Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 13:54:57

Player: animal_waves

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2384)     2384
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (161)                161
              TOTAL SCORE: 7045

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      110

 Cogmind 
---------
Core Integrity             0/1000
Matter                     12/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
           System Backup Module
           Tesla Rifle
  Enhanced Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
   Improved Titanium Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
    Armored Leg
>           --- UTILITY ----------
   Improved Cryofiber Web
            Coolant Injector
     Medium Storage Unit
   Enhanced Optical Array
   Improved Signal Interpreter
   Advanced Targeting Computer
   Hardened Light Armor Plating
    Layered Medium Armor Plating
>           --- WEAPON -----------
      Heavy Ion Cannon
      Heavy Phase Cannon
            Gauss Cannon
   Enhanced Gauss Cannon
>           --- INVENTORY --------
      Micro Nuclear Core
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            System Backup Module
  Precision Assault Rifle
            Gauss Cannon
            Rocket Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   .   1   2   1   .   2   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             89   | 7   4   1   12  16  28  7   14  
  Power                    10   | 1   1   1   1   1   3   .   2   
    Engine                 6    | 1   1   1   1   1   1   .   .   
    Core                   4    | .   .   .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   5   7   7   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    27   | 2   .   .   5   7   7   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | 1   3   .   3   2   7   3   3   
    Device                 8    | .   .   .   2   1   3   1   1   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              7    | .   2   .   1   1   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   .   .   3   6   11  1   6   
    Energy Gun             4    | .   .   .   1   2   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          16   | 3   .   .   2   2   8   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   2   .   2   
    Launcher               3    | .   .   .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   2   .   .   
Parts Lost                 27   | .   .   .   1   2   9   .   15  
  Power                    5    | .   .   .   .   1   1   .   3   
  Propulsion               7    | .   .   .   .   .   2   .   5   
  Utility                  6    | .   .   .   .   1   3   .   2   
  Weapon                   9    | .   .   .   1   .   3   .   5   
  Highest Loss Streak      13   | .   .   .   1   1   2   .   13  
Average Slot Usage (%)     92   | .   99  100 97  95  90  98  71  
  Engine                   7    | .   14  14  11  8   2   6   3   
  Core                     1    | .   .   .   .   .   4   .   .   
  Leg                      25   | .   28  28  32  27  21  25  16  
  Device                   6    | .   .   .   10  14  5   5   8   
  Storage                  8    | .   14  14  11  9   7   6   3   
  Processor                15   | .   13  14  11  18  20  20  12  
  Protection               2    | .   .   .   .   .   4   5   7   
  Energy Gun               1    | .   .   .   .   8   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   6   6   
  Ballistic Gun            16   | .   28  28  20  8   19  6   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   13  6   
Naked Turns                126  | .   .   .   .   .   .   .   126 
Heaviest Build             73   | 11  17  17  23  26  41  51  73  
  Greatest Support         76   | 20  20  20  33  33  43  56  76  
  Greatest Overweight (x)  4    | 1   .   .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   8   8   8   8   10  
  Average Capacity         7    | 5   7   8   8   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   8   7   8   
  Average Carried          6    | .   5   7   6   7   7   5   5   
  Final Capacity           8    | 6   8   8   8   8   8   8   4   
  Final Carried            8    | 2   8   8   8   8   6   7   4   

