Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 22:05:20

Player: Azormik

Result: Destroyed by 4A-WTO(z) with Barrage Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (82)      410
Value Destroyed (2161)     2161
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5731

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     297/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Lightning Gun
  Heavy Particle Gun
  Heavy Ion Cannon
        Autogun
        Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
           Particle Charger
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
    Cooled Pulse Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Titanium Leg
  Improved Shield Generator
           Lightning Gun
           EM Pulse Cannon
     Heavy Ion Cannon
           Autogun
           Rocket Launcher
      Mini Grenade Launcher
           Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   2   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 7   9   11  7   14  9   8   4   5   
  Power                    12   | 1   1   1   2   2   4   .   .   1   
    Engine                 12   | 1   1   1   2   2   4   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   4   2   5   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    16   | .   3   4   2   5   1   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   3   1   3   4   2   1   1   
    Device                 5    | .   .   .   1   1   2   1   .   .   
    Storage                5    | 1   1   2   .   .   1   .   .   .   
    Processor              3    | .   .   1   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   3   3   2   4   .   6   3   2   
    Energy Gun             9    | 3   1   1   .   1   .   2   .   1   
    Energy Cannon          2    | .   .   .   .   1   .   .   1   .   
    Ballistic Gun          8    | .   2   1   2   1   .   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   .   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   1   .   .   
Parts Lost                 40   | .   5   6   2   8   .   2   3   14  
  Power                    6    | .   .   2   .   1   .   .   1   2   
  Propulsion               12   | .   2   2   1   3   .   .   .   4   
  Utility                  11   | .   1   .   .   1   .   2   1   6   
  Weapon                   11   | .   2   2   1   3   .   .   1   2   
  Highest Loss Streak      14   | .   3   6   1   8   .   1   3   14  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  66  79  77  98  98  93  74  
  Engine                   11   | .   14  2   10  7   15  15  14  6   
  Leg                      19   | .   9   20  16  20  23  23  23  19  
  Wheel                    2    | .   16  .   .   .   .   .   .   .   
  Device                   7    | .   .   .   1   2   13  14  14  6   
  Storage                  12   | .   14  22  22  17  6   7   7   7   
  Processor                12   | .   .   .   11  14  15  15  17  20  
  Protection               3    | .   5   .   .   3   6   5   .   5   
  Energy Gun               6    | .   10  8   .   .   7   12  3   .   
  Energy Cannon            2    | .   .   .   .   5   7   .   3   .   
  Ballistic Gun            5    | .   16  4   12  3   .   .   6   6   
  Ballistic Cannon         1    | .   .   8   5   .   .   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             41   | 12  18  20  23  33  41  41  39  35  
  Greatest Support         66   | 20  20  20  20  60  66  60  60  60  
  Greatest Overweight (x)  11   | .   5   4   2   8   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  9   10  10  9   
  Most Carried             10   | 4   10  9   10  9   10  10  10  10  
  Average Carried          8    | 1   6   5   8   7   9   9   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   10  6   8   9   10  10  10  5   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Matter Collected           1706 | 270 353 177 114 299 194 181 116 2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2626 | 164 414 439 120 938 283 163 105 .   
  Parts                    173  | 14  30  25  17  48  21  14  4   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           4    | .   1   .   1   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   17  2   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  52   | .   9   5   7   12  4   10  5   .   
  Guns                     27   | .   9   2   6   2   2   3   3   .   
  Cannons                  11   | .   .   3   1   5   2   .   .   .   
  AOE                      12   | .   .   .   .   3   .   7   2   .   
Classes Destroyed          13   | 2   5   3   .   1   2   .   .   .   
  Worker                   3    | .   2   1   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   
  Tunneler                 6    | 5   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 6    | 1   .   3   .   2   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   2   .   .   .   .   
  Watcher                  8    | .   1   2   .   4   1   .   .   .   
  Swarmer                  22   | .   3   .   6   .   .   9   4   .   
  Grunt                    19   | .   6   4   1   6   2   .   .   .   
  Sentry                   6    | .   .   1   .   4   .   1   .   .   
  Hunter                   3    | .   .   .   .   2   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | 4   3   7   2   4   2   4   4   .   
  Combat Bots Only         4    | .   3   3   2   3   2   4   4   .   
Max Kills in Single Turn   3    | 1   1   1   1   1   2   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               5227 | 34   663  603  316  1051 205  336  434  1585 
  Core                     1298 | 17   126  169  26   249  17   38   72   584  
  Absorbed by Shields      177  | .    .    .    .    .    .    38   139  .    
  Regen/Repaired (Parts)   49   | .    .    .    .    .    49   .    .    .    
Core Remaining (%)         60   | 93   42   .    51   54   .    .    .    .    
Volleys Fired              305  | 17   79   35   47   88   16   11   12   .    
  Largest                  2    | 2    2    2    2    2    2    2    2    .    
