Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 03:55:31 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (447) 2235 Value Destroyed (18203) 18203 Prototype IDs (85) 1700 Alien Tech Used (2) 400 Bonus (9043) 9043 TOTAL SCORE: 41181 Bonus ------- High Alert Combat Kills 2399 Follower Combat Kills 826 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 294 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -576 Cogmind --------- Core Integrity 66/1450 Matter 288/300 Energy 296/325 System Corruption 42% Temperature Hot (206) Movement Walking (117) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Experimental Core Analyzer Advanced Powered Armor Advanced System Shield > --- WEAPON (4) ------- Quantum Rifle > --- INVENTORY (10) --- Light Quantum Reactor Medium Treads Medium Treads Myomer Leg Small Battery (100) Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Heavy Reflective Plating Graphene Brace Advanced System Shield > --- WEAPON ----------- Precision Phase Gun Cooled Proton Cannon Long-range Phase Cannon Micro-nuke Launcher > --- INVENTORY -------- Spiked Heavy Treads Advanced Heat Sink Energy Well Improved Weapon Shielding Heavy Armor Plating Advanced Hacking Suite Quantum Rifle Nova Cannon [Rating: 170] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon HERF Cannon Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 . Utility 9 | . . . 2 . . . 1 . . . 2 . . . . 1 . . . . 2 . . . . 1 . . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 471 | 6 13 7 43 5 2 2 24 10 26 14 55 5 5 . 8 56 . 6 5 7 30 4 2 21 6 20 42 47 Power 41 | 1 . 1 3 . . 1 3 1 1 1 2 . . . 1 9 . 1 . 1 1 . . 4 1 . 4 5 Engine 14 | 1 . . 2 . . 1 2 1 . 1 . . . . . 2 . 1 . . . . . 3 . . . . Core 18 | . . 1 1 . . . 1 . 1 . 2 . . . 1 7 . . . 1 1 . . 1 . . . 1 Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 4 Propulsion 110 | 2 1 2 4 2 . . 4 4 9 5 19 1 . . 2 7 . 1 . . 3 . 2 5 . 11 8 18 Treads 52 | 2 1 2 . 2 . . 4 4 6 1 10 1 . . 2 7 . 1 . . . . . . . 3 3 3 Leg 35 | . . . 4 . . . . . 3 4 9 . . . . . . . . . . . . 1 . . 1 13 Wheel 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 18 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 4 . 8 . 1 Utility 135 | 1 5 1 12 1 . . 5 3 7 3 9 1 3 . . 20 . 2 4 2 16 1 . 4 1 2 21 11 Device 59 | . 2 1 2 . . . 4 1 4 2 2 . 3 . . 15 . 1 2 . 5 1 . 2 . 2 5 5 Storage 7 | 1 1 . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 Processor 12 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . . 3 . . . 1 . 4 . Hackware 14 | . . . 2 . . . . . . . 3 . . . . 1 . . . . 5 . . . . . 2 1 Protection 43 | . 2 . 6 1 . . . 2 2 1 3 1 . . . 4 . . 2 2 2 . . 2 . . 9 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 185 | 2 7 3 24 2 2 1 12 2 9 5 25 3 2 . 5 20 . 2 1 4 10 3 . 8 4 7 9 13 Energy Gun 55 | 1 . . 2 1 . . 5 1 2 . 11 . . . 2 5 . . . . 5 1 . 3 2 3 4 7 Energy Cannon 32 | . 1 1 2 1 . . 2 1 4 2 4 1 1 . . 3 . 1 . 2 1 . . 1 . . 3 1 Ballistic Gun 33 | 1 1 2 13 . . 1 1 . . . . . . . . 3 . 1 . 1 1 1 . 2 . 1 . 4 Ballistic Cannon 12 | . 3 . . . . . 1 . . . 1 2 1 . 1 3 . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . . 3 . . . 2 3 . . . . . . . 1 . 1 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 19 | . . . 7 . . . . . . . 6 . . . . . . . . . 2 1 . . 1 2 . . Slashing Weapon 12 | . . . . . 1 . . . 3 1 . . . . . 3 . . 1 1 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 8 | . 2 . . . 1 . 3 . . 2 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 2 . . . 2 1 . . 2 . 1 . . 2 . . 3 . . . . 3 . . 8 3 Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 System Corruption 43 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 3 30 Parts Lost 117 | . . 5 2 . . . . 5 3 5 3 . . . 2 11 . 1 . 2 17 1 . 1 4 17 . 38 Power 13 | . . 1 1 . . . . . . 1 . . . . . 2 . . . . 2 . . . 1 1 . 4 Propulsion 28 | . . 2 . . . . . 2 2 2 1 . . . 1 . . . . . 3 1 . . . 3 . 11 Utility 40 | . . 1 1 . . . . 2 1 . 1 . . . . 5 . . . 1 7 . . 1 1 7 . 12 Weapon 36 | . . 1 . . . . . 1 . 2 1 . . . 1 4 . 1 . 1 5 . . . 2 6 . 11 Highest Loss Streak 12 | . . 5 1 . . . . 2 1 5 2 . . . 2 3 . 1 . 1 12 1 . 1 2 8 . 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 98 93 98 100 100 100 99 97 91 94 93 93 93 93 91 92 88 87 74 83 72 63 64 81 82 57 79 67 Engine 4 | . 14 11 6 11 11 11 8 8 7 3 1 . . . . 2 . 1 5 5 2 . . 6 . . . . Core 3 | . . . 3 . . . . . 1 5 4 6 6 6 5 7 11 9 5 5 3 . . . 5 2 . . Treads 15 | . 27 26 . 18 22 22 26 26 21 17 12 26 26 26 25 19 11 11 11 11 4 . . . . . 6 6 Leg 4 | . . . 21 3 . . . . 2 8 12 . . . . . . . . . . . . . . . . 9 Device 8 | . 8 . 6 . . . 7 8 9 8 9 6 6 6 6 14 17 17 17 12 10 5 5 3 4 3 6 9 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 3 5 5 5 5 3 1 2 Processor 8 | . . . 7 11 11 11 10 9 10 14 8 6 6 6 6 5 5 5 5 5 14 10 10 10 11 14 14 11 Hackware 10 | . . . 11 11 11 11 9 9 9 9 10 13 13 13 13 11 11 11 11 11 14 26 26 25 19 10 6 4 Protection 6 | . 4 11 7 11 11 11 9 8 1 3 6 6 6 6 6 4 5 5 5 9 3 5 5 7 10 4 8 3 Energy Gun 5 | . 2 . 4 1 . . 13 15 6 . 10 6 . . 7 5 5 3 . . 4 . . 5 9 4 6 4 Energy Cannon 5 | . 6 13 2 9 11 11 2 2 9 13 3 8 12 13 3 2 5 7 1 5 1 . . . . . 4 4 Ballistic Gun 3 | . 13 13 13 11 2 11 . . . . . . . . . 2 . 1 . 4 2 . . . . . . 2 Ballistic Cannon 1 | . 4 . . . . . 1 . . . . 3 5 6 5 2 . . . . . . . . . . . . Peak Build Rating 170 | 6 11 12 24 26 28 29 40 40 44 42 74 75 77 77 77 101 95 96 94 101 106 75 70 97 100 104 170 169 Average Rating 62 | 4 8 9 21 25 26 28 37 36 36 37 60 73 76 77 71 88 95 94 83 91 83 64 65 77 95 78 146 127 On Entrance 59 | . 6 10 12 24 26 28 29 40 38 42 37 74 75 77 77 72 95 95 94 89 97 75 64 70 93 92 26 168 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 34 34 35 43 43 47 49 45 54 53 73 73 79 79 79 100 86 112 104 106 108 15 14 33 35 34 102 104 Greatest Support 230 | 40 40 40 40 48 48 48 74 73 73 60 112 112 112 112 113 140 140 140 140 140 140 28 22 31 31 62 230 230 Greatest Overweight (x) 7 | . . 7 1 . . . . . 2 1 3 . . . . . . . . . 1 4 . 