Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 01:34:43 Player: Tails Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1181) 1181 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 3606 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 104 Cogmind --------- Core Integrity 435/550 Matter 278/300 Energy 11/350 System Corruption 1% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Battery > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (15) --- Cooling System Huge Storage Unit High-capacity Matter Pod (200) Structural Scanner Utility Shielding Light Armor Plating System Restoration Module Beam Rifle Light Assault Rifle Enhanced Autogun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Medium Armor Plating Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Cooling System Huge Storage Unit High-capacity Matter Pod Structural Scanner Utility Shielding Improved Light Armor Plating Shield Generator System Restoration Module Beam Rifle Light Assault Rifle Advanced Assault Cannon Shock Bomb Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 41 | 6 7 4 3 1 20 Power 5 | 1 1 . . . 3 Engine 5 | 1 1 . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 . 4 Treads . | . . . . . . Leg 8 | 2 . . 2 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 . 1 . 5 Device 2 | . . . . . 2 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 20 | 3 4 4 . 1 8 Energy Gun 8 | 2 4 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 . 1 4 Ballistic Cannon . | . . . . . . Launcher 5 | . . 2 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . 2 1 . . 11 Power 3 | . 1 . . . 2 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 8 | . 2 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 99 100 100 95 Engine 11 | . 13 14 11 11 7 Leg 28 | . 28 28 33 33 26 Device 2 | . . . . . 5 Storage 22 | . 21 28 22 22 18 Protection 5 | . . . 11 11 12 Energy Gun 11 | . 23 13 11 11 1 Ballistic Gun 11 | . 4 12 11 11 16 Launcher 2 | . . 1 . . 6 Peak Build Rating 26 | 5 8 8 10 12 26 Average Rating 12 | 2 6 7 9 11 21 On Entrance 7 | . 5 7 8 10 12 Naked Turns . | . . . . . . Heaviest Build 49 | 5 31 33 30 32 49 Greatest Support 40 | 20 20 20 30 30 40 Greatest Overweight (x) 2 | . 1 1 . 1 2 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 5 10 9 14 15 15 Average Carried 10 | 2 7 8 10 13 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 3 7 9 14 15 11 Class Distribution -------------------- 65% | Mutant 18% | Tank 8% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1203 | 261 65 6 122 . 749 Remotely . | . . . . . . Salvage Created 1163 | 35 65 . 41 . 1022 Parts 90 | 3 9 2 3 . 73 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 31 | 1 3 2 . . 25 Guns 16 | 1 3 . . . 12 AOE 15 | . . 2 . . 13 Classes Destroyed 10 | 1 2 . . . 7 Worker 4 | . . . . . 4 Builder 3 | . . . . . 3 Hauler 2 | . . . . . 2 Recycler 2 | . . . . . 2 Mechanic 1 | . . . . . 1 Watcher 5 | . 1 . 2 . 2 Swarmer 12 | . 3 2 . . 7 Grunt 13 | 1 . . . . 12 Sentry 4 | . . . . . 4 Specialist 2 | . . . . . 2 Best Kill Streak 8 | 1 2 1 1 . 8 Combat Bots Only 5 | 1 2 1 . . 5 Max Kills in Single Turn 4 | 1 1 1 1 . 4 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 235 | 1 28 24 5 . 177 Missed 84 | . 5 11 1 . 67 Damage Taken 2142 | 12 183 134 101 51 1661 Core 199 | . 47 7 . 30 115 Absorbed by Shields 250 | . . . . . 250 Redirected to Shielding 8 | . . . 3 . 5 Core Remaining (%) 90 | 100 . 78 . 92 . Volleys Fired 87 | 1 11 5 9 . 61 Largest 3 | 2 2 2 2 . 3 Hottest 104 | 60 80 60 60 . 104 Shots Fired 191 | 2 17 8 16 . 148 Gun 150 | 2 17 . 16 . 115 Cannon . | . . . . . . Launcher 41 | . . 8 . . 33 Special . | . . . . . . Kinetic 118 | 1 . . 9 . 108 Thermal 17 | 1 2 . 7 . 7 Explosive 38 | . . 8 . . 30 Electromagnetic 18 | . 15 . . . 3 Robot Hit Streak 9 | 2 3 4 5 . 9 Robot Miss Streak 12 | . 3 . 4 . 12 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 87 | 2 6 1 5 . 73 Core Hits 88 | 2 4 3 5 . 74 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3554 | 19 71 198 81 2 3183 Guns 1216 | 19 66 . 73 . 1058 Cannons . | . . . . . . Explosions 2316 | . . 191 . . 2125 Melee . | . . . . . . Ramming 22 | . 5 7 8 2 . Kinetic 1031 | 9 . . 