Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.18 @ 23:26:45 Player: K.Ioz Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (266) 1330 Value Destroyed (12842) 12842 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 20742 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 0/1450 Matter 213/300 Energy 55/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Light Antimatter Reactor Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Energy Well Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Advanced Kinecellerator Improved Cloaking Device Experimental Propulsion Shielding Experimental Propulsion Shielding > --- WEAPON ----------- Heavy Neutron Cannon Heavy Gauss Cannon Heavy Hardcell Cannon Micro-nuke Launcher Stasis Beam > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Myomer Leg Gamma Rifle [Rating: 156] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Myomer Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Advanced Assault Cannon Energy Gun Tesla Rifle Energy Cannon HERF Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 10 | . 1 1 2 2 2 1 . . 1 . . Weapon 4 | . . . . . . . . . . 2 2 Parts Attached 285 | 7 11 15 28 21 34 21 4 . 106 22 16 Power 35 | 1 . 5 1 3 1 3 . . 17 3 1 Engine 8 | 1 . 3 1 . . . . . 3 . . Core 21 | . . 2 . 3 1 3 . . 9 3 . Reactor 6 | . . . . . . . . . 5 . 1 Propulsion 53 | 2 3 2 3 5 4 3 . . 23 3 5 Treads . | . . . . . . . . . . . . Leg 17 | 2 1 . . . . . . . 7 3 4 Wheel . | . . . . . . . . . . . . Hover 36 | . 2 2 3 5 4 3 . . 16 . 1 Flight . | . . . . . . . . . . . . Utility 115 | 2 6 3 9 9 21 11 4 . 39 11 . Device 60 | . . . 4 1 16 8 3 . 23 5 . Storage 11 | 1 4 . . 1 . . . . 3 2 . Processor 19 | . 1 2 2 3 4 1 1 . 5 . . Hackware 1 | . . . 1 . . . . . . . . Protection 24 | 1 1 1 2 4 1 2 . . 8 4 . Artifact . | . . . . . . . . . . . . Weapon 82 | 2 2 5 15 4 8 4 . . 27 5 10 Energy Gun 4 | . . . . . . . . . 3 1 . Energy Cannon 4 | . . . . . . . . . 1 1 2 Ballistic Gun 40 | 2 2 4 10 3 4 1 . . 12 2 . Ballistic Cannon 22 | . . . . 1 3 3 . . 11 1 3 Launcher 3 | . . . . . . . . . . . 3 Special Weapon 9 | . . 1 5 . 1 . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 1 1 . . . 4 5 2 Parts Lost 77 | . . . 1 . 1 1 . . 42 7 25 Power 7 | . . . . . . . . . 5 . 2 Propulsion 21 | . . . 1 . 1 . . . 11 1 7 Utility 29 | . . . . . . 1 . . 18 4 6 Weapon 20 | . . . . . . . . . 8 2 10 Highest Loss Streak 16 | . . . 1 . 1 1 . . 10 2 16 Average Slot Usage (%) 95 | . 100 98 97 100 99 92 94 94 91 90 77 Engine 1 | . 12 4 6 . . . . . . . . Core 6 | . . 5 1 6 6 5 5 5 8 8 5 Leg 2 | . 23 . . . . . . . 2 17 14 Hover 16 | . 1 29 23 21 17 16 16 16 12 . . Device 14 | . . . 6 14 17 16 16 16 17 11 12 Storage 6 | . 12 10 8 7 6 5 5 5 5 5 3 Processor 27 | . . 22 28 28 31 26 27 27 28 25 17 Protection 7 | . 24 6 4 7 5 9 11 11 5 4 5 Ballistic Gun 6 | . 25 19 14 10 5 . . . 1 4 . Ballistic Cannon 5 | . . . . 3 6 9 11 11 7 3 6 Naked Turns 29 | . . . . . . . . . . . 29 Heaviest Build 94 | 18 43 20 20 30 36 48 51 48 91 74 94 Greatest Support 110 | 20 20 20 25 31 31 49 49 49 100 105 110 Greatest Overweight (x) 11 | . 2 1 . 1 1 . 1 . 