Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 14:42:58 Player: Gobbopathe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (109) 545 Value Destroyed (4892) 4892 Prototype IDs (73) 1460 Alien Tech Used (1) 200 Bonus (8205) 8205 TOTAL SCORE: 22802 Bonus ------- High Alert Combat Kills 637 Follower Combat Kills 268 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 796/1600 Matter 270/300 Energy 509/900 System Corruption 3% Temperature Cool (4) Movement Hovering (56) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY (17) ----- Advanced Cryofiber Web Advanced Energy Well Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Improved Core Analyzer Advanced Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Transdimensional Reconstructor Enhanced Nova Cannon Potential Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Experimental Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Large Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Core Analyzer Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Antigrav System Antigrav System Improved Antigrav System Combat Antigrav System Combat Linear Gravjet Transdimensional Reconstructor Dispersion Rifle Potential Cannon Proton Missile Launcher [Rating: 156] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Linear Gravjet Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Flight Unit Utility Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Force Lance Energy Gun Enhanced Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 15 | . . . 1 2 2 2 2 . . . . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 295 | 6 8 14 15 27 37 28 18 14 . 7 3 28 17 44 29 Power 31 | 1 1 2 2 4 6 2 2 2 . 1 . 3 1 3 1 Engine 11 | 1 1 2 2 2 1 . . . . 1 . . . 1 . Core 14 | . . . . 2 5 2 2 2 . . . 1 . . . Reactor 6 | . . . . . . . . . . . . 2 1 2 1 Propulsion 75 | 2 3 8 6 8 11 3 7 1 . . 1 8 4 10 3 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 69 | . . 8 6 8 11 3 7 1 . . 1 7 4 10 3 Flight 4 | . 3 . . . . . . . . . . 1 . . . Utility 111 | 1 2 1 5 7 15 16 6 3 . 5 1 11 7 12 19 Device 55 | . 2 . 2 5 9 8 1 1 . 3 . 6 4 8 6 Storage 12 | 1 . . 1 . . 3 1 . . 1 . 1 1 3 . Processor 18 | . . . . 1 1 . 2 . . . . 1 . 1 12 Hackware 10 | . . 1 . 1 1 2 1 . . . . 2 2 . . Protection 16 | . . . 2 . 4 3 1 2 . 1 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 78 | 2 2 3 2 8 5 7 3 8 . 1 1 6 5 19 6 Energy Gun 18 | 2 . . 1 2 . . . 1 . . . 1 . 10 1 Energy Cannon 28 | . . 1 . . 3 3 3 5 . 1 . 3 3 2 4 Ballistic Gun 5 | . 1 2 . . 1 . . . . . . . 1 . . Ballistic Cannon 3 | . . . 1 1 . . . . . . . . . 1 . Launcher 6 | . 1 . . 1 . 1 . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 3 1 . . 1 . . . . . 1 . Slashing Weapon 4 | . . . . 1 . 3 . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . 2 1 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 2 2 4 2 . . 3 . 1 2 8 1 Parts Lost 91 | . 1 2 9 4 7 1 12 3 . . 2 7 7 14 22 Power 11 | . . . 2 . 1 . 2 1 . . . . 2 1 2 Propulsion 30 | . . . 5 3 2 . 4 1 . . 1 4 1 5 4 Utility 37 | . . 1 . 1 3 1 4 . . . 1 2 3 8 13 Weapon 13 | . 1 1 2 . 1 . 2 1 . . . 1 1 . 3 Highest Loss Streak 16 | . 1 1 4 2 3 1 7 2 . . 2 3 5 9 16 Average Slot Usage (%) 92 | . 77 97 96 94 94 93 88 93 94 93 93 92 96 92 80 Engine 2 | . 14 11 16 5 . . . . . 1 5 . . . . Core 6 | . . . . 5 11 11 9 9 10 8 5 3 4 4 2 Reactor 1 | . . . . . . . . . . . . 3 3 2 2 Hover 19 | . . 44 34 29 22 17 14 14 15 15 14 12 16 16 13 Device 11 | . 8 12 9 14 14 9 12 11 10 7 5 11 10 9 9 Storage 6 | . 1 . 4 7 6 5 5 10 10 10 10 4 5 11 10 Processor 12 | . . . . 7 13 11 7 15 15 15 15 17 17 14 21 Hackware 16 | . . 8 9 6 7 22 23 15 15 15 15 19 23 24 13 Protection 2 | . . . 4 . 3 . 3 3 5 6 9 5 3 . . Energy Gun 2 | . 23 8 7 . 2 . . 1 . . . . . 3 1 Energy Cannon 2 | . . 