Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 18:01:34 Player: Bert Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1485) 1485 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4391 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 619/700 Matter 369/400 Energy 310/310 System Corruption 7% Temperature Critical (671) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Heavy Deuterium Engine (fused) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Core Shielding > --- WEAPON (4) ------- Particle Gun Gauss Rifle Flak Gun > --- INVENTORY (15) --- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Heavy Deuterium Engine Aluminum Leg Heat Sink Small Storage Unit Weight Redist. System Energy Filter Kinecellerator Shield Generator Improved Shield Generator Authchip [R/Combat] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Core Shielding > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Gatling Laser Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Heavy Deuterium Engine Light Treads Heat Sink Small Storage Unit Weight Redist. System Energy Filter Kinecellerator Shield Generator Improved Shield Generator Authchip [R/Combat] Authchip [Propulsion] [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Matter Pod Storage Medium Matter Pod Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 43 | 7 2 4 12 5 13 Power 8 | 2 . . 4 1 1 Engine 7 | 2 . . 3 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 . . 4 . 5 Treads 11 | 2 . . 4 . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 3 . 1 1 Device . | . . . . . . Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 1 . 1 1 Artifact . | . . . . . . Weapon 17 | 2 1 1 4 3 6 Energy Gun 7 | . . . 2 1 4 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 2 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Corrupted Parts 2 | . . . . . 2 System Corruption 5 | . . . . . 5 Parts Lost 8 | . . 1 1 . 6 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 5 | . . . 1 . 4 Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 98 98 94 85 Engine 13 | . 14 11 13 15 15 Treads 24 | . 28 22 27 23 22 Storage 17 | . 14 22 18 15 15 Protection 9 | . 8 9 9 9 9 Energy Gun 5 | . . . 2 15 13 Ballistic Gun 15 | . 15 22 16 14 4 Launcher 7 | . 12 11 6 . 2 Peak Build Rating 33 | 6 7 10 20 26 33 Average Rating 14 | 3 6 9 15 22 27 On Entrance 11 | . 6 7 10 20 26 Naked Turns . | . . . . . . Heaviest Build 59 | 14 18 37 47 57 59 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 13 15 15 15 Most Carried 15 | 5 8 14 15 15 15 Average Carried 10 | 4 6 9 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 5 8 13 15 15 14 Class Distribution -------------------- 36% | Scavenger-Tank 25% | Mutant 25% | Tank 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1245 | 253 17 485 204 14 272 Remotely . | . . . . . . Salvage Created 1969 | . 64 571 424 14 896 Parts 122 | . 10 48 28 3 33 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 39 | . 6 10 7 . 16 Guns 32 | . 3 10 7 . 12 AOE 7 | . 3 . . . 4 Classes Destroyed 12 | . 2 6 2 . 2 Worker 5 | . . 2 . 1 2 Builder 1 | . 1 . . . . Hauler 3 | . . . 2 . 1 Recycler 3 | . . 1 1 . 1 Watcher 4 | . . 4 . . . Swarmer 12 | . 6 . 3 . 3 Grunt 16 | . . 6 2 . 8 Brawler 1 | . . . 1 . . Duelist 2 | . . 2 . . . Sentry 6 | . . 2 1 . 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 4 3 1 8 Combat Bots Only 7 | . 3 4 3 . 7 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . . 1 . . 1 Exploded 2 | . 2 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 312 | . 33 51 54 . 174 Missed 95 | . 13 18 15 . 49 Damage Taken 1961 | . 152 322 334 . 1153 Core 181 | . 18 28 54 . 81 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . . . . 13 Ignored by Resistances 601 | . 46 101 100 . 354 Core Remaining (%) 93 | 100 92 93 90 . . Volleys Fired 138 | . 16 47 32 1 42 Largest 4 | . 1 2 2 4 4 Hottest 223 | . 30 40 40 140 223 Shots Fired 273 | . 16 94 58 4 101 Gun 271 | . 14 94 58 4 101 Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 194 | . 14 94 58 2 26 Thermal 35 | . . . . 1 34 Explosive 2 | . 2 . . . . Electromagnetic 42 | . . . . 1 41 Robot Hit Streak 35 | . 4 35 15 4 29 Robot Miss Streak 3 | . 1 3 2 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . 2 . . 5 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 221 | . 8 76 46 1 90 Core Hits 119 | . 8 30 20 1 60 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4078 | . 280 973 558 42 2225 Guns 3461 | . 