Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 16:14:50 Player: Lunace Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (1908) 1908 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 7419 Bonus ------- High Alert Combat Kills 6 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 9/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Hypervelocity Gauss Rifle Guided Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Improved Light Armor Plating Improved System Shield Hacking Drone Bay > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Gravmag Array Medium Storage Unit Energy Well Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Light Armor Plating Hypervelocity Gauss Rifle Heavy Rocket Launcher Improved Datajack Enhanced Flamer Makeshift Spear [Rating: 82] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Gravmag Array Utility Improved Light Armor Plating Device Active Sensor Suite Storage Large Storage Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Guided Missile Launcher Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Guided Missile Launcher Special Weapon Enhanced Flamer Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . 2 Utility 6 | . . 1 . 1 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 77 | 7 2 14 3 20 6 8 . 1 9 . 7 Power 9 | 1 . 4 . 1 1 1 . . . . 1 Engine 7 | 1 . 4 . 1 1 . . . . . . Core 2 | . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 3 2 7 2 2 . . 3 . 3 Treads 16 | . . 3 2 7 2 2 . . . . . Leg 5 | 2 . . . . . . . . 3 . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 27 | 2 . 5 1 10 2 2 . . 5 . . Device 10 | 1 . 2 1 3 1 1 . . 1 . . Storage 3 | 1 . 1 . 1 . . . . . . . Processor . | . . . . . . . . . . . . Hackware 2 | . . . . . . 1 . . 1 . . Protection 12 | . . 2 . 6 1 . . . 3 . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 2 2 . 2 1 3 . 1 1 . 3 Energy Gun 3 | 2 . . . . . . . 1 . . . Energy Cannon 2 | . 2 . . . . . . . . . . Ballistic Gun 3 | . . 2 . 1 . . . . . . . Ballistic Cannon 3 | . . . . . 1 2 . . . . . Launcher 2 | . . . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . 2 . . 1 1 . . 2 . . Parts Lost 14 | . . . . 5 . . . . . . 9 Power 1 | . . . . . . . . . . . 1 Propulsion 7 | . . . . 3 . . . . . . 4 Utility 3 | . . . . . . . . . . . 3 Weapon 3 | . . . . 2 . . . . . . 1 Highest Loss Streak 8 | . . . . 5 . . . . . . 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 90 100 97 81 71 80 80 77 73 51 Engine 4 | . 14 11 11 9 7 5 . . . . . Core 3 | . . . . . . . 6 6 6 6 3 Treads 19 | . . 16 33 33 30 26 26 26 18 . . Leg 6 | . 28 11 . . . . . . 5 20 12 Device 10 | . 14 10 5 7 12 9 13 13 13 13 8 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 4 Hackware 3 | . . . . . . 1 6 6 6 6 5 Protection 11 | . . 8 16 19 7 6 6 6 11 13 8 Energy Cannon 1 | . 6 16 . . . . . . . . . Ballistic Gun 3 | . . 5 22 14 . . . . . . . Ballistic Cannon 1 | . . . . . 6 6 6 6 1 . . Launcher 2 | . . . . . . . . . 4 6 3 Piercing Weapon 1 | . . . . 3 7 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 15 19 33 30 51 58 58 58 61 61 51 55 Greatest Support 90 | 20 20 60 60 80 88 90 90 90 90 60 60 Greatest Overweight (x) 6 | 1 . . . . . . . . 2 . 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 14 15 15 15 15 15 15 13 Most Carried 15 | 2 2 10 10 15 15 15 14 14 15 15 15 Average Carried 12 | . 2 5 8 13 12 13 14 14 13 15 12 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 2 2 8 9 15 13 14 14 14 15 15 5 Class Distribution -------------------- 25% | Derelict-Skirmisher 25% | Scavenger-Mutant 21% | Scavenger-Assassin 16% | Scavenger-Skirmisher 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1634 | 249 19 197 122 469 45 25 73 93 110 120 112 Remotely 132 | . . . . 132 . . . . . . . Salvage Created 2510 | 20 100 587 218 1102 45 31 . 118 . 84 205 Parts 150 | 5 7 35 16 59 3 . . 4 . 1 20 Haulers Intercepted 5 | . . 2 . 1 1 . . . . . 1 Recyclers Shooed 2 | . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 4 3 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 50 | . 3 9 6 17 . . . 2 . 3 10 Melee 7 | . . . . 7 . . . . . . . Guns 20 | . 3 . 6 10 . . . 