6 7 . 2 5 4 4 5 5 . 2 3 . 1 Impact Weapon 1 | . . . . 5 . . . 3 5 5 5 . . . . Slashing Weapon 1 | . . . . 3 6 4 4 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 13 12 36 45 47 53 59 58 55 57 57 74 64 70 78 Greatest Support 100 | 20 20 36 40 44 56 57 57 59 59 59 61 69 73 100 100 Greatest Overweight (x) 2 | 1 2 . 1 1 . . 1 1 . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 4 10 10 10 10 10 10 10 10 10 16 10 10 10 Average Capacity 9 | 5 4 4 6 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 4 4 9 10 10 10 9 10 10 10 10 10 10 10 10 Average Carried 8 | 1 3 3 5 9 9 9 7 7 9 9 9 9 8 9 7 Final Capacity 10 | 6 4 4 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 4 4 9 10 10 10 5 8 10 10 10 9 10 10 4 Class Distribution -------------------- 30% | Hacker-Scout 14% | Mutant 10% | Hacker-Mutant 10% | Wizard-Scout 8% | Scavenger-Mutant 7% | Scout 6% | Wizard-Mutant 5% | Wizard-Assassin 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Wizard-Assassin | -2/Research Wizard-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 3356 | 174 146 175 125 324 344 228 341 366 8 . 135 222 173 415 180 Remotely 124 | . 124 . . . . . . . . . . . . . . Salvage Created 4929 | . 146 200 567 183 626 535 294 248 . . 164 442 191 572 761 Parts 237 | . 8 14 39 11 22 22 24 13 . . 8 17 6 22 31 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . . . . . . Prevented 12 | . . . . . . . . 5 . . 7 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 84 | . 2 6 11 6 8 3 8 6 . . 2 7 1 13 11 Melee 35 | . . . . 1 8 2 7 . . . . 6 1 4 6 Guns 8 | . 1 3 3 . . . . . . . . . . . 1 Cannons 17 | . . 1 7 . . . 1 3 . . . . . 3 2 AOE 15 | . 1 2 . 3 . . . 3 . . 1 . . 3 2 Classes Destroyed 13 | . 3 2 2 2 1 1 . . . . . . . 2 . Worker 6 | . 1 . 3 . . 1 . . . . . . . 1 . Builder 2 | . . . 1 . . 1 . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . Recycler 4 | . . . . . 1 1 . . . . . . . . 2 Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 11 | . 2 . 1 2 . 3 . . . . . 1 2 . . Swarmer 34 | . . 3 4 3 . . 6 4 . . . 4 . 4 6 Grunt 18 | . 2 2 2 . 5 . . 1 . . . . . 3 3 Sentry 11 | . . 1 4 1 1 2 1 . . . . 1 . . . Hunter 12 | . . . 1 1 1 1 . . . . 2 2 1 1 2 Programmer 6 | . . . . 1 1 . 1 1 . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 2 4 3 4 7 4 4 . . 2 4 1 9 6 Combat Bots Only 8 | . 2 2 3 3 3 1 4 4 . . 2 4 1 8 4 Max Kills in Single Turn 4 | . 2 1 2 2 1 4 1 2 . . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 1 . 2 . . . 2 . . 1 . . 1 1 Melee 1 | . . . . 1 1 1 1 . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Damage Taken 12543 | . 186 223 697 616 1425 673 1617 182 . . 162 1215 889 1551 3107 Core 2401 | . 50 45 54 75 197 144 323 . . . 24 179 194 312 804 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 80 88 90 89 76 85 . . . . 69 86 . 65 49 Volleys Fired 199 | . 14 18 53 21 . 21 11 7 . . 5 14 4 20 11 Largest 2 | . 2 2 2 1 . 1 1 2 . . 1 1 1 2 1 Hottest 200 | . 80 100 116 80 . 81 105 156 . . 39 81 81 200 200 Shots Fired 279 | . 25 31 103 21 . 21 11 8 . . 5 14 4 25 11 Gun 114 | . 24 21 51 2 . . . 1 . . . . . 13 2 Cannon 149 | . . 10 52 17 . 21 11 5 . . . 14 4 6 9 Launcher 16 | . 1 . . 2 . . . 2 . . 5 . . 6 . Special . | . . . . . . . . . . . . . . . . Kinetic 38 | . 2 7 11 17 . . . . . . . . . 1 . Thermal 147 | . . 10 92 2 . . 9 5 . . . . . 18 11 Explosive 3 | . 1 . . 2 . . . . . . . . . . . Electromagnetic 91 | . 22 14 . . . 21 2 3 . . 5 14 4 6 . Robot Hit Streak 12 | . 4 7 9 7 . 11 10 4 . . 4 3 3 5 12 Robot Miss Streak 8 | . 3 8 4 2 . 4 2 2 . . 2 4 1 5 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 330 | . 11 17 68 29 54 26 26 13 . . 3 23 8 27 25 Core Hits 158 | . 6 8 27 9 16 13 10 9 . . 4 8 5 25 18 Critical Hits 22 | . . . 1 1 5 2 1 . . . . 5 . 