Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 16:17:39 // Winter2019/RPGLIKE

Player: Red_Zig

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (286)     1430
Value Destroyed (10388)    10388
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (4500)               4500
              TOTAL SCORE: 21658

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3700
Follower Combat Kills      37
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -337

 Cogmind 
---------
Core Integrity             0/2050
Matter                     109/300
Energy                     245/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY (7) ------
  Improved Signal Interpreter
           System Shield
           System Restoration Module
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (3) ----
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved VTOL Module
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scanner
     Heavy Armor Plating
  Improved Shock Absorption System
           System Shield
           System Restoration Module
>          --- WEAPON -----------
           EMP Blaster
     Heavy Mace
>          --- INVENTORY --------
           Protomatter
           ECM Suite
           Plasma Cutter
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     EMP Blaster
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Slots Evolved              9    | 3   1   1   .   .   .   2   1   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 7   6   17  1   3   1   45  41  4   .   8   7   3   6   1   
  Power                    6    | 1   1   .   .   .   .   1   .   .   .   1   1   .   1   .   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   .   .   .   3   5   .   .   1   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   3   4   .   .   1   .   1   .   .   
  Utility                  21   | 2   2   1   .   1   .   4   7   .   .   .   1   1   2   .   
    Device                 11   | 2   1   .   .   1   .   .   3   .   .   .   1   1   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   3   15  1   2   1   37  29  4   .   6   5   1   3   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               49   | .   3   8   .   1   1   18  13  2   .   1   2   .   .   .   
    Special Weapon         41   | .   .   7   1   1   .   13  11  2   .   3   1   .   2   .   
    Impact Weapon          18   | .   .   .   .   .   .   6   5   .   .   2   2   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  98  100 80  100 96  95  91  91  91  85  83  84  69  
  Engine                   4    | .   12  11  11  11  11  .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   8   8   8   8   8   3   .   .   .   
  Leg                      9    | .   26  22  22  22  22  .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   17  18  25  25  25  23  22  23  20  
  Device                   20   | .   26  22  22  22  22  18  14  16  16  16  19  23  22  19  
  Processor                14   | .   6   20  22  22  22  18  17  8   8   8   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   1   8   8   8   7   7   7   7   
  Protection               6    | .   .   .   .   .   .   13  15  8   8   8   7   7   7   3   
  Ballistic Gun            1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 13   | .   16  17  19  1   15  14  12  9   16  8   8   7   7   5   
  Special Weapon           3    | .   .   4   2   1   7   3   4   6   .   7   3   .   .   3   
Peak Build Rating          46   | 9   12  15  15  22  22  42  40  34  34  38  42  42  46  41  
  Average Rating           27   | 5   10  14  15  15  22  35  35  34  34  35  37  41  41  32  
  On Entrance              26   | .   9   12  15  15  22  22  38  34  34  34  37  39  42  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 8   13  13  13  10  13  33  33  33  33  33  33  30  29  27  
  Greatest Support         36   | 20  20  23  23  23  23  32  36  36  36  36  36  36  36  36  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   1   2   2   2   2   3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | .   .   1   2   2   2   2   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   1   2   2   2   2   3   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   .   1   2   2   2   2   3   3   3   2   2   3   2   2   
  Final Capacity           3    | .   1   2   2   2   2   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   1   2   2   2   2   3   3   3   3   3   3   3   3   1   

 Class Distribution 
--------------------
 37% | Scout
 34% | Mutant
 21% | Sprinter
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
      Scout | -8/Materials
      Scout | -8/Storage
      Scout | -8/Recycling
   Sprinter | -8/Scraptown
      Scout | -6/Factory
   Sprinter | -6/Lower Caves
   Sprinter | -6/Lower Caves
   Sprinter | -6/Zion
   Sprinter | -6/Deep Caves

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Matter Collected           4374  | 295  435  530  32   .    208  1105 1126 .    .    .    453  114  76   .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12315 | 146  900  1849 .    .    298  2906 3977 154  .    .    1206 679  .    200  
  Parts                    715   | 14   62   126  .    .    16   193  197  14   .    7    55   26   .    5    
Haulers Intercepted        10    | .    2    .    .    .    .    3    5    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    2    4    .    .    .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16    | .    .    .    .    .    .    .    .    .    .    .    7    9    .    .    
