Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 22:05:20 Player: Azormik Result: Destroyed by 4A-WTO(z) with Barrage Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2161) 2161 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5731 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Lightning Gun Heavy Particle Gun Heavy Ion Cannon Autogun Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Particle Charger Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Improved Titanium Leg Improved Shield Generator Lightning Gun EM Pulse Cannon Heavy Ion Cannon Autogun Rocket Launcher Mini Grenade Launcher Missile Launcher [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 74 | 7 9 11 7 14 9 8 4 5 Power 12 | 1 1 1 2 2 4 . . 1 Engine 12 | 1 1 1 2 2 4 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 3 4 2 5 1 . . 1 Treads . | . . . . . . . . . Leg 16 | . 3 4 2 5 1 . . 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 2 3 1 3 4 2 1 1 Device 5 | . . . 1 1 2 1 . . Storage 5 | 1 1 2 . . 1 . . . Processor 3 | . . 1 . 1 . . 1 . Hackware . | . . . . . . . . . Protection 5 | . 1 . . 1 1 1 . 1 Artifact . | . . . . . . . . . Weapon 26 | 3 3 3 2 4 . 6 3 2 Energy Gun 9 | 3 1 1 . 1 . 2 . 1 Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 8 | . 2 1 2 1 . 1 1 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 6 | . . . . 1 . 3 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . Parts Lost 40 | . 5 6 2 8 . 2 3 14 Power 6 | . . 2 . 1 . . 1 2 Propulsion 12 | . 2 2 1 3 . . . 4 Utility 11 | . 1 . . 1 . 2 1 6 Weapon 11 | . 2 2 1 3 . . 1 2 Highest Loss Streak 14 | . 3 6 1 8 . 1 3 14 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 86 | . 88 66 79 77 98 98 93 74 Engine 11 | . 14 2 10 7 15 15 14 6 Leg 19 | . 9 20 16 20 23 23 23 19 Wheel 2 | . 16 . . . . . . . Device 7 | . . . 1 2 13 14 14 6 Storage 12 | . 14 22 22 17 6 7 7 7 Processor 12 | . . . 11 14 15 15 17 20 Protection 3 | . 5 . . 3 6 5 . 5 Energy Gun 6 | . 10 8 . . 7 12 3 . Energy Cannon 2 | . . . . 5 7 . 3 . Ballistic Gun 5 | . 16 4 12 3 . . 6 6 Ballistic Cannon 1 | . . 8 5 . . . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 41 | 12 18 20 23 33 41 41 39 35 Greatest Support 66 | 20 20 20 20 60 66 60 60 60 Greatest Overweight (x) 11 | . 5 4 2 8 . . . 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 10 10 9 Most Carried 10 | 4 10 9 10 9 10 10 10 10 Average Carried 8 | 1 6 5 8 7 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 6 8 9 10 10 10 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 1706 | 270 353 177 114 299 194 181 116 2 Remotely . | . . . . . . . . . Salvage Created 2626 | 164 414 439 120 938 283 163 105 . Parts 173 | 14 30 25 17 48 21 14 4 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . 1 . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 17 2 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 52 | . 9 5 7 12 4 10 5 . Guns 27 | . 9 2 6 2 2 3 3 . Cannons 11 | . . 3 1 5 2 . . . AOE 12 | . . . . 3 . 7 2 . Classes Destroyed 13 | 2 5 3 . 1 2 . . . Worker 3 | . 2 1 . . . . . . Builder 2 | . . 1 . . 1 . . . Tunneler 6 | 5 . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 6 | 1 . 3 . 2 . . . . Mechanic 1 | . 1 . . . . . . . Operator 3 | . . 1 . 2 . . . . Watcher 8 | . 1 2 . 4 1 . . . Swarmer 22 | . 3 . 6 . . 9 4 . Grunt 19 | . 6 4 1 6 2 . . . Sentry 6 | . . 1 . 4 . 1 . . Hunter 3 | . . . . 2 . . 1 . Programmer 2 | . . . . . 2 . . . Best Kill Streak 7 | 4 3 7 2 4 2 4 4 . Combat Bots Only 4 | . 3 3 2 3 2 4 4 . Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 . 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 5227 | 34 663 603 316 1051 205 336 434 1585 Core 1298 | 17 126 169 26 249 17 38 72 584 Absorbed by Shields 177 | . . . . . . 38 139 . Regen/Repaired (Parts) 49 | . . . . . 49 . . . Core Remaining (%) 60 | 93 42 . 51 54 . . . . Volleys Fired 305 | 17 79 35 47 88 16 11 12 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 118 | 80 60 89 89 63 118 118 86 . Shots Fired 448 | 25 102 61 69 119 33 16 22 1 Gun 332 | 25 102 36 56 74 17 8 13 1 Cannon 97 | . . 25 13 37 16 1 5 . Launcher 19 | . . . . 8 . 7 4 . Special . | . . . . . . . . . Kinetic 271 | . 