Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:12:44 Player: LEWiKK Result: Destroyed by as-61913 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (822) 822 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4772 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 128/170 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Shield Generator Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Shield Generator System Restoration Module Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Hacking Suite System Shield System Shield > --- WEAPON ----------- Datajack > --- INVENTORY -------- Improved Deuterium Engine Shield Generator Shield Generator System Restoration Module System Restoration Module [Rating: 32] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Shield Generator Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 57 | . 2 16 19 10 4 1 5 . Power 9 | . . 2 1 4 1 . 1 . Engine 7 | . . 2 . 3 1 . 1 . Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 19 | . . 4 10 2 3 . . . Treads . | . . . . . . . . . Leg 9 | . . 4 5 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . 5 2 3 . . . Utility 19 | . 2 5 4 4 . 1 3 . Device 9 | . 1 1 1 2 . 1 3 . Storage 3 | . 1 1 1 . . . . . Processor . | . . . . . . . . . Hackware 3 | . . . 1 2 . . . . Protection 4 | . . 3 1 . . . . . Artifact . | . . . . . . . . . Weapon 10 | . . 5 4 . . . 1 . Energy Gun 2 | . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . 3 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 2 | . . 1 1 . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . 1 . Parts Lost 35 | . . 10 9 . 10 6 . . Power 5 | . . 2 1 . 2 . . . Propulsion 14 | . . 3 4 . 5 2 . . Utility 9 | . . 2 2 . 1 4 . . Weapon 7 | . . 3 2 . 2 . . . Highest Loss Streak 8 | . . 4 8 . 5 3 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 62 | . 87 96 86 91 85 41 27 30 Engine 7 | . 14 9 7 3 7 4 6 7 Core 1 | . . . 1 6 5 . . . Leg 11 | . 28 32 25 . . . . . Flight 5 | . . . 4 30 26 7 . . Device 10 | . 1 11 14 4 7 8 13 15 Storage 5 | . 14 11 9 7 7 6 . . Hackware 6 | . . . 1 22 21 12 7 7 Protection 2 | . . 9 6 . . . . . Energy Gun 2 | . 14 4 1 . . . . . Ballistic Gun 5 | . 14 16 13 . . . . . Special Melee Weapon 1 | . . 1 . 7 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 35 | 14 30 34 35 24 24 16 11 11 Greatest Support 40 | 20 20 30 40 25 27 19 3 3 Greatest Overweight (x) 5 | . 1 1 1 . . 5 3 3 Average Overweight (x) . | . . . . . . . 1 3 Largest Inventory Capacity 15 | . 15 15 15 8 8 8 5 5 Average Capacity 8 | . 8 15 14 8 8 7 5 5 Most Carried 15 | . 12 15 15 8 8 5 5 5 Average Carried 7 | . 7 13 13 6 5 4 4 5 Final Capacity 15 | 8 15 15 8 8 8 5 5 5 Final Carried 15 | 6 12 15 7 8 4 5 5 5 Class Distribution -------------------- 53% | Mutant 26% | Scavenger-Mutant 14% | Hacker-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 849 | 200 92 193 93 146 75 10 40 . Remotely . | . . . . . . . . . Salvage Created 958 | . 293 355 310 . . . . . Parts 52 | . 16 27 9 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 8 2 . . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 25 | . 7 12 6 . . . . . Guns 25 | . 7 12 6 . . . . . Classes Destroyed 6 | . 2 2 2 . . . . . Operator 1 | . 1 . . . . . . . Swarmer 6 | . . 6 . . . . . . Grunt 14 | . 7 4 3 . . . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 3 | . . 2 1 . . . . . Best Kill Streak 4 | . 3 4 4 . . . . . Combat Bots Only 4 | . 3 4 4 . . . . . Max Kills in Single Turn 2 | . 1 2 1 . . . . . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 382 | . 49 130 61 11 57 72 . 2 Missed 125 | . 12 40 12 8 29 24 . . Damage Taken 3615 | . 451 959 833 38 556 749 . 29 Core 1181 | . 110 123 238 18 168 503 . 21 Absorbed by Shields 10 | . . . . . . . . 10 Core Remaining (%) 70 | 100 56 69 56 . . . . . Volleys Fired 110 | . 24 44 31 2 9 . . . Largest 2 | . 2 2 2 1 1 . . . Hottest 100 | . 70 70 100 100 100 . . . Shots Fired 200 | . 48 82 59 2 9 . . . Gun 186 | . 