Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 22:42:08 Player: DBrickShaw Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (75) 375 Value Destroyed (1515) 1515 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3004 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 272/280 System Corruption 2% Temperature Cool (4) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Shock Rifle Autogun > --- INVENTORY (10) --- Heavy Ion Engine Light Treads Improved Heat Sink Improved Weapon Shielding Improved Medium Laser Advanced Beam Cannon Autogun Improved Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Core Shielding Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 74 | 6 23 45 Power 10 | 1 3 6 Engine 8 | 1 3 4 Core 2 | . . 2 Reactor . | . . . Propulsion 28 | 2 7 19 Treads 7 | . . 7 Leg 19 | 2 7 10 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 8 | 1 5 2 Device 1 | . 1 . Storage 5 | 1 2 2 Processor 1 | . 1 . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 28 | 2 8 18 Energy Gun 8 | . 2 6 Energy Cannon 4 | . . 4 Ballistic Gun 11 | 2 4 5 Ballistic Cannon . | . . . Launcher 4 | . 2 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 15 | . 3 12 Power 1 | . . 1 Propulsion 6 | . . 6 Utility . | . . . Weapon 8 | . 3 5 Highest Loss Streak 6 | . 2 6 Average Slot Usage (%) 96 | . 98 94 Engine 11 | . 14 9 Core 1 | . . 1 Treads 7 | . . 13 Leg 24 | . 28 22 Flight 2 | . . 3 Device 1 | . 3 . Storage 14 | . 19 11 Processor 7 | . 3 11 Energy Gun 8 | . 6 10 Energy Cannon 1 | . . 3 Ballistic Gun 12 | . 20 7 Naked Turns . | . . . Heaviest Build 30 | 11 19 30 Greatest Support 80 | 20 20 80 Greatest Overweight (x) 7 | 2 . 7 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 8 10 Average Capacity 7 | 5 7 8 Most Carried 10 | 4 8 10 Average Carried 7 | 2 7 7 Final Capacity 10 | 6 8 10 Final Carried 10 | 4 8 10 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1437 | 261 521 655 Remotely . | . . . Salvage Created 2369 | 68 636 1665 Parts 178 | 6 51 121 Haulers Intercepted 7 | . 2 5 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 42 | . 15 27 Guns 26 | . 9 17 Cannons 4 | . . 4 AOE 12 | . 6 6 Classes Destroyed 10 | 2 6 2 Worker 9 | . 1 8 Builder 4 | . . 4 Tunneler 2 | 1 . 1 Hauler 7 | . 2 5 Recycler 4 | 1 1 2 Operator 2 | . 2 . Watcher 5 | . 3 2 Swarmer 13 | . 6 7 Grunt 22 | . 9 13 Sentry 7 | . . 7 Best Kill Streak 10 | 1 5 10 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 3 | . 1 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 3206 | . 863 2343 Core 570 | . 170 400 Absorbed by Shields . | . . . Core Remaining (%) 66 | 100 32 . Volleys Fired 180 | 12 81 87 Largest 2 | 2 2 2 Hottest 113 | 40 85 113 Shots Fired 330 | 24 147 159 Gun 289 | 24 140 125 Cannon 30 | . . 30 Launcher 11 | . 7 4 Special . | . . . Kinetic 204 | 24 119 61 Thermal 68 | . 21 47 Explosive 11 | . 7 4 Electromagnetic 47 | . . 47 Robot Hit Streak 20 | 5 20 19 Robot Miss Streak 5 | 4 5 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 227 | 13 96 118 Core Hits 112 | 4 39 69 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks 4 | . . 4 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 4 | . . 4 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4242 | 99 1624 2519 Guns 2646 | 99 1066 1481 Cannons 396 | . . 396 Explosions 1192 | . 555 637 Melee . | . . . Ramming 8 | . 3 5 Kinetic 1448 | 99 804 545 Thermal 1203 | . 262 941 Explosive 820 | . 555 265 Electromagnetic 763 | . . 763 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 4 | . . 4 Message Errors 3 | . . 3 Heat Flow Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 66 | . 5 61 Projectiles . | . . . Explosions 66 | . 5 61 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 135 | . 30 105 Shots 4 | . 1 3 Rammed 3 | . 1 2 Targets Rammed 4 | . 2 2 Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 412 | . 120 412 Average Temperature 87 | . 26 110 Received Heat Transfer 1044 | . 393 651 Effects 6 | . . 6 Shutdowns 1 | . . 1 Energy Bleed 2 | . . 2 Interference 2 | . . 2 Matter Decay 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . . 6 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 2153 | . 619 1534 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 594 | 10 291 594 Average Influence 202 | 3 104 293 Maximum Alert Level 2 | . 1 2 Low Security (%) 52 | 100 79 28 Level 1 34 | . 20 47 Level 2 12 | . . 23 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 71 | . 28 43 Peak Tracking Total 6 | . 4 6 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 9 | . 3 6 Max in Single Turn 4 | . 1 4 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 13 | . 8 5 Terminals 10 | . 7 3 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 36 | . 17 19 Successful 24 | . 9 15 Failed 12 | . 