Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 14:42:58

Player: Gobbopathe

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (109)     545
Value Destroyed (4892)     4892
Prototype IDs (73)         1460
Alien Tech Used (1)        200
Bonus (8205)               8205
              TOTAL SCORE: 22802

 Bonus
-------
High Alert Combat Kills    637
Follower Combat Kills      268
Met Zhirov                 300
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000

 Cogmind 
---------
Core Integrity             796/1600
Matter                     270/300
Energy                     509/900
System Corruption          3%
Temperature                Cool (4)
Movement                   Hovering (56)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Antigrav Array
  Experimental Gyrokinetic Inverter
>              --- UTILITY (17) -----
      Advanced Cryofiber Web
      Advanced Energy Well
      Advanced Signal Interpreter
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Core Analyzer
      Improved Core Analyzer
      Advanced Core Analyzer
               Armor Integrity Analyzer
>              --- WEAPON (2) -------
      Enhanced Force Lance
>              --- INVENTORY (4) ----
               Transdimensional Reconstructor
      Enhanced Nova Cannon
               Potential Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Cryofiber Web
               Coolant Network
         Large Storage Unit
      Advanced Energy Well
      Improved Matter Compressor
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Core Analyzer
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Force Lance
>              --- INVENTORY --------
               Antigrav System
               Antigrav System
      Improved Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
               Transdimensional Reconstructor
               Dispersion Rifle
               Potential Cannon
               Proton Missile Launcher
[Rating: 156]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Linear Gravjet
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Enhanced Force Lance
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   .   1   2   2   2   2   .   .   .   .   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             295  | 6   8   14  15  27  37  28  18  14  .   7   3   28  17  44  29  
  Power                    31   | 1   1   2   2   4   6   2   2   2   .   1   .   3   1   3   1   
    Engine                 11   | 1   1   2   2   2   1   .   .   .   .   1   .   .   .   1   .   
    Core                   14   | .   .   .   .   2   5   2   2   2   .   .   .   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
  Propulsion               75   | 2   3   8   6   8   11  3   7   1   .   .   1   8   4   10  3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  69   | .   .   8   6   8   11  3   7   1   .   .   1   7   4   10  3   
    Flight                 4    | .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  111  | 1   2   1   5   7   15  16  6   3   .   5   1   11  7   12  19  
    Device                 55   | .   2   .   2   5   9   8   1   1   .   3   .   6   4   8   6   
    Storage                12   | 1   .   .   1   .   .   3   1   .   .   1   .   1   1   3   .   
    Processor              18   | .   .   .   .   1   1   .   2   .   .   .   .   1   .   1   12  
    Hackware               10   | .   .   1   .   1   1   2   1   .   .   .   .   2   2   .   .   
    Protection             16   | .   .   .   2   .   4   3   1   2   .   1   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   2   3   2   8   5   7   3   8   .   1   1   6   5   19  6   
    Energy Gun             18   | 2   .   .   1   2   .   .   .   1   .   .   .   1   .   10  1   
    Energy Cannon          28   | .   .   1   .   .   3   3   3   5   .   1   .   3   3   2   4   
    Ballistic Gun          5    | .   1   2   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               6    | .   1   .   .   1   .   1   .   1   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   3   1   .   .   1   .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   4   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   1   2   2   4   2   .   .   3   .   1   2   8   1   
Parts Lost                 91   | .   1   2   9   4   7   1   12  3   .   .   2   7   7   14  22  
  Power                    11   | .   .   .   2   .   1   .   2   1   .   .   .   .   2   1   2   
  Propulsion               30   | .   .   .   5   3   2   .   4   1   .   .   1   4   1   5   4   
  Utility                  37   | .   .   1   .   1   3   1   4   .   .   .   1   2   3   8   13  
  Weapon                   13   | .   1   1   2   .   1   .   2   1   .   .   .   1   1   .   3   
  Highest Loss Streak      16   | .   1   1   4   2   3   1   7   2   .   .   2   3   5   9   16  
Average Slot Usage (%)     92   | .   77  97  96  94  94  93  88  93  94  93  93  92  96  92  80  
  Engine                   2    | .   14  11  16  5   .   .   .   .   .   1   5   .   .   .   .   
  Core                     6    | .   .   .   .   5   11  11  9   9   10  8   5   3   4   4   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   2   
  Hover                    19   | .   .   44  34  29  22  17  14  14  15  15  14  12  16  16  13  
  Device                   11   | .   8   12  9   14  14  9   12  11  10  7   5   11  10  9   9   
  Storage                  6    | .   1   .   4   7   6   5   5   10  10  10  10  4   5   11  10  
  Processor                12   | .   .   .   .   7   13  11  7   15  15  15  15  17  17  14  21  
  Hackware                 16   | .   .   8   9   6   7   22  23  15  15  15  15  19  23  24  13  
  Protection               2    | .   .   .   4   .   3   .   3   3   5   6   9   5   3   .   .   
