Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 16:31:18 Player: Charlotte.lua Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (111) 555 Value Destroyed (2714) 2714 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 10847 Bonus ------- Follower Combat Kills 58 Aligned with FarCom 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 88/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Dispersion Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Biometal Medium Treads Thunder Leg Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Neutrino Core Heavy Dispersion Rifle Hardcell Cannon [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Advanced Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Improved Spread Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . 1 1 . . . . . . 1 Utility 9 | . . . 1 . . . 2 1 1 . . 1 . . 2 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 123 | 6 7 1 7 1 1 1 4 17 11 3 . 8 6 . 16 34 Power 17 | 1 . . 3 . . . . 2 1 . . 2 . . 2 6 Engine 9 | 1 . . 3 . . . . 1 . . . 1 . . 1 2 Core 7 | . . . . . . . . 1 1 . . 1 . . . 4 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 29 | 2 . . 2 . 1 . 1 4 3 . . 2 1 . 3 10 Treads 8 | 2 . . 2 . 1 . 1 . . . . . 1 . . 1 Leg 3 | . . . . . . . . . 1 . . . . . 1 1 Wheel 18 | . . . . . . . . 4 2 . . 2 . . 2 8 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 37 | 1 2 1 2 . . . 2 8 4 2 . 2 1 . 6 6 Device 12 | . 1 . . . . . 1 2 2 . . 1 1 . 1 3 Storage 4 | 1 1 . 2 . . . . . . . . . . . . . Processor 16 | . . 1 . . . . 1 6 2 2 . 1 . . 2 1 Hackware 2 | . . . . . . . . . . . . . . . 2 . Protection 3 | . . . . . . . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | 2 5 . . 1 . 1 1 3 3 1 . 2 4 . 5 12 Energy Gun 7 | . . . . . . . . 1 . . . . 2 . . 4 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 . Ballistic Gun 18 | 2 2 . . 1 . 1 . 2 2 1 . 1 2 . 1 3 Ballistic Cannon 5 | . . . . . . . . . . . . . . . 1 4 Launcher 1 | . 1 . . . . . . . . . . . . . . . Special Weapon 3 | . 2 . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 2 . . . . . . 1 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 1 System Corruption 9 | . . . . . . . . . . . . . . . 4 5 Parts Lost 78 | . 1 2 1 . . . 9 2 . 2 . 1 11 1 17 31 Power 9 | . . 1 . . . . 1 . . . . . 2 . 2 3 Propulsion 24 | . . 1 . . . . 4 1 . 2 . 1 3 . 3 9 Utility 17 | . . . . . . . 1 1 . . . . 2 . 5 8 Weapon 28 | . 1 . 1 . . . 3 . . . . . 4 1 7 11 Highest Loss Streak 14 | . 1 2 1 . . . 9 1 . 2 . 1 8 1 10 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 3 6 9 9 13 14 13 10 2 4 5 5 4 3 4 1 3 Power 1 | . 2 2 1 2 2 2 1 . . 1 1 . . . . . Propulsion 1 | 1 2 2 2 3 3 2 1 . . . . . . . . . Utility 2 | . . 3 4 6 8 7 6 2 2 3 3 2 2 2 . . Weapon 1 | . 1 2 1 1 1 1 . . . . 1 1 1 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 24 | . 1 1 2 1 1 1 6 1 4 1 1 3 . . . 1 Power 3 | . . 1 . 1 . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . . . . Utility 16 | . . . . . 1 1 5 1 3 1 1 2 . . . 1 Weapon 2 | . 1 . . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 96 86 88 96 100 100 79 63 95 91 86 94 71 58 68 50 Engine 4 | . 14 7 4 11 11 11 6 . . . . 3 . . 2 . Core 1 | . . . . . . . . 2 5 6 6 6 4 . . 1 Treads 9 | . 28 21 17 22 22 22 14 . . . . . 1 . . 1 Wheel 6 | . . . . . . . . 11 20 18 13 18 7 5 6 6 Device 8 | . 13 6 11 11 11 11 14 9 6 9 6 10 6 5 3 3 Storage 5 | . 14 14 11 11 11 11 7 . . . . . . . . . Processor 21 | . . 7 11 11 11 11 14 27 38 36 40 35 35 35 33 26 Energy Gun 1 | . . . . . . . . 6 5 . . . 2 . . 2 Ballistic Gun 13 | . 19 14 21 30 33 33 19 2 7 20 20 16 9 11 2 1 Launcher 2 | . 