Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.26 @ 12:05:09 Player: Blue Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1310) 1310 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1473) 1473 TOTAL SCORE: 7303 Bonus ------- Follower Combat Kills 173 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Surveybot 24 Chip > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Carbon-fiber Leg Medium Storage Unit Improved Shield Generator High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Great Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Surveybot 24 Scanner Surveybot 24 Chip Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Light Antimatter Reactor Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Medium Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Shield Generator High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Guided Missile Launcher Rocket Array Great Axe [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Surveybot 24 Chip Hackware System Shield Protection Heavy Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 51 | 7 . 3 2 2 5 9 1 6 16 . Power 4 | 1 . 1 . . . . 1 . 1 . Engine 2 | 1 . . . . . . 1 . . . Core 1 | . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 12 | 2 . . . 2 2 3 . 1 2 . Treads . | . . . . . . . . . . . Leg 12 | 2 . . . 2 2 3 . 1 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 . 2 1 . 2 3 . 4 7 . Device 8 | 1 . 1 . . . 1 . 2 3 . Storage 4 | 1 . 1 1 . 1 . . . . . Processor 2 | . . . . . . . . . 2 . Hackware 1 | . . . . . . 1 . . . . Protection 6 | . . . . . 1 1 . 2 2 . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . . 1 . 1 3 . 1 6 . Energy Gun 5 | 1 . . 1 . . . . . 3 . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 3 | 1 . . . . . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . 1 . 1 2 . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 . 3 8 . Parts Lost 20 | . 1 1 . . . . 1 . 15 2 Power 3 | . . . . . . . 1 . 1 1 Propulsion 4 | . . . . . . . . . 3 1 Utility 8 | . 1 1 . . . . . . 6 . Weapon 5 | . . . . . . . . . 5 . Highest Loss Streak 10 | . 1 1 . . . . 1 . 10 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 1 3 6 9 10 14 14 14 13 7 Power 1 | . 1 1 2 2 2 2 1 1 1 1 Propulsion 1 | . . . 1 1 . 1 1 2 2 1 Utility 5 | . . . 1 3 5 7 8 7 7 4 Weapon 2 | . . 1 2 3 3 3 4 4 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . . 1 . 4 . 3 2 4 Power 2 | . . . . . . . . 1 . 1 Propulsion 2 | . . . . 1 . . . . 1 . Utility 6 | . . . . . . 2 . 1 1 2 Weapon 4 | . . . . . . 2 . 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 97 92 85 71 81 84 84 88 38 Engine 3 | . 14 6 . . . . 1 7 2 . Core 5 | . . 7 14 14 9 7 5 . . . Leg 27 | . 28 28 28 28 20 29 30 30 29 7 Device 3 | . 8 3 . . . 2 7 7 3 7 Storage 13 | . 14 22 28 28 18 9 7 7 7 7 Hackware 1 | . . . . . . 4 7 3 . . Protection 8 | . . . . . 8 10 7 11 17 . Energy Gun 10 | . 14 14 14 14 9 7 7 7 14 . Energy Cannon 2 | . . . . . 6 4 7 1 . . Ballistic Gun 2 | . 14 14 6 . . . . . . . Launcher 2 | . . . . . . 2 . 5 5 . Peak Build Rating 81 | 7 7 9 24 24 39 52 52 60 81 29 Average Rating 39 | 5 6 7 16 24 33 46 51 54 62 28 On Entrance 27 | . 7 6 9 24 24 39 52 50 57 29 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 15 15 24 28 28 65 69 60 61 72 32 Greatest Support 81 | 20 20 20 20 20 38 63 63 66 81 24 Greatest Overweight (x) 10 | 1 . 1 1 1 3 1 . . 1 10 Average Overweight (x) . | . . . 1 1 1 . . . . 1 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 9 10 10 12 15 15 15 15 15 Most Carried 15 | 1 2 5 9 10 13 15 15 15 15 7 Average Carried 11 | . 