Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 01:10:24 Player: KTG-V3 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (257) 1285 Value Destroyed (6449) 6449 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (636) 636 TOTAL SCORE: 15570 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 134 Met Data Miner 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Weapon Mount > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Authchip [Propulsion] Authchip [Device] Authchip [Armor] Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cooled Airjet Combat Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Microactuators Advanced Force Booster Improved Utility Shielding Hacking Suite Hacking Suite Makeshift Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Heavy Missile Launcher Heavy Pick > --- INVENTORY -------- Weapon Mount Authchip [Propulsion] Authchip [Device] Authchip [Armor] Impact Mace [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Utility 8 | . . . 1 . . . 2 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 329 | 6 12 16 50 5 . 5 33 59 8 2 2 12 69 4 9 1 17 3 9 7 Power 20 | 1 4 1 7 . . . 2 2 . . . . 2 . . . . . . 1 Engine 19 | 1 4 1 7 . . . 2 1 . . . . 2 . . . . . . 1 Core 1 | . . . . . . . . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 60 | 2 . 3 19 2 . . 7 14 . . . . 8 . . . 1 . 3 1 Treads 32 | 2 . 3 17 2 . . 7 1 . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . 13 . . . . 8 . . . 1 . 3 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 159 | 1 4 3 10 2 . 1 10 27 4 1 1 9 52 4 7 1 10 3 5 4 Device 94 | . 3 2 4 1 . 1 5 12 2 1 . 6 30 3 6 1 9 1 3 4 Storage 7 | 1 1 1 1 . . . . 2 . . . . . . . . . . 1 . Processor 8 | . . . . . . . 1 3 . . . . 3 . . . . 1 . . Hackware 12 | . . . . . . . . 3 . . . . 7 . . . . 1 1 . Protection 38 | . . . 5 1 . . 4 7 2 . 1 3 12 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 4 9 14 1 . 4 14 16 4 1 1 3 7 . 2 . 6 . 1 1 Energy Gun 8 | . 1 2 2 . . . 2 1 . . . . . . . . . . . . Energy Cannon 21 | . 2 3 7 1 . 2 6 . . . . . . . . . . . . . Ballistic Gun 8 | 2 . . 2 . . . 4 . . . . . . . . . . . . . Ballistic Cannon 6 | . . 2 3 . . . . . . . . . 1 . . . . . . . Launcher 19 | . . 2 . . . 2 2 3 2 . 1 1 1 . 1 . 3 . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 15 | . . . . . . . . 1 2 1 . 2 4 . 1 . 3 . . 1 Slashing Weapon 7 | . . . . . . . . 7 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 3 . . . . 1 . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . . 2 2 . . . 1 2 . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . 2 . System Corruption 13 | . . . . . . . . . . . . . . . . . . . 13 . Parts Lost 26 | . 1 1 2 . . . 2 . . . . . 1 . . . . . 4 15 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 8 | . . 1 2 . . . . . . . . . . . . . . . 3 2 Utility 14 | . . . . . . . 2 . . . . . 1 . . . . . 1 10 Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 13 | . 1 1 2 . . . 2 . . . . . 1 . . . . . 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 98 99 100 100 98 92 100 100 100 94 98 100 100 100 99 92 81 60 Engine 8 | . 14 14 11 11 11 11 9 5 7 7 7 7 6 6 6 6 6 5 3 1 Treads 16 | . 28 28 30 32 33 33 27 1 . . . . . . . . . . . . Hover 13 | . . . . . . . . 28 30 30 30 28 30 31 31 31 30 22 14 3 Device 11 | . 12 13 11 11 11 11 16 8 14 15 15 13 10 6 6 6 6 10 13 17 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 . . Processor 5 | . . . . . . . 8 13 7 7 7 7 7 6 6 6 6 6 5 5 Hackware 7 | . . . . . . . . 13 15 15 15 14 16 18 18 18 18 19 26 22 Protection 6 | . . . 10 10 11 11 9 . . . . . 6 12 12 12 11 11 5 1 Energy Gun 2 | . 7 13 5 . . . . . . . . . . . . . . . . . Energy Cannon 7 | . 12 11 13 10 11 10 16 . . . . . . . . . . . . . Ballistic Gun 2 | . 8 . 1 11 11 11 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 6 7 7 6 5 6 5 6 5 5 1 2 Slashing Weapon 1 | . . . . . . . . 4 7 7 7 7 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . 3 6 6 6 6 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 11 31 35 45 44 44 44 50 47 47 34 47 47 56 54 54 54 58 52 52 24 Greatest Support 82 | 40 40 40 69 66 66 66 66 82 36 36 36 36 55 53 53 53 57 52 52 20 Greatest Overweight (x) 5 | 1 . . 