Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 13:59:28 // Halloween2020/ForbiddenLore Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2569) 2569 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6609 Bonus ------- None Cogmind --------- Core Integrity 9/850 Matter 286/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Airjet > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Fission Core Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Large Matter Pod Advanced Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Minigun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Improved Terrain Scan Processor Advanced Targeting Computer Heavy Assault Rifle Autogun Autogun Autogun [Rating: 44] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Matter Pod Device Improved Transmission Jammer Storage Large Matter Pod Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon 2 | . . . . 2 . . . . Parts Attached 89 | 7 7 14 23 8 14 5 7 4 Power 11 | 1 1 2 3 . 2 . 1 1 Engine 10 | 1 1 1 3 . 2 . 1 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 3 8 10 3 4 1 2 1 Treads 14 | . . . 4 3 4 1 2 . Leg 19 | 2 3 8 6 . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 22 | 1 2 . 6 2 4 3 2 2 Device 2 | . . . 1 . . . . 1 Storage 5 | 1 1 . 2 . 1 . . . Processor 6 | . 1 . 1 1 1 . 1 1 Hackware . | . . . . . . . . . Protection 9 | . . . 2 1 2 3 1 . Artifact . | . . . . . . . . . Weapon 22 | 3 1 4 4 3 4 1 2 . Energy Gun 4 | 3 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . . 4 3 3 4 1 . . Ballistic Cannon 2 | . . . 1 . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 49 | . 1 4 16 2 10 2 14 . Power 7 | . 1 1 2 . 1 . 2 . Propulsion 21 | . . 3 8 . 4 . 6 . Utility 8 | . . . 2 . 2 1 3 . Weapon 13 | . . . 4 2 3 1 3 . Highest Loss Streak 14 | . 1 3 6 1 3 1 14 . Average Slot Usage (%) 92 | . 89 99 89 98 96 99 61 34 Engine 6 | . 13 6 8 7 5 6 3 4 Treads 15 | . . . 8 30 24 26 15 . Leg 11 | . 27 43 21 . . . . . Storage 15 | . 14 11 25 19 18 13 8 . Processor 9 | . 5 11 4 7 7 13 11 18 Protection 7 | . . . 3 3 12 12 6 . Energy Gun 2 | . 27 3 . . . . . . Ballistic Gun 19 | . . 18 14 28 25 25 11 . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 25 27 48 41 54 55 54 10 Greatest Support 106 | 20 20 43 82 106 106 98 98 9 Greatest Overweight (x) 14 | 2 1 . 14 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 10 10 10 10 10 7 4 Most Carried 10 | 6 6 10 10 10 10 10 10 4 Average Carried 8 | 3 5 8 8 9 8 8 6 2 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 6 6 10 10 9 4 10 4 2 Class Distribution -------------------- 36% | Scavenger-Tank 24% | Scavenger-Mutant 21% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Matter Collected 2984 | 246 59 416 999 64 736 284 154 26 Remotely . | . . . . . . . . . Salvage Created 2908 | . 318 645 770 64 796 65 250 . Parts 174 | . 23 50 50 2 35 5 9 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 4 | . 2 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 14 14 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 64 | . 4 14 22 1 16 1 6 . Guns 55 | . 4 14 14 1 16 1 5 . Cannons 9 | . . . 8 . . . 1 . Classes Destroyed 11 | . 4 3 1 . 1 . 2 . Builder 3 | . 2 . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 17 | . . 4 7 . 4 . 2 . Grunt 31 | . 4 6 11 . 9 . 1 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . 1 . 1 . Sentry 11 | . . 4 3 1 2 1 . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 3 5 4 1 4 1 5 . Combat Bots Only 5 | . 3 5 4 1 4 1 5 . Max Kills in Single Turn 2 | . 1 2 2 1 2 1 2 . Gunslinging 1 | . . 1 . . 1 . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Damage Taken 7885 | . 174 708 2366 287 1904 373 2073 . Core 1296 | . 22 98 313 22 150 22 669 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 91 75 43 96 . . . . Volleys Fired 226 | . 19 45 100 4 40 3 15 . Largest 4 | . 2 2 2 3 4 4 4 . Hottest 108 | . 80 63 67 69 94 92 108 . Shots Fired 547 | . 38 90 193 12 155 10 49 . Gun 487 | . 38 90 143 12 155 10 39 . Cannon 60 | . . . 50 . . . 10 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 503 | . . 84 193 12 155 10 49 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 44 | . 38 6 . . . . . . Robot Hit Streak 24 | . 10 15 12 12 24 14 19 . Robot Miss Streak 11 | . 3 3 11 . 5 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 15 | . . 