11 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 12 6 6 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 7 6 6 7 8 8 8 8 8 5 4 Most Carried 8 | 5 8 6 6 8 8 8 8 8 8 8 4 Average Carried 7 | 1 5 5 5 7 7 7 8 8 7 4 3 Final Capacity 8 | 8 6 6 6 8 8 8 8 8 8 4 4 Final Carried 8 | 5 6 6 6 8 8 8 8 8 8 3 3 Class Distribution -------------------- 49% | Scavenger-Scout 25% | Hacker-Scout 7% | Scavenger-Mutant 6% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 9305 | 205 239 430 629 955 1259 476 335 . 3913 345 519 Remotely . | . . . . . . . . . . . . Salvage Created 10429 | . 236 783 673 1194 1268 290 . . 4818 653 514 Parts 581 | . 21 50 36 75 71 14 . . 261 23 30 Haulers Intercepted 2 | . . . . 1 . . . . 1 . . Recyclers Shooed 7 | . . . . . . . . . 6 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 202 | . 8 14 15 25 28 7 . . 79 11 15 Guns 89 | . 8 14 12 14 11 . . . 26 4 . Cannons 100 | . . . 3 11 17 7 . . 47 7 8 AOE 13 | . . . . . . . . . 6 . 7 Classes Destroyed 15 | . 3 4 3 2 2 . . . . . 1 Worker 9 | . . . 1 . . . . . 8 . . Builder 8 | . . . . . 1 . . . 7 . . Tunneler 3 | . . . 1 . . . . . 1 . 1 Hauler 2 | . . . . 1 . . . . 1 . . Recycler 5 | . . 1 1 . . . . . 3 . . Carrier 2 | . . . . . 1 . . . 1 . . Operator 6 | . . 1 1 2 1 . . . 1 . . Watcher 29 | . 3 3 3 3 3 4 . . 9 1 . Swarmer 35 | . 6 1 5 3 2 . . . 10 4 4 Grunt 55 | . 2 8 6 8 10 . . . 14 4 3 Duelist 3 | . . 1 . . 2 . . . . . . Sentry 22 | . . 4 3 6 3 2 . . 3 1 . Hunter 29 | . . . 1 1 1 . . . 22 2 2 Programmer 57 | . . . . 7 10 5 . . 30 . 5 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 4 3 4 3 2 . . 9 4 6 Combat Bots Only 6 | . 2 3 3 4 2 2 . . 6 3 6 Max Kills in Single Turn 6 | . 1 1 2 2 1 1 . . 6 2 3 Gunslinging 1 | . . . 1 . . . . . 1 . . Exploded 3 | . . . . . . . . . 3 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Damage Taken 14135 | . 57 227 286 333 501 426 . . 6617 1154 4534 Core 2771 | . 13 38 49 91 47 39 . . 874 159 1461 Absorbed by Shields 314 | . . . . . . . . . 314 . . Core Remaining (%) 84 | 100 94 90 91 87 94 . . 96 24 87 . Volleys Fired 780 | . 17 63 72 84 105 47 . . 336 27 29 Largest 5 | . 2 2 2 2 2 2 . . 2 4 5 Hottest 278 | . 40 100 125 73 101 101 . . 110 244 278 Shots Fired 1535 | . 34 93 125 168 206 94 . . 651 74 90 Gun 730 | . 34 91 106 115 100 8 . . 242 34 . Cannon 759 | . . . . 53 104 86 . . 409 40 67 Launcher 8 | . . . . . . . . . . . 8 Special 38 | . . 2 19 . 2 . . . . . 15 Kinetic 1358 | . 34 91 106 168 204 94 . . 566 54 41 Thermal 42 | . . 2 19 . 2 . . . . . 19 Explosive 8 | . . . . . . . . . . . 8 Electromagnetic 112 | . . . . . . . . . 85 20 7 Robot Hit Streak 47 | . 7 43 17 23 30 47 . . 25 19 25 Robot Miss Streak 6 | . 1 2 4 2 2 3 . . 6 2 1 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 8 | . 2 . 1 2 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 . . Shots Hit Robots 1169 | . 23 74 89 125 164 70 . . 505 52 67 Core Hits 547 | . 15 32 33 58 66 22 . . 258 24 39 Critical Hits 113 | . . . 2 5 11 3 . . 75 8 9 Critical Kills 43 | . . . . . 3 1 . . 34 5 . Critical Parts Destroyed 69 | . . . 2 5 8 2 . . 41 3 8 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 31333 | . 218 1125 1408 2740 3641 2251 . . 13583 1527 4840 Guns 9442 | . 218 1097 1192 1475 1509 116 . . 3217 618 . Cannons 18292 | . . . . 1265 2125 2135 . . 9010 909 2848 Explosions 3153 | . . . . . . . . . 1313 . 1840 Melee . | . . . . . . . . . . . . Ramming 230 | . . 