48 82 56 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 14 | . . . 3 2 9 . . . Kinetic 119 | . 24 63 32 . . . . . Thermal 81 | . 24 19 27 2 9 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 9 12 14 . . . . . Robot Miss Streak 5 | . 4 5 1 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 2 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 135 | . 33 54 48 . . . . . Core Hits 58 | . 17 22 19 . . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 4 | . 2 1 1 . . . . . Burn 2 | . 1 . 1 . . . . . Destroy 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1546 | . 428 521 597 . . . . . Guns 1545 | . 428 521 596 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . 1 . . . . . Kinetic 893 | . 216 370 307 . . . . . Thermal 652 | . 212 151 289 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 4 3 . Average Corruption 2 | . . . . . . 1 3 . Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Parts Rejected 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 327 | . 183 6 68 80 327 . . . Average Temperature 92 | . 70 3 20 41 156 . . . Received Heat Transfer 953 | . 273 207 387 18 36 18 . 14 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . . Heat Transferred 1891 | . 703 374 814 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 337 | . 120 203 205 337 . . . . Initial 93 | . . 29 37 93 . . . . Average 91 | . 41 97 86 162 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 93 | . 100 94 93 78 . . . . Level 1 6 | . . 5 6 21 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 2 1 1 . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . 1 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 12 23 28 15 26 13 . 2 Peak Tracking Total 11 | . 5 5 11 10 9 9 . 2 Tactical Retreats 21 | . . 1 7 4 7 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 28 | . . 28 . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 4 | . 1 2 . 1 . . . . Terminals 4 | . 1 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 8 . 3 . . . . Successful 9 | . 2 4 . 3 . . . . Failed 5 | . 1 4 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 2 . 1 . . 8 . Terminals 14 | . 3 8 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 3 . 2 . . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . . Terminals 3 | . 1 1 . 1 . . . . Botnet 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . 156 . Highest-Rated Ally 41 | . . . . . . . 41 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 3351 | . 371 617 364 225 299 136 1308 31 Spaces Moved 3149 | 1 160 240 206 574 828 250 874 16 Core 957 | . . . . . . 67 874 16 Treads . | . . . . . . . . . Legs 515 | 1 160 240 114 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1677 | . . . 92 574 828 183 . . Fastest Speed 29 | 120 120 120 31 31 29 34 50 200 Average Speed 83 | 120 128 163 80 31 31 53 145 200 Slowest Speed 300 | 120 190 190 190 31 34 300 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 24 | . . . 11 5 5 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 37 25 23 16 86 47 83 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 5 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . 1 6 1 . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Projectile 3 | . . . 3 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 3641 | . 282 397 335 612 837 249 913 16 Wait 234 | . 77 43 73 9 2 . 30 . Move 3098 | . 159 239 187 563 817 244 873 16 Hop 20 | . . . 8 5 5 2 . . Pick Up 63 | . 13 20 11 14 . 2 3 . Fast Attach . | . . . . . . . . . Attach 51 | . 2 14 18 7 4 1 5 . Detach 5 | . 1 2 . . . . 2 . Swap 6 | . . 2 1 3 . . . . Drop 26 | . 6 5 6 9 . . . . Fire 110 | . 24 44 31 2 9 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 28 | . . 