Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 01:32:10 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (90) 450 Value Destroyed (3546) 3546 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6774) 6774 TOTAL SCORE: 19190 Bonus ------- Triggered High Security 500 High Alert Combat Kills 957 Follower Combat Kills 380 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Win Speed 841 Friendly Fire -4 Cogmind --------- Core Integrity 1123/1600 Matter 275/300 Energy 318/690 System Corruption 2% Temperature Cool (12) Movement Hovering (33) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Experimental Optical Array Improved Focal Shield Advanced Shield Generator Advanced Hacking Suite Advanced Corruption Screen Advanced System Restoration Module > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (10) --- Experimental Matter Compressor (393) Layered Light Armor Plating Improved Hardlight Generator Hacking Suite Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Perforator Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Matter Compressor Structural Scanner Experimental Optical Array Improved Focal Shield Improved Hardlight Generator Advanced Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Micro Antimatter Reactor Combat Linear Gravjet Zionite Weapon Casing Advanced Shield Generator Advanced System Restoration Module Potential Cannon Perforator [Rating: 198] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Zionite Phaser-M Energy Gun Zionite Phaser-M Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . 2 2 2 . 2 Power 3 | . . . . 1 . 1 . . . . . . . . . . 1 Propulsion 6 | . . . 1 1 . 1 . . . . 1 . . 2 . . . Utility 9 | . . . 1 . 2 . . . . . 1 . 2 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 200 | 7 5 1 6 2 6 5 1 1 5 2 3 1 9 39 7 35 65 Power 33 | 1 . 1 . . 1 1 1 . 2 . 1 . 4 9 . 3 9 Engine 8 | 1 . 1 . . . . . . 2 . . . 2 1 . 1 . Core 5 | . . . . . 1 1 1 . . . 1 . . . . . 1 Reactor 20 | . . . . . . . . . . . . . 2 8 . 2 8 Propulsion 46 | 2 3 . 3 1 1 2 . . 1 . 2 1 2 6 2 6 14 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . 1 Wheel 2 | . . . . . . . . . . . . . 1 . . 1 . Hover 32 | . . . . . 1 2 . . . . 2 1 1 6 2 4 13 Flight 9 | . 3 . 3 1 . . . . 1 . . . . . . 1 . Utility 82 | 2 1 . 2 . 4 2 . . 2 1 . . 2 20 4 21 21 Device 53 | 1 1 . 2 . 4 . . . 1 1 . . 2 11 3 13 14 Storage 10 | 1 . . . . . . . . 1 . . . . 1 1 5 1 Processor 7 | . . . . . . 2 . . . . . . . . . 2 3 Hackware 2 | . . . . . . . . . . . . . . 1 . . 1 Protection 10 | . . . . . . . . . . . . . . 7 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 . 1 1 . . . 1 . 1 . . 1 4 1 5 21 Energy Gun 13 | 1 1 . . 1 . . . . . . . . 1 3 1 3 2 Energy Cannon 11 | . . . . . . . . . . . . . . . . 1 10 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . . . . . 1 9 Launcher 4 | . . . 1 . . . . 1 . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . . . . . . . . 2 7 2 9 4 Parts Lost 55 | . 1 . . 1 3 1 2 1 . 3 3 1 . 7 . 18 14 Power 14 | . . . . . 1 . . . . 1 1 . . 3 . 2 6 Propulsion 18 | . 1 . . 1 1 1 1 . . 2 2 1 . 2 . 5 1 Utility 21 | . . . . . 1 . 1 1 . . . . . 2 . 10 6 Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 8 | . 1 . . 1 1 1 1 1 . 2 3 1 . 2 . 8 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 90 85 89 87 65 58 56 39 47 29 20 11 25 76 94 77 90 Engine 1 | . 14 14 11 9 1 . . . 1 . . . 4 1 . . . Core 1 | . . . . . . 6 6 6 6 . 5 . . . . . . Reactor 6 | . . . . . . . . . . . . . . 9 13 11 13 Hover 17 | . . . . . 2 7 13 13 13 11 8 5 12 26 30 26 28 Flight 6 | . 9 28 33 33 20 13 11 6 10 12 5 5 . . . . . Device 17 | . 18 28 33 27 26 20 11 . 3 4 . . 3 18 25 21 25 Storage 2 | . 9 . . . . . . . 3 . . . . 