28 . . 7 . . . 43 . 152 Kinetic 25242 | . 218 1097 1192 2740 3634 2251 . . 10879 1040 2191 Thermal 1766 | . . . 216 . . . . . 969 . 581 Explosive 1840 | . . . . . . . . . . . 1840 Electromagnetic 2255 | . . . . . . . . . 1692 487 76 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . 1 1 3 1 2 2 24 . 15 Average Corruption 4 | . . . 1 1 2 1 2 2 5 . 5 Corruption Purged . | . . . . . . . . . . . . Effects 321 | . . . 3 7 27 5 10 . 254 . 15 Message Errors 62 | . . . . . 10 2 3 . 47 . . Matter Fused 48 | . . . . . 3 . . . 42 . 3 Heat Flow Errors 25 | . . . . . 3 . 3 . 18 . 1 Energy Discharges 43 | . . . . 5 5 . 2 . 29 . 2 Parts Rejected 7 | . . . . . . . . . 7 . . Data Loss (minor) 27 | . . . 2 1 4 1 2 . 17 . . Data Loss (major) 9 | . . . . . . . . . 9 . . Misfires 4 | . . . . . . . . . 4 . . Alerts 4 | . . . . . . . . . 4 . . Misdirections 18 | . . . . . . . . . 14 . 4 Targeting Errors 62 | . . . 1 1 1 2 . . 52 . 5 Weapon Failures 12 | . . . . . 1 . . . 11 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 755 | . . . 13 40 78 98 . . 213 8 305 Projectiles 676 | . . . 13 40 78 98 . . 203 8 236 Explosions 69 | . . . . . . . . . 10 . 59 Melee 10 | . . . . . . . . . . . 10 Knockbacks 91 | . . . . 1 8 9 . . 52 4 17 Impact 2 | . . . . . . . . . . . 2 Kinetic 85 | . . . . 1 8 9 . . 49 4 14 Secondary 4 | . . . . . . . . . 3 . 1 Self-Inflicted Damage 165 | . . 13 . . 3 . . . 137 . 12 Shots 5 | . . . . . . . . . 5 . . Rammed 20 | . . 5 . . 2 . . . 3 . 10 Targets Rammed 32 | . . 5 . . 2 . . . 4 . 21 Kicked 12 | . . . . . . . . . 1 . 11 Crushed . | . . . . . . . . . . . . Highest Temperature 507 | . 6 59 118 144 275 319 194 . 507 460 269 Average Temperature 72 | . 3 14 17 35 45 85 81 . 93 164 112 Received Heat Transfer 1445 | . 30 87 72 36 180 36 . . 224 87 693 Effects 21 | . . . . . 2 1 . . 17 1 . Shutdowns 7 | . . . . . . 1 . . 6 . . Energy Bleed 3 | . . . . . . . . . 3 . . Interference 9 | . . . . . 2 . . . 7 . . Matter Decay 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . 9 3 . Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1525 | . . . 450 . . . . . 750 . 325 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 7 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 444 | . 179 232 182 281 165 109 . . 340 235 444 Average Influence 53 | . 30 88 44 39 38 43 . . 54 116 182 Maximum Alert Level 2 | . . 1 . 1 . . . . 1 1 2 Low Security (%) 96 | 100 100 83 100 95 100 100 . . 97 79 68 Level 1 3 | . . 16 . 4 . . . . 2 20 29 Level 2 . | . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 60 | . . . 1 9 12 2 . . 30 1 5 Investigation 7 | . . . 1 1 1 . . . 2 . 2 Extermination 35 | . . . . 7 8 2 . . 16 1 1 Reinforcement 15 | . . . . 1 3 . . . 9 . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Construction Impeded 7 | . . . . . 2 . . . 4 . 1 Haulers Reinforced 3 | . . . . . . . . . 3 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 20 | . 1 4 3 . . 1 . . 4 3 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 388 | . 10 33 28 31 56 19 . . 145 25 41 Peak Tracking Total 15 | . 3 9 3 4 4 3 . . 9 6 15 Tactical Retreats 53 | . . 6 6 1 13 2 . . 20 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 9 | . . . 2 2 1 . . . 