28 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Lost 3 parts (1p1n1w) 645 | -9/Materials | Lost 4 parts (2n2w) 742 | -9/Materials | Build established: Scavenger-Mutant 978 | -9/Materials | Discovered new exit (range 6) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -8/Materials | Lost 8 parts (1p4n1u2w) 1350 | -8/Materials | Discovered new exit (range 8) 1353 | -8/Materials | Entered Factory 1353 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1558 | -7/Factory | Identified exit to Storage 1558 | -7/Factory | Identified exit to Lower Caves 1578 | -7/Factory | Entered Lower Caves 1597 | -7/Lower Caves | Encountered a Warlord checkpoint 1602 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1643 | -7/Lower Caves | Build established: Hacker-Sprinter 1703 | -7/Lower Caves | Lost 4 parts (3n1w) 1715 | -7/Lower Caves | Learned location of 1 exit from Factory 1751 | -7/Lower Caves | Ambushed by wild Derelicts 1873 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 1874 | -7/Lower Caves | Discovered new exit (range 10) 1877 | -7/Lower Caves | Entered another Lower Caves area 1919 | -7/Lower Caves | Learned Factory stockpile data 1969 | -7/Lower Caves | Core integrity fell below 50% 1978 | -7/Lower Caves | Lost 3 parts (2n1u) 2004 | -7/Lower Caves | Discovered new exit (range 13) 2008 | -7/Lower Caves | Core integrity fell below 20% 2010 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2013 | -7/Lower Caves | Entered Zion 2030 | -7/Zion | System corruption cleaned by Quarantine Array 2040 | -7/Zion | Lost 3 parts (3u) 2042 | -7/Zion | Learned location of Data Miner (-6) 2044 | -7/Zion | Learned location of Armory (-3) 2112 | -7/Zion | Learned location of Quarantine (-2) 2142 | -7/Zion | Received a visual enhancement algorithm 2175 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2199 | -7/Zion | Found Prototype Device 2200 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2268 | -7/Zion | Build established: Mutant 2775 | -7/Zion | Found CR-A16's Pointy Stick 3077 | -7/Zion | Imprinted 3079 | -7/Zion | Declared Zion's savior 3281 | -7/Zion | Opened final containment barrier to the Deep Caves 3307 | -7/Zion | Discovered new exit (range 5) 3311 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3321 | -7/Zion | Entered Deep Caves 3321 | -7/Deep Caves | Accompanied by 4 allies 3352 | -7/Deep Caves | Destroyed by as-61913 with Assembled Blade Last Messages --------------- Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\F74W Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. EXIT=FOUND The room is plastered with warning signs of various forms. [Achievement: Signs Are For Wimps] LOCATION=UNKNOWN GOAL=ESCAPE JO-99L(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." JO-99L(M) slips into the shadows. 7U-NL1(M) slips into the shadows. 8Z-L9G(M) slips into the shadows. UK-DVB(M) slips into the shadows. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????" ??????? | | ????????????????????????????? ??????? | | ????????????????????????????## ?????? | | ????????????????????????????# ?????? | | ???????????????????????????? ?????? | | ????????????????????????????? #?????? | | ????????????????????????????? #?????? | | ?????????????????????????????# ?????? | | ????????????????????????????## ??????? | | ????????????????????????????? ??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# ###????? | | ?????????????????????????????# ##???? | | ????????????????????????????## ##??? | | ??????????????????##????????# #??? | | ??????????????????# ??????# #??? | | ??????????????????# ##### #??? | | ?????????????????????# @aa ##??? | | ?????????????? ####???? | | ????????????# ###### ##??????? | | ????????????# ??????# #???????? | | ????????????## ???????# ##??????? | | ?????????????## ?????????# #??????? | | ??????????????# ??????????# #??????? | | ?????????????# ???????????# ##??????? | | ?????????????# ?????????????####???????? | | ?????????????#?????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed FrostMinesnifferSplitter Manual? 0 Play Time 00:45:42 Cumulative 31.5 hours Start 2024.04.19 @ 17:27:18 End 2024.04.19 @ 18:12:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8aee631-6597-44cd-85fe-1a2064d1c62a