  Energy Gun               2    | .   23  8   7   .   2   .   .   1   .   .   .   .   .   3   1   
  Energy Cannon            2    | .   .   6   7   .   2   5   4   4   5   5   .   2   3   .   1   
  Impact Weapon            1    | .   .   .   .   5   .   .   .   3   5   5   5   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   3   6   4   4   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  13  12  36  45  47  53  59  58  55  57  57  74  64  70  78  
  Greatest Support         100  | 20  20  36  40  44  56  57  57  59  59  59  61  69  73  100 100 
  Greatest Overweight (x)  2    | 1   2   .   1   1   .   .   1   1   .   .   .   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   4   10  10  10  10  10  10  10  10  10  16  10  10  10  
  Average Capacity         9    | 5   4   4   6   10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 2   4   4   9   10  10  10  9   10  10  10  10  10  10  10  10  
  Average Carried          8    | 1   3   3   5   9   9   9   7   7   9   9   9   9   8   9   7   
  Final Capacity           10   | 6   4   4   10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 2   4   4   9   10  10  10  5   8   10  10  10  9   10  10  4   

 Class Distribution 
--------------------
 30% | Hacker-Scout
 14% | Mutant
 10% | Hacker-Mutant
 10% | Wizard-Scout
  8% | Scavenger-Mutant
  7% | Scout
  6% | Wizard-Mutant
  5% | Wizard-Assassin
  5% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
            Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
  Wizard-Assassin | -2/Research
    Wizard-Mutant | -2/Testing
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Matter Collected           3356 | 174 146 175 125 324 344 228 341 366 8   .   135 222 173 415 180 
  Remotely                 124  | .   124 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4929 | .   146 200 567 183 626 535 294 248 .   .   164 442 191 572 761 
  Parts                    237  | .   8   14  39  11  22  22  24  13  .   .   8   17  6   22  31  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Prevented                12   | .   .   .   .   .   .   .   .   5   .   .   7   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Combat Hostiles Destroyed  84   | .   2   6   11  6   8   3   8   6   .   .   2   7   1   13  11  
  Melee                    35   | .   .   .   .   1   8   2   7   .   .   .   .   6   1   4   6   
  Guns                     8    | .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  17   | .   .   1   7   .   .   .   1   3   .   .   .   .   .   3   2   
  AOE                      15   | .   1   2   .   3   .   .   .   3   .   .   1   .   .   3   2   
Classes Destroyed          13   | .   3   2   2   2   1   1   .   .   .   .   .   .   .   2   .   
  Worker                   6    | .   1   .   3   .   .   1   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   1   2   .   3   .   .   .   .   .   1   2   .   .   
  Swarmer                  34   | .   .   3   4   3   .   .   6   4   .   .   .   4   .   4   6   
  Grunt                    18   | .   2   2   2   .   5   .   .   1   .   .   .   .   .   3   3   
  Sentry                   11   | .   .   1   4   1   1   2   1   .   .   .   .   1   .   .   .   
  Hunter                   12   | .   .   .   1   1   1   1   .   .   .   .   2   2   1   1   2   
  Programmer               6    | .   .   .   .   1   1   .   1   1   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   2   4   3   4   7   4   4   .   .   2   4   1   9   6   
  Combat Bots Only         8    | .   2   2   3   3   3   1   4   4   .   .   2   4   1   8   4   
Max Kills in Single Turn   4    | .   2   1   2   2   1   4   1   2   .   .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   .   .   .   2   .   .   1   .   .   1   1   
  Melee                    1    | .   .   .   .   1   1   1   1   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Damage Taken               12543 | .    186  223  697  616  1425 673  1617 182  .    .    162  1215 889  1551 3107 
  Core                     2401  | .    50   45   54   75   197  144  323  .    .    .    24   179  194  312  804  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  80   88   90   89   76   85   .    .    .    .    69   86   .    65   49   
Volleys Fired              199   | .    14   18   53   21   .    21   11   7    .    .    5    14   4    20   11   
  Largest                  2     | .    2    2    2    1    .    1    1    2    .    .    1    1    1    2    1    
  Hottest                  200   | .    80   100  116  80   .    81   105  156  .    .    39   81   81   200  200  
Shots Fired                279   | .    25   31   103  21   .    21   11   8    .    .    5    14   4    25   11   
  Gun                      114   | .    24   21   51   2    .    .    .    1    .    .    .    .    .    13   2    
  Cannon                   149   | .    .    10   52   17   .    21   11   5    .    .    .    14   4    6    9    
  Launcher                 16    | .    1    .    .    2    .    .    .    2    .    .    5    .    .    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    2    7    11   17   .    .    .    .    .    .    .    .    .    1    .    
  Thermal                  147   | .    .    10   92   2    .    .    9    5    .    .    .    .    .    18   11   
  Explosive                3     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          91    | .    22   14   .    .    .    21   2    3    .    .    5    14   4    6    .    