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 21 | . 6 7 6 . 2 . . . . . . Reused 7 | . . 1 4 . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . . 1 4 . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 32 | . . . 1 3 1 1 . . 25 1 . Max in Single Turn 4 | . . . 1 1 1 1 . . 4 1 . Garrison Access 4 | . . . . 2 . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 58 | . 9 5 4 7 10 4 3 . 10 4 2 Terminals 37 | . 8 5 4 3 6 3 . . 4 3 1 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 7 | . . . . 1 2 1 . . 3 . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . 1 . . Garrison Access 6 | . . . . 2 1 . . . 2 1 . Total Hacks 169 | . 23 22 21 17 25 10 8 . 29 9 5 Successful 114 | . 18 14 13 10 19 5 8 . 18 7 2 Failed 55 | . 5 8 8 7 6 5 . . 11 2 3 Catastrophic 8 | . . 1 3 . 2 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 48 | . . 10 9 1 8 5 . . 9 4 2 Terminals 118 | . 21 22 21 9 16 7 . . 12 8 2 Fabricators 4 | . . . . 4 . . . . . . . Repair Stations 20 | . . . . 2 5 3 . . 10 . . Recycling Units 5 | . 2 . . . . . . . . . 3 Scanalyzers 5 | . . . . . 3 . . . 2 . . Garrison Access 9 | . . . . 2 1 . . . 5 1 . Terminal Hacks 86 | . 16 14 13 5 13 3 8 . 8 6 . Record 14 | . . . . . . . 6 . 5 3 . Part Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 3 | . . . . . 1 . 2 . . . . Level Access Points 4 | . . . . . 1 1 . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . Alert Level 7 | . 1 3 2 . 1 . . . . . . Unreport Threat 6 | . 2 2 . . 2 . . . . . . Locate Traps 24 | . 6 3 4 3 4 1 . . 2 1 . Reprogram Traps 6 | . 1 2 2 . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 1 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . . 1 3 2 . . 7 . . Scan Component 8 | . . . . 1 2 1 . . 4 . . Repair 5 | . . . . . 1 1 . . 3 . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . 2 Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . 1 Scanalyzer 5 | . . . . . 3 . . . 2 . . Insert Component 3 | . . . . . 2 . . . 1 . . Analyze 2 | . . . . . 1 . . . 1 . . Garrison Access Hacks 4 | . . . . 2 . . . . 1 1 . Seal Access 4 | . . . . 2 . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . Used 2 | . . 1 . 1 . . . . . . . Hacking Detections 43 | . 7 5 4 5 6 2 . . 9 3 2 Full Trace Events 5 | . . . 1 . 1 . . . 2 . 1 Feedback Events 2 | . . . 1 . 1 . . . . . . Corruption 2 | . . . 1 . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . Parts Built 2 | . . . . 2 . . . . . . . Matter 190 | . . . . 190 . . . . . . . Time 47 | . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . Parts Repaired 4 | . . . . . 1 1 . . 2 . . Time 170 | . . . . . 38 44 . . 88 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . . . 3 Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 3 | . . . . . 1 1 . . 1 . . EXPLORE 3 | . . . . . 1 1 . . 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches 7 | . . . . . 2 2 . . 3 . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . 26 . . Patrols 13 | . . . . . . . . . 13 . . Guards 13 | . . . . . . . . . 13 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 28165 | 87 1010 1303 2572 4845 5042 1782 1032 11 9025 746 710 Spaces Moved 23429 | 67 770 1505 1614 3346 4434 1696 1367 25 7594 515 496 Core 129 | 21 . . . . . . . . 36 . 72 Treads . | . . . . . . . . . . . . Legs 2340 | 46 679 . . . . . . . 