Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.19 @ 23:42:09 Player: Runia Result: Destroyed by B-86 Titan via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (228) 1140 Value Destroyed (8457) 8457 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1939) 1939 TOTAL SCORE: 18716 Bonus ------- High Alert Combat Kills 1344 Follower Combat Kills 853 Met Imprinter 300 Was Imprinted 300 Friendly Fire -858 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 456/460 System Corruption 2% Temperature Cool (15) Movement Hovering (42) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (4) --- Gravmag Array Linear Gravjet Cooled Gravmag System > --- UTILITY (9) ------ Compact Battery Improved System Backup Module > --- WEAPON (4) ------- Power Sword Spear > --- INVENTORY (5) ---- Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Railgun Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Improved Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Shield Generator > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- High-density Centrium Heavy Treads Improved Matter Compressor Improved Matter Compressor Advanced Sensor Array Tactical Coordination Suite Advanced Hacking Suite Improved System Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit Heavy Neutron Cannon Heavy Machine Gun Heavy Mass Driver Hardcell Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 123] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . Utility 7 | . . . . . 1 1 . . . . 2 1 . . 2 . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Parts Attached 170 | 1 6 16 3 2 29 18 8 . 7 2 14 14 7 3 18 4 18 Power 13 | . 1 1 . . 2 . 1 . . . 1 1 1 1 2 . 2 Engine 7 | . 1 1 . . 1 . 1 . . . 1 1 . . 1 . . Core 2 | . . . . . 1 . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 1 1 1 . 1 Propulsion 45 | . 2 9 2 . 6 4 3 . 1 1 3 3 2 1 . 1 7 Treads 23 | . . . 2 . 6 4 . . . 1 3 3 2 1 . 1 . Leg 13 | . 2 9 . . . . 2 . . . . . . . . . . Wheel 2 | . . . . . . . 1 . 1 . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 6 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 52 | . 1 2 1 . 4 6 1 . 1 1 10 10 4 1 7 . 3 Device 32 | . 1 2 . . 3 3 1 . . 1 5 5 3 1 6 . 1 Storage 3 | . . . 1 . . . . . . . . 1 . . . . 1 Processor 9 | . . . . . . 2 . . . . 2 3 1 . . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . . Protection 7 | . . . . . 1 . . . 1 . 3 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 1 2 4 . 2 17 8 3 . 5 . . . . . 9 3 6 Energy Gun 17 | 1 . . . . 10 4 1 . 1 . . . . . . . . Energy Cannon 9 | . 1 3 . . 2 2 . . 1 . . . . . . . . Ballistic Gun 7 | . . . . 1 . 1 . . 1 . . . . . 1 . 3 Ballistic Cannon 8 | . . . . . . . . . . . . . . . 6 2 . Launcher 16 | . 1 1 . 1 5 1 1 . 2 . . . . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 2 . . 1 . 1 1 2 . . . 1 Parts Lost 29 | . 1 2 . . 3 5 1 . . . . 1 . . 13 . 3 Power 5 | . 1 . . . 1 . . . . . . . . . 3 . . Propulsion 7 | . . 1 . . 1 1 1 . . . . . . . 2 . 1 Utility 9 | . . . . . . 2 . . . . . 1 . . 5 . 1 Weapon 8 | . . 1 . . 1 2 . . . . . . . . 3 . 1 Highest Loss Streak 10 | . 1 1 . . 1 4 1 . . . . 1 . . 10 . 1 Average Slot Usage (%) 87 | . 94 99 100 100 97 94 99 100 94 76 79 79 70 69 71 3 16 Engine 8 | . 13 14 14 14 5 7 7 7 7 7 6 11 10 3 . . . Treads 19 | . . . 18 28 35 29 23 23 23 29 25 20 11 10 9 1 . Leg 4 | . 28 28 9 . . . . . . . . . . . . . . Wheel 1 | . . . . . . . 