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 8 8 8 8 8 10 10 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 14 8 8 8 8 7 7 8 Most Carried 19 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 14 18 18 19 8 8 8 8 8 10 9 Average Carried 12 | . 8 14 14 14 14 15 14 14 14 13 14 14 14 14 14 14 11 13 16 16 12 6 8 6 7 5 5 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 8 8 8 8 8 5 10 10 Final Carried 18 | . 14 10 15 15 15 15 15 13 15 13 15 15 14 14 15 11 11 14 18 16 6 8 8 8 7 1 7 5 Class Distribution -------------------- 35% | Mutant 22% | Hacker-Mutant 11% | Machinist-Gunner 11% | Hacker-Gunner 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Machinist-Gunner | -6/Lower Caves Machinist-Gunner | -6/Lower Caves Machinist-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Matter Collected 8118 | 218 459 291 1023 80 26 50 376 109 302 124 605 193 187 . 308 1170 10 152 60 103 391 66 27 220 50 217 520 781 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20946 | . 537 462 2168 105 294 57 1135 1589 908 897 1766 782 260 . 839 2912 . 621 198 220 745 134 . 127 184 638 689 2679 Parts 996 | . 45 38 147 4 16 . 68 69 44 31 79 23 12 . 30 138 . 14 1 8 38 . . 12 4 23 24 128 Haulers Intercepted 15 | . 1 . 4 . . . 3 4 . . . . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 12 | . . 2 2 . . . 1 3 . 1 . . . . . 2 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . . . . 14 11 1 23 . . 7 1 8 . . . . 8 . . . Prevented 23 | . . . . . . . . . . . . 4 1 . 6 . . 5 . 5 . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Combat Hostiles Destroyed 357 | . 14 15 47 4 1 1 15 27 21 10 31 15 6 . 20 45 . 10 . 3 15 . . 2 3 7 7 38 Melee 11 | . . . 1 . 1 . . . 1 . 1 . . . . 2 . . . . 1 . . . 2 2 . . Guns 165 | . 9 9 43 2 . . 10 24 5 . 10 4 . . 5 17 . . . 1 9 . . 2 . 2 2 11 Cannons 114 | . 5 6 2 2 . . 4 1 14 10 9 6 6 . 9 11 . 4 . 2 1 . . . . . 2 20 AOE 31 | . . . . . . . 1 . . . 4 2 . . 6 10 . 3 . . 2 . . . . 2 . 1 Classes Destroyed 24 | . 7 3 3 . . . 1 1 1 2 . . . . . 1 . . . . . . . . 1 . 3 1 Worker 16 | . 1 3 1 . . . 2 . . . 3 . . . . 5 . . . . . . . . . 1 . . Builder 18 | . 1 . 1 . . . . . . 1 3 . . . . 7 . . . . . . . . . 2 . 3 Tunneler 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Hauler 15 | . 1 . 4 . . . 3 4 . . . . . . . 2 . . . . 1 . . . . . . . Recycler 12 | . . 2 2 . . . 2 1 . 3 1 . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . 2 . 1 . . . 2 2 . . . . . . . 1 . . . . . . . . . 1 1 . Watcher 19 | . 2 . 4 . . . 3 2 1 . 2 . . . . 4 . . . . . . . . . . . 1 Swarmer 78 | . 6 9 12 . . . . 4 3 1 9 2 4 . 6 9 . . . . 6 . . . 1 . . 6 Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Grunt 153 | . 8 2 23 2 1 . 12 10 12 2 12 9 . . 8 23 . 7 . 2 3 . . 1 . 2 3 11 Brawler 13 | . . . 2 . . 1 . . . 1 1 1 . . 3 2 . . . 1 . . . . . . . 1 Duelist 10 | . . . . . . . . 1 . 3 . 1 . . 1 1 . 1 . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 37 | . . . 10 . . . 2 10 2 1 3 1 . . 2 4 . . . . . . . . . . . 2 Demolisher 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 20 | . . . . . . . 1 2 1 . 3 1 . . . 1 . 2 . . . . . . . 3 . 6 Programmer 33 | . . . . . . . . . . 3 3 . 2 . . 4 . . . . 5 . . 1 2 2 1 10 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 5 8 2 1 1 5 11 4 5 10 4 2 . 6 9 . 5 . 3 4 . . 1 1 4 5 7 Combat Bots Only 8 | . 3 3 8 2 1 1 3 8 4 4 8 4 2 . 6 6 . 5 . 3 4 . . 1 1 3 5 7 Max Kills in Single Turn 7 | . 1 2 2 1 1 1 3 1 1 2 3 2 1 . 2 7 . 3 . 1 2 . . 1 1 3 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 1 . . . 3 2 . . 2 5 . 2 . . 2 . . . . 2 . 1 Melee 1 | . . . 1 . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Hostile Shots Fired 2347 | . 58 65 193 14 . 5 43 98 79 53 201 63 23 . 52 245 . 53 . 50 195 20 2 10 34 216 54 521 Missed 755 | . 16 12 43 3 . 2 18 30 24 11 80 23 5 . 19 66 . 11 . 19 78 10 . 6 16 81 19 163 Damage Taken 28779 | . 317 799 1489 131 . 51 500 1038 827 697 1726 708 286 . 731 3095 . 684 . 615 2431 198 51 108 401 2569 1223 8104 Core 4740 | . 34 165 302 10 . . 18 135 75 95 187 77 34 . 84 386 . 31 . 88 587 57 . 22 55 914 261 1123 Absorbed by Shields 1239 | . 98 . 241 . . . . . . . 177 . . . . 661 . . . . . . . . . 62 . . Reduced by Siege Mode 224 | . . . . . . . . . . . . . . . . 63 . 17 . . . . . . . . 28 116 Redirected to Shielding 132 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 30 82 . Ignored by Resistances 189 | . . . . . . . . . . . 6 . . . . . . 137 . . 46 . . . . . . . Regen/Repaired (Parts) 682 | . 121 . 192 . . . . 274 . . . . . . . . . . . . . . . 95 . . . . Core Remaining (%) 44 | 100 . 20 . . . 22 . . . 41 . . . . 55 . . . . 49 . . . . 37 29 . . Volleys Fired 1038 | . 46 40 124 15 . 12 67 80 73 27 92 37 15 . 37 112 . 21 . 26 27 1 . 17 2 22 31 114 Largest 4 | . 2 2 2 2 . 2 2 2 2 2 3 3 3 . 3 3 . 3 . 3 3 1 . 2 2 2 3 4 Hottest 352 | . 83 83 88 88 . 88 133 122 203 133 247 256 237 . 237 254 . 254 . 207 207 65 . 130 140 182 293 352 Shots Fired 2118 | . 92 70 248 27 . 22 134 158 129 46 175 74 37 . 72 265 3 53 . 38 71 1 . 25 4 39 68 267 Gun 1312 | . 48 33 218 16 . 10 98 149 58 . 95 37 3 . 26 182 3 14 . 10 65 1 . 25 4 36 28 153 Cannon 782 | . 44 37 30 11 . 12 36 9 71 46 72 37 34 . 41 78 . 39 . 28 6 . . . . . 39 112 Launcher 24 | . . . . . . . . . . . 8 . . . 5 5 . . . . . . . . . 3 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 607 | . 77 33 191 12 . 10 16 . . . 6 14 13 . 21 100 . 7 . 10 25 . . 3 . 9 . 60 Thermal 1248 | . 15 37 57 15 . 12 118 158 129 46 137 37 3 . 26 126 3 28 . 26 28 . . . . 27 52 168 Explosive 13 | . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . 1 2 Electromagnetic 247 | . . . . . . . . . . . 32 23 21 . 20 34 . 18 . 2 18 1 . 22 4 . 15 37 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 43 | . 14 5 30 7 . 6 14 14 18 10 43 12 9 . 11 14 2 6 . 10 14 . . 11 2 10 8 16 Robot Miss Streak 6 | . 3 4 6 3 . 2 4 4 5 2 5 2 3 . 4 4 . 2 . 2 2 1 . 2 1 2 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 . 1 . . Secondary Targets 21 | . . 2 7 . . . 1 4 . . 1 . . . . 1 . . . . . . . 1 . 1 . 