Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.17 @ 19:33:50 Player: Joe The Tech Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2585) 2585 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 6182 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 74/300 System Corruption 5% Temperature Cool (6) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Medium Battery > --- WEAPON (4) ------- Chainsword > --- INVENTORY (10) --- Hacking Suite Relay Coupler [Swarmer] (39) Relay Coupler [Brawler] (28) Relay Coupler [Hunter] (17) System Backup Module System Backup Module Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Medium Battery Improved Targeting Computer Energy Filter > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Chainsword > --- INVENTORY -------- Gravmag System Gravmag System Weight Redist. System Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Hunter] System Backup Module System Backup Module Datajack [Rating: 49] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Gravmag System Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 107 | 5 12 5 3 35 17 1 23 6 Power 15 | 1 2 2 . 7 2 . 1 . Engine 3 | 1 . . . 1 . . 1 . Core 12 | . 2 2 . 6 2 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . . 9 8 . 3 2 Treads 7 | . . . . 5 2 . . . Leg 6 | . . . . 4 2 . . . Wheel 2 | 2 . . . . . . . . Hover 8 | . . . . . 4 . 2 2 Flight 1 | . . . . . . . 1 . Utility 35 | 1 5 1 3 7 2 1 14 1 Device 23 | . 3 . 2 3 1 1 12 1 Storage 8 | 1 2 1 1 . 1 . 2 . Processor 3 | . . . . 3 . . . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 1 5 2 . 12 5 . 5 3 Energy Gun 13 | 1 3 2 . 5 2 . . . Energy Cannon 15 | . . . . 5 2 . 5 3 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 . . 2 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 5 | . . . . 1 3 . . 1 Parts Lost 29 | . 1 1 . 11 . 2 1 13 Power 4 | . . . . 2 . . . 2 Propulsion 6 | . . . . 2 . . . 4 Utility 8 | . . . . 2 . 1 1 4 Weapon 11 | . 1 1 . 5 . 1 . 3 Highest Loss Streak 13 | . 1 1 . 3 . 2 1 13 Average Slot Usage (%) 96 | . 97 92 100 94 99 87 99 85 Engine 2 | . 6 . . 3 . . 2 5 Core 13 | . 6 14 22 14 15 15 11 5 Treads 3 | . . . . 10 3 . . . Leg 1 | . . . . 5 . . . . Wheel 6 | . 28 22 22 1 . . . . Hover 5 | . . . . . 10 15 15 12 Device 11 | . 7 11 16 7 11 7 19 13 Storage 12 | . 20 22 16 9 9 15 10 15 Processor 9 | . . . . 15 15 10 7 5 Energy Gun 7 | . 26 22 22 3 . 3 . . Energy Cannon 12 | . . . . 11 22 10 22 18 Slashing Weapon 5 | . . . . 7 7 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 8 33 33 34 47 58 53 68 64 Greatest Support 42 | 20 20 20 20 42 42 22 28 28 Greatest Overweight (x) 12 | 1 1 1 1 12 5 2 3 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 Most Carried 10 | 2 6 5 5 10 10 10 10 10 Average Carried 6 | . 4 3 3 6 8 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | . 6 3 4 9 10 10 10 7 Class Distribution -------------------- 43% | Mutant 39% | Gunner 8% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Matter Collected 1123 | 109 249 50 30 309 170 . 175 31 Remotely . | . . . . . . . . . Salvage Created 3414 | . 226 157 51 1572 423 . 349 636 Parts 163 | . 20 4 5 70 21 . 16 27 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . . . . 1 1 . 1 2 Parts Field Recycled 21 | . 11 . . . . . 10 . Retrieved Matter 64 | . 41 . . . . . 23 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 58 | . 5 2 3 24 5 . 6 13 Melee 19 | . . . . 13 . . 1 5 Guns 15 | . 5 2 3 5 . . . . Cannons 22 | . . . . 5 4 . 5 8 AOE 1 | . . . . 1 . . . . Classes Destroyed 11 | . 5 . . 5 1 . . . Worker 2 | . . . . 1 . . . 1 Builder 2 | . 1 . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 7 | . 1 1 . 2 3 . . . Operator 2 | . . . . 1 . . . 1 Watcher 7 | . 1 . . 4 1 . 1 . Swarmer 17 | . 3 . 3 4 3 . . 4 Grunt 21 | . 2 2 . 12 1 . . 4 Sentry 12 | . . . . 7 . . 2 3 Hunter 2 | . . . . 1 . . . 1 Programmer 6 | . . . . . 1 . 4 1 Best Kill Streak 6 | . 3 3 3 4 4 . 2 6 Combat Bots Only 6 | . 3 2 3 4 3 . 2 6 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Damage Taken 3531 | . 144 92 69 1050 110 36 241 1789 Core 939 | . 33 18 10 177 12 . 26 663 Absorbed by Shields 6 | . . . . . 6 . . . Core Remaining (%) 86 | 100 86 . 93 67 . . . . Volleys Fired 128 | . 16 12 5 47 13 . 