Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 17:54:47 Player: Phosphophyllite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (158) 790 Value Destroyed (5059) 5059 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 12246 Bonus ------- Follower Combat Kills 337 Met Imprinter 300 Cogmind --------- Core Integrity 809/1000 Matter 165/300 Energy 150/150 System Corruption 22% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg Wheel > --- UTILITY (6) ------ Reaction Control System Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Compact Matter Pod (0) Advanced Targeting Computer Improved Shield Generator Advanced Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Hardlight Generator Hacking Suite Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Makeshift Sword > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Medium Matter Pod Advanced Targeting Computer Weapon Cycler Improved Reaction Control System Insulated Plating Gauss Rifle Coil Gun Heavy Machine Gun Gauss Cannon [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . 1 . . . . 1 . . . Utility 4 | . . . . . 1 . 1 . . . . 1 1 . . Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 130 | 7 8 1 2 1 26 3 15 7 2 3 . 34 5 3 13 Power 18 | 1 1 1 . . 5 . . 1 . . . 6 1 1 1 Engine 13 | 1 1 1 . . 4 . . . . . . 5 1 . . Core 5 | . . . . . 1 . . 1 . . . 1 . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 33 | 2 . . 1 . 7 . 2 3 . . . 11 2 . 5 Treads 16 | 2 . . 1 . 7 . 2 2 . . . 2 . . . Leg 13 | . . . . . . . . 1 . . . 9 2 . 1 Wheel 3 | . . . . . . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 37 | 2 1 . . . 6 . 6 . 1 2 . 10 2 2 5 Device 19 | 1 . . . . 2 . 3 . . 2 . 6 1 1 3 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 3 | . . . . . 1 . 1 . . . . 1 . . . Hackware 3 | . . . . . . . . . . . . 1 . . 2 Protection 10 | . . . . . 3 . 2 . 1 . . 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 6 . 1 1 8 3 7 3 1 1 . 7 . . 2 Energy Gun 2 | 1 . . . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 31 | 1 4 . . 1 8 2 5 2 1 . . 7 . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . Launcher 3 | . 1 . . . . 1 . 1 . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . 1 . . 1 . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . 5 . . . . . . . . Parts Lost 41 | . . . . . 1 1 . 3 5 . . 13 7 8 3 Power 6 | . . . . . . . . . 1 . . 2 2 1 . Propulsion 15 | . . . . . . . . 2 1 . . 5 . 4 3 Utility 12 | . . . . . 1 . . . 1 . . 4 3 3 . Weapon 8 | . . . . . . 1 . 1 2 . . 2 2 . . Highest Loss Streak 12 | . . . . . 1 1 . 2 2 . . 12 7 7 3 To Critical Strikes 2 | . . . . . . . . 1 . . . . 1 . . Average Backups 13 | 5 13 15 14 15 14 15 14 12 12 12 12 13 13 7 5 Power 1 | . 1 2 2 1 1 2 2 2 2 2 1 1 1 . . Propulsion 2 | 3 5 3 4 5 4 4 2 . . . . . 2 2 . Utility 4 | . 2 4 2 2 3 3 4 5 5 5 6 5 5 2 2 Weapon 4 | 1 3 6 5 6 4 5 5 4 4 5 5 5 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 38 | . 6 2 6 1 9 . 3 . . . . 3 . 1 7 Power 6 | . 1 1 . 1 2 . . . . . . 1 . . . Propulsion 11 | . 5 . 2 . 2 . 1 . . . . . . 1 . Utility 14 | . . 1 2 . 4 . 1 . . . . 2 . . 4 Weapon 7 | . . . 2 . 1 . 1 . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 99 99 99 99 94 89 92 93 97 54 39 Engine 5 | . 14 14 14 14 5 9 7 3 . . . 3 10 . . Core 3 | . . . . . 3 . . 3 6 7 7 2 . 3 1 Treads 23 | . 28 28 28 28 27 27 29 29 26 23 23 8 . . . Leg 2 | . . . . . . . . . . . . 