3 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . 1 . . . . 1 . . . . . . . 1 . 1 . 1 Capacitor 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 28 Shots Hit Robots 1506 | . 58 36 184 10 21 12 97 110 75 48 107 66 24 . 55 188 1 36 3 17 60 2 . 20 13 43 45 175 Core Hits 767 | . 23 24 111 11 4 3 38 50 30 16 89 37 8 . 42 108 . 13 2 7 26 . . 8 4 16 14 83 Critical Kills 38 | . . . . . . 1 . . 1 . . 3 2 . 5 16 . 1 . . 2 . . . . 2 2 3 Critical Parts Destroyed 54 | . . . 2 . . . . . . . 2 3 3 . 10 15 . 1 . . 5 1 . . 3 7 . 2 Critical Strikes 141 | . . . 2 . . 1 7 9 5 . 6 6 6 . 15 40 . 5 1 . 9 1 . . 3 9 3 13 Burn 38 | . . . . . . . 6 9 4 . 3 . . . . 7 . 2 . . 1 . . . . . 1 5 Meltdown 11 | . . . . . . 1 . . 1 . . . . . . 2 . 1 . . 1 . . . . . 2 3 Destroy 71 | . . . 2 . . . . . . . . 6 6 . 15 29 . 1 . . 3 . . . . 6 . 3 Blast 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corrupt 6 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . 2 Smash 12 | . . . . . . . . . . . 2 . . . . . . . . . 3 1 . . 3 3 . . Sever 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Melee Attacks 219 | . 1 . 25 . 21 . 2 . 26 18 17 . . . . 19 2 . 3 . 19 10 4 8 16 28 . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 126 | . . . 25 . . . . . . . 17 . . . . . . . . . 19 10 4 8 15 28 . . Slashing 65 | . . . . . 11 . . . 26 4 . . . . . 19 2 . 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . 1 . 3 . 11 . 2 . . 13 1 . . . . . . . . . 1 . . . 1 2 . . Combat Hostiles 18 | . . . 1 . 11 . . . . 6 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46995 | . 892 708 3075 187 869 258 2379 2589 2088 1568 4298 1726 505 . 2306 6751 . 1585 300 666 2421 186 . 348 512 2757 1626 6395 Guns 18993 | . 466 316 2427 133 . 99 1390 2352 756 . 1443 831 73 . 487 2272 . 191 . 238 1181 . . 239 10 659 635 2795 Cannons 15363 | . 407 392 283 54 . 159 695 136 1149 1259 1492 798 432 . 801 1828 . 1091 . 428 175 . . . . . 991 2793 Explosions 8050 | . . . 18 . . . 256 70 . . 1000 97 . . 1018 2348 . 303 . . 745 . . 109 . 1279 . 807 Melee 4324 | . . . 281 . 869 . . . 183 295 305 . . . . 284 . . 300 . 318 186 . . 502 801 . . Ramming 265 | . 19 . 66 . . . 38 31 . 14 58 . . . . 19 . . . . 2 . . . . 18 . . Kinetic 6790 | . 711 316 2057 67 . 99 323 . . . 84 213 140 . 366 665 . 89 . 238 377 . . 25 . 45 . 975 Thermal 24354 | . 162 392 653 120 . 159 2018 2488 1905 1259 2867 928 73 . 487 2842 . 935 . 334 991 . . 109 . 614 1343 3675 Explosive 4295 | . . . . . . . . 70 . . . . . . 1018 1883 . . . . 517 . . . . . . 807 Electromagnetic 5688 | . . . 18 . . . . . . . 984 585 292 . 435 1058 . 561 . 94 216 . . 214 10 . 283 938 Impact 2393 | . . . 281 . . . . . . . 305 . . . . . . . . . 318 186 . . 502 801 . . Slashing 1931 | . . . . . 869 . . . 183 295 . . . . . 284 . . 300 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1279 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1279 . . Highest Corruption 42 | . 1 1 . . . . 3 3 4 4 1 1 3 . . 3 3 3 3 3 3 3 3 3 11 11 5 42 Average Corruption 4 | . 1 1 . . . . 2 3 3 3 1 1 2 . . 2 3 3 3 3 2 3 3 3 1 7 2 20 Corruption Purged 8 | . . . . . . . . . . 5 . . 3 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 276 | . 4 . . . . . 17 18 33 26 . 8 4 . . 15 11 11 4 11 11 8 2 . . 11 15 67 Message Errors 55 | . 2 . . . . . 4 6 5 3 . 3 1 . . 3 . 4 1 2 3 . . . . 1 4 13 Matter Fused 66 | . 1 . . . . . 6 4 7 6 . 1 2 . . 2 1 2 . 6 4 4 . . . 3 3 14 Heat Flow Errors 25 | . 1 . . . . . . 2 7 . . . . . . 1 1 1 . 1 . . . . . 1 3 7 Energy Discharges 29 | . . . . . . . . 1 3 7 . 1 1 . . 4 1 1 . . 1 . . . . 3 . 6 Parts Rejected 4 | . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 Parts Fused 5 | . . . . . . . . . 1 1 . . . . . 1 . . 2 . . . . . . . . . Data Loss (minor) 35 | . . . . . . . 3 3 2 5 . 1 . . . . 5 3 . 1 2 3 1 . . 1 2 3 Data Loss (major) 10 | . . . . . . . . 1 2 2 . . . . . 1 . . . 1 1 1 . . . 1 . . Misfires 16 | . . . . . . . . . 4 1 . 2 . . . 1 3 . . . . . . . . 1 1 3 Alerts 10 | . . . . . . . 3 . 1 1 . . . . . 1 . . 1 . . . . . . . 2 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 16 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 14 Overload Shots 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 2741 | . 18 4 24 . 220 4 86 39 72 261 326 . 25 . 38 418 . 14 . . 303 173 . . 222 355 52 87 Projectiles 737 | . 18 4 . . . 4 30 . 43 214 129 . 25 . 26 156 . 14 . . . . . . . . 52 22 Explosions 640 | . . . . . . . 56 39 . . 70 . . . 12 230 . . . . 96 . . . . 72 . 65 Melee 1364 | . . . 24 . 220 . . . 29 47 127 . . . . 32 . . . . 207 173 . . 222 283 . . Knockbacks 22 | . 5 . . . . . 3 . . . 3 1 . . 1 2 . . . . . . . . 3 4 . . Impact 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 4 . . Kinetic 14 | . 5 . . . . . 3 . . . 2 1 . . 1 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 599 | . . . . . . . . 77 . . 69 41 . . 15 86 . . . . 76 . . . . 166 . 69 Shots 10 | . . . . . . . . 1 . . 1 1 . . 1 2 . . . . 1 . . . . 1 . 2 Rammed 24 | 1 7 . . . . 1 4 5 . 1 . . . . . 3 . . . . 1 . . . . 1 . . Targets Rammed 41 | 1 8 . 9 . . 1 4 5 . 2 6 . . . . 3 . . . . 1 . . . . 1 . . Kicked 16 | . . . 9 . . . . . . 1 6 . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 399 235 201 129 . 96 361 148 237 398 438 218 174 . 331 384 142 411 . 211 . . . 9 6 150 607 582 Average Temperature 97 | . 92 82 46 47 . 43 90 30 87 157 90 89 77 . 134 81 80 197 . 59 . . . 4 4 44 167 121 Received Heat Transfer 5237 | . 100 176 603 68 . 27 234 351 315 72 359 294 . . 153 986 . 369 . 196 102 79 9 27 42 171 18 486 Effects 18 | . . . . . . . 2 . . 3 2 . . . . 1 . 4 . . . . . . . . 4 2 Shutdowns 5 | . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Interference 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations 7 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 2 2 Total Turns 112 | . . . . . . . . . . . . . . . . 25 . 32 . . . . . . . . 16 39 Longest Duration 25 | . . . . . . . . . . . . . . . . 25 . 19 . . . . . . . . 15 23 Robots Corrupted 19 | . . . 1 . . . . . . . 4 3 . . . 1 . 