Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 18:36:13 Player: Mogwok Wargfriend Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (2941) 2941 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 8240 Bonus ------- Follower Combat Kills 150 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Experimental Signal Interpreter Improved Targeting Computer System Shield A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Light Fission Core Improved Heat Sink Energy Well (0) Plasma Rifle Thermic Laser Powered Hammer Powered Hammer Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Experimental Signal Interpreter Target Analyzer Weapon Cycler A0-MCA's Component Scanner > --- WEAPON ----------- Plasma Rifle Thermic Laser > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Improved Targeting Computer System Shield Heavy Laser Thermic Laser Powered Hammer Powered Hammer DRS Beacon Botcube [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon CPS Tube Impact Weapon Mace Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 . . . 5 Weapon . | . . . . . . . Parts Attached 104 | 7 11 15 12 3 12 44 Power 13 | 1 5 1 2 . . 4 Engine 9 | 1 3 1 2 . . 2 Core 4 | . 2 . . . . 2 Reactor . | . . . . . . . Propulsion 35 | 2 3 4 3 1 5 17 Treads . | . . . . . . . Leg 22 | 2 3 4 2 1 5 5 Wheel 7 | . . . . . . 7 Hover 2 | . . . . . . 2 Flight 4 | . . . 1 . . 3 Utility 36 | 2 . 6 4 2 4 18 Device 16 | 1 . 4 . . 2 9 Storage 6 | 1 . 1 1 . . 3 Processor 5 | . . . . . 2 3 Hackware 2 | . . . . . . 2 Protection 7 | . . 1 3 2 . 1 Artifact . | . . . . . . . Weapon 20 | 2 3 4 3 . 3 5 Energy Gun 9 | 1 1 2 1 . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 2 . . 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 3 . . . Parts Lost 36 | . 4 1 . 1 3 27 Power 5 | . 2 . . . 1 2 Propulsion 17 | . 1 . . 1 2 13 Utility 7 | . . . . . . 7 Weapon 7 | . 1 1 . . . 5 Highest Loss Streak 6 | . 3 1 . 1 2 6 To Critical Strikes 1 | . . . . . . 1 Average Backups 8 | 2 7 7 8 9 9 6 Power 1 | . . 1 . 1 . 1 Propulsion 1 | 1 2 1 2 2 1 . Utility 2 | . 3 1 1 3 2 2 Weapon 2 | . 1 3 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 32 | . 6 7 4 . 2 13 Power 6 | . 1 1 1 . . 3 Propulsion 5 | . 3 . 2 . . . Utility 7 | . 1 3 . . 1 2 Weapon 14 | . 1 3 1 . 1 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 97 99 99 99 91 Engine 8 | . 12 1 11 11 11 2 Core 2 | . 1 9 . . . 3 Leg 27 | . 27 32 33 32 32 10 Wheel 2 | . . . . . . 9 Device 12 | . 14 15 11 11 8 14 Storage 10 | . 14 11 11 11 11 7 Processor 6 | . . . . . 6 20 Protection 5 | . . 5 11 10 6 1 Energy Gun 11 | . 14 11 10 11 11 9 Ballistic Gun 9 | . 13 10 9 11 11 2 Peak Build Rating 67 | 7 11 18 23 21 39 67 Average Rating 26 | 5 8 16 19 20 25 58 On Entrance 16 | . 7 11 18 21 21 36 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 16 25 30 30 35 38 Greatest Support 53 | 20 20 30 36 36 53 47 Greatest Overweight (x) 4 | 3 4 1 . 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 8 | 3 7 7 8 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 9 9 10 9 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 2399 | 296 391 266 426 93 201 726 Remotely . | . . . . . . . Salvage Created 5089 | 159 726 793 574 . . 2837 Parts 234 | 5 32 38 47 . . 112 Haulers Intercepted 5 | . 2 . 2 . . 1 Recyclers Shooed 12 | 1 1 1 3 . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 62 | . 14 10 7 . . 31 Guns 58 | . 14 9 7 . . 28 Classes Destroyed 13 | 2 6 1 1 . . 3 Worker 11 | . 1 2 . . . 8 Builder 2 | . . . 2 . . . Tunneler 4 | 3 . . . . . 