4 14 10 . . . . . . . . . . . . . Peak Build Rating 75 | 6 8 8 12 14 17 17 24 30 41 46 43 57 56 34 67 75 Average Rating 28 | 5 6 6 9 12 15 17 19 22 36 42 42 53 44 33 52 51 On Entrance 22 | . 6 7 6 11 14 17 17 3 29 41 42 43 56 34 28 25 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 7 . . . 14 . 8 19 Naked Turns 119 | . . . . . . . 72 11 . . . . . . . 36 Heaviest Build 38 | 13 21 21 35 35 35 35 35 13 21 21 19 33 33 10 38 31 Greatest Support 58 | 40 40 40 43 43 43 43 43 30 40 40 20 40 30 10 25 58 Greatest Overweight (x) 9 | 1 . . . . . . 1 1 2 . . 1 2 . 4 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 11 15 15 15 13 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 9 10 13 15 15 15 15 5 5 5 5 5 5 4 3 5 Average Carried 6 | 3 6 9 9 13 14 14 12 4 4 4 5 4 3 4 . 3 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 9 10 13 15 15 15 5 3 5 5 5 5 4 4 . 1 Class Distribution -------------------- 44% | Mutant 15% | Skirmisher 13% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Matter Collected 2674 | 165 372 54 222 . . 101 155 143 255 154 6 253 275 . 136 383 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3297 | . 432 99 221 103 . 101 225 264 262 101 . 312 447 . 233 497 Parts 200 | . 29 11 24 4 . 16 7 18 12 6 . 21 19 . 7 26 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 11 . . 15 . . . Prevented 4 | . . . . . . . . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Combat Hostiles Destroyed 61 | . 10 6 6 2 . 3 4 3 2 2 . 3 11 . 5 4 Melee 1 | . . . . . . . . . . . . . 1 . . . Guns 42 | . 7 . 2 2 . 3 4 3 2 2 . 3 10 . 1 3 Cannons 4 | . . . . . . . . . . . . . . . 4 . AOE 13 | . 3 6 4 . . . . . . . . . . . . . Classes Destroyed 14 | . 6 . 3 . . 1 . . 1 1 . . 2 . . . Worker 18 | . 1 . 1 . . 1 . 3 2 . . 1 . . 2 7 Builder 13 | . 2 1 2 . . . . 2 2 . . 2 . . . 2 Tunneler 4 | . . . . . . 2 . . . . . . . . . 2 Hauler 2 | . . . 1 . . . . 1 . . . . . . . . Recycler 5 | . 1 . . . . . . 1 1 . . 1 . . . 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . Watcher 6 | . 3 . 1 . . . . . . . . . . . 1 1 Swarmer 28 | . 3 3 3 . . 3 . 3 . . . . 6 . 3 4 Grunt 22 | . 7 3 2 2 . . 3 . . . . . 4 . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 4 | . . . 1 . . . 1 . 1 . . 1 . . . . Programmer 6 | . . . . . . . . . 1 2 . 2 . . 1 . Zionite 1 | . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | . 4 3 5 1 . 3 3 3 2 1 . 2 5 . 3 4 Combat Bots Only 5 | . 3 3 3 1 . 3 3 3 1 1 . 1 5 . 3 2 Max Kills in Single Turn 5 | . 2 3 5 1 . 1 1 1 1 1 . 2 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 3 | . 2 3 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Hostile Shots Fired 768 | . 44 8 36 12 . 7 80 19 28 16 2 16 91 5 176 228 Missed 234 | . 7 4 10 3 . 3 25 9 12 4 . 6 29 2 57 63 Hits 534 | . 37 4 26 9 . 4 55 10 16 12 2 10 62 3 119 165 Melee 1 | . . . . . . . . . . . . . 1 . . . Projectile 533 | . 37 4 26 9 . 4 55 10 16 12 2 10 61 3 119 165 Critical Strikes 22 | . 1 . 1 1 . . 5 1 1 . . . 3 . 4 5 Actively Blocked 2 | . . . . . . . . . . . . . . . 2 . Part Disruptions 3 | . . . . . . . . . . 1 . . . . . 2 Damage Taken 10367 | . 479 77 387 141 . 37 870 177 166 185 32 234 1102 67 2251 4162 Core 2597 | . 75 . 50 62 . 8 180 20 51 15 . 45 233 . 549 1309 Absorbed by Shields 21 | . . . . . . . . . . . . . . . . 21 Redirected to Shielding 116 | . . . . . . . . . . . . . . . 116 . Regen/Repaired (Parts) 33 | . . . . . . . . 33 . . . . . . . . Core Remaining (%) 77 | 100 . 70 . . . 70 67 97 . . 92 . . 72 52 . Volleys Fired 250 | . 67 4 7 9 . 10 24 13 16 7 . 9 31 . 25 28 Largest 3 | . 2 2 3 3 . 3 3 2 2 3 . 3 3 . 2 3 Hottest 198 | . 100 50 70 63 . 63 120 98 98 82 . 88 184 . 198 195 Shots Fired 441 | . 