  Prevented                50    | .    .    .    .    .    .    .    .    .    .    .    34   16   .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Combat Hostiles Destroyed  213  | .   14  35  .   .   7   53  62  2   .   1   19  16  .   4   
  Melee                    3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  AOE                      174  | .   14  33  .   .   5   43  46  2   .   1   13  13  .   4   
Classes Destroyed          23   | 3   4   4   .   .   .   5   1   .   .   .   2   1   .   3   
  Worker                   23   | 2   1   2   .   .   .   8   10  .   .   .   .   .   .   .   
  Builder                  14   | .   .   7   .   .   .   2   4   1   .   .   .   .   .   .   
  Tunneler                 9    | 3   2   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   .   3   5   .   .   .   .   .   .   .   
  Recycler                 11   | 1   2   3   .   .   .   2   2   1   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   4   .   .   .   5   2   .   .   .   .   .   .   .   
  Swarmer                  31   | .   5   7   .   .   4   7   3   .   .   .   .   5   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    120  | .   9   22  .   .   3   28  39  .   .   .   14  5   .   .   
  Brawler                  9    | .   .   .   .   .   .   5   3   .   .   .   1   .   .   .   
  Duelist                  9    | .   .   .   .   .   .   1   3   .   .   .   1   4   .   .   
  Protector                4    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   5   .   .   .   9   10  2   .   1   1   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           24   | 4   5   24  .   .   4   18  22  3   .   1   7   12  .   5   
  Combat Bots Only         19   | .   5   15  .   .   4   13  19  1   .   1   7   12  .   3   
Max Kills in Single Turn   6    | 1   2   4   .   .   2   3   6   2   .   1   2   3   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   4   .   .   2   2   6   1   .   1   2   3   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        522   | .    56   58   .    .    14   66   123  4    .    .    41   27   .    133  
  Missed                   235   | .    16   23   .    .    5    34   67   2    .    .    18   17   .    53   
Damage Taken               6460  | .    516  620  .    .    216  645  951  42   .    .    530  193  .    2747 
  Core                     4654  | .    424  519  .    .    182  414  555  28   .    .    269  109  .    2154 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       3139  | .    291  338  .    .    123  327  428  28   .    .    225  94   .    1285 
  Ignored by Resistances   237   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    237  
  Regen/Repaired (Parts)   72    | .    .    .    .    .    .    1    71   .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  57   .    .    .    40   .    .    .    100  .    .    .    .    .    
Volleys Fired              457   | 15   81   62   1    .    14   82   87   4    .    3    39   20   .    49   
  Largest                  2     | 2    2    2    1    .    2    2    2    2    .    2    2    1    .    1    
  Hottest                  78    | 60   66   66   33   .    66   78   66   66   .    66   66   33   .    33   
Shots Fired                706   | 30   85   102  1    .    28   159  167  9    .    4    52   20   .    49   
  Gun                      30    | 30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 676   | .    85   102  1    .    28   159  167  9    .    4    52   20   .    49   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          676   | .    85   102  1    .    28   159  167  9    .    4    52   20   .    49   
  Robot Hit Streak         20    | 3    5    14   .    .    9    16   20   16   .    .    14   11   .    17   
  Robot Miss Streak        2     | 2    2    1    .    .    1    1    2    1    .    .    1    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           359   | 14   18   54   .    .    15   74   100  5    .    .    31   16   .    32   
  Core Hits                529   | 7    31   74   .    .    11   132  153  6    .    3    48   34   .    30   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              24    | .    .    .    .    .    .    5    6    .    .    1    4    4    1    3    
  Impact                   24    | .    .    .    .    .    .    5    6    .    .    1    4    4    1    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24332 | 172  1352 3067 .    .    665  5488 7202 186  .    45   2273 1477 .    2405 
  Guns                     172   | 172  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               23255 | .    1352 3062 .    .    665  5434 6944 186  .    45   2017 1259 .    2291 
  Melee                    900   | .    .    .    .    .    .    54   258  .    .    .    256  218  .    114  
  Ramming                  5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  85    | 85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4439  | 87   101  389  .    .    95   806  661  .    .    .    227  297  .    1776 
  Explosive                429   | .    86   .    .    .    .    123  220  .    .    .    .    .    .    .    