1 . . 1 1 . . 2 2 1 2 Combat Hostiles 16 | . . . 1 . . . . . . . 4 3 . . . 1 . 1 . . 1 . . . 1 1 1 2 Parts Fried 45 | . . . 1 . . . . . . . 7 4 . . 1 8 . 7 . . . . . . 4 3 7 3 Impact Corruptions 37 | . . . 3 . . . . . . . 4 . . . . . . . . . 4 5 . . 7 14 . . Robots Melted 23 | . . . . . . 1 1 2 1 . 4 . . . . 4 . 2 . . 1 . . . . . 3 4 Combat Hostiles 20 | . . . . . . 1 . 2 1 . 3 . . . . 4 . 2 . . 1 . . . . . 2 4 Parts Melted 98 | . 1 . 3 . . . 2 12 11 2 9 4 . . . 20 . 4 . 1 5 . . . . . 9 15 Heat Transferred 40178 | . 346 814 1072 149 . 222 3628 5047 3268 1800 5361 1950 150 . 1023 5761 . 1300 . 400 1053 . . 100 . 777 1517 4440 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . 4 1 . . . 1 . 2 . . 2 . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Peak Influence 1370 | . 185 372 809 294 . 120 390 769 1370 616 681 . . . . 1252 . . . . 514 . . . . 300 172 681 Initial 616 | . . 17 68 244 . . 10 105 427 616 95 . . . . 69 . . . . . . . . . 60 157 11 Average 407 | . 104 219 492 207 . 56 212 522 940 308 457 . . . . 562 . . . . 245 . . . . 131 85 448 Maximum Alert Level 4 | . . 1 3 1 . . 1 3 4 2 2 . . . . 4 . . . . 2 . . . . 1 . 2 Low Security (%) 31 | 100 100 44 13 42 . 100 35 12 . 33 5 . . . . 15 . . . . 35 . . . . 81 100 18 Level 1 22 | . . 55 10 57 . . 64 11 . 38 31 . . . . 18 . . . . 42 . . . . 18 . 13 Level 2 33 | . . . 66 . . . . 72 22 28 62 . . . . 31 . . . . 21 . . . . . . 68 Level 3 7 | . . . 9 . . . . 3 45 . . . . . . 18 . . . . . . . . . . . . Level 4 4 | . . . . . . . . . 32 . . . . . . 16 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 5 . 6 2 . . 7 7 . . 11 . . . . 11 . . . . 6 . . . 1 5 1 13 Investigation 35 | . 3 . 5 1 . . 5 3 . . 5 . . . . 5 . . . . 1 . . . 1 1 1 4 Extermination 11 | . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . 2 . 3 Reinforcement 14 | . 2 . . . . . 2 1 . . 2 . . . . 3 . . . . 3 . . . . 1 . . Assault 5 | . . . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Garrison 10 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Distress Signals 22 | . 1 . 7 . . . 1 3 . . . . . . . . . . . . . . . 1 . 2 6 1 Communications Jammed 29 | . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . Distress Signals 28 | . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . Times Spotted 596 | . 21 17 66 4 . 6 29 39 26 9 52 22 6 . 20 54 . 10 . 11 40 8 6 34 21 27 24 44 Peak Tracking Total 13 | . 4 4 11 2 . 3 5 7 4 8 7 4 2 . 8 5 . 5 . 4 9 4 4 13 8 9 6 5 Tactical Retreats 57 | . . 2 6 . . . . 3 4 1 5 3 . . 1 3 . . . 3 10 5 2 . 4 3 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Traps Triggered 13 | . . . . . . . 2 1 1 . 2 . . . . 3 . . . . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 95 | . 31 . . . . . 64 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 1 . . . 6 . . . . . . . . . . . . . . . . . Reprogrammed 16 | . 4 . . . . . 6 . . . 6 . . . . . . . . . . . . . . . . . Reused 12 | . . . 4 . . . . . 3 . 3 . . . . . . . . . . . . . 2 . . . Traps Extracted 11 | . 4 . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . Installed 11 | . . . 4 . . . . . 4 . . . . . . . . . . . . . . . 3 . . . Triggered 31 | . . . 4 . . . . . 3 . 7 . . . . . . . . 1 . . 1 11 4 . . . Most Traps Carried 6 | . 4 4 4 . . . 6 6 6 3 3 3 3 3 3 3 . . . . . . . . 5 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Machines Disabled 55 | . 1 4 2 . . . 5 6 2 . 4 . 1 . 1 15 . . . . 4 . . . 1 2 . 7 Max in Single Turn 3 | . 1 1 1 . . . 3 2 1 . 1 . 1 . 1 3 . . . . 2 . . . 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Machines Accessed 110 | . 7 . 16 1 2 . 6 9 3 8 15 1 1 1 . 8 . 1 5 . 4 1 1 8 1 6 1 4 Terminals 66 | . 6 . 12 . . . 5 7 3 6 10 1 . . . 5 . . . . 4 1 . . 1 3 . 2 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . 2 . . Scanalyzers 6 | . . . 1 . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Garrison Access 5 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 1 Total Hacks 353 | . 24 . 43 1 5 . 24 31 6 32 59 1 1 4 . 26 . 1 18 . 16 2 1 22 4 17 2 13 Successful 216 | . 14 . 28 1 5 . 14 15 2 20 33 1 1 4 . 11 . 1 18 . 8 2 1 22 4 6 . 5 Failed 136 | . 9 . 15 . . . 10 16 4 12 26 . . . . 15 . . . . 8 . . . . 11 2 8 Catastrophic 25 | . 1 . 3 . . . 1 1 1 1 3 . . . . 4 . . . . 2 . . . . 5 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 14 . 28 . 1 . 14 15 1 18 14 . . 1 . 10 . . . . 14 . . . . 10 1 2 Terminals 212 | . 20 . 32 . . . 21 23 6 25 37 1 . . . 14 . . . . 16 2 . . 4 6 . 5 Fabricators 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Repair Stations 24 | . 4 . 7 . . . . 7 . . 3 . . . . 3 . . . . . . . . . . . . Recycling Units 18 | . . . 3 . . . . . . 7 . . . . . . . . . . . . . . . 8 . . Scanalyzers 24 | . . . 1 . . . 3 . . . 7 . . . . 5 . . . . . . . . . 3 . 5 Garrison Access 15 | . . . . . . . . 1 . . 5 . . . . 4 . . . . . . . . . . 2 3 Terminal Hacks 131 | . 6 . 11 1 5 . 9 6 2 13 14 1 1 4 . 4 . 1 18 . 5 2 1 22 4 . . 1 Record 38 | . 1 . . . 4 . . . . . . 1 1 . . . . 1 6 . . 2 1 16 4 . . 1 Part Schematic 11 | . . . . . . . . . . 2 1 . . 4 . . . . 4 . . . . . . . . . Robot Analysis 16 | . 1 . 3 . . . . . . 3 3 . . . . 2 . . 4 . . . . . . . . . Prototype ID Bank 23 | . 2 . 2 . . . 4 1 . 3 2 . . . . . . . 4 . . . . 5 . . . . Open Door 4 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Unreport Threat 12 | . . . 3 . . . 2 1 . 2 2 . . . . 1 . . . . 1 . . . . . . . Locate Traps 10 | . 2 . 2 . . . 2 1 . . 2 . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 4 . 7 . . . . 6 . . 1 . . . . 1 . . . . . . . . . . . . Scan Component 11 | . 2 . 4 . . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . Repair 8 | . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . . . 3 . . . 6 . . . . 3 . . . . . . . . . 3 . 3 Insert Component 8 | . . . . . . . 1 . . . 3 . . . . 2 . . . . . . . . . 1 . 1 Analyze 10 | . . . . . . . 2 . . . 3 . . . . 1 . . . . . . . . . 2 . 2 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 4 . 10 . . . 2 2 . 5 6 . . . . 3 . . . . 3 . . . . 3 . 1 Terminals 26 | . 