1 . . . Cannons 9 | . . 8 . . . . . 1 . . . AOE 14 | . . 1 . . . . . . . 3 10 Classes Destroyed 15 | 1 2 6 . 5 . . . . . . 1 Worker 4 | . . 1 . 2 . . . . . . 1 Builder 4 | . . . . 1 . . . . . . 3 Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 5 | . . 2 . 1 1 . . . . . 1 Recycler 5 | . . 1 1 3 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 5 | . 2 2 . . . 1 . . . . . Swarmer 25 | . 3 3 4 6 . . . . . 1 8 Grunt 11 | . . 2 1 5 . . . 2 . 1 . Brawler 2 | . . 1 1 . . . . . . . . Sentry 8 | . . 3 . 4 . . . . . 1 . Hunter 1 | . . . . 1 . . . . . . . Programmer 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . 1 . . . . . . . Best Kill Streak 5 | 1 4 5 4 5 1 1 . 2 . 3 5 Combat Bots Only 5 | . 3 4 4 5 . . . 2 . 3 4 Max Kills in Single Turn 5 | 1 2 3 2 1 1 1 . 1 . 1 5 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . 1 4 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 355 | . 18 29 27 158 . . . 10 . 1 112 Missed 110 | . 4 10 5 48 . . . 3 . 1 39 Damage Taken 5014 | . 114 352 198 1792 136 . . 133 . . 2289 Core 1287 | . . 22 35 211 . . . 19 . . 1000 Absorbed by Shields 156 | . . . . 156 . . . . . . . Core Remaining (%) 90 | 100 100 . 85 61 100 . . . . 97 . Volleys Fired 153 | 1 9 21 14 59 . 3 . 9 . 8 29 Largest 2 | 2 2 2 2 2 . 1 . 2 . 1 1 Hottest 136 | 80 136 136 46 46 . 48 . 123 . 39 80 Shots Fired 243 | 2 18 37 28 102 . 3 . 16 . 8 29 Gun 163 | 2 16 8 28 102 . . . 7 . . . Cannon 43 | . 2 29 . . . 3 . 9 . . . Launcher 33 | . . . . . . . . . . 8 25 Special 4 | . . . . . . . . . . . 4 Kinetic 150 | . . 8 28 102 . 3 . 9 . . . Thermal 42 | . 2 29 . . . . . 7 . . 4 Explosive 33 | . . . . . . . . . . 8 25 Electromagnetic 18 | 2 16 . . . . . . . . . . Robot Hit Streak 16 | 2 4 6 14 12 . . . 10 . . 16 Robot Miss Streak 4 | . 4 2 2 2 . 3 . 1 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 181 | 2 8 22 22 105 1 . . 14 . . 7 Core Hits 113 | 1 5 14 11 38 1 . . 6 . 8 29 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 5 | . . . . 4 . . . 1 . . . Burn 1 | . . . . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . . . . Impale 3 | . . . . 3 . . . . . . . Melee Attacks 36 | . . . . 33 1 . . . . . 2 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 36 | . . . . 33 1 . . . . . 2 Sneak Attacks 7 | . . . . 6 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5676 | 28 126 770 387 2183 53 . . 275 . 240 1614 Guns 1921 | 28 86 45 387 1240 . . . 135 . . . Cannons 612 | . 40 432 . . . . . 140 . . . Explosions 2136 | . . 293 . . . . . . . 240 1603 Melee 996 | . . . . 943 53 . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1812 | . . 45 387 1240 . . . 140 . . . Thermal 911 | . 40 725 . . . . . 135 . . 11 Explosive 1843 | . . . . . . . . . . 240 1603 Electromagnetic 114 | 28 86 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 996 | . . . . 943 53 . . . . . . Highest Corruption 10 | . . 2 2 . . 1 1 1 1 . 10 Average Corruption 1 | . . 2 2 . . 1 1 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . 6 1 . . 1 3 3 1 . 6 Message Errors 4 | . . . . . . . 1 1 . . 2 Matter Fused 7 | . . 2 1 . . . . 2 1 . 1 Heat Flow Errors 2 | . . 1 . . . . 1 . . . . Energy Discharges 2 | . . 1 . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 . . . 2 Misfires 1 | . . 1 . . . . . . . . . Alerts 2 | . . 1 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 148 | . . 68 . 23 . . . . . 20 37 Projectiles . | . . . . . . . . . . . . Explosions 125 | . . 68 . . . . . . . 20 37 Melee 23 | . . . . 23 . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 178 | . . 147 . . . . . . . . 31 Shots 4 | . . 2 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 216 | 18 108 216 . 39 . . 141 38 . . . Average Temperature 58 | 12 48 84 . 13 . . 84 23 . . . Received Heat Transfer 522 | . . 36 . 384 . . . 81 . . 21 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . 1 . . . Heat Transferred 1581 | . 74 1027 . . . . . 400 . . 80 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 476 | 5 93 287 258 310 147 120 . . . . 476 Initial 140 | . 3 39 108 100 140 71 . . . . 37 Average 143 | 1 44 169 230 133 143 65 . . . . 