  1096  2205  .     816   .     239   163   147   .     2686  3350  3087  8709  
  Core                     2430  | .     15    26    14    13    92    57    147   70    486   .     68    .     15    25    21    .     156   275   320   630   
  Absorbed by Shields      3345  | .     .     .     51    .     .     .     .     .     490   .     495   .     259   175   164   .     103   .     1140  468   
  Reduced by Siege Mode    598   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     598   
Core Remaining (%)         79    | 100   94    93    97    .     85    .     .     67    .     .     .     .     39    .     .     96    .     66    77    60    
Volleys Fired              911   | .     8     39    52    20    28    29    64    40    91    6     31    .     35    24    14    .     49    103   90    188   
  Largest                  7     | .     2     2     3     4     4     4     4     4     5     5     5     .     5     5     5     .     6     6     7     7     
  Hottest                  482   | .     70    70    119   189   240   206   267   267   471   299   291   .     290   290   320   .     407   461   463   482   
Shots Fired                4120  | .     15    78    149   66    95    106   236   144   418   28    141   .     175   118   69    .     288   518   556   920   
  Gun                      2601  | .     15    78    149   66    72    74    157   104   296   23    74    .     105   70    41    .     142   331   417   387   
  Cannon                   1467  | .     .     .     .     .     22    30    70    40    118   5     60    .     70    48    28    .     146   175   129   526   
  Launcher                 52    | .     .     .     .     .     1     2     9     .     4     .     7     .     .     .     .     .     .     12    10    7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2296  | .     8     39    52    20    27    74    139   74    200   10    91    .     105   70    34    .     169   244   351   589   
  Thermal                  1186  | .     7     26    68    46    54    25    88    70    111   6     21    .     35    24    14    .     55    145   152   239   
  Explosive                30    | .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     8     10    7     
  Electromagnetic          608   | .     .     13    29    .     14    7     9     .     105   12    26    .     35    24    21    .     64    121   43    85    
  Robot Hit Streak         92    | .     14    34    25    19    33    73    22    41    40    12    46    .     63    92    17    .     41    63    61    71    
  Robot Miss Streak        3     | .     .     1     1     1     1     2     3     2     3     .     1     .     1     1     3     .     3     3     2     3     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     1     .     1     .     1     1     .     .     1     1     2     1     
  Secondary Targets        9     | .     2     1     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           3034  | .     14    61    114   50    74    77    172   125   294   9     96    .     122   80    41    .     199   422   413   671   
  Core Hits                1280  | .     7     28    42    21    36    62    75    52    122   5     45    .     55    38    14    .     74    153   152   299   
  Critical Hits            148   | .     .     .     .     .     1     2     3     4     10    .     12    .     7     7     .     .     5     35    15    47    
  Critical Kills           55    | .     .     .     .     .     1     1     2     1     8     .     1     .     4     3     .     .     .     8     7     19    
  Critical Parts Destroyed 87    | .     .     .     .     .     .     1     1     3     2     .     9     .     3     4     .     .     4     26    8     26    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           85576 | .     125   699   1487  785   1244  1912  4281  2198  8331  223   3150  .     3352  2742  924   .     5898  12142 11145 24938 
  Guns                     40966 | .     125   699   1379  738   816   1077  2256  1505  4893  223   1356  .     1905  1472  446   .     2506  5767  6538  7265  
  Cannons                  36840 | .     .     .     .     .     389   684   1296  693   1982  .     1292  .     1447  1226  395   .     3392  4778  3816  15450 
  Explosions               7604  | .     .     .     104   47    38    151   685   .     1447  .     502   .     .     27    83    .     .     1592  705   2223  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  166   | .     .     .     4     .     1     .     44    .     9     .     .     .     .     17    .     .     .     5     86    .     