6 7 7 . . . . . . . . Device 8 | . 8 14 14 14 16 6 7 7 5 1 5 10 7 5 15 . 1 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 4 . . Processor 10 | . . . . . . 9 15 15 15 15 18 17 21 23 20 . . Protection 2 | . . . . . . 2 . . 1 5 8 5 5 5 2 . . Energy Gun 5 | . 11 . . . 16 15 14 15 11 . . . . . . . . Energy Cannon 5 | . 2 13 14 14 8 5 7 7 5 . . . . . . . . Ballistic Gun 6 | . 14 14 14 13 1 5 1 . 1 7 6 5 5 5 3 . . Impact Weapon 1 | . . . . . . . 5 7 5 . . . . . . . . Naked Turns 80 | . . . . . . . . . . . . . . . 22 21 37 Heaviest Build 125 | 11 16 16 51 51 67 70 67 66 72 70 73 86 93 93 125 . 28 Greatest Support 140 | 20 20 20 40 40 80 83 63 10 10 91 91 125 140 140 140 3 42 Greatest Overweight (x) 28 | . . . 2 1 1 . 6 6 7 6 . . . 1 28 . 3 Average Overweight (x) 1 | . . . . 1 . . 5 6 6 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 8 8 8 18 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 5 8 8 15 17 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 16 | 4 5 7 11 16 18 19 19 20 19 19 19 19 19 19 18 1 1 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 6 7 15 17 20 20 20 20 19 20 20 20 18 20 5 . 5 Class Distribution -------------------- 26% | Mutant 24% | Gunner 17% | Scavenger-Gunner 17% | Scavenger-Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Matter Collected 8461 | 188 139 353 30 9 408 488 278 93 39 680 1132 2002 538 578 1168 . 338 Remotely 480 | . . . . . . . . . . . . . . . 480 . . Salvage Created 11345 | . 368 549 254 18 1049 916 313 . . 945 1259 1783 1012 1079 1748 . 52 Parts 520 | . 24 29 9 4 55 45 9 . . 40 57 88 15 42 97 . 6 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . 2 . . Recyclers Shooed 5 | . 1 . . . 1 . . . . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 3 1 . 38 . . . . . . . Prevented 10 | . . . . . . . 5 1 . 4 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 168 | . 7 15 . 3 21 11 4 . . 16 18 26 4 7 34 . 2 Guns 116 | . 5 3 . . 7 9 1 . . 16 18 26 4 7 18 . 2 Cannons 21 | . 2 6 . . 3 1 . . . . . . . . 9 . . AOE 27 | . . 5 . 3 9 . 3 . . . . . . . 7 . . Classes Destroyed 21 | . 3 2 . . 4 3 1 . . 3 2 . 2 . 1 . . Worker 13 | . 1 . . . 1 3 . . . . . 5 . 2 1 . . Builder 9 | . . . . . 2 1 . . . . 3 1 . 1 1 . . Tunneler 2 | . . . . . . 1 . . . . . . . . . . 1 Hauler 3 | . . . . . 1 . . . . . . . . . 2 . . Recycler 15 | . . 1 . . 2 3 . . . . 1 2 . 4 2 . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . 2 . . . . 1 . . . . . . Watcher 10 | . 2 . . . 1 1 . . . . 1 3 . 1 1 . . Swarmer 46 | . . 5 . 3 4 . . . . 5 1 9 . . 19 . . Grunt 74 | . 7 10 . . 13 8 3 . . 3 10 8 . 4 8 . . Brawler 2 | . . . . . . . . . . 2 . . . . . . . Duelist 8 | . . . . . . . 1 . . 4 . 2 . . 1 . . Sentry 13 | . . . . . 3 2 . . . 2 5 1 . . . . . Specialist 3 | . . . . . . . . . . . 1 2 . . . . . Hunter 4 | . . . . . 1 . . . . . . . . 3 . . . Programmer 13 | . . . . . . 1 . . . . 1 4 . . 5 . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Compactor 4 | . . . . . . . . . . . . . 4 . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . Martyr 1 | . . . . . . . . . . . 1 . . . . . . Fireman 2 | . . . . . . . . . . . . . 1 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 3 . 3 6 5 9 . . 7 5 11 3 8 6 . 3 Combat Bots Only 8 | . 2 3 . 3 4 3 5 . . 7 4 8 3 4 6 . 2 Max Kills in Single Turn 5 | . 1 2 . 2 4 1 3 . . 2 2 2 1 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 3 . 