  Electromagnetic          18474 | .    1165 2673 .    .    570  4505 6063 186  .    45   1790 962  .    515  
  Impact                   900   | .    .    .    .    .    .    54   258  .    .    .    256  218  .    114  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    1    2    2    2    2    2    4    4    .    .    1    1    .    .    
  Average Corruption       2     | .    1    1    2    2    2    2    3    4    .    .    1    1    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    8    5    6    5    11   5    32   15   .    .    6    1    .    .    
    Message Errors         14    | .    1    .    1    1    3    1    3    2    .    .    2    .    .    .    
    Matter Fused           19    | .    2    .    1    1    2    3    6    4    .    .    .    .    .    .    
    Heat Flow Errors       14    | .    .    2    1    2    .    .    5    2    .    .    2    .    .    .    
    Energy Discharges      14    | .    .    1    1    .    2    1    5    3    .    .    1    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
    Data Loss (minor)      14    | .    2    .    2    .    1    .    6    3    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Misfires               9     | .    1    2    .    .    3    .    1    1    .    .    1    .    .    .    
    Alerts                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            745   | .    42   74   .    .    9    41   79   .    .    .    48   27   .    425  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               643   | .    42   74   .    .    9    17   43   .    .    .    24   9    .    425  
  Melee                    102   | .    .    .    .    .    .    24   36   .    .    .    24   18   .    .    
Knockbacks                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1191  | .    74   193  .    .    103  126  87   13   .    .    143  49   .    403  
  Shots                    47    | .    6    7    .    .    6    9    7    1    .    .    6    3    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281   | .    11   198  172  249  5    230  277  281  .    9    278  16   .    21   
  Average Temperature      63    | .    3    32   94   120  2    58   72   106  .    5    53   10   .    6    
  Received Heat Transfer   1859  | .    126  165  .    .    36   216  423  18   .    .    108  45   .    722  
  Effects                  4     | .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           39    | .    .    2    .    .    2    9    19   .    .    .    5    2    .    .    
  Combat Hostiles          34    | .    .    2    .    .    2    9    16   .    .    .    4    1    .    .    
  Parts Fried              113   | .    8    14   .    .    1    18   49   2    .    .    11   5    .    5    
  Impact Corruptions       7     | .    .    .    .    .    .    2    1    .    .    .    1    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         3468  | 200  100  817  .    .    50   951  938  .    .    .    150  250  .    12   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      94    | .    10   17   .    .    2    31   25   1    .    .    4    2    .    2    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Peak Influence             2532 | 30   299  1231 474  .    121  1725 2532 1340 .    196  .    .    .    .    
  Initial                  1100 | .    19   118  459  .    .    42   708  1100 .    .    .    .    .    .    
  Average                  594  | 8    168  726  432  .    94   601  1261 1174 .    99   .    .    .    .    
Maximum Alert Level        5    | .    1    4    2    .    .    5    5    4    .    .    .    .    .    .    
  Low Security (%)         35   | 100  50   3    .    .    100  46   .    .    .    100  .    .    .    .    
  Level 1                  13   | .    49   2    20   .    .    10   .    .    .    .    .    .    .    .    
  Level 2                  14   | .    .    56   79   .    .    3    2    .    .    .    .    .    .    .    
  Level 3                  14   | .    .    19   .    .    .    11   52   10   .    .    .    .    .    .    
  Level 4                  12   | .    .    18   .    .    .    10   17   89   .    .    .    .    .    .    
