Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 11:17:19 Player: Pep Boy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2162) 2162 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1202) 1202 TOTAL SCORE: 7279 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 473 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 593/800 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Hybrid Deuterium Engine Improved Surge Thruster Energy Well (350) Advanced Visual Processing Unit Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Energy Well Improved Light Armor Plating Insulated Plating Drone Bay > --- WEAPON ----------- Grenade Launcher Great Maul Power Maul > --- INVENTORY -------- Improved Ion Engine Hover Unit Improved Hover Unit [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Light Armor Plating Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Great Maul Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 123 | 8 20 6 54 3 2 . 30 Power 21 | 1 2 2 8 1 . . 7 Engine 20 | 1 2 2 8 1 . . 6 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 39 | 4 4 3 22 . . . 6 Treads 6 | . . . 5 . . . 1 Leg 10 | . . . 9 . . . 1 Wheel 5 | 4 . . 1 . . . . Hover 15 | . 4 3 4 . . . 4 Flight 3 | . . . 3 . . . . Utility 35 | 1 5 1 12 2 2 . 12 Device 10 | . 1 1 1 1 2 . 4 Storage 9 | 1 3 . 3 . . . 2 Processor 5 | . 1 . 2 . . . 2 Hackware 1 | . . . . . . . 1 Protection 10 | . . . 6 1 . . 3 Artifact . | . . . . . . . . Weapon 28 | 2 9 . 12 . . . 5 Energy Gun 15 | 2 7 . 6 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . 2 . . . 3 Slashing Weapon 5 | . . . 4 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 28 | . . 2 10 . . 3 13 Power 2 | . . . 1 . . . 1 Propulsion 14 | . . 2 8 . . . 4 Utility 7 | . . . . . . 2 5 Weapon 5 | . . . 1 . . 1 3 Highest Loss Streak 6 | . . 1 2 . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 89 95 89 100 99 98 47 Engine 10 | . 14 14 10 11 11 11 7 Treads 15 | . . . 3 33 33 33 9 Leg 5 | . . . 17 . . . . Hover 4 | . 19 26 4 . . . 2 Device 8 | . 2 2 11 8 10 10 5 Storage 4 | . 14 14 8 . . . 2 Processor 2 | . 5 11 2 3 . . 1 Protection 11 | . . . 6 21 22 21 6 Energy Gun 4 | . 17 24 7 . . . . Impact Weapon 7 | . . . 7 11 11 11 6 Slashing Weapon 6 | . . . 6 11 11 10 . Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 26 14 36 23 23 23 52 Greatest Support 90 | 26 26 14 60 60 60 60 90 Greatest Overweight (x) 17 | . . 1 6 . . . 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 15 5 5 5 5 Average Capacity 6 | 6 8 8 9 5 5 5 5 Most Carried 15 | 4 13 8 15 5 5 5 5 Average Carried 5 | 1 6 7 8 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 6 5 4 5 5 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1402 | 262 239 89 445 58 67 . 242 Remotely 28 | . 28 . . . . . . Salvage Created 2272 | . 188 102 1294 56 . 51 581 Parts 164 | . 20 10 91 3 . 2 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . 1 . 6 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 11 . Prevented 18 | . . . . . . 18 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 69 | . 9 6 35 5 . 1 13 Melee 19 | . . . 9 4 . 1 5 Guns 39 | . 9 6 24 . . . . AOE 1 | . . . . 1 . . . Classes Destroyed 14 | . 3 1 6 . . . 4 Worker 4 | . . . 1 1 . . 2 Builder 1 | . . . 1 . . . . Tunneler 3 | . . . 1 1 . . 1 Operator 1 | . . . 1 . . . . Watcher 6 | . 2 . 4 . . . . Swarmer 28 | . 7 3 10 5 . . 3 Cutter 2 | . . . . . . . 2 Grunt 20 | . 2 2 14 . . 1 1 Duelist 1 | . . . 1 . . . . Sentry 14 | . . . 10 . . . 4 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 6 | . 4 2 6 3 . 1 4 Combat Bots Only 6 | . 3 2 6 3 . 1 4 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 624 | . 69 21 176 28 . 42 288 Missed 199 | . 21 5 48 2 . 11 112 Damage Taken 5463 | . 449 245 1559 252 . 632 2326 Core 1391 | . 