1 3 6 9 10 14 14 14 14 7 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 1 2 5 9 10 13 15 15 15 7 7 Class Distribution -------------------- 48% | Tank 37% | Mutant 9% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Matter Collected 1222 | 294 13 85 10 40 36 192 40 95 417 . Remotely . | . . . . . . . . . . . Salvage Created 1564 | 118 26 265 . 27 366 208 242 . 312 . Parts 76 | 14 4 8 . 2 16 5 13 . 14 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 12 1 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 36 | . 2 4 . 2 5 3 5 . 15 . Guns 19 | . 2 3 . 2 3 3 5 . 1 . Cannons 1 | . . . . . 1 . . . . . AOE 14 | . . . . . . . . . 14 . Classes Destroyed 11 | 2 1 1 . . 3 1 1 . 2 . Tunneler 3 | 3 . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . Watcher 4 | . . . . . 3 1 . . . . Swarmer 4 | . 2 . . 2 . . . . . . Grunt 10 | . . 4 . . 2 . 4 . . . Duelist 1 | . . . . . 1 . . . . . Sentry 4 | . . . . . 2 2 . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . . Z-Light 6 | . . . . . . . . . 6 . Assembled 9 | . . . . . . . . . 9 . Best Kill Streak 4 | 4 2 2 . 2 3 1 4 . 4 . Combat Bots Only 4 | . 2 2 . 2 3 1 4 . 4 . Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 . 3 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Hostile Shots Fired 240 | . 11 40 . 7 38 39 11 4 76 14 Missed 71 | . 5 9 . 5 14 16 5 1 13 3 Hits 169 | . 6 31 . 2 24 23 6 3 63 11 Melee 1 | . . . . . 1 . . . . . Projectile 168 | . 6 31 . 2 23 23 6 3 63 11 Critical Strikes 4 | . . . . . . 1 1 1 . 1 Damage Taken 3831 | . 60 424 . 16 273 139 106 55 2583 175 Core 814 | . . 96 . . 9 . . . 669 40 Absorbed by Shields 64 | . . . . . . 64 . . . . Core Remaining (%) 86 | 100 . . . 61 98 . . . . . Volleys Fired 91 | 8 6 20 . . 7 20 3 1 26 . Largest 3 | 2 2 2 . . 1 1 1 1 3 . Hottest 180 | 70 70 70 . . 80 80 80 80 180 . Shots Fired 231 | 16 12 40 . 11 47 47 19 6 33 . Gun 177 | 16 12 40 . 11 40 27 15 5 11 . Cannon 24 | . . . . . 7 12 4 1 . . Launcher 25 | . . . . . . 3 . . 22 . Special 5 | . . . . . . 5 . . . . Kinetic 34 | 8 6 20 . . . . . . . . Thermal 161 | 8 6 20 . 11 47 39 19 6 5 . Explosive 25 | . . . . . . 3 . . 22 . Electromagnetic . | . . . . . . . . . . . Phasic 6 | . . . . . . . . . 6 . Robot Hit Streak 16 | 9 2 12 . 7 10 16 15 1 6 . Robot Miss Streak 5 | 1 4 3 . 2 4 2 1 3 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Autonomous 100 | . . . . 11 40 27 15 5 2 . Shots Hit Robots 156 | 12 4 29 . 8 31 31 18 1 22 . Core Hits 95 | 5 2 14 . 3 8 7 9 1 46 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 2 | . . 1 . . . . . . 1 . Destroy 1 | . . 1 . . . . . . . . Intensify 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5921 | 151 49 391 . 236 960 999 508 31 2596 . Guns 2902 | 151 49 387 . 231 723 692 430 31 208 . Cannons 448 | . . . . . 154 216 78 . . . Explosions 2450 | . . . . . 59 40 . . 2351 . Melee . | . . . . . . . . . . . Ramming 121 | . . 4 . 5 24 51 . . 37 . Kinetic 272 | 65 23 184 . . . . . . . . Thermal 3005 | 86 26 203 . 231 936 908 508 31 76 . Explosive 2391 | . . . . . . 40 . . 2351 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 132 | . . . . . . . . . 132 . Highest Corruption 4 | . . . . . . 4 4 4 . . Average Corruption 4 | . . . . . . 4 4 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . 7 9 . . . Message Errors 5 | . . . . . . 3 2 . . . Matter Fused 5 | . . . . . . 2 3 . . . Energy Discharges 2 | . . . . . . 1 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . 1 1 . . . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 227 | . . . . . 