681 515 419 Wheels . | . . . . . . . . . . . . Hover 20960 | . 91 1505 1614 3346 4434 1696 1367 25 6877 . 5 Flight . | . . . . . . . . . . . . Fastest Speed 43 | 50 56 52 52 52 52 45 45 45 43 113 50 Average Speed 59 | 98 115 52 52 52 52 49 45 45 60 115 105 Slowest Speed 600 | 120 180 116 56 116 116 52 108 45 600 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 94 71 30 33 27 20 94 10 56 16 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 4 . . . . Spaces Dug 9 | . . 2 7 . . . . . . . . Terrain Destroyed 254 | . . 2 9 1 9 10 . . 135 9 79 Melee . | . . . . . . . . . . . . Projectile 122 | . . 2 9 1 9 10 . . 66 9 16 AOE 132 | . . . . . . . . . 69 . 63 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total 36222 | 87 858 1943 3186 6300 6983 2533 1781 24 11344 605 578 Wait 11489 | 5 35 333 1457 2810 2392 761 408 . 3247 32 9 Move 23419 | 66 769 1504 1613 3345 4433 1695 1366 24 7594 514 496 Hop . | . . . . . . . . . . . . Pick Up 77 | 9 12 8 7 15 5 1 1 . 14 1 4 Fast Attach 131 | 3 3 7 3 11 6 6 1 . 63 16 12 Attach 49 | 4 2 . 5 2 5 1 . . 22 6 2 Detach 31 | . . . 2 2 4 1 1 . 16 5 . Swap 105 | . 6 8 20 8 23 14 3 . 21 . 2 Drop 107 | . 14 15 7 23 7 6 1 . 27 4 3 Fire 780 | . 17 63 72 84 105 47 . . 336 27 29 Melee . | . . . . . . . . . . . . Ram 17 | . . 5 . . 2 . . . 1 . 9 Kick 14 | . . . . . . . . . 2 . 12 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . 1 1 . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 320 | -10/Materials | Build established: Hacker-Mutant 572 | -10/Materials | Identified exit to Mines 623 | -10/Materials | Identified exit to Materials 623 | -10/Materials | Discovered exit to Materials (range 16) 928 | -10/Materials | Discovered exit to Materials (range 12) 1036 | -10/Materials | Discovered exit to Materials (range 16) 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -9/Materials | Build established: Scavenger-Mutant 1885 | -9/Materials | Identified exit to Materials 1885 | -9/Materials | Discovered exit to Materials (range 14) 2230 | -9/Materials | Identified exit to Mines 2230 | -9/Materials | Discovered exit to Mines (range 22) 2264 | -9/Materials | Discovered exit to Mines (range 13) 2401 | -9/Materials | Entered another Materials area 2401 | -8/Materials | Evolved 2 slots: Utility x2 3222 | -8/Materials | Build established: Scavenger-Scout 4184 | -8/Materials | Build established: Hacker-Mutant 4493 | -8/Materials | Build established: Hacker-Scout 4894 | -8/Materials | Identified exit to Factory 4894 | -8/Materials | Discovered exit to Factory (range 17) 4973 | -8/Materials | Entered Factory 4973 | -7/Factory | Evolved 2 slots: Utility x2 5103 | -7/Factory | Identified exit to Storage 5103 | -7/Factory | Discovered exit to Storage (range 10) 5656 | -7/Factory | Build established: Scavenger-Scout 7738 | -7/Factory | Identified exit to Lower Caves 7738 | -7/Factory | Discovered exit to Lower Caves (range 13) 9174 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 9710 | -7/Factory | Identified exit to Factory 9710 | -7/Factory | Discovered exit to Factory (range 17) 9818 | -7/Factory | Entered another Factory area 9818 | -6/Factory | Evolved 2 slots: Utility x2 10519 | -6/Factory | Build established: Hacker-Scout 10982 | -6/Factory | Identified exit to Factory 11429 | -6/Factory | Build established: Scavenger-Scout 13366 | -6/Factory | Repaired Insulated Plating 13696 | -6/Factory | Identified exit to Extension 13696 | -6/Factory | Discovered exit to Extension (range 21) 14860 | -6/Factory | Entered another Factory area 14860 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14908 | -5/Factory | Identified exit to Upper Caves 14908 | -5/Factory | Discovered exit to Upper Caves (range 14) 15050 | -5/Factory | Identified exit to Factory 15090 | -5/Factory | Build established: Hacker-Scout 15530 | -5/Factory | Repaired Adv. Assault Cannon 16642 | -5/Factory | Entered Upper Caves 16680 | -5/Upper Caves | Encountered a Warlord checkpoint 16944 | -5/Upper Caves | Learned Research emergency access door positions 16944 | -5/Upper Caves | Learned Armory emergency access door positions 16944 | -5/Upper Caves | Learned Extension security intel 16944 | -5/Upper Caves | Learned Armory garrison access intel 17031 | -5/Upper Caves | Identified exit to Upper Caves 17031 | -5/Upper Caves | Discovered exit to Upper Caves (range 10) 17050 | -5/Upper Caves | Learned Factory security intel 17674 | -5/Upper Caves | Entered another Upper Caves area 17682 | -5/Upper Caves | Discovered exit to Factory (range 9) 17685 | -5/Upper Caves | Entered Factory 17685 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17686 | -4/Factory | Identified exit to Armory 18743 | -4/Factory | Repaired Adv. Assault Cannon 19935 | -4/Factory | Build established: Hacker-Skirmisher 20572 | -4/Factory | Build established: Scavenger-Scout 21159 | -4/Factory | Identified exit to Upper Caves 21159 | -4/Factory | Discovered exit to Upper Caves (range 4) 22352 | -4/Factory | Repaired Mass Driver 24100 | -4/Factory | Lost 3 parts (3u) 25165 | -4/Factory | System corruption reached 10% 25230 | -4/Factory | Lost 10 parts (3n4u3w) 25332 | -4/Factory | Lost 4 parts (2p1n1u) 25610 | -4/Factory | Core integrity fell below 50% 25646 | -4/Factory | Lost 3 parts (2p1w) 25780 | -4/Factory | Build established: Scavenger-Skirmisher 25798 | -4/Factory | Lost 3 parts (1n1u1w) 25877 | -4/Factory | Identified exit to Research 25936 | -4/Factory | Found Hvy. Reactive Plating 26607 | -4/Factory | Lost 5 parts (3n2u) 26654 | -4/Factory | Spotted B-86 Titan 26710 | -4/Factory | Entered Research 26710 | -3/Research | Evolved 2 slots: Weapon x2 27057 | -3/Research | Build established: Scavenger-Gunner 27234 | -3/Research | Spotted B-86 Titan 27325 | -3/Research | Spotted B-86 Titan 27330 | -3/Research | Identified exit to Research 27419 | -3/Research | Found Prototype Device 27419 | -3/Research | Identified Adv. Kinecellerator 27456 | -3/Research | Entered another Research area 27456 | -2/Research | Evolved 2 slots: Weapon x2 27546 | -2/Research | Spotted B-90 Cyclops 27577 | -2/Research | Destroyed B-90 Cyclops 28031 | -2/Research | System corruption reached 10% 28096 | -2/Research | Released all parts (8) 28120 | -2/Research | Core integrity fell below 50% 28126 | -2/Research | Lost 16 parts (2p2n4u8w) 28129 | -2/Research | Core integrity fell below 20% 28166 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 28157_ Myomer Leg destroyed. 28158_ Adv. Myomer Leg destroyed. 