2 5 Critical Kills 10 | . . . . 1 1 . . . . . . 3 . 2 3 Critical Parts Destroyed 12 | . . . 1 . 4 2 1 . . . . 2 . . 2 Melee Attacks 326 | . . . . 29 87 34 28 15 . . 3 33 36 38 23 Impact 49 | . . . . 18 11 . . 15 . . 3 2 . . . Slashing 149 | . . . . 11 76 34 28 . . . . . . . . Piercing 128 | . . . . . . . . . . . . 31 36 38 23 Sneak Attacks 8 | . . . . . 3 1 . . . . . 1 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 7 . . . . . . . . . . Damage Inflicted 15964 | . 287 413 1125 999 2104 1900 942 543 . . 207 1360 536 3360 2188 Guns 1108 | . 187 129 487 81 . . . 21 . . . . . 143 60 Cannons 3928 | . . 124 638 260 . 444 355 153 . . . 382 182 762 628 Explosions 4244 | . 100 160 . 323 . 796 . 114 . . 207 83 . 1759 702 Melee 6569 | . . . . 335 2104 660 584 255 . . . 895 354 610 772 Ramming 115 | . . . . . . . 3 . . . . . . 86 26 Kinetic 564 | . 12 38 173 260 . . . . . . . . . 81 . Thermal 6121 | . . 284 952 81 . 796 291 137 . . . 83 . 2107 1390 Explosive 546 | . 100 . . 323 . . . . . . . . . 123 . Electromagnetic 2049 | . 175 91 . . . 444 64 151 . . 207 382 182 353 . Impact 705 | . . . . 302 148 . . 255 . . . . . . . Slashing 3233 | . . . . 33 1956 660 584 . . . . . . . . Piercing 2631 | . . . . . . . . . . . . 895 354 610 772 Highest Corruption 6 | . . . 2 4 4 3 2 3 3 3 3 . . 6 3 Average Corruption 2 | . . . 2 3 3 3 1 2 3 3 3 . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 65 | . . . 7 3 4 1 . 17 5 2 9 . . 11 6 Message Errors 20 | . . . 1 . . . . 4 2 1 4 . . 5 3 Matter Fused 7 | . . . . 1 . . . 3 1 1 1 . . . . Heat Flow Errors 15 | . . . . 1 2 1 . 6 1 . 1 . . 2 1 Energy Discharges 7 | . . . 3 . 1 . . 2 . . 1 . . . . Data Loss (minor) 13 | . . . 2 1 1 . . 2 1 . 2 . . 3 1 Targeting Errors 3 | . . . 1 . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 934 | . . 44 11 140 36 250 28 40 . . . 74 111 198 2 Projectiles 198 | . . 6 11 27 . 21 9 . . . . 41 7 76 . Explosions 340 | . . 38 . 60 . 119 . . . . . 33 . 90 . Melee 396 | . . . . 53 36 110 19 40 . . . . 104 32 2 Knockbacks 13 | . . . 4 7 1 . . 1 . . . . . . . Impact 4 | . . . . 2 1 . . 1 . . . . . . . Kinetic 9 | . . . 4 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 281 | . . 66 . . . 86 1 . . . 29 . . 86 13 Shots 6 | . . 2 . . . 1 . . . . 3 . . . . Rammed 2 | . . . . . . . 1 . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 459 | . 222 234 312 205 193 344 126 243 149 . 284 335 114 459 100 Average Temperature 99 | . 110 84 86 115 77 115 54 74 87 . 133 142 36 159 59 Received Heat Transfer 1281 | . 102 42 270 66 501 72 39 . . . . 27 18 . 144 Effects 6 | . . . 2 . . . . . . . . 1 . 3 . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . 1 . . . . 1 . . . . 1 2 1 3 . Combat Hostiles 6 | . . . . . . 1 . . . . 1 1 . 3 . Parts Fried 17 | . 3 . . 1 . 4 . 1 . . 1 2 2 3 . Impact Corruptions 10 | . . . . 4 . . . 5 . . . . . . 1 Robots Melted 2 | . . . 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . Parts Melted 11 | . . . 8 2 1 . . . . . . . . . . Heat Transferred 6929 | . . 459 2220 150 . 500 296 148 . . . 50 . 1932 1174 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Peak Influence 959 | . 168 250 295 146 178 302 145 . . . . 143 182 863 959 Initial 517 | . . 70 105 . 17 . 5 . . . . . 80 90 517 Average 133 | . 62 166 169 43 70 83 53 . . . . 26 73 233 753 Maximum Alert Level 3 | . . 1 1 . . 1 . . . . . . . 3 3 Low Security (%) 84 | 100 100 52 67 100 100 82 100 . . . . 100 100 70 . Level 1 5 | . . 47 32 . . 17 . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . 10 38 Level 3 6 | . . . . . . . . . . . . . . 19 61 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 1 4 2 3 1 . . . . 2 4 2 2 Investigation 4 | . . 1 . . . 1 . . . . . . 2 . . Extermination 10 | . . . . 1 1 2 . . . . . 