1 . . . . 1 1 . 1 1 1 1 1 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 9 14 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 6 5 Most Carried 15 | 7 14 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Average Carried 13 | 3 8 14 14 14 14 14 14 12 14 14 14 15 14 14 14 15 14 13 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 14 14 15 14 14 15 15 14 14 15 15 15 14 15 15 15 15 13 5 4 Class Distribution -------------------- 50% | Mutant 22% | Hacker-Mutant 11% | Hacker-Gladiator 10% | Hacker-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Zion Hacker-Gladiator | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 4798 | 280 352 260 647 121 15 181 460 566 126 40 . 178 875 54 223 . 253 . . 167 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10241 | 82 749 205 2136 182 . 430 2586 1301 185 41 53 178 1026 117 13 . 358 . 432 167 Parts 511 | 1 44 16 133 10 . 17 130 66 6 . 1 10 50 . 2 . 20 . . 5 Haulers Intercepted 18 | . 2 . 6 . . . 5 4 . . . . 1 . . . . . . . Recyclers Shooed 12 | . 4 . 2 . . 1 3 . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 2 . 1 7 . . . . 13 . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 157 | . 14 10 36 1 . 7 42 9 3 . . 6 11 . 3 . 13 . 2 . Melee 13 | . . . . . . . . 6 . . . 1 6 . . . . . . . Guns 29 | . 10 3 11 . . . 4 1 . . . . . . . . . . . . Cannons 68 | . 4 2 25 1 . 1 35 . . . . . . . . . . . . . AOE 43 | . . 5 . . . 6 3 . 3 . . 4 4 . 3 . 13 . 2 . Classes Destroyed 19 | 1 6 . 3 . . . 2 1 1 . . . . . . . 3 . 1 1 Worker 17 | . 1 2 3 . . 1 3 4 . . . . 3 . . . . . . . Builder 7 | . . . 2 . . 1 . 1 . . . . 2 . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 18 | . 2 . 6 . . . 5 4 . . . . 1 . . . . . . . Recycler 25 | 1 2 . 3 2 . 4 5 5 . . . . 2 . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . Mechanic 4 | . . . 2 . . . 2 . . . . . . . . . . . . . Operator 8 | . 1 . 2 . . . 3 1 . . . . 1 . . . . . . . Watcher 19 | . 2 . 5 . . . 3 3 . . . . 6 . . . . . . . Swarmer 55 | . 6 6 7 . . 4 10 . 3 . . 4 6 . 3 . 6 . . . Grunt 68 | . 8 4 21 . . 3 21 6 . . . . 1 . . . 4 . . . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . . . Sentry 21 | . . . 8 1 . . 8 2 . . . 1 1 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . . 1 . . . . 3 . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . . . . 2 . Samaritan 2 | . . . . . . . . . 1 1 . . . . . . . . . . Best Kill Streak 10 | 1 5 4 10 2 . 4 4 4 3 . . 4 4 . 3 . 5 . 2 1 Combat Bots Only 7 | . 3 3 7 1 . 4 4 3 3 . . 4 4 . 3 . 5 . 2 . Max Kills in Single Turn 4 | 1 1 2 2 1 . 2 2 1 2 1 . 3 4 . 2 . 3 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . 2 2 . 2 . . 3 4 . 2 . 3 . 1 . Melee 1 | . . . . . . . . 1 . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 688 | . 66 46 123 15 . 19 180 27 1 . . 31 71 . 9 . 26 . 6 68 Missed 191 | . 19 16 26 5 . 6 46 6 . . . 12 37 . 2 . 7 . . 9 Damage Taken 7449 | . 504 362 1202 107 . 161 1735 330 13 . . 193 547 . 98 . 419 . 279 1499 Core 1754 | . 71 68 151 13 . 49 202 35 . . . 16 61 . . . 82 . 119 887 Absorbed by Shields 88 | . . . . . . . 88 . . . . . . . . . . . . . Redirected to Shielding 135 | . . . . . . . . . . . . . 75 . . . 27 . . 33 Regen/Repaired (Parts) 269 | . . . 110 . . . 11 . . . . . 148 . . . . . . . Core Remaining (%) 71 | 100 . 44 . . . 46 63 . . . . 92 . . . . 83 . . . Volleys Fired 481 | 5 72 29 115 13 . 25 181 15 2 . . 2 3 . 4 . 10 . 5 . Largest 2 | 2 2 2 2 2 . 2 2 2 1 . . 1 1 . 1 . 1 . 1 . Hottest 138 | 40 110 138 138 91 . 91 136 129 39 . . 39 53 . 39 . 39 . 39 . Shots Fired 911 | 10 144 50 228 26 . 43 357 27 2 . . 2 3 . 4 . 10 . 5 . Gun 298 | 10 111 21 75 13 . 18 36 14 . . . . . . . . . . . . Cannon 573 | . 33 23 153 13 . 18 319 12 . . . . 2 . . . . . . . Launcher 40 | . . 6 . . . 7 2 1 2 . . 2 1 . 4 . 10 . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 217 | 10 105 2 31 13 . 18 36 . . . . . 2 . . . . . . . Thermal 654 | . 39 42 197 13 . 18 319 26 . . . . . . . . . . . . Explosive 40 | . . 6 . . . 7 2 1 2 . . 2 1 . 4 . 10 . 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | 4 16 8 32 8 . 6 20 10 2 . . . . . 3 . 6 . 8 . Robot Miss Streak 7 | 2 4 1 3 1 . 2 7 1 . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 664 | 6 92 32 157 12 . 23 215 52 5 1 1 6 39 3 1 . 7 . 2 10 Core Hits 340 | 3 35 16 66 4 . 17 90 27 7 . 1 7 19 . 6 . 31 . 8 3 Critical Kills 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . 1 . 1 3 . . . . . . 1 Critical Strikes 20 | . 1 . 4 . . . 1 2 . 1 . 2 7 . . . . . . 2 Burn 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Meltdown 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . . 1 . 1 3 . . . . . . 1 Sever 3 | . . . . . . . . 1 . . . 1 1 . . . . . . . Impale 4 | . . . . . . . . . . . . . 3 . . . . . . 1 Melee Attacks 373 | . . . . . . . . 106 7 15 3 30 138 6 27 . 21 3 . 17 Impact 128 | . . . . . . . . 4 3 13 1 18 64 2 8 . 9 2 . 4 Slashing 117 | . . . . . . . . 66 4 2 2 12 31 . . . . . . . Piercing 128 | . . . . . . . . 36 . . . . 43 4 19 . 12 1 . 13 Sneak Attacks 33 | . . . . . . . . 16 1 1 . . 10 . . . 1 . . 4 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 1 3 1 . . . . . . Damage Inflicted 21289 | 61 1203 872 3248 205 . 892 4439 2360 553 132 70 478 2446 224 481 . 1854 . 1184 587 Guns 3065 | 61 754 318 1064 102 . 125 403 238 . . . . . . . . . . . . Cannons 7282 | . 446 268 2184 103 . 227 3910 144 . . . . . . . . . . . . Explosions 5183 | . . 271 . . . 540 126 . 250 . . 262 271 . 481 . 1798 . 1184 . Melee 5680 | . . . . . . . . 1978 303 132 70 216 2175 224 . . 56 . . 526 Ramming 79 | . 3 15 . . . . . . . . . . . . . . . . . 61 Kinetic 1637 | 61 730 15 201 102 . 125 403 . . . . . . . . . . . . . Thermal 8790 | . 470 571 3047 103 . 307 3910 382 . . . . . . . . . . . . Explosive 5103 | . . 271 . . . 460 126 . 250 . . 262 271 . 481 . 1798 . 1184 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 1883 | . . . . . . . . . 115 132 . 38 1365 118 . . . . . 115 Slashing 2185 | . . . . . . . . 1320 188 . 70 178 429 . . . . . . . Piercing 1612 | . . . . . . . . 658 . . . . 381 106 . . 56 . . 411 Highest Corruption 31 | . 1 1 4 4 . . . 1 . . . . 15 15 15 11 11 . 28 31 Average Corruption 7 | . 1 1 4 3 . . . 1 . . . . 6 15 14 11 11 . 17 28 Corruption Purged 9 | . . . . 4 . . . 1 . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 235 | . 14 5 23 10 . . . 1 . . . . 79 13 34 . 22 . 14 20 Message Errors 63 | . 5 . 4 2 . . . . . . . . 22 7 6 . 8 . 4 5 Matter Fused 59 | . 2 4 6 5 . . . . . . . . 23 1 9 . 3 . 1 5 Heat Flow Errors 25 | . 2 . 3 2 . . . . . . . . 7 1 4 . 4 . . 2 Energy Discharges 32 | . 2 . 3 . . . . 1 . . . . 7 2 5 . 3 . 4 5 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 28 | . 2 1 5 1 . . . . . . . . 7 2 7 . 1 . 1 1 Data Loss (major) 13 | . 1 . . . . . . . . . . . 8 . 1 . 2 . . 1 Alerts 9 | . . . . . . . . . . . . . 5 . 2 . 1 . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1423 | . . 19 6 . . 10 57 160 25 132 . 38 567 158 . . 24 . . 227 Projectiles 59 | . . . 6 . . 1 52 . . . . . . . . . . . . . Explosions 61 | . . 19 . . . 9 5 . . . . . 4 . . . 24 . . . Melee 1303 | . . . . . . . . 160 25 132 . 38 563 158 . . . . . 227 Knockbacks 8 | . . 2 1 . . . . . . . . 1 4 . . . . . . . Impact 5 | . . . . . . . . . . . . 1 4 . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . . 22 . . . 26 . . . . . . . . . . 19 . . 20 Shots 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . Rammed 48 | . 1 2 . . . . . . . . . . . . . . . . . 45 Targets Rammed 48 | . 1 2 . . . . . . . . . . . . . . . . . 45 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 221 228 336 121 . 36 199 199 . . . 5 261 198 269 . 258 . . 220 Average Temperature 79 | . 36 84 87 19 . 14 73 121 . . . 2 85 103 120 . 101 . . 101 Received Heat Transfer 2015 | . 204 144 507 18 . 36 761 153 . . . 54 48 . . . 90 . . . Effects 2 | . . . . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . . . . . . 2 14 . . . . . . 1 Impact Corruptions 22 | . . . . . . . . . . 1 . 1 14 3 . . . . . 3 Robots Melted 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Melted 43 | . 2 1 15 . . 2 17 6 . . . . . . . . . . . . Heat Transferred 16565 | . 999 1147 5809 185 . 507 7067 851 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 735 | 5 408 258 556 299 . 134 735 424 . . . . 228 . . . . 97 118 93 Initial 333 | . 