4 2 . 6 . 3 . Max Gunslinging Chain 2 | . . 1 1 . 1 . 2 . Shots Hit Robots 388 | . 25 56 139 11 105 8 44 . Core Hits 161 | . 10 24 62 3 43 3 16 . Critical Hits 4 | . . . . 1 2 . 1 . Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 5 | . . . . . . . 5 . Impact 5 | . . . . . . . 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5498 | . 428 844 1673 159 1494 119 781 . Guns 4644 | . 387 844 1170 159 1494 119 471 . Cannons 688 | . . . 503 . . . 185 . Explosions 41 | . 41 . . . . . . . Melee 121 | . . . . . . . 121 . Ramming 4 | . . . . . . . 4 . Kinetic 4901 | . . 800 1673 159 1494 119 656 . Thermal 41 | . 41 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 431 | . 387 44 . . . . . . Impact 121 | . . . . . . . 121 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 6 6 Average Corruption 3 | . . . . . 2 3 4 6 Corruption Purged . | . . . . . . . . . Effects 45 | . . . . . 6 30 7 2 Message Errors 7 | . . . . . 2 3 2 . Matter Fused 16 | . . . . . 2 13 1 . Heat Flow Errors 5 | . . . . . . 3 2 . Energy Discharges 8 | . . . . . 2 5 1 . Data Loss (minor) 5 | . . . . . . 4 . 1 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . 18 . . . . . 19 . Projectiles . | . . . . . . . . . Explosions 18 | . 18 . . . . . . . Melee 19 | . . . . . . . 19 . Knockbacks 36 | . . . 33 . . . 3 . Impact 1 | . . . . . . . 1 . Kinetic 22 | . . . 20 . . . 2 . Secondary 13 | . . . 13 . . . . . Self-Inflicted Damage 33 | . 31 . . . . . 2 . Shots 1 | . 1 . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | . 126 43 324 60 277 171 191 . Average Temperature 66 | . 33 9 80 40 88 73 37 . Received Heat Transfer 2097 | . 84 291 756 84 525 96 261 . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Peak Influence 373 | . 167 335 373 209 340 . . . Initial 158 | . . 70 141 158 97 . . . Average 194 | . 128 151 249 163 211 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 53 | 100 100 75 21 99 43 . . . Level 1 46 | . . 24 78 . 56 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 1 1 2 . 1 . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . Assault 1 | . . . . . . . 1 . Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Distress Signals 4 | . . . 1 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 10 19 33 2 26 7 28 . Peak Tracking Total 11 | . 4 5 5 1 5 5 11 . Tactical Retreats 15 | . . 1 4 . 3 1 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Traps Triggered 7 | . 2 . 1 . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Machines Disabled 3 | . 1 . 2 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Machines Accessed 13 | . . 4 4 . 3 2 . . Terminals 11 | . . 4 4 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . . 8 13 . 7 7 . . Successful 18 | . . 3 5 . 3 7 . . Failed 17 | . . 5 8 . 4 . . . Catastrophic 3 | . . 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . . 8 13 . 7 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . 3 5 . 3 7 . . Record 9 | . . . . . 3 6 . . Robot Analysis 2 | . . 1 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 1 | . . . . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 4 4 . 3 . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 29 | . . . . . . 29 . . Highest-Rated Ally 29 | . . . . . . 29 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered 5 | . . . . . . 3 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Turns Passed 5853 | 68 386 770 1157 167 827 1987 334 157 Spaces Moved 3483 | 41 238 460 524 82 420 1245 319 154 Core 292 | 15 . . 6 . . . 224 47 Treads 2015 | . . . 173 82 420 1245 95 . Legs 1069 | 26 238 460 345 . . . . . Wheels . | . . . . . . . . . Hover 107 | . . . . . . . . 107 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 156 152 156 50 50 Average Speed 137 | 121 122 120 141 156 155 156 82 96 Slowest Speed 750 | 150 150 120 750 156 156 156 180 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 32 41 39 2 16 99 48 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 13 | . . . . . . 10 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Total 4147 | 58 300 592 762 120 519 1283 352 161 Wait 208 | . 16 59 81 13 34 3 2 . Move 3475 | 40 237 459 523 81 419 1244 318 154 Hop . | . . . . . . . . . Pick Up 81 | 11 10 10 24 7 10 8 . 1 Fast Attach 15 | 1 4 1 5 2 . . 1 1 Attach 53 | 5 1 5 15 3 13 2 6 3 Detach . | . . . . . . . . . Swap 22 | 1 2 9 3 3 1 3 . . Drop 39 | . 