  Robot Hit Streak         12    | .    4    7    9    7    .    11   10   4    .    .    4    3    3    5    12   
  Robot Miss Streak        8     | .    3    8    4    2    .    4    2    2    .    .    2    4    1    5    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           330   | .    11   17   68   29   54   26   26   13   .    .    3    23   8    27   25   
  Core Hits                158   | .    6    8    27   9    16   13   10   9    .    .    4    8    5    25   18   
  Critical Hits            22    | .    .    .    1    1    5    2    1    .    .    .    .    5    .    2    5    
  Critical Kills           10    | .    .    .    .    1    1    .    .    .    .    .    .    3    .    2    3    
  Critical Parts Destroyed 12    | .    .    .    1    .    4    2    1    .    .    .    .    2    .    .    2    
Melee Attacks              326   | .    .    .    .    29   87   34   28   15   .    .    3    33   36   38   23   
  Impact                   49    | .    .    .    .    18   11   .    .    15   .    .    3    2    .    .    .    
  Slashing                 149   | .    .    .    .    11   76   34   28   .    .    .    .    .    .    .    .    
  Piercing                 128   | .    .    .    .    .    .    .    .    .    .    .    .    31   36   38   23   
  Sneak Attacks            8     | .    .    .    .    .    3    1    .    .    .    .    .    1    1    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15964 | .    287  413  1125 999  2104 1900 942  543  .    .    207  1360 536  3360 2188 
  Guns                     1108  | .    187  129  487  81   .    .    .    21   .    .    .    .    .    143  60   
  Cannons                  3928  | .    .    124  638  260  .    444  355  153  .    .    .    382  182  762  628  
  Explosions               4244  | .    100  160  .    323  .    796  .    114  .    .    207  83   .    1759 702  
  Melee                    6569  | .    .    .    .    335  2104 660  584  255  .    .    .    895  354  610  772  
  Ramming                  115   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    86   26   
  Kinetic                  564   | .    12   38   173  260  .    .    .    .    .    .    .    .    .    81   .    
  Thermal                  6121  | .    .    284  952  81   .    796  291  137  .    .    .    83   .    2107 1390 
  Explosive                546   | .    100  .    .    323  .    .    .    .    .    .    .    .    .    123  .    
  Electromagnetic          2049  | .    175  91   .    .    .    444  64   151  .    .    207  382  182  353  .    
  Impact                   705   | .    .    .    .    302  148  .    .    255  .    .    .    .    .    .    .    
  Slashing                 3233  | .    .    .    .    33   1956 660  584  .    .    .    .    .    .    .    .    
  Piercing                 2631  | .    .    .    .    .    .    .    .    .    .    .    .    895  354  610  772  
Highest Corruption         6     | .    .    .    2    4    4    3    2    3    3    3    3    .    .    6    3    
  Average Corruption       2     | .    .    .    2    3    3    3    1    2    3    3    3    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    7    3    4    1    .    17   5    2    9    .    .    11   6    
    Message Errors         20    | .    .    .    1    .    .    .    .    4    2    1    4    .    .    5    3    
    Matter Fused           7     | .    .    .    .    1    .    .    .    3    1    1    1    .    .    .    .    
    Heat Flow Errors       15    | .    .    .    .    1    2    1    .    6    1    .    1    .    .    2    1    
    Energy Discharges      7     | .    .    .    3    .    1    .    .    2    .    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    2    1    1    .    .    2    1    .    2    .    .    3    1    
    Targeting Errors       3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            934   | .    .    44   11   140  36   250  28   40   .    .    .    74   111  198  2    
  Projectiles              198   | .    .    6    11   27   .    21   9    .    .    .    .    41   7    76   .    
  Explosions               340   | .    .    38   .    60   .    119  .    .    .    .    .    33   .    90   .    
  Melee                    396   | .    .    .    .    53   36   110  19   40   .    .    .    .    104  32   2    
Knockbacks                 13    | .    .    .    4    7    1    .    .    1    .    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      281   | .    .    66   .    .    .    86   1    .    .    .    29   .    .    86   13   
  Shots                    6     | .    .    2    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    222  234  312  205  193  344  126  243  149  .    284  335  114  459  100  
  Average Temperature      99    | .    110  84   86   115  77   115  54   74   87   .    133  142  36   159  59   
  Received Heat Transfer   1281  | .    102  42   270  66   501  72   39   .    .    .    .    27   18   .    144  
  Effects                  6     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    3    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    1    .    .    .    .    1    .    .    .    .    1    2    1    3    .    
  Combat Hostiles          6     | .    .    .    .    .    .    1    .    .    .    .    1    1    .    3    .    
  Parts Fried              17    | .    3    .    .    1    .    4    .    1    .    .    1    2    2    3    .    
  Impact Corruptions       10    | .    .    .    .    4    .    .    .    5    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    8    2    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6929  | .    .    459  2220 150  .    500  296  148  .    .    .    50   .    1932 1174 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Peak Influence             959  | .   168 250 295 146 178 302 145 .   .   .   .   143 182 863 959 
  Initial                  517  | .   .   70  105 .   17  .   5   .   .   .   .   .   80  90  517 
  Average                  133  | .   62  166 169 43  70  83  53  .   .   .   .   26  73  233 753 
Maximum Alert Level        3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   3   3   
  Low Security (%)         84   | 100 100 52  67  100 100 82  100 .   .   .   .   100 100 70  .   