3 21 41 165 . . 3 333 . . . . 12 . . . . 81 33 68 Average 201 | 3 215 97 362 89 . 50 304 227 . . . . 96 . . . . 90 78 64 Maximum Alert Level 3 | . 2 1 2 1 . . 3 2 . . . . 1 . . . . . . . Low Security (%) 59 | 100 53 89 15 84 . 100 44 29 . . . . 99 . . . . 100 100 100 Level 1 26 | . 44 10 44 15 . . 16 67 . . . . . . . . . . . . Level 2 13 | . 1 . 40 . . . 35 3 . . . . . . . . . . . . Level 3 . | . . . . . . . 3 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 4 1 6 . . . 6 15 . . . . 11 . . . 1 . . . Investigation 25 | . 2 1 5 . . . 2 9 . . . . 6 . . . . . . . Extermination 6 | . . . . . . . . 1 . . . . 5 . . . . . . . Reinforcement 10 | . 2 . 1 . . . 3 4 . . . . . . . . . . . . Assault 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 14 | . 4 . 3 . . . 3 2 . . . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 31 11 51 6 . 7 68 32 1 . . 3 24 . 3 . 11 1 6 2 Peak Tracking Total 9 | . 6 3 6 3 . 4 9 7 1 . . 1 5 . 3 . 8 2 6 2 Tactical Retreats 17 | . 3 1 1 1 . . 5 3 . . . . 2 . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 20 | . . . 1 2 . . . 4 . . . . 11 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . 13 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . 1 . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . 1 1 1 6 6 6 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 7 | . . . . 1 . 2 2 1 . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . 1 1 1 . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . . 3 . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 101 | . 8 2 14 1 1 . 12 25 1 . . . 29 . . 4 . 3 . 1 Terminals 53 | . 6 . 11 . . . 7 12 . . . . 14 . . . . 2 . 1 Fabricators 10 | . . . . . . . . 5 . . . . 5 . . . . . . . Repair Stations 7 | . 1 . 1 . . . 2 . . . . . 3 . . . . . . . Recycling Units 8 | . 1 . . . . . 1 3 . . . . 3 . . . . . . . Scanalyzers 8 | . . . 2 . . . 1 2 . . . . 2 . . . . 1 . . Garrison Access 6 | . . . . . . . 1 3 . . . . 2 . . . . . . . Total Hacks 353 | . 34 2 54 1 9 . 38 67 1 . . . 100 . . 30 . 11 . 6 Successful 207 | . 14 2 24 1 9 . 17 36 1 . . . 63 . . 30 . 6 . 4 Failed 144 | . 19 . 29 . . . 21 31 . . . . 37 . . . . 5 . 2 Catastrophic 19 | . 1 . 6 . . . 4 4 . . . . 2 . . . . 1 . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Manual 104 | . 17 . 7 . . . 13 24 . . . . 33 . . . . 7 . 3 Terminals 180 | . 28 . 41 . . . 23 32 . . . . 41 . . . . 9 . 6 Fabricators 40 | . . . . . . . . 18 . . . . 22 . . . . . . . Repair Stations 26 | . 3 . 4 . . . 5 . . . . . 14 . . . . . . . Recycling Units 26 | . 3 . . . . . 5 6 . . . . 12 . . . . . . . Scanalyzers 29 | . . . 9 . . . 2 8 . . . . 8 . . . . 2 . . Garrison Access 9 | . . . . . . . 3 3 . . . . 3 . . . . . . . Terminal Hacks 112 | . 11 2 16 1 9 . 10 9 1 . . . 16 . . 30 . 3 . 4 Record 20 | . . . . . 9 . . . . . . . . . . 11 . . . . Part Schematic 18 | . 2 . . . . . 1 1 . . . . 2 . . 11 . . . 1 Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 3 . . . . . . . . . . . . 3 . . . . Open Door 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Fabricator Index 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . . Unreport Threat 6 | . . . 1 . . . 2 2 . . . . 1 . . . . . . . Locate Traps 17 | . 1 . 4 . . . 4 2 . . . . 6 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 6 | . 2 . 2 . . . 1 . . . . . 1 . . . . . . . Zone Layout 5 | . 2 . 2 . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . . . 8 . . . . 11 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 14 | . . . . . . . . 6 . . . . 8 . . . . . . . Build 4 | . . . . . . . . 1 . . . . 3 . . . . . . . Repair Station Hacks 14 | . . . 3 . . . 3 . . . . . 8 . . . . . . . Scan Component 8 | . . . 2 . . . 2 . . . . . 4 . . . . . . . Repair 6 | . . . 1 . . . 1 . . . . . 4 . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . . 1 1 . . . . 4 . . . . . . . Retrieve Components 7 | . 1 . . . . . 1 1 . . . . 4 . . . . . . . Scanalyzer 23 | . . . 5 . . . 2 7 . . . . 7 . . . . 2 . . Insert Component 12 | . . . 2 . . . 1 4 . . . . 4 . . . . 1 . . Analyze 11 | . . . 3 . . . 1 3 . . . . 3 . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Seal Access 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Unauthorized Hacks 28 | . 