3 . . . . . . . 4 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Damage Taken 8691 | . 317 622 . 13 1117 756 161 . . 404 450 575 . 340 3022 . 914 Core 1694 | . 66 98 . . 185 51 21 . . 12 64 28 . . 641 . 528 Absorbed by Shields 506 | . . . . . . . . . . . . 214 . . 292 . . Core Remaining (%) 79 | 100 . . . 34 66 . . . . 88 92 . . 97 . . . Volleys Fired 485 | . 32 40 30 2 54 42 5 10 . 41 42 66 13 32 62 4 10 Largest 4 | . 2 2 1 1 3 4 4 1 . 1 1 1 1 1 4 2 1 Hottest 213 | . 80 80 60 30 185 213 213 65 . 60 60 60 60 60 213 136 49 Shots Fired 778 | . 64 72 30 2 145 144 11 9 . 41 42 66 14 31 90 7 10 Gun 561 | . 55 33 . . 91 122 6 . . 41 42 66 14 31 52 . 8 Cannon 190 | . 9 32 30 . 46 20 2 9 . . . . . . 36 6 . Launcher 27 | . . 7 . 2 8 2 3 . . . . . . . 2 1 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 410 | . 32 33 . . 8 39 2 . . 41 42 66 14 31 88 6 8 Thermal 341 | . 32 32 30 . 129 103 6 9 . . . . . . . . . Explosive 23 | . . 7 . 2 8 2 . . . . . . . . 1 1 2 Electromagnetic 4 | . . . . . . . 3 . . . . . . . 1 . . Robot Hit Streak 40 | . 9 9 15 . 9 10 10 . . 11 18 19 21 40 19 2 6 Robot Miss Streak 11 | . 3 4 2 . 3 2 . . . 11 4 4 1 3 5 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 550 | . 43 41 25 . 81 85 7 . . 38 39 62 14 30 73 4 8 Core Hits 447 | . 18 29 9 3 56 44 9 . . 33 49 71 19 30 69 1 7 Critical Kills 3 | . 1 1 . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 19 | . 2 1 . . 5 6 . . . . . . . . 5 . . Burn 10 | . . . . . 5 5 . . . . . . . . . . . Meltdown 2 | . . 1 . . . 1 . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . . . . . . . . . 5 . . Melee Attacks 5 | . . . . . . . 4 1 . . . . . . . . . Impact 5 | . . . . . . . 4 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24394 | . 583 1095 462 99 1971 1804 500 . . 1998 2570 3947 1372 1823 5310 361 499 Guns 18114 | . 450 240 . . 791 1305 36 . . 1998 2570 3947 1372 1823 3362 . 220 Cannons 2908 | . 133 378 462 . 536 220 . . . . . . . . 902 277 . Explosions 3232 | . . 477 . 99 644 278 325 . . . . . . . 1046 84 279 Melee 139 | . . . . . . . 139 . . . . . . . . . . Ramming 1 | . . . . . . 1 . . . . . . . . . . . Kinetic 17327 | . 264 240 . . 39 313 . . . 1998 2570 3947 1372 1823 4264 277 220 Thermal 4408 | . 319 378 462 . 1288 1212 158 . . . . . . . 591 . . Explosive 2180 | . . 477 . 99 644 278 . . . . . . . . 319 84 279 Electromagnetic 339 | . . . . . . . 203 . . . . . . . 136 . . Impact 139 | . . . . . . . 139 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 7 7 7 7 . . 2 12 12 2 2 7 Average Corruption 6 | . . . . . . 6 7 7 7 . . 1 8 12 2 2 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 Effects 117 | . . . . . . 33 8 25 3 . . 4 6 24 7 1 6 Message Errors 34 | . . . . . . 12 3 3 . . . 2 1 7 4 1 1 Matter Fused 33 | . . . . . . 11 2 9 1 . . . 3 6 . . 1 Heat Flow Errors 12 | . . . . . . 3 1 4 2 . . . . . 1 . 1 Energy Discharges 11 | . . . . . . 2 2 2 . . . . 1 2 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . . 1 . 1 . . . 2 . 3 . . 1 Data Loss (major) 9 | . . . . . . 2 . 5 . . . . . 2 . . . Misfires 3 | . . . . . . 1 . . . . . . 1 1 . . . Weapon Failures 5 | . . . . . . 1 . 1 . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 337 | . . 70 . . . 13 66 . . . . . . . 149 . 39 Projectiles 63 | . . . . . . 13 . . . . . . . . 50 . . Explosions 219 | . . 70 . . . . 11 . . . . . . . 99 . 