1 4 3 4 Processor 3 | . . . . . . 11 13 12 6 . . . . . . 2 8 Protection 2 | . . . . . . . . . . . . . . 8 13 5 . Energy Gun 3 | . 12 14 11 9 6 . . . . . . . 1 6 7 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 12 12 8 12 13 14 8 8 5 29 6 5 . 35 82 86 100 121 Greatest Support 133 | 40 40 8 14 18 14 29 30 5 30 10 30 22 34 101 107 109 133 Greatest Overweight (x) 3 | 3 3 . . . . . . . . . . . 1 . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 Most Carried 10 | 2 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 9 10 Average Carried 4 | . 2 4 4 4 4 4 4 4 3 4 4 4 2 3 4 5 8 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Final Carried 9 | 2 4 5 4 5 5 5 5 4 5 4 4 4 3 5 5 9 8 Class Distribution -------------------- 47% | Mutant 14% | Messiah-Mutant 13% | Scavenger-Mutant 9% | Scavenger-Sprinter 6% | Generator-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Matter Collected 5070 | 244 52 . . 11 176 101 19 96 88 32 . . . 768 . 1177 2306 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4656 | 95 80 . . 7 . . . 12 . 12 . . . 717 . 1208 2525 Parts 223 | 5 6 . . 6 . . . 1 . . . . . 35 . 39 131 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . . . . . . . 3 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Combat Hostiles Destroyed 56 | . 5 . . 4 . . . 1 . 2 . . . 8 . 12 24 Guns 13 | . 5 . . . . . . . . . . . . 2 . 6 . Cannons 25 | . . . . . . . . . . . . . . . . 6 19 AOE 18 | . . . . 4 . . . 1 . 2 . . . 6 . . 5 Classes Destroyed 11 | 2 1 . . . . . . 1 . . . . . 2 . 1 4 Worker 3 | . . . . . . . . . . . . . . . . . 3 Builder 7 | . . . . . . . . . . . . . . 2 . 1 4 Tunneler 3 | 1 . . . . . . . . . . . . . . . . 2 Recycler 16 | 1 . . . . . . . . . . . . . 4 . 4 7 Watcher 5 | . . . . . . . . . . . . . . 1 . . 4 Swarmer 31 | . 5 . . 4 . . . . . 2 . . . 4 . 5 11 Grunt 11 | . . . . . . . . . . . . . . . . 6 5 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . . 1 Programmer 11 | . . . . . . . . 1 . . . . . 4 . 1 5 Best Kill Streak 10 | 2 3 . . 4 . . . 1 . 2 . . . 5 . 8 10 Combat Bots Only 7 | . 3 . . 4 . . . 1 . 2 . . . 4 . 5 7 Max Kills in Single Turn 4 | 1 2 . . 2 . . . 1 . 1 . . . 3 . 3 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 . 1 . . . 2 . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Damage Taken 9526 | . 124 . 37 141 239 114 377 100 . 350 307 518 46 1525 59 2496 3093 Core 2238 | . 16 . . 17 62 38 122 45 . 190 175 475 12 154 5 450 477 Absorbed by Shields 1298 | . . . . . . . . . . . . . 27 114 64 370 723 Redirected to Shielding 430 | . . . . . . . . . . . . . . 152 . 135 143 Core Remaining (%) 81 | 100 . 93 100 96 91 . . . . 53 . 35 98 88 . 68 70 Volleys Fired 216 | 5 9 1 . 5 . . . 3 . 2 . . . 34 2 71 84 Largest 2 | 2 2 1 . 1 . . . 1 . 1 . . . 2 2 2 2 Hottest 200 | 70 70 50 . 33 . . . 39 . 39 . . . 176 161 146 200 Shots Fired 284 | 10 12 1 . 5 . . . 3 . 2 . . . 56 4 94 97 Gun 164 | 10 12 1 . . . . . . . . . . . 47 4 77 13 Cannon 101 | . . . . . . . . . . . . . . . . 17 84 Launcher 19 | . . . . 5 . . . 3 . 2 . . . 9 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 58 | 5 3 . . . . . . . . . . . . . . 17 33 Thermal 70 | 5 9 1 . . . . . . . . . . . 37 1 . 17 Explosive 19 | . . . . 5 . . . 3 . 2 . . . 9 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Phasic 137 | . . . . . . . . . . . . . . 10 3 77 47 Robot Hit Streak 12 | 7 4 . . . . . . 3 . 5 . . . 12 . 10 7 Robot Miss Streak 13 | 1 4 . . 2 . . . . . . . . . 5 . 9 13 Penetration Max 3 | . . . . . . . . . . . . . . . . 2 3 Secondary Targets 4 | . 1 . . . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 129 | 7 6 . . . . . . 3 . 2 . . . 31 . 35 45 Core Hits 183 | 5 5 . . 4 . . . 2 . 2 . . . 34 . 