2 2 2 . Reinforcement 7 | . . 1 1 3 1 . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 11 | . 1 . 2 1 1 . 1 . . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 228 | . 6 11 26 15 11 13 22 18 . . 2 13 31 18 42 Peak Tracking Total 13 | . 3 3 6 3 3 5 8 7 . . 2 4 11 6 13 Tactical Retreats 23 | . 1 3 2 . . . 2 5 . . . 1 4 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 5 | . . . 1 . . . 2 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 11 | . . . 1 1 . 4 . . . . . . . 4 1 Max in Single Turn 4 | . . . 1 1 . 4 . . . . . . . 1 1 Garrison Access 6 | . . . . 1 1 . . . . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 116 | . 6 4 5 14 16 16 4 1 . 9 . 11 13 12 5 Terminals 61 | . 5 4 5 8 5 9 2 . . . . 6 9 5 3 Fabricators 13 | . . . . 1 4 2 . . . . . 2 2 2 . Repair Stations 12 | . . . . 2 4 2 . . . . . 2 1 1 . Recycling Units 5 | . 1 . . 1 1 1 1 . . . . . . . . Scanalyzers 8 | . . . . 1 1 2 . . . . . . . 3 1 Garrison Access 7 | . . . . 1 1 . 1 . . . . 1 1 1 1 Total Hacks 358 | . 18 9 18 31 40 44 9 1 . 48 . 51 37 43 9 Successful 289 | . 11 4 13 19 31 39 7 1 . 48 . 39 31 41 5 Failed 69 | . 7 5 5 12 9 5 2 . . . . 12 6 2 4 Catastrophic 7 | . . 1 . 2 . . . . . . . 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 123 | . 12 9 12 16 7 20 7 . . . . 14 11 10 5 Terminals 184 | . 16 9 18 20 11 24 6 . . . . 26 28 19 7 Fabricators 39 | . . . . 2 9 10 . . . . . 6 4 8 . Repair Stations 47 | . . . . 4 14 5 . . . . . 18 4 2 . Recycling Units 8 | . 2 . . 2 1 1 2 . . . . . . . . Scanalyzers 23 | . . . . 2 3 4 . . . . . . . 13 1 Garrison Access 8 | . . . . 1 2 . 1 . . . . 1 1 1 1 Terminal Hacks 135 | . 7 1 9 5 2 16 3 1 . 48 . 12 18 12 1 Record 40 | . . . . . . 1 . 1 . 36 . . 2 . . Part Schematic 14 | . 3 . . 1 1 4 . . . 4 . 1 . . . Robot Analysis 12 | . . . . . 1 . . . . 4 . 3 3 1 . Prototype ID Bank 17 | . 1 . 1 1 . 1 . . . 4 . 1 5 3 . Open Door 3 | . . . . . . 1 . . . . . 1 . . 1 Level Access Points 2 | . . . 1 . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . Terminal Index 7 | . 1 1 1 1 . 1 1 . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . 2 1 . 1 1 . . . . 1 . 2 . Locate Traps 9 | . 1 . 3 . . . . . . . . 2 2 1 . Dispatch Records 2 | . . . . . . 2 . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . Recall Extermination 6 | . . . . . . 2 . . . . . 2 1 1 . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . 1 . Fabricator Hacks 32 | . . . . 2 8 8 . . . . . 5 4 5 . Network Status 5 | . . . . . 2 2 . . . . . . . 1 . Load Schematic 14 | . . . . 1 4 3 . . . . . 2 2 2 . Build 13 | . . . . 1 2 3 . . . . . 3 2 2 . Repair Station Hacks 44 | . . . . 4 12 5 . . . . . 17 4 2 . Scan Component 24 | . . . . 2 7 3 . . . . . 9 2 1 . Repair 20 | . . . . 2 5 2 . . . . . 8 2 1 . Recycling Unit Hacks 6 | . 2 . . 1 1 1 1 . . . . . . . . Report Inventory 5 | . 1 . . 1 1 1 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 20 | . . . . 1 3 4 . . . . . . . 12 . Insert Component 11 | . . . . 1 2 2 . . . . . . . 6 . Analyze 9 | . . . . . 1 2 . . . . . . . 6 . Garrison Access Hacks 6 | . . . . 1 1 . . . . . . 1 1 1 1 Seal Access 6 | . . . . 1 1 . . . . . . 1 1 1 1 Unauthorized Hacks 46 | . 2 3 4 5 4 5 3 . . . . 4 4 9 3 Terminals 37 | . 2 3 4 5 3 3 1 . . . . 4 4 5 3 Track 3 | . . . . 1 . . . . . . . 1 . . 1 Assimilate 8 | . 1 . 1 1 1 . . . . . . . 2 1 1 Botnet 16 | . . 2 2 2 1 2 . . . . . 2 2 3 . Operators 10 | . 1 1 1 1 1 1 1 . . . . 1 . 1 1 Fabricators 5 | . . . . . . 2 . . . . . . . 3 . Report 2 | . . . . . . 1 . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . 1 . Siphon 2 | . . . . . . 1 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Watchers 2 | . . . . . 1 . 1 . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 92 | . 5 4 5 13 14 15 4 . . . . 