12 23 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 240 | . 100 100 100 150 225 . 240 240 Shots Fired 305 | . 29 24 10 101 39 . 35 67 Gun 120 | . 29 24 10 57 . . . . Cannon 185 | . . . . 44 39 . 35 67 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 291 | . 29 24 10 87 39 . 35 67 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . 14 . . . . Robot Hit Streak 42 | . 8 9 6 42 17 . 7 25 Robot Miss Streak 5 | . 1 1 2 5 1 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 278 | . 21 19 7 120 22 . 27 62 Core Hits 117 | . 12 7 3 55 10 . 10 20 Critical Hits 5 | . . . . 4 . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . 4 . . . 1 Melee Attacks 71 | . . . . 48 . . 6 17 Impact . | . . . . . . . . . Slashing 71 | . . . . 48 . . 6 17 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6913 | . 225 213 99 3246 556 . 798 1776 Guns 1164 | . 225 213 99 627 . . . . Cannons 2990 | . . . . 778 556 . 502 1154 Explosions 41 | . . . . 41 . . . . Melee 2718 | . . . . 1800 . . 296 622 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 3965 | . 225 213 99 1216 556 . 502 1154 Explosive . | . . . . . . . . . Electromagnetic 230 | . . . . 230 . . . . Impact . | . . . . . . . . . Slashing 2718 | . . . . 1800 . . 296 622 Piercing . | . . . . . . . . . Highest Corruption 10 | . . 1 1 2 . 10 10 5 Average Corruption 2 | . . 1 1 1 . 6 5 4 Corruption Purged 8 | . . . 1 . . . 7 . Effects 75 | . . . 1 17 . 7 36 14 Message Errors 23 | . . . 1 6 . 1 12 3 Matter Fused 10 | . . . . . . 1 6 3 Heat Flow Errors 13 | . . . . 3 . 2 7 1 Energy Discharges 10 | . . . . 2 . . 3 5 Data Loss (minor) 11 | . . . . 4 . 1 5 1 Misdirections 2 | . . . . . . 2 . . Targeting Errors 5 | . . . . 2 . . 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 313 | . . . . 174 . . 104 35 Projectiles 61 | . . . . 26 . . . 35 Explosions . | . . . . . . . . . Melee 252 | . . . . 148 . . 104 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 243 63 . 367 360 . 198 246 Average Temperature 83 | . 69 20 . 97 100 . 67 93 Received Heat Transfer 1449 | . 54 51 . 468 45 . 42 789 Effects 3 | . 2 . . 1 . . . . Interference 2 | . 2 . . . . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . . 1 2 . . 1 4 Heat Transferred 7147 | . 666 629 296 2418 814 . 757 1567 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Peak Influence 424 | . 82 119 70 204 104 45 424 274 Average Influence 64 | . 16 55 17 67 30 30 145 104 Maximum Alert Level 2 | . . . . 1 . . 2 1 Low Security (%) 92 | 100 100 100 100 97 100 100 69 74 Level 1 7 | . . . . 2 . . 29 25 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 2 . 3 3 . 3 1 Investigation 2 | . . 1 . . 1 . . . Extermination 6 | . . . . . 2 . 3 1 Reinforcement 4 | . . 1 . 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Distress Signals 8 | . . 2 . 5 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 8 10 3 50 8 5 8 15 Peak Tracking Total 7 | . 3 7 3 5 3 5 2 6 Tactical Retreats 9 | . . . . 7 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 7 | . . 1 1 4 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 14 | . 3 1 2 3 3 . 1 1 Terminals 6 | . 1 1 1 2 . . . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 4 3 3 11 7 . 2 1 Successful 30 | . 4 3 3 10 7 . 2 1 Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 1 3 2 9 . . . 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 1 3 3 8 . . . 1 Record 9 | . . 3 2 3 . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . 2 . . 2 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 1 2 3 . 1 . Full Trace Events 2 | . . 1 . . 1 . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built 2 | . . . . . . . 2 . Matter 168 | . . . . . . . 168 . Time 84 | . . . . . . . 84 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired 2 | . 1 . . 1 . . . . Time 82 | . 38 . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged 2 | . . . . . 2 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Turns Passed 7219 | 38 718 149 971 2325 1123 165 1346 384 Spaces Moved 3970 | 29 609 119 676 1170 585 118 517 147 Core 24 | 7 . . . 1 . . . 16 Treads 799 | . . . . 652 147 . . . Legs 360 | . . . . 358 2 . . . Wheels 1585 | 22 609 119 676 159 . . . . Hover 1202 | . . . . . 