  Level 1                  5    | .   .   47  32  .   .   17  .   .   .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  38  
  Level 3                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  61  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   1   4   2   3   1   .   .   .   .   2   4   2   2   
  Investigation            4    | .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Extermination            10   | .   .   .   .   1   1   2   .   .   .   .   .   2   2   2   .   
  Reinforcement            7    | .   .   1   1   3   1   .   1   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Distress Signals           11   | .   1   .   2   1   1   .   1   .   .   .   .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   6   11  26  15  11  13  22  18  .   .   2   13  31  18  42  
  Peak Tracking Total      13   | .   3   3   6   3   3   5   8   7   .   .   2   4   11  6   13  
  Tactical Retreats        23   | .   1   3   2   .   .   .   2   5   .   .   .   1   4   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Traps Triggered            5    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Disabled          11   | .   .   .   1   1   .   4   .   .   .   .   .   .   .   4   1   
  Max in Single Turn       4    | .   .   .   1   1   .   4   .   .   .   .   .   .   .   1   1   
  Garrison Access          6    | .   .   .   .   1   1   .   .   .   .   .   .   1   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Machines Accessed          116  | .   6   4   5   14  16  16  4   1   .   9   .   11  13  12  5   
  Terminals                61   | .   5   4   5   8   5   9   2   .   .   .   .   6   9   5   3   
  Fabricators              13   | .   .   .   .   1   4   2   .   .   .   .   .   2   2   2   .   
  Repair Stations          12   | .   .   .   .   2   4   2   .   .   .   .   .   2   1   1   .   
  Recycling Units          5    | .   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   3   1   
  Garrison Access          7    | .   .   .   .   1   1   .   1   .   .   .   .   1   1   1   1   
Total Hacks                358  | .   18  9   18  31  40  44  9   1   .   48  .   51  37  43  9   
  Successful               289  | .   11  4   13  19  31  39  7   1   .   48  .   39  31  41  5   
  Failed                   69   | .   7   5   5   12  9   5   2   .   .   .   .   12  6   2   4   
    Catastrophic           7    | .   .   1   .   2   .   .   .   .   .   .   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   123  | .   12  9   12  16  7   20  7   .   .   .   .   14  11  10  5   
  Terminals                184  | .   16  9   18  20  11  24  6   .   .   .   .   26  28  19  7   
  Fabricators              39   | .   .   .   .   2   9   10  .   .   .   .   .   6   4   8   .   
  Repair Stations          47   | .   .   .   .   4   14  5   .   .   .   .   .   18  4   2   .   
  Recycling Units          8    | .   2   .   .   2   1   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   .   2   3   4   .   .   .   .   .   .   .   13  1   
  Garrison Access          8    | .   .   .   .   1   2   .   1   .   .   .   .   1   1   1   1   
Terminal Hacks             135  | .   7   1   9   5   2   16  3   1   .   48  .   12  18  12  1   
  Record                   40   | .   .   .   .   .   .   1   .   1   .   36  .   .   2   .   .   
  Part Schematic           14   | .   3   .   .   1   1   4   .   .   .   4   .   1   .   .   .   
  Robot Analysis           12   | .   .   .   .   .   1   .   .   .   .   4   .   3   3   1   .   
  Prototype ID Bank        17   | .   1   .   1   1   .   1   .   .   .   4   .   1   5   3   .   
  Open Door                3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Level Access Points      2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           7    | .   1   1   1   1   .   1   1   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          8    | .   .   .   2   1   .   1   1   .   .   .   .   1   .   2   .   
  Locate Traps             9    | .   1   .   3   .   .   .   .   .   .   .   .   2   2   1   .   
  Dispatch Records         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   2   .   .   .   .   .   2   1   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           32   | .   .   .   .   2   8   8   .   .   .   .   .   5   4   5   .   
  Network Status           5    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   
  Load Schematic           14   | .   .   .   .   1   4   3   .   .   .   .   .   2   2   2   .   
  Build                    13   | .   .   .   .   1   2   3   .   .   .   .   .   3   2   2   .   
Repair Station Hacks       44   | .   .   .   .   4   12  5   .   .   .   .   .   17  4   2   .   
  Scan Component           24   | .   .   .   .   2   7   3   .   .   .   .   .   9   2   1   .   
  Repair                   20   | .   .   .   .   2   5   2   .   .   .   .   .   8   2   1   .   
Recycling Unit Hacks       6    | .   2   .   .   1   1   1   1   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   .   1   3   4   .   .   .   .   .   .   .   12  .   
  Insert Component         11   | .   .   .   .   1   2   2   .   .   .   .   .   .   .   6   .   
  Analyze                  9    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   6   .   
Garrison Access Hacks      6    | .   .   .   .   1   1   .   .   .   .   .   .   1   1   1   1   
  Seal Access              6    | .   .   .   .   1   1   .   .   .   .   .   .   1   1   1   1   
Unauthorized Hacks         46   | .   2   3   4   5   4   5   3   .   .   .   .   4   4   9   3   
  Terminals                37   | .   2   3   4   5   3   3   1   .   .   .   .   4   4   5   3   
    Track                  3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
    Assimilate             8    | .   1   .   1   1   1   .   .   .   .   .   .   .   2   1   1   
    Botnet                 16   | .   .   2   2   2   1   2   .   .   .   .   .   2   2   3   .   
