Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 17:20:01 Player: Intraloper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (4170) 4170 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 9905 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 19/100 System Corruption 0% Temperature Cool (179) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite Improved Weapon Cycler > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (4) ---- Carbon-fiber Leg Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Energy Well High-capacity Matter Pod Melee Analysis Suite Improved Weapon Cycler System Backup Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Great Maul > --- INVENTORY -------- Improved Medium Treads Carbon-fiber Leg Hardlight Generator [Rating: 79] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Launcher Guidance Computer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 1 1 1 . . . . . Utility 3 | . . 1 . 1 . . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 161 | 6 10 8 45 7 27 4 14 . 19 21 Power 18 | 1 . 1 4 2 1 1 3 . 1 4 Engine 16 | 1 . 1 4 2 1 . 2 . 1 4 Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 58 | 3 2 1 19 1 13 2 6 . 3 8 Treads 9 | . . . 2 . 1 1 2 . 1 2 Leg 47 | 2 2 1 17 1 12 1 4 . 1 6 Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 25 | . 3 1 4 2 4 . 3 . 5 3 Device 10 | . . 1 1 1 1 . 1 . 3 2 Storage 10 | . 1 . 2 . 3 . 2 . 2 . Processor 2 | . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 60 | 2 5 5 18 2 9 1 2 . 10 6 Energy Gun 14 | 1 2 2 5 . 2 . . . 1 1 Energy Cannon 4 | . . . . 1 . . 1 . . 2 Ballistic Gun 31 | 1 3 3 11 . 6 . 1 . 4 2 Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher 5 | . . . . 1 . . . . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . 2 . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 3 . Parts Lost 71 | . 1 2 11 2 7 3 10 . 15 20 Power 10 | . . . 1 . . 1 3 . 2 3 Propulsion 34 | . . . 7 . 7 1 5 . 7 7 Utility 6 | . . . . 1 . . . . 2 3 Weapon 21 | . 1 2 3 1 . 1 2 . 4 7 Highest Loss Streak 19 | . 1 2 6 2 5 2 5 . 6 19 Average Slot Usage (%) 87 | . 90 94 97 98 97 92 75 93 66 70 Engine 7 | . 12 6 8 7 13 6 3 13 6 7 Core 1 | . . . . . . 5 4 . . . Treads 4 | . . . 1 . . 6 12 13 7 4 Leg 26 | . 28 33 33 38 36 26 15 26 10 17 Device 5 | . . 9 9 6 2 6 5 6 1 5 Storage 14 | . 11 11 10 15 19 20 11 13 18 9 Protection 2 | . 8 11 7 . . . . . . . Energy Gun 3 | . 13 5 9 3 2 . . . . 1 Ballistic Gun 13 | . 14 16 16 15 13 13 10 13 14 12 Ballistic Cannon 2 | . . . . . . 5 6 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 7 12 21 53 59 95 95 119 119 120 46 Greatest Support 113 | 20 20 30 60 70 100 85 70 60 70 113 Greatest Overweight (x) 6 | . 1 . 1 . 2 1 6 1 4 4 Average Overweight (x) . | . . . . . . 1 1 1 2 . Largest Inventory Capacity 40 | 4 6 6 14 14 22 22 40 24 24 4 Average Capacity 15 | 4 5 6 7 14 16 22 23 24 23 4 Most Carried 24 | 4 6 6 14 14 16 19 21 21 24 4 Average Carried 12 | 2 5 4 6 13 13 16 16 21 22 3 Final Capacity 24 | 4 6 6 14 14 22 22 24 24 4 4 Final Carried 21 | 4 2 6 14 14 15 19 21 21 4 2 Class Distribution -------------------- 54% | Scavenger-Gunner 15% | Scavenger-Tank 9% | Hauler-Gunner 8% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 4184 | 281 52 266 955 178 394 624 386 . 331 717 Remotely . | . . . . . . . . . . . Salvage Created 3993 | 55 142 295 1306 75 394 412 322 . 227 765 Parts 221 | 2 8 25 78 12 17 10 22 . 5 42 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 8 29 . 6 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 90 | 1 3 6 28 3 7 6 7 . 12 17 Melee 2 | . . . . . . . . . . 2 Guns 68 | 1 2 6 28 1 7 6 1 . 1 15 Cannons 7 | . . . . 1 . . 6 . . . AOE 13 | . 1 . . 1 . . . . 11 . Classes Destroyed 12 | 2 1 1 3 1 . 1 . . 1 2 Worker 3 | . . . . . . . . . . 3 Builder 2 | . . . 1 . . . . . . 1 Tunneler 2 | 1 . . . 1 . . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 1 1 2 1 . . . . . 1 Swarmer 24 | . . . 4 2 . 