Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 13:54:57 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2384) 2384 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 7045 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/1000 Matter 12/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core System Backup Module Tesla Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Phase Cannon Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg System Backup Module Precision Assault Rifle Gauss Cannon Rocket Launcher [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 6 | . . . 1 2 1 . 2 Weapon 2 | . . . . . 1 1 . Parts Attached 89 | 7 4 1 12 16 28 7 14 Power 10 | 1 1 1 1 1 3 . 2 Engine 6 | 1 1 1 1 1 1 . . Core 4 | . . . . . 2 . 2 Reactor . | . . . . . . . . Propulsion 27 | 2 . . 5 7 7 3 3 Treads . | . . . . . . . . Leg 27 | 2 . . 5 7 7 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 . 3 2 7 3 3 Device 8 | . . . 2 1 3 1 1 Storage 3 | 1 1 . . . . . 1 Processor 7 | . 2 . 1 1 3 . . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 2 1 Artifact . | . . . . . . . . Weapon 30 | 3 . . 3 6 11 1 6 Energy Gun 4 | . . . 1 2 1 . . Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 16 | 3 . . 2 2 8 . 1 Ballistic Cannon 4 | . . . . . 2 . 2 Launcher 3 | . . . . 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 2 . . Parts Lost 27 | . . . 1 2 9 . 15 Power 5 | . . . . 1 1 . 3 Propulsion 7 | . . . . . 2 . 5 Utility 6 | . . . . 1 3 . 2 Weapon 9 | . . . 1 . 3 . 5 Highest Loss Streak 13 | . . . 1 1 2 . 13 Average Slot Usage (%) 92 | . 99 100 97 95 90 98 71 Engine 7 | . 14 14 11 8 2 6 3 Core 1 | . . . . . 4 . . Leg 25 | . 28 28 32 27 21 25 16 Device 6 | . . . 10 14 5 5 8 Storage 8 | . 14 14 11 9 7 6 3 Processor 15 | . 13 14 11 18 20 20 12 Protection 2 | . . . . . 4 5 7 Energy Gun 1 | . . . . 8 1 . . Energy Cannon 1 | . . . . . . 6 6 Ballistic Gun 16 | . 28 28 20 8 19 6 1 Ballistic Cannon 2 | . . . . . . 13 6 Naked Turns 126 | . . . . . . . 126 Heaviest Build 73 | 11 17 17 23 26 41 51 73 Greatest Support 76 | 20 20 20 33 33 43 56 76 Greatest Overweight (x) 4 | 1 . . . . 1 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 10 Average Capacity 7 | 5 7 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 7 8 Average Carried 6 | . 5 7 6 7 7 5 5 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 2 8 8 8 8 6 7 4 Class Distribution -------------------- 32% | Mutant 15% | Gunner 14% | Scavenger-Mutant 13% | Tank 12% | Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2217 | 222 238 76 235 411 742 103 190 Remotely . | . . . . . . . . Salvage Created 2487 | . 241 115 285 639 784 103 320 Parts 156 | . 26 9 14 40 43 2 22 Haulers Intercepted 5 | . 2 . . 1 2 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 57 | . 7 4 6 15 13 3 9 Guns 39 | . 7 4 6 10 12 . . Cannons 10 | . . . . . . 3 7 AOE 8 | . . . . 5 1 . 2 Classes Destroyed 10 | . 4 1 1 2 2 . . Worker 4 | . . . . 2 2 . . Builder 4 | . 1 . . 2 1 . . Hauler 5 | . 2 . . 1 2 . . Operator 3 | . . . . 2 1 . . Watcher 3 | . 1 . . . 1 . 1 Swarmer 21 | . 7 2 . 4 3 . 5 Grunt 22 | . . 2 4 10 6 . . Sentry 7 | . . . 2 1 1 1 2 Hunter 5 | . . . . . 1 2 2 Programmer 2 | . . . . . 2 . . Best Kill Streak 6 | . 4 2 3 6 5 3 3 Combat Bots Only 4 | . 3 2 3 4 3 3 3 Max Kills in Single Turn 4 | . 2 1 1 4 1 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6599 | . 231 158 322 721 1427 476 3264 Core 1384 | . 24 24 59 118 65 84 1010 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 80 85 78 90 90 . Volleys Fired 213 | . 27 9 23 54 57 11 32 Largest 4 | . 2 2 2 2 3 4 4 Hottest 268 | . 40 40 40 89 100 189 268 Shots Fired 500 | . 54 18 44 102 166 35 81 Gun 393 | . 54 18 44 94 166 11 6 Cannon 97 | . . . . . . 24 73 Launcher 10 | . . . . 8 . . 2 Special . | . . . . . . . . Kinetic 386 | . 54 18 44 47 162 33 28 Thermal 83 | . . . . 30 . 2 51 Explosive 10 | . . . . 8 . . 2 Electromagnetic 21 | . . . . 17 4 . . Robot Hit Streak 12 | . 9 5 9 7 12 7 9 Robot Miss Streak 5 | . 5 1 2 4 4 3 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 2 . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 308 | . 30 13 32 63 99 24 47 Core Hits 140 | . 13 7 10 48 35 8 19 Critical Hits 12 | . 1 . 1 1 2 5 2 Critical Kills 5 | . 1 . . . 