2 . . . . . 1 9 . . . . 15 . . . . 1 . . Terminals 8 | . 1 . . . . . . 3 . . . . 3 . . . . 1 . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . 1 . . . . . . 2 . . . . 2 . . . . 1 . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . Fabricators 12 | . . . . . . . . 5 . . . . 7 . . . . . . . Prioritize 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Recompile 9 | . . . . . . . . 4 . . . . 5 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 1 1 . . . . 5 . . . . . . . Reject 2 | . . . . . . . . . . . . . 2 . . . . . . . Mask 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 8 . 14 . . . 11 19 . . . . 21 . . . . 3 . 1 Full Trace Events 14 | . 2 . 6 . . . 2 3 . . . . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 2 . . . . . 2 4 . . 14 . 5 . . 11 . 1 . 1 Parts Built 8 | . . . . . . . . 2 . . . . 6 . . . . . . . Authchips 4 | . . . . . . . . 1 . . . . 3 . . . . . . . Time 154 | . . . . . . . . 42 . . . . 112 . . . . . . . Total Part Build Rating 36 | . . . . . . . . 8 . . . . 28 . . . . . . . Parts Repaired 5 | . . . 1 . . . 1 . . . . . 3 . . . . . . . Time 341 | . . . 53 . . . 136 . . . . . 152 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . . . . 10 7 . . . . 4 . . . . . . . Parts Scanalyzed 8 | . . . 1 . . . . 3 . . . . 3 . . . . 1 . . Part Schematics Acquired 8 | . . . . . . . 1 3 . . . . 3 . . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 7 | . . . . 3 . . . 4 . . . . . . . . . . . . Largest Group 3 | . . . . 3 . . . 3 . . . . . . . . . . . . Highest-Rated Group 93 | . . . . 40 . . . 93 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 16 . . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 20 . . . 14 . . . . . . . . . . . . Total Damage 412 | . . . . 223 . . . 189 . . . . . . . . . . . . Kills 8 | . . . . 4 . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 3 . 3 . . . . 1 2 1 1 . 2 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 22850 | 128 2017 1015 3137 1455 530 1130 2945 2610 302 418 475 605 3278 392 989 44 576 193 213 398 Spaces Moved 21391 | 63 803 547 1481 802 326 642 1220 3829 600 708 989 1126 4670 682 1094 79 828 326 307 269 Core 22 | 4 . . . . . . . . . . . . . . . . . . . 18 Treads 5942 | 59 803 547 1481 802 326 642 1220 62 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 15427 | . . . . . . . . 3767 600 708 989 1126 4670 682 1094 79 828 326 307 251 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 163 163 155 45 45 45 45 45 42 54 54 54 47 56 48 60 Average Speed 81 | 153 160 160 162 162 163 163 158 48 45 45 45 45 52 54 54 54 54 56 60 85 Slowest Speed 300 | 160 160 160 250 163 163 163 163 158 105 45 105 105 120 120 120 120 120 56 108 300 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . 2 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 72 | 4 85 97 97 99 71 97 85 77 57 72 84 88 74 73 95 69 84 11 97 7 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 8 | . 1 2 . 2 1 . . . 1 . . . . . . 1 . . . . Known Exits Taken 13 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . 1 . 3 . . 2 3 4 2 . 5 4 . 1 . . . Spaces Dug 360 | . . 31 . . . . 15 74 2 12 . 50 79 2 34 . 31 2 27 1 Terrain Destroyed 633 | . . 52 8 . . 70 15 74 22 12 . 50 80 2 50 . 130 2 65 1 Melee 200 | . . . . . . . . 56 2 12 . 16 74 2 18 . 17 2 . 1 Projectile 15 | . . 2 8 . . 4 . . . . . . 1 . . . . . . . AOE 418 | . . 50 . . . 66 15 18 20 . . 34 5 . 32 . 113 . 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 25328 | 82 1403 634 1997 922 325 681 1886 4370 618 789 1015 1182 5268 694 1440 79 896 331 322 394 Wait 2373 | 2 476 15 279 102 . 8 396 273 1 66 21 17 334 4 308 . 20 . . 51 Move 21369 | 62 802 546 1480 798 325 641 1219 3828 599 707 988 1125 4669 681 1093 78 827 326 306 269 Hop 1 | . . . . 1 . . . . . . . . . . . . . . . . Pick Up 132 | 7 13 17 23 1 . 1 20 24 1 1 1 . 18 1 2 . . . . 2 Fast Attach 90 | 6 3 2 16 4 . . 13 10 . . . 2 16 . 4 . 1 1 7 5 Attach 37 | . 1 2 5 1 . . 3 16 . . . . 6 . . . . 1 . 2 Detach 7 | . . . . . . . . 5 . . . . . . . . 2 . . . Swap 203 | . 8 12 29 . . 5 17 33 8 2 2 11 47 4 5 1 16 1 2 . Drop 196 | . 14 9 50 2 . 1 37 41 1 . 1 1 28 . 