1 Hauler 5 | . 2 . 2 . . 1 Recycler 15 | 1 . 4 1 . . 9 Mechanic 1 | . . . . . . 1 Operator 3 | . 1 . 1 . . 1 Watcher 10 | . 3 2 2 . . 3 Swarmer 17 | . 3 . 1 . . 13 Saboteur 1 | . . . . . . 1 Grunt 34 | . 11 7 3 . . 13 Sentry 6 | . . 3 3 . . . Programmer 4 | . . . . . . 4 Best Kill Streak 9 | 4 4 4 4 . . 9 Combat Bots Only 6 | . 3 4 4 . . 6 Max Kills in Single Turn 2 | 1 1 2 1 . . 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 550 | . 98 54 36 20 65 277 Missed 148 | . 26 16 13 8 13 72 Hits 402 | . 72 38 23 12 52 205 Melee 1 | . . . . . . 1 Projectile 401 | . 72 38 23 12 52 204 AOE 4 | . . . . 3 . 1 Critical Strikes 16 | . 1 2 1 . 4 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 6677 | . 763 541 252 331 1010 3780 Core 1396 | . 164 76 31 28 241 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 136 | . 16 18 42 . . 60 Core Remaining (%) 46 | 100 34 . . . 6 . Volleys Fired 378 | 12 89 43 48 8 9 169 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 60 85 79 79 79 103 160 Shots Fired 718 | 24 171 80 96 15 18 314 Gun 717 | 24 170 80 96 15 18 314 Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special . | . . . . . . . Kinetic 277 | 12 88 37 48 8 9 75 Thermal 401 | . 55 43 48 7 9 239 Explosive 1 | . 1 . . . . . Electromagnetic 39 | 12 27 . . . . . Robot Hit Streak 18 | 3 7 13 8 5 7 18 Robot Miss Streak 10 | 4 7 5 5 1 2 10 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 434 | 11 85 58 49 12 13 206 Core Hits 190 | 5 30 23 23 3 3 103 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . 1 1 . . 2 Critical Strikes 29 | . 1 5 1 . . 22 Burn 23 | . 1 4 . . . 18 Destroy 6 | . . 1 1 . . 4 Melee Attacks 12 | . . . 12 . . . Impact 12 | . . . 12 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7599 | 151 1271 952 827 182 213 4003 Guns 7422 | 151 1236 952 750 182 213 3938 Cannons . | . . . . . . . Explosions 93 | . 35 . . . . 58 Melee 77 | . . . 77 . . . Ramming 7 | . . . . . . 7 Kinetic 2499 | 70 599 432 406 91 89 812 Thermal 4643 | . 438 520 344 91 124 3126 Explosive 35 | . 35 . . . . . Electromagnetic 338 | 81 199 . . . . 58 Impact 77 | . . . 77 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 2 2 2 . 6 Average Corruption 2 | . 1 2 2 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 75 | . 3 1 22 18 . 31 Message Errors 17 | . 1 . 5 7 . 4 Matter Fused 13 | . 1 . 5 3 . 4 Heat Flow Errors 15 | . . 1 7 . . 7 Energy Discharges 9 | . . . . 2 . 7 Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 11 | . 1 . 3 2 . 5 Data Loss (major) 4 | . . . 1 2 . 1 Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 149 | . . . . . . 149 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 4 | . . . . . 1 3 Kicked 3 | . . . . . 1 2 Crushed . | . . . . . . . Highest Temperature 257 | . 230 257 222 1 139 221 Average Temperature 72 | . 63 92 104 1 66 72 Received Heat Transfer 2157 | . 330 261 72 117 561 816 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . . 1 . . . 6 Combat Hostiles 4 | . . 1 . . . 3 Parts Melted 41 | . 3 4 . . . 34 Heat Transferred 13056 | . 1110 1517 851 222 273 9083 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 . 92 Level 1 2 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 262 | 10 86 95 155 76 . 262 Initial 18 | . . 13 7 18 . . Average 43 | 1 23 27 79 3 . 66 Influence Increases 2405 | 20 448 337 482 118 . 1000 Destroy 0b10 Robot/C 1320 | . 280 200 160 60 . 620 Destroy 0b10 Robot/NC 260 | 20 35 40 40 5 . 120 Destroy Leader 310 | . 70 54 68 . . 118 Allied During Kill 51 | . . . 25 26 . . Successful Hack 138 | . 