150 88 249 6 . 45 853 Absorbed by Shields 125 | . . . . 9 . 116 . Core Remaining (%) 43 | 100 . 4 . . . 25 . Volleys Fired 135 | . 43 12 77 . . . 3 Largest 2 | . 2 2 2 . . . 1 Hottest 130 | . 130 130 130 . . . 30 Shots Fired 202 | . 59 24 116 . . . 3 Gun 199 | . 59 24 116 . . . . Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 9 | . 9 . . . . . . Thermal 190 | . 50 24 116 . . . . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 7 13 . . . 1 Robot Miss Streak 18 | . 18 5 13 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 257 | . 42 23 141 9 . 3 39 Core Hits 181 | . 33 25 106 3 . . 14 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 10 | . . . 2 1 . 1 6 Critical Strikes 19 | . . . 5 3 . 2 9 Smash 14 | . . . 2 2 . 2 8 Sever 5 | . . . 3 1 . . 1 Melee Attacks 126 | . . . 59 14 . 3 50 Impact 79 | . . . 21 12 . 3 43 Slashing 47 | . . . 38 2 . . 7 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 3 2 . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks 10 | . . . 5 2 . . 3 Damage Inflicted 6703 | . 401 233 3378 602 . 114 1975 Guns 2156 | . 401 233 1522 . . . . Cannons . | . . . . . . . . Explosions 334 | . . . . 134 . . 200 Melee 4213 | . . . 1856 468 . 114 1775 Ramming . | . . . . . . . . Kinetic 14 | . 14 . . . . . . Thermal 2276 | . 387 233 1522 134 . . . Explosive 200 | . . . . . . . 200 Electromagnetic . | . . . . . . . . Impact 2780 | . . . 702 438 . 114 1526 Slashing 1433 | . . . 1154 30 . . 249 Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 . . . . 6 Average Corruption 3 | . 2 2 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 6 5 . . . . 5 Message Errors 3 | . 1 . . . . . 2 Matter Fused 7 | . 3 3 . . . . 1 Heat Flow Errors 2 | . 1 1 . . . . . Energy Discharges 3 | . 1 1 . . . . 1 Parts Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1125 | . . . 340 208 . 50 527 Projectiles . | . . . . . . . . Explosions 2 | . . . . 1 . . 1 Melee 1123 | . . . 340 207 . 50 526 Knockbacks 7 | . . . 1 2 . . 4 Impact 7 | . . . 1 2 . . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . . 43 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 533 | . 515 533 180 . . 235 . Average Temperature 124 | . 156 177 52 . . 114 . Received Heat Transfer 1451 | . 108 87 528 . . 401 327 Effects 18 | . 11 7 . . . . . Shutdowns 4 | . 3 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 5 | . 3 2 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . 1 . . . . . . Damage (major) 6 | . 4 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 20 | . . . 5 5 . 1 9 Impact Corruptions 38 | . . . 9 9 . 1 19 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . 1 . 5 . . . . Heat Transferred 3509 | . 747 295 2317 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 671 | . 236 251 671 529 . . 366 Initial 255 | . . 61 97 255 . . 73 Average 291 | . 80 191 449 329 . . 125 Maximum Alert Level 2 | . 1 1 2 2 . . 1 Low Security (%) 38 | 100 97 50 7 12 . . 78 Level 1 31 | . 2 49 27 72 . . 21 Level 2 29 | . . . 65 14 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 6 . . . 4 Investigation 2 | . . . 2 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 . . . 3 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 2 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 21 18 61 9 . 19 34 Peak Tracking Total 11 | . 5 9 8 3 . 11 6 Tactical Retreats 21 | . 2 3 5 7 . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 1 1 . . 1 Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 24 | . 7 . 14 . . . 3 Terminals 15 | . 5 . 9 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 1 . 1 . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 66 | . 18 . 42 . . . 6 Successful 31 | . 9 . 20 . . . 2 Failed 35 | . 9 . 22 . . . 4 Catastrophic 4 | . 1 . 