35 96 Critical Kills 43 | . . . . . . . . . . . . . . 3 . 11 29 Critical Parts Destroyed 44 | . . . . . . . . . . . . . . 2 . 17 25 Critical Strikes 93 | . 2 . . . . . . . . . . . . 5 . 29 57 Burn 2 | . 2 . . . . . . . . . . . . . . . . Destroy 90 | . . . . . . . . . . . . . . 5 . 28 57 Intensify 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6875 | 71 81 . . 176 . . . 123 . 258 . . . 1726 7 1081 3352 Guns 1721 | 71 81 . . . . . . . . . . . . 809 . 760 . Cannons 2001 | . . . . . . . . . . . . . . . . 221 1780 Explosions 3025 | . . . . 176 . . . 123 . 258 . . . 896 . . 1572 Melee . | . . . . . . . . . . . . . . . . . . Ramming 128 | . . . . . . . . . . . . . . 21 7 100 . Kinetic 784 | 22 17 . . . . . . . . . . . . . . 221 524 Thermal 2948 | 49 64 . . . . . . . . . . . . 657 . . 2178 Explosive 1453 | . . . . 176 . . . 123 . 258 . . . 896 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 1562 | . . . . . . . . . . . . . . 152 . 760 650 Highest Corruption 34 | . . . . . 1 . 2 4 4 . . . . 2 . 34 5 Average Corruption 7 | . . . . . 1 . 2 2 4 . . . . 1 . 20 3 Corruption Purged 6 | . . . . . . . . . . . . . . . . 3 3 Corruption Blocked 58 | . . . . . . . . . . . . . . . . . 58 Effects 29 | . . . . . 1 . 1 1 1 . . . . 6 . 15 4 Message Errors 9 | . . . . . . . . 1 1 . . . . 2 . 5 . Matter Fused 5 | . . . . . . . . . . . . . . 2 . 2 1 Heat Flow Errors 4 | . . . . . 1 . . . . . . . . 1 . 1 1 Energy Discharges 3 | . . . . . . . . . . . . . . 1 . 2 . Data Loss (minor) 4 | . . . . . . . 1 . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 563 | . . . . 6 . . . . . 31 . . . 12 . 5 509 Projectiles 286 | . . . . . . . . . . . . . . . . . 286 Explosions 272 | . . . . 6 . . . . . 31 . . . 12 . . 223 Melee 5 | . . . . . . . . . . . . . . . . 5 . Knockbacks 37 | . . . . . . . . . . . . . . . . 7 30 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . . . . 6 29 Secondary 2 | . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 228 | . . . . 6 . . . . . 22 . . . 63 3 49 85 Shots 7 | . . . . 1 . . . . . 2 . . . 3 . . 1 Rammed 8 | . . . . . . . . . . . . . . 2 1 5 . Targets Rammed 8 | . . . . . . . . . . . . . . 2 1 5 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 627 | 50 79 18 1 . 158 . 23 . . . . . . 254 79 627 452 Average Temperature 128 | 24 35 10 1 . 90 . 12 . . . . . . 107 44 201 120 Received Heat Transfer 778 | . . . 12 45 93 42 97 . . 54 18 90 4 96 8 81 138 Effects 34 | . . . . . . . . . . . . . . 2 . 20 12 Shutdowns 11 | . . . . . . . . . . . . . . . . 5 6 Energy Bleed 5 | . . . . . . . . . . . . . . 1 . 3 1 Interference 13 | . . . . . . . . . . . . . . 1 . 7 5 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . . . . . . . . 2 . . 3 Heat Transferred 3692 | 148 333 . . . . . . . . . . . . 851 . . 2360 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Peak Influence 2350 | 10 151 58 82 428 329 458 . . . . 90 79 78 490 283 511 2350 Initial 241 | . 6 58 22 40 194 161 . . . . 25 34 33 40 103 150 241 Average 413 | 3 51 58 36 247 214 292 . . . . 51 60 56 305 167 302 1008 Maximum Alert Level 5 | . . . . 2 1 2 . . . . . . . 2 1 2 5 Low Security (%) 37 | 100 100 100 100 50 41 31 . . . . 100 100 100 18 68 26 . Level 1 33 | . . . . 27 58 43 . . . . . . . 53 31 62 22 Level 2 13 | . . . . 22 . 25 . . . . . . . 28 . 10 15 Level 3 5 | . . . . . . . . . . . . . . . . . 22 Level 4 5 | . . . . . . . . . . . . . . . . . 23 Level 5 4 | . . . . . . . . . . . . . . . . . 16 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 4 1 2 . . . . 1 . 1 3 3 3 16 Investigation 6 | . . . . 1 . . . . . . 1 . 1 . 1 . 2 Extermination 5 | . . . . . . . . . . . . . . 2 . 1 2 Reinforcement 21 | . . . 2 3 1 2 . . . . . . . 