24 9 . . 194 . Projectiles 9 | . . . . . . 9 . . . . Explosions 218 | . . . . . 24 . . . 194 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . . . . . 201 . Shots 6 | . . . . . . . . . 6 . Rammed . | . . . . . . . . . . . Targets Rammed 13 | . . 1 . 1 5 5 . . 1 . Kicked 13 | . . 1 . 1 5 5 . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 327 | 72 36 198 . . 180 211 66 34 327 . Average Temperature 60 | 37 16 66 . . 66 79 32 22 64 . Received Heat Transfer 852 | . 15 243 . 6 81 33 54 . 420 . Effects 2 | . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . Parts Melted 16 | 1 . 1 . . 4 8 2 . . . Heat Transferred 4600 | 259 74 592 . 296 1275 1251 705 37 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 150 | 15 51 78 . 80 150 56 . . . . Initial 56 | . . 6 . . . 56 . . . . Average 21 | 2 11 23 . 28 39 8 . . . . Influence Increases 1064 | 20 91 255 . 152 308 118 120 . . . Destroy 0b10 Robot/C 600 | . 40 180 . 120 100 60 100 . . . Destroy 0b10 Robot/NC 45 | 20 . 5 . . 15 5 . . . . Destroy Leader 148 | . . 40 . 20 36 32 20 . . . Allied During Kill 24 | . . 15 . 9 . . . . . . Successful Hack 45 | . 21 . . . 24 . . . . . Disable Machine 45 | . . . . . 45 . . . . . Destroy Structure 52 | . . . . 3 28 21 . . . . Lose Combat Pursuer 105 | . 30 15 . . 60 . . . . . Influence Decreases 1064 | 20 75 226 45 152 182 208 124 32 . . Entered New Map 171 | . . 10 45 . . 70 14 32 . . Time Decay 851 | 20 65 216 . 130 182 138 100 . . . Lost Part 10 | . . . . . . . 10 . . . Lost Ally 32 | . 10 . . 22 . . . . . . Squads Dispatched 4 | . . . . . 1 3 . . . . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . . . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 67 | . 8 10 . 4 12 5 5 1 18 4 Peak Tracking Total 5 | . 3 3 . 1 3 1 4 1 5 4 Tactical Retreats 5 | . 2 1 . . 2 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Accessed 11 | . 3 . 1 . 3 2 2 . . . Terminals 9 | . 3 . . . 3 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 8 . 1 . 7 11 2 . . . Successful 15 | . 4 . 1 . 3 5 2 . . . Failed 14 | . 4 . . . 4 6 . . . . Catastrophic 4 | . 2 . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 4 . 1 . 2 7 . 11 . . Terminals 27 | . 8 . . . 7 11 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 3 . 1 . 3 3 2 . . . Record 2 | . . . . . . . 2 . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . . Terminals 3 | . 1 . . . . 2 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . . . 3 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Total Allies 4 | . 1 3 . . . . . . . . Largest Group 3 | . 1 3 2 2 . . . . . . Highest-Rated Group 40 | . 10 40 24 24 . . . . . . Highest-Rated Ally 16 | . 10 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . 13 . 17 . . . . . . Total Damage 267 | . . 128 . 139 . . . . . . Kills 9 | . . 5 . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Active Infowar (turns) 286 | 17 150 . . . . . . . 119 . Terrain 119 | . . . . . . . . . 119 . Seismic 167 | 17 150 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Turns Passed 6717 | 120 252 725 475 328 867 1005 419 1204 1213 109 Spaces Moved 4232 | 73 193 403 248 169 336 518 340 986 915 51 Core 6 | 5 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4226 | 68 193 403 248 169 336 518 340 986 915 50 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 120 120 115 210 Average Speed 147 | 117 120 158 190 190 240 172 120 120 117 216 Slowest Speed 550 | 120 120 190 190 190 330 190 120 120 210 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 49 79 60 37 40 12 48 85 85 12 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . 3 3 . . Spaces Dug 8 | . . . . . . 8 . . . . Terrain Destroyed 302 | . . . . 3 27 24 . 1 247 . Melee . | . . . . . . . . . . . Projectile 19 | . . . . 3 10 3 . 1 2 . AOE 283 | . . . . . 17 21 . . 245 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Total 4577 | 88 201 446 252 178 383 614 347 1010 1007 51 Wait 120 | . 2 18 . . 24 44 1 . 31 . Move 4222 | 72 192 402 247 168 335 517 339 985 914 51 Hop . | . . . . . . . . . . . Pick Up 31 | 1 1 2 1 3 4 8 1 6 4 . Fast Attach 20 | 7 . 2 1 . 3 3 . 2 2 . Attach 12 | . . . . . . . 2 1 9 . Detach 4 | . . . 2 . . . . 1 1 . Swap 33 | . . 1 1 2 2 8 1 5 13 . Drop 31 | . . . . 4 3 9 . 9 6 . Fire 91 | 8 6 20 . . 7 20 3 1 26 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 13 | . . 1 . 1 5 5 . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 373 | -10/Materials | Entered Mines 403 | -10/Mines | Learned location of Storage (-9) 673 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 730 | -10/Mines | Learned Materials terminal intel 847 | -10/Mines | Learned location of Zion (-7) 870 | -10/Mines | Discovered new exit (range 10) 1090 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1090 | -10/Mines | Discovered new exit (range 5) 1098 | -10/Mines | Entered Exiles 1098 | -10/Exiles | Accompanied by 2 allies 1123 | -10/Exiles | Discovered new exit (range 15) 1146 | -10/Exiles | Met 8R-AWN 1178 | -10/Exiles | Met EX-HEX 1235 | -10/Exiles | Met EX-BIN 1258 | -10/Exiles | Aligned with FarCom system 1260 | -10/Exiles | Given EX-Vault access code 1306 | -10/Exiles | Opened EX-Vault 1322 | -10/Exiles | Found AWS/Thermal 1359 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1411 | -10/Exiles | Met EX-DEC 1558 | -10/Exiles | Discovered new exit (range 10) 1573 | -10/Exiles | Left Exiles lab with AWS/Thermal 1573 | -10/Exiles | Entered Mines 1573 | -9/Mines | Accompanied by 2 allies 1697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1781 | -9/Mines | Discovered new exit (range 11) 1789 | -9/Mines | Learned 4 Materials zone layouts 1901 | -9/Mines | Entered Materials 1901 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1902 | -8/Materials | Identified exit to Factory 1903 | -8/Materials | Loaded intel: 12 terminal locations 2457 | -8/Materials | Build established: Skirmisher 2713 | -8/Materials | Discovered exit to Factory (range 16) 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3273 | -7/Factory | Identified exit to Factory 3322 | -7/Factory | Build established: Tank 3721 | -7/Factory | Discovered new exit (range 5) 3773 | -7/Factory | Entered Lower Caves 3779 | -7/Lower Caves | Entered a destroyed Warlord outpost 4186 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4192 | -7/Lower Caves | Entered Zion 4274 | -7/Zion | System corruption cleaned by Quarantine Array 4372 | -7/Zion | Learned Factory emergency access door positions 4409 | -7/Zion | Found Prototype Launcher 4409 | -7/Zion | Identified Rocket Array 4416 | -7/Zion | Found Prototype Launcher 4587 | -7/Zion | Learned Factory security intel 4588 | -7/Zion | Received a hallucinogenic algorithm 4704 | -7/Zion | Given A8's code to call for help 4746 | -7/Zion | Found Prototype Device 4746 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4877 | -7/Zion | Discovered new exit (range 13) 4896 | -7/Zion | Given the Hacking Drone Bay 4896 | -7/Zion | Found Prototype Device 4896 | -7/Zion | Identified Hacking Drone Bay 5000 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5156 | -7/Zion | Learned Factory emergency access door positions 5303 | -7/Zion | Learned Factory terminal intel 5376 | -7/Zion | Opened final containment barrier to the Deep Caves 5394 | -7/Zion | Discovered new exit (range 3) 5394 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5396 | -7/Zion | Entered Deep Caves 5398 | -7/Deep Caves | Met 5H-AD0 5569 | -7/Deep Caves | Z-Facility disabled 5589 | -7/Deep Caves | Attacked by Z-Imprinter 5590 | -7/Deep Caves | AWS/Thermal suddenly broke down 5868 | -7/Deep Caves | Found Prototype Protection 5868 | -7/Deep Caves | Identified Zio. Heavy Carapace 5908 | -7/Deep Caves | Thanked by 5H-AD0 6411 | -7/Deep Caves | Found Surveybot 24 Scanner 6413 | -7/Deep Caves | Found Surveybot 24 Chip 6457 | -7/Deep Caves | Discovered new exit (range 22) 6512 | -7/Deep Caves | Spotted AG-13457 6561 | -7/Deep Caves | Lost 3 parts (2u1w) 6596 | -7/Deep Caves | Identified Gui. Missile Launcher 6597 | -7/Deep Caves | Core integrity fell below 50% 6607 | -7/Deep Caves | Core integrity fell below 20% 6609 | -7/Deep Caves | Entered Proximity Caves 6634 | -6/Proximity Caves | Lost 10 parts (3n3u4w) 6718 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06596_ Identified Gui. Missile Launcher. 06597_ Carbon-fiber Leg destroyed. 06597_ Destroyed Carbon-fiber Leg. 06599_ Destroyed Prototype Device. 06599_ Zio. Laser-S destroyed. 06599_ Destroyed Zio. Laser-S. 06599_ Zio. Composite Leg I destroyed. 06599_ Destroyed Zio. Composite Leg I. 06599_ Gui. Missile Launcher destroyed. 06599_ Destroyed Gui. Missile Launcher. 06599_ Adv. Targeting Computer destroyed. 06600_ AG-13457 GOLEM Unit beginning Prototype Device integration. 06601_ AG-13457 Prototype Device integration complete. 06603_ Imp. Carbon-fiber Leg destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 06714_ Zio. Composite Leg I destroyed. 06717_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ??????## #??????????????????????????????????? | | ??????# ##?????????????????????????????????? | | ??????# ##????????????????????????????????? | | ??????# ##???????????????????????????????? | | ??????# ######??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????# ## ##??????????????????????????? | | ??????## ########???????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????## #?????????????? ????????????????? | | ????????# #??????????###? ???????????????? | | ????????## #?????????? ## ????????????????? | | ?????????### ######????? #????????????????? | | ?????????#### ##???# ##???????????????? | | ????????## ## ##?? ##??????????????? | | ?????#### ##? #??????????????? | | ????## #? s #??????????????? | | ????# ### #??????????????? | | ????# ## ## #??????????????? | | ????# ## ### s #?????????????????? | | ????#??## ### ss ##????????????????? | | ????????# # ### ##???????????????? | | ????????# # ##?## @ #???????????????? | | ???????## # ##??## #???????????? | | ???????# #???## #???????????? | | ???????## #???# ## ### ?????????? | | ????????# #??# #?? #???????????????? | | ????????## ##?# #???? #??????????????? | | ?????????#######?# #?????#??????????????? | | ?????????????????# ##????????????????????? | | ?????????????????# #####?????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1575 Evasion (%) 55 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed SuperquantumParticleTube Manual? 0 Play Time 01:03:22 Cumulative 83.4 hours Start 2025.09.26 @ 09:58:28 End 2025.09.26 @ 12:05:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ec6276-e814-4594-ad9e-9316c265b7f4