 Class Distribution 
--------------------
 32% | Mutant
 15% | Gunner
 14% | Scavenger-Mutant
 13% | Tank
 12% | Skirmisher
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
       Skirmisher | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
             Tank | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Matter Collected           2217 | 222 238 76  235 411 742 103 190 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2487 | .   241 115 285 639 784 103 320 
  Parts                    156  | .   26  9   14  40  43  2   22  
Haulers Intercepted        5    | .   2   .   .   1   2   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  57   | .   7   4   6   15  13  3   9   
  Guns                     39   | .   7   4   6   10  12  .   .   
  Cannons                  10   | .   .   .   .   .   .   3   7   
  AOE                      8    | .   .   .   .   5   1   .   2   
Classes Destroyed          10   | .   4   1   1   2   2   .   .   
  Worker                   4    | .   .   .   .   2   2   .   .   
  Builder                  4    | .   1   .   .   2   1   .   .   
  Hauler                   5    | .   2   .   .   1   2   .   .   
  Operator                 3    | .   .   .   .   2   1   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   1   
  Swarmer                  21   | .   7   2   .   4   3   .   5   
  Grunt                    22   | .   .   2   4   10  6   .   .   
  Sentry                   7    | .   .   .   2   1   1   1   2   
  Hunter                   5    | .   .   .   .   .   1   2   2   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   4   2   3   6   5   3   3   
  Combat Bots Only         4    | .   3   2   3   4   3   3   3   
Max Kills in Single Turn   4    | .   2   1   1   4   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6599 | .    231  158  322  721  1427 476  3264 
  Core                     1384 | .    24   24   59   118  65   84   1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    80   85   78   90   90   .    
Volleys Fired              213  | .    27   9    23   54   57   11   32   
  Largest                  4    | .    2    2    2    2    3    4    4    
  Hottest                  268  | .    40   40   40   89   100  189  268  
Shots Fired                500  | .    54   18   44   102  166  35   81   
  Gun                      393  | .    54   18   44   94   166  11   6    
  Cannon                   97   | .    .    .    .    .    .    24   73   
  Launcher                 10   | .    .    .    .    8    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  386  | .    54   18   44   47   162  33   28   
  Thermal                  83   | .    .    .    .    30   .    2    51   
  Explosive                10   | .    .    .    .    8    .    .    2    
  Electromagnetic          21   | .    .    .    .    17   4    .    .    
  Robot Hit Streak         12   | .    9    5    9    7    12   7    9    
  Robot Miss Streak        5    | .    5    1    2    4    4    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    2    .    1    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    
Shots Hit Robots           308  | .    30   13   32   63   99   24   47   
  Core Hits                140  | .    13   7    10   48   35   8    19   
  Critical Hits            12   | .    1    .    1    1    2    5    2    
  Critical Kills           5    | .    1    .    .    .    1    2    1    
  Critical Parts Destroyed 7    | .    .    .    1    1    1    3    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6316 | .    384  177  373  1902 1674 477  1329 
  Guns                     3760 | .    384  177  373  1021 1581 133  91   
  Cannons                  1171 | .    .    .    .    .    .    344  827  
  Explosions               1383 | .    .    .    .    881  91   .    411  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    2    .    .    
  Kinetic                  3688 | .    384  177  373  434  1555 451  314  
  Thermal                  1190 | .    .    .    .    298  91   26   775  
  Explosive                1088 | .    .    .    .    881  .    .    207  
  Electromagnetic          348  | .    .    .    .    289  26   .    33   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    .    2    
  Average Corruption       1    | .    .    .    .    .    1    .    1    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    
  Effects                  7    | .    .    .    .    .    2    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            198  | .    .    .    .    80   23   7    88   
  Projectiles              8    | .    .    .    .    .    .    7    1    
  Explosions               190  | .    .    .    .    80   23   .    87   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    .    .    .    22   59   .    228  
  Shots                    7    | .    .    .    .    1    1    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        440  | .    .    18   .    121  440  416  190  
  Average Temperature      94   | .    .    10   .    32   74   220  100  
  Received Heat Transfer   1065 | .    .    90   123  378  240  78   156  
  Effects                  4    | .    .    .    .    .    3    1    .    
    Shutdowns              2    | .    .    .    .    .    1    1    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    
  Heat Transferred         1630 | .    .    .    .    703  50   37   840  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             481  | .   190 158 223 480 315 189 481 
  Initial                  159  | .   .   15  61  62  159 106 7   
  Average                  147  | .   64  77  119 279 183 140 159 
Maximum Alert Level        2    | .   .   .   1   2   1   .   2   
  Low Security (%)         72   | 100 100 100 76  21  59  100 66  
  Level 1                  23   | .   .   .   23  60  40  .   24  
  Level 2                  3    | .   .   .   .   18  .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   2   5   5   2   5   
  Investigation            9    | .   .   .   2   2   3   1   1   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            8    | .   .   .   .   3   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           3    | .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   10  8   13  25  17  4   31  
  Peak Tracking Total      11   | .   4   3   3   4   3   3   11  
  Tactical Retreats        9    | .   .   .   1   3   2   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   3   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          9    | .   .   .   1   .   .   .   8   
  Max in Single Turn       4    | .   .   .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          21   | .   7   .   4   2   5   2   1   
  Terminals                13   | .   4   .   3   1   3   1   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   1   .   1   .   1   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                60   | .   15  .   15  7   13  7   3   
  Successful               36   | .   11  .   12  2   4   4   3   
  Failed                   24   | .   4   .   3   5   9   3   .   
    Catastrophic           4    | .   .   .   .   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   4   3   2   .   1   
  Terminals                28   | .   7   .   6   3   8   1   3   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          21   | .   3   .   9   .   3   6   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   6   .   2   .   1   .   3   
  Record                   4    | .   1   .   .   .   1   .   2   
  Prototype ID Bank        4    | .   2   .   2   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       16   | .   2   .   8   .   2   4   .   
  Scan Component           8    | .   1   .   4   .   1   2   .   
  Repair                   8    | .   1   .   4   .   1   2   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   2   2   4   2   1   
  Full Trace Events        7    | .   .   .   1   2   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Matter                 168  | .   .   .   .   .   168 .   .   
    Time                   84   | .   .   .   .   .   84  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   
Parts Repaired             8    | .   1   .   4   .   1   2   .   
  Time                     238  | .   26  .   116 .   20  76  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   10  28  .   .   .   .   
  Total Damage             392  | .   .   122 270 .   .   .   .   
  Kills                    4    | .   .   1   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4524 | 41   754  245  755  481  1161 497  590  
Spaces Moved               2734 | 28   512  159  414  223  648  286  464  
  Core                     265  | 7    .    .    .    .    .    .    258  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2469 | 21   512  159  414  223  648  286  206  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  50   
  Average Speed            117  | 109  120  120  120  120  127  130  90   
  Slowest Speed            250  | 120  120  120  120  120  155  152  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    68   28   35   19   15   11   15   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          139  | .    .    .    .    63   3    4    69   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    .    4    30   
  AOE                      105  | .    .    .    .    63   3    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total                      3655 | 35  599 196 631 349 894 382 569 
  Wait                     522  | .   40  23  162 39  131 76  51  
  Move                     2727 | 27  511 158 413 222 647 285 464 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  45   | 1   11  2   10  7   9   1   4   
  Fast Attach              29   | 6   1   .   4   1   12  3   2   
  Attach                   19   | .   .   .   2   3   6   2   6   
  Detach                   4    | .   .   .   .   .   3   1   .   
  Swap                     41   | 1   3   1   6   12  10  2   6   
  Drop                     49   | .   6   3   11  11  13  1   4   
  Fire                     213  | .   27  9   23  54  57  11  32  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   42 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 8)
  223 | -10/Materials | Identified exit to Mines
  285 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Identