Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 18:35:47 Player: shapeshifter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2767) 2767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6905 Bonus ------- High Alert Combat Kills 63 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Gravmag System High-capacity Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Target Analyzer Energy Filter Reaction Control System > --- WEAPON ----------- Shock Rifle Particle Gun Particle Gun > --- INVENTORY -------- Gravmag System High-capacity Storage Unit Particle Gun Improved Datajack Tiamat Bomb Trap [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 78 | 8 8 7 1 26 . 9 19 Power 10 | 1 1 . 1 4 . 2 1 Engine 7 | 1 1 . 1 3 . . 1 Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 28 | 3 4 1 . 9 . 5 6 Treads 14 | 2 2 1 . 9 . . . Leg 2 | . . . . . . . 2 Wheel 3 | 1 2 . . . . . . Hover 8 | . . . . . . 4 4 Flight 1 | . . . . . . 1 . Utility 17 | 2 1 2 . 5 . . 7 Device 9 | 1 . 1 . 1 . . 6 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . 1 . . . Protection 4 | . . 1 . 3 . . . Artifact . | . . . . . . . . Weapon 23 | 2 2 4 . 8 . 2 5 Energy Gun 5 | . . . . 1 . . 4 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 9 | 2 2 2 . 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 2 . 4 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 47 | . 2 . . 16 . 10 19 Power 3 | . . . . 2 . 1 . Propulsion 18 | . 1 . . 5 . 3 9 Utility 9 | . . . . 1 . 2 6 Weapon 17 | . 1 . . 8 . 4 4 Highest Loss Streak 8 | . 2 . . 8 . 7 8 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 16 19 17 14 15 3 Power . | . 1 1 1 1 . . . Propulsion 2 | 1 2 1 2 1 6 4 1 Utility 4 | 1 2 5 6 5 4 7 1 Weapon 4 | . 2 6 9 8 3 1 . Tool/Special . | . . . . . . . . Unused Backups 12 | . . . . 4 . 3 5 Power . | . . . . . . . . Propulsion 4 | . . . . 1 . 3 . Utility 6 | . . . . 1 . . 5 Weapon 1 | . . . . 1 . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 84 | . 98 99 100 94 84 44 65 Engine 8 | . 13 11 11 7 7 5 2 Core 1 | . . . . . . . 4 Treads 14 | . 12 22 22 25 23 3 . Leg 1 | . . . . . . . 5 Wheel 2 | . 14 . . . . . . Hover 3 | . . . . . . 3 16 Device 13 | . 14 11 22 16 . . 15 Storage 8 | . 14 11 11 9 7 7 . Hackware 2 | . . . . 6 7 7 . Protection 2 | . . 10 . 2 15 2 . Energy Gun 3 | . . . . 1 7 1 14 Ballistic Gun 16 | . 27 30 22 17 15 2 . Launcher 3 | . . 2 11 6 . 4 . Peak Build Rating 41 | 7 8 12 13 22 19 27 41 Average Rating 15 | 5 7 11 12 17 19 16 28 On Entrance 13 | . 7 8 12 13 19 19 27 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 48 54 54 63 59 62 22 Greatest Support 62 | 40 40 40 40 62 60 60 36 Greatest Overweight (x) 19 | . 4 1 1 2 . 19 3 Average Overweight (x) . | . . 1 1 . . 5 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 15 | 7 14 20 20 20 20 20 5 Most Carried 20 | 5 15 20 20 20 14 18 12 Average Carried 12 | 4 8 16 19 17 14 15 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 4 10 20 20 14 14 13 4 Class Distribution -------------------- 40% | Mutant 21% | Gunner 19% | Tank 7% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Matter Collected 2412 | 311 227 210 450 601 . 359 254 Remotely . | . . . . . . . . Salvage Created 2527 | 136 287 518 . 886 . 449 251 Parts 180 | 10 24 51 . 54 . 31 10 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 4 | . 1 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Combat Hostiles Destroyed 65 | . 8 18 . 22 . 12 5 Guns 28 | . 8 5 . 8 . 2 5 Cannons 2 | . . . . . . 2 . AOE 35 | . . 13 . 14 . 8 . Classes Destroyed 17 | 2 4 3 . 6 . 1 1 Worker 5 | . . 1 . 4 . . . Builder 3 | . 1 1 . 1 . . . Tunneler 5 | 3 . 1 . 1 . . . Hauler 2 | . . . . 1 . 1 . Recycler 4 | 1 . 