  Level 5                  7    | .    .    .    .    .    .    16   22   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    2    10   .    .    .    13   13   .    .    1    .    1    .    .    
  Investigation            12   | .    2    5    .    .    .    4    1    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            10   | .    .    3    .    .    .    5    2    .    .    .    .    .    .    .    
  Assault                  14   | .    .    2    .    .    .    3    8    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Distress Signals           14   | .   3   3   .   .   1   6   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   19  40  .   .   6   62  80  1   .   1   22  20  .   12  
  Peak Tracking Total      19   | .   5   8   .   .   3   12  19  1   .   2   7   10  .   6   
  Tactical Retreats        24   | .   1   2   .   .   .   7   6   .   .   .   4   3   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Traps Triggered            12   | .   4   5   .   .   .   2   1   .   .   .   .   .   .   .   
  Indirectly               10   | .   3   5   .   .   .   2   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Machines Disabled          201  | .   29  32  3   .   3   51  35  27  .   11  4   .   3   3   
  Max in Single Turn       3    | .   2   3   1   .   1   2   2   1   .   1   3   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        126  | .   .   16  2   .   3   42  23  25  .   11  1   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Machines Accessed          33   | .   4   4   1   1   .   7   5   7   .   2   1   .   1   .   
  Terminals                22   | .   3   4   1   .   .   5   3   5   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   1   1   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   7   8   3   1   .   19  10  11  .   4   1   .   3   .   
  Successful               31   | .   3   3   .   1   .   7   8   3   .   2   1   .   3   .   
  Failed                   36   | .   4   5   3   .   .   12  2   8   .   2   .   .   .   .   
    Catastrophic           5    | .   .   1   .   .   .   1   1   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   7   6   .   1   .   19  6   11  .   1   .   .   .   .   
  Terminals                52   | .   4   8   3   .   .   17  8   9   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   1   1   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   2   2   .   1   .   4   6   1   .   1   1   .   3   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   2   1   .   .   .   3   2   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   1   .   .   .   3   2   2   .   1   .   .   .   .   
  Terminals                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Patch                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   1   1   2   .   .   .   .   .   .   
    Reject                 5    | .   1   .   .   .   .   1   1   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   2   1   .   .   4   1   6   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Total Allies               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   4   
  Highest-Rated Group      103  | .   .   .   .   .   .   10  .   .   .   .   .   .   103 103 
  Highest-Rated Ally       31   | .   .   .   .   .   .   10  .   .   .   .   .   .   31  31  
Total Orders               7    | .   .   .   .   2   .   1   2   .   .   .   .   .   2   .   
  EXPLORE                  5    | .   .   .   .   1   .   1   2   .   .   .   .   .   1   .   
  RETURN                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             109  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   109 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             7    | .   .   .   .   1   .   1   3   .   .   .   .   .   2   .   
  Drone Recoveries         6    | .   .   .   .   1   .   1   2   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Turns Passed               12817 | 121  1867 1636 506  304  766  2557 1487 465  464  337  930  411  759  207  
Spaces Moved               10430 | 58   1243 765  239  248  426  1454 1409 432  1084 421  942  441  988  280  
  Core                     6     | 5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3001  | 53   1243 765  239  248  426  27   .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7423  | .    .    .    .    .    .    1427 1408 432  1084 421  942  441  988  280  
  Fastest Speed            32    | 50   120  120  120  120  120  37   32   32   32   32   32   32   32   32   
  Average Speed            58    | 113  120  120  120  120  120  38   35   32   32   32   32   32   32   32   
  Slowest Speed            120   | 120  120  120  120  120  120  120  100  32   32   32   32   32   32   34   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    4    5    3    .    3    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 5    96   58   54   91   86   94   88   96   60   10   92   66   89   47   
  Regions Visited          14
    Branch Regions         10
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    1    .    2    .    .    .    2    .    2    .    3    .    