97 8 21 20 . 30 39 16 32 18 . 25 57 . 37 41 Gun 385 | . 84 4 14 20 . 30 37 16 32 18 . 25 57 . 14 34 Cannon 30 | . . . . . . . . . . . . . . . 23 7 Launcher 18 | . 7 4 7 . . . . . . . . . . . . . Special 8 | . 6 . . . . . 2 . . . . . . . . . Kinetic 351 | . 84 4 14 20 . 30 37 3 19 18 . 25 55 . 27 15 Thermal 41 | . 6 . . . . . 2 13 13 . . . 1 . 6 . Explosive 18 | . 7 4 7 . . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . . . 1 . 4 26 Robot Hit Streak 18 | . 10 3 3 4 . 3 6 5 16 6 . 9 6 . 18 12 Robot Miss Streak 7 | . 5 2 2 2 . 4 1 4 7 5 . 2 7 . 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . Secondary Targets 6 | . . . . 1 . 1 2 . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . 1 . . 1 Shots Hit Robots 309 | . 53 5 8 12 . 11 29 15 31 13 . 22 47 . 29 34 Core Hits 209 | . 32 9 14 4 . 8 13 25 24 7 . 18 26 . 10 19 Critical Kills 4 | . 1 . . 1 . 1 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . 1 . . 3 . 2 . Critical Strikes 17 | . 1 . . 1 . 1 1 . . 1 . . 3 . 4 5 Burn 1 | . . . . . . . . . . . . . . . 1 . Destroy 8 | . 1 . . 1 . 1 1 . . 1 . . 2 . 1 . Blast 1 | . . . . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 1 . 1 . Impale 4 | . . . . . . . . . . . . . . . . 4 Melee Attacks 55 | . . . . . . . . . 6 . . 9 2 . 14 24 Impact 20 | . . . . . . . . . . . . 9 2 . 9 . Slashing 5 | . . . . . . . . . . . . . . . 5 . Piercing 24 | . . . . . . . . . . . . . . . . 24 Sneak Attacks 16 | . . . . . . . . . 6 . . 1 1 . 1 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7935 | . 915 325 611 163 . 195 306 255 518 280 . 651 1168 . 1078 1470 Guns 4620 | . 471 25 55 163 . 153 306 253 518 280 . 559 1048 . 174 615 Cannons 947 | . . . . . . . . . . . . . . . 797 150 Explosions 1230 | . 424 250 556 . . . . . . . . . . . . . Melee 1001 | . . . . . . . . . . . . 89 120 . 97 695 Ramming 125 | . 8 50 . . . 42 . 2 . . . 3 . . 10 10 Kinetic 4294 | . 471 25 55 163 . 153 306 27 240 280 . 559 1038 . 759 218 Thermal 625 | . 12 . . . . . . 226 278 . . . . . 109 . Explosive 1230 | . 424 250 556 . . . . . . . . . . . . . Electromagnetic 660 | . . . . . . . . . . . . . 10 . 103 547 Impact 306 | . . . . . . . . . . . . 89 120 . 97 . Slashing . | . . . . . . . . . . . . . . . . . Piercing 695 | . . . . . . . . . . . . . . . . 695 Highest Corruption 14 | . . . . . . . . . . 3 4 2 2 2 6 14 Average Corruption 3 | . . . . . . . . . . 2 3 1 2 2 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . 4 2 5 11 1 8 18 Message Errors 10 | . . . . . . . . . . 1 . 2 2 . 1 4 Matter Fused 9 | . . . . . . . . . . . 1 1 2 . 2 3 Heat Flow Errors 3 | . . . . . . . . . . 1 . . . . . 2 Energy Discharges 11 | . . . . . . . . . . . 1 . 2 . 3 5 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . . . . 1 . 1 3 1 . . Data Loss (major) 4 | . . . . . . . . . . 1 . 1 . . . 2 Alerts 3 | . . . . . . . . . . . . . 1 . 1 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 915 | . 2 14 8 . . . . . . . . 32 52 . 167 640 Projectiles 115 | . . . . . . . . . . . . . . . 70 45 Explosions 24 | . 2 14 8 . . . . . . . . . . . . . Melee 776 | . . . . . . . . . . . . 32 52 . 97 595 Knockbacks 10 | . . . . . . . . . . . . . . . 6 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . 6 3 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 141 | . 15 38 78 . . . . 1 . . . 1 . . 4 4 Shots 4 | . 1 1 2 . . . . . . . . . . . . . Rammed 26 | . 2 7 . . . 7 . 1 . . . 1 . . 4 4 Targets Rammed 28 | . 3 8 . . . 7 . 1 . . . 1 . . 4 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . . . Highest Temperature 246 | . 40 . 4 18 . 36 51 61 92 207 . 30 148 . 211 246 Average Temperature 39 | . 10 . 4 12 . 16 15 16 30 117 . 