23 26 46 27 . 16 Disable Machine 165 | . 15 15 75 . . 60 Destroy Structure 41 | . 10 2 8 . . 21 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 105 | . 15 . 45 . . 45 Influence Decreases 2203 | 20 415 352 453 165 . 798 Entered New Map 60 | . . 20 11 29 . . Time Decay 1753 | 20 375 322 422 76 . 538 Lost Part 310 | . 40 10 . . . 260 Lost Ally 80 | . . . 20 60 . . Squads Dispatched 10 | . 2 . 2 . . 6 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . 2 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 9 | . 2 2 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 28 19 29 8 19 58 Peak Tracking Total 12 | . 4 6 11 4 10 12 Tactical Retreats 5 | . 1 . 1 . 1 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 5 | . . 1 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 14 | . 2 1 5 . 2 4 Max in Single Turn 3 | . 1 1 1 . 2 3 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 55 | . 9 8 8 10 10 10 Terminals 28 | . 7 4 6 6 . 5 Fabricators 1 | . . . . . . 1 Repair Stations 7 | . 1 2 1 . . 3 Recycling Units 7 | . 1 1 . 4 . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 195 | . 30 22 20 28 73 22 Successful 138 | . 19 13 11 14 73 8 Failed 57 | . 11 9 9 14 . 14 Catastrophic 16 | . 1 3 4 3 . 5 Database Lockouts . | . . . . . . . Manual 76 | . 17 16 10 22 . 11 Terminals 82 | . 23 13 14 21 . 11 Fabricators 2 | . . . . . . 2 Repair Stations 21 | . 5 4 4 . . 8 Recycling Units 13 | . 2 3 . 7 . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 94 | . 5 4 6 5 73 1 Record 66 | . . . . 1 65 . Robot Analysis 13 | . 3 1 2 . 7 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . Terminal Index 3 | . . 1 1 1 . . Alert Level 3 | . 1 . . 2 . . Locate Traps 3 | . 1 . 1 . . 1 Patrol Status 1 | . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . 5 2 2 . . 4 Scan Component 8 | . 3 1 1 . . 3 Repair 5 | . 2 1 1 . . 1 Recycling Unit Hacks 5 | . 1 2 . 2 . . Report Inventory 4 | . 1 1 . 2 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 22 | . 8 3 2 7 . 2 Terminals 16 | . 7 2 2 4 . 1 Assimilate 2 | . 2 . . . . . Botnet 10 | . 4 1 1 3 . 1 Operators 4 | . 1 1 1 1 . . Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . 1 1 . 3 . . Reject 5 | . 1 1 . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 37 | . 8 7 5 8 . 9 Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 1 1 . . . Time 191 | . 52 38 51 . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . 1 9 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 20 | . 1 . 10 9 . . Largest Group 14 | . 1 . 10 14 . . Highest-Rated Group 135 | . 10 . 88 135 . . Highest-Rated Ally 21 | . 10 . 16 21 . . Total Orders 3 | . . . . . 3 . EXPLORE 1 | . . . . . 1 . RETURN 2 | . . . . . 2 . Ally Attacks 34 | . . . 14 20 . . Total Damage 313 | . . . 139 174 . . Kills 5 | . . . 1 4 . . Allies Corrupted . | . . . . . . . Allies Melted 4 | . . . . 1 3 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2413 | 3 1917 493 . . . . Sensors 105 | . . 105 . . . . Seismic 2413 | 3 1917 493 . . . . Robot Analysis Total 13 | . 3 1 2 . 7 . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 10415 | 118 1917 1093 1309 893 2887 2198 Spaces Moved 6855 | 61 1203 654 775 609 2288 1265 Core 23 | 18 2 . . . . 3 Treads . | . . . . . . . Legs 6352 | 43 1201 654 775 609 2288 782 Wheels 480 | . . . . . . 480 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 106 80 Average Speed 120 | 111 121 122 120 120 119 122 Slowest Speed 260 | 200 250 190 120 190 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 98 49 75 97 95 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 5 | . . . . . 