Spaces Dug                 2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Terrain Destroyed          577   | .    94   133  .    .    13   154  117  1    .    1    28   19   .    17   
  Melee                    2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      575   | .    94   133  .    .    13   153  117  1    .    .    28   19   .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Total                      15162 | 79   1534 1181 444  254  619  2929 1968 555  1200 497  1503 681  1373 345  
  Wait                     3341  | .    188  219  198  1    160  1127 280  18   117  .    482  200  345  6    
  Move                     10386 | 57   1242 764  238  247  425  1445 1398 425  1083 414  941  440  987  280  
  Hop                      15    | .    .    .    .    .    .    4    5    3    .    3    .    .    .    .    
  Pick Up                  11    | .    3    2    .    .    .    2    .    .    .    1    1    .    2    .    
  Fast Attach              41    | 7    2    1    .    3    .    7    12   .    .    2    2    2    3    .    
  Attach                   3     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     106   | .    3    16   1    .    1    38   29   4    .    6    4    1    3    .    
  Drop                     41    | .    5    3    .    3    .    9    10   .    .    3    1    .    5    2    
  Fire                     457   | 15   81   62   1    .    14   82   87   4    .    3    39   20   .    49   
  Melee                    24    | .    .    .    .    .    .    5    6    .    .    1    4    4    1    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            736   | .    9    113  6    .    19   210  141  101  .    64   28   14   27   4    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 16)
     4 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
     4 | -11/Scrapyard  | Upgraded with Utility slot (x1)
     4 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
   122 | -11/Scrapyard  | Entered Materials
   311 | -10/Materials  | Build established: Mutant
   539 | -10/Materials  | Discovered new exit (range 16)
   570 | -10/Materials  | Discovered new exit (range 11)
   638 | -10/Materials  | Discovered new exit (range 12)
   850 | -10/Materials  | Discovered new exit (range 15)
   938 | -10/Materials  | Reached level 2
   940 | -10/Materials  | Core integrity fell below 50%
   940 | -10/Materials  | Upgraded with Utility slot (x1)
  1013 | -10/Materials  | Discovered new exit (range 8)
  1074 | -10/Materials  | Discovered new exit (range 8)
  1114 | -10/Materials  | Reached level 3
  1988 | -10/Materials  | Identified exit to Materials
  1989 | -10/Materials  | Entered another Materials area
  1991 | -9/Materials   | Reached level 4
  2048 | -9/Materials   | Reached level 5
  2051 | -9/Materials   | Upgraded with Utility slot (x1)
  2110 | -9/Materials   | Core integrity fell below 50%
  2111 | -9/Materials   | Reached level 6
  2143 | -9/Materials   | Identified exit to Mines
  2145 | -9/Materials   | Destroyed 15 combat bots
  2619 | -9/Materials   | Reached level 7
  3033 | -9/Materials   | Reached level 8
  3082 | -9/Materials   | Discovered new exit (range 10)
  3189 | -9/Materials   | First assault squad dispatched
  3625 | -9/Materials   | Entered Mines
  3626 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3627 | -9/Mines       | Reached level 9
  3680 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3680 | -9/Mines       | Discovered new exit (range 5)
  4073 | -9/Mines       | Assembled infested the area