39 Melee 55 | . . . . . . . 55 . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . 9 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 8 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 418 | . . 93 . 3 . . 80 . . . . . . . 83 . 159 Shots 12 | . . 5 . 1 . . 3 . . . . . . . 1 . 2 Rammed 1 | . . . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 45 7 . . 132 350 197 270 263 236 456 247 256 271 500 12 84 Average Temperature 83 | . 27 2 . . 28 81 75 65 111 91 93 75 102 89 119 6 45 Received Heat Transfer 2396 | . 174 255 . 6 540 327 45 . . 56 126 124 . 60 590 . 93 Effects 17 | . . . . . . 1 . . . . 2 . 3 1 10 . . Shutdowns 3 | . . . . . . . . . . . 1 . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Interference 6 | . . . . . . . . . . . . . 3 . 3 . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 4 . . . . . . . . . . Robots Melted 5 | . . 1 . . 2 2 . . . . . . . . . . . Combat Hostiles 4 | . . 1 . . 2 1 . . . . . . . . . . . Parts Melted 26 | . 2 . 1 . 8 10 . . . . . . 1 4 . . . Heat Transferred 8880 | . 684 777 925 . 3145 2775 174 . . . . . . . 400 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Peak Influence 1334 | . 206 303 . 92 509 496 . . . . 711 1115 401 522 1334 514 760 Initial 461 | . . 28 . . 35 231 . . . . 105 293 386 275 191 461 359 Average 326 | . 65 151 . 7 294 317 . . . . 370 538 387 349 632 496 516 Maximum Alert Level 4 | . 1 1 . . 2 2 . . . . 3 4 2 2 4 2 3 Low Security (%) 32 | 100 98 93 . 100 14 . . . . . 24 1 . . 2 . . Level 1 41 | . 1 6 . . 68 79 . . . . 34 65 96 91 16 . 21 Level 2 18 | . . . . . 16 20 . . . . 31 . 3 8 58 100 70 Level 3 5 | . . . . . . . . . . . 9 23 . . 9 . 7 Level 4 2 | . . . . . . . . . . . . 10 . . 12 . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 1 . . 2 5 . . . 1 9 6 . . 7 . 1 Investigation 5 | . 2 . . . . 2 . . . . 1 . . . . . . Extermination 6 | . . . . . . 2 . . . . 1 2 . . 1 . . Reinforcement 11 | . . . . . 2 1 . . . . 4 1 . . 3 . . Assault 8 | . . 1 . . . . . . . 1 . 3 . . 2 . 1 Garrison 4 | . . . . . . . . . . . 3 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Distress Signals 10 | . . . . . 5 . . . . . 2 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 11 18 . 4 34 19 4 . . 24 30 33 5 11 47 6 15 Peak Tracking Total 9 | . 3 4 . 4 6 4 4 . . 9 5 9 2 5 6 6 5 Tactical Retreats 9 | . . 1 . . 2 . . . . 3 . . . 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Traps Triggered 10 | . 1 . . . . 4 . . . . 2 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Machines Disabled 33 | . . 2 . 1 . 1 . . . . 12 1 . 1 13 . 2 Max in Single Turn 5 | . . 1 . 1 . . . . . . 1 1 . 1 5 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Machines Accessed 22 | . 8 . 2 . 1 6 . . . . 1 2 . . 1 . 1 Terminals 11 | . 8 . . . . 3 . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 1 2 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 54 | . 30 . 2 . 2 11 . . . . 2 5 . . 1 . 1 Successful 25 | . 14 . 2 . 2 2 . . . . 1 4 . . . . . Failed 28 | . 15 . . . . 9 . . . . 1 1 . . 1 . 1 Catastrophic 5 | . 2 . . . . 2 . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 51 | . 16 . 1 . . 4 . . . . 13 9 . . . . 8 Terminals 37 | . 30 . . . . 7 . . . . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . 2 5 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Terminal Hacks 13 | . 11 . 2 . . . . . . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . 2 . . . . 1 . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 6 . . . 1 4 . . . . . 2 . . 1 . 1 Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 1 . . . . 14 . . . . . . Parts Built 3 | . . . . . . . . . . . . 3 . . . . . Matter 336 | . . . . . . . . . . . . 336 . . . . . Time 83 | . . . . . . . . . . . . 83 . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . 11 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . Robots Rewired 5 | . . . 3 . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Total Allies 27 | . . 1 3 . . 3 . . 4 2 4 6 . . . 1 3 Largest Group 4 | . . 1 3 3 2 3 . . 4 4 2 4 3 2 . 1 3 Highest-Rated Group 233 | . . 31 24 24 16 93 . . 155 155 94 112 84 56 . 46 233 Highest-Rated Ally 103 | . . 31 8 8 8 31 . . 40 40 47 29 28 28 . 46 103 Zionite Dispatches 7 | . . . . . . . . . . . 2 3 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 2 . . . . 2 DROP 4 | . . . . . . . . . . . . 2 . . . . 2 Ally Attacks 140 | . . 6 . 2 16 16 . . . 27 26 . 15 7 . 10 15 Total Damage 4773 | . . 128 . 22 113 458 . . . 914 1368 . 242 98 . 233 1197 Kills 30 | . . 2 . . 1 7 . . . 4 9 . 1 . . . 6 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . 2 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 2 . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Turns Passed 12948 | 3 534 1020 1117 689 730 1080 443 677 1803 842 1224 905 203 539 745 51 343 Spaces Moved 7264 | 1 349 726 449 260 276 564 235 384 1041 459 714 432 105 302 373 67 527 Core 309 | . . . . . . . . . . . . . . . 47 67 195 Treads 3637 | . . . 245 260 276 564 9 . . 404 714 432 105 302 326 . . Legs 1280 | 1 349 726 204 . . . . . . . . . . . . . . Wheels 1706 | . . . . . . . 226 384 1041 55 . . . . . . . Hover 94 | . . . . . . . . . . . . . . . . . 94 Flight 238 | . . . . . . . . . . . . . . . . . 238 Fastest Speed 38 | 120 120 120 120 260 160 160 170 170 155 160 160 160 160 160 50 50 38 Average Speed 155 | 120 120 120 227 260 160 160 173 170 170 161 160 160 160 163 154 50 53 Slowest Speed 1450 | 120 120 120 360 260 260 160 260 170 185 170 160 165 163 260 1450 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 73 97 89 77 29 16 48 62 86 53 29 13 69 8 17 75 23 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . 1 . . . Scrap Searched 12 | . . 1 . 2 . . 1 4 3 1 . . . . . . . Spaces Dug 14 | . . . . 8 . . 1 3 . . . . . . 2 . . Terrain Destroyed 281 | . . 42 . 13 32 6 7 3 . 12 5 7 6 7 81 16 44 Melee 2 | . . . . . . . 1 1 . . . . . . . . . Projectile 78 | . . . . . . . 1 2 . 12 5 7 6 7 33 2 3 AOE 201 | . . 42 . 13 32 6 5 . . . . . . . 48 14 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Total 8473 | 4 400 807 516 271 451 652 256 398 1071 561 798 646 141 346 504 76 575 Wait 264 | . 4 7 2 6 52 7 . . 6 13 6 110 7 1 33 . 10 Move 7249 | . 348 725 448 259 275 563 234 383 1040 458 713 432 104 301 373 66 527 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 105 | . 6 6 8 2 20 10 2 2 6 2 9 10 3 5 9 . 5 Fast Attach 60 | . 1 . 2 . 7 6 1 . 4 1 6 5 1 2 8 1 15 Attach 40 | 1 2 2 . . 7 6 1 . 1 . 3 4 2 . 6 3 2 Detach 4 | . . . . . 1 . . . . . 1 . . . . . 2 Swap 70 | . 3 14 1 2 15 6 6 . 2 1 5 5 4 1 4 . 1 Drop 127 | 3 4 13 5 . 20 11 3 2 12 2 13 14 7 4 9 2 3 Fire 485 | . 32 40 30 2 54 42 5 10 . 41 42 66 13 32 62 4 10 Melee 5 | . . . . . . . 4 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 63 | . . . 20 . . . . . . 