2 . . 6 10 Grunt 41 | 1 3 3 18 . 4 1 3 . 3 5 Duelist 1 | . . . . . . 1 . . . . Sentry 14 | . . 3 5 . 3 1 . . 2 . Hunter 7 | . . . 1 . . . 4 . . 2 Programmer 2 | . . . . 1 . 1 . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 10 | 2 2 2 4 3 3 3 3 . 10 8 Combat Bots Only 10 | 1 2 2 4 2 3 3 3 . 10 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . 1 . . 1 . . . . 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 10996 | 73 91 529 1841 445 1149 681 1273 . 1654 3260 Core 2017 | . 12 96 194 45 166 71 210 . 205 1018 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 95 76 64 93 . . . . 23 . Volleys Fired 309 | 7 10 31 105 10 26 19 22 . 23 56 Largest 3 | 2 2 2 3 3 3 3 3 . 3 3 Hottest 175 | 70 70 86 139 115 175 109 146 . 105 163 Shots Fired 746 | 14 19 61 250 14 76 56 58 . 51 147 Gun 655 | 14 19 61 250 6 67 48 28 . 19 143 Cannon 54 | . . . . 2 9 8 30 . 1 4 Launcher 37 | . . . . 6 . . . . 31 . Special . | . . . . . . . . . . . Kinetic 543 | 7 10 41 160 6 59 56 50 . 20 134 Thermal 152 | 7 4 20 90 2 17 . 8 . . 4 Explosive 37 | . . . . 6 . . . . 31 . Electromagnetic 14 | . 5 . . . . . . . . 9 Robot Hit Streak 24 | 2 5 24 18 1 14 10 10 . 11 7 Robot Miss Streak 10 | 4 3 3 6 4 5 10 7 . 4 7 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 8 | . . . 2 . 1 2 . . . 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . 1 Shots Hit Robots 511 | 6 10 47 175 2 54 47 52 . 35 83 Core Hits 281 | 3 5 11 69 8 25 38 45 . 44 33 Critical Hits 9 | . . 1 1 . 2 . . . 1 4 Critical Kills 4 | . . . 1 . 1 . . . . 2 Critical Parts Destroyed 4 | . . 1 . . 1 . . . . 2 Melee Attacks 8 | . . . . . 1 . . . . 7 Impact 8 | . . . . . 1 . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10281 | 72 163 617 2688 204 993 719 819 . 1811 2195 Guns 7589 | 72 103 617 2688 14 802 531 452 . 288 2022 Cannons 873 | . . . . 59 191 188 367 . . 68 Explosions 1714 | . 60 . . 131 . . . . 1523 . Melee 94 | . . . . . . . . . . 94 Ramming 11 | . . . . . . . . . . 11 Kinetic 6512 | 60 25 376 1671 14 633 719 765 . 288 1961 Thermal 1895 | 12 84 241 1017 59 360 . 54 . . 68 Explosive 1654 | . . . . 131 . . . . 1523 . Electromagnetic 115 | . 54 . . . . . . . . 61 Impact 94 | . . . . . . . . . . 94 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 1 1 1 . Average Corruption 1 | . . . 1 . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . 1 . . 1 5 1 3 . Message Errors 5 | . . . . . . . 2 1 2 . Data Loss (minor) 3 | . . . 1 . . 1 1 . . . Targeting Errors 3 | . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . . . . . . . . . 99 . Projectiles . | . . . . . . . . . . . Explosions 99 | . . . . . . . . . 99 . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . . 11 . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . . 11 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 68 | . 35 . . . . . . . 29 4 Shots 3 | . 1 . . . . . . . 2 . Rammed 6 | . . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 429 | 99 45 25 266 30 429 . 34 . 36 176 Average Temperature 72 | 54 20 9 42 13 191 . 16 . 12 64 Received Heat Transfer 2547 | 42 30 216 819 18 417 99 186 . 342 378 Effects 11 | . . . 1 . 10 . . . . . Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 4 | . . . 1 . 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 . 3 . . . . . Heat Transferred 3752 | 37 174 518 2257 74 518 . 74 . . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 488 | 25 164 204 343 297 137 . . . . 488 Initial 151 | . 16 . 14 151 54 . . . . 12 Average 126 | 3 81 67 156 149 86 . . . . 186 Maximum Alert Level 2 | . . 1 1 1 . . . . . 2 Low Security (%) 82 | 100 100 97 70 85 100 . . . . 63 Level 1 16 | . . 2 29 14 . . . . . 33 Level 2 . | . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 1 5 1 4 . . . . 7 Investigation 3 | . . . 3 . . . . . . . Extermination 2 | . . . . 1 1 . . . . . Reinforcement 7 | . 2 1 2 . . . . . . 2 Assault . | . . . . . . . . . . . Garrison 8 | . . . . . 3 . . . . 