  4078 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  4129 | -9/Mines       | Identified exit to Exiles
  4131 | -9/Mines       | Entered Exiles
  4166 | -9/Exiles      | Met 8R-AWN
  4184 | -9/Exiles      | Met EX-HEX
  4218 | -9/Exiles      | Met EX-BIN
  4233 | -9/Exiles      | Aligned with FarCom system
  4234 | -9/Exiles      | Given EX-Vault access code
  4262 | -9/Exiles      | Opened EX-Vault
  4271 | -9/Exiles      | Found Supersonic Drone Bay
  4276 | -9/Exiles      | Discovered new exit (range 54)
  4283 | -9/Exiles      | Discovered new exit (range 67)
  4297 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  4434 | -9/Exiles      | Identified exit to Mines
  4435 | -9/Exiles      | Left Exiles lab with Supersonic Drone Bay
  4435 | -9/Exiles      | Entered Mines
  4438 | -8/Mines       | Core integrity fell below 20%
  4609 | -8/Mines       | Reached level 10
  4724 | -8/Mines       | Build established: Skirmisher
  4877 | -8/Mines       | Discovered new exit (range 16)
  4897 | -8/Mines       | Identified exit to Materials
  5142 | -8/Mines       | Discovered exit to Materials (range 16)
  5201 | -8/Mines       | Entered Materials
  5202 | -8/Materials   | Core integrity fell below 50%
  5203 | -8/Materials   | Reached level 11
  5326 | -8/Materials   | Upgraded with Utility slot (x2)
  5539 | -8/Materials   | Build established: Scout
  6308 | -8/Materials   | Discovered new exit (range 3)
  6309 | -8/Materials   | Identified exit to Factory
  6312 | -8/Materials   | Discovered new exit (range 14)
  6340 | -8/Materials   | Reached level 12
  6348 | -8/Materials   | Identified exit to Storage
  6458 | -8/Materials   | Discovered exit to Storage (range 13)
  6656 | -8/Materials   | Garrison activated, responded to threat
  6736 | -8/Materials   | Reached level 13
  7086 | -8/Materials   | Discovered exit to Factory (range 16)
  7201 | -8/Materials   | First assault squad dispatched
  7218 | -8/Materials   | Reached level 14
  7292 | -8/Materials   | Sterilization system engaged
  7292 | -8/Materials   | Non-combat units ordered to evacuate
  7304 | -8/Materials   | Destroyed 13 combat bots
  7332 | -8/Materials   | Discovered exit to Factory (range 7)
  7392 | -8/Materials   | Combat units ordered to evacuate
  7592 | -8/Materials   | Ambient heat levels rising (+10)
  7742 | -8/Materials   | Ambient heat levels rising (+10)
  7758 | -8/Materials   | Entered Storage
  7963 | -8/Storage     | Discovered new exit (range 12)
  8158 | -8/Storage     | First assault squad dispatched
  8636 | -8/Storage     | Reached level 15
  8752 | -8/Storage     | Destroyed 7 combat bots
  8754 | -8/Storage     | Garrison activated, responded to threat
  8941 | -8/Storage     | Garrison activated, responded to threat
  8951 | -8/Storage     | Discovered exit to Factory (range 12)
  8995 | -8/Storage     | Destroyed 7 combat bots
  9164 | -8/Storage     | High security lockdown imminent
  9173 | -8/Storage     | Upgraded with Propulsion slot (x1)
  9224 | -8/Storage     | Destroyed 19 combat bots
  9244 | -8/Storage     | High security lockdown engaged
  9245 | -8/Storage     | Identified exit to Recycling
  9245 | -8/Storage     | Entered Recycling
  9376 | -8/Recycling   | Reached level 16
  9536 | -8/Recycling   | Discovered new exit (range 15)
  9703 | -8/Recycling   | Scanned before Scraplab entrance
  9708 | -8/Recycling   | Entered Scraplab
  9710 | -8/Recycling   | Discovered new exit (range 2)
  9710 | -8/Recycling   | Identified exit to Scraptown
  9710 | -8/Recycling   | Entered Scraptown
  9710 | -8/Scraptown   | System corruption cleaned by C-Scrubber
