Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 22:55:52

Player: Togure

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (484)      484
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1479

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             249/400
Matter                     295/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (600) Ox9
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
                Hover Unit
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (18) ---
          Light Ion Engine
       Improved Ion Engine
       Improved Heat Sink
                Visual Processing Unit
          Small Laser
          Small Laser
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
       Improved Heat Sink
          Small Laser
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   4   11  
  Power                    5    | 2   1   2   
    Engine                 4    | 2   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               6    | .   .   6   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     80   | .   95  74  
  Engine                   8    | .   14  6   
  Core                     2    | .   .   3   
  Leg                      22   | .   28  20  
  Storage                  22   | .   23  22  
  Ballistic Gun            23   | .   28  21  
Naked Turns                .    | .   .   .   
Heaviest Build             60   | 12  45  60  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  19   | .   2   19  
  Average Overweight (x)   2    | .   .   3   
Largest Inventory Capacity 18   | 6   16  18  
  Average Capacity         15   | 5   11  17  
  Most Carried             9    | 4   7   9   
  Average Carried          5    | 1   4   6   
  Final Capacity           18   | 6   16  18  
  Final Carried            8    | 2   7   8   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           565  | 180 200 185 
  Remotely                 .    | .   .   .   
Salvage Created            672  | .   264 408 
  Parts                    50   | .   24  26  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  16   | .   10  6   
  Guns                     16   | .   10  6   
Classes Destroyed          5    | .   2   3   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  6    | .   6   .   
  Grunt                    7    | .   4   3   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1335 | .    324  1011 
  Core                     208  | .    57   151  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              62   | .    26   36   
  Largest                  2    | .    2    2    
  Hottest                  43   | .    40   43   
Shots Fired                120  | .    52   68   
  Gun                      120  | .    52   68   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  120  | .    52   68   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    8    8    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           67   | .    29   38   
  Core Hits                34   | .    15   19   
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           619  | .    249  370  
  Guns                     619  | .    249  370  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  619  | .    249  370  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        14   | .    12   14   
  Average Temperature      6    | .    7    6    
  Received Heat Transfer   438  | .    54   384  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             240  | .   240 166 
  Initial                  101  | .   .   101 
  Average                  75   | .   110 67  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 90  100 
  Level 1                  2    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   12  11  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1481 | 64   375  1042 
Spaces Moved               561  | 47   192  322  
  Core                     56   | 11   .    45   
  Treads                   .    | .    .    .    
  Legs                     500  | 36   192  272  
  Wheels                   .    | .    .    .    
  Hover                    5    | .    .    5    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            213  | 103  138  274  
  Slowest Speed            1000 | 120  180  1000 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       17   | 4    29   20   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      743  | 63  258 422 
  Wait                     62   | .   27  35  
  Move                     559  | 46  191 322 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 9   8   13  
  Fast Attach              .    | .   .   .   
  Attach                   14   | 6   1   7   
  Detach                   .    | .   .   .   
  Swap                     8    | 1   3   4   
  Drop                     8    | 1   2   5   
  Fire                     62   | .   26  36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
   65 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 7)
  440 | -10/Materials | Entered another Materials area
  440 | -9/Materials  | Evolved 2 slots: Propulsion x2
  763 | -9/Materials  | Build established: Scavenger-Mutant
 1010 | -9/Materials  | Lost 4 parts (4n)
 1276 | -9/Materials  | Build established: Mutant
 1482 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01021_ Dropped Lgt. Assault Rifle.
01021_ Acquired 20 matter.
01022_ R-06 Scavenger collects Lgt. Treads.
01081_ R-06 Scavenger collects Heat Sink.
01085_ R-06 Scavenger collects Lgt. Treads. <x2>
01092_ R-06 Scavenger collects Beam Rifle.
01101_ Acquired Lgt. Assault Rifle.
01122_ Dropped Lgt. Assault Rifle.
01153_ R-06 Scavenger destroyed.
01154_ Acquired 6 matter.
01180_ R-06 Scavenger collects Sml. Storage Unit.
01184_ R-06 Scavenger collects Tractor Beam.
01189_ Acquired 6 matter. <x2>
01204_ R-06 Scavenger collects Lgt. Assault Rifle.
01302_ W-16 Scout destroyed. <x2>
01308_ Acquired 12 matter.
01348_ Acquired Visual Processing Unit.
01359_ Acquired Hover Unit.
01410_ Acquired Mining Laser.
01475_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegShockMagmablaster
  Manual?         0
Play Time         00:18:36
  Cumulative      12.5 hours
  Start           2020.10.18 @ 22:34:26
  End             2020.10.18 @ 22:55:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18900d1e-ba2b-43ab-982b-d7c6b1a1fa4a