    Operators              10   | .   1   1   1   1   1   1   1   .   .   .   .   1   .   1   1   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
    Report                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Siphon                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         92   | .   5   4   5   13  14  15  4   .   .   .   .   9   11  8   4   
  Full Trace Events        4    | .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   
  Total Robot Build Rating 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Part Schematics Acquired   21   | .   3   .   .   1   2   5   .   .   .   4   .   1   .   5   .   
  Parts Built              15   | .   .   .   .   1   3   3   .   .   .   .   .   5   2   1   .   
    Matter                 2509 | .   .   .   .   168 402 594 .   .   .   .   .   636 424 285 .   
    Time                   842  | .   .   .   .   84  142 346 .   .   .   .   .   106 88  76  .   
  Total Part Build Rating  85   | .   .   .   .   4   18  14  .   .   .   .   .   32  12  5   .   
Parts Repaired             20   | .   .   .   .   2   5   2   .   .   .   .   .   8   2   1   .   
  Time                     603  | .   .   .   .   34  171 44  .   .   .   .   .   272 48  34  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   4   .   
  Part Schematics Acquired 7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Total Allies               11   | .   1   .   1   .   1   .   .   .   .   .   .   .   2   2   4   
  Largest Group            5    | .   1   1   1   1   1   1   .   .   .   .   .   .   2   1   5   
  Highest-Rated Group      449  | .   10  10  10  10  26  26  .   .   .   .   .   .   54  44  449 
  Highest-Rated Ally       131  | .   10  10  10  10  26  26  .   .   .   .   .   .   44  44  131 
Total Orders               15   | .   .   .   .   4   4   2   .   .   .   .   .   .   3   2   .   
  STAY                     8    | .   .   .   .   2   2   1   .   .   .   .   .   .   2   1   .   
  FOLLOW                   7    | .   .   .   .   2   2   1   .   .   .   .   .   .   1   1   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Total Damage             931  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   931 
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc 
Robot Analysis Total       12   | .   .   .   .   .   1   .   .   .   .   4   .   3   3   1   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Turns Passed               10135 | 39   170  243  626  966  1225 1030 449  863  200  92   421  1137 1037 1144 493  
Spaces Moved               11936 | 37   203  267  550  1349 1417 1337 592  1382 360  145  565  791  981  1381 579  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   59    | 31   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11696 | .    .    267  550  1349 1417 1337 592  1382 360  145  565  791  981  1381 579  
  Flight                   175   | .    175  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   37   48   43   40   40   45   45   48   52   52   52   38   38   45   55   
  Average Speed            52    | 76   43   51   61   51   46   45   52   48   52   52   52   68   66   50   55   
  Slowest Speed            200   | 90   200  52   116  111  52   45   111  106  52   52   52   160  121  101  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    34   26   40   35   33   31   16   92   49   63   73   23   32   86   16   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    9    10   14   4    6    .    .    3    11   25   20   1    
Terrain Destroyed          274   | .    8    6    .    18   10   27   5    7    .    .    3    19   25   125  21   
  Melee                    103   | .    .    .    .    9    10   14   4    6    .    .    3    11   25   20   1    
  Projectile               4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    
  AOE                      166   | .    8    6    .    9    .    13   .    .    .    .    .    8    .    102  20   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Acc  
Total                      14936 | 44   260  344  735  1559 1871 1694 675  1541 372  161  680  1307 1290 1722 681  
  Wait                     1901  | .    17   31   95   103  293  246  23   111  11   .    103  414  242  193  19   
  Move                     11919 | 36   200  266  549  1348 1416 1336 592  1381 359  144  564  790  980  1380 578  
  Hop                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126   | 2    7    5    12   15   21   7    1    10   2    3    2    14   6    12   7    
  Fast Attach              137   | 6    6    2    8    9    10   15   10   2    .    3    .    15   9    21   21   
  Attach                   80    | .    .    5    3    7    9    3    8    6    .    1    2    9    5    15   7    
  Detach                   32    | .    3    2    2    1    1    .    2    1    .    .    .    1    1    10   8    
  Swap                     79    | .    2    7    4    11   18   10   .    6    .    4    1    4    3    8    1    
  Drop                     147   | .    10   8    9    17   27   22   .    2    .    6    .    13   4    24   5    
  Fire                     199   | .    14   18   53   21   .    21   11   7    .    .    5    14   4    20   11   
  Melee                    313   | .    .    .    .    27   76   34   28   15   .    .    3    33   36   38   23   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    40 | -11/Scrapyard      | Entered Materials
   200 | -10/Materials      | Discovered new exit (range 16)
   210 | -10/Materials      | Entered another Materials area
   210 | -9/Materials       | Accompanied by 1 ally
   210 | -9/Materials       | Evolved 2 slots: Propulsion x2
   361 | -9/Materials       | Discovered new exit (range 16)
   434 | -9/Materials       | Discovered new exit (range 11)
   453 | -9/Materials       | Entered another Materials area
   453 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
   743 | -8/Materials       | Build established: Scavenger-Mutant
   972 | -8/Materials       | Identified exit to Factory
  1037 | -8/Materials       | Lost 3 parts (2n1w)
  1079 | -8/Materials       | Entered Factory
  1079 | -7/Factory         | Accompanied by 1 ally
  1079 | -7/Factory         | Evolved 2 slots: Utility x2
  1103 | -7/Factory         | Lost 4 parts (2p1n1w)
  1318 | -7/Factory         | Discovered new exit (range 11)
  1322 | -7/Factory         | Identified exit to Lower Caves
  1418 | -7/Factory         | Discovered exit to Lower Caves (range 11)
  1505 | -7/Factory         | Build established: Mutant
  1711 | -7/Factory         | Repaired Aerolev Unit
  1752 | -7/Factory         | Fabricated Lrn. Terrain Scanner?