19 29 18 4 Device 8 | . 14 14 14 14 12 . 7 7 4 4 7 7 9 1 6 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 5 3 . Processor 4 | . . . . . 1 9 7 7 7 7 7 8 5 3 . Protection 5 | . . . . . 3 9 6 7 9 10 7 5 5 4 . Energy Gun 1 | . 6 . . . . . . . . 4 7 2 . . . Ballistic Gun 23 | . 18 28 25 25 34 33 19 21 22 23 23 21 17 9 . Ballistic Cannon 2 | . . . . . . . 9 7 4 . . 1 . . . Peak Build Rating 74 | 7 10 11 13 14 35 35 46 47 46 44 44 60 74 67 38 Average Rating 34 | 5 7 10 11 13 29 34 43 45 42 41 44 51 67 38 27 On Entrance 27 | . 7 10 11 13 14 35 28 45 46 37 44 44 59 47 1 Naked Turns 62 | . . . . . . . . . . . . . . 57 5 Heaviest Build 76 | 14 32 32 32 31 47 48 59 68 64 52 49 61 76 54 11 Greatest Support 124 | 40 40 40 40 40 62 62 92 96 96 68 68 124 94 94 18 Greatest Overweight (x) 13 | . . . . . . . . 1 1 . . 13 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Average Carried 13 | 6 13 15 14 14 14 15 14 13 13 14 14 14 13 7 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 15 15 15 15 15 15 14 14 14 15 14 15 14 5 5 Class Distribution -------------------- 46% | Gunner 18% | Mutant 12% | Tank 7% | Skirmisher 6% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 5249 | 283 202 98 . 85 931 534 361 589 435 48 36 1378 132 . 137 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5842 | 181 504 219 . 119 732 608 330 365 629 . 138 1785 184 . 48 Parts 315 | 7 39 8 . 7 65 39 20 24 21 . 7 74 4 . . Haulers Intercepted 7 | . 1 . . . 2 1 . . . . . 2 1 . . Recyclers Shooed 5 | 1 2 . . . . . . . . . . 2 . . . Parts Field Recycled 24 | . . . . . . . 10 14 . . . . . . . Retrieved Matter 140 | . . . . . . . 111 29 . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 19 21 3 11 . . . . Prevented 13 | . . . . . . . . 6 4 . 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 120 | . 15 4 . 5 18 16 8 14 11 . 4 21 2 . 2 Melee 7 | . . . . . . . 2 5 . . . . . . . Guns 91 | . 8 4 . 5 18 15 1 5 9 . 4 20 2 . . Cannons 10 | . . . . . . . 5 3 1 . . 1 . . . AOE 10 | . 7 . . . . 1 . 1 1 . . . . . . Classes Destroyed 15 | 3 4 . . . 4 1 1 . 2 . . . . . . Worker 11 | 2 2 . . . 1 1 . . . . . 5 . . . Builder 3 | . . . . . 1 1 1 . . . . . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . . Hauler 7 | . 1 . . . 2 1 . . . . . 2 1 . . Recycler 5 | 1 1 1 . . . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . Watcher 6 | . 2 . . . 4 . . . . . . . . . . Swarmer 37 | . 8 . . 2 7 . . 13 1 . 3 1 . . 2 Grunt 50 | . 7 4 . 3 3 8 5 1 5 . . 13 1 . . Brawler 3 | . . . . . . 1 . . 2 . . . . . . Duelist 3 | . . . . . . . . . 2 . 1 . . . . Sentry 18 | . . . . . 7 7 1 . 1 . . 2 . . . Hunter 4 | . . . . . 1 . 1 . . . . 1 1 . . Programmer 5 | . . . . . . . 1 . . . . 4 . . . Best Kill Streak 6 | 2 4 3 . 3 4 5 4 4 6 . 2 6 2 . 2 Combat Bots Only 6 | . 3 2 . 3 4 5 3 4 6 . 2 3 1 . 2 Max Kills in Single Turn 3 | 1 3 2 . 1 2 2 1 2 2 . 2 2 1 . 1 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . Exploded 3 | . 3 . . . . 1 . 1 1 . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 809 | . 54 20 . 14 70 55 68 87 57 . 8 262 70 8 36 Missed 226 | . 20 7 . 7 16 11 19 20 14 . 5 68 24 1 14 Hits 583 | . 34 13 . 7 54 44 49 67 43 . 3 194 46 7 22 Melee 11 | . . . . . . . . . 4 . . . . 7 . Projectile 572 | . 34 13 . 7 54 44 49 67 39 . 3 194 46 . 22 Critical Strikes 26 | . 1 1 . . 4 1 2 1 4 . . 6 3 3 . Damage Taken 9724 | . 369 186 . 