5 . Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 34 | . 8 . 7 . . 19 Melee 7 | . . . 7 . . . Projectile . | . . . . . . . AOE 27 | . 8 . . . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 8315 | 83 1496 877 1040 751 2425 1643 Wait 678 | . 164 132 154 40 82 106 Move 6849 | 60 1202 653 774 608 2287 1265 Hop . | . . . . . . . Pick Up 67 | 4 17 11 8 . 9 18 Fast Attach 58 | 7 1 6 6 2 6 30 Attach 26 | . 6 4 2 1 4 9 Detach 11 | . 1 1 1 1 2 5 Swap 46 | . 5 7 17 . 9 8 Drop 89 | . 11 20 16 1 16 25 Fire 378 | 12 89 43 48 8 9 169 Melee 12 | . . . 12 . . . Ram 1 | . . . . . . 1 Kick 3 | . . . . . 1 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 92 | . . . 2 90 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 13) 119 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Discovered new exit (range 4) 1115 | -10/Materials | Lost 3 parts (1p1n1w) 1133 | -10/Materials | Repaired Aluminum Leg 1159 | -10/Materials | Repaired Aluminum Leg 1172 | -10/Materials | Discovered new exit (range 11) 1437 | -10/Materials | Build established: Scavenger-Mutant 1583 | -10/Materials | Core integrity fell below 50% 1742 | -10/Materials | Discovered new exit (range 16) 2036 | -10/Materials | Entered another Materials area 2036 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -9/Materials | Repaired Lgt. Nuclear Core 2123 | -9/Materials | Discovered new exit (range 7) 2684 | -9/Materials | Discovered new exit (range 13) 2971 | -9/Materials | Identified exit to Mines 2971 | -9/Materials | Identified exit to Storage 3075 | -9/Materials | Discovered new exit (range 10) 3129 | -9/Materials | Entered Storage 3250 | -9/Storage | Met 01-MTF 3781 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4006 | -9/Storage | Repaired Imp. Assault Rifle 4046 | -9/Storage | Identified exit to Recycling 4084 | -9/Storage | Build established: Commander-Mutant 4108 | -9/Storage | Discovered new exit (range 6) 4438 | -9/Storage | Entered Recycling 4438 | -9/Recycling | Accompanied by 10 allies (01-MTF) 4546 | -9/Recycling | Lost 3 allies 4987 | -9/Recycling | Lost 13 allies 5113 | -9/Recycling | Discovered new exit (range 16) 5239 | -9/Recycling | Build established: Mutant 5261 | -9/Recycling | Scanned before Scraplab entrance 5327 | -9/Recycling | Discovered new exit (range 3) 5331 | -9/Recycling | Entered Scraptown 5331 | -9/Scraptown | System corruption cleaned by C-Scrubber 5462 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5850 | -9/Scraptown | Visited Assassins FH 5912 | -9/Scraptown | Visited Cyclists 5973 | -9/Scraptown | Visited Fellowship of the Rings 6014 | -9/Scraptown | Visited Awakened 6113 | -9/Scraptown | Visited Shadow of the Wyrm 6172 | -9/Scraptown | Visited UFD Registry 6551 | -9/Scraptown | Discovered new exit (range 3) 6745 | -9/Scraptown | Visited The Evicted 6824 | -9/Scraptown | Registered with UFD as "Wrenchchip" 6854 | -9/Scraptown | Entered Cyclist Reading Room 6983 | -9/Scraptown | Visited Derelict Rescue Squad 6994 | -9/Scraptown | Found DRS Beacon 7002 | -9/Scraptown | Found DRS Beacon 7047 | -9/Scraptown | Visited A0-MCA Data Center 7054 | -9/Scraptown | Given an A- rating by A0-MCA 7060 | -9/Scraptown | Found A0-MCA's Component Scanner 7309 | -9/Scraptown | Visited Botcube Research 7319 | -9/Scraptown | Found Botcube 7341 | -9/Scraptown | Visited Scrap Suit Storage 7370 | -9/Scraptown | Visited Analyses Database 7392 | -9/Scraptown | Visited