28158_ Acquired 43 matter. 28159_ Slug penetrates Wall. 28159_ Penetrated by Slug. 28160_ Slug penetrates G-73 Enforcer. 28160_ G-73 Enforcer suffers critical hit. 28160_ R-10 Processor destroyed. 28160_ G-73 Enforcer destroyed. 28161_ Penetrated by Slug. 28162_ Slug penetrates Wall. 28162_ K-01 Serf destroyed. 28162_ K-01 Serf collects debris. 28163_ Acquired 95 matter. 28164_ K-01 Serf collects debris. 28164_ Slammed into K-01 Serf. 28165_ Penetrated by Slug. 28165_ Slug penetrates G-73 Enforcer. 28165_ K-01 Serf destroyed. 28166_ Acquired 29 matter. Map ----- +----------------------------------------------------+ | ??????????????????? ?# #????###?#??????????? | | ???????????????????? # #???? ? #??????????? | | ????????????????????? # #??? #??????????? | | ????????????????????? # #?? #??????????? | | ?????????????????????? # #?? #??????????? | | ??????????????????????? " #? ????????????? | | ???????????????#########" # ??????????????? | | ???????????????# = " # ????????????????? | | ???????????????# + + ??????????????????? | | ???????????????# # #???????????????????? | | ???????????????# " ###########?????????? | | ???????????????#! # gw # #?????????? | | ???????????????# # # #?????????? | | ???????????????# =" g # "" #?????????? | | ???????????????# # # """#?????????? | | ???????????????# # + R"#?????????? | | ?###########??########### g # """#?????????? | | ?# #??# # # #?????????? | | ?# !== #??# # # #?????????? | | ?# != #??# = # ####"+"####?????????? | | ?# = #??# # ###?# ##????????????? | | ?# [ #??# [ # k # #?# ############### | | ?# ! #??# # ###?# ## # | | ?# #??# #%% %##??# ## # | | ?# #??# * #=! ##??# ## # | | ?###+##+#############+###@! ##### ## # | | ???# =*% ### + # | | ???# ! ### # " # | | ???# !% ### + """" # | | ???# != k! #?# # """" ? | | ???#### #### ########### ! #?# # """" ?? | | ??????# #??# # #* #?# # """" ?? | | ??????# #??# # # #?# # ?? | | ?######+#### # """ # #?# # # | | ?# # # ""R" # #?# ##""" """##### | | ?# # # "" " # ### ##"""T"""#???? | | ?# """ # # " ### ##########???? | | ?# """" + # # # # #????????????? | | ?# """" # # # # # ###########??? | | ?# """ # ##### ##### g### # #??? | | ?# # # #g g # #??? | | ?# # # / #! # """#??? | | ?########### # # #= """#??? | | ############ # / " + """#??? | | = # # # % # #??? | | # # #% # #??? | | # # ! # # #??? | | ! + #! # ##""#######??? | | # ########### #?###????????? | | ! + #??????## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 38 Energy Capacity 1485 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 36 Terrain Scan Range 24 Terrain Scan Density 285 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 75 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 6 Target Analysis 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 30 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Hacked Insulated Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed FortressVariableMallet Manual? 0 Play Time 06:58:09 Cumulative 90.8 hours Start 2020.01.18 @ 13:18:28 End 2020.01.18 @ 23:26:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 63 Rogue 51 Adventurer 0 Explorer 12 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31)|SHIFT_HUE(1) Steam 1 RUN: 86ee1c4d-3317-4781-bf68-bffa7f519425