75 870 698 683 1093 787 . 48 3348 935 292 340 Core 957 | . 73 29 . 11 39 30 55 131 31 . . 367 . 134 57 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1153 | . . . . . 38 . . . . 1115 . . . . . Core Remaining (%) 73 | 100 . . . 54 . 87 . . . . 69 56 . . . Volleys Fired 328 | 27 53 13 . 7 46 31 17 16 23 . 3 82 10 . . Largest 4 | 2 2 2 . 1 4 4 4 4 4 . 4 4 3 . . Hottest 153 | 70 100 46 . 24 98 108 130 130 121 . 153 153 84 . . Shots Fired 983 | 40 96 26 . 7 170 120 61 49 67 . 12 305 30 . . Gun 894 | 40 88 26 . 7 170 119 35 27 53 . 12 287 30 . . Cannon 74 | . . . . . . . 26 18 12 . . 18 . . . Launcher 12 | . 5 . . . . 1 . 4 2 . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . Kinetic 881 | 13 62 26 . 7 170 119 61 45 65 . 9 274 30 . . Thermal 90 | 27 29 . . . . . . . . . 3 31 . . . Explosive 6 | . 5 . . . . 1 . . . . . . . . . Electromagnetic 6 | . . . . . . . . 4 2 . . . . . . Robot Hit Streak 12 | 7 11 7 . 5 12 10 11 4 10 . 3 11 5 . . Robot Miss Streak 8 | 2 3 2 . 3 8 5 3 5 4 . 1 6 3 . . Penetration Max 1 | . . . . . . . . . 1 . 1 1 1 . . Secondary Targets 14 | . 3 . . . 4 2 . . 1 . . 3 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 . . 1 1 . . Shots Hit Robots 624 | 23 58 17 . 7 104 85 48 24 40 . 6 183 24 . 5 Core Hits 320 | 7 35 9 . 7 55 51 17 16 26 . 6 73 18 . . Critical Kills 3 | . . . . . 1 . 1 . . . . 1 . . . Critical Parts Destroyed 8 | . 1 . . . 2 1 1 . . . . 3 . . . Critical Strikes 20 | 2 4 . . . 3 1 3 . . . . 6 1 . . Burn 6 | 2 3 . . . . . . . . . . 1 . . . Destroy 11 | . 1 . . . 3 1 2 . . . . 4 . . . Blast 1 | . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . . . 1 . . . . . 1 . . Melee Attacks 41 | . . . 4 . 5 . 13 7 . . . 1 2 . 9 Impact 9 | . . . . . . . . . . . . . . . 9 Slashing 32 | . . . 4 . 5 . 13 7 . . . 1 2 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12932 | 262 1067 265 . 118 1778 1925 1071 731 1108 . 149 3701 536 . 221 Guns 10185 | 262 567 265 . 118 1753 1710 418 249 771 . 141 3508 423 . . Cannons 882 | . . . . . . . 411 142 148 . . 181 . . . Explosions 1028 | . 500 . . . . 210 . 129 189 . . . . . . Melee 787 | . . . . . . . 242 211 . . . . 113 . 221 Ramming 50 | . . . . . 25 5 . . . . 8 12 . . . Kinetic 10206 | 61 341 265 . 118 1753 1710 829 391 919 . 104 3292 423 . . Thermal 861 | 201 226 . . . . . . . . . 37 397 . . . Explosive 710 | . 500 . . . . 210 . . . . . . . . . Electromagnetic 318 | . . . . . . . . 129 189 . . . . . . Impact 221 | . . . . . . . . . . . . . . . 221 Slashing 566 | . . . . . . . 242 211 . . . . 113 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 7 7 7 7 . 3 . 18 22 Average Corruption 7 | . . . . . . . 4 7 7 7 . 1 . 11 18 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 167 | . . . . . . . 5 63 58 5 . 4 . 6 26 Message Errors 41 | . . . . . . . 1 16 18 1 . . . 1 4 Matter Fused 42 | . . . . . . . 3 16 13 1 . 1 . 1 7 Heat Flow Errors 17 | . . . . . . . . 7 5 1 . 1 . 1 2 Energy Discharges 24 | . . . . . . . 1 8 9 1 . . . . 5 Data Loss (minor) 16 | . . . . . . . . 5 5 1 . 1 . 1 3 Data Loss (major) 10 | . . . . . . . . 7 2 . . . . . 1 Misfires 3 | . . . . . . . . 2 1 . . . . . . Alerts 7 | . . . . . . . . 2 2 . . . . 1 2 Misdirections 3 | . . . . . . . . . . . . . . 1 2 Weapon Failures 4 | . . . . . . . . . 3 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 173 | . 33 . . . . . 30 33 . . . . . . 