200 Maximum Alert Level 2 | . . 1 1 1 . . . . . . 2 Low Security (%) 73 | 100 100 59 33 75 100 100 . . . . 57 Level 1 23 | . . 40 66 24 . . . . . . 27 Level 2 2 | . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 1 2 . . . . 6 Investigation 2 | . . . . . . 1 . . . . 1 Extermination 4 | . . . . . 1 1 . . . . 2 Reinforcement 5 | . 1 . . 1 . . . . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . . 2 . 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 79 | . 5 14 5 33 . 2 . 2 . 1 17 Peak Tracking Total 11 | . 4 4 4 7 1 1 . 1 . 3 11 Tactical Retreats 4 | . . . . . . . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . . 1 . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . 19 . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 7 | . . 3 . . . . . . . . 4 Max in Single Turn 3 | . . 3 . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 10 | . 1 2 . 4 . 1 . . . . 2 Terminals 7 | . 1 2 . 3 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 36 | . 6 11 . 14 . 2 . . . . 3 Successful 15 | . 2 5 . 6 . . . . . . 2 Failed 21 | . 4 6 . 8 . 2 . . . . 1 Catastrophic 3 | . . 1 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 6 10 . 8 . . . . . . 1 Terminals 31 | . 6 11 . 12 . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 5 | . . 3 . 2 . . . . . . . Part Schematic 2 | . . 2 . . . . . . . . . Locate Traps 3 | . . 1 . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . 1 Retrieve Components 2 | . . . . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 2 . 3 . . . . . . 1 Terminals 8 | . 2 2 . 3 . . . . . . 1 Botnet 7 | . 1 2 . 3 . . . . . . 1 Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 2 . 3 . 1 . . . . 2 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . . . 3 . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 6376 | 84 86 665 227 1107 326 530 296 359 1295 796 605 Spaces Moved 3545 | 58 46 337 108 415 188 295 180 183 807 496 432 Core 159 | 6 . . . . . . . . . . 153 Treads 2083 | . . 174 108 415 188 295 180 183 540 . . Legs 1229 | 52 46 163 . . . . . . 267 496 205 Wheels . | . . . . . . . . . . . . Hover 74 | . . . . . . . . . . . 74 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 165 165 165 165 140 140 50 Average Speed 147 | 115 120 140 160 162 165 165 165 165 157 140 96 Slowest Speed 350 | 120 120 160 160 166 165 165 165 165 280 140 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 16 28 37 39 6 8 43 31 84 68 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 9 | . . . 2 . . . 2 1 4 . . Spaces Dug 8 | . . . . 1 . . . . . . 7 Terrain Destroyed 240 | . . 71 . 1 . 2 . 2 . 43 121 Melee 2 | . . . . 1 . . . . . . 1 Projectile 4 | . . . . . . 2 . 2 . . . AOE 234 | . . 71 . . . . . . . 43 120 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 4434 | 69 59 497 135 710 204 336 179 224 838 590 593 Wait 491 | 2 1 93 6 159 . 2 . 32 . 87 109 Move 3534 | 57 45 336 107 414 187 294 179 182 806 495 432 Hop . | . . . . . . . . . . . . Pick Up 47 | 2 . 15 2 12 2 3 . . 8 . 3 Fast Attach 36 | 7 2 7 . 6 3 5 . . 6 . . Attach 24 | . . 5 1 7 1 2 . . 2 . 6 Detach 9 | . . 2 . 2 . 1 . . 1 . 3 Swap 17 | . . 2 2 7 2 1 . 1 1 . 1 Drop 68 | . 2 16 3 11 8 6 . . 14 . 8 Fire 153 | 1 9 21 14 59 . 3 . 9 . 8 29 Melee 36 | . . . . 33 1 . . . . . 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 19 | . . . . . . 19 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 819 | -9/Materials | Discovered new exit (range 9) 821 | -9/Materials | Build established: Scavenger-Mutant 836 | -9/Materials | Entered Mines 881 | -9/Mines | Learned 4 Materials zone layouts 1008 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1050 | -9/Mines | Discovered new exit (range 10) 1063 | -9/Mines | Entered Materials 1063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -8/Materials | Identified exit to Factory 1742 | -8/Materials | Lost 5 parts (3n2w) 1748 | -8/Materials | Found Prototype Device 2170 | -8/Materials | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Utility x2 2171 | -7/Factory | Identified Active Sensor Suite 2387 | -7/Factory | Discovered new exit (range 4) 2392 | -7/Factory | Identified exit