4 . 7 . . . 2 2 . 2 4 . . . . 1 . . . . 3 . . . . . . 1 Assimilate 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 17 | . 3 . 2 . . . 2 2 . 2 2 . . . . 1 . . . . 2 . . . . . . 1 Operators 4 | . 1 . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . 3 . . Reject 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Mask 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Extract 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 6 . 14 . . . 6 7 3 7 13 . . . . 8 . . . . 3 . . . 1 6 1 4 Full Trace Events 30 | . 4 . 4 . . . 5 3 1 1 2 . . . . 3 . . . . 1 . . . 1 1 1 3 Feedback Events 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Corruption 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . 3 . . . 1 . . 2 6 . . 11 . 9 . . 4 . . . . . . 1 . 1 Parts Built 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 295 | . . . . . . . . . . . 295 . . . . . . . . . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Time 292 | . 58 . 102 . . . . 132 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 1 . . . 3 . . . . 2 . . . . . . . . . 1 . 1 Part Schematics Acquired 7 | . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . 1 . 1 Parts Damaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . parse_system 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . 3 . . . . 11 1 . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Total Allies 21 | . . . 2 1 3 . . . . 11 2 . . . 2 . . . . . . . . . . . . . Largest Group 7 | . . . 1 1 3 3 2 . . 7 6 . . . 2 . . . . . . . . . . . . . Highest-Rated Group 102 | . . . 10 31 50 50 42 . . 90 102 . . . 59 . . . . . . . . . . . . . Highest-Rated Ally 37 | . . . 10 31 21 21 21 . . 21 37 . . . 30 . . . . . . . . . . . . . Total Orders 11 | . . . 1 . . . 3 . . 1 6 . . . . . . . . . . . . . . . . . STAY 6 | . . . 1 . . . 1 . . 1 3 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . Ally Attacks 148 | . . . . 1 . 20 50 . . 10 44 . . . 23 . . . . . . . . . . . . . Total Damage 2747 | . . . . . . 329 1229 . . 133 727 . . . 329 . . . . . . . . . . . . . Kills 32 | . . . . . . 6 16 . . 2 6 . . . 2 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Robot Analysis Total 16 | . 1 . 3 . . . . . . 3 3 . . . . 2 . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . . . . 2 2 1 2 . 1 1 . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 10 7 Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Patrols 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 4 Investigations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Guards 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Turns Passed 28775 | 62 1215 515 2396 692 811 485 1339 1048 1924 1407 2898 927 801 1375 889 2324 449 709 269 587 898 467 136 496 549 570 1280 1257 Spaces Moved 17353 | 37 567 239 1152 368 477 274 616 413 894 738 1447 494 464 880 471 1042 275 378 156 322 760 588 264 839 882 704 949 663 Core 210 | 6 . 2 . . . . . . . . . . . . . . . . . . 117 23 . . . 21 . 41 Treads 10066 | 31 567 237 7 307 477 274 616 413 831 429 583 494 464 880 471 1042 275 378 156 322 235 . . . . 9 263 305 Legs 2740 | . . . 1145 61 . . . . 63 309 864 . . . . . . . . . . . . . . . 1 297 Wheels 616 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 616 . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Flight 3717 | . . . . . . . . . . . . . . . . . . . . . 408 565 264 839 882 674 69 16 Fastest Speed 34 | 50 160 160 130 130 160 160 155 150 155 120 112 152 156 156 156 160 160 160 160 160 34 37 39 34 39 39 40 40 Average Speed 127 | 142 160 164 130 155 160 160 157 154 167 161 143 152 156 156 159 160 160 160 160 160 84 48 39 38 39 44 115 126 Slowest Speed 400 | 160 160 400 200 160 160 160 160 155 320 240 330 156 156 156 160 163 160 160 160 160 240 250 40 114 119 157 155 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 4 4 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 79 50 92 83 90 81 51 67 86 94 39 71 67 86 66 31 53 62 62 51 26 81 42 88 73 22 23 47 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 11 | . . . . . 1 . . . . . . 1 1 2 . . . 1 3 . . . 1 . 1 . . . Known Exits Taken 9 | . . . . . . 1 1 1 . . 1 . . . . 1 . . . 1 1 . . . 1 . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 . . . . 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 . . Scrap Searched 25 | . . . . 1 . 2 . . . . . 3 4 3 1 . 2 2 . 1 . 3 1 . 2 . . . Spaces Dug 91 | . . . 13 1 . 1 . . 10 . 17 . . . . 5 2 . . 8 7 8 3 4 2 7 1 2 Terrain Destroyed 567 | . . . 13 5 . 6 11 17 11 8 61 7 . . 50 140 2 18 . 19 55 8 3 4 2 45 25 57 Melee 74 | . . . 13 . . . . . 10 . 13 . . . . 5 2 . . . 7 8 3 4 2 7 . . Projectile 101 | . . . . 5 . 6 6 2 1 8 19 . . . . 2 . 6 . 19 5 . . . . . 4 18 AOE 389 | . . . . . . . 5 15 . . 29 7 . . 50 131 . 12 . . 43 . . . . 37 21 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Total 21792 | 43 775 290 1754 464 503 298 851 659 1151 887 2072 593 508 883 544 1436 281 437 171 356 920 751 285 976 1055 871 1088 890 Wait 2033 | . 86 3 352 70 . 9 48 147 116 63 353 51 20 . 15 151 5 27 . 2 66 143 16 48 125 48 24 45 Move 17294 | 37 566 238 1151 367 476 273 615 412 890 737 1446 493 463 879 470 1041 274 377 155 321 752 583 263 836 874 696 946 663 Hop 14 | . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 3 4 1 . Pick Up 180 | . 16 1 20 3 2 . 9 3 5 4 22 4 2 2 4 17 . 4 3 . 4 1 . 11 12 7 14 10 Fast Attach 221 | 6 6 . 8 . . . 9 5 10 2 20 . 1 . 2 26 . 1 2 . 24 2 2 15 3 13 32 32 Attach 78 | . . 5 5 . . . . 3 2 4 6 1 . . 2 10 . 2 1 4 6 1 . 2 3 7 1 13 Detach 37 | . 2 . 2 . . . . . 1 . 5 . . . . 1 . . 2 . 6 3 . 6 1 3 3 2 Swap 174 | . 7 2 30 5 2 2 15 2 14 8 29 4 5 . 4 20 . 3 3 3 . 1 . 4 . . 9 2 Drop 271 | . 6 . 24 4 2 1 18 2 10 3 43 3 2 2 3 36 . 2 2 . 12 1 . 28 13 18 27 9 Fire 1038 | . 46 40 124 15 . 12 67 80 73 27 92 37 15 . 37 112 . 21 . 26 27 1 . 17 2 22 31 114 Melee 219 | . 1 . 25 . 21 . 2 . 26 18 17 . . . . 19 2 . 3 . 19 10 4 8 16 28 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick 16 | . . . 9 . . . . . . 1 6 . . . . . . . . . . . . . . . . . Crush 22 | . 