77 Projectiles . | . . . . . . . . . . . . . . . . Explosions 33 | . 33 . . . . . . . . . . . . . . Melee 140 | . . . . . . . 30 33 . . . . . . 77 Knockbacks 10 | . . . . . . . 4 1 2 . . 3 . . . Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic 9 | . . . . . . . 4 1 2 . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . 183 . . 17 . . . . . . . Shots 4 | . . . . . 2 . . 2 . . . . . . . Rammed 6 | . . . . . 3 1 . . . . 1 . . . 1 Targets Rammed 8 | . . . . . 4 1 . . . . 1 1 . . 1 Kicked 1 | . . . . . . . . . . . . 1 . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 549 | 80 200 22 . . 108 222 175 298 526 113 78 549 114 182 250 Average Temperature 104 | 27 62 7 . . 26 72 48 97 184 57 41 162 58 102 136 Received Heat Transfer 2215 | . 177 123 . 36 216 360 237 9 270 . . 616 153 . 18 Effects 29 | . . . . . . . . . 14 . . 15 . . . Shutdowns 5 | . . . . . . . . . 2 . . 3 . . . Energy Bleed 6 | . . . . . . . . . 4 . . 2 . . . Interference 4 | . . . . . . . . . 3 . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . Damage (minor) 4 | . . . . . . . . . 3 . . 1 . . . Damage (major) 6 | . . . . . . . . . 2 . . 4 . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . 1 1 . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | 3 3 . . . . . . . . . . 2 . . . Heat Transferred 2553 | 740 888 . . . . . . . . . 74 851 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Maximum Alert Level 1 | . 1 . . . . 1 . . . . . . . . . Low Security (%) 98 | 100 91 100 . 100 100 84 100 . . . . 100 100 100 100 Level 1 1 | . 8 . . . . 15 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 244 | 10 218 116 . 113 174 244 134 . . . . 121 60 . 80 Initial 121 | . . 51 . . 39 45 56 . . . . 121 51 . . Average 43 | . 123 56 . 26 42 98 20 . . . . 30 36 . 23 Influence Increases 4116 | 25 448 105 . 253 705 463 246 335 302 . 391 569 59 . 215 Destroy 0b10 Robot/C 2700 | . 300 80 . 200 360 320 160 280 260 . 240 420 40 . 40 Destroy 0b10 Robot/NC 190 | 25 30 5 . . 50 20 5 . 5 . . 45 5 . . Destroy Leader 566 | . 66 20 . 30 122 92 50 40 20 . 20 84 12 . 10 Allied During Kill 105 | . . . . 17 . . . . 2 . 86 . . . . Successful Hack 97 | . . . . 6 62 . 13 . . . . 14 2 . . Disable Machine 75 | . 15 . . . 30 15 15 . . . . . . . . Destroy Structure 98 | . 37 . . . 36 16 3 . . . . 6 . . . Lose Combat Pursuer 285 | . . . . . 45 . . 15 15 . 45 . . . 165 Influence Decreases 4089 | 25 316 237 . 150 699 446 372 335 261 41 198 657 164 . 188 Entered New Map 446 | . . 81 . . 64 64 70 . . 41 . 72 54 . . Time Decay 2773 | 25 316 156 . 70 475 222 199 315 211 . 138 428 60 . 158 Lost Part 256 | . . . . . 10 10 . 20 30 . . 106 50 . 30 Lost Ally 160 | . . . . 80 . . . . 20 . 60 . . . . Purge Threat 454 | . . . . . 150 150 103 . . . . 51 . . . Squads Dispatched 21 | . 2 . . 1 1 2 5 . 1 . . 5 2 . 2 Investigation 5 | . . . . 1 . . 3 . . . . 1 . . . Extermination 6 | . . . . . . . 1 . . . . 4 . . 1 Reinforcement 7 | . 2 . . . 1 1 1 . . . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . . . . . . Garrison 2 | . . . . . . 1 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 7 | . 1 . . . 1 2 . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 203 | . 25 4 . 10 31 24 16 15 14 . 12 24 5 3 20 Peak Tracking Total 8 | . 4 2 . 4 4 5 4 4 7 . 4 6 4 3 8 Tactical Retreats 10 | . . . . . 2 . . 1 1 . 2 . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 7 | . . . . . . . 