9 11 8 4 Full Trace Events 4 | . . 1 . . . 1 . . . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . Matter 351 | . . . . . . . . . . . . . . 351 . Time 93 | . . . . . . . . . . . . . . 93 . Total Robot Build Rating 7 | . . . . . . . . . . . . . . 7 . Part Schematics Acquired 21 | . 3 . . 1 2 5 . . . 4 . 1 . 5 . Parts Built 15 | . . . . 1 3 3 . . . . . 5 2 1 . Matter 2509 | . . . . 168 402 594 . . . . . 636 424 285 . Time 842 | . . . . 84 142 346 . . . . . 106 88 76 . Total Part Build Rating 85 | . . . . 4 18 14 . . . . . 32 12 5 . Parts Repaired 20 | . . . . 2 5 2 . . . . . 8 2 1 . Time 603 | . . . . 34 171 44 . . . . . 272 48 34 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 1 1 2 . . . . . . . 4 . Part Schematics Acquired 7 | . . . . . 1 1 . . . . . . . 5 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 11 | . 1 . 1 . 1 . . . . . . . 2 2 4 Largest Group 5 | . 1 1 1 1 1 1 . . . . . . 2 1 5 Highest-Rated Group 449 | . 10 10 10 10 26 26 . . . . . . 54 44 449 Highest-Rated Ally 131 | . 10 10 10 10 26 26 . . . . . . 44 44 131 Total Orders 15 | . . . . 4 4 2 . . . . . . 3 2 . STAY 8 | . . . . 2 2 1 . . . . . . 2 1 . FOLLOW 7 | . . . . 2 2 1 . . . . . . 1 1 . Ally Attacks 19 | . . . . . . . . . . . . . . . 19 Total Damage 931 | . . . . . . . . . . . . . . . 931 Kills 8 | . . . . . . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Robot Analysis Total 12 | . . . . . 1 . . . . 4 . 3 3 1 . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 10135 | 39 170 243 626 966 1225 1030 449 863 200 92 421 1137 1037 1144 493 Spaces Moved 11936 | 37 203 267 550 1349 1417 1337 592 1382 360 145 565 791 981 1381 579 Core 6 | 6 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 59 | 31 28 . . . . . . . . . . . . . . Hover 11696 | . . 267 550 1349 1417 1337 592 1382 360 145 565 791 981 1381 579 Flight 175 | . 175 . . . . . . . . . . . . . . Fastest Speed 37 | 50 37 48 43 40 40 45 45 48 52 52 52 38 38 45 55 Average Speed 52 | 76 43 51 61 51 46 45 52 48 52 52 52 68 66 50 55 Slowest Speed 200 | 90 200 52 116 111 52 45 111 106 52 52 52 160 121 101 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 34 26 40 35 33 31 16 92 49 63 73 23 32 86 16 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 3 2 . . . . . . Spaces Dug 103 | . . . . 9 10 14 4 6 . . 3 11 25 20 1 Terrain Destroyed 274 | . 8 6 . 18 10 27 5 7 . . 3 19 25 125 21 Melee 103 | . . . . 9 10 14 4 6 . . 3 11 25 20 1 Projectile 4 | . . . . . . . 1 1 . . . . . 2 . AOE 166 | . 8 6 . 9 . 13 . . . . . 8 . 102 20 Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total 14936 | 44 260 344 735 1559 1871 1694 675 1541 372 161 680 1307 1290 1722 681 Wait 1901 | . 17 31 95 103 293 246 23 111 11 . 103 414 242 193 19 Move 11919 | 36 200 266 549 1348 1416 1336 592 1381 359 144 564 790 980 1380 578 Hop 1 | . 1 . . . . . . . . . . . . . . Pick Up 126 | 2 7 5 12 15 21 7 1 10 2 3 2 14 6 12 7 Fast Attach 137 | 6 6 2 8 9 10 15 10 2 . 3 . 15 9 21 21 Attach 80 | . . 5 3 7 9 3 8 6 . 1 2 9 5 15 7 Detach 32 | . 3 2 2 1 1 . 2 1 . . . 1 1 10 8 Swap 79 | . 2 7 4 11 18 10 . 6 . 4 1 4 3 8 1 Drop 147 | . 10 8 9 17 27 22 . 2 . 6 . 13 4 24 5 Fire 199 | . 14 18 53 21 . 21 11 7 . . 5 14 4 20 11 Melee 313 | . . . . 27 76 34 28 15 . . 3 33 36 38 23 Ram 2 | . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Accompanied by 1 ally 210 | -9/Materials | Evolved 2 slots: Propulsion x2 361 | -9/Materials | Discovered new exit (range 16) 434 | -9/Materials | Discovered new exit (range 11) 453 | -9/Materials | Entered another Materials area 453 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 743 | -8/Materials | Build established: Scavenger-Mutant 972 | -8/Materials | Identified exit to Factory 1037 | -8/Materials | Lost 3 parts (2n1w) 1079 | -8/Materials | Entered Factory 1079 | -7/Factory | Accompanied by 1 ally 1079 | -7/Factory | Evolved 2 slots: Utility x2 1103 | -7/Factory | Lost 4 parts (2p1n1w) 1318 | -7/Factory | Discovered new exit (range 11) 1322 | -7/Factory | Identified exit to Lower Caves 1418 | -7/Factory | Discovered exit to Lower Caves (range 11) 1505 | -7/Factory | Build established: Mutant 1711 | -7/Factory | Repaired Aerolev Unit 1752 | -7/Factory | Fabricated Lrn. Terrain Scanner? 1917 | -7/Factory | Repaired Mic. Nuclear Core 2036 | -7/Factory | Discovered new exit (range 13) 2040 | -7/Factory | Identified exit to Factory 2045 | -7/Factory | Entered another Factory area 2045 | -6/Factory | Accompanied by 1 ally 2045 | -6/Factory | Evolved 2 slots: Utility x2 2304 | -6/Factory | Repaired Adv. Sensor Array 2366 | -6/Factory | Repaired Aerolev Unit 2405 | -6/Factory | Repaired Airjet 2438 | -6/Factory | Discovered new exit (range 20) 2454 | -6/Factory | Identified exit to Lower Caves 2806 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 2928 | -6/Factory | Build established: Scout 2987 | -6/Factory | Repaired Adv. Sensor Array? 3091 | -6/Factory | Lost 3 parts (1p1u1w) 3094 | -6/Factory | Fabricated Imp. Linear Gravjet (x2) 3195 | -6/Factory | Repaired Gravmag Array 3239 | -6/Factory | Discovered new exit (range 15) 3246 | -6/Factory | Identified exit to Factory 3270 | -6/Factory | Entered another Factory area 3270 | -5/Factory | Accompanied by 1 ally 3270 | -5/Factory | Evolved 2 slots: Utility x2 3309 | -5/Factory | Repaired Imp. Cooling System 3356 | -5/Factory | Build established: Hacker-Mutant 3439 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 3733 | -5/Factory | Spotted B-75 Beast 3807 | -5/Factory | Build established: Hacker-Scout 3968 | -5/Factory | Fabricated Exp. Sensor Array (x1) 4072 | -5/Factory | Repaired Chainsword 4120 | -5/Factory | Fabricated Exp. Sensor Array? 4157 | -5/Factory | Discovered new exit (range 10) 4160 | -5/Factory | Identified exit to Extension 4179 | -5/Factory | Identified exit to Upper Caves 4179 | -5/Factory | Identified exit to Factory 4300 | -5/Factory | Entered another Factory area 4300 | -4/Factory | Evolved 2 slots: Utility x2 4647 | -4/Factory | Lost 4 parts (1p2n1u) 4741 | -4/Factory | Discovered new exit (range 17) 4749 | -4/Factory | Identified exit to Upper Caves 4749 | -4/Factory | Entered Upper Caves 4760 | -4/Upper Caves | Lost 7 parts (1p2n2u2w) 5029 | -4/Upper Caves | Encountered a Warlord checkpoint 5084 | -4/Upper Caves | Learned Research terminal intel 5399 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5596 | -4/Upper Caves | Discovered new exit (range 6) 5598 | -4/Upper Caves | Identified exit to Upper Caves 5612 | -4/Upper Caves | Entered another Upper Caves area 5706 | -4/Upper Caves | Encountered a Warlord checkpoint 5805 | -4/Upper Caves | Discovered new exit (range 5) 5806 | -4/Upper Caves | Identified exit to Zhirov 5812 | -4/Upper Caves | Entered Zhirov 5812 | -4/Zhirov | Discovered new exit (range 3) 5822 | -4/Zhirov | Met Zhirov 5831 | -4/Zhirov | Learned location of Quarantine (-3) 5831 | -4/Zhirov | Learned location of Testing (-2) 5831 | -4/Zhirov | Learned location of Command (-1) 5841 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5851 | -4/Zhirov | Found Alien Artifact 5860 | -4/Zhirov | Found Alien Artifact 5860 | -4/Zhirov | Identified Integrated Reactor 5860 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5904 | -4/Zhirov | Identified exit to Proximity Caves 5904 | -4/Zhirov | Entered Proximity Caves 6305 | -3/Proximity Caves | Discovered new exit (range 6) 6307 | -3/Proximity Caves | Identified exit to Research 6325 | -3/Proximity Caves | Entered Research 6325 | -3/Research | Evolved 2 slots: Utility x2 6326 | -3/Research | Loaded intel: 18 terminal locations 6397 | -3/Research | Repaired Gravmag Array 6444 | -3/Research | Repaired Proton Missile Launcher 6490 | -3/Research | Fabricated Lrn. Terrain Scanner (x1) 6570 | -3/Research | Discovered new exit (range 23) 6595 | -3/Research | Identified exit to Quarantine 6616 | -3/Research | Found Enh. Force Lance 6702 | -3/Research | Lost 3 parts (2n1u) 6785 | -3/Research | Fabricated Imp. Linear Gravjet? 