86 37 66 74 . . 7 1 Thermal 74 | 9 8 24 3 . 17 7 6 . Explosive 19 | . . . . 8 . 7 4 . Electromagnetic 84 | 16 8 . . 37 16 2 5 . Robot Hit Streak 17 | 7 8 10 6 17 7 7 5 1 Robot Miss Streak 4 | 2 4 2 3 3 2 1 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 281 | 15 60 38 37 90 23 8 9 1 Core Hits 142 | 7 28 19 16 39 10 15 8 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 4 . 1 1 . . . Burn 4 | . . 3 . . 1 . . . Blast 1 | . . 1 . . . . . . Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5276 | 246 538 659 389 1742 586 795 321 . Guns 2203 | 187 538 299 238 501 273 80 87 . Cannons 1810 | . . 348 144 960 276 30 52 . Explosions 1229 | 59 . . . 266 37 685 182 . Melee . | . . . . . . . . . Ramming 34 | . . 12 7 15 . . . . Kinetic 1733 | . 391 424 370 501 . . 47 . Thermal 909 | 131 64 223 12 49 310 80 40 . Explosive 1084 | . . . . 217 . 685 182 . Electromagnetic 1516 | 115 83 . . 960 276 30 52 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 3 10 Average Corruption 3 | . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . 6 25 10 5 Message Errors 8 | . . . . . 2 2 4 . Matter Fused 12 | . . . . . 2 7 3 . Heat Flow Errors 5 | . . . . . 1 3 1 . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . 3 . 2 Data Loss (major) 2 | . . . . . . 1 1 . Misfires 7 | . . . . . 1 4 1 1 Alerts 3 | . . . . . . 3 . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . 67 19 17 11 . Projectiles 84 | . . . . 67 17 . . . Explosions 30 | . . . . . 2 17 11 . Melee . | . . . . . . . . . Knockbacks 4 | . . 1 3 . . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 1 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | 34 . . . 37 . . . . Shots 2 | 1 . . . 1 . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 12 | . . 2 2 7 . . . 1 Kicked 11 | . . 2 2 7 . . . . Crushed . | . . . . . . . . . Highest Temperature 422 | 84 108 116 49 108 422 263 149 . Average Temperature 58 | 33 24 29 17 38 143 110 31 . Received Heat Transfer 1521 | . 177 354 84 612 27 24 162 81 Effects 6 | . . . . . 6 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 11 | . . . . 9 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 2235 | 272 185 888 37 100 531 148 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 316 | 30 150 191 237 316 165 . . . Initial 74 | . 19 37 74 43 29 . . . Average 94 | 13 74 91 116 134 59 . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 88 | 100 100 100 91 63 100 . . . Level 1 11 | . . . 8 36 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 . 3 1 . . . Investigation 2 | . 1 . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 6 | . 1 1 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 15 12 13 24 5 10 9 11 Peak Tracking Total 13 | . 5 4 3 5 2 4 4 13 Tactical Retreats 8 | . . . 3 3 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . 2 . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . 2 . . . . . Triggered 3 | . . . 2 1 . . . . Most Traps Carried 3 | . . . 3 1 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 4 | . . 1 . 1 2 . . . Max in Single Turn 1 | . . 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 12 | . 4 2 . 5 1 . . . Terminals 9 | . 3 2 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 6 4 . 13 6 . . . Successful 20 | . 3 2 . 11 4 . . . Failed 9 | . 3 2 . 2 2 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 3 4 . 10 . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . Recycling Units 6 | . 3 . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 2 . 8 . . . . Robot Analysis 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 2 | . . . . 2 . . . . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 6 | . 2 1 . 2 1 . . . Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 52 | . . . . . 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 6 | . . . 1 . . 3 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 5344 | 183 681 311 715 955 700 1009 507 283 Spaces Moved 3233 | 156 497 150 334 423 400 737 339 197 Core 65 | 9 4 4 . 38 . . . 10 Treads . | . . . . . . . . . Legs 2687 | . 