Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 21:47:20 Player: NeoBioHazard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3754 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Ion Engine Small Storage Unit Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . Utility 3 | . . 1 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 18 | 6 3 1 3 3 . . 2 Power 1 | 1 . . . . . . . Engine 1 | 1 . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 3 . 1 1 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 5 | . 3 . 1 1 . . . Utility 7 | 1 . 1 2 2 . . 1 Device 1 | . . 1 . . . . . Storage 1 | 1 . . . . . . . Processor 3 | . . . 1 2 . . . Hackware 2 | . . . 1 . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 3 | 2 . . . . . . 1 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 10 | . 1 . 2 2 3 . 2 Power 1 | . . . 1 . . . . Propulsion 5 | . 1 . . 1 2 . 1 Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 2 | . 1 . 2 1 2 . 2 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 2 4 4 3 3 4 3 Power . | . 1 1 1 1 1 1 1 Propulsion . | . . 1 1 . . . . Utility . | . . 1 1 1 1 1 1 Weapon 1 | . 1 1 1 1 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 2 | . . . . . . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 48 | . 80 63 54 55 33 23 31 Engine 4 | . 14 11 9 . . . . Wheel 1 | . 15 . . . . . . Flight 15 | . 12 22 24 27 12 7 5 Device 2 | . . 10 7 . . . . Storage 1 | . 9 . . . . . . Processor 10 | . . . 5 19 15 15 15 Hackware 3 | . . . 6 9 5 . 2 Energy Gun 6 | . 28 20 . . . . . Slashing Weapon 1 | . . . . . . . 6 Peak Build Rating 21 | 6 6 6 14 18 15 11 21 Average Rating 11 | 4 5 5 12 15 13 11 17 On Entrance 8 | . 6 5 4 12 15 11 11 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 11 | 11 11 7 4 . . . 5 Greatest Support 26 | 26 26 8 13 13 13 5 5 Greatest Overweight (x) 2 | . 2 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 Most Carried 5 | 2 5 4 4 4 5 5 3 Average Carried 3 | . 3 4 4 3 4 5 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 4 4 4 3 5 5 3 Class Distribution -------------------- 77% | Mutant 22% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 199 | 199 . . . . . . . Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 249 | . 28 24 13 41 80 2 61 Missed 125 | . 16 12 11 25 34 2 25 Hits 124 | . 12 12 2 16 46 . 36 Projectile 124 | . 12 12 2 16 46 . 36 Critical Strikes 3 | . . . . 1 1 . 1 Damage Taken 1471 | . 139 146 25 217 523 . 421 Core 946 | . 43 54 . 142 450 . 257 Absorbed by Shields 37 | . . . . . 37 . . Core Remaining (%) 85 | 100 82 86 . 74 . . . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted . | . . . . . . . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 10 11 Average Corruption 10 | . . . . . . 10 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 1 6 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 8 | . 3 . . 8 . . . Average Temperature 4 | . 2 . . 8 . . . Received Heat Transfer 393 | . 66 66 9 99 45 . 108 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 94 100 100 Level 1 1 | . . . . . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 205 | . 30 135 56 145 205 68 45 Initial 68 | . . 8 56 8 60 68 40 Average 40 | . 5 47 14 45 93 63 25 Influence Increases 749 | . 44 175 60 195 225 . 50 Successful Hack 29 | . 14 10 . . . . 5 Partial Spotted 90 | . 15 . 15 45 . . 15 Lose Combat Pursuer 630 | . 15 165 45 150 225 . 30 Influence Decreases 739 | . 24 60 175 80 165 137 98 Entered New Map 323 | . . 12 79 12 75 127 18 Time Decay 266 | . 20 48 20 48 60 10 60 Lost Part 94 | . 4 . 20 20 30 . 20 Purge Threat 56 | . . . 56 . . . . Squads Dispatched 6 | . 1 . . 3 . . 2 Investigation 2 | . . . . 1 . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 5 | . 1 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 13 18 10 30 23 4 10 Peak Tracking Total 20 | . 12 16 9 20 8 4 7 Tactical Retreats 13 | . 1 3 2 2 4 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 7 | . . 1 . 1 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 6 | . 1 2 1 1 . . 1 Terminals 6 | . 1 2 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 5 4 1 . . 1 Successful 9 | . 1 3 3 1 . . 1 Failed 5 | . 2 2 1 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 3 5 4 . . . . Terminals 14 | . 3 5 4 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 2 2 1 . . 1 Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . Terminals 2 | . . 1 1 . . . . Botnet 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 2 1 . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 533 | . . 102 58 82 120 32 139 Optics 373 | . . . . 82 120 32 139 Seismic 160 | . . 