3 1 . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 2 2 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 5 | . 1 . . . 2 1 1 . . . . . . . . Max in Single Turn 2 | . 1 . . . 2 1 1 . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 41 | . 3 . 3 1 10 4 10 . . . . 5 2 . 3 Terminals 24 | . 2 . . 1 7 4 5 . . . . 4 . . 1 Fabricators 3 | . . . . . . . 2 . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . 1 . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . 1 . . Garrison Access 4 | . . . . . 1 . 1 . . . . . 1 . 1 Total Hacks 158 | . 7 . 40 4 39 9 31 . . . . 15 8 . 5 Successful 102 | . 3 . 40 1 23 2 20 . . . . 4 6 . 3 Failed 56 | . 4 . . 3 16 7 11 . . . . 11 2 . 2 Catastrophic 10 | . . . . . 1 3 4 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 4 . . 5 25 9 10 . . 1 . 13 . . . Terminals 82 | . 4 . . 4 33 9 19 . . . . 12 . . 1 Fabricators 6 | . . . . . . . 3 . . . . . . . 3 Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units 8 | . 3 . . . . . 2 . . . . 3 . . . Scanalyzers 13 | . . . . . 2 . 5 . . . . . 6 . . Garrison Access 6 | . . . . . 1 . 2 . . . . . 2 . 1 Terminal Hacks 60 | . . . 40 1 7 1 8 . . . . 2 . . 1 Record 45 | . . . 40 . . . 4 . . . . 1 . . . Prototype ID Bank 5 | . . . . 1 3 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . . . 1 1 2 . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . 1 Load Schematic 2 | . . . . . . . 1 . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzer 13 | . . . . . 2 . 5 . . . . . 6 . . Insert Component 5 | . . . . . 1 . 2 . . . . . 2 . . Analyze 8 | . . . . . 1 . 3 . . . . . 4 . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . 1 Seal Access 3 | . . . . . 1 . 1 . . . . . . . 1 Unauthorized Hacks 20 | . 2 . . . 11 1 4 . . . . 2 . . . Terminals 19 | . 1 . . . 11 1 4 . . . . 2 . . . Assimilate 2 | . . . . . 1 . . . . . . 1 . . . Botnet 9 | . 1 . . . 4 1 2 . . . . 1 . . . Operators 2 | . . . . . 1 . 1 . . . . . . . . Skim 6 | . . . . . 5 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 33 | . 2 . . 1 9 4 9 . . . . 5 2 . 1 Full Trace Events 5 | . . . . 1 . 1 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . 2 . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . 2 . . . . . 2 . . Part Schematics Acquired 5 | . . . . . 1 . 2 . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 11 | . . . 4 . . . . . 2 5 . . . . . Largest Group 5 | . . . 4 4 . . . . 2 5 5 2 . . . Highest-Rated Group 139 | . . . 32 32 . . . . 36 139 139 49 . . . Highest-Rated Ally 31 | . . . 8 8 . . . . 20 31 31 29 . . . Total Orders 5 | . . . . . . . . . . . . 5 . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . RETURN 3 | . . . . . . . . . . . . 3 . . . Ally Attacks 54 | . . . . 16 . . . . 4 . 34 . . . . Total Damage 674 | . . . . 111 . . . . 126 . 437 . . . . Kills 15 | . . . . 5 . . . . 2 . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 6729 | 72 814 361 1827 307 2189 . 1159 . . . . . . . . Sensors 3347 | . . . . . 2188 . 1159 . . . . . . . . Structural 43 | . . . . . 43 . . . . . . . . . . Seismic 4784 | 72 814 361 1827 307 1403 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 2 2 1 2 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 17032 | 320 814 361 1827 307 2516 472 1306 2075 1968 1684 606 1939 129 165 543 Spaces Moved 9532 | 138 393 189 1108 158 1106 209 697 1219 1118 988 359 1072 70 166 542 Core 191 | 3 . . . . . . . . . . . 