159 146 334 385 400 737 339 187 Wheels 481 | 147 334 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 130 130 130 50 Average Speed 129 | 78 94 124 173 154 130 130 130 136 Slowest Speed 600 | 80 300 250 260 450 130 130 130 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 69 17 46 38 7 81 54 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . 1 . . 4 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | 4 . 1 1 38 1 37 21 . Melee . | . . . . . . . . . Projectile 2 | . . 1 1 . . . . . AOE 101 | 4 . . . 38 1 37 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 3965 | 191 621 214 408 616 549 772 383 211 Wait 239 | 4 20 13 5 64 105 13 8 7 Move 3225 | 155 496 149 333 422 399 736 338 197 Hop . | . . . . . . . . . Pick Up 67 | 8 14 4 9 16 14 2 . . Fast Attach 5 | . 1 . . . 1 1 1 1 Attach 41 | 6 3 8 4 11 4 1 . 4 Detach 1 | . . . . . . . . 1 Swap 28 | 1 5 3 3 3 4 6 3 . Drop 19 | . 3 . 3 5 6 2 . . Fire 305 | 17 79 35 47 88 16 11 12 . Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 11 | . . 2 2 7 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 21 | . . . . . . . 21 . Trap 2 | . . . 2 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 13) 549 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Lost 3 parts (2n1u) 806 | -10/Materials | Discovered new exit (range 15) 846 | -10/Materials | Core integrity fell below 50% 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Lost 6 parts (2p2n2w) 1111 | -9/Materials | Discovered new exit (range 16) 1176 | -9/Materials | Entered Mines 1273 | -9/Mines | Found a hidden stash of uninstalled traps 1514 | -9/Mines | Build established: Scavenger-Mutant 1733 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1769 | -9/Mines | Learned location of 1 exit from Materials 1883 | -9/Mines | Discovered new exit (range 6) 1891 | -9/Mines | Entered Materials 1891 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -8/Materials | Identified exit to Factory 2134 | -8/Materials | Lost 8 parts (1p3n1u3w) 2383 | -8/Materials | Build established: Mutant 2426 | -8/Materials | Garrison activated, responded to threat 2733 | -8/Materials | Discovered exit to Factory (range 18) 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3179 | -7/Factory | Repaired Lgt. Armor Plating 3446 | -7/Factory | Discovered new exit (range 17) 3546 | -7/Factory | Entered Lower Caves 3791 | -7/Lower Caves | Learned Factory terminal intel 3848 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4056 | -7/Lower Caves | Learned location of 1 exit from Factory 4513 | -7/Lower Caves | Discovered new exit (range 8) 4529 | -7/Lower Caves | Learned Factory emergency access door positions 4555 | -7/Lower Caves | Entered another Lower Caves area 4897 | -7/Lower Caves | Learned 4 Factory zone layouts 5032 | -7/Lower Caves | Discovered new exit (range 15) 5062 | -7/Lower Caves | Entered Zion 5088 | -7/Zion | Lost 3 parts (1p1u1w) 5254 | -7/Zion | Attacked by Zionites 5289 | -7/Zion | Spotted Z0-8Q6(B) 5290 | -7/Zion | Spotted KN-QEZ(B) 5321 | -7/Zion | System corruption reached 10% 5325 | -7/Zion | Core integrity fell below 50% 5343 | -7/Zion | Core integrity fell below 20% 5345 | -7/Zion | Destroyed by 4A-WTO(z) with Barrage Gun Last Messages --------------- Acquired 2 matter. Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+1). Critical hit (Destroy). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+1). Mak. Armor Plating destroyed. Knocked back. 8T-3KC(z) pulls a Mak. Laser out of the Twisted Machinery. Critical hit (Burn: +37). Mni. Grenade Launcher destroyed. Knocked back. 6V-RA6(z) bursts out of the Twisted Machinery. System corrupted: Component data lost. 6V-RA6(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 6F-YCX(z) pulls a Mak. Axe out of the Twisted Machinery. Imp. Titanium Leg destroyed. Med. Storage Unit destroyed. Slammed into 6F-YCX(z). Destabilizing: System corrupted (+2). 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"?????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DamperSurveybotStick Manual? 0 Play Time 01:34:21 Cumulative 62.7 hours Start 2022.12.08 @ 20:17:52 End 2022.12.08 @ 22:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 55 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2217b06-d0be-455a-8a11-cc5d1a1792a4