  9742 | -8/Scraptown   | Turned away by UFD registrar
  9747 | -8/Scraptown   | Visited IN-MT5's Study
  9755 | -8/Scraptown   | Visited Fellowship of the Rings
  9767 | -8/Scraptown   | Visited Spacefarers
  9784 | -8/Scraptown   | Visited Awakened
  9890 | -8/Scraptown   | Visited Symbiants
  9897 | -8/Scraptown   | Visited Comm Corps
  9921 | -8/Scraptown   | Visited Assassins FH
  9999 | -8/Scraptown   | Build established: Sprinter
 10168 | -8/Scraptown   | Discovered new exit (range 9)
 10171 | -8/Scraptown   | Identified exit to Factory
 10174 | -8/Scraptown   | Entered Factory
 10176 | -6/Factory     | Reached level 17
 10236 | -6/Factory     | Identified exit to DSF
 10420 | -6/Factory     | Discovered new exit (range 16)
 10476 | -6/Factory     | Build established: Scout
 10501 | -6/Factory     | Identified exit to Lower Caves
 10511 | -6/Factory     | Entered Lower Caves
 10710 | -6/Lower Caves | Reached level 18
 10718 | -6/Lower Caves | Spotted B-75 Beast
 10804 | -6/Lower Caves | Build established: Sprinter
 10945 | -6/Lower Caves | Learned location of 1 exit from Factory
 10956 | -6/Lower Caves | Learned Factory garrison access intel
 10964 | -6/Lower Caves | Upgraded with Utility slot (x1)
 11104 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 11241 | -6/Lower Caves | Encountered a Warlord checkpoint
 11270 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 11323 | -6/Lower Caves | Destroyed 7 combat bots
 11353 | -6/Lower Caves | Discovered new exit (range 9)
 11414 | -6/Lower Caves | Identified exit to Lower Caves
 11441 | -6/Lower Caves | Entered another Lower Caves area
 11445 | -6/Lower Caves | Discovered new exit (range 13)
 11446 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 11494 | -6/Lower Caves | Reached level 19
 11512 | -6/Lower Caves | Identified exit to Factory
 11515 | -6/Lower Caves | Destroyed 12 combat bots
 11664 | -6/Lower Caves | Discovered new exit (range 14)
 11826 | -6/Lower Caves | Encountered a Warlord checkpoint
 11835 | -6/Lower Caves | Identified exit to Zion
 11852 | -6/Lower Caves | Entered Zion
 12015 | -6/Zion        | Rebuked by Imprinter
 12082 | -6/Zion        | Found Prototype Special Weapon
 12083 | -6/Zion        | Identified RU-N14's Throwing Claymores
 12163 | -6/Zion        | Discovered new exit (range 59)
 12466 | -6/Zion        | Gained Derelict followers
 12595 | -6/Zion        | Discovered new exit (range 4)
 12603 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 12603 | -6/Zion        | Identified exit to Deep Caves
 12611 | -6/Zion        | Entered Deep Caves
 12611 | -6/Deep Caves  | Accompanied by 4 allies
 12678 | -6/Deep Caves  | Z-Facility disabled
 12701 | -6/Deep Caves  | Attacked by Z-Imprinter
 12731 | -6/Deep Caves  | Core integrity fell below 50%
 12757 | -6/Deep Caves  | Core integrity fell below 20%
 12778 | -6/Deep Caves  | Lost 3 parts (1n2u)
 12818 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
12713_ 65-SI6(z) destroyed.
12713_ Chain reaction triggered in Corrupted
  Prototype Reactor.
12724_ Imp. Shock Absorption System destroyed.
12729_ Flamer fried.
12729_ 6U-WPH(i) destroyed.
12729_ Chain reaction triggered in Lgt. Nuclear
  Core.
12747_ Nuclear Pulse Thruster destroyed.
12747_ Upgraded: Core Integrity (+300)
12751_ Protomatter-4 decays.
12759_ Upgraded: Core Integrity (+150)
12771_ Upgraded: Core Integrity (+600)
12771_ Upgraded: TH Resistance % (+20)
12783_ EMP Blaster destroyed.
12811_ Imp. Terrain Scanner destroyed.
12813_ LV-SFN(z) destroyed.
12814_ Dropped Protomatter-47.