5 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . . 1 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | 1 8 11 41 12 9 7 7 . 16 33 Peak Tracking Total 10 | 1 2 4 4 6 4 5 3 . 7 10 Tactical Retreats 9 | . . 1 1 1 1 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 8 | . 5 . 3 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 11 | . . . 4 . 1 . . . 4 2 Max in Single Turn 2 | . . . 2 . 1 . . . 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 11 | . 2 2 2 1 . . . 4 . . Terminals 3 | . 1 2 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 4 7 7 1 . . . 29 . . Successful 44 | . 3 5 6 1 . . . 29 . . Failed 4 | . 1 2 1 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . 3 7 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . 2 5 . . . . . 29 . . Record 17 | . 2 4 . . . . . 11 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . 3 . . . . 11 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . Total Damage 140 | . . . . . . . . . 140 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 8734 | 131 458 462 1834 602 857 1605 1062 119 1099 505 Spaces Moved 5076 | 104 296 271 1052 467 528 1021 514 80 522 221 Core 73 | 40 5 . . . . . . . . 28 Treads 405 | . . . . . . . 279 . 89 37 Legs 4595 | 61 291 271 1052 467 528 1021 235 80 433 156 Wheels 3 | 3 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 150 150 150 150 50 Average Speed 141 | 91 119 120 124 120 129 150 181 150 188 123 Slowest Speed 300 | 120 120 120 150 120 180 150 300 150 240 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 7 38 23 55 12 12 97 62 68 63 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . 4 2 . 5 . Spaces Dug 56 | . . . . 10 1 . . . 45 . Terrain Destroyed 202 | . 3 . . 46 1 . 1 . 144 7 Melee 1 | . . . . . 1 . . . . . Projectile 9 | . . . . . . . 1 . 1 7 AOE 192 | . 3 . . 46 . . . . 143 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6001 | 124 380 345 1379 496 635 1052 591 79 582 338 Wait 313 | . 55 27 123 . 44 2 33 . 11 18 Move 5066 | 103 295 270 1051 466 527 1020 513 79 521 221 Hop . | . . . . . . . . . . . Pick Up 83 | 8 7 8 28 6 4 7 5 . 7 3 Fast Attach 44 | 1 4 1 4 2 5 1 10 . 4 12 Attach 47 | 4 6 4 10 3 4 3 4 . 5 4 Detach 1 | . . . . 1 . . . . . . Swap 70 | 1 . 3 31 2 18 . . . 10 5 Drop 53 | . 3 1 27 6 6 . 4 . 1 5 Fire 309 | 7 10 31 105 10 26 19 22 . 23 56 Melee 8 | . . . . . 1 . . . . 7 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 132 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 14) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -9/Materials | Build established: Scavenger-Mutant 964 | -9/Materials | Discovered new exit (range 4) 1052 | -9/Materials | Entered another Materials area 1052 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1306 | -8/Materials | Lost 6 parts (1p3n2w) 1976 | -8/Materials | Build established: Scavenger-Tank 2066 | -8/Materials | Lost 3 parts (2n1w) 2812 | -8/Materials | Discovered new exit (range 16) 2886 | -8/Materials | Entered Factory 2886 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2907 | -7/Factory | Build established: Scavenger-Gunner 3326 | -7/Factory | Discovered new exit (range 8) 3488 | -7/Factory | Entered another Factory area 3488 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3888 | -6/Factory | Garrison activated, responded to threat 3998 | -6/Factory | Lost 5 parts (5n) 4123 | -6/Factory | Discovered new exit (range 16) 4188 | -6/Factory | Discovered new exit (range 16) 4345 | -6/Factory | Entered Lower Caves 4377 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5588 | -6/Lower Caves | Learned Factory emergency access door positions 5685 | -6/Lower Caves | Discovered new exit (range 3) 5950 | -6/Lower Caves | Entered another Lower Caves area 6120 | -6/Lower Caves | Lost 4 parts (1p2n1w) 6364 | -6/Lower Caves | Build established: Hauler-Gunner 6436 | -6/Lower Caves | Lost 5 parts (2p2n1w) 6739 | -6/Lower Caves | Core integrity fell