  Kinetic                  41829 | .     48    277   487   158   234   1077  2129  773   2787  50    1723  .     1680  1569  412   .     3521  5625  5490  13789 
  Thermal                  28024 | .     77    249   624   580   704   531   1583  1425  3482  46    626   .     942   708   291   .     1312  3940  4070  6834  
  Explosive                4359  | .     .     .     .     .     .     .     .     .     266   .     301   .     .     27    .     .     .     889   705   2171  
  Electromagnetic          11198 | .     .     173   372   47    305   304   525   .     1787  127   500   .     730   421   221   .     1065  1683  794   2144  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     2     1     4     1     4     1     2     2     2     1     1     .     5     15    10    9     
  Average Corruption       3     | .     .     .     .     .     2     1     1     1     1     1     1     2     1     1     1     .     3     8     7     4     
  Corruption Purged        33    | .     .     .     .     .     .     .     3     .     4     .     .     .     2     .     1     .     .     13    .     10    
  Effects                  314   | .     .     .     .     .     1     3     12    5     6     7     9     .     3     1     3     .     12    101   83    68    
    Message Errors         60    | .     .     .     .     .     1     1     4     .     2     4     3     .     2     1     1     .     2     15    9     15    
    Matter Fused           39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    14    9     
    Heat Flow Errors       18    | .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     5     4     6     
    Energy Discharges      25    | .     .     .     .     .     .     1     1     1     2     1     .     .     .     .     1     .     1     3     6     8     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     1     
    Data Loss (minor)      33    | .     .     .     .     .     .     1     1     .     1     2     4     .     1     .     .     .     2     6     9     6     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     4     .     
    Targeting Errors       95    | .     .     .     .     .     .     .     5     4     .     .     .     .     .     .     .     .     4     37    26    19    
    Weapon Failures        20    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     6     8     3     
Overload Shots             4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1580  | .     .     .     .     .     13    4     53    .     318   .     89    .     18    9     35    .     65    298   208   470   
  Projectiles              1026  | .     .     .     .     .     13    4     19    .     62    .     81    .     18    9     35    .     65    125   166   429   
  Explosions               526   | .     .     .     .     .     .     .     34    .     256   .     8     .     .     .     .     .     .     173   14    41    
  Melee                    28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     
Knockbacks                 141   | .     .     .     .     .     .     .     1     .     2     .     5     .     .     3     .     .     10    45    3     72    
  Impact                   3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     
  Kinetic                  132   | .     .     .     .     .     .     .     .     .     2     .     5     .     .     2     .     .     10    43    2     68    
  Secondary                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     
Self-Inflicted Damage      238   | .     .     .     .     38    1     25    71    .     80    .     13    .     .     .     .     .     .     10    .     .     
  Shots                    13    | .     .     .     .     2     1     2     4     .     2     .     1     .     .     .     .     .     .     1     .     .     
  Rammed                   13    | .     .     .     1     .     .     .     5     .     1     .     .     .     .     1     .     .     .     1     4     .     
Targets Rammed             16    | .     .     .     1     .     1     .     6     .     1     .     .     .     .     1     .     .     .     1     5     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        817   | .     90    140   309   209   439   494   421   199   767   498   469   .     180   157   197   .     199   159   817   759   
  Average Temperature      152   | .     40    41    92    100   173   181   168   124   212   142   201   .     84    72    96    .     103   32    215   183   
  Received Heat Transfer   3798  | .     48    165   200   348   273   165   405   90    334   .     250   .     56    35    50    .     435   285   51    608   
  Effects                  135   | .     .     .     1     .     10    10    9     .     55    10    12    .     .     .     .     .     .     .     18    10    
    Shutdowns              55    | .     .     .     .     .     3     5     6     .     31    3     4     .     .     .     .     .     .     .     3     .     
    Energy Bleed           19    | .     .     .     1     .     1     1     1     .     6     .     2     .     .     .     .     .     .     .     3     4     
    Interference           27    | .     .     .     .     .     5     2     1     .     5     3     4     .     .     .     .     .     .     .     5     2     
    Matter Decay           7     | .     .     .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     2     1     
    Short Circuit          6     | .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     1     2     
    Damage (minor)         6     | .     .     .     .     .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     1     .     
    Damage (major)         11    | .     .     .     .     .     .     .     .     .     5     4     .     .     .     .     .     .     .     .     2     .     