1 . 2 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 18 | . 3 7 . 4 . 4 . Cutter 1 | . . . . 1 . . . Grunt 32 | . 5 10 . 8 . 6 3 Brawler 1 | . . 1 . . . . . Sentry 6 | . . . . 6 . . . Specialist 4 | . . . . 2 . 1 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 10 | 1 3 10 . 10 . 6 2 Combat Bots Only 7 | . 3 7 . 6 . 6 2 Max Kills in Single Turn 5 | 1 1 5 . 4 . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 3 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Hostile Shots Fired 491 | . 46 51 . 211 . 69 114 Missed 168 | . 11 22 . 63 . 25 47 Hits 323 | . 35 29 . 148 . 44 67 Melee 5 | . . . . 2 . . 3 Projectile 318 | . 35 29 . 146 . 44 64 AOE 2 | . . . . 2 . . . Critical Strikes 6 | . . . . 4 . 2 . Damage Taken 5520 | . 355 363 . 2435 . 1029 1338 Core 1174 | . 83 45 . 341 . 287 418 Absorbed by Shields 20 | . . . . . . . 20 Redirected to Shielding 47 | . . 47 . . . . . Core Remaining (%) 73 | 100 66 . 88 38 . . . Volleys Fired 221 | 13 42 20 . 51 . 46 49 Largest 3 | 2 2 3 . 3 . 3 3 Hottest 180 | 40 40 60 . 99 . 96 180 Shots Fired 401 | 26 83 42 . 133 . 53 64 Gun 335 | 26 83 33 . 105 . 24 64 Cannon 9 | . . . . . . 9 . Launcher 57 | . . 9 . 28 . 20 . Special . | . . . . . . . . Kinetic 259 | 26 83 33 . 100 . 17 . Thermal 31 | . . . . 5 . 7 19 Explosive 57 | . . 9 . 28 . 20 . Electromagnetic 54 | . . . . . . 9 45 Robot Hit Streak 21 | 4 9 6 . 21 . 10 5 Robot Miss Streak 6 | 2 6 5 . 5 . 1 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 Shots Hit Robots 230 | 16 51 19 . 86 . 38 20 Core Hits 176 | 4 17 30 . 73 . 41 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . 1 . . 1 Burn 2 | . . . . 1 . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6765 | 210 651 1226 . 2804 . 1513 361 Guns 2340 | 210 651 222 . 753 . 168 336 Cannons 182 | . . . . . . 182 . Explosions 4207 | . . 1004 . 2040 . 1163 . Melee . | . . . . . . . . Ramming 36 | . . . . 11 . . 25 Kinetic 1847 | 210 651 222 . 681 . 83 . Thermal 355 | . . . . 72 . 118 165 Explosive 4174 | . . 1004 . 2040 . 1130 . Electromagnetic 353 | . . . . . . 182 171 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 104 | . . 10 . 51 . 43 . Projectiles . | . . . . . . . . Explosions 104 | . . 10 . 51 . 43 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | . . 69 . 75 . 27 12 Shots 10 | . . 2 . 5 . 3 . Rammed 6 | . . . . 1 . . 5 Targets Rammed 6 | . . . . 1 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | . 2 3 . 52 . 292 321 Average Temperature 111 | . 2 2 . 12 . 94 150 Received Heat Transfer 1569 | . 141 84 . 765 . 234 345 Effects 3 | . . . . . . . 3 Energy Bleed 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 . . 2 Heat Transferred 925 | . . . . 259 . 222 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Maximum Alert Level 2 | . . 2 . 2 . 1 1 Low Security (%) 62 | 100 100 75 100 63 100 28 . Level 1 32 | . . 18 . 13 . 71 100 Level 2 4 | . . 6 . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 446 | 5 77 423 161 446 192 358 373 Initial 268 | . . 21 161 . 187 134 268 Average 139 | . 19 96 50 158 188 230 317 Influence Increases 2230 | 20 227 557 . 802 5 324 295 Destroy 0b10 Robot/C 1300 | . 160 360 . 440 . 240 100 Destroy 0b10 Robot/NC 130 | 20 10 25 . 50 . 25 . Destroy Leader 274 | . 40 62 . 132 . 30 10 Trap Triggered on 0b10 20 | . . . . . . . 20 Successful Hack 5 | . . . . . 5 . . Disable Machine 135 | . 15 60 . 60 . . . Anti-Garrison Action 100 | . . . . . . . 100 Destroy Structure 236 | . 2 50 . 120 . 29 35 Lose Combat Pursuer 30 | . . . . . . . 30 Influence Decreases 1857 | 20 175 194 415 389 226 158 280 Entered New Map 659 | . . 31 254 . 226 58 90 Time Decay 728 | 20 155 163 161 229 . . . Lost Part 470 | . 