1 2 2 8 Assault 4 | . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 . 1 . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Distress Signals 8 | . 1 . 1 . . 1 . . . . . . 1 . . 1 3 Communications Jammed 4 | . . . . . . . . . . . . . . 4 . . . Distress Signals 4 | . . . . . . . . . . . . . . 4 . . . Times Spotted 290 | . 10 . 7 18 9 20 16 1 . 10 7 7 6 28 16 35 100 Peak Tracking Total 21 | . 3 . 6 7 6 7 7 1 . 7 6 8 4 5 9 10 21 Tactical Retreats 59 | . 1 . 1 2 2 4 8 . . 2 1 . 1 5 2 7 23 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Traps Triggered 6 | . . . . . 1 . . . . . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Machines Disabled 22 | . . . . 2 . . . . . . . . . 1 . 11 8 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . 1 2 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Machines Accessed 17 | . 1 . 2 4 2 3 . . 1 . . . 1 1 . . 2 Terminals 12 | . 1 . 2 4 2 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 1 . . 2 Total Hacks 36 | . 2 . 4 11 2 6 . . 4 . . . 3 1 . . 3 Successful 14 | . 1 . . 3 . 4 . . 4 . . . . 1 . . 1 Failed 22 | . 1 . 4 8 2 2 . . . . . . 3 . . . 2 Catastrophic 10 | . . . 2 3 2 . . . . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 88 | . 1 . 4 11 2 1 . . . . 4 . 2 16 4 21 22 Terminals 25 | . 2 . 4 11 2 6 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . 3 1 . . 3 Terminal Hacks 9 | . 1 . . 1 . 3 . . 4 . . . . . . . . Part Schematic 4 | . . . . . . . . . 4 . . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks 3 | . . . . 2 . 1 . . . . . . . . . . . Terminals 3 | . . . . 2 . 1 . . . . . . . . . . . Assimilate 3 | . . . . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 3 1 2 . . . . . . 1 . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 18 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Total Allies 31 | . . . . 1 . 1 . . 4 . . . 2 6 2 . 15 Largest Group 6 | . . . . 1 . 1 . . 4 . . . 2 4 2 . 6 Highest-Rated Group 574 | . . . . 10 . 26 . . 161 . . . 206 206 81 . 574 Highest-Rated Ally 269 | . . . . 10 . 26 . . 42 . . . 103 103 50 . 269 Zionite Dispatches 14 | . . . . . . . . . . . . . 1 3 2 . 8 Heavy 2 | . . . . . . . . . . . . . 1 1 . . . Light 1 | . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . 1 . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . 2 Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 Zionite Resupply 3 | . . . . . . . . . . . . . . 1 1 . 1 Total Orders 13 | . . . . . . . . . 7 3 . . . 1 1 . 1 STAY 1 | . . . . . . . . . 1 . . . . . . . . DROP 3 | . . . . . . . . . . . . . . 1 1 . 1 EXPLORE 6 | . . . . . . . . . 4 2 . . . . . . . RETURN 3 | . . . . . . . . . 2 1 . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . 2 6 4 . 27 Total Damage 1689 | . . . . . . . . . . . . . 185 129 362 . 1013 Kills 8 | . . . . . . . . . . . . . . 2 . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . 2 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . 1 . . 2 . 5 . Main Access 2 | . . . . . . . . . . . 1 . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Turns Passed 5135 | 92 191 140 89 181 184 204 246 142 445 167 163 81 174 802 95 698 1041 Spaces Moved 8831 | 44 119 347 227 463 340 509 554 324 869 447 354 198 233 1227 168 670 1738 Core 14 | 13 1 . . . . . . . . . . . . . . . . Treads 92 | 31 61 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 4569 | . . . . . . 4 44 . 479 . 3 3 233 1227 168 670 1738 Flight 4156 | . 57 347 227 463 340 505 510 324 390 447 351 195 . . . . . Fastest Speed 27 | 50 37 37 34 31 34 37 37 40 34 34 40 40 62 38 38 36 27 Average Speed 42 | 147 105 37 34 32 34 37 38 40 48 34 40 40 67 47 39 46 36 Slowest Speed 220 | 200 200 37 34 34 37 60 56 40 56 40 48 66 106 72 41 220 58 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . 7 . 16 1 6 4 3 . 3 1 13 . . . . . Cave-ins Triggered 4 | . . . . . . . . 1 . . . . . . . 3 . Exploration Rate (%) 40 | 5 34 66 33 42 13 23 78 51 90 65 12 42 10 37 9 65 58 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 2 . . . . . . 2 . Known Exits Taken 6 | . 1 . . . . 1 . . . . 1 1 . 1 . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 1 1 . . 1 . 1 . . Scrap Searched 11 | . . . . . . . 1 4 3 3 . . . . . . . Spaces Dug 171 | . . . . 30 . . . . . . . . . 4 3 46 88 Terrain Destroyed 431 | . . . . 41 . . . 17 . 36 . . . 93 3 64 177 Melee . | . . . . . . . . . . . . . . . . . . Projectile 100 | . . . . . . . . . . . . . . 7 3 49 41 AOE 290 | . . . . 41 . . . 17 . 36 . . . 86 . . 110 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Tes Acc Total 9817 | 59 173 350 238 472 403 516 581 331 891 454 372 185 248 1380 190 948 2026 Wait 408 | 2 33 4 . 14 54 2 28 1 11 5 17 . 1 53 6 128 49 Move 8711 | 43 118 332 226 433 337 496 545 317 868 440 351 177 232 1226 167 666 1737 Hop 45 | . . 7 . 13 1 6 4 3 . 3 1 7 . . . . . Pick Up 55 | 2 3 3 2 3 . 3 . 2 . . . . 2 5 4 7 19 Fast Attach 113 | 7 3 . 2 1 5 5 . . 4 . 3 1 6 28 1 26 21 Attach 58 | . 2 . 2 1 1 . 1 1 1 2 . . 3 8 2 6 28 Detach 47 | . 1 . 1 . 1 . 1 1 4 1 . . 1 7 . 7 22 Swap 29 | . . 1 2 . . . . . . . . . . 3 4 3 16 Drop 92 | . 4 2 3 2 4 4 2 3 3 1 . . 3 14 3 15 29 Fire 216 | 5 9 1 . 5 . . . 3 . 2 . . . 34 2 71 84 Melee . | . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . 2 1 5 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . 14 21 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Entered Mines 307 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 311 | -10/Mines | Learned 2 Materials zone layouts 313 | -10/Mines | Build established: Mutant 409 | -10/Mines | Found a hidden stash of uninstalled traps 423 | -10/Mines | Discovered new exit (range 2) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 501 | -9/Materials | Discovered new exit (range 16) 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 690 | -8/Materials | Discovered new exit (range 14) 694 | -8/Materials | Entered Factory 694 | -7/Factory | Evolved 2 slots: Utility x2 872 | -7/Factory | Discovered new exit (range 5) 878 | -7/Factory | Entered another Factory area 878 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1016 | -6/Factory | Identified exit to Lower Caves 1082 | -6/Factory | Discovered new exit (range 7) 1082 | -6/Factory | Entered Lower Caves 1177 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1326 | -6/Lower Caves | Discovered new exit (range 6) 1327 | -6/Lower Caves | Encountered a Warlord checkpoint 1328 | -6/Lower Caves | Entered another Lower Caves area 1457 | -6/Lower Caves | Crushed by falling debris 1468 | -6/Lower Caves | Discovered new exit (range 5) 1470 | -6/Lower Caves | Entered Zion 1487 | -6/Zion | Discovered new exit (range 9) 1531 | -6/Zion | System corruption cleaned by Quarantine Array 1664 | -6/Zion | Imprinted 1666 | -6/Zion | Declared Zion's savior 1915 | -6/Zion | Entered Proximity Caves 2054 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2054 | -5/Proximity Caves | Learned 4 Factory zone layouts 2079 | -5/Proximity Caves | Discovered new exit (range 7) 2082 | -5/Proximity Caves | Entered Factory 2082 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -5/Factory | Identified exit to Extension 2238 | -5/Factory | Retrieved Zion intel report: Main Access 2238 | -5/Factory | Identified exit to Factory 2245 | -5/Factory | Entered Extension 2275 | -5/Extension | Lost 3 parts (1p2n) 2276 | -5/Extension | Spotted B-75 Beast 2278 | -5/Extension | Spotted