    Damage (core)          4     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     1     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              227   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     227   
  Longest Duration         112   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     112   
Robots Corrupted           4     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     1     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     1     
  Parts Fried              22    | .     .     .     3     .     2     .     3     .     2     .     .     .     2     .     1     .     2     4     .     3     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             38    | .     .     1     2     3     2     .     4     4     8     .     .     .     .     1     .     .     2     2     5     4     
  Heat Transferred         34397 | .     222   728   1356  1211  1541  853   2352  2871  3764  74    729   .     999   703   272   .     1332  4236  4756  6398  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13    | .     .     .     1     .     .     .     3     .     3     .     1     .     .     .     1     .     .     3     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Peak Influence             774  | .   112 224 268 129 260 195 251 186 774 .   .   .   .   506 .   .   451 347 452 692 
  Average Influence        174  | .   58  72  99  56  86  79  41  85  220 .   .   .   .   243 .   .   165 139 233 307 
Maximum Alert Level        3    | .   .   1   1   .   1   .   1   .   3   .   .   .   .   2   .   .   2   1   2   2   
  Low Security (%)         65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          74   | .   .   .   5   1   3   2   4   .   14  .   1   .   1   4   .   .   3   12  8   16  
  Investigation            8    | .   .   .   .   .   .   1   1   .   3   .   .   .   .   1   .   .   1   .   .   1   
  Extermination            26   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   1   5   5   7   
  Reinforcement            25   | .   .   .   2   1   3   1   3   .   2   .   .   .   .   1   .   .   1   3   3   5   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Garrison                 11   | .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   3   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Distress Signals           16   | .   2   1   1   .   2   .   2   1   .   .   .   .   .   .   .   .   .   2   1   4   
Communications Jammed      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              543  | .   7   19  26  12  17  11  36  17  60  2   24  .   25  16  8   .   25  62  60  116 
  Peak Tracking Total      10   | .   3   4   6   4   4   3   10  5   7   1   8   .   8   5   3   .   5   7   8   10  
  Tactical Retreats        16   | .   .   .   3   .   .   .   3   .   2   .   2   .   2   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Traps Triggered            15   | .   .   .   .   .   2   1   1   .   2   .   .   .   .   .   .   .   .   4   2   3   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Machines Disabled          57   | .   .   .   2   3   1   1   4   .   14  .   1   .   1   7   .   .   3   12  2   6   
  Max in Single Turn       4    | .   .   .   1   2   1   1   2   .   4   .   1   .   1   3   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Machines Accessed          61   | .   1   7   4   .   2   2   9   1   8   1   .   8   .   2   .   .   1   10  2   3   
  Terminals                39   | .   1   5   3   .   2   2   9   1   5   .   .   .   .   .   .   .   1   8   1   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Total Hacks                153  | .   4   21  11  .   3   3   15  2   17  1   .   47  .   5   .   .   2   16  2   4   
  Successful               124  | .   4   21  9   .   3   1   7   1   11  1   .   47  .   4   .   .   .   12  .   3   
  Failed                   29   | .   .   .   2   .   .   2   8   1   6   .   .   .   .   1   .   .   2   4   2   1   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                76   | .   4   14  9   .   3   3   15  2   9   .   .   .   .   .   .   .   2   13  1   1   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
Terminal Hacks             98   | .   4   14  7   .   3   1   7   1   3   1   .   47  .   .   .   .   .   9   .   1   
  Record                   59   | .   3   13  3   .   .   .   1   .   .   .   .   35  .   .   .   .   .   4   .   .   
  Part Schematic           6    | .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Open Door                12   | .   .   .   .   .   1   1   5   1   .   1   .   .   .   .   .   .   .   2   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   3   4   .   1   2   5   1   6   .   .   .   .   2   .   .   1   6   2   2   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   1   .   1   .   .   .   .   4   .   1   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   .   .   .   .   256 .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     81   | .   .   32  .   .   .   .   .   .   .   .   .   .   .   49  .   .   .   .   .   .   