10 56 . 51 114 Received Heat Transfer 2121 | . 261 18 156 99 . . 486 . 18 9 . 36 396 18 382 242 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 14 | . . . . . . . . . . . . 3 . . 3 8 Impact Corruptions 5 | . . . . . . . . . . . . 1 1 . 2 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 553 | . 37 . . . . . . 185 220 . . . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . 1 . Low Security (%) 94 | 100 100 100 45 100 . 100 100 100 100 . . 100 . . 77 100 Level 1 5 | . . . 54 . . . . . . . . . . . 22 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 299 | . 159 130 299 117 . 70 77 60 30 . . 54 . . 278 110 Initial 110 | . . 43 . 75 . . . 35 . . . . . . . 110 Average 35 | . 50 23 174 96 . 14 14 11 4 . . 6 . . 75 26 Influence Increases 2943 | . 344 171 409 62 . 85 202 162 105 65 . 170 285 . 480 403 Destroy 0b10 Robot/C 1260 | . 200 120 160 40 . 60 80 60 40 40 . 60 220 . 100 80 Destroy 0b10 Robot/NC 255 | . 35 5 30 . . 15 . 35 25 5 . 20 5 . 15 65 Destroy Leader 308 | . 56 20 46 10 . 10 30 12 20 20 . 20 30 . 12 22 Allied During Kill 14 | . . . 14 . . . . . . . . . . . . . Successful Hack 126 | . 7 . 21 12 . . . 40 20 . . 26 . . . . Disable Machine 120 | . 15 . 45 . . . . . . . . 15 . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . Destroy Structure 170 | . 31 26 63 . . . 2 . . . . 14 . . 8 26 Partial Spotted 45 | . . . . . . . 15 . . . . 15 . . . 15 Lose Combat Pursuer 495 | . . . 30 . . . 75 15 . . . . 30 . 195 150 Influence Decreases 2874 | . 231 284 216 178 77 85 125 239 105 65 . 146 259 50 270 544 Entered New Map 427 | . . 70 . 118 77 . . 42 . . . . 10 10 . 100 Time Decay 1951 | . 226 194 186 60 . 85 55 177 105 65 . 138 189 30 138 303 Lost Part 476 | . 5 20 10 . . . 70 20 . . . 8 60 10 132 141 Lost Ally 20 | . . . 20 . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 1 1 . . 1 5 3 . . 4 . . 5 3 Investigation 9 | . 1 1 1 1 . . 1 2 . . . 2 . . . . Extermination 9 | . . . . . . . . 3 1 . . 2 . . 1 2 Reinforcement 3 | . . . . . . . . . 1 . . . . . 1 1 Assault 2 | . . . . . . . . . . . . . . . 2 . Garrison 2 | . . . . . . . . . 1 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Distress Signals 3 | . . . 1 . . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 156 | . 16 6 11 2 . 3 11 6 4 4 1 4 20 3 28 37 Peak Tracking Total 13 | . 3 3 3 2 . 3 9 3 2 2 1 2 6 3 8 13 Tactical Retreats 25 | . . . 1 . . . 4 1 . 1 . . 5 . 8 5 ECM-based Alert Blocks 7 | . . . . . . . . . . 2 . . 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Traps Triggered 8 | . 1 . . . . . . 1 2 . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Disabled 9 | . 1 . 3 . . . . . . . . 1 . . 1 3 Max in Single Turn 2 | . 1 . 2 . . . . . . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Accessed 25 | . 4 1 2 2 1 . 1 4 4 . 1 3 . . 2 . Terminals 19 | . 4 1 2 1 . . 1 3 3 . . 3 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 59 | . 9 3 6 3 1 . 2 9 10 . 1 9 . . 6 . Successful 30 | . 6 2 3 3 1 . . 3 6 . 1 5 . . . . Failed 29 | . 3 1 3 . . . 2 6 4 . . 4 . . 6 . Catastrophic 7 | . 2 . . . . . 1 1 . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 3 | . 2 . . . 1 . . . . . . . . . . . Terminals 49 | . 9 3 6 2 . . 2 6 7 . . 9 . . 5 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Terminal Hacks 25 | . 6 2 3 3 1 . . 1 3 . 1 5 . . . . Record 12 | . 3 2 . . . . . . 2 . . 5 . . . . Open Door 2 | . . . . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 1 . . . 1 4 3 . . 3 . . 2 . Full Trace Events 7 | . . 1 1 . . . 1 2 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 13 | . . . . . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 5 . . . . . . . Non-combat 5 | . . . . . . . . . 