12818_ Z-Imprinter knocked back.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????????????????#??????????##???##??#?######### |
| ????????????????????#???????####################?# |
| ????????????????????# ???####             ######## |
| ????????????????????# ??##                 ####### |
| ????????????######??# ?##                  ######  |
| ??????????###   # #?# ##                     ## #  |
| ???????????        ##                              |
| ??????????                                         |
| ??????????                                         |
| ?????????                                          |
| ?????????                                          |
| ???????                  "" ""   """ ""            |
| ???????                   """""""""""""            |
| ??????                   """"""""""""""            |
| ??????                   """"""""""""""            |
| ?????                    """"""""""                |
| ?????                    """""""""                 |
| ?????                    """"""                    |
| ????                zzz!! """                      |
| ????                 z [%*                         |
| ???#                   =!!                         |
| ???#                      %                        |
| ???                      @                         |
| ???                                                |
| ???                    I                           |
| ????                                               |
| ????                                               |
| ?????                                              |
| ?????                                              |
| ?????                                              |
| ??????                                             |
| ??????                                             |
| ???????                                            |
| ???????                                            |
| ????????                                           |
| ?????????                                          |
| ??????????                                         |
| ????????????                                       |
| ??????????????                                     |
| ?????????????????                                  |
| ???????????????????     ???                        |
| ????????????????????????????                       |
| ?????????????????????????????                      |
| ??????????????????????????????                     |
| ???????????????????????????????            #####   |
| ????????????????????????????????        "###???### |
| ?????????????????????????????????      ###?#????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          43
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           4
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             600
Resistance: TH             20
Resistance: EX             50
Evasion (%)                63
Targeting Accuracy         6
Defensive Hacking          15

 Item Schematics 
-----------------
            Lrn. Tractor Beam | -6/Zion | Archive
                 Focal Shield | -6/Zion | Archive
         Adv. Terrain Scanner | -6/Zion | Archive
 Imp. Shock Absorption System | -6/Zion | Archive
              Hardcell Cannon | -6/Zion | Archive
              Power Amplifier | -6/Zion | Archive
          Adv. Trap Extractor | -6/Zion | Archive
           Lrn. Proton Cannon | -6/Zion | Archive
             Hyp. Gauss Rifle | -6/Zion | Archive
                KE Penetrator | -6/Zion | Archive
               Thermal Shield | -6/Zion | Archive
 Magnetic Acceleration Cannon | -6/Zion | Archive
                      Railgun | -6/Zion | Archive
                     Riot Gun | -6/Zion | Free
                  Slug Cannon | -6/Zion | Free
  Tactical Coordination Suite | -6/Zion | Free

 Robot Schematics 
------------------
   R-10 Processor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
      Y-72 Warden | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Tester

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  
Levels Raised              18    | .    2    5    1    .    1    4    1    1    .    1    1    1    .    .    
  XP Earned                30759 | 3000 4050 7815 457  169  1525 5943 2285 414  57   2176 1308 993  220  347  
  XP Spent                 29945 | 2665 3200 5825 .    .    480  8800 870  .    .    .    2000 .    .    6105 
Upgrades                   70    | 9    6    10   .    .    8    9    2    .    .    .    1    .    .    25   
  Propulsion Slot          2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Utility Slot             6     | 1    1    1    .    .    .    2    .    .    .    .    1    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           29    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    21   
  Heat Dissipation         2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Energy Generation        5     | .    2    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Energy Storage           3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Mass Support             4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Sensor Range             2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | 2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Protomatter Created        3315  | .    91   408  .    .    14   1026 944  47   .    54   414  264  .    53   
  Integrity Restored       3222  | .    171  339  .    .    18   1011 555  112  .    155  511  257  .    93   
    Core                   2593  | .    171  339  .    .    18   1011 555  28   .    .    269  109  .    93   
    Parts                  629   | .    .    .    .    .    .    .    .    84   .    155  242  148  .    .    
Protomatter Decayed        1159  | .    .    160  .    .    .    335  282  .    .    .    217  106  .    59   

 Game 
------
Seed              LightningAccelerationMaul
  Manual?         0
Play Time         03:00:46
  Cumulative      105.8 hours
  Start           2025.01.31 @ 12:51:25
  End             2025.01.31 @ 16:17:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          94
  Rogue           82
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          50
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 042faba3-6789-455e-8112-f46a890fe785