  1917 | -7/Factory         | Repaired Mic. Nuclear Core
  2036 | -7/Factory         | Discovered new exit (range 13)
  2040 | -7/Factory         | Identified exit to Factory
  2045 | -7/Factory         | Entered another Factory area
  2045 | -6/Factory         | Accompanied by 1 ally
  2045 | -6/Factory         | Evolved 2 slots: Utility x2
  2304 | -6/Factory         | Repaired Adv. Sensor Array
  2366 | -6/Factory         | Repaired Aerolev Unit
  2405 | -6/Factory         | Repaired Airjet
  2438 | -6/Factory         | Discovered new exit (range 20)
  2454 | -6/Factory         | Identified exit to Lower Caves
  2806 | -6/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  2928 | -6/Factory         | Build established: Scout
  2987 | -6/Factory         | Repaired Adv. Sensor Array?
  3091 | -6/Factory         | Lost 3 parts (1p1u1w)
  3094 | -6/Factory         | Fabricated Imp. Linear Gravjet (x2)
  3195 | -6/Factory         | Repaired Gravmag Array
  3239 | -6/Factory         | Discovered new exit (range 15)
  3246 | -6/Factory         | Identified exit to Factory
  3270 | -6/Factory         | Entered another Factory area
  3270 | -5/Factory         | Accompanied by 1 ally
  3270 | -5/Factory         | Evolved 2 slots: Utility x2
  3309 | -5/Factory         | Repaired Imp. Cooling System
  3356 | -5/Factory         | Build established: Hacker-Mutant
  3439 | -5/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  3733 | -5/Factory         | Spotted B-75 Beast
  3807 | -5/Factory         | Build established: Hacker-Scout
  3968 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
  4072 | -5/Factory         | Repaired Chainsword
  4120 | -5/Factory         | Fabricated Exp. Sensor Array?
  4157 | -5/Factory         | Discovered new exit (range 10)
  4160 | -5/Factory         | Identified exit to Extension
  4179 | -5/Factory         | Identified exit to Upper Caves
  4179 | -5/Factory         | Identified exit to Factory
  4300 | -5/Factory         | Entered another Factory area
  4300 | -4/Factory         | Evolved 2 slots: Utility x2
  4647 | -4/Factory         | Lost 4 parts (1p2n1u)
  4741 | -4/Factory         | Discovered new exit (range 17)
  4749 | -4/Factory         | Identified exit to Upper Caves
  4749 | -4/Factory         | Entered Upper Caves
  4760 | -4/Upper Caves     | Lost 7 parts (1p2n2u2w)
  5029 | -4/Upper Caves     | Encountered a Warlord checkpoint
  5084 | -4/Upper Caves     | Learned Research terminal intel
  5399 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5596 | -4/Upper Caves     | Discovered new exit (range 6)
  5598 | -4/Upper Caves     | Identified exit to Upper Caves
  5612 | -4/Upper Caves     | Entered another Upper Caves area
  5706 | -4/Upper Caves     | Encountered a Warlord checkpoint
  5805 | -4/Upper Caves     | Discovered new exit (range 5)
  5806 | -4/Upper Caves     | Identified exit to Zhirov
  5812 | -4/Upper Caves     | Entered Zhirov
  5812 | -4/Zhirov          | Discovered new exit (range 3)
  5822 | -4/Zhirov          | Met Zhirov
  5831 | -4/Zhirov          | Learned location of Quarantine (-3)
  5831 | -4/Zhirov          | Learned location of Testing (-2)
  5831 | -4/Zhirov          | Learned location of Command (-1)
  5841 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  5851 | -4/Zhirov          | Found Alien Artifact
  5860 | -4/Zhirov          | Found Alien Artifact
  5860 | -4/Zhirov          | Identified Integrated Reactor
  5860 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  5904 | -4/Zhirov          | Identified exit to Proximity Caves
  5904 | -4/Zhirov          | Entered Proximity Caves
  6305 | -3/Proximity Caves | Discovered new exit (range 6)
  6307 | -3/Proximity Caves | Identified exit to Research
  6325 | -3/Proximity Caves | Entered Research
  6325 | -3/Research        | Evolved 2 slots: Utility x2
  6326 | -3/Research        | Loaded intel: 18 terminal locations
  6397 | -3/Research        | Repaired Gravmag Array
  6444 | -3/Research        | Repaired Proton Missile Launcher
  6490 | -3/Research        | Fabricated Lrn. Terrain Scanner (x1)
  6570 | -3/Research        | Discovered new exit (range 23)
  6595 | -3/Research        | Identified exit to Quarantine
  6616 | -3/Research        | Found Enh. Force Lance
  6702 | -3/Research        | Lost 3 parts (2n1u)
  6785 | -3/Research        | Fabricated Imp. Linear Gravjet?