Parts Recycled             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          37   | .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Total Allies               8    | .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      235  | .   .   .   .   .   .   .   235 .   8   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   37  .   8   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  COLLECT                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             229  | .   .   .   .   .   .   .   229 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Ext Cet Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Qua  Res  Acc  
Turns Passed               22942 | 149  298  916  848  700  585  653  1559 522  3654 767  746  309  898  551  1125 103  955  2248 2121 3235 
Spaces Moved               10245 | 81   165  458  359  330  243  294  686  209  1732 427  341  166  408  232  590  51   395  866  886  1326 
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10199 | 65   165  458  359  330  243  294  656  209  1732 427  341  166  408  232  590  51   395  866  886  1326 
  Legs                     30    | .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  180  180  160  150  160  160  160  160  180  180  180  180  180  180  180  183  150  
  Average Speed            176   | 154  160  162  180  180  180  168  178  163  179  168  178  180  182  183  180  180  180  183  184  168  
  Slowest Speed            280   | 160  160  180  180  180  180  180  220  200  180  180  180  180  280  200  200  180  220  200  190  195  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 7    31   43   33   9    42   8    67   63   34   59   43   62   64   9    68   6    8    69   25   31   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    .    .    .    .    .    .    4    2    .    4    .    5    3    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          743   | .    .    .    8    .    .    .    27   1    102  3    80   .    56   31   40   .    47   87   116  145  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               432   | .    .    .    .    .    .    .    15   1    42   3    39   .    56   15   40   .    47   26   47   101  
  AOE                      311   | .    .    .    8    .    .    .    12   .    60   .    41   .    .    16   .    .    .    61   69   44   

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Qua  Res  Acc  
Total                      12752 | 106  188  560  450  393  323  383  867  291  2031 462  393  177  465  290  611  65   490  1245 1115 1847 
  Wait                     527   | 3    .    18   13   9    15   13   20   .    119  12   2    .    .    19   .    .    .    152  53   79   
  Move                     10225 | 80   164  457  358  329  242  293  685  208  1731 426  340  165  407  232  589  50   394  865  885  1325 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  392   | 14   9    21   12   15   11   17   37   12   27   5    5    2    8    4    2    3    16   48   30   94   
  Fast Attach              34    | .    .    .    .    .    .    2    1    1    12   .    .    3    4    .    .    1    .    2    6    2    
  Attach                   245   | 8    1    9    5    11   9    9    24   15   13   3    4    2    .    3    1    1    20   33   22   52   
  Detach                   23    | 1    .    2    .    .    .    .    1    5    .    .    .    .    .    .    .    3    1    3    1    6    
  Swap                     145   | .    1    4    1    1    5    8    11   6    17   4    10   1    4    4    5    2    9    12   4    36   
  Drop                     230   | .    5    10   8    8    8    12   18   4    20   6    1    4    7    3    .    5    1    26   19   65   
  Fire                     911   | .    8    39   52   20   28   29   64   40   91   6    31   .    35   24   14   .    49   103  90   188  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    1    .    1    .    6    .    1    .    .    .    .    1    .    .    .    1    5    .    
  Escape Stasis            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Identified exit to Materials
    28 | -11/Scrapyard      | Discovered exit to Materials (range 14)
   150 | -11/Scrapyard      | Entered Materials
   150 | -10/Materials      | Evolved 1 slot: Utility x1
   302 | -10/Materials      | Identified exit to Materials
   302 | -10/Materials      | Discovered exit to Materials (range 10)
   318 | -10/Materials      | Build established: Mutant
   448 | -10/Materials      | Entered another Materials area
   448 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  1250 | -9/Materials       | Identified exit to Materials
  1250 | -9/Materials       | Discovered exit to Materials (range 15)
  1357 | -9/Materials       | Repaired Hvy. Assault Rifle?
  1364 | -9/Materials       | Entered another Materials area
  1364 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1713 | -8/Materials       | Garrison activated, responded to threat
  2065 | -8/Materials       | Build established: Scavenger-Tank
  2182 | -8/Materials       | Identified exit to Factory
  2182 | -8/Materials       | Discovered exit to Factory (range 8)