38 . 984 Thermal 215 | 10 12 . 35 . 158 Explosive 2053 | . . 191 . . 1862 Electromagnetic 233 | . 54 . . . 179 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . . 33 . . 110 Shots 7 | . . 1 . . 6 Rammed . | . . . . . . Targets Rammed 5 | . 1 1 2 1 . Kicked 5 | . 1 1 2 1 . Crushed . | . . . . . . Highest Temperature 221 | 20 54 . 20 . 221 Average Temperature 54 | 15 25 . 11 . 62 Received Heat Transfer 502 | 6 . . 18 . 478 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 658 | 25 25 . 75 . 533 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 555 | 20 85 117 228 88 555 Initial 88 | . 13 4 . 88 33 Average 124 | 4 18 47 121 88 272 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 72 | 100 100 100 94 100 23 Level 1 21 | . . . 5 . 61 Level 2 5 | . . . . . 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 . 5 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 5 4 9 . 39 Peak Tracking Total 6 | 1 4 3 4 . 6 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 9 | . 4 . 1 1 3 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 15 . 2 1 6 Successful 19 | . 12 . 1 1 5 Failed 5 | . 3 . 1 . 1 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 6 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 13 | . 9 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 1 1 2 Record 3 | . 3 . . . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 11 | . 8 . . . 3 Recycle Component 4 | . 3 . . . 1 Process 4 | . 3 . . . 1 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 4 | . 3 . . . 1 Recycled Matter 303 | . 131 . . . 172 Retrieved Matter 347 | . . . . . 347 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 5 3 . Highest-Rated Group 79 | . . 79 79 40 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders . | . . . . . . Ally Attacks 27 | . . . 27 . . Total Damage 567 | . . . 567 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2787 | 71 620 826 135 153 982 Spaces Moved 1373 | 81 287 423 83 78 421 Core 61 | 61 . . . . . Treads . | . . . . . . Legs 1312 | 20 287 423 83 78 421 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 190 120 Average Speed 176 | 67 184 190 120 190 187 Slowest Speed 260 | 120 190 190 120 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 41 84 14 14 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 221 | . . 61 . . 160 Melee . | . . . . . . Projectile . | . . . . . . AOE 221 | . . 61 . . 160 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1603 | 94 359 435 103 82 530 Wait 41 | . 41 . . . . Move 1368 | 80 286 422 82 77 421 Hop . | . . . . . . Pick Up 45 | 7 12 3 7 2 14 Fast Attach 2 | 1 . . . . 1 Attach 20 | 4 5 1 2 . 8 Detach . | . . . . . . Swap 19 | 1 2 3 1 1 11 Drop 16 | . 1 . . 1 14 Fire 87 | 1 11 5 9 . 61 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 1 2 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Entered Mines 719 | -10/Mines | Learned 4 Materials zone layouts 892 | -10/Mines | Learned Materials emergency access door positions 957 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1090 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1128 | -10/Mines | Discovered new exit (range 13) 1518 | -10/Mines | Entered Materials 1518 | -9/Materials | Accompanied by 5 allies 1518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1626 | -9/Materials | Identified exit to Mines 1653 | -9/Materials | Entered Mines 1653 | -9/Mines | Accompanied by 3 allies 1654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1712 | -9/Mines | Discovered new exit (range 7) 1734 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1791 | -9/Mines | Lost 3 allies 1803 | -9/Mines | Assembled infested the area 1806 | -9/Mines | Entered Materials 1806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2559 | -8/Materials | Build established: Tank 2769 | -8/Materials | Lost 8 parts (2p1n2u3w) 2788 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Material Processor disabled. U-05 Engineer lays Concrete. Critical hit (Burn: +26). K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Imp. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? # ###?? 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