8 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 26 | . 13 13 Fabricators . | . . . Repair Stations 7 | . 4 3 Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 17 | . 6 11 Robot Analysis 1 | . . 1 Prototype ID Bank 5 | . 4 1 Terminal Index 1 | . 1 . Alert Level 1 | . . 1 Unreport Threat 3 | . . 3 Maintenance Status 2 | . 1 1 Transport Status 1 | . . 1 Hauler Manifests 1 | . . 1 Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks 4 | . 2 2 Scan Component 2 | . 1 1 Repair 2 | . 1 1 Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 10 | . 7 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 58 | . 26 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat 1 | . . 1 Combat . | . . . Robot Hacks Applied 2 | . . 2 parse_system 1 | . . 1 no_distress 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2856 | 150 1151 1555 Spaces Moved 1589 | 87 691 811 Core 13 | 10 . 3 Treads 298 | . . 298 Legs 1278 | 77 691 510 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 129 | 117 120 138 Slowest Speed 400 | 150 120 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 50 | 4 91 55 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 85 | . 21 64 Melee . | . . . Projectile . | . . . AOE 85 | . 21 64 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2087 | 112 882 1093 Wait 155 | 4 55 96 Move 1586 | 86 690 810 Hop . | . . . Pick Up 30 | 4 11 15 Fast Attach 32 | 6 6 20 Attach 9 | . 1 8 Detach 6 | . 1 5 Swap 33 | . 16 17 Drop 47 | . 19 28 Fire 180 | 12 81 87 Melee 4 | . . 4 Ram . | . . . Kick 2 | . 2 . Crush 2 | . . 2 Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Repaired Lgt. Assault Rifle? 341 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 9) 972 | -10/Materials | Core integrity fell below 50% 979 | -10/Materials | Discovered new exit (range 9) 1119 | -10/Materials | Discovered new exit (range 18) 1214 | -10/Materials | Discovered new exit (range 17) 1302 | -10/Materials | Entered another Materials area 1302 | -9/Materials | Evolved 2 slots: Propulsion x2 1560 | -9/Materials | Build established: Scavenger-Mutant 1770 | -9/Materials | Repaired Hvy. Assault Rifle 1896 | -9/Materials | Lost 3 parts (1p1n1w) 1955 | -9/Materials | Lost 6 parts (4n2w) 2385 | -9/Materials | Crushed by falling debris 2386 | -9/Materials | Core integrity fell below 50% 2408 | -9/Materials | Core integrity fell below 20% 2708 | -9/Materials | Discovered new exit (range 6) 2857 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Alert(Check) Current Alert Level: 2-R 02718_ H|85CE C%OY6#940F03V, M>MQQH 9R>PMF/,YCL 02771_ Dropped Lgt. Treads. 02773_ Acquired Shock Rifle. 02800_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 02811_ Dropped Hvy. Assault Rifle. 02811_ Acquired Imp. Assault Rifle. 02814_ Dropped Med. Storage Unit. 02834_ Acquired Faulty Adv. Beam Cannon. 02836_ Dropped Faulty Adv. Beam Cannon. 02836_ Acquired Faulty Adv. Beam Cannon. 02837_ Dropped Faulty Adv. Beam Cannon. 02839_ Acquired Adv. Beam Cannon. Map ----- +----------------------------------------------------+ | ???# ## | | ???# ################## ### ## | | ???# #??????????#######+### ##! | | ???# #??????????# # ##%= | | ???# #??????????# # ##[= | | ???# #??????????# + ##* | | ???# #??????????# # ##[! | | ???# #??????????########### ##=% | | ???# #???????????????????# # % | | ???# #???????????????????# *#%[ | | ???# #???????????????????+ !! [* | | ???# #???????????????????# !%!## | | ???# #???????????????????# *[ ## | | ???# #???????????????????### #### | | ???# #???????????########### #??# | | ?### ##########??# ! # #### | | ?# # !!#??# |! + # | | ?# # ! ##?# !! # # | | ?# T + "" #?# ! #[! # | | ?# # "T [ ##?#+#########/## # | | ?# # "" #????????# [=%!#!# | | ?## ## #????????# =%=#%#+ | | ??# ###+######## #???# """ +%+! | | ??# o #???# """ #*#[ | | ??# s #???# """ #=#% | | ??# @ sss ####???# # #! | | ??######+######+#??????######## # | | ??????# #????????????????# # | | ??????# #????????????????# # | | ??????#]]] #????????????????# # | | ??????# ] #????????????????# # | | ??????#]] #???????????????? ## | | ??????# #????????????????# ?? | | ??????# #????????????????? ?? | | ??????# #????????????????? ?? | | ??????########????????????????? ?? | | ??????????????????????????????? ?? | | ??????????????????????????????? ?? | | ??????????????????????????????? ?? | | ??????????????????????????????? ?? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 301 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Part-time Mechanic Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed HeartCoilGuard Manual? 0 Play Time 00:32:52 Cumulative 34.9 hours Start 2020.01.05 @ 19:55:01 End 2020.01.05 @ 22:42:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: de0a2998-8378-413f-bb39-fcab494512de