  2212 | -8/Materials       | Entered Factory
  2212 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2716 | -7/Factory         | Identified exit to Storage
  2716 | -7/Factory         | Discovered exit to Storage (range 11)
  2912 | -7/Factory         | Entered Storage
  3317 | -7/Storage         | Lost 5 parts (2p1u2w)
  3453 | -7/Storage         | Identified exit to Factory
  3453 | -7/Storage         | Discovered exit to Factory (range 22)
  3497 | -7/Storage         | Entered Factory
  3497 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3524 | -6/Factory         | Build established: Scavenger-Skirmisher
  4145 | -6/Factory         | Identified exit to Extension
  4145 | -6/Factory         | Discovered exit to Extension (range 5)
  4150 | -6/Factory         | Entered Extension
  4162 | -6/Extension       | Build established: Generator-Tank
  4248 | -6/Extension       | Rescued a captive Derelict
  4249 | -6/Extension       | Rescued a captive Derelict
  4327 | -6/Extension       | Rescued a captive Derelict
  4359 | -6/Extension       | Rescued a captive Derelict
  4433 | -6/Extension       | Rescued a captive Derelict
  4433 | -6/Extension       | Rescued a captive Derelict
  4478 | -6/Extension       | Rescued a captive Derelict
  4578 | -6/Extension       | Spotted B-75 Beast
  4602 | -6/Extension       | Spotted B-75 Beast
  4637 | -6/Extension       | Crushed by falling debris
  4650 | -6/Extension       | Disrupted transfer network
  4703 | -6/Extension       | Lost 9 parts (3n2u4w)
  5207 | -6/Extension       | Destroyed B-75 Beast
  5213 | -6/Extension       | Lost 6 parts (2p2n1u1w)
  5545 | -6/Extension       | Build established: Scavenger-Tank
  5659 | -6/Extension       | Identified exit to Cetus
  5659 | -6/Extension       | Discovered exit to Cetus (range 16)
  5668 | -6/Extension       | Identified exit to Factory
  5668 | -6/Extension       | Discovered exit to Factory (range 14)
  5709 | -6/Extension       | Entered Cetus
  5732 | -6/Cetus           | Spotted Cetus Guard
  5732 | -6/Cetus           | Spotted Cetus Guard
  5735 | -6/Cetus           | Spotted Cetus Guard
  5748 | -6/Cetus           | Destroyed Cetus Guard
  5756 | -6/Cetus           | Destroyed Cetus Guard
  5767 | -6/Cetus           | Spotted Cetus Guard
  5782 | -6/Cetus           | Destroyed Cetus Guard
  5790 | -6/Cetus           | Destroyed Cetus Guard
  5815 | -6/Cetus           | Lost 7 parts (1p2n1u3w)
  6038 | -6/Cetus           | Build established: Scavenger-Gunner
  6106 | -6/Cetus           | Lost 3 parts (1p1n1w)
  6207 | -6/Cetus           | Discovered exit to Factory (range 16)
  6231 | -6/Cetus           | Entered Factory
  6231 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6367 | -5/Factory         | Build established: Scavenger-Tank
  6971 | -5/Factory         | Fabricated Adv. Force Field (x2)
  7210 | -5/Factory         | Fabricated R-06 Scavenger (x1)
  7347 | -5/Factory         | Local fabrication network quarantined
  8638 | -5/Factory         | Destroyed 8 combat bots
  9209 | -5/Factory         | Garrison activated, responded to threat
  9504 | -5/Factory         | Lost 3 parts (1u2w)
  9689 | -5/Factory         | Identified exit to Upper Caves
  9689 | -5/Factory         | Discovered exit to Upper Caves (range 7)
  9885 | -5/Factory         | Entered Upper Caves
 10021 | -5/Upper Caves     | Build established: Scavenger-Gunner
 10149 | -5/Upper Caves     | Identified exit to Upper Caves
 10526 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 10652 | -5/Upper Caves     | Entered another Upper Caves area
 10894 | -5/Upper Caves     | Build established: Scavenger-Gunner
 11119 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11162 | -5/Upper Caves     | Core integrity fell below 50%
 11374 | -5/Upper Caves     | Identified exit to Zhirov
 11374 | -5/Upper Caves     | Discovered exit to Zhirov (range 12)
 11398 | -5/Upper Caves     | Entered Zhirov
 11398 | -5/Zhirov          | Identified exit to Proximity Caves
 11398 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 11431 | -5/Zhirov          | Met Zhirov
 11485 | -5/Zhirov          | Found Alien Artifact
 11486 | -5/Zhirov          | Identified Integrated Dissipator
 11486 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 11508 | -5/Zhirov          | Found Alien Artifact
 11508 | -5/Zhirov          | Identified Transdimensional Reconstructor
 11508 | -5/Zhirov          | Warped through subspace
 11529 | -5/Zhirov          | Learned location of Quarantine (-3)
 11529 | -5/Zhirov          | Learned location of Testing (-2)
 11529 | -5/Zhirov          | Learned location of Command (-1)
 11545 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11707 | -5/Zhirov          | Entered Proximity Caves
 11908 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12199 | -4/Proximity Caves | Build established: Scavenger-Tank
 12289 | -4/Proximity Caves | Destroyed 9 combat bots
 12472 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 12529 | -4/Proximity Caves | Destroyed 7 combat bots
 12577 | -4/Proximity Caves | Identified exit to Factory
 12577 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 12605 | -4/Proximity Caves | Entered Factory
 12605 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13125 | -4/Factory         | Identified exit to Upper Caves
 13125 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 13156 | -4/Factory         | Entered Upper Caves
 13505 | -4/Upper Caves     | Build established: Scavenger-Gunner
 13758 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13850 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14251 | -4/Upper Caves     | Identified exit to Upper Caves
 14251 | -4/Upper Caves     | Discovered exit to Upper Caves (range 5)
 14281 | -4/Upper Caves     | Entered another Upper Caves area
 14314 | -4/Upper Caves     | Identified exit to Research
 14314 | -4/Upper Caves     | Discovered exit to Research (range 12)
 14384 | -4/Upper Caves     | Entered Research
 14384 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14689 | -3/Research        | Build established: Scavenger-Executioner
 14736 | -3/Research        | Spotted B-86 Titan
 14770 | -3/Research        | Destroyed B-86 Titan
 14837 | -3/Research        | Lost 6 parts (2u4w)
 15046 | -3/Research        | Build established: Derelict-Executioner
 15188 | -3/Research        | Spotted B-90 Cyclops
 15222 | -3/Research        | Destroyed B-90 Cyclops
 15229 | -3/Research        | Identified exit to Quarantine
 15229 | -3/Research        | Discovered exit to Quarantine (range 16)
 15250 | -3/Research        | Lost 6 parts (1p5w)
 15339 | -3/Research        | Entered Quarantine
 15350 | -3/Quarantine      | Found Alien Artifact
 15352 | -3/Quarantine      | Identified Core Reset Matrix
 15352 | -3/Quarantine      | Used Core Reset Matrix
 15356 | -3/Quarantine      | Detected hypermatrix surge
 15356 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 15509 | -3/Quarantine      | Build established: Scavenger-Executioner
 15536 | -3/Quarantine      | Scanned by Researcher
 15564 | -3/Quarantine      | Lost 3 parts (1p1u1w)
 15707 | -3/Quarantine      | Lost 4 parts (1p1n2w)
 16211 | -3/Quarantine      | Met incapacitated Sigix Warrior
 16211 | -3/Quarantine      | Lockdown squad dispatched
 16222 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 16225 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 16269 | -3/Quarantine      | Spotted Lightning
 16272 | -3/Quarantine      | Spotted Lightning
 16275 | -3/Quarantine      | Spotted Lightning
 16284 | -3/Quarantine      | Destroyed Lightning
 16296 | -3/Quarantine      | Destroyed Lightning
 16299 | -3/Quarantine      | System corruption reached 10%
 16322 | -3/Quarantine      | Destroyed Lightning
 16606 | -3/Quarantine      | Garrison activated, responded to threat
 16677 | -3/Quarantine      | Lost 7 parts (2p2u3w)
 16680 | -3/Quarantine      | Destroyed 11 combat bots
 16912 | -3/Quarantine      | Found Core Stripper
 16958 | -3/Quarantine      | Garrison activated, responded to threat
 17044 | -3/Quarantine      | Build established: Hauler-Executioner
 17244 | -3/Quarantine      | Identified exit to Research
 17244 | -3/Quarantine      | Discovered exit to Research (range 16)
 17426 | -3/Quarantine      | Spotted Alpha 7
 17449 | -3/Quarantine      | Found Sigix Terminator
 17587 | -3/Quarantine      | Entered Research
 17587 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 18479 | -2/Research        | Lost 8 parts (2p2u4w)
 18659 | -2/Research        | Build established: Scavenger-Executioner
 19174 | -2/Research        | System corruption reached 10%
 19643 | -2/Research        | Identified exit to Access
 19643 | -2/Research        | Discovered exit to Access (range 16)
 19708 | -2/Research        | Entered Access
 19708 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 20161 | -1/Access          | Found Unknown Device
 20164 | -1/Access          | Found Unknown Device
 20167 | -1/Access          | Found Unknown Device
 20178 | -1/Access          | Identified Antimissile System (x3)
 20793 | -1/Access          | Destroyed 8 combat bots
 20853 | -1/Access          | Found Prototype Device
 20866 | -1/Access          | Identified Exp. Focal Shield
 20949 | -1/Access          | Lost 6 parts (1p3u2w)
 20958 | -1/Access          | Destroyed 8 combat bots
 21029 | -1/Access          | Found Exp. Focal Shield
 21432 | -1/Access          | Build established: Generator-Executioner
 21709 | -1/Access          | Garrison activated, responded to threat
 21752 | -1/Access          | Lost 4 parts (1u3w)
 21762 | -1/Access          | Destroyed 10 combat bots
 21958 | -1/Access          | First assault squad dispatched
 22032 | -1/Access          | Spotted B-99 Colossus
 22056 | -1/Access          | Destroyed B-99 Colossus
 22297 | -1/Access          | Lost 3 parts (2u1w)
 22380 | -1/Access          | Lost 4 parts (1p1u2w)
 22429 | -1/Access          | Found Unknown Launcher
 22468 | -1/Access          | Identified Fusion Bomb Launcher
 22888 | -1/Access          | Identified exit to Surface
 22888 | -1/Access          | Discovered exit to Surface (range 6)
 22943 | ***                | Destroyed 0B10!