95 945 558 15 1848 Cannons . | . . . . . . Explosions 529 | . 178 . . . 351 Melee . | . . . . . . Ramming 88 | . 7 28 . 27 26 Kinetic 1920 | . 95 945 558 . 322 Thermal 1142 | . . . . . 1142 Explosive 178 | . 178 . . . . Electromagnetic 750 | . . . . 15 735 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . . . 7 Average Corruption 3 | . 1 . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 2 . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . 26 . . . . Projectiles . | . . . . . . Explosions 26 | . 26 . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 79 | . 24 . . . 55 Shots 3 | . 1 . . . 2 Rammed 14 | . . 4 . 3 7 Targets Rammed 16 | . 1 5 . 3 7 Kicked . | . . . . . . Crushed 2 | . 1 1 . . . Highest Temperature 662 | . . 17 30 84 662 Average Temperature 182 | . . 7 14 43 216 Received Heat Transfer 855 | . . 192 162 . 501 Effects 24 | . . . . . 24 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . . 5 Heat Transferred 2109 | . . . . . 2109 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 403 | . 185 237 222 103 403 Initial 86 | . . 66 13 86 39 Average 113 | . 24 143 132 91 202 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 76 | 100 100 67 77 100 35 Level 1 23 | . . 32 22 . 61 Level 2 . | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 1 2 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 10 19 9 . 21 Peak Tracking Total 8 | . 4 5 3 . 8 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 10 | . 4 4 . 1 1 Terminals 9 | . 3 4 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 9 13 . 2 3 Successful 13 | . 5 6 . 1 1 Failed 14 | . 4 7 . 1 2 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 24 | . 6 13 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 6 . 1 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Emergency Access Points 2 | . 1 . . 1 . Alert Level 2 | . . 2 . . . Security Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 3 . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2846 | 187 545 832 395 391 496 Spaces Moved 1424 | 130 316 402 172 233 171 Core 37 | 37 . . . . . Treads 1387 | 93 316 402 172 233 171 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 128 160 160 160 160 181 Slowest Speed 320 | 160 160 160 160 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 52 23 13 6 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 15 . . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . 15 . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1750 | 151 339 498 240 249 273 Wait 29 | 2 . 21 1 . 5 Move 1419 | 129 315 401 171 232 171 Hop . | . . . . . . Pick Up 69 | 12 4 14 14 5 20 Fast Attach . | . . . . . . Attach 31 | 6 2 3 6 4 10 Detach 2 | . 1 . 1 . . Swap 12 | 1 . 1 6 1 3 Drop 34 | 1 . 6 9 3 15 Fire 138 | . 16 47 32 1 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 16 | . 1 5 . 3 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Discovered new exit (range 11) 716 | -10/Materials | Discovered new exit (range 9) 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1036 | -9/Materials | Build established: Tank 1384 | -9/Materials | Discovered new exit (range 15) 1550 | -9/Materials | Discovered new exit (range 9) 1565 | -9/Materials | Entered another Materials area 1565 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1815 | -8/Materials | Discovered new exit (range 14) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2200 | -7/Factory | Build established: Scavenger-Tank 2283 | -7/Factory | Discovered new exit (range 8) 2351 | -7/Factory | Entered Storage 2546 | -7/Storage | Destroyed 7 combat bots 2847 | -7/Storage | Self-destructed Last Messages --------------- 02839_ K-01 Serf destroyed. 02839_ Critical hit (Burn: +37). 02840_ Destroyed Shock Rifle. 02840_ Mic. Nuclear Core melted. 02840_ P-60 Hacker destroyed. 02840_ Switching to secondary target: G-47 Trooper. 02840_ G-47 Trooper destroyed. 02842_ K-01 Serf collects debris. 02843_ Power failure, Hvy. Deuterium Engine shutdown. 02844_ Overheating: Lgt. Treads damaged (-14). 02844_ Overheating: Gauss Rifle damaged (-26). 02844_ Overheating: Flak Gun damaged (-46). 02844_ Overheating: Lgt. Treads damaged (-53). 02844_ Slug penetrates G-47 Trooper. 02845_ K-01 Serf collects debris. 02846_ Imp. Deuterium Engine broken. 02846_ Overheating: Short circuit. 02847_ Overheating: Gauss Rifle damaged (-8). 02847_ Overheating: Lgt. Treads damaged (-17). 02847_ Gatling Laser destroyed. 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