1 . 87 100 Treads 8032 | 135 393 189 1108 158 1106 209 697 1219 1118 988 359 353 . . . Legs 901 | . . . . . . . . . . . . 718 70 79 34 Wheels 1 | . . . . . . . . . . . . . . . 1 Hover 407 | . . . . . . . . . . . . . . . 407 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 161 155 155 162 163 163 120 120 50 50 Average Speed 152 | 157 160 160 160 160 166 161 158 161 162 163 163 135 120 83 84 Slowest Speed 700 | 160 160 160 160 160 170 161 161 245 245 163 163 700 120 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 6 81 45 93 33 69 51 16 98 97 84 58 26 2 90 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . 3 . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . 1 1 1 . . . . . Scrap Searched 15 | . . . . . . . . 5 3 5 2 . . . . Spaces Dug 8 | . 2 . 1 . 3 . 1 . . . . 1 . . . Terrain Destroyed 119 | . 42 . 1 . 44 14 3 2 7 . . 6 . . . Melee 6 | . . . 1 . 3 . 1 . . . . 1 . . . Projectile 13 | . 2 . . . . . 2 2 3 . . 4 . . . AOE 99 | . 40 . . . 41 14 . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Total 11263 | 201 492 223 1164 205 1668 269 844 1277 1219 1060 372 1380 90 191 608 Wait 910 | 21 7 16 2 38 433 19 75 18 6 68 9 143 2 21 32 Move 9518 | 137 392 188 1107 157 1105 208 696 1218 1117 987 358 1071 70 165 542 Hop . | . . . . . . . . . . . . . . . . Pick Up 98 | 9 16 2 10 1 20 2 8 2 5 1 . 19 . . 3 Fast Attach 34 | 5 . . . . 1 1 2 . 1 1 . 10 . . 13 Attach 39 | 2 . . . . 6 . 4 4 5 . . 9 3 5 1 Detach 4 | . . . . . . . . . 2 . . 1 . . 1 Swap 98 | . 11 1 3 1 22 3 18 10 1 3 . 22 3 . . Drop 101 | . 13 3 11 1 26 4 11 2 2 . 1 21 . . 6 Fire 328 | 27 53 13 . 7 46 31 17 16 23 . 3 82 10 . . Melee 41 | . . . 4 . 5 . 13 7 . . . 1 2 . 9 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . 1 . . . Crush 6 | . . . . . 4 1 . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 84 | . . . 27 . . . . . 57 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 6) 486 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Discovered new exit (range 9) 946 | -10/Materials | Discovered new exit (range 16) 1086 | -10/Materials | Discovered new exit (range 8) 1135 | -10/Materials | Entered Mines 1300 | -10/Mines | Learned Materials trap positions 1305 | -10/Mines | Discovered new exit (range 5) 1489 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -10/Mines | Discovered new exit (range 5) 1496 | -10/Mines | Entered Exiles 1496 | -10/Exiles | Found Exiles lab destroyed 1517 | -10/Exiles | Discovered new exit (range 15) 2483 | -10/Exiles | Learned location of Zion (-7) 2588 | -10/Exiles | Discovered new exit (range 10) 2858 | -10/Exiles | Build established: Commander-Mutant 3323 | -10/Exiles | Entered Mines 3323 | -9/Mines | Accompanied by 4 allies 3339 | -9/Mines | Met a Derelict bent on vengeance 3364 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3579 | -9/Mines | Lost 4 allies 3581 | -9/Mines | Discovered new exit (range 9) 3630 | -9/Mines | Entered Materials 3630 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3631 | -8/Materials | Loaded intel: 15 trap records 3930 | -8/Materials | Build established: Skirmisher 4541 | -8/Materials | Identified exit to Storage 5090 | -8/Materials | Discovered new exit (range 8) 5374 | -8/Materials | Build established: Tank 5469 | -8/Materials | Discovered new exit (range 16) 5671 | -8/Materials | Learned Storage