5 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 6 . . . . . . . no_distress 3 | . . . . . . . . . 3 . . . . . . . find_chute 2 | . . . . . . . . . 2 . . . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Total Allies 2 | . . 2 . . . . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . . . Highest-Rated Group 65 | . . 65 65 . . . . . . . . . . . . . Highest-Rated Ally 34 | . . 34 34 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . 5 . . . . . . . . . . . . . Total Damage 83 | . . . 83 . . . . . . . . . . . . . Kills 3 | . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Active Infowar (turns) 7627 | . 700 584 436 138 406 391 345 597 578 321 41 804 555 70 667 994 Optics 4001 | . . . . . . . . . 549 321 41 804 555 70 667 994 Sensors 3567 | . 700 584 436 138 406 391 338 . . . . . . . . 574 Terrain 1418 | . . . . . . . 345 567 287 . . . . . . 219 Triangulation 144 | . . . . . . . . . . . . . . . 144 . Cloaking 75 | . . . . . . . . . . . . . . . . 75 ECM 1798 | . . . . . . . . 51 291 321 41 804 290 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Turns Passed 8839 | 217 736 1216 436 138 406 391 417 792 578 321 41 804 555 70 667 1054 Spaces Moved 6316 | 49 332 741 224 65 252 192 194 711 558 329 39 793 470 70 478 819 Core 500 | 22 . . . . . . 80 210 1 . . . . . 49 138 Treads 1947 | 27 332 741 224 65 252 192 114 . . . . . . . . . Legs 10 | . . . . . . . . . . . . . . . 10 . Wheels 3859 | . . . . . . . . 501 557 329 39 793 470 70 419 681 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 50 80 80 80 80 80 80 50 50 Average Speed 107 | 115 160 160 160 160 160 160 115 81 80 80 80 81 92 80 86 91 Slowest Speed 500 | 160 160 160 160 160 160 160 240 100 150 80 80 95 110 80 250 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 58 98 16 13 63 15 23 17 18 56 10 21 58 14 15 25 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 . . . Known Exits Taken 9 | . . 1 1 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 1 1 . . . . . Scrap Searched 12 | . . 1 . . . . . . . 9 1 . 1 . . . Spaces Dug 24 | . 2 . . . . . 1 . . . . 6 . . 3 12 Terrain Destroyed 149 | . 28 32 59 . . . 2 . . 2 . 7 . . 5 14 Melee 21 | . . . . . . . . . . . . 6 . . 3 12 Projectile 11 | . 2 . . . . . 2 . . 2 . 1 . . 2 2 AOE 117 | . 26 32 59 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Total 7829 | 207 440 759 289 83 256 255 354 899 654 370 49 912 536 83 663 1020 Wait 909 | 147 22 3 29 4 . 39 128 148 37 30 9 70 21 14 124 84 Move 6300 | 48 331 740 223 64 251 191 193 710 557 328 38 792 469 69 477 819 Hop . | . . . . . . . . . . . . . . . . . Pick Up 66 | 6 6 2 11 4 1 3 2 3 9 1 1 8 2 . . 7 Fast Attach 82 | 4 2 . 2 . . . . 18 8 . . 3 2 . 12 31 Attach 32 | 2 1 . 3 1 . . 5 . 2 . . 1 6 . 4 7 Detach 6 | . 1 . . . . . . . . . . . 3 . . 2 Swap 40 | . 5 1 6 . 1 1 2 . 9 3 . 10 . . 2 . Drop 55 | . 2 1 8 1 3 4 . 6 10 1 1 9 . . 1 8 Fire 250 | . 67 4 7 9 . 10 24 13 16 7 . 9 31 . 25 28 Melee 55 | . . . . . . . . . 6 . . 9 2 . 14 24 Ram 10 | . . . . . . . . 1 . . . 1 . . 4 4 Kick . | . . . . . . . . . . . . . . . . . Crush 18 | . 3 8 . . . 7 . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x2 / Upp / [*Ext]) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 3) 808 | -10/Materials | Discovered new exit (range 14) 954 | -10/Materials | Entered Mines 1490 | -10/Mines | Learned location of Zion (-7) 1515 | -10/Mines | Discovered new exit (range 7) 1542 | -10/Mines | Identified exit to Materials 1669 | -10/Mines | Discovered exit to Materials (range 6) 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Accompanied by 2 allies 2170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2175 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2315 | -9/Materials | Discovered new exit (range 16) 2485 | -9/Materials | Build established: Skirmisher 2604 | -9/Materials | Identified exit to Mines 2606 | -9/Materials | Entered Mines 2630 | -9/Mines | Met a Derelict bent on vengeance 2690 | -9/Mines | Met a Derelict shopkeep closing up shop 2701 | -9/Mines | Found Powered Armor 2736 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2738 | -9/Mines | Discovered new exit (range 5) 2743 | -9/Mines | Identified exit to Exiles 2744 | -9/Mines | Entered Exiles 2783 | -9/Exiles | Met 8R-AWN 2812 | -9/Exiles | Met EX-HEX 2860 | -9/Exiles | Met EX-BIN 2882 | -9/Exiles | Aligned with FarCom system 2884 | -9/Exiles | Given EX-Vault access code 2920 | -9/Exiles | Opened EX-Vault 2944 | -9/Exiles | Found Lightpack 2.0 2976 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3049 | -9/Exiles | Met EX-DEC 3131 | -9/Exiles | Discovered new exit (range 14) 3148 | -9/Exiles | Identified exit to Mines 3150 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3150 | -9/Exiles | Entered Mines 3288 | -8/Mines | Discovered new exit (range 9) 3488 | -8/Mines | Identified exit to Materials 3541 | -8/Mines | Entered Materials 3541 | -8/Materials | Evolved 2 slots: Utility x2 3886 | -8/Materials | Released all parts (5) 3912 | -8/Materials | Lost 9 parts (1p4n1u3w) 3955 | -8/Materials | Discovered new exit (range 6) 3958 | -8/Materials | Entered Factory 3958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3990 | -7/Factory | Identified exit to Storage 3990 | -7/Factory | Identified exit to Lower Caves 4142 | -7/Factory | Build established: Mutant 4569 | -7/Factory | Repaired Wheel 4683 | -7/Factory | Noticed a derelict Sapper rigging charges 4733 | -7/Factory | Discovered new exit (range 16) 4748 | -7/Factory | Build established: Scavenger-Skirmisher 4750 | -7/Factory | Entered another Factory area 4750 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4822 | -6/Factory | Garrison activated, responded to threat 5311 | -6/Factory | Build established: Scavenger-Mutant 5313 | -6/Factory | Discovered new exit (range 6) 5328 | -6/Factory | Entered Lower Caves 5526 | -6/Lower Caves | Learned Factory security intel 5623 | -6/Lower Caves | Build established: Scavenger-Gunner 5642 | -6/Lower Caves | Discovered new exit (range 12) 5649 | -6/Lower Caves | Entered another Lower Caves area 5682 | -6/Lower Caves | Discovered new exit (range 12) 5690 | -6/Lower Caves | Entered Factory 5690 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6193 | -5/Factory | Discovered new exit (range 8) 6198 | -5/Factory | Identified exit to Upper Caves 6494 | -5/Factory | Entered Upper Caves 6579 | -5/Upper Caves | Encountered a Warlord checkpoint 6587 | -5/Upper Caves | Learned location of 2 exits from Factory 6679 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 7000 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7042 | -5/Upper Caves | Spotted B-75 Beast 7043 | -5/Upper Caves | Discovered new exit (range 10) 7048 | -5/Upper Caves | Identified exit to Upper Caves 7049 | -5/Upper Caves | Entered another Upper Caves area 7113 | -5/Upper Caves | Discovered new exit (range 8) 7118 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7118 | -5/Upper Caves | Identified exit to Factory 7119 | -5/Upper Caves | Entered Factory 7119 | -4/Factory | Evolved 2 slots: Utility x2 7120 | -4/Factory | Identified exit to Research 7120 | -4/Factory | Identified exit to Upper Caves 7470 | -4/Factory | Discovered new exit (range 9) 7484 | -4/Factory | Garrison activated, responded to threat 7573 | -4/Factory | Lost 10 parts (1p2n3u4w) 7619 | -4/Factory | Spotted B-86 Titan 7779 | -4/Factory | Build established: Mutant 7780 | -4/Factory | Discovered exit to Research (range 15) 7786 | -4/Factory | Spotted B-86 Titan 7786 | -4/Factory | Entered Research 7786 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7807 | -3/Research | Lost 6 parts (1p1n2u2w) 7956 | -3/Research | Found Prototype Device 7956 | -3/Research | Identified Exp. Sensor Array 8357 | -3/Research | Lost 8 parts (1p2n1u4w) 8457 | -3/Research | Discovered new exit (range 8) 8487 | -3/Research | Identified exit to Testing 8514 | -3/Research | Lost 5 parts (3n2w) 8567 | -3/Research | Lost 3 parts (1p1n1u) 8797 | -3/Research | System corruption reached 10% 8799 | -3/Research | Core integrity fell below 50% 8802 | -3/Research | Released all parts (3) 8831 | -3/Research | Core integrity fell below 20% 8832 | -3/Research | Lost 14 parts (1p3n6u4w) 8835 | -3/Research | Found Prototype Protection 8835 | -3/Research | Identified Centrium Heavy Armor Plating 8840 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08798_ G-67 Veteran destroyed. 08798_ Hvy. Gauss Cannon destroyed. 08800_ Adv. Signal Interpreter destroyed. 08800_ Acquired Hvy. Gauss Cannon. 08801_ Force Lance destroyed. 08802_ Released Adv. Targeting Computer. 08802_ Released Adv. Target Analyzer. 08802_ Released Hvy. Gauss Cannon. 08802_ R-10 Processor collects Lgt. Antimatter Reactor. 08803_ Slammed into R-10 Processor. 08804_ Slammed into G-73 Enforcer. 08804_ Critical hit (Burn: +50). 08808_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08812_ P-80 Master resets R-10 Processor, system corruption cleaned. 08812_ S-43 Plague destroyed. 08835_ ALERT: Security rotation in progress. 08835_ Acquired Prototype Protection. 08835_ Identified Centrium Heavy Armor Plating. 08837_ Dropped Centrium Heavy Armor Plating. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????#? ???????????????????????? | | ??????????????????? ???????????????????????? | | ????????????????? #####+#####????????????? | | ???????????????? +????????????? | | ??????????????? #????????????? | | ?????????????? #####+######+# | | ?????????????? | | ?????????????# | | ?????????????# #?# p | | ?????????????# #?# | | ?????????????# s ######/############### | | ?????????????# s ## ! s #?????????? | | ????????????## s ## s #?????????? | | ??????????? s s k sss """ #?????????? | | ?????????????# ## """ = #?????????? | | ?????????????# ## """ #?????????? | | ?????????????? ##########@#### #?????????? | | ??????????????????????? ]?# #?????????? | | ??????????????????????# # ! #?????????? | | ??????????????????????# ###########?????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ! #???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 260 ECM Strength 1 Cloak Strength 2 Armor Coverage 150 Core Shielding 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 11 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 22 Item Schematics ----------------- Weapon Cycler | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -7/Factory Studied --------- Autogun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Backstab Bumper Bots Heavy Suspicion Hydra I Spy More Dakka Please Part-time Excavator Please Form A Line Power Corrupts Spot Them First That Tickles Challenges ------------ None Game ------ Seed ActiveSeismicFocus Manual? 0 Play Time 02:25:12 Cumulative 8.1 hours Start 2026.07.21 @ 21:00:31 End 2026.07.22 @ 16:31:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 608c6364-e480-40c2-8bfd-7090f2b8cd3f