43 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Central database locked down 489 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Entered Mines 643 | -10/Mines | Discovered new exit (range 12) 648 | -10/Mines | Met a Derelict bent on vengeance 948 | -10/Mines | Core integrity fell below 50% 1122 | -10/Mines | Learned Materials security intel 1273 | -10/Mines | Discovered new exit (range 9) 1274 | -10/Mines | Met a Derelict testing a Signal Generator 1554 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1554 | -10/Mines | Discovered new exit (range 5) 1558 | -10/Mines | Entered Exiles 1558 | -10/Exiles | Found Exiles lab destroyed 1559 | -10/Exiles | Identified exit to Mines 1662 | -10/Exiles | Build established: Scavenger-Mutant 1690 | -10/Exiles | Opened EX-Vault 1702 | -10/Exiles | Found XL Autogun Array 1868 | -10/Exiles | Learned location of Zion (-7) 2242 | -10/Exiles | Build established: Mutant 2675 | -10/Exiles | Entered Mines 2675 | -9/Mines | Accompanied by 3 allies 2939 | -9/Mines | Learned Materials garrison access intel 3337 | -9/Mines | Discovered new exit (range 5) 3364 | -9/Mines | Entered Materials 3364 | -8/Materials | Accompanied by 2 allies 3364 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3366 | -8/Materials | Loaded intel: 1 garrison access location 3653 | -8/Materials | Build established: Gunner 4016 | -8/Materials | Discovered new exit (range 6) 4094 | -8/Materials | Entered Factory 4094 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4383 | -7/Factory | Allied Derelicts emerged from ambush trap array 4497 | -7/Factory | Discovered new exit (range 8) 4537 | -7/Factory | Lost 4 parts (1n2u1w) 5156 | -7/Factory | Discovered new exit (range 7) 5172 | -7/Factory | Identified exit to Lower Caves 5174 | -7/Factory | Entered Lower Caves 5561 | -7/Lower Caves | Build established: Scavenger-Mutant 5603 | -7/Lower Caves | Discovered new exit (range 9) 5615 | -7/Lower Caves | Identified exit to Lower Caves 5617 | -7/Lower Caves | Entered another Lower Caves area 5621 | -7/Lower Caves | Discovered new exit (range 9) 5633 | -7/Lower Caves | Identified exit to Factory 6153 | -7/Lower Caves | Learned Factory emergency access door positions 6229 | -7/Lower Caves | Learned Factory emergency access door positions 6279 | -7/Lower Caves | Discovered new exit (range 10) 6292 | -7/Lower Caves | Identified exit to Zion 6294 | -7/Lower Caves | Entered Zion 6386 | -7/Zion | System corruption cleaned by Quarantine Array 6403 | -7/Zion | Learned Factory emergency access door positions 6514 | -7/Zion | Found Prototype Device 6600 | -7/Zion | Discovered new exit (range 10) 6820 | -7/Zion | Found CR-A16's Pointy Stick 6881 | -7/Zion | Found Prototype Launcher 6881 | -7/Zion | Identified Rocket Array 7004 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7163 | -7/Zion | Learned Factory emergency access door positions 7185 | -7/Zion | Build established: Scavenger-Skirmisher 7406 | -7/Zion | Learned 12 Factory zone layouts 7627 | -7/Zion | Visited the Megawrench Repair Shop 7629 | -7/Zion | Megawrench repaired 8 parts 7810 | -7/Zion | Imprinted 7812 | -7/Zion | Declared Zion's savior 7918 | -7/Zion | Build established: Gunner 8089 | -7/Zion | Identified exit to Proximity Caves 8097 | -7/Zion | Entered Proximity Caves 8097 | -6/Proximity Caves | Accompanied by 4 allies 8267 