11 4 11 7 2 . 4 . Fire 226 | . 19 45 100 4 40 3 15 . Melee 5 | . . . . . . . 5 . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 22 | . . . . . . 20 . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x2 513 | -9/Materials | Discovered new exit (range 5) 1002 | -9/Materials | Discovered new exit (range 13) 1075 | -9/Materials | Build established: Scavenger-Mutant 1108 | -9/Materials | Lost 3 parts (1p2n) 1203 | -9/Materials | Discovered new exit (range 16) 1225 | -9/Materials | Entered another Materials area 1225 | -8/Materials | Evolved 2 slots: Utility x2 1402 | -8/Materials | Lost 3 parts (1p1n1w) 1967 | -8/Materials | Core integrity fell below 50% 1970 | -8/Materials | Lost 6 parts (1p3n1u1w) 2010 | -8/Materials | Lost 3 parts (3n) 2368 | -8/Materials | Discovered new exit (range 10) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Weapon x2 2500 | -7/Factory | Discovered new exit (range 9) 2526 | -7/Factory | Garrison activated, responded to threat 2548 | -7/Factory | Identified exit to Factory 2549 | -7/Factory | Entered another Factory area 2549 | -6/Factory | Evolved 2 slots: Utility x2 2790 | -6/Factory | Build established: Tank 3177 | -6/Factory | Garrison activated, responded to threat 3260 | -6/Factory | Lost 3 parts (1n1u1w) 3369 | -6/Factory | Discovered new exit (range 4) 3372 | -6/Factory | Identified exit to Lower Caves 3376 | -6/Factory | Entered Lower Caves 3439 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3448 | -6/Lower Caves | Learned 4 Factory zone layouts 3472 | -6/Lower Caves | Learned Factory emergency access door positions 3515 | -6/Lower Caves | Learned 8 Factory zone layouts 3681 | -6/Lower Caves | Build established: Scavenger-Tank 3922 | -6/Lower Caves | Encountered a Warlord checkpoint 4009 | -6/Lower Caves | Learned 8 Factory zone layouts 4009 | -6/Lower Caves | Learned Factory security intel 4009 | -6/Lower Caves | Learned Extension security intel 4009 | -6/Lower Caves | Learned Armory security intel 4552 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5003 | -6/Lower Caves | Discovered new exit (range 15) 5022 | -6/Lower Caves | Identified exit to Lower Caves 5363 | -6/Lower Caves | Entered another Lower Caves area 5365 | -6/Lower Caves | Discovered new exit (range 7) 5379 | -6/Lower Caves | Identified exit to Factory 5514 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5604 | -6/Lower Caves | Core integrity fell below 50% 5606 | -6/Lower Caves | Learned location of Extension (-5) 5612 | -6/Lower Caves | Lost 14 parts (2p6n3u3w) 5632 | -6/Lower Caves | Core integrity fell below 20% 5693 | -6/Lower Caves | Discovered new exit (range 8) 5696 | -6/Lower Caves | Identified exit to Zion 5697 | -6/Lower Caves | Entered Zion 5745 | -6/Zion | System corruption cleaned by Quarantine Array 5780 | -6/Zion | Given A8's code to call for help 5821 | -6/Zion | Learned location of Warlord (-4) 5826 | -6/Zion | Build established: Mutant 5854 | -6/Zion | Self-destructed Last Messages --------------- for me! World map updated: -4/Warlord. 05824_ P9-FGR(z) pokes at the Twisted Machinery. 05825_ 3Z-09R(z) examines a few pieces of the Twisted Machinery. 05828_ Attempting to rewire H-66 Slayer. 05828_ H-66 Slayer is broken beyond repair. 05829_ Attempting to rewire H-66 Slayer. 05829_ H-66 Slayer is broken beyond repair. 05829_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. P9-FGR(z): We might want to move deeper into the caves before long, because something tells me Warlord is about to make a mess of the status quo. Maybe it's the stepped up defensive patrols, or maybe it was that massive thing I saw being escorted through the Upper Caves last time I was there. I've never seen anything that big before. It could swallow a Behemoth whole... 05841_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 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"?" ??????? | | ????????????????????????????????????? ??? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 600 Sight Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamGlidesysComputer Manual? 0 Play Time 00:56:01 Cumulative 16.1 hours Start 2021.08.05 @ 10:13:03 End 2021.08.05 @ 13:59:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cace83d-0139-4137-9c7e-5aa3e5d2b396