B-75 Beast 2289 | -5/Extension | Core integrity fell below 50% 2316 | -5/Extension | Discovered exit to Factory (range 16) 2316 | -5/Extension | Discovered new exit (range 15) 2326 | -5/Extension | Entered Factory 2326 | -4/Factory | Evolved 2 slots: Utility x2 2395 | -4/Factory | Zion Heavy squad teleported in 2430 | -4/Factory | Discovered new exit (range 4) 2479 | -4/Factory | Discovered new exit (range 4) 2500 | -4/Factory | Entered Research 2500 | -3/Research | Evolved 2 slots: Propulsion x2 2577 | -3/Research | Zion Heavy squad teleported in 2636 | -3/Research | Found Prototype Protection 2636 | -3/Research | Identified Zio. Weapon Casing 2818 | -3/Research | Spotted B-90 Cyclops 3004 | -3/Research | Zion Fire squad teleported in 3017 | -3/Research | Zion Zionite Resupply teleported in 3024 | -3/Research | Found Zio. Weapon Casing 3036 | -3/Research | Found Prototype Protection 3036 | -3/Research | Identified Zio. Shade Carapace 3080 | -3/Research | Discovered new exit (range 11) 3163 | -3/Research | Retrieved Zion intel report: Main Access 3163 | -3/Research | Identified exit to Research 3169 | -3/Research | Found Prototype Device 3169 | -3/Research | Identified Exp. Focal Shield 3250 | -3/Research | Search patrols dispatched 3251 | -3/Research | Retrieved Zion intel report: Component Stockpiles 3302 | -3/Research | Entered another Research area 3302 | -2/Research | Evolved 2 slots: Utility x2 3337 | -2/Research | Build established: Messiah-Mutant 3339 | -2/Research | Zion Demo squad teleported in 3365 | -2/Research | Zion Zionite Resupply teleported in 3365 | -2/Research | Discovered new exit (range 14) 3389 | -2/Research | Spotted B-90 Cyclops 3397 | -2/Research | Entered Testing 3556 | -2/Testing | Found Prototype Energy Cannon 3556 | -2/Testing | Identified Potential Cannon 3663 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 3673 | -2/Testing | Scanned by Researcher 3694 | -2/Testing | Search patrols dispatched 3716 | -2/Testing | Retrieved Zion intel report: Guard Positions 3718 | -2/Testing | Found Prototype Device 3718 | -2/Testing | Identified Exp. Transmission Jammer 3727 | -2/Testing | Lost 3 parts (3u) 3766 | -2/Testing | Crushed by falling debris 3767 | -2/Testing | System corruption reached 10% 3797 | -2/Testing | Lost 6 parts (1n4u1w) 3820 | -2/Testing | Crushed by falling debris 3822 | -2/Testing | Crushed by falling debris 3823 | -2/Testing | System corruption reached 30% 3853 | -2/Testing | Lost 8 parts (2p3n3u) 3853 | -2/Testing | Found Prototype Ballistic Cannon 3853 | -2/Testing | Identified Perforator 3869 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 3884 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 3909 | -2/Testing | Retrieved Zion intel report: Active Garrisons 4061 | -2/Testing | Found Prototype Device 4061 | -2/Testing | Identified Femtoactuators 4078 | -2/Testing | Unstable Terrabomb Derivative detonated 4081 | -2/Testing | Discovered new exit (range 16) 4095 | -2/Testing | Identified exit to Access 4095 | -2/Testing | Entered Access 4095 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4199 | -1/Access | Build established: Scavenger-Mutant 4286 | -1/Access | Spotted B-99 Colossus 4309 | -1/Access | Found Prototype Device 4309 | -1/Access | Identified Exp. Actuator Array 4378 | -1/Access | Zion Experimental squad teleported in 4418 | -1/Access | Lost 4 parts (2p1u1w) 4577 | -1/Access | Zion Experimental squad teleported in 4595 | -1/Access | First assault squad dispatched 4618 | -1/Access | Zion Hover Resupply teleported in 4660 | -1/Access | Zion Hacker squad teleported in 4769 | -1/Access | Destroyed 7 combat bots 4801 | -1/Access | Found Prototype Energy Cannon 4801 | -1/Access | Identified Zio. Alpha Cannon Mk. II 4805 | -1/Access | Found Zio. Alpha Cannon Mk. II 4807 | -1/Access | Found Zio. Weapon Casing 4859 | -1/Access | Zion Fire squad teleported in 5025 | -1/Access | Zion Hacker squad teleported in 5027 | -1/Access | Spotted B-99 Colossus 5049 | -1/Access | Zion Light squad teleported in 5073 | -1/Access | Lost 6 parts (2p1n3u) 5113 | -1/Access | Zion Zionite Resupply teleported in 5127 | -1/Access | Discovered new exit (range 10) 5136 | -1/Access | High security lockdown imminent 5136 | *** | Escaped! Last Messages --------------- [ 4 : Emergency Access ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Zionite Resupply ] [ 2 : Trap Resupply ] [ 3 : Melee Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05116_ Adv. System Restoration Module purges 1% system corruption (2%). 05119_ Sealed Barrier breached. 05122_ System corrupted: Component data lost. 05124_ Sealed Heavy Doors breached. 05124_ Main Access Shell breached. 05127_ EXIT=FOUND 05128_ Slug penetrates LG-3JS(z). 05136_ Z7-S1U(z) destroyed. 05136_ P-80 Master destroyed. 05136_ ALERT: High security lockdown imminent, T-100. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"""#??????????????????? | | ???????????????????????????" #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????""""" #??????????????????? | | ??????????????????????" #??????????????????? | | ##############????????" "" " #??????????????????? | | # [#?????#??" "@ " #??????????????????? | | # ![ = #?????# ?" #??????????????????? | | # ![ #?????# """ #??????????????????? | | # [ #?????# #??????????????????? | | # ! #?????# #??????????????????? | | # #?????"""""" "#?????????????????? | | # #?????#"" z ;#?????????????????? | | # #?????#"" z ;##????????????????? | | # #?????# %[ ; #????????????????? | | ? #?????# !* ;##????????????????? | | ??? ???????# = A ##?????????????????? | | ????? ?????????#""!| #??????????????????? | | #######+############""%[ ############## #??? | | [* #??? | | ! = #??? | | ####+##/### ####"####"##################### #??? | | # #??##???##??????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | "" # #???????????????????????????????????? | | "" # ???????????????????????????????????? | | """""" +^ ???????????????????????????????????? | | """""" #####??????????????????????????????????? | | "" #??????????????????????????????????????? | | "" #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 89 Energy Capacity 1790 Matter Stores 652 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 2 Jamming Range 14 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 4 Corruption Containment 12 Corruption Block 20 Armor Coverage 1025 Resistance: KI 25 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 71 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Imp. Thermal Generator | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Beamcaster | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Wave Gun | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Focal Shield | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Nanosword | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive A-27 Freighter | -2/Testing | Z-intel K-01 Serf | -2/Testing | Z-intel H-88 Terminator | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Max Potential Challenges ------------ None Game ------ Seed RefineryThermoelectricSaw Manual? 0 Play Time 02:42:58 Cumulative 75.7 hours Start 2022.05.04 @ 22:35:50 End 2022.05.05 @ 01:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 11 Adventurer 30 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 459cdd37-41f2-4d3e-a6e0-4b77a3c8f360