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8300 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8373 | -6/Proximity Caves | Destroyed 7 combat bots 8512 | -6/Proximity Caves | Build established: Scavenger-Gunner 8918 | -6/Proximity Caves | Discovered exit to Factory (range 4) 8939 | -6/Proximity Caves | Entered Factory 8939 | -6/Factory | Evolved 2 slots: Utility x2 8940 | -6/Factory | Identified exit to Factory 9005 | -6/Factory | Build established: Scavenger-Skirmisher 9389 | -6/Factory | Found Prototype Processor 9389 | -6/Factory | Identified Exp. Targeting Computer 9523 | -6/Factory | Build established: Scavenger-Gunner 9532 | -6/Factory | Retrieved Zion intel report: Active Terminals 9533 | -6/Factory | Zion Demo squad teleported in 9534 | -6/Factory | Garrison activated, responded to threat 9556 | -6/Factory | Spotted B-75 Beast 9561 | -6/Factory | Allies destroyed B-75 Beast 10021 | -6/Factory | Garrison activated, responded to threat 10067 | -6/Factory | Retrieved Zion intel report: Component Schematics 10068 | -6/Factory | Zion Hacker squad teleported in 10163 | -6/Factory | Entered another Factory area 10163 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10292 | -5/Factory | Fabricated Imp. Armor Integrity Analyzer (x1) 10327 | -5/Factory | Zion Offense Resupply teleported in 10330 | -5/Factory | Found Exp. Targeting Computer 10557 | -5/Factory | Zion Infowar Resupply teleported in 10632 | -5/Factory | Fabricated Imp. Terrain Scanner (x2) 10762 | -5/Factory | Local fabrication network quarantined 10763 | -5/Factory | First assault squad dispatched 10921 | -5/Factory | Destroyed 8 combat bots 10987 | -5/Factory | Destroyed 8 combat bots 11020 | -5/Factory | Zion Fire squad teleported in 11068 | -5/Factory | Sucked down chute 11068 | -5/Factory | Entered Waste 11083 | -5/Waste | EMP discharged 11128 | -5/Waste | Spotted C-40 Crusher 11131 | -5/Waste | Spotted C-40 Crusher 11136 | -5/Waste | Destroyed C-40 Crusher 11138 | -5/Waste | Allies destroyed C-40 Crusher 11153 | -5/Waste | Identified Mobile Refinery Mk. CCLXVII 11155 | -5/Waste | 4 allies followed down the chute 11159 | -5/Waste | Spotted C-40 Crusher 11159 | -5/Waste | Spotted C-40 Crusher 11163 | -5/Waste | Destroyed C-40 Crusher 11167 | -5/Waste | Destroyed C-40 Crusher 11170 | -5/Waste | Spotted C-40 Crusher 11178 | -5/Waste | Build established: Gunner 11180 | -5/Waste | Destroyed C-40 Crusher 11183 | -5/Waste | EMP discharged 11183 | -5/Waste | System corruption reached 10% 11247 | -5/Waste | Discovered new exit (range 11) 11271 | -5/Waste | Entered Factory 11271 | -5/Factory | Accompanied by 2 allies 11788 | -5/Factory | Discovered new exit (range 12) 11810 | -5/Factory | Entered another Factory area 11810 | -4/Factory | Evolved 2 slots: Utility x2 12091 | -4/Factory | Spotted B-86 Titan 12310 | -4/Factory | First assault squad dispatched 12450 | -4/Factory | Garrison activated, responded to threat 12533 | -4/Factory | Released all parts (7) 12539 | -4/Factory | Core integrity fell below 50% 12552 | -4/Factory | Spotted B-86 Titan 12555 | -4/Factory | Sucked down chute 12555 | -4/Factory | Entered Waste 12556 | -4/Waste | Met a frightened Derelict 12559 | -4/Waste | Spotted C-40 Crusher 12562 | -4/Waste | Lost 10 parts (1p2n4u3w) 12562 | -4/Waste | Spotted C-40 Crusher 12580 | -4/Waste | Spotted C-40 Crusher 12591 | -4/Waste | Spotted C-40 Crusher 12597 | -4/Waste | Spotted C-40 Crusher 12601 | -4/Waste | Discovered new exit (range 10) 12601 | -4/Waste | Spotted C-40 Crusher 12606 | -4/Waste | Entered Factory 12720 | -4/Factory | Core integrity fell below 20% 12808 | -4/Factory | Build established: Mutant 12832 | -4/Factory | Retrieved Zion intel report: Branch Access 12832 | -4/Factory | Identified exit to Upper Caves 12833 | -4/Factory | Zion Heavy squad teleported in 12856 | -4/Factory | First assault squad dispatched 12911 | -4/Factory | Zion Hover Resupply teleported in 12944 | -4/Factory | Spotted B-86 Titan 12949 | -4/Factory | Destroyed by B-86 Titan via exploding Nuclear Reactor Last Messages --------------- Acquired Linear Gravjet. Acquired 82 matter. Acquired Lgt. Quantum Reactor. G-67 Veteran destroyed. R-10 Processor collects Electrolaser. Acquired 98 matter. R-10 Processor collects Plasma Rifle. Acquired 72 matter. Imp. System Backup Module purges 1% of system corruption (2%). R-10 Processor collects Flexi-carbon Leg. Acquired Unknown Storage. Identified Com. Battery. Identified Cld. Gravmag System. U-05 Engineer builds a Wall. R-10 Processor collects Unknown Wheel. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Unknown Wheel. Nuclear Reactor explodes. Slug penetrates Wall. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????+ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????##### #?????????????????????? | | ?????????????### # #?????????????????????? | | ?????????????# k##????????????????????? | | ?????????????# ;#????????????????????? | | ????????????#BB @ #?????????????????????? | | ????????????#BB #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# ###???????????????????? | | ??????????? ## ###########?????????? | | ??????????? # #?????????? | | ?????????? ] # !! #?????????? | | ?????????? + !! = #?????????? | | ?????????? # ! ! #?????????? | | ?????????? # #?????????? | | ?????????? ! u #? ! #?????????? | | ?????????? ######## ##? #?????????? | | ????????????????##???# Z #??? #?????????? | | ????????????########## #??? """"" #?????????? | | ????????????# [ ! !# #???? """"" ?#?????????? | | ????????????#!!!=""" # #???? """??????????????? | | ????????????# = """""# #????? ???????????????? | | ????????????#" """"%#!! ###################?????? | | ???????????## =="""""/% # #?????? | | ???????????## !%"""" # # #?????? | | ???????????## =="""" # # #?????? | | ????????????#""*[""" # #? #?????? | | ????????????# # #??? ???????? | | ????????????######"### #????? ?????????? | | ??????????????????##?# #??????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 8 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 18 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Tesla Rifle | -7/Factory | Downloaded Fusion Compressor | -6/Factory | Z-intel Imp. Armor Integrity Analyzer | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Katana | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Armor Integrity Analyzer | x1 | -5/Factory Imp. Terrain Scanner | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveSubatomicSheargun Manual? 0 Play Time 01:14:06 Cumulative 335.9 hours Start 2021.09.19 @ 22:27:00 End 2021.09.19 @ 23:42:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 359 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7848c5e2-2ed8-43f7-bc83-66a1c46b180b