3 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . . . 5 Terminals 48 | . 13 . 31 . . . 4 Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . 3 . 1 . . . . Recycling Units 5 | . 2 . 3 . . . . Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 6 . 12 . . . 1 Record 9 | . 2 . 7 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . Report Inventory 3 | . 1 . 2 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 2 | . . . 2 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 5 . 13 . . . 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 8 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . . . 2 4 . 2 Largest Group 4 | . . . . 2 4 4 2 Highest-Rated Group 187 | . . . . 45 156 156 187 Highest-Rated Ally 96 | . . . . 31 40 40 96 Total Orders 4 | . . . . . . . 4 EXPLORE 2 | . . . . . . . 2 RETURN 2 | . . . . . . . 2 Ally Attacks 55 | . . . . . . 35 20 Total Damage 2272 | . . . . . . 1628 644 Kills 20 | . . . . . . 14 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 2 | . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8020 | 49 678 387 2434 916 1306 899 1351 Spaces Moved 5457 | 38 778 477 1514 508 763 513 866 Core 369 | 3 . . 10 . . . 356 Treads 2278 | . . . 228 508 763 513 266 Legs 951 | . . . 813 . . . 138 Wheels 297 | 35 159 . 103 . . . . Hover 1424 | . 619 477 222 . . . 106 Flight 138 | . . . 138 . . . . Fastest Speed 50 | 50 56 56 52 170 170 170 50 Average Speed 121 | 84 62 56 119 170 170 170 117 Slowest Speed 900 | 90 90 120 360 170 170 170 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 96 64 95 95 79 78 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 1 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . . . . 20 . . 10 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 30 | . . . . 20 . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6429 | 55 908 572 1937 536 773 537 1111 Wait 403 | . 29 72 147 11 2 12 130 Move 5450 | 37 777 476 1513 507 762 512 866 Hop . | . . . . . . . . Pick Up 107 | 8 21 2 46 1 4 5 20 Fast Attach 20 | . 3 . 11 . . . 6 Attach 50 | 8 1 4 13 1 1 . 22 Detach 10 | 2 . 1 2 . . . 5 Swap 53 | . 16 2 30 2 1 . 2 Drop 88 | . 18 3 47 2 3 5 10 Fire 135 | . 43 12 77 . . . 3 Melee 113 | . . . 51 12 . 3 47 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 9) 431 | -10/Materials | Core integrity fell below 50% 548 | -10/Materials | Discovered new exit (range 8) 670 | -10/Materials | Discovered new exit (range 18) 712 | -10/Materials | Discovered new exit (range 17) 728 | -10/Materials | Entered Mines 784 | -10/Mines | Discovered new exit (range 7) 889 | -10/Mines | Assembled infested the area 894 | -10/Mines | Assisted by a Guerilla fighting off Assembled 949 | -10/Mines | Discovered new exit (range 8) 1009 | -10/Mines | Core integrity fell below 20% 1040 | -10/Mines | Identified exit to Subcaves 1115 | -10/Mines | Entered Materials 1115 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2113 | -9/Materials | Discovered new exit (range 16) 2502 | -9/Materials | Build established: Scavenger-Mutant 2692 | -9/Materials | Discovered new exit (range 10) 2770 | -9/Materials | Discovered new exit (range 5) 2910 | -9/Materials | Core integrity fell below 50% 3154 | -9/Materials | Discovered new exit (range 7) 3346 | -9/Materials | Build established: Mutant 3487 | -9/Materials | Discovered new exit (range 18) 3515 | -9/Materials | First assault squad dispatched 3549 | -9/Materials | Entered Mines 3662 | -9/Mines | Discovered new exit (range 5) 4172 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4188 | -9/Mines | Discovered new exit (range 15) 4248 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4273 | -9/Mines | Learned Materials emergency access door positions 4465 | -9/Mines | Entered Zion 4465 | -7/Zion | Accompanied by 2 allies 