Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.06 @ 21:27:25 Player: Hygogg Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3673) 3673 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 9026 Bonus ------- High Alert Combat Kills 385 Follower Combat Kills 161 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Thermal Generator Medium Storage Unit Gravity Neutralizer Armor Integrity Analyzer > --- WEAPON (4) ------- Backup Laser I Backup Laser I > --- INVENTORY (10) --- Advanced Treads Advanced Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Recoil Stabilizer Matter Filter > --- WEAPON ----------- Pulse Rifle Gatling Laser Improved Heavy Machine Gun Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Gravity Neutralizer Core Analyzer Armor Integrity Analyzer Weapon Cycler Drone Bay Plasma Cannon Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon Mini Grenade Launcher [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Visual Processing Unit Hackware Authchip [Device] Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . 1 1 . . . . . Parts Attached 95 | 6 3 11 20 3 12 25 6 9 Power 11 | 1 . 1 1 1 2 4 . 1 Engine 5 | 1 . 1 1 . 1 1 . . Core 5 | . . . . 1 1 2 . 1 Reactor 1 | . . . . . . 1 . . Propulsion 30 | 2 . 2 7 1 4 10 . 4 Treads 8 | . . . . . 4 . . 4 Leg 17 | 2 . 2 3 . . 10 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . 4 1 . . . . Utility 23 | 1 3 1 4 1 2 5 2 4 Device 11 | . . 1 3 . 1 3 1 2 Storage 4 | 1 2 . . . . . . 1 Processor 5 | . . . 1 . . 2 1 1 Hackware 1 | . . . . . 1 . . . Protection 2 | . 1 . . 1 . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 . 7 8 . 4 6 4 . Energy Gun 5 | 1 . 1 1 . 2 . . . Energy Cannon 5 | . . 2 1 . . 1 1 . Ballistic Gun 6 | 1 . . 1 . 1 2 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 10 | . . 1 4 . 1 3 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 3 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 3 . . Parts Lost 29 | . . 2 4 . 3 17 2 1 Power 7 | . . 2 . . 1 3 . 1 Propulsion 9 | . . . 2 . 2 4 1 . Utility 5 | . . . 1 . . 4 . . Weapon 8 | . . . 1 . . 6 1 . Highest Loss Streak 13 | . . 1 3 . 2 13 1 1 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 97 96 98 100 92 92 41 40 Engine 7 | . 14 8 8 7 4 5 . 1 Core 1 | . . . . 7 7 1 . 1 Treads 4 | . . . . . 14 6 . 24 Leg 15 | . 28 22 15 . . 17 3 . Flight 3 | . . . 10 30 13 . . . Device 10 | . . 11 8 1 2 18 1 6 Storage 8 | . 14 11 9 7 7 6 5 2 Processor 4 | . . . 7 7 7 6 12 . Protection 4 | . 11 11 2 5 3 . . . Energy Gun 8 | . 14 10 2 . 11 11 . 2 Energy Cannon 4 | . . 10 9 7 1 . . . Ballistic Gun 6 | . 14 6 7 7 7 6 5 . Launcher 4 | . . 3 7 7 6 4 4 . Impact Weapon 1 | . . 1 2 . . . . . Slashing Weapon 1 | . . . 6 7 2 . . . Naked Turns 40 | . . . . . . . 36 4 Heaviest Build 64 | 11 31 36 40 46 55 64 41 25 Greatest Support 88 | 20 20 20 33 23 80 80 20 88 Greatest Overweight (x) 13 | 2 1 1 5 1 4 3 13 2 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 Average Capacity 14 | 7 11 15 15 15 15 15 13 6 Most Carried 15 | 2 12 15 15 13 15 15 9 5 Average Carried 12 | 1 8 14 14 12 14 14 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 10 Final Carried 15 | 2 12 15 14 13 15 10 4 3 Class Distribution -------------------- 45% | Mutant 22% | Scavenger-Gunner 13% | Tank 9% | Skirmisher 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Matter Collected 1748 | 263 40 156 464 . 219 532 . 74 Remotely . | . . . . . . . . . Salvage Created 3058 | 91 59 499 1024 . 519 780 34 52 Parts 184 | . 3 37 68 . 32 43 . 1 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 78 | . 1 14 29 . 11 20 2 1 Melee 1 | . . . 1 . . . . . Guns 35 | . 1 4 6 . 9 15 . . Cannons 15 | . . 5 7 . 1 . 2 . AOE 24 | . . 5 13 . 1 5 . . Classes Destroyed 15 | 1 2 5 2 . 3 1 1 . Worker 3 | . . 1 2 . . . . . Builder 8 | . . 2 3 . . 3 . . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 7 | . 1 1 3 . . 2 . . Swarmer 28 | . . 4 8 . 4 12 . . Grunt 26 | . 1 8 11 . 3 3 . . Duelist 3 | . . . 2 . . 1 . . Sentry 12 | . . 2 8 . 1 1 . . Specialist 3 | . . . . . 2 1 . . Hunter 3 | . . . . . . . 2 1 Programmer 3 | . . . . . . 3 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | 1 1 5 10 . 4 9 2 1 Combat Bots Only 7 | . 1 4 7 . 4 6 2 1 Max Kills in Single Turn 5 | 1 1 4 5 . 2 4 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . 4 2 . 1 2 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Damage Taken 5732 | . 26 428 913 . 547 2628 733 457 Core 1321 | . . 58 271 . 141 522 276 53 Absorbed by Shields 32 | . . . . . . . 32 . Regen/Repaired (Parts) 19 | . . . 19 . . . . . Core Remaining (%) 82 | 100 100 85 50 . 79 . . . Volleys Fired 179 | 3 11 30 49 . 22 47 8 9 Largest 4 | 2 2 3 3 . 4 4 4 2 Hottest 198 | 70 70 148 161 . 198 194 178 60 Shots Fired 454 | 6 22 69 127 . 62 127 23 18 Gun 313 | 6 22 44 56 . 49 110 8 18 Cannon 94 | . . 21 51 . 6 4 12 . Launcher 47 | . . 4 20 . 7 13 3 . Special . | . . . . . . . . . Kinetic 177 | 3 11 18 45 . 25 59 16 . Thermal 230 | 3 11 47 62 . 30 55 4 18 Explosive 35 | . . 4 20 . 7 1 3 . Electromagnetic 12 | . . . . . . 12 . . Robot Hit Streak 22 | 5 7 7 18 . 19 22 10 7 Robot Miss Streak 5 | . 5 2 3 . 2 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 325 | 5 11 48 93 . 48 91 14 15 Core Hits 185 | 2 3 25 61 . 31 51 6 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . 1 . . Critical Strikes 8 | 1 1 4 1 . . 1 . . Burn 4 | 1 . 2 1 . . . . . Destroy 2 | . 1 . . . . 1 . . Smash 2 | . . 2 . . . . . . Melee Attacks 13 | . . 7 6 . . . . . Impact 9 | . . 7 2 . . . . . Slashing 4 | . . . 4 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9652 | 54 112 1233 3700 . 1072 2971 375 135 Guns 4008 | 54 112 331 605 . 630 2043 98 135 Cannons 1456 | . . 248 802 . 123 119 164 . Explosions 3789 | . . 495 2063 . 319 799 113 . Melee 389 | . . 159 230 . . . . . Ramming 10 | . . . . . . 10 . . Kinetic 2130 | 17 39 83 506 . 261 1015 209 . Thermal 3573 | 37 73 496 901 . 492 1386 53 135 Explosive 2990 | . . 495 2063 . 319 . 113 . Electromagnetic 560 | . . . . . . 560 . . Impact 262 | . . 159 103 . . . . . Slashing 127 | . . . 127 . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 2 2 2 Message Errors 3 | . . . . . . 1 1 1 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . 75 116 . . 20 . . Projectiles 1 | . . . 1 . . . . . Explosions 149 | . . 23 106 . . 20 . . Melee 61 | . . 52 9 . . . . . Knockbacks 2 | . . . 1 . . . 1 . Impact 1 | . . . 1 . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 370 | . . . 239 . 20 111 . . Shots 15 | . . . 8 . 2 5 . . Rammed 1 | . . . . . . . 1 . Targets Rammed 4 | . . . . . . 3 1 . Kicked 3 | . . . . . . 3 . . Crushed . | . . . . . . . . . Highest Temperature 390 | 70 145 390 382 . 374 242 312 2 Average Temperature 104 | 34 49 121 98 . 138 85 173 1 Received Heat Transfer 1266 | . 18 270 396 . 114 393 75 . Effects 11 | . . 6 3 . 2 . . . Shutdowns 4 | . . 1 1 . 2 . . . Energy Bleed 3 | . . 1 2 . . . . . Interference 3 | . . 3 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . . 1 . . Impact Corruptions 3 | . . 2 1 . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 13 | 1 1 2 5 . 1 2 . 1 Heat Transferred 7674 | 185 222 1332 1813 . 1028 2439 100 555 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Peak Influence 895 | 5 100 369 895 349 510 686 425 208 Initial 349 | . 2 36 76 349 214 232 259 193 Average 295 | 2 58 153 516 349 345 314 310 194 Maximum Alert Level 3 | . . 1 3 1 2 2 2 1 Low Security (%) 36 | 100 100 66 19 . . 10 . 96 Level 1 41 | . . 33 16 100 66 66 98 3 Level 2 16 | . . . 33 . 33 22 1 . Level 3 6 | . . . 29 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 13 | . 1 3 2 . 1 6 . . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . . 3 1 . 1 2 . . Assault 2 | . . . 1 . . 1 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Distress Signals 4 | . 1 . 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 4 19 36 . 12 43 6 2 Peak Tracking Total 12 | . 1 5 7 . 4 12 9 2 Tactical Retreats 8 | . . 2 1 . 1 1 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Traps Triggered 4 | . 1 . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . 5 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Machines Disabled 21 | . . 1 13 . 1 5 1 . Max in Single Turn 3 | . . 1 3 . 1 2 1 . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Machines Accessed 27 | . 2 4 9 1 . 10 . 1 Terminals 17 | . 2 3 8 1 . 3 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 52 | . 3 8 22 2 . 16 . 1 Successful 31 | . 2 7 10 1 . 10 . 1 Failed 21 | . 1 1 12 1 . 6 . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 3 6 20 2 . 6 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 3 | . . . 2 . . . . 1 Recycling Units 3 | . . . . . . 3 . . Scanalyzers 4 | . . 2 . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 19 | . 2 5 8 1 . 3 . . Record 5 | . 1 3 1 . . . . . Part Schematic 1 | . . . . . . 1 . . Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . 1 . . . 1 . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . Network Status 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 3 | . . . 2 . . . . 1 Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 . . Retrieve Components 2 | . . . . . . 2 . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 4 6 . . 7 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 67 | . . . . . . 67 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 76 | . . . . . . 76 . . Total Part Build Rating 5 | . . . . . . 5 . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 3 5 . Machine Destruction 8 | . . . . . . 3 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 90 | . . . . . . 90 . . Highest-Rated Ally 30 | . . . . . . 30 . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . Total Damage 412 | . . . . . . 412 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Turns Passed 4105 | 64 328 838 904 48 230 1235 230 228 Spaces Moved 2059 | 39 182 298 439 41 82 725 120 133 Core 66 | 5 . . . . . . 54 7 Treads 317 | . . . . . 52 139 . 126 Legs 1374 | 34 182 298 208 . . 586 66 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 302 | . . . 231 41 30 . . . Fastest Speed 50 | 50 120 190 114 108 108 120 50 50 Average Speed 147 | 117 153 190 149 108 165 130 141 140 Slowest Speed 700 | 150 190 190 440 108 337 330 700 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 33 33 56 2 85 24 31 3 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . . . 6 . . Terrain Destroyed 296 | . . 13 207 . 36 21 19 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 295 | . . 13 207 . 36 21 18 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Fac Total 2769 | 49 212 501 588 44 131 926 166 152 Wait 285 | . . 144 34 . 1 94 12 . Move 2051 | 38 181 297 438 40 81 724 119 133 Hop . | . . . . . . . . . Pick Up 64 | 2 13 8 20 1 7 12 . 1 Fast Attach 36 | 6 1 1 7 . 6 8 . 7 Attach 28 | . . 3 6 2 2 7 6 2 Detach . | . . . . . . . . . Swap 31 | . 2 7 7 1 4 10 . . Drop 58 | . 4 4 21 . 8 21 . . Fire 179 | 3 11 30 49 . 22 47 8 9 Melee 13 | . . 7 6 . . . . . Ram 1 | . . . . . . . 1 . Kick 3 | . . . . . . 3 . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . . . 20 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 8) 136 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 705 | -9/Materials | Build established: Tank 1133 | -9/Materials | Build established: Mutant 1225 | -9/Materials | Discovered new exit (range 4) 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1522 | -8/Materials | Lost 3 parts (1n1u1w) 1711 | -8/Materials | Destroyed 7 combat bots 1856 | -8/Materials | Repaired Heat Sink 2031 | -8/Materials | First assault squad dispatched 2103 | -8/Materials | Discovered new exit (range 19) 2135 | -8/Materials | Entered Factory 2135 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2183 | -7/Factory | Identified exit to DSF 2183 | -7/Factory | Entered DSF 2235 | -7/DSF | Additional patrols routed to DSF 2350 | -7/DSF | Sterilization system engaged 2363 | -7/DSF | Discovered new exit (range 16) 2370 | -7/DSF | Ambient heat levels rising (+10) 2385 | -7/DSF | Ambient heat levels rising (+10) 2400 | -7/DSF | Ambient heat levels rising (+10) 2413 | -7/DSF | Entered Factory 2413 | -6/Factory | Evolved 2 slots: Utility x2 2671 | -6/Factory | Fabricated L-41 Fighter (x3) 2792 | -6/Factory | Build established: Scavenger-Gunner 3189 | -6/Factory | Fabricated Gravity Neutralizer (x1) 3324 | -6/Factory | Garrison activated, responded to threat 3404 | -6/Factory | Spotted B-75 Beast 3472 | -6/Factory | Cargo convoy interrupted 3571 | -6/Factory | Core integrity fell below 50% 3622 | -6/Factory | Lost 13 parts (1p4n4u4w) 3647 | -6/Factory | Identified exit to Garrison 3648 | -6/Factory | Entered Garrison 3690 | -6/Garrison | Triggered checkpoint 3712 | -6/Garrison | Garrison Relay disabled 3842 | -6/Garrison | Released all parts (8) 3848 | -6/Garrison | Core integrity fell below 20% 3873 | -6/Garrison | Discovered new exit (range 10) 3878 | -6/Garrison | Entered Factory 4106 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Backup Laser I x2 04078_ C-30 ARC bursts open, deploying its payload. 04078_ H-66 Slayer unfolds itself. 04078_ Slug penetrates Wall. 04079_ Penetrated by Slug. 04089_ H-66 Slayer heat damages Flexi-carbon Leg. 04089_ Penetrated by Slug. 04093_ Backup Power I destroyed. 04093_ Penetrated by Slug. 04093_ Slug penetrates Wall. 04094_ H-66 Slayer heat damages Flexi-carbon Leg. 04095_ H-66 Slayer heat damages Phase Shifter. 04096_ H-66 Slayer heat short circuits Gauss Rifle. 04096_ Penetrated by Slug. 04096_ Slug penetrates Wall. 04098_ H-66 Slayer critical meltdown. 04098_ Gauss Rifle melted. 04099_ Penetrated by Slug. 04103_ Slug penetrates Wall. 04106_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????####??????????????? | | ??????????????????? ??????????????? | | ???????????????????? ??????????????? | | ???????????????????? ??????????????? | | ##############??????#% ??????????????? | | # #??????# h[ #?????????????? | | # """" #??????# % #????????????? | | # """" #??????# #????????????? | | # """" #??????# +????????????? | | # """" #??????# #????????????? | | # ######## #????????????? | | # """" # #????????????? | | # """" # #????????????? | | # """" # #????????????? | | # """" + @#????????????? | | # # ############## | | # # # # | | ############## # """ # | | # # "R" # | | # # " " # | | "" = """"""" # # """ # | | "" """"""" + # """ # | | """"""" # + """ # | | """"""" # # # | | + # """ """ # | | ################+########## """ """ # | | ???????# ## """ """ # | | ???????# """"""""" = ## # | | ???????# ############### | | ???????# """"""""" #?????????????? | | ???????# #?????????????? | | ???????# """"""""" #?????????????? | | ???????# #?????????????? | | ???????###################?????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Gravity Neutralizer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab My Command Is Your Wish Significant Disruption Challenges ------------ None Game ------ Seed ElectronGuidanceAnalyzer Manual? 0 Play Time 01:17:05 Cumulative 22.6 hours Start 2022.11.06 @ 20:07:31 End 2022.11.06 @ 21:27:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 17 Adventurer 3 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 33 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c1bb6a1-f3f2-48e8-8b42-28166398e2f9