  6851 | -3/Research        | Fabricated Imp. Linear Gravjet (x2)
  6938 | -3/Research        | Repaired Imp. Utility Shielding
  6966 | -3/Research        | Repaired Lrn. Proton Cannon
  7013 | -3/Research        | Repaired Broken Lgt. Particle Reactor
  7041 | -3/Research        | Repaired Mic. Fission Core
  7066 | -3/Research        | Repaired Gravmag Array
  7097 | -3/Research        | Repaired Reaction Control System
  7435 | -3/Research        | Discovered new exit (range 8)
  7461 | -3/Research        | Identified exit to Research
  7462 | -3/Research        | Entered another Research area
  7462 | -2/Research        | Evolved 2 slots: Utility x2
  7481 | -2/Research        | Spotted B-90 Cyclops
  7690 | -2/Research        | Identified exit to Testing
  7796 | -2/Research        | Build established: Wizard-Assassin
  7970 | -2/Research        | Repaired Broken Imp. Linear Gravjet?
  8046 | -2/Research        | Hacking Suite fried by hacking feedback
  8066 | -2/Research        | Repaired Imp. Linear Gravjet
  8145 | -2/Research        | Fabricated Adv. Hacking Suite?
  8247 | -2/Research        | Spotted B-90 Cyclops
  8268 | -2/Research        | Fabricated Adv. Hacking Suite?
  8375 | -2/Research        | Build established: Wizard-Scout
  8452 | -2/Research        | Spotted B-90 Cyclops
  8499 | -2/Research        | Entered Testing
  8529 | -2/Testing         | Lost 5 parts (1p1n2u1w)
  8562 | -2/Testing         | Identified Transdimensional Reconstructor
  8861 | -2/Testing         | Found Prototype Energy Cannon
  8897 | -2/Testing         | Identified Potential Cannon
  8989 | -2/Testing         | Repaired Cmb. Antigrav System
  9023 | -2/Testing         | Discovered new exit (range 3)
  9023 | -2/Testing         | Identified exit to Access
  9107 | -2/Testing         | Fabricated Exp. Sensor Array (x1)
  9155 | -2/Testing         | Build established: Wizard-Mutant
  9238 | -2/Testing         | Fabricated O-32 Director?
  9255 | -2/Testing         | Found Faulty Spectral Analyzer
  9301 | -2/Testing         | Local fabrication network quarantined
  9416 | -2/Testing         | Spotted Striker
  9416 | -2/Testing         | Spotted Striker
  9418 | -2/Testing         | Destroyed Striker
  9418 | -2/Testing         | Destroyed Striker
  9423 | -2/Testing         | Spotted Alpha 7
  9439 | -2/Testing         | Destroyed 8 combat bots
  9473 | -2/Testing         | Destroyed Alpha 7
  9504 | -2/Testing         | Lost 9 parts (1p4n4u)
  9516 | -2/Testing         | Found Prototype Ballistic Cannon
  9516 | -2/Testing         | Identified Omega Cannon
  9545 | -2/Testing         | Stole the SGEMP Prototype
  9643 | -2/Testing         | Entered Access
  9643 | -1/Access          | Accompanied by 1 ally
  9643 | -1/Access          | Evolved 2 slots: Utility x2
  9644 | -1/Access          | Loaded intel: 107 machine locations
  9644 | -1/Access          | Loaded intel: 92 trap records
  9644 | -1/Access          | Identified exit to Surface
  9644 | -1/Access          | Discovered exit to Surface (range 89)
  9644 | -1/Access          | Identified exit to Command
  9644 | -1/Access          | Discovered exit to Command (range 158)
  9644 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
  9644 | -1/Access          | Zhirov transferred Access data
  9699 | -1/Access          | Garrison activated, responded to threat
  9749 | -1/Access          | Lost 3 parts (2u1w)
  9764 | -1/Access          | Build established: Hacker-Mutant
  9862 | -1/Access          | Zhirov warped through subspace
  9893 | -1/Access          | First assault squad dispatched
 10094 | -1/Access          | Lost 16 parts (1p4n10u1w)
 10130 | -1/Access          | Core integrity fell below 50%
 10136 | ***                | Escaped!

 Last Messages 
---------------
10077_ R-10 Processor collects Omega Cannon.
10077_ Slug penetrates Wall.
10087_ Acquired Enh. Nova Cannon.
10097_ W-44 Eye sends out distress signal.
10098_ System corrupted: Component data lost.
10102_ Acquired Imp. Core Analyzer. <x2>
10106_ Acquired Adv. Signal Interpreter.
10109_ C-30 ARC bursts open, deploying its payload.
10109_ G-73 Enforcer unfolds itself.