20 . . 160 . 100 190 Squads Dispatched 11 | . 2 1 . 7 . 1 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 1 . 3 . 1 . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Distress Signals 9 | . 1 4 . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 13 21 . 43 . 13 22 Peak Tracking Total 10 | . 3 10 . 9 . 7 6 Tactical Retreats 8 | . . 1 . 6 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Traps Triggered 11 | . 3 . . . . . 8 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered 2 | . . . . . . . 2 Most Traps Carried 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Disabled 10 | . 1 4 . 4 . . 1 Max in Single Turn 2 | . 1 1 . 2 . . 1 Garrison Relay 1 | . . . . . . . 1 Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Accessed 6 | . 3 . . 1 1 . 1 Terminals 4 | . 2 . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 8 . . 2 2 . 3 Successful 7 | . 5 . . 1 1 . . Failed 8 | . 3 . . 1 1 . 3 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 5 | . 5 . . . . . . Terminals 10 | . 5 . . . 2 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Open DSF 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . Retrieve Components 3 | . 2 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . Terminals 3 | . 3 . . . . . . Botnet 2 | . 2 . . . . . . Skim 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . 1 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 1 . . 2 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Active Infowar (turns) 2269 | 31 621 474 542 601 . . . Seismic 2227 | 31 621 474 542 559 . . . ECM 1159 | . . 19 542 598 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Turns Passed 3721 | 258 621 474 542 668 10 429 719 Spaces Moved 1761 | 142 348 164 223 256 7 79 542 Core 69 | 22 2 . . . . 22 23 Treads 934 | 118 145 164 223 256 7 21 . Legs 144 | . . . . . . . 144 Wheels 203 | 2 201 . . . . . . Hover 411 | . . . . . . 36 375 Flight . | . . . . . . . . Fastest Speed 48 | 50 90 240 240 155 160 108 48 Average Speed 153 | 142 130 240 240 169 160 372 70 Slowest Speed 1000 | 160 240 240 240 320 160 1000 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 6 60 23 46 21 . 71 45 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 238 | . . 50 . 145 . 43 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 238 | . . 50 . 145 . 43 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total 2438 | 171 430 213 231 397 6 169 821 Wait 178 | . 9 3 6 18 . 9 133 Move 1753 | 141 347 163 222 255 6 78 541 Hop . | . . . . . . . . Pick Up 86 | 9 15 14 1 24 . 15 8 Fast Attach 13 | 2 2 . . . . . 9 Attach 49 | 5 6 3 . 18 . 9 8 Detach 1 | . . . . . . . 1 Swap 32 | 1 5 6 1 14 . 2 3 Drop 48 | . 4 4 1 16 . 10 13 Fire 221 | 13 42 20 . 51 . 46 49 Melee 3 | . . . . . . . 3 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 46 | . . . . . . . 46 Rewire . | . . . . . . . . Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 259 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 9) 776 | -10/Materials | Discovered new exit (range 10) 880 | -10/Materials | Entered another Materials area 880 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1195 | -9/Materials | Build established: Tank 1261 | -9/Materials | Destroyed 7 combat bots 1298 | -9/Materials | Discovered new exit (range 8) 1354 | -9/Materials | Entered Mines 1361 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1624 | -9/Mines | Build established: Gunner 1875 | -9/Mines | Discovered new exit (range 10) 1896 | -9/Mines | Entered Materials 1896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -8/Materials | Garrison activated, responded to threat 2385 | -8/Materials | Lost 8 parts (1p3n4w) 2454 | -8/Materials | Discovered new exit (range 4) 2481 | -8/Materials | Core integrity fell below 50% 2514 | -8/Materials | Lost 7 parts (1p2n1u3w) 2547 | -8/Materials | Garrison activated, responded to threat 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2571 | -7/Factory | Identified exit to DSF 2574 | -7/Factory | Entered DSF 2637 | -7/DSF | Additional patrols routed to DSF 2672 | -7/DSF | Lost 7 parts (3n2u2w) 2916 | -7/DSF | Sterilization system engaged 2936 | -7/DSF | Ambient heat levels rising (+10) 2938 | -7/DSF | Build established: Mutant 2951 | -7/DSF | Ambient heat levels rising (+10) 2966 | -7/DSF | Ambient heat levels rising (+10) 2972 | -7/DSF | Lost 3 parts (1p2w) 2981 | -7/DSF | Ambient heat levels rising (+10) 2993 | -7/DSF | Discovered new exit (range 10) 2996 | -7/DSF | Ambient heat levels rising (+10) 3003 | -7/DSF | Entered Garrison 3053 | -7/Garrison | Triggered checkpoint 3085 | -7/Garrison | Core integrity fell below 50% 3119 | -7/Garrison | Garrison Relay disabled 3123 | -7/Garrison | Lost 5 parts (2n3u) 3377 | -7/Garrison | Triggered checkpoint 3377 | -7/Garrison | Triggered checkpoint 3457 | -7/Garrison | Lost 8 parts (4n2u2w) 3589 | -7/Garrison | Discovered new exit (range 13) 3678 | -7/Garrison | Phase Generator disabled 3678 | -7/Garrison | Spotted B-75 Beast 3682 | -7/Garrison | Core integrity fell below 20% 3722 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03701_ Dropped Angular Momentum Engine. 03701_ Aluminum Leg destroyed. 03711_ Connecting with Garrison Terminal... 03711_ Current location identified: Garrison 03711_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 03711_ Triggered Stasis Trap. 03711_ A bubble of rippling energy engulfs the area. 03711_ Field strength at 94. 03712_ Field strength at 88. 03713_ Field strength at 82. 03714_ Field strength at 76. 03715_ Field strength at 70. 03716_ Field strength at 64. 03717_ Field strength at 58. 03718_ Field strength at 47. 03719_ Field strength at 37. 03720_ Field strength at 31. 03721_ Field strength at 19. 03722_ Field strength at 13. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ??###????? #?????????????????? | | ??????######""""### ###T#### #?????????????????? | | ??????# s @ #?????????????????? | | ?????? s s #?????????????????? | | ?????? s #?????????????????? | | ??????# ## ## ###########?????????????????? | | ??????# ## ## ###?????????????????????????? | | ??????" #?????????????????????????? | | ??????" #?????????????????????????? | | ??????" #?????????????????????????? | | ??????" #?????????????????????????? | | ??????# ## ## ###?????????????????????????? | | ####### ## ## ############????????????????? | | #????????????????? | | #????????????????? | | ####### #????????????????? | | #?????#*%%## ##### ####### #????????????????? | | #?????# [ ## #???# #?????# #????????????????? | | ####### #####"#???# #?????# #????????????????? | | " #?### ###?# #?????# #????????????????? | | ####### #?# * #?# #???? # #????????????????? | | #?????# ## % #?# #??? # #????????????????? | | #?????# ### ### #### # ##### #### #?????" | | ####### #?# ?"" | | ^ #?# " " ??" | | #?## ### ########?????????! | | ^ #??## # ## #????????????????! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Target Analysis 5 Recoil Reduction 3 Energy Filtering 45 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricGammaLattice Manual? 0 Play Time 00:32:27 Cumulative 268.7 hours Start 2025.09.07 @ 16:41:38 End 2025.09.07 @ 18:35:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 392 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 83 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe07f990-d5a3-4431-86c8-105be223f082