below 50% 6821 | -6/Lower Caves | Discovered new exit (range 14) 6909 | -6/Lower Caves | Identified exit to Factory 7012 | -6/Lower Caves | Build established: Scavenger-Gunner 7012 | -6/Lower Caves | Entered Data Miner 7012 | -6/Data Miner | Discovered new exit (range 6) 7041 | -6/Data Miner | Met Data Miner 7071 | -6/Data Miner | Learned location of Section 7 (-3) 7071 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7099 | -6/Data Miner | Received God Mode back door access code from Data Miner 7131 | -6/Data Miner | Entered Proximity Caves 7206 | -5/Proximity Caves | Learned location of Warlord (-5) 7220 | -5/Proximity Caves | Escorted by Enhanced Grunt 7220 | -5/Proximity Caves | Learned Factory terminal intel 7243 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7308 | -5/Proximity Caves | Destroyed 10 combat bots 7313 | -5/Proximity Caves | Lost 6 parts (2p2n1u1w) 7414 | -5/Proximity Caves | Found Prototype Device 7415 | -5/Proximity Caves | Identified Exp. Thermal Shield 7515 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7569 | -5/Proximity Caves | Lost 4 parts (3n1w) 7929 | -5/Proximity Caves | Spotted B-75 Beast 7988 | -5/Proximity Caves | Lost 3 parts (2n1w) 7998 | -5/Proximity Caves | Destroyed B-75 Beast 8211 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8230 | -5/Proximity Caves | Entered Factory 8230 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8232 | -5/Factory | Loaded intel: 20 terminal locations 8285 | -5/Factory | Garrison activated, responded to threat 8609 | -5/Factory | Garrison activated, responded to threat 8684 | -5/Factory | Core integrity fell below 50% 8724 | -5/Factory | Core integrity fell below 20% 8735 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08690_ S-27 Virus destroyed. 08691_ Acquired 12 matter. 08692_ Imp. Medium Treads destroyed. 08698_ S-27 Virus destroyed. 08700_ Acquired Tesla Rifle. 08705_ Acquired Adv. Plasma Cannon. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 08715_ Tesla Rifle destroyed. 08715_ S-27 Virus destroyed. 08720_ Slammed into S-27 Virus. 08723_ R-10 Processor collects Autogun. 08724_ Slammed into S-27 Virus. 08724_ Melee Analysis Suite permanently disabled. 08724_ Destabilizing: Short circuit. 08725_ Adv. Plasma Cannon destroyed. 08726_ Slammed into S-27 Virus. 08729_ Acquired Adv. Plasma Cannon. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?######+#######????????????# # | | ?# #?? ?????????# + | | ?# #?? ????????# % #?? | | ?# #??? ######## * #?? | | ?# """" ]!! #???? + % % %% #?? | | ?# """" ]!! #?????# %#### #### #?? | | ?# " " !!! #?????# ^ #??# #?????? #?? | | ?# " #?????# "" ####/####???????? | | ?# ["" #?????# ^ ^G" # #???????? | | ?# " #?????# "" # #???????? | | ?# = #?????+ ^ # #???????? | | ?# = * #?????# # #???????? | | ?# [ * #???? # "" # #???????? | | ########/############^ " "" # #???????? | | ^ /% #???????? | | =# #???????? | | % =%/ #???????? | | # #???????? | | # #???????? | | ############T#########+########### #???????? | | ???????????###??# s #???# #???????? | | ???????????????## gs%s #???# #???????? | | ???????????????#; g% #???# #???????? | | ????????????????# g #???# #???????? | | ????????????????# ! #???# #???????? | | ????????????????# !@ #???#########???????? | | ????????????????# ]! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ] #???????????????????? | | ????????????????# #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 940 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I'm Back, Baby! Librarian Made in Tau Ceti IV More Dakka Please Please Form A Line Risk Taker Serviceable Loadout Storm Trooper The Oracle Tourist Troublemaker Challenges ------------ None Game ------ Seed SurveybotDecoyCutter Manual? 0 Play Time 01:38:33 Cumulative 3.7 hours Start 2021.02.10 @ 15:29:19 End 2021.02.10 @ 17:20:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aab8329-0c5b-4e55-8d76-3f558f3038d7