8 . . . . 1 4 5 . 1 . . . . . 3 . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . Rewire 63 | . . 1 . . . . . . . 19 33 . . . 7 . . . . . . 3 . . . . . . Trap 106 | . 31 . 4 . . . 64 . 4 . . . . . . . . . . . . . . . 3 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 8) 498 | -10/Materials | Discovered new exit (range 11) 525 | -10/Materials | Central database locked down 565 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Discovered new exit (range 12) 863 | -10/Materials | Derelicts attacked the area 906 | -10/Materials | Discovered new exit (range 8) 1141 | -10/Materials | Repaired Lgt. Treads 1175 | -10/Materials | Repaired Shield Generator 1278 | -10/Materials | Entered Mines 1314 | -10/Mines | Discovered new exit (range 6) 1369 | -10/Mines | Learned 2 Materials zone layouts 1391 | -10/Mines | Met a Derelict bent on vengeance 1695 | -10/Mines | Assembled infested the area 1717 | -10/Mines | Core integrity fell below 50% 1774 | -10/Mines | Lost 5 parts (1p2n1u1w) 1793 | -10/Mines | Entered Materials 1793 | -9/Materials | Evolved 2 slots: Utility x2 1794 | -9/Materials | Identified exit to Materials 2058 | -9/Materials | Repaired Lgt. Nuclear Core 2385 | -9/Materials | Destroyed 8 combat bots 2997 | -9/Materials | Core integrity fell below 50% 3092 | -9/Materials | Discovered new exit (range 6) 3202 | -9/Materials | Repaired Titanium Leg 3230 | -9/Materials | Repaired Lgt. Armor Plating 3309 | -9/Materials | Discovered exit to Materials (range 16) 3632 | -9/Materials | Discovered exit to Materials (range 11) 3793 | -9/Materials | First assault squad dispatched 4189 | -9/Materials | Entered Mines 4242 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4278 | -9/Mines | Met a Derelict shopkeep closing up shop 4495 | -9/Mines | Discovered exit to Materials (range 10) 4534 | -9/Mines | Discovered exit to Materials (range 4) 4613 | -9/Mines | Met a Derelict testing a Signal Generator 4674 | -9/Mines | Excavation squad dispatched 4674 | -9/Mines | A large section of the Mines collapsed 4742 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4875 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4875 | -9/Mines | Discovered new exit (range 5) 4881 | -9/Mines | Entered Exiles 4881 | -9/Exiles | Found Exiles lab destroyed 4905 | -9/Exiles | Discovered new exit (range 15) 5085 | -9/Exiles | Learned location of Zion (-6) 5210 | -9/Exiles | Opened EX-Vault 5217 | -9/Exiles | Found Supersonic Drone Bay 5669 | -9/Exiles | Discovered new exit (range 15) 5692 | -9/Exiles | Entered Mines 5692 | -8/Mines | Accompanied by 3 allies 5763 | -8/Mines | Discovered exit to Materials (range 10) 6177 | -8/Mines | Entered Materials 6177 | -8/Materials | Accompanied by 2 allies 6177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6503 | -8/Materials | Identified exit to Storage 7013 | -8/Materials | Discovered new exit (range 14) 7516 | -8/Materials | Entered Storage 7727 | -8/Storage | Garrison activated, responded to threat 7777 | -8/Storage | Identified exit to Garrison 7916 | -8/Storage | Destroyed 8 combat bots 8131 | -8/Storage | Used back door to open Recycling access 8131 | -8/Storage | Discovered new exit (range 5) 8209 | -8/Storage | Discovered new exit (range 16) 8325 | -8/Storage | Repaired Med. Treads? 8425 | -8/Storage | Repaired Imp. Cooling System 8471 | -8/Storage | Repaired Imp. Deuterium Engine 8564 | -8/Storage | Entered Garrison 8617 | -8/Garrison | Triggered checkpoint 8815 | -8/Garrison | Triggered checkpoint 8864 | -8/Garrison | Triggered checkpoint 9034 | -8/Garrison | Triggered checkpoint 9170 | -8/Garrison | Discovered new exit (range 10) 9397 | -8/Garrison | Discovered new exit (range 12) 9488 | -8/Garrison | Triggered checkpoint 9590 | -8/Garrison | Triggered checkpoint 9906 | -8/Garrison | Triggered checkpoint 9947 | -8/Garrison | Discovered new exit (range 68) 9947 | -8/Garrison | Discovered new exit (range 28) 9947 | -8/Garrison | Discovered new exit (range 25) 10051 | -8/Garrison | Build established: Scavenger-Mutant 10242 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10355 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10488 | -8/Garrison | Entered Recycling 11125 | -8/Recycling | Discovered new exit (range 16) 11267 | -8/Recycling | Core integrity fell below 50% 11283 | -8/Recycling | Lost 3 allies 11315 | -8/Recycling | Lost 5 parts (1p2n2w) 11770 | -8/Recycling | Build established: Commander-Mutant 11895 | -8/Recycling | Entered Factory 11895 | -6/Factory | Accompanied by 6 allies 11895 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11896 | -6/Factory | Identified exit to Lower Caves 12042 | -6/Factory | Lost 3 allies 12363 | -6/Factory | Build established: Hacker-Mutant 12669 | -6/Factory | Destroyed 8 combat bots 13402 | -6/Factory | Fabricated Imp. Medium Treads? 13459 | -6/Factory | Discovered exit to Lower Caves (range 16) 13490 | -6/Factory | Fabricated Adv. Treads (x2) 13648 | -6/Factory | Build established: Hacker-Gunner 13716 | -6/Factory | Discovered new exit (range 9) 14364 | -6/Factory | Fabricated HERF Cannon? 14408 | -6/Factory | Build established: Hacker-Mutant 14583 | -6/Factory | Fabricated Imp. Medium Treads? 