 Last Messages 
---------------
22838_ Acquired 6 matter.
22840_ K-01 Serf collects debris. <x2>
22844_ Acquired 20 matter.
22847_ System corrupted: Matter fused (-10).
22847_ K-01 Serf collects debris.
22883_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
22888_ The Access Shell folds into the floor.
22888_ EXIT=FOUND: SURFACE
22897_ System Restoration Module purges 1% of system corruption (5%).
22901_ System Restoration Module purges 1% of system corruption (4%).
22908_ ALERT: Rogue bot located, Programmers report to Access Zone 3T.
22916_ System Restoration Module purges 1% of system corruption (3%).
22937_ System corrupted: Matter fused (-9).
[Achievement: Just Browsing]
[Achievement: Punisher]
[Achievement: Payload Armed]
[Achievement: Winner's Signature]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
| ??????????#  #         ??????????????????????????? |
| ??????????#!*#       ????????????????????????????? |
| ?##########  #     ??????????????????????????????? |
| ?#    "   # =###+########  #?????????????????????? |
| ?#   """  #                #?????????????????????? |
| ?#  """   #                #?????????????????????? |
| ?#   "    #  ##########+####?????????????????????? |
| ?#        + =##??????????????????????????????????? |
| ?#        #!|#???????????????????????????????????? |
| ?#        #= #???????????????????????????????????? |
| ?#        # !#???????????????????????????????????? |
| ?#        /  #???????????????????????????????????? |
| ?##########  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????# !#???????????????????????????????????? |
| ??????????#* #???????????????????????????????????? |
| ??????????# /#???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????#  """ """          "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#              ""   "??????????????????? |
| ??????????#              @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          65
Energy Generation          65
Energy Capacity            1140
Matter Stores              900
Matter Capacity            1200
Sight Range                22
Terrain Scan Range         18
Terrain Scan Density       135
ECM Strength               2
Jamming Range              8
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             65
Resistance: TH             35
Resistance: EX             85
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Utility Shielding          33
Weapon Shielding           33
Point Defense Rating       160
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              8
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           30
Kinecelleration            40
Defensive Hacking          14

 Item Schematics 
-----------------
 Hvy. Siege Treads | -3/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Force Field | x2 | -5/Factory | Preloaded
   R-06 Scavenger | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Core Stripper
Sigix Terminator

 Achievements 
--------------
Alien Roots
Alien Tech
Armchair Analyst
Backstab
Can't Touch This
Crack Shot
Dangerous Findings
Denied?
Executioner
Explorer
False Reunion
GoHome()
Hey, That's Mine!
I'm Back, Baby!
Just Browsing
Just What I Needed
Knowing Is Half The Battle
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
My Command Is Your Wish
Novice Programmer
Omniscient Cartographer
One Hack Too Far
Packrat
Part-time Mechanic
Payload Armed
Please Form A Line
Power Corrupts
Preemptive Strike
Prolific Hacker
Punisher
Remodeling
Respectable Loadout
Risk Taker
Rockin' Loadout
Safety First
Serviceable Loadout
Significant Disruption
Subspace Traveler
System Compromised
Tank
The More The Merrier
The Science Guy
Tourist
Troublemaker
Turtlemind
Ultimate Loadout
Uninvited Guest
Unlikely Earthworm
Victory By Combat
Winner's Signature

 Challenges 
------------
None

 Game 
------
Seed              PhasingBeamExtractor
  Manual?         0
Play Time         09:26:46
  Cumulative      28.0 hours
  Start           2019.11.09 @ 18:42:19
  End             2019.11.11 @ 16:54:03
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           1
  Adventurer      5
  Explorer        1
Win Type          3
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             14
Gallery%          28
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2f4afe0-27d0-4da2-add7-c647e88e3a7d