6851 | -3/Research | Fabricated Imp. Linear Gravjet (x2) 6938 | -3/Research | Repaired Imp. Utility Shielding 6966 | -3/Research | Repaired Lrn. Proton Cannon 7013 | -3/Research | Repaired Broken Lgt. Particle Reactor 7041 | -3/Research | Repaired Mic. Fission Core 7066 | -3/Research | Repaired Gravmag Array 7097 | -3/Research | Repaired Reaction Control System 7435 | -3/Research | Discovered new exit (range 8) 7461 | -3/Research | Identified exit to Research 7462 | -3/Research | Entered another Research area 7462 | -2/Research | Evolved 2 slots: Utility x2 7481 | -2/Research | Spotted B-90 Cyclops 7690 | -2/Research | Identified exit to Testing 7796 | -2/Research | Build established: Wizard-Assassin 7970 | -2/Research | Repaired Broken Imp. Linear Gravjet? 8046 | -2/Research | Hacking Suite fried by hacking feedback 8066 | -2/Research | Repaired Imp. Linear Gravjet 8145 | -2/Research | Fabricated Adv. Hacking Suite? 8247 | -2/Research | Spotted B-90 Cyclops 8268 | -2/Research | Fabricated Adv. Hacking Suite? 8375 | -2/Research | Build established: Wizard-Scout 8452 | -2/Research | Spotted B-90 Cyclops 8499 | -2/Research | Entered Testing 8529 | -2/Testing | Lost 5 parts (1p1n2u1w) 8562 | -2/Testing | Identified Transdimensional Reconstructor 8861 | -2/Testing | Found Prototype Energy Cannon 8897 | -2/Testing | Identified Potential Cannon 8989 | -2/Testing | Repaired Cmb. Antigrav System 9023 | -2/Testing | Discovered new exit (range 3) 9023 | -2/Testing | Identified exit to Access 9107 | -2/Testing | Fabricated Exp. Sensor Array (x1) 9155 | -2/Testing | Build established: Wizard-Mutant 9238 | -2/Testing | Fabricated O-32 Director? 9255 | -2/Testing | Found Faulty Spectral Analyzer 9301 | -2/Testing | Local fabrication network quarantined 9416 | -2/Testing | Spotted Striker 9416 | -2/Testing | Spotted Striker 9418 | -2/Testing | Destroyed Striker 9418 | -2/Testing | Destroyed Striker 9423 | -2/Testing | Spotted Alpha 7 9439 | -2/Testing | Destroyed 8 combat bots 9473 | -2/Testing | Destroyed Alpha 7 9504 | -2/Testing | Lost 9 parts (1p4n4u) 9516 | -2/Testing | Found Prototype Ballistic Cannon 9516 | -2/Testing | Identified Omega Cannon 9545 | -2/Testing | Stole the SGEMP Prototype 9643 | -2/Testing | Entered Access 9643 | -1/Access | Accompanied by 1 ally 9643 | -1/Access | Evolved 2 slots: Utility x2 9644 | -1/Access | Loaded intel: 107 machine locations 9644 | -1/Access | Loaded intel: 92 trap records 9644 | -1/Access | Identified exit to Surface 9644 | -1/Access | Discovered exit to Surface (range 89) 9644 | -1/Access | Identified exit to Command 9644 | -1/Access | Discovered exit to Command (range 158) 9644 | -1/Access | Delivered the SGEMP Prototype to Zhirov 9644 | -1/Access | Zhirov transferred Access data 9699 | -1/Access | Garrison activated, responded to threat 9749 | -1/Access | Lost 3 parts (2u1w) 9764 | -1/Access | Build established: Hacker-Mutant 9862 | -1/Access | Zhirov warped through subspace 9893 | -1/Access | First assault squad dispatched 10094 | -1/Access | Lost 16 parts (1p4n10u1w) 10130 | -1/Access | Core integrity fell below 50% 10136 | *** | Escaped! Last Messages --------------- 10077_ R-10 Processor collects Omega Cannon. 