4515 | -7/Zion | Led the pair of lost Derelicts to a safe place 4590 | -7/Zion | Identified exit to Proximity Caves 4707 | -7/Zion | Found Prototype Device 4708 | -7/Zion | Identified Phasing AFG 4865 | -7/Zion | Learned location of Storage (-7) 5113 | -7/Zion | Imprinted 5115 | -7/Zion | Declared Zion's savior 5749 | -7/Zion | Given A8's code to call for help 5771 | -7/Zion | Entered Proximity Caves 5771 | -6/Proximity Caves | Accompanied by 4 allies 5875 | -6/Proximity Caves | Learned location of Extension (-5) 6077 | -6/Proximity Caves | Identified exit to Factory 6512 | -6/Proximity Caves | Spotted B-75 Beast 6531 | -6/Proximity Caves | Allies destroyed B-75 Beast 6618 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6669 | -6/Proximity Caves | Lost 3 allies 6670 | -6/Proximity Caves | Entered Factory 6670 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7414 | -6/Factory | Lost 6 parts (2n3u1w) 7643 | -6/Factory | Core integrity fell below 50% 7701 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7708 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7739 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7788 | -6/Factory | Core integrity fell below 20% 7910 | -6/Factory | Terminal network hard line cut 8021 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07913_ Acquired Hyb. Deuterium Engine. 07915_ Dropped Mic. Nuclear Core. 07915_ Dropped Rnf. Deuterium Engine. 07917_ Acquired Hyb. Deuterium Engine. 07946_ Acquired System Shield. 07961_ Acquired Phase Shifter. 07983_ Dropped Autogun. 07985_ Acquired Assault Cannon. 07990_ System corrupted: Titanium Leg fused. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08002_ S-27 Virus destroyed. 08005_ Enhanced Grunt destroyed. 08011_ Slug penetrates Wall. 08017_ Titanium Leg destroyed. 08018_ Phase Shifter destroyed. 08018_ K-01 Serf collects debris. 08021_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###################??????????????????????????????? | | ! # ???????????????????????????????? | | # ! =%[ ???????????????????????????????? | | # ????????????????????????????????? | | """ """ # ????????????????????????????????? | | """ """ # ?????????????????????????????????? | | """ """ # ?????????????????????????????????? | | # ??????????????????????????????????? | | """ """ # ??????????????????????????????????? | | """ """ # ???????????????????????????????????? | | """ """ # ??????????????????? #??????????????? | | #? ?????????????????? #??????????????? | | [ #? ???????????????? #??????????????? | | ##+########+############### #??????????????? | | R %s @ #??????????????? | | s #???????? | | k s w #???????? | | ?????? | | ###?????? | | #???????? | | ###+##+#???????? | | ##+##############" ## #############??????????????? | | ????????????????#"T##h#??????????????????????????? | | ????????????????#####/#??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ] ??????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????=! ?????????????????????????? | | ???????????????????!! ?????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Recalibrator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Falx | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Fission Core | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Batter Up Close Call Help From High Places Hey, That's Mine! I Survived The Infestation I'm Back, Baby! It's Just You Made in Tau Ceti IV Risk Taker Robot Respite Serviceable Loadout The One Universal Adapter What Is This Thing? Challenges ------------ None Game ------ Seed SeismicAssembledStripper Manual? 0 Play Time 02:13:48 Cumulative 5.5 hours Start 2024.04.11 @ 16:13:42 End 2024.04.12 @ 11:17:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed119655-a7ac-4d87-8349-7757136cc133