Scrapoid Pod Storage 7471 | -9/Scraptown | Discovered new exit (range 3) 7573 | -9/Scraptown | Visited Infowarlord's Domain 7622 | -9/Scraptown | Found Exp. Signal Interpreter 7651 | -9/Scraptown | Visited Curators Association 7725 | -9/Scraptown | Visited Science Guys 7916 | -9/Scraptown | Met Optimus 7916 | -9/Scraptown | Accepted into 0bPrime 8067 | -9/Scraptown | Found Scrap Suit 8071 | -9/Scraptown | Civil war broke out across Scraptown 8119 | -9/Scraptown | Lost 4 allies 8203 | -9/Scraptown | Optimus destroyed in the chaos of civil war 8206 | -9/Scraptown | Core integrity fell below 50% 8215 | -9/Scraptown | Core integrity fell below 20% 8216 | -9/Scraptown | Identified exit to Factory 8218 | -9/Scraptown | Entered Factory 8218 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 8243 | -6/Factory | Lost 9 allies 8551 | -6/Factory | Lost 5 parts (3n1u1w) 8793 | -6/Factory | Discovered new exit (range 5) 8801 | -6/Factory | Identified exit to Lower Caves 8859 | -6/Factory | Build established: Scavenger-Mutant 9001 | -6/Factory | Lost 3 parts (1p2n) 9056 | -6/Factory | Lost 3 parts (2n1u) 9798 | -6/Factory | Lost 3 parts (2n1u) 9927 | -6/Factory | Core integrity fell below 50% 10390 | -6/Factory | Cargo convoy interrupted 10408 | -6/Factory | Core integrity fell below 20% 10416 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 10408_ Assembly Bed collapses. 10408_ Assembly Bed disabled. 10408_ Slammed into X-62 Marksman. 10409_ Penetrated by Slug. 10409_ Lgt. Fission Core destroyed. 10410_ Penetrated by Slug. 10410_ Plasma Rifle destroyed. 10410_ Wheel destroyed. 10412_ Triggered Shock Trap. 10412_ The floor emits a surge of raw power. 10412_ System corrupted (+1). 10413_ Penetrated by Slug. 10413_ Slug penetrates X-62 Marksman. 10413_ Slug penetrates Wall. 10413_ Adv. Heat Sink destroyed. 10413_ Slug penetrates Wall. 10414_ Triggered Shock Trap. 10414_ The floor emits a surge of raw power. 10414_ System corrupted (+2). 10416_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#x#??????????????????????? | | ??????????????????????###/######?????????????????? | | ??????????????????????# p h #?????????????????? | | ??????????????????????#&h #######???????????? | | ??????????????????????#! """ " # #???????????? | | ??????????????????????#="""""%"# #########???? | | ??????????????????????#h"""" " + " ???? | | ??????????????????????#h"""" # ####????????? | | ??????????????????????#%"""" # #???????????? | | ??????????????????????#x"""" ## ###########??? | | ??????????????????????# %" ## # ! #??? | | ?????????????????############/### + #??? | | ?????????????????# ## #?# # """ #??? | | ?????????????????# """ """ # #?# # """ "#??? | | ?????????????????# """ """ ## #?# # """ "#??? | | ?????????????????#%""" """ ## ### # "#??? | | ?????????????????#[%* # # """ T#??? | | ?????????????????#[""T"" !# # """ "#??? | | ?????????????????#%""""" # # """ "#??? | | ?????????????????#*%%% % # """ # "#??? | | ????????###########+#####+## """ # #??? | | ????????# !!! # *% ! """ ###########??? | | ????????# !! # ! =%* ########?????? | | ????????# !! # = ! == # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 82% | -10/Materials Lgt. Nuclear Core | 64% | -9/Materials Imp. Assault Rifle | 70% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugWeightMembrane Manual? 0 Play Time 02:01:21 Cumulative 211.7 hours Start 2025.06.11 @ 23:20:30 End 2025.06.12 @ 18:36:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37858571-5555-4b89-aa03-80f1a036d474