1 2 1 Critical Parts Destroyed 7 | . . . 1 1 1 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6316 | . 384 177 373 1902 1674 477 1329 Guns 3760 | . 384 177 373 1021 1581 133 91 Cannons 1171 | . . . . . . 344 827 Explosions 1383 | . . . . 881 91 . 411 Melee . | . . . . . . . . Ramming 2 | . . . . . 2 . . Kinetic 3688 | . 384 177 373 434 1555 451 314 Thermal 1190 | . . . . 298 91 26 775 Explosive 1088 | . . . . 881 . . 207 Electromagnetic 348 | . . . . 289 26 . 33 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged 1 | . . . . . 1 . . Effects 7 | . . . . . 2 . 5 Message Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 198 | . . . . 80 23 7 88 Projectiles 8 | . . . . . . 7 1 Explosions 190 | . . . . 80 23 . 87 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 309 | . . . . 22 59 . 228 Shots 7 | . . . . 1 1 . 5 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 440 | . . 18 . 121 440 416 190 Average Temperature 94 | . . 10 . 32 74 220 100 Received Heat Transfer 1065 | . . 90 123 378 240 78 156 Effects 4 | . . . . . 3 1 . Shutdowns 2 | . . . . . 1 1 . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1630 | . . . . 703 50 37 840 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 481 | . 190 158 223 480 315 189 481 Initial 159 | . . 15 61 62 159 106 7 Average 147 | . 64 77 119 279 183 140 159 Maximum Alert Level 2 | . . . 1 2 1 . 2 Low Security (%) 72 | 100 100 100 76 21 59 100 66 Level 1 23 | . . . 23 60 40 . 24 Level 2 3 | . . . . 18 . . 9 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 2 5 5 2 5 Investigation 9 | . . . 2 2 3 1 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 8 | . . . . 3 1 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . 1 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 10 8 13 25 17 4 31 Peak Tracking Total 11 | . 4 3 3 4 3 3 11 Tactical Retreats 9 | . . . 1 3 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 3 . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 9 | . . . 1 . . . 8 Max in Single Turn 4 | . . . . . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 21 | . 7 . 4 2 5 2 1 Terminals 13 | . 4 . 3 1 3 1 1 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . 1 . 1 . 1 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 15 . 15 7 13 7 3 Successful 36 | . 11 . 12 2 4 4 3 Failed 24 | . 4 . 3 5 9 3 . Catastrophic 4 | . . . . 1 2 1 . Database Lockouts . | . . . . . . . . Manual 12 | . 2 . 4 3 2 . 1 Terminals 28 | . 7 . 6 3 8 1 3 Fabricators 2 | . . . . . 2 . . Repair Stations 21 | . 3 . 9 . 3 6 . Recycling Units 5 | . 5 . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 6 . 2 . 1 . 3 Record 4 | . 1 . . . 1 . 2 Prototype ID Bank 4 | . 2 . 2 . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 16 | . 2 . 8 . 2 4 . Scan Component 8 | . 1 . 4 . 1 2 . Repair 8 | . 1 . 4 . 1 2 . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Botnet 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 2 2 4 2 1 Full Trace Events 7 | . . . 1 2 3 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . . 2 . . Matter 168 | . . . . . 168 . . Time 84 | . . . . . 84 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 8 | . 1 . 4 . 1 2 . Time 238 | . 26 . 116 . 20 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . 10 28 . . . . Total Damage 392 | . . 122 270 . . . . Kills 4 | . . 1 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4524 | 41 754 245 755 481 1161 497 590 Spaces Moved 2734 | 28 512 159 414 223 648 286 464 Core 265 | 7 . . . . . . 258 Treads . | . . . . . . . . Legs 2469 | 21 512 159 414 223 648 286 206 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 50 Average Speed 117 | 109 120 120 120 120 127 130 90 Slowest Speed 250 | 120 120 120 120 120 155 152 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 68 28 35 19 15 11 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 139 | . . . . 63 3 4 69 Melee . | . . . . . . . . Projectile 34 | . . . . . . 4 30 AOE 105 | . . . . 63 3 . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 3655 | 35 599 196 631 349 894 382 569 Wait 522 | . 40 23 162 39 131 76 51 Move 2727 | 27 511 158 413 222 647 285 464 Hop . | . . . . . . . . Pick Up 45 | 1 11 2 10 7 9 1 4 Fast Attach 29 | 6 1 . 4 1 12 3 2 Attach 19 | . . . 