emergency access door positions 5739 | -8/Materials | Learned 4 Factory zone layouts 5796 | -8/Materials | Learned location of 2 exits from Factory 5842 | -8/Materials | Learned location of Extension (-4) 5877 | -8/Materials | Learned 2 Lower Caves zone layouts 5990 | -8/Materials | Learned 4 Factory zone layouts 6049 | -8/Materials | Learned Storage stockpile data 6078 | -8/Materials | Repaired Mak. Shrapnel Gun 6145 | -8/Materials | Build established: Gunner 6146 | -8/Materials | Entered Storage 6555 | -8/Storage | Discovered new exit (range 6) 6574 | -8/Storage | Garrison activated, responded to threat 6618 | -8/Storage | Entered Factory 6618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6619 | -7/Factory | Identified exit to Factory 6619 | -7/Factory | Identified exit to Lower Caves 7886 | -7/Factory | Discovered exit to Lower Caves (range 15) 7924 | -7/Factory | Entered Lower Caves 8846 | -7/Lower Caves | Encountered a Warlord checkpoint 9283 | -7/Lower Caves | Discovered new exit (range 14) 9999 | -7/Lower Caves | Entered another Lower Caves area 10192 | -7/Lower Caves | Discovered exit to Factory (range 6) 10750 | -7/Lower Caves | Encountered a Warlord checkpoint 10814 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11191 | -7/Lower Caves | Discovered new exit (range 5) 11488 | -7/Lower Caves | Spotted B-75 Beast 11705 | -7/Lower Caves | Build established: Tank 11967 | -7/Lower Caves | Entered Zion 12002 | -7/Zion | Received a visual enhancement algorithm 12005 | -7/Zion | Ran a visual enhancement algorithm 12167 | -7/Zion | System corruption cleaned by Quarantine Array 12273 | -7/Zion | Gained Derelict followers 12439 | -7/Zion | Learned location of 1 exit from Lower Caves 12644 | -7/Zion | Found Prototype Device 12644 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12827 | -7/Zion | Visited the Megawrench Repair Shop 12827 | -7/Zion | Megawrench repaired 10 parts 12950 | -7/Zion | Build established: Gunner 13330 | -7/Zion | Met Imprinter 13618 | -7/Zion | Discovered new exit (range 15) 13651 | -7/Zion | Entered Proximity Caves 13651 | -6/Proximity Caves | Accompanied by 5 allies 13870 | -6/Proximity Caves | Learned 4 Factory zone layouts 13909 | -6/Proximity Caves | Learned 4 Factory zone layouts 14114 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14139 | -6/Proximity Caves | Lost 3 allies 14229 | -6/Proximity Caves | Discovered exit to Factory (range 6) 14257 | -6/Proximity Caves | Entered Factory 14257 | -6/Factory | Accompanied by 2 allies 14257 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14258 | -6/Factory | Identified exit to Lower Caves 14259 | -6/Factory | Identified exit to Factory 14515 | -6/Factory | Spotted B-75 Beast 15005 | -6/Factory | Lost 12 parts (1p5n4u2w) 15257 | -6/Factory | Discovered exit to Lower Caves (range 5) 15307 | -6/Factory | Build established: Scavenger-Gunner 16196 | -6/Factory | Entered another Factory area 16196 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16197 | -5/Factory | Identified exit to Upper Caves 16259 | -5/Factory | Garrison activated, responded to threat 16325 | -5/Factory | Sucked down chute 16325 | -5/Factory | Entered Waste 16338 | -5/Waste | Spotted C-40 Crusher 16340 | -5/Waste | EMP discharged 16347 | -5/Waste | Spotted C-40 Crusher 16356 | -5/Waste | Lost 7 parts (2p3u2w) 16381 | -5/Waste | Spotted C-40 Crusher 16386 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16421 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16424 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16424 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16427 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16430 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16433 | -5/Waste | Crushed by Compactor (1 part destroyed) 16440 | -5/Waste | EMP discharged 16440 | -5/Waste | System corruption reached 10% 16464 | -5/Waste | Lost 7 parts (1p4n2u) 16470 | -5/Waste | Spotted C-40 Crusher 16470 | -5/Waste | Spotted C-40 Crusher 16485 | -5/Waste | Discovered new exit (range 11) 16490 | -5/Waste | Entered Factory 16752 | -5/Factory | Build established: Mutant 17033 | -5/Factory | Self-destructed Last Messages --------------- 16993_ K-01 Serf cleans the Terminal. 17000_ Slug penetrates Wall. 17001_ System corrupted: Energy discharge (-49). 17005_ C-30 ARC bursts open, deploying its payload. 17005_ S-27 Virus unfolds itself. 17011_ Destroyed VTOL Module. 17011_ S-27 Virus system corrupted by crushing effect. 17012_ S-27 Virus system terminally corrupted. 17012_ VTOL Module fried. 17014_ Destroyed VTOL Module. 17014_ S-27 Virus system corrupted by crushing effect. 17016_ System corrupted: IFF burst signal emitted. 17027_ Wheel destroyed. 17027_ Destroyed VTOL Module. 17027_ S-27 Virus system corrupted by crushing effect. 17028_ S-27 Virus system terminally corrupted. 17030_ Penetrated by Slug. 17030_ Antigrav System destroyed. 17030_ Wheel destroyed. 17031_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? +??????????????????? | | ??????????????????????????# #????????########### | | ??????????????????????????# #????????# # | | ??????????????????????????#" #????????# ! # | | ??????????????????????????#%" #????????#"" # | | ??????????????????????????#" ##########"" # | | ??????????????????????????# # #G """ # | | ??????????????############# # ! #"" """ # | | ??????????????# # # #"" """ # | | ??????????????# !!] s#s # # # | | ??????????????# !] YY + #####+##### | | ??????????????# !] @# # #???# | | ??????????????# # # #???# ##### | | ??????????????# # # #?### ###?? | | ??????????????# # # #?# #?? | | ??????????????############# #####+###### "" #?? | | ??????????????????????????# #???# T #?? | | ??????????????????????????# #???# ###### #?? | | ?????????????????????????? ???# #????# #?? | | ?????????????????????????? ??? ????## ##?? | | ?????????????????????????? ?? ?????# #??? | | ?????????????????????????# ### ?????# #??? | | ?????????????????????????# #??###?????# #??? | | ?????????????????????????### ###??????????# #??? | | ???????????????????????????? ????????????? ??? | | ???????????????????????????? ????????????? ?? | | ?????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????? ### | | ???????????????????????????????????????????? ##??? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 9 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Shrapnel Gun | 45% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredDecoderSpoofer Manual? 0 Play Time 02:46:40 Cumulative 43.7 hours Start 2025.07.19 @ 19:47:16 End 2025.07.23 @ 17:54:47 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 41 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01dca092-96a4-4a6a-896e-87408d15e350