10077_ Slug penetrates Wall. 10087_ Acquired Enh. Nova Cannon. 10097_ W-44 Eye sends out distress signal. 10098_ System corrupted: Component data lost. 10102_ Acquired Imp. Core Analyzer. 10106_ Acquired Adv. Signal Interpreter. 10109_ C-30 ARC bursts open, deploying its payload. 10109_ G-73 Enforcer unfolds itself. 10109_ L-61 Swordsman unfolds itself. 10109_ B-74 Champion unfolds itself. 10109_ G-73 Enforcer unfolds itself. 10109_ I-47 Archangel unfolds itself. 10109_ K-01 Serf collects debris. 10112_ W-44 Eye sends out distress signal. 10123_ #JY4WQS>Open Sealed Barrier opened. 10131_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | # ## """ # ## | | # ## G # ## | | "" # ## """ ###+###############+### | | """ # ## " | | T" # ## | | """ # ## o | | "" # ## | | # ######### #################+##### | | # ######### ############# # | | ### ### ######### ############# # | | ####### ###### ########## # | | ####### ###### ########## # | | ####### ###### ########## # | | ####### ###### ########## " " # | | ####### ###### ########## ""R"" # | | ####### ###### ########## """"" # | | ####### ###### #################### | | ##############""""""""""###### # | | ##############""""""""""###### # | | "" ##############""""""""""###### """"""" # | | """ ##############""""""""""###### """"""" # | | T" ### ##### ###### # | | """ ### ##### """""" ###### # | | "" ### ##### " " ##############++#### | | ### ##### "" " ######### + #### | | ### ##### " "@ " ### # # + | | ######### ##### " " ### % # # #### | | ############+####### """""" ### # # #### | | ############ ####### ### # # #### | | ##### ####### ### # # #### | | ##### ###### ## # # #### | | #### #######"" ### # # | | #### #######"" ### # # | | " #### #######"" ### ###### #### | | """ #### #######T ### ###### #### | | """ #### #######"" ### ###### #### | | " #### #######"" ### ###### #### | | +########## #######"" #####/######## #### | | #### | | | | +##################################+######+##+#### | | ############################# # ### | | ## ######### # ### | | ## ######### ! # ### | | ## ######### //# ### | | ## ######### / # ### | | ## ######### # ### | | ## ######### # ### | | ## ######### # ### | | ## ######### # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 1210 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 69 Targeting Accuracy 48 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 62 Defensive Hacking 14 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Imp. Linear Gravjet | -6/Factory | Hacked Enh. Nuclear Core | -6/Factory | Scanalyzed Exp. Sensor Array | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Chainsword | -5/Factory | Scanalyzed Power Sword | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Cloaking Device | -3/Research | Hacked Enh. Quantum Rifle | -2/Testing | Scanalyzed Cmb. Linear Gravjet | -2/Testing | Scanalyzed Proton Missile Launcher | -2/Testing | Scanalyzed Dispersion Rifle | -2/Testing | Scanalyzed Imp. Antigrav System | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Imp. Linear Gravjet | x2 | -6/Factory Lrn. Terrain Scanner | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Lrn. Terrain Scanner | x1 | -3/Research Imp. Linear Gravjet | x2 | -3/Research Imp. Linear Gravjet | x2 | -3/Research Adv. Hacking Suite | x1 | -2/Research Adv. Hacking Suite | x1 | -2/Research Exp. Sensor Array | x1 | -2/Testing O-32 Director | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Max Potential Special Delivery Challenges ------------ None Game ------ Seed DecoderGuidanceRouter Manual? 0 Play Time 05:30:44 Cumulative 146.1 hours Start 2021.03.02 @ 18:37:36 End 2021.03.10 @ 14:42:58 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3911530-019c-4c2d-864c-5d67eed82f2c