436 118 517 131 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 150 116 116 56 Average Speed 135 | 76 87 90 90 158 177 137 154 170 Slowest Speed 650 | 100 90 90 90 650 360 176 236 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 75 11 72 71 13 83 13 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . 8 . . . 20 Melee . | . . . . . . . . . Projectile 25 | . . . . 5 . . . 20 AOE 3 | . . . . 3 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total 5433 | 44 760 136 1027 1473 642 120 1026 205 Wait 1064 | 7 111 . 342 142 7 . 446 9 Move 3963 | 28 608 118 675 1169 585 117 516 147 Hop . | . . . . . . . . . Pick Up 46 | 4 8 1 1 15 8 1 8 . Fast Attach 30 | 1 4 1 . 12 5 . 6 1 Attach 31 | 4 2 4 . 6 7 . 5 3 Detach 9 | . 1 . . 2 2 . 4 . Swap 46 | . 6 . 3 17 5 1 12 2 Drop 45 | . 4 . 1 15 10 1 11 3 Fire 128 | . 16 12 5 47 13 . 12 23 Melee 71 | . . . . 48 . . 6 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 11) 322 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 605 | -10/Materials | Repaired Lgt. Nuclear Core 723 | -10/Materials | Discovered new exit (range 7) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 890 | -9/Materials | Discovered new exit (range 16) 906 | -9/Materials | Entered Mines 979 | -9/Mines | Learned 2 Materials zone layouts 1272 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1374 | -9/Mines | Learned location of Storage (-7) 1871 | -9/Mines | Discovered new exit (range 6) 1877 | -9/Mines | Entered Materials 1877 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2080 | -8/Materials | Discovered new exit (range 5) 2082 | -8/Materials | Lost 3 parts (1n2w) 2464 | -8/Materials | Build established: Scavenger-Mutant 2598 | -8/Materials | Discovered new exit (range 13) 2979 | -8/Materials | Build established: Mutant 3088 | -8/Materials | Repaired Imp. Cooling System 3264 | -8/Materials | Discovered new exit (range 3) 3344 | -8/Materials | Build established: Hacker-Mutant 3976 | -8/Materials | Build established: Mutant 4202 | -8/Materials | Entered Factory 4202 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4492 | -7/Factory | Build established: Gunner 5111 | -7/Factory | Discovered new exit (range 7) 5325 | -7/Factory | Sucked down chute 5325 | -7/Factory | Entered Waste 5338 | -7/Waste | Spotted C-40 Crusher 5340 | -7/Waste | EMP discharged 5351 | -7/Waste | Spotted C-40 Crusher 5374 | -7/Waste | Spotted C-40 Crusher 5395 | -7/Waste | Spotted C-40 Crusher 5397 | -7/Waste | Spotted C-40 Crusher 5404 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5440 | -7/Waste | EMP discharged 5440 | -7/Waste | System corruption reached 10% 5441 | -7/Waste | Spotted C-40 Crusher 5477 | -7/Waste | Discovered new exit (range 10) 5490 | -7/Waste | Entered Factory 5660 | -7/Factory | Fabricated System Backup Module (x2) 5877 | -7/Factory | Local fabrication network quarantined 6779 | -7/Factory | Discovered new exit (range 14) 6826 | -7/Factory | Discovered new exit (range 7) 6836 | -7/Factory | Entered Storage 7172 | -7/Storage | Core integrity fell below 50% 7205 | -7/Storage | Core integrity fell below 20% 7220 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Gravmag System destroyed. U-05 Engineer destroyed. Gravmag System destroyed. R-06 Scavenger collects Shock Rifle. Y-54 Guardian destroyed. G-47 Trooper suffers critical hit. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Imp. Cooling System destroyed. System corrupted: Energy discharge (-29). U-05 Engineer builds a Wall. G-50 Soldier destroyed. G-47 Trooper destroyed. System corrupted: Energy discharge (-14). U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. R-06 Scavenger collects Shock Rifle. Weight Redist. System destroyed. R-06 Scavenger collects Autogun. 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"#???# #??????????? | | ???????????????????????????#"#????# ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Enh. Nuclear Core | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Backup Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Just What I Needed Storm Trooper Challenges ------------ None Game ------ Seed GlidesysIntegrityArray Manual? 0 Play Time 01:13:18 Cumulative 19.3 hours Start 2020.04.17 @ 18:18:02 End 2020.04.17 @ 19:33:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92f05b94-3803-4040-8ee0-cf5319ba31bb