102 58 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 693 | 36 82 109 66 109 120 32 139 Spaces Moved 1662 | 29 137 289 140 312 329 92 334 Core 46 | 2 . . . . . . 44 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 67 | 27 40 . . . . . . Hover . | . . . . . . . . Flight 1549 | . 97 289 140 312 329 92 290 Fastest Speed 32 | 50 37 37 32 32 32 35 35 Average Speed 37 | 86 54 37 32 32 34 35 39 Slowest Speed 205 | 90 205 37 37 34 35 35 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . 5 1 11 2 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 51 48 23 76 15 77 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 1690 | 36 142 284 157 308 335 91 337 Wait 21 | . . . 16 5 . . . Move 1619 | 28 136 279 137 289 325 91 334 Hop 18 | . . 4 1 11 2 . . Pick Up 5 | 2 2 . . . 1 . . Fast Attach 13 | 6 . 1 3 2 . . 1 Attach 3 | . 1 . . 1 . . 1 Detach 1 | . 1 . . . . . . Swap 2 | . 2 . . . . . . Drop . | . . . . . . . . Fire . | . . . . . . . . Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . 7 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 168 | -9/Materials | Discovered new exit (range 8) 222 | -9/Materials | Discovered new exit (range 16) 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 293 | -8/Materials | Discovered new exit (range 4) 294 | -8/Materials | Entered Storage 397 | -8/Storage | Discovered new exit (range 20) 403 | -8/Storage | Identified exit to Factory 403 | -8/Storage | Entered Factory 403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 512 | -7/Factory | Core integrity fell below 50% 523 | -7/Factory | Sucked down chute 523 | -7/Factory | Entered Waste 533 | -7/Waste | Spotted C-40 Crusher 535 | -7/Waste | Spotted C-40 Crusher 536 | -7/Waste | Spotted C-40 Crusher 538 | -7/Waste | EMP discharged 538 | -7/Waste | System corruption reached 10% 539 | -7/Waste | Spotted C-40 Crusher 541 | -7/Waste | Spotted C-40 Crusher 541 | -7/Waste | Spotted C-40 Crusher 552 | -7/Waste | Discovered new exit (range 11) 555 | -7/Waste | Identified exit to Factory 555 | -7/Waste | Entered Factory 684 | -7/Factory | Core integrity fell below 20% 694 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00565_ Connecting with DSF Access... 00569_ SQR<4W|G # 00577_ K-01 Serf collects debris. 00580_ Triggered Alarm Trap. 00580_ An alarm sounds. 00580_ ALERT: Alarm triggered, dispatching investigation squad. 00593_ System corrupted: Energy discharge (-30). 00608_ System corrupted: Component data lost. 00611_ K-01 Serf cleans the Matter Pump. 00626_ K-01 Serf cleans the Subcomponent Replicator. 00628_ Triggered Shock Trap. 00628_ The floor emits a surge of raw power. 00628_ System corrupted (+1). 00632_ System corrupted: Matter fused (-8). 00634_ Acquired System Shield. 00662_ Imp. VTOL Module destroyed. 00682_ Greatsword destroyed. 00683_ U-05 Engineer builds a Door. 00684_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????# #??###### | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????######### ###+####???????? | | ?????????????? # # ?????????? | | ??????????????"""""" # # """ ""???????? | | ????????????? """""" # # """ """ ?????? | | ????????????? """""" # # """ """ "???? | | ????????????? """""" + # ??? | | ????????????# # # ?? | | ????????????# | # s###+################??? | | ????????????# # # ????????????????? | | ????????????# # # ??????????????? | | ????????????########## # ????????????? | | ?????????????????????# g # ??????????? | | ?????????????????????# # """" """" #????????? | | ?????????????????????# g # """" """" #????????? | | ?????????????????????#g g # """" """" #????????? | | ?????????????????????# a # """" """" ?????????? | | ?????????????????????# # """" """"??????????? | | ?????????????????????# # ""?? """???????????? | | ?????????????????????# # ???????????????????? | | ?????????????????????# # ???????????????????? | | ?????????????????????# ###???????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @k#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#u #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# r #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????+ +?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 239 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 63 Melee Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetAluminumAmplifier Manual? 0 Play Time 00:13:06 Cumulative 257.8 hours Start 2026.08.08 @ 21:35:30 End 2026.08.08 @ 21:47:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 439 Rogue 276 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a46827b-d74d-4305-8a8a-29a25ddb44ed