14596 | -6/Factory | Cargo convoy interrupted 14695 | -6/Factory | First assault squad dispatched 14793 | -6/Factory | Entered Lower Caves 14803 | -6/Lower Caves | Met a Warlord Commander 14804 | -6/Lower Caves | Learned location of Warlord (-4) 14805 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14812 | -6/Lower Caves | Found Encrypted Comm Array 14990 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15098 | -6/Lower Caves | Build established: Machinist-Gunner 15441 | -6/Lower Caves | Encountered a Warlord checkpoint 15443 | -6/Lower Caves | Learned Factory emergency access door positions 15667 | -6/Lower Caves | Discovered new exit (range 13) 15720 | -6/Lower Caves | Entered another Lower Caves area 15868 | -6/Lower Caves | Learned 12 Factory zone layouts 15883 | -6/Lower Caves | Found Alien Artifact 15883 | -6/Lower Caves | Identified Dimensional Node Initializer 15883 | -6/Lower Caves | Initialized slip node 15974 | -6/Lower Caves | Discovered new exit (range 7) 16429 | -6/Lower Caves | Discovered new exit (range 3) 16521 | -6/Lower Caves | Entered Zion 16570 | -6/Zion | Discovered new exit (range 16) 16738 | -6/Zion | Received a visual enhancement algorithm 17279 | -6/Zion | Learned location of Armory (-4) 17618 | -6/Zion | Met Imprinter 17896 | -6/Zion | Entered Proximity Caves 18213 | -5/Proximity Caves | Learned 8 Factory zone layouts 18301 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18430 | -5/Proximity Caves | Build established: Hacker-Gunner 18650 | -5/Proximity Caves | Learned Factory emergency access door positions 18737 | -5/Proximity Caves | Discovered new exit (range 5) 18785 | -5/Proximity Caves | Entered Factory 18785 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18786 | -5/Factory | Identified exit to Upper Caves 18786 | -5/Factory | Identified exit to Extension 18787 | -5/Factory | Identified exit to Factory 19843 | -5/Factory | Build established: Hacker-Mutant 20585 | -5/Factory | First assault squad dispatched 20679 | -5/Factory | Lost 3 parts (1u2w) 20691 | -5/Factory | Build established: Hacker-Tank 21008 | -5/Factory | Discovered exit to Factory (range 14) 21109 | -5/Factory | Entered Upper Caves 21219 | -5/Upper Caves | Build established: Hacker-Mutant 21439 | -5/Upper Caves | Learned 8 Factory zone layouts 21531 | -5/Upper Caves | Discovered new exit (range 16) 21558 | -5/Upper Caves | Entered another Upper Caves area 21558 | -5/Upper Caves | Discovered exit to Factory (range 7) 22247 | -5/Upper Caves | Discovered new exit (range 14) 22267 | -5/Upper Caves | Entered Zhirov 22267 | -5/Zhirov | Discovered new exit (range 3) 22296 | -5/Zhirov | Met Zhirov 22333 | -5/Zhirov | Learned location of Quarantine (-2) 22333 | -5/Zhirov | Learned location of Testing (-3) 22333 | -5/Zhirov | Learned location of Command (-1) 22359 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22383 | -5/Zhirov | Found Alien Artifact 22383 | -5/Zhirov | Identified Integrated Dissipator 22383 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22536 | -5/Zhirov | Entered Proximity Caves 22610 | -4/Proximity Caves | Learned Research terminal intel 22671 | -4/Proximity Caves | Core integrity fell below 50% 23091 | -4/Proximity Caves | Discovered exit to Factory (range 8) 23123 | -4/Proximity Caves | Entered Factory 23123 | -4/Factory | Evolved 2 slots: Utility x2 23124 | -4/Factory | Identified exit to Research 23124 | -4/Factory | Identified exit to Upper Caves 23430 | -4/Factory | Found Exp. Signal Interpreter 23605 | -4/Factory | Build established: Scavenger-Gunner 23725 | -4/Factory | Lost 12 parts (2p1n4u5w) 23804 | -4/Factory | Spotted B-86 Titan 23820 | -4/Factory | Spotted B-86 Titan 23927 | -4/Factory | Build established: Hacker-Mutant 23991 | -4/Factory | Core integrity fell below 50% 24021 | -4/Factory | Entered Upper Caves 24429 | -4/Upper Caves | Discovered new exit (range 14) 24488 | -4/Upper Caves | Entered another Upper Caves area 24504 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24622 | -4/Upper Caves | Discovered new exit (range 4) 24624 | -4/Upper Caves | Entered Warlord 24638 | -4/Warlord | System corruption cleaned by Quarantine Array 24724 | -4/Warlord | Warlord's base attacked by MAIN.C 24734 | -4/Warlord | Met Warlord 24765 | -4/Warlord | Learned Armory emergency access door positions 24765 | -4/Warlord | Learned 4 Command zone layouts 24766 | -4/Warlord | Learned Factory fabricator intel 24766 | -4/Warlord | Learned Factory garrison access intel 24766 | -4/Warlord | Learned Armory garrison access intel 24766 | -4/Warlord | Learned Research recycling unit intel 24790 | -4/Warlord | Found Prototype Special Weapon 24790 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 24868 | -4/Warlord | Found Prototype Energy Cannon 24868 | -4/Warlord | Identified Vortex Cannon 24871 | -4/Warlord | Found Prototype Launcher 24871 | -4/Warlord | Identified Vortex Catalyst Activator 25026 | -4/Warlord | Warlord forces counterattacked 25054 | -4/Warlord | Spotted Striker 25058 | -4/Warlord | Spotted Striker 25106 | -4/Warlord | Lost 8 allies 25115 | -4/Warlord | Discovered new exit (range 14) 25120 | -4/Warlord | Entered Proximity Caves 25365 | -3/Proximity Caves | Spotted B-86 Titan 25525 | -3/Proximity Caves | Discovered exit to Research (range 14) 25625 | -3/Proximity Caves | Attracted the attention of an 0b10 base 25627 | -3/Proximity Caves | Learned location of 2 exits from Lower Caves 25669 | -3/Proximity Caves | System corruption reached 10% 25669 | -3/Proximity Caves | Entered Research 25669 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 25670 | -3/Research | Loaded intel: 21 terminal locations 25671 | -3/Research | Loaded intel: 4 recycling unit locations 26013 | -3/Research | Lost 7 parts (1p4u2w) 26040 | -3/Research | Spotted B-86 Titan 26169 | -3/Research | Garrison activated, responded to threat 26211 | -3/Research | System corruption reached 10% 26222 | -3/Research | Core integrity fell below 50% 26236 | -3/Research | Discovered new exit (range 7) 26239 | -3/Research | Entered another Research area 26239 | -2/Research | Warlord forces began assault on 0b10 26239 | -2/Research | Evolved 2 slots: Propulsion x2 26254 | -2/Research | Discovered new exit (range 7) 26258 | -2/Research | Lost 8 parts (3n2u3w) 26308 | -2/Research | Met up with Warlord 26329 | -2/Research | Found Quantum Capacitor 26349 | -2/Research | Research machine network offline 26720 | -2/Research | Borebot progress halted 26858 | -2/Research | Build established: Hacker-Gunner 26971 | -2/Research | Found Prototype Processor 26971 | -2/Research | Identified Exp. Core Analyzer 26980 | -2/Research | Found Prototype Processor 26980 | -2/Research | Identified