5 . 1 . 2 3 Fire 481 | 5 72 29 115 13 . 25 181 15 2 . . 2 3 . 4 . 10 . 5 . Melee 331 | . . . . . . . . 102 6 13 2 24 123 4 19 . 19 2 . 17 Ram 45 | . . . . . . . . . . . . . . . . . . . . 45 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 2 . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . 13 . . . . 24 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 13 | . 13 . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . 10 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 14) 729 | -10/Materials | Derelicts attacked the area 1170 | -10/Materials | Discovered new exit (range 15) 1449 | -10/Materials | Discovered new exit (range 9) 1693 | -10/Materials | Identified exit to Mines 1693 | -10/Materials | Central database locked down 1792 | -10/Materials | Discovered new exit (range 11) 2146 | -10/Materials | Entered Mines 2151 | -10/Mines | Met a Derelict shopkeep closing up shop 2168 | -10/Mines | Learned Materials terminal intel 2297 | -10/Mines | Discovered new exit (range 13) 2298 | -10/Mines | Learned location of Storage (-7) 2479 | -10/Mines | Learned location of Recycling (-7) 2506 | -10/Mines | Found the Drone Emporium 2516 | -10/Mines | Found Prototype Device 2516 | -10/Mines | Identified Bomb Drone Bay 2837 | -10/Mines | Core integrity fell below 50% 2878 | -10/Mines | Discovered new exit (range 5) 2971 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2975 | -10/Mines | Found Prototype Device 3021 | -10/Mines | Found a hidden stash of uninstalled traps 3161 | -10/Mines | Entered Materials 3161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -9/Materials | Loaded intel: 12 terminal locations 3593 | -9/Materials | Destroyed 7 combat bots 3821 | -9/Materials | Build established: Scavenger-Mutant 4105 | -9/Materials | Identified Exp. Sensor Array 4150 | -9/Materials | Discovered new exit (range 12) 4583 | -9/Materials | Discovered new exit (range 12) 4834 | -9/Materials | Repaired Broken Arm. Treads? 4940 | -9/Materials | Build established: Mutant 5050 | -9/Materials | Discovered new exit (range 15) 5551 | -9/Materials | Discovered new exit (range 18) 5633 | -9/Materials | Identified exit to Mines 6029 | -9/Materials | Discovered new exit (range 3) 6111 | -9/Materials | Central database locked down 6298 | -9/Materials | Entered Mines 6385 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6557 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6782 | -9/Mines | Discovered new exit (range 15) 6793 | -9/Mines | Learned Materials stockpile data 6804 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6808 | -9/Mines | Learned location of Zion (-7) 6988 | -9/Mines | Discovered new exit (range 6) 6989 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7698 | -9/Mines | Excavation squad dispatched 7698 | -9/Mines | A large section of the Mines collapsed 7731 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7731 | -9/Mines | Discovered new exit (range 5) 7753 | -9/Mines | Entered Exiles 7786 | -9/Exiles | Discovered new exit (range 14) 7817 | -9/Exiles | Met 8R-AWN 7843 | -9/Exiles | Met EX-HEX 7890 | -9/Exiles | Met EX-BIN 7996 | -9/Exiles | Met EX-DEC 8270 | -9/Exiles | Discovered new exit (range 10) 8283 | -9/Exiles | Entered Mines 8402 | -8/Mines | Discovered new exit (range 5) 8692 | -8/Mines | Discovered new exit (range 12) 8925 | -8/Mines | Core integrity fell below 50% 9413 | -8/Mines | Entered Materials 9413 | -8/Materials | Evolved 2 slots: Utility x2 10480 | -8/Materials | Discovered new exit (range 14) 10909 | -8/Materials | Identified exit to Factory 11118 | -8/Materials | Garrison activated, responded to threat 11935 | -8/Materials | Repaired Broken Exp. Sensor Array 12358 | -8/Materials | Entered Factory 12358 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12359 | -7/Factory | Identified exit to Storage 12874 | -7/Factory | Allied Derelicts emerged from ambush trap array 13085 | -7/Factory | Build established: Hacker-Scout 13462 | -7/Factory | Identified exit to Lower Caves 13619 | -7/Factory | Discovered new exit (range 5) 13621 | -7/Factory | Identified exit to Factory 13937 | -7/Factory | Discovered exit to Factory (range 17) 14508 | -7/Factory | Fabricated Powered Armor? 