Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.06 @ 23:22:28 Player: bossic002 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (443) 443 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2348 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- Improved Ion Engine Wheel Sensor Array Signal Interpreter Light EM Pulse Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Signal Interpreter Light Armor Plating Medium Laser Medium Laser Particle Gun Grenade Launcher [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 28 | 7 3 3 15 . Power 3 | 1 1 . 1 . Engine 1 | 1 . . . . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 1 6 . Treads . | . . . . . Leg 8 | 2 . 1 5 . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 . 3 . Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 1 2 5 . Energy Gun 9 | 2 . 2 5 . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 2 2 8 . Power 2 | . 1 . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 7 | . 1 2 4 . Highest Loss Streak 4 | . 2 2 4 . Average Slot Usage (%) 99 | . 98 100 99 . Engine 3 | . 9 . . . Core 8 | . 4 14 11 . Leg 34 | . 28 28 42 . Device 8 | . 14 14 3 . Storage 12 | . 14 14 11 . Protection 3 | . . . 7 . Energy Gun 22 | . 22 27 21 . Ballistic Gun 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 22 | 14 17 18 22 . Greatest Support 40 | 20 20 20 40 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 . Average Capacity 7 | 5 6 8 8 . Most Carried 8 | 4 8 8 8 . Average Carried 6 | 2 5 7 6 . Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 4 8 8 6 6 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 448 | 106 78 130 134 . Remotely . | . . . . . Salvage Created 651 | 134 198 77 242 . Parts 36 | 13 10 4 9 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 13 | . 5 2 6 . Guns 12 | . 5 2 5 . AOE 1 | . . . 1 . Classes Destroyed 6 | 2 4 . . . Worker 1 | . 1 . . . Tunneler 3 | 3 . . . . Recycler 1 | 1 . . . . Watcher 3 | . 1 . 2 . Swarmer 6 | . 3 . 3 . Grunt 7 | . 2 2 3 . Best Kill Streak 5 | 4 5 2 3 . Combat Bots Only 3 | . 3 2 3 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1183 | . 254 146 783 . Core 134 | . 53 . 81 . Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 78 79 . Volleys Fired 54 | 6 15 9 24 . Largest 2 | 2 2 2 2 . Hottest 115 | 90 90 100 115 . Shots Fired 101 | 12 25 17 47 . Gun 101 | 12 25 17 47 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 4 | . 1 3 . . Thermal 46 | 6 9 10 21 . Explosive . | . . . . . Electromagnetic 51 | 6 15 4 26 . Robot Hit Streak 7 | 4 7 6 6 . Robot Miss Streak 3 | 1 2 3 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 63 | 6 16 13 28 . Core Hits 29 | 5 10 5 9 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1142 | 64 315 146 617 . Guns 821 | 64 196 146 415 . Cannons . | . . . . . Explosions 321 | . 119 . 202 . Melee . | . . . . . Ramming . | . . . . . Kinetic 20 | . . 20 . . Thermal 441 | . 158 88 195 . Explosive 155 | . . . 155 . Electromagnetic 526 | 64 157 38 267 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 124 | . 34 . 90 . Projectiles . | . . . . . Explosions 124 | . 34 . 90 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . 38 . 198 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 382 | 90 213 157 382 . Average Temperature 93 | 39 85 72 114 . Received Heat Transfer 261 | . 42 81 138 . Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 8 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1077 | . 361 259 457 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 299 | 20 189 118 299 . Initial 73 | . 13 73 45 28 Average 133 | 5 105 114 180 . Maximum Alert Level 1 | . . . 1 . Low Security (%) 78 | 100 100 100 50 . Level 1 21 | . . . 49 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 9 2 16 . Peak Tracking Total 4 | . 4 2 4 . Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 4 . 2 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 11 . 4 . Successful 9 | . 8 . 1 . Failed 6 | . 3 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 7 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Emergency Access Points 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1078 | 72 383 144 479 . Spaces Moved 686 | 37 246 94 309 . Core 6 | 6 . . . . Treads . | . . . . . Legs 680 | 31 246 94 309 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 . Average Speed 119 | 108 120 120 120 . Slowest Speed 120 | 120 120 120 120 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 38 17 29 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . 5 . 44 . Melee . | . . . . . Projectile . | . . . . . AOE 49 | . 5 . 44 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 841 | 53 310 109 369 . Wait 52 | . 37 . 15 . Move 682 | 36 245 93 308 . Hop . | . . . . . Pick Up 17 | 4 7 3 3 . Fast Attach 9 | 7 1 . 1 . Attach 11 | . 1 2 8 . Detach 1 | . . . 1 . Swap 8 | . 1 1 6 . Drop 7 | . 3 1 3 . Fire 54 | 6 15 9 24 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 8) 456 | -10/Materials | Entered Mines 518 | -10/Mines | Discovered new exit (range 6) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Lost 4 parts (1p1u2w) 898 | -9/Materials | Build established: Scavenger-Mutant 1058 | -9/Materials | Discovered new exit (range 16) 1079 | -9/Materials | Entered another Materials area 1079 | -8/Materials | Evolved 2 slots: Utility x2 1079 | -8/Materials | Self-destructed Last Messages --------------- Downloaded map data. 00877_ Acquired Lgt. Armor Plating. 00893_ Aluminum Leg melted. 00893_ G-34 Mercenary destroyed. 00894_ Power failure, Lgt. Nuclear Core shutdown. 00901_ Acquired 12 matter. 00938_ U-05 Engineer lays Concrete. 00989_ Acquired Imp. Ion Engine. 01025_ Med. Laser destroyed. 01037_ Acquired 10 matter. 01042_ Atomic Centrifuge disabled. 01046_ W-16 Scout sends out distress signal. 01058_ EXIT=FOUND 01063_ K-01 Serf collects debris. 01068_ K-01 Serf cleans the Electrolysis Chamber. 01069_ Med. Laser destroyed. 01077_ Aluminum Leg destroyed. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ????? ????????????????? | | ???????????????????????# ???? ?????????????????? | | ???????????????????????# ??? ????????????????? | | ???????????????????????# """ ""????????????????? | | ???????????????????????# """ ""????????????????? | | ???????????????????????# """ "?????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionRecoilBuckler Manual? 0 Play Time 00:13:19 Cumulative 28.6 hours Start 2022.03.06 @ 23:08:42 End 2022.03.06 @ 23:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad248a6a-25d5-4aae-8e8d-e3c9c02d1501