Exp. Targeting Computer 27034 | -2/Research | Spotted Striker 27034 | -2/Research | Spotted Executioner 27041 | -2/Research | Destroyed Striker 27057 | -2/Research | Destroyed Executioner 27066 | -2/Research | Spotted Striker 27159 | -2/Research | Spotted Striker 27217 | -2/Research | Found Unknown Protection 27217 | -2/Research | Identified Hvy. Reflective Plating 27252 | -2/Research | Build established: Scavenger-Gunner 27254 | -2/Research | Warlord invited to help at Command 27427 | -2/Research | Spotted Striker 27460 | -2/Research | Spotted Striker 27470 | -2/Research | Spotted Executioner 27511 | -2/Research | Lost 4 allies 27518 | -2/Research | Identified exit to Quarantine 27519 | -2/Research | Entered Quarantine 27521 | -2/Quarantine | Spotted Alpha 7 27537 | -2/Quarantine | Destroyed Alpha 7 27772 | -2/Quarantine | Lost 3 allies 27790 | -2/Quarantine | Cryocooling Duct disabled 27805 | -2/Quarantine | Ambient heat levels rising (+20) 27805 | -2/Quarantine | Non-combat units ordered to evacuate 27875 | -2/Quarantine | Adv. Hacking Suite fried by hacking feedback 28063 | -2/Quarantine | System corruption reached 10% 28077 | -2/Quarantine | Garrison activated, responded to threat 28109 | -2/Quarantine | Destroyed 7 combat bots 28166 | -2/Quarantine | Core integrity fell below 50% 28174 | -2/Quarantine | Lost 12 parts (2p3n3u4w) 28220 | -2/Quarantine | Lost 4 parts (3n1u) 28222 | -2/Quarantine | Found Prototype Energy Gun 28222 | -2/Quarantine | Identified Enh. Gamma Rifle 28272 | -2/Quarantine | System corruption reached 30% 28546 | -2/Quarantine | Garrison activated, responded to threat 28679 | -2/Quarantine | Core integrity fell below 20% 28704 | -2/Quarantine | Lost 6 parts (3n2u1w) 28737 | -2/Quarantine | Found Adv. Powered Armor 28767 | -2/Quarantine | Lost 7 parts (2n2u3w) 28776 | -2/Quarantine | Self-destructed Last Messages --------------- 28736_ Antimatter Diverter explodes. 28736_ H-88 Terminator destroyed. 28736_ Myomer Leg destroyed. 28736_ Penetrated by Slug. 28737_ Acquired Adv. Powered Armor. 28738_ Penetrated by Slug. 28744_ System corrupted: Component data lost. 28745_ Slug penetrates Quarantine Pod. 28759_ System corrupted: Energy discharge (-84). 28763_ Slug penetrates Wall. 28769_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 5J. 28769_ Slug penetrates Wall. 28773_ Penetrated by Slug. 28776_ Wall collapses. 28776_ System corrupted: Heat flow error (+197). 28776_ Slug penetrates Wall. 28776_ Critical hit (Destroy). 28776_ Penetrated by Slug. 28776_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# " #?????????????????? | | ???????????????######## """ #?????????????????? | | ??????????????? = # """" #?????????????????? | | ?????????????? # """ #?????????????????? | | ??????????? """"" # #?????????????????? | | ???????????? ""T"" ! # " #?????????????????? | | ????????????? # """ #?????????????????? | | #########??? """ !!! ]# """" #?????????????????? | | #??? " " !! # """ #?????????????????? | | [ ""#?# """ !! # #?????????????????? | | ""#?# # " #?????????????????? | | [ G#?# ?""" """ + """ #?????????????????? | | *""#?# " " " " # """" #?????????????????? | | ""#?# """ """ # @ """ #?????????????????? | | #?# h ; #?????????????????? | | ########### ! """ #####Y####?????????????????? | | " " #???????????????????? | | !! """ #???????????????????? | | ! #???????????????????? | | !! #???????????????????? | | "T##### # ### #???????????????????? | | ""#???# #?# #???????????????????? | | ###??## #?# #???????????????????? | | #????# #?# #???????????????????? | | ####### #?# #???????????????????? | | !%= #?# #???????????????????? | | "" [= #?# #???????????????????? | | """ % ####?# #???????????????????? | | S" """????# ????????????????????? | | """#???# ????????????????????? | | """ " R"#???# ????????????????????? | | """ # """ """#????? ????????????????????? | | """ # """ ###?????????????????????????????? | | %! # """ !#???????????????????????????????? | | ####"#### #???????????????????????????????? | | % # """ #???????????????????????????????? | | # """ #???????????????????????????????? | | # """ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: TH 25 Resistance: EM 15 Propulsion Shielding 90 Weapon Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 14 Target Analysis 9 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 34 Defensive Hacking 40 Trap Extractor Capacity 6 Item Schematics ----------------- Hammer | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Adv. Treads | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -8/Recycling | Hacked Hvy. Armor Plating | -8/Recycling | Hacked Adv. Thermal Shield | -6/Factory | Hacked Imp. Medium Treads | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Extracted Targeting Computer | -6/Factory | Extracted Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Power Amplifier | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive HERF Cannon | -5/Factory | Scanalyzed Imp. Weapon Cycler | -5/Factory | Extracted Imp. Arc Projector | -5/Factory | Extracted Mic. Fission Core | -5/Factory | Extracted Imp. Thermal Shield | -5/Factory | Extracted Imp. Carbon-fiber Leg | -5/Factory | Extracted Launcher Loader | -5/Factory | Extracted Variable Charge Gun | -5/Factory | Extracted Imp. Coolant Injector | -5/Factory | Extracted Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Q-thruster | -3/Research | Scanalyzed Biometal Heavy Treads | -2/Quarantine | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory | Preloaded Adv. Treads | x2 | -6/Factory HERF Cannon | x2 | -6/Factory | Preloaded Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- Assassin Challenges ------------ None Game ------ Seed CompanionLatentLegs Manual? 0 Play Time 05:03:32 Cumulative 116.2 hours Start 2024.10.11 @ 14:05:42 End 2024.10.12 @ 03:55:31 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 37 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 453ce6a8-80a7-4e18-804b-455a02e85f6c