14875 | -7/Factory | Build established: Hacker-Gladiator 14968 | -7/Factory | Entered Lower Caves 14988 | -7/Lower Caves | Encountered a Warlord checkpoint 15110 | -7/Lower Caves | Discovered new exit (range 14) 15142 | -7/Lower Caves | Identified exit to Lower Caves 15270 | -7/Lower Caves | Entered another Lower Caves area 15282 | -7/Lower Caves | Discovered exit to Factory (range 9) 15491 | -7/Lower Caves | Learned Factory security intel 15563 | -7/Lower Caves | Learned 8 Factory zone layouts 15579 | -7/Lower Caves | Discovered new exit (range 8) 15687 | -7/Lower Caves | Identified exit to Zion 15688 | -7/Lower Caves | Entered Zion 15716 | -7/Zion | Discovered new exit (range 12) 15800 | -7/Zion | Given A8's code to call for help 15957 | -7/Zion | Learned Factory emergency access door positions 16159 | -7/Zion | Identified exit to Proximity Caves 16163 | -7/Zion | Entered Proximity Caves 16367 | -6/Proximity Caves | Found Alien Artifact 16367 | -6/Proximity Caves | Identified Core Expander 16367 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot 16595 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16672 | -6/Proximity Caves | Discovered exit to Factory (range 7) 16675 | -6/Proximity Caves | Learned Factory stockpile data 16768 | -6/Proximity Caves | Entered Factory 16768 | -6/Factory | Evolved 2 slots: Utility x2 16769 | -6/Factory | Identified exit to Lower Caves 17221 | -6/Factory | Build established: Hacker-Scout 17472 | -6/Factory | Repaired Microactuators 17667 | -6/Factory | Fabricated Cmb. Airjet? 17761 | -6/Factory | Discovered new exit (range 7) 17861 | -6/Factory | Fabricated Weapon Mount? 17878 | -6/Factory | Build established: Hacker-Mutant 18491 | -6/Factory | Fabricated Powered Armor (x2) 19037 | -6/Factory | Repaired Imp. Utility Shielding 19109 | -6/Factory | Repaired Imp. Airjet 19272 | -6/Factory | Discovered new exit (range 11) 19591 | -6/Factory | System corruption reached 10% 20046 | -6/Factory | Entered Lower Caves 20267 | -6/Lower Caves | Learned Factory machine intel 20434 | -6/Lower Caves | Discovered new exit (range 3) 20435 | -6/Lower Caves | Identified exit to Lower Caves 20438 | -6/Lower Caves | Entered another Lower Caves area 20616 | -6/Lower Caves | Discovered new exit (range 6) 20618 | -6/Lower Caves | Identified exit to Factory 21196 | -6/Lower Caves | Discovered new exit (range 8) 21199 | -6/Lower Caves | Identified exit to Data Miner 21240 | -6/Lower Caves | Learned 4 Factory zone layouts 21241 | -6/Lower Caves | Learned Factory emergency access door positions 21427 | -6/Lower Caves | Entered Data Miner 21427 | -6/Data Miner | Discovered new exit (range 6) 21438 | -6/Data Miner | Met Data Miner 21449 | -6/Data Miner | Learned location of Section 7 (-2) 21449 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21458 | -6/Data Miner | Received God Mode back door access code from Data Miner 21469 | -6/Data Miner | Identified exit to Proximity Caves 21471 | -6/Data Miner | Entered Proximity Caves 21495 | -5/Proximity Caves | Learned Factory security intel 21843 | -5/Proximity Caves | Spotted B-75 Beast 21980 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22019 | -5/Proximity Caves | Discovered exit to Factory (range 9) 22047 | -5/Proximity Caves | Entered Factory 22047 | -5/Factory | Evolved 2 slots: Utility x2 22048 | -5/Factory | Identified exit to Upper Caves 22048 | -5/Factory | Identified exit to Extension 22049 | -5/Factory | Identified exit to Factory 22052 | -5/Factory | Loaded intel: 273 machine locations 22207 | -5/Factory | Discovered exit to Factory (range 4) 22240 | -5/Factory | Sucked down chute 22240 | -5/Factory | Entered Waste 22243 | -5/Waste | Spotted C-40 Crusher 22255 | -5/Waste | EMP discharged 22255 | -5/Waste | Spotted C-40 Crusher 22258 | -5/Waste | Spotted C-40 Crusher 22260 | -5/Waste | Spotted C-40 Crusher 22272 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22275 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22293 | -5/Waste | Spotted C-40 Crusher 22310 | -5/Waste | Spotted C-40 Crusher 