2 3 6 2 6 Detach 4 | . . . . . 3 1 . Swap 41 | 1 3 1 6 12 10 2 6 Drop 49 | . 6 3 11 11 13 1 4 Fire 213 | . 27 9 23 54 57 11 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 8) 223 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 349 | -10/Materials | Identified exit to Materials 683 | -10/Materials | Repaired Targeting Computer 796 | -10/Materials | Entered Mines 845 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 904 | -10/Mines | Assembled infested the area 909 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1020 | -10/Mines | Discovered exit to Materials (range 6) 1041 | -10/Mines | Entered Materials 1041 | -9/Materials | Accompanied by 3 allies 1041 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1050 | -9/Materials | Discovered new exit (range 16) 1107 | -9/Materials | Identified exit to Mines 1368 | -9/Materials | Build established: Scavenger-Mutant 1377 | -9/Materials | Repaired Assault Rifle 1404 | -9/Materials | Repaired Sensor Array 1432 | -9/Materials | Repaired Aluminum Leg 1472 | -9/Materials | Repaired Imp. Heat Sink 1705 | -9/Materials | Discovered new exit (range 10) 1752 | -9/Materials | Identified exit to Materials 1796 | -9/Materials | Entered another Materials area 1796 | -8/Materials | Evolved 2 slots: Utility x2 2087 | -8/Materials | Discovered new exit (range 20) 2158 | -8/Materials | Identified exit to Factory 2277 | -8/Materials | Entered Factory 2277 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2299 | -7/Factory | Build established: Skirmisher 2764 | -7/Factory | Build established: Gunner 3023 | -7/Factory | Repaired Enh. Autogun 3265 | -7/Factory | Discovered new exit (range 21) 3367 | -7/Factory | Fabricated Gauss Cannon (x2) 3437 | -7/Factory | Identified exit to Factory 3438 | -7/Factory | Entered another Factory area 3438 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3634 | -6/Factory | Repaired Hrd. Light Armor Plating 3680 | -6/Factory | Repaired Imp. Titanium Leg 3914 | -6/Factory | Discovered new exit (range 7) 3925 | -6/Factory | Identified exit to Factory 3935 | -6/Factory | Entered another Factory area 3935 | -5/Factory | Evolved 2 slots: Utility x2 4381 | -5/Factory | Released all parts (8) 4390 | -5/Factory | Core integrity fell below 50% 4398 | -5/Factory | Lost 13 parts (2p4n2u5w) 4464 | -5/Factory | Core integrity fell below 20% 4525 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- T-07 Excavator destroyed. Matter Pump disabled. System corrupted: Component data lost. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. Assembly Bed disabled. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Power Conduit explodes. P-70 Sage destroyed. Terminal disabled. Power Conduit explodes. O-16 Technician destroyed. Slug penetrates Wall. Acquired Neutrino Core. Slug penetrates Wall. Penetrated by Slug. System corrupted: Energy discharge (-103). Slug penetrates Wall. Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ? ?????????????????? | | ????????????????????????? ? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? T ???????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????# #?##?????????????? | | ??????????????????????????# # ??????????????? | | ??????????????????????????# # ???????????????? | | ??????????????????????????# +????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? ????#########????? | | ???????????????????????######g####### #????? | | ???????????????????????#]@ g # #????? | | ???????????????????????# # #????? | | ???????????????????????# # ###### | | ???????????????????????# s;g # | | ???????????????????????# ; | | ???????????????????????# | | ???????????????????????# #+## | | ???????????????????????# | | ???????????????????????# ! ! | | ???????????????????????# ! % | | ???????????????????????# ! | | ???????????????????????# | | ???????????????????????############# ] | | ???????????????????????????????????# | | ???????????????????????????????????### | | ??????????????????????????????????????############ | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmArmageddonField Manual? 0 Play Time 00:48:03 Cumulative 11.3 hours Start 2020.09.18 @ 13:07:53 End 2020.09.18 @ 13:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16783e5e-1bba-4335-93bd-9e86ab618253