  Hottest                  118  | 80   60   89   89   63   118  118  86   .    
Shots Fired                448  | 25   102  61   69   119  33   16   22   1    
  Gun                      332  | 25   102  36   56   74   17   8    13   1    
  Cannon                   97   | .    .    25   13   37   16   1    5    .    
  Launcher                 19   | .    .    .    .    8    .    7    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  271  | .    86   37   66   74   .    .    7    1    
  Thermal                  74   | 9    8    24   3    .    17   7    6    .    
  Explosive                19   | .    .    .    .    8    .    7    4    .    
  Electromagnetic          84   | 16   8    .    .    37   16   2    5    .    
  Robot Hit Streak         17   | 7    8    10   6    17   7    7    5    1    
  Robot Miss Streak        4    | 2    4    2    3    3    2    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           281  | 15   60   38   37   90   23   8    9    1    
  Core Hits                142  | 7    28   19   16   39   10   15   8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    4    .    1    1    .    .    .    
    Burn                   4    | .    .    3    .    .    1    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5276 | 246  538  659  389  1742 586  795  321  .    
  Guns                     2203 | 187  538  299  238  501  273  80   87   .    
  Cannons                  1810 | .    .    348  144  960  276  30   52   .    
  Explosions               1229 | 59   .    .    .    266  37   685  182  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    12   7    15   .    .    .    .    
  Kinetic                  1733 | .    391  424  370  501  .    .    47   .    
  Thermal                  909  | 131  64   223  12   49   310  80   40   .    
  Explosive                1084 | .    .    .    .    217  .    685  182  .    
  Electromagnetic          1516 | 115  83   .    .    960  276  30   52   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    3    3    3    10   
  Average Corruption       3    | .    .    .    .    .    2    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    6    25   10   5    
    Message Errors         8    | .    .    .    .    .    2    2    4    .    
    Matter Fused           12   | .    .    .    .    .    2    7    3    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    3    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    
    Misfires               7    | .    .    .    .    .    1    4    1    1    
    Alerts                 3    | .    .    .    .    .    .    3    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    67   19   17   11   .    
  Projectiles              84   | .    .    .    .    67   17   .    .    .    
  Explosions               30   | .    .    .    .    .    2    17   11   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    1    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | 34   .    .    .    37   .    .    .    .    
  Shots                    2    | 1    .    .    .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             12   | .    .    2    2    7    .    .    .    1    
  Kicked                   11   | .    .    2    2    7    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        422  | 84   108  116  49   108  422  263  149  .    
  Average Temperature      58   | 33   24   29   17   38   143  110  31   .    
  Received Heat Transfer   1521 | .    177  354  84   612  27   24   162  81   
  Effects                  6    | .    .    .    .    .    6    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Matter Decay           2    | .    .    .    .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    2    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    .    
  Parts Fried              11   | .    .    .    .    9    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    
  Heat Transferred         2235 | 272  185  888  37   100  531  148  74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Peak Influence             316  | 30  150 191 237 316 165 .   .   .   
  Initial                  74   | .   19  37  74  43  29  .   .   .   
  Average                  94   | 13  74  91  116 134 59  .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   
  Low Security (%)         88   | 100 100 100 91  63  100 .   .   .   
  Level 1                  11   | .   .   .   8   36  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   3   1   .   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            2    | .   .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Distress Signals           6    | .   1   1   .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   15  12  13  24  5   10  9   11  
  Peak Tracking Total      13   | .   5   4   3   5   2   4   4   13  
  Tactical Retreats        8    | .   .   .   3   3   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   .   
  Triggered                3    | .   .   .   2   1   .   .   .   .   
Most Traps Carried         3    | .   .   .   3   1   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Disabled          4    | .   .   1   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Accessed          12   | .   4   2   .   5   1   .   .   .   
  Terminals                9    | .   3   2   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   6   4   .   13  6   .   .   .   
  Successful               20   | .   3   2   .   11  4   .   .   .   
  Failed                   9    | .   3   2   .   2   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   3   4   .   10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   .   
  Recycling Units          6    | .   3   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   2   .   8   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   2   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   3   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         6    | .   2   1   .   2   1   .   .   .   
  Full Trace Events        3    | .   1   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   6   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   .   .   3   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               5344 | 183  681  311  715  955  700  1009 507  283  
Spaces Moved               3233 | 156  497  150  334  423  400  737  339  197  
  Core                     65   | 9    4    4    .    38   .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2687 | .    159  146  334  385  400  737  339  187  
  Wheels                   481  | 147  334  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  130  130  130  50   
  Average Speed            129  | 78   94   124  173  154  130  130  130  136  
  Slowest Speed            600  | 80   300  250  260  450  130  130  130  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    69   17   46   38   7    81   54   19   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             7    | .    .    .    1    .    .    4    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          103  | 4    .    1    1    38   1    37   21   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    1    1    .    .    .    .    .    