22337 | -5/Waste | Destroyed C-40 Crusher 22346 | -5/Waste | Destroyed C-40 Crusher 22355 | -5/Waste | EMP discharged 22355 | -5/Waste | System corruption reached 10% 22372 | -5/Waste | Found Unknown Device 22372 | -5/Waste | Identified Adv. Force Booster 22391 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 22394 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 22398 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22445 | -5/Waste | Discovered new exit (range 11) 22452 | -5/Waste | Identified exit to Factory 22453 | -5/Waste | Entered Factory 22802 | -5/Factory | Core integrity fell below 50% 22829 | -5/Factory | Core integrity fell below 20% 22836 | -5/Factory | System corruption reached 30% 22848 | -5/Factory | Lost 13 parts (1p1n9u2w) 22851 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 22818_ Slammed into H-66 Slayer. 22820_ Penetrated by Slug. 22821_ Slammed into H-66 Slayer. 22823_ Destabilizing: System corrupted (+1). 22823_ Penetrated by Slug. 22824_ Slammed into H-66 Slayer. 22828_ Penetrated by Slug. 22828_ Slammed into H-66 Slayer. 22832_ OR=9PISCYJ IN#GC QUPBQUM 22832_ Slammed into H-66 Slayer. 22833_ Penetrated by Slug. 22834_ Slammed into H-66 Slayer. 22835_ Destabilizing: System corrupted (+2). 22836_ Slammed into H-66 Slayer. 22839_ Slug penetrates Wall. 22840_ Slammed into H-66 Slayer. 22845_ Penetrated by Slug. 22846_ Slammed into H-66 Slayer. 22851_ System corrupted: Component data lost. 22851_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????" ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????? """ ?????????????????????????????? | | ???????????? """ ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? #??###???????????????????????? | | ??????####### #??#;###### ????????????? | | ?????? + #??## # ????????????? | | ?????? # """ #???# # ????????????? | | ??????""" # """ #???# """ # ????????????? | | ??????""" # """ ##### """ # ????????????? | | ??????""" # """ # """ # ????????????? | | ?????? # #h # ????????????? | | ??????####### #@""" # ????????????? | | ?????########+##### +%""" #### ????????????? | | ?????# ## # """ #??# ????????????? | | ?????# ## # #??# ????????????? | | ?????# """" """ ## #######??# ????????????? | | ?????# """" """ # #???????# "????????????? | | #+#??# """" """ + ######### "????????????? | | #??# """" # "????????????? | | #??# """" + T ????????????? | | #??# """" = # ????????????? | | #??# """" | # ############????????????? | | #??# # #??# ????????????? | | #??# ### ###??# ????????????? | | #### #?# #????# ????????????? | | + #?# #????# ????????????? | | ################## #????# """ """????????????? | | #??????# ## #????# """ """????????????? | | #??????# ## #????# """ """????????????? | | ######?# ## ###### "" ""????????????? | | # # ### ## + "" ""????????????? | | #####+##+## ###### ????????????? | | = + #????# ????????????? | | ######+####### ????????????? | | # ## ????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 400 Utility Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 20 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 31 Defensive Hacking 24 Authchip Count 4 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Trap Extractor | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Hacked Airjet | -7/Factory | Scanalyzed Mak. System Shield | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Weapon Mount | -6/Factory | Hacked Cmb. Airjet | -6/Factory | Hacked Microactuators | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free Mak. Hacking Suite | -5/Factory | Scanalyzed Adv. Force Field | -5/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -6/Factory | Authchip Weapon Mount | x2 | -6/Factory | Authchip Powered Armor | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Core Expander Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed FusionMetafiberGuard Manual? 0 Play Time 03:36:45 Cumulative 138.0 hours Start 2024.06.06 @ 01:11:58 End 2024.06.12 @ 01:10:24 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 11 Types 3/2/4/0/0/0/2/0/0 Lore% 51 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3e4862a8-6193-48a7-bb64-49dcb5de98f6