to Factory 2485 | -7/Factory | Build established: Scavenger-Assassin 2496 | -7/Factory | Entered another Factory area 2496 | -6/Factory | Evolved 2 slots: Utility x2 2950 | -6/Factory | Discovered new exit (range 4) 2955 | -6/Factory | Identified exit to Lower Caves 3026 | -6/Factory | Entered Lower Caves 3112 | -6/Lower Caves | Identified exit to Lower Caves 3322 | -6/Lower Caves | Entered another Lower Caves area 3676 | -6/Lower Caves | Discovered new exit (range 3) 3680 | -6/Lower Caves | Identified exit to Zion 3681 | -6/Lower Caves | Entered Zion 3821 | -6/Zion | System corruption cleaned by Quarantine Array 3858 | -6/Zion | Build established: Scavenger-Skirmisher 3958 | -6/Zion | Given A8's code to call for help 3958 | -6/Zion | Learned Factory trap positions 3990 | -6/Zion | Found Prototype Launcher 3990 | -6/Zion | Identified Gui. Missile Launcher 4265 | -6/Zion | Given the Hacking Drone Bay 4265 | -6/Zion | Found Prototype Device 4265 | -6/Zion | Identified Hacking Drone Bay 4810 | -6/Zion | Learned location of Quarantine (-3) 4873 | -6/Zion | Build established: Derelict-Skirmisher 4964 | -6/Zion | Discovered new exit (range 7) 4974 | -6/Zion | Identified exit to Proximity Caves 4976 | -6/Zion | Entered Proximity Caves 5642 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5751 | -5/Proximity Caves | Discovered new exit (range 10) 5763 | -5/Proximity Caves | Identified exit to Factory 5772 | -5/Proximity Caves | Entered Factory 5772 | -5/Factory | Evolved 2 slots: Propulsion x2 5773 | -5/Factory | Loaded intel: 104 trap records 6293 | -5/Factory | Lost 8 parts (1p3n3u1w) 6295 | -5/Factory | Core integrity fell below 50% 6306 | -5/Factory | System corruption reached 10% 6342 | -5/Factory | Core integrity fell below 20% 6377 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06341_ Power Conduit explodes. 06341_ P-70 Sage destroyed. 06341_ Recycling Unit disabled. 06344_ Dropped Hacking Drone Bay. 06344_ U-05 Engineer lays Concrete. 06344_ Acquired Prototype Power Core. 06346_ U-05 Engineer lays Concrete. 06347_ System corrupted: Energy discharge (-27). 06347_ U-05 Engineer lays Concrete. 06354_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 06356_ U-05 Engineer builds a Wall. 06357_ U-05 Engineer lays Concrete. 06363_ Dropped Prototype Power Core. 06363_ Acquired Lgt. Angular Momentum Engine. 06369_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????????^??? ^ """""" #? """ ???? | | ????????????^?? ^ """""" # """ ???? | | ??????????????""" ^ # """ #??? | | ??????????????""" ! """""" + #??? | | ?????????????"""" """""" # """ #??? | | ??????????# """" """""" # """ ???? | | ??????????# """"^!! ! """""" #? """ ???? | | ??????????+ """" !! #? ????? | | ??????????# ! #??#####????? | | ??????????# ! ########????? | | ??????????+ ##"""""###### | | ??????????# ######### " ! | | ??????????# #### ###???????# | | ??????????# ?????# #?????????# | | ??????????#????????# #?????????# | | ????????????????####+####??????# % | | ????????????????# #??????# # ! | | ????????????????# #??????# + = | | ????????????????# #??????# u# | | ????????????????# #??????# p # " | | ????????????????# ######## # " | | ????????????????# * # pR u # " | | ????????????????# # # | | ????????????????# # ############# | | ????????????????# + #???????????? | | ????????????????# #@ #???????????? | | ????????????????# # ###+############???? | | ????????????????######### # #???? | | ??????????????????????? # #???? | | ????????????????????? # """ #???? | | ??????????????????? # ""T"" """ ?????? | | ?????????????????? # """"" """ ?????? | | ?????????????????? # ?????? | | ?????????????????##+######+#################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Trap Extractor | -9/Materials | Hacked Datajack | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerAnalysisFlightbrick Manual? 0 Play Time 00:51:50 Cumulative 243.4 hours Start 2024.06.11 @ 15:04:51 End 2024.06.11 @ 16:14:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 231 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8dc8ad6-08f6-4301-adb5-6ec93ba9d708