  AOE                      101  | 4    .    .    .    38   1    37   21   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total                      3965 | 191 621 214 408 616 549 772 383 211 
  Wait                     239  | 4   20  13  5   64  105 13  8   7   
  Move                     3225 | 155 496 149 333 422 399 736 338 197 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | 8   14  4   9   16  14  2   .   .   
  Fast Attach              5    | .   1   .   .   .   1   1   1   1   
  Attach                   41   | 6   3   8   4   11  4   1   .   4   
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     28   | 1   5   3   3   3   4   6   3   .   
  Drop                     19   | .   3   .   3   5   6   2   .   .   
  Fire                     305  | 17  79  35  47  88  16  11  12  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     11   | .   .   2   2   7   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   21   | .   .   .   .   .   .   .   21  .   
  Trap                     2    | .   .   .   2   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  184 | -11/Scrapyard  | Entered Materials
  337 | -10/Materials  | Build established: Mutant
  370 | -10/Materials  | Discovered new exit (range 13)
  549 | -10/Materials  | Discovered new exit (range 16)
  630 | -10/Materials  | Lost 3 parts (2n1u)
  806 | -10/Materials  | Discovered new exit (range 15)
  846 | -10/Materials  | Core integrity fell below 50%
  865 | -10/Materials  | Entered another Materials area
  865 | -9/Materials   | Evolved 2 slots: Utility x2
  987 | -9/Materials   | Lost 6 parts (2p2n2w)
 1111 | -9/Materials   | Discovered new exit (range 16)
 1176 | -9/Materials   | Entered Mines
 1273 | -9/Mines       | Found a hidden stash of uninstalled traps
 1514 | -9/Mines       | Build established: Scavenger-Mutant
 1733 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1769 | -9/Mines       | Learned location of 1 exit from Materials
 1883 | -9/Mines       | Discovered new exit (range 6)
 1891 | -9/Mines       | Entered Materials
 1891 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1892 | -8/Materials   | Identified exit to Factory
 2134 | -8/Materials   | Lost 8 parts (1p3n1u3w)
 2383 | -8/Materials   | Build established: Mutant
 2426 | -8/Materials   | Garrison activated, responded to threat
 2733 | -8/Materials   | Discovered exit to Factory (range 18)
 2846 | -8/Materials   | Entered Factory
 2846 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3179 | -7/Factory     | Repaired Lgt. Armor Plating
 3446 | -7/Factory     | Discovered new exit (range 17)
 3546 | -7/Factory     | Entered Lower Caves
 3791 | -7/Lower Caves | Learned Factory terminal intel
 3848 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4056 | -7/Lower Caves | Learned location of 1 exit from Factory
 4513 | -7/Lower Caves | Discovered new exit (range 8)
 4529 | -7/Lower Caves | Learned Factory emergency access door positions
 4555 | -7/Lower Caves | Entered another Lower Caves area
 4897 | -7/Lower Caves | Learned 4 Factory zone layouts
 5032 | -7/Lower Caves | Discovered new exit (range 15)
 5062 | -7/Lower Caves | Entered Zion
 5088 | -7/Zion        | Lost 3 parts (1p1u1w)
 5254 | -7/Zion        | Attacked by Zionites
 5289 | -7/Zion        | Spotted Z0-8Q6(B)
 5290 | -7/Zion        | Spotted KN-QEZ(B)
 5321 | -7/Zion        | System corruption reached 10%
 5325 | -7/Zion        | Core integrity fell below 50%
 5343 | -7/Zion        | Core integrity fell below 20%
 5345 | -7/Zion        | Destroyed by 4A-WTO(z) with Barrage Gun

 Last Messages 
---------------
Acquired 2 matter.
Imp. Deuterium Engine destroyed.
System corrupted by crushing effect (+1).
Critical hit (Destroy).
Imp. Targeting Computer destroyed.
System corrupted by crushing effect (+1).
Mak. Armor Plating destroyed.
Knocked back.
8T-3KC(z) pulls a Mak. Laser out of the Twisted Machinery.
Critical hit (Burn: +37).
Mni. Grenade Launcher destroyed.
Knocked back.
6V-RA6(z) bursts out of the Twisted Machinery.
System corrupted: Component data lost.
6V-RA6(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
6F-YCX(z) pulls a Mak. Axe out of the Twisted Machinery.
Imp. Titanium Leg destroyed.
Med. Storage Unit destroyed.
Slammed into 6F-YCX(z).
Destabilizing: System corrupted (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            455
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         14
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DamperSurveybotStick
  Manual?         0
Play Time         01:34:21
  Cumulative      62.7 hours
  Start           2022.12.08 @ 20:17:52
  End             2022.12.08 @ 22:05:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           55
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2217b06-d0be-455a-8a11-cc5d1a1792a4