10109_ L-61 Swordsman unfolds itself.
10109_ B-74 Champion unfolds itself.
10109_ G-73 Enforcer unfolds itself.
10109_ I-47 Archangel unfolds itself.
10109_ K-01 Serf collects debris.
10112_ W-44 Eye sends out distress signal.
10123_ #JY4WQS<VZZ  J5#,AOL|MW|8VJKFWQP
10126_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
10131_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
|       #       ##     """   #         ##            |
|       #       ##       G   #         ##            |
|  ""   #       ##     """   ###+###############+### |
|  """  #       ##       "                           |
|   T"  #       ##                                   |
|  """  #       ##                              o    |
|  ""   #       ##                                   |
|       #       #########    #################+##### |
|       #       #########    #############         # |
| ### ###       #########    #############         # |
| #######       ######          ##########         # |
| #######       ######          ##########         # |
| #######       ######          ##########         # |
| #######       ######          ##########   " "   # |
| #######       ######          ##########  ""R""  # |
| #######       ######          ##########  """""  # |
| #######       ######          #################### |
|       ##############""""""""""######             # |
|       ##############""""""""""######             # |
|  ""   ##############""""""""""######  """""""    # |
|  """  ##############""""""""""######   """""""   # |
|   T"  ###      #####          ######             # |
|  """  ###      #####  """"""  ######             # |
|  ""   ###      #####  "    "  ##############++#### |
|       ###      #####    "" "  #########    +  #### |
|       ###      #####  " "@ "  ###     #    #     + |
| #########      #####  "    "  ### %   #    #  #### |
| ############+#######  """"""  ###     #    #  #### |
| ############ #######          ###     #    #  #### |
|        ##### #######          ###     #    #  #### |
|        ##### ######            ##     #    #  #### |
|        ####  #######""        ###     #    #       |
|        ####  #######""        ###     #    #       |
|    "   ####  #######""        ###     ######  #### |
|   """  ####  #######T         ###     ######  #### |
|  """   ####  #######""        ###     ######  #### |
|   "    ####  #######""        ###     ######  #### |
| +##########  #######""        #####/########  #### |
|                                               #### |
|                                                    |
| +##################################+######+##+#### |
|      #############################      #      ### |
|      ##                  #########      #      ### |
|      ##                  #########  !   #      ### |
|      ##                  #########    //#      ### |
|      ##                  #########    / #      ### |
|      ##                  #########      #      ### |
|      ##                  #########      #      ### |
|      ##                  #########      #      ### |
|      ##                  #########      #      ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          55
Energy Capacity            1210
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             600
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                69
Targeting Accuracy         48
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   33
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          62
Defensive Hacking          14

 Item Schematics 
-----------------
             Flight Unit | -10/Materials | Hacked
         Lgt. Ion Engine | -10/Materials | Hacked
            EM Pulse Gun | -10/Materials | Hacked
    Lrn. Terrain Scanner | -7/Factory    | Hacked
     Imp. Linear Gravjet | -6/Factory    | Hacked
       Enh. Nuclear Core | -6/Factory    | Scanalyzed
       Exp. Sensor Array | -5/Factory    | Hacked
      Adv. Hacking Suite | -5/Factory    | Hacked
              Chainsword | -5/Factory    | Scanalyzed
             Power Sword | -5/Factory    | Hacked
    Cmb. Antigrav System | -5/Factory    | Hacked
       Assault Drone Bay | -4/Zhirov     | Free
          Exp. Heat Sink | -4/Zhirov     | Free
      Exp. Optical Array | -4/Zhirov     | Free
        Imp. Arc Thrower | -4/Zhirov     | Free
    Adv. Cloaking Device | -3/Research   | Hacked
      Enh. Quantum Rifle | -2/Testing    | Scanalyzed
     Cmb. Linear Gravjet | -2/Testing    | Scanalyzed
 Proton Missile Launcher | -2/Testing    | Scanalyzed
        Dispersion Rifle | -2/Testing    | Scanalyzed
    Imp. Antigrav System | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Terrain Scanner | x1 | -7/Factory  
 Lrn. Terrain Scanner | x1 | -6/Factory  
  Imp. Linear Gravjet | x2 | -6/Factory  
 Lrn. Terrain Scanner | x1 | -5/Factory  
    Exp. Sensor Array | x1 | -5/Factory  
    Exp. Sensor Array | x1 | -5/Factory  
 Lrn. Terrain Scanner | x1 | -3/Research 
  Imp. Linear Gravjet | x2 | -3/Research 
  Imp. Linear Gravjet | x2 | -3/Research 
   Adv. Hacking Suite | x1 | -2/Research 
   Adv. Hacking Suite | x1 | -2/Research 
    Exp. Sensor Array | x1 | -2/Testing  
        O-32 Director | x1 | -2/Testing  | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Max Potential
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              DecoderGuidanceRouter
  Manual?         0
Play Time         05:30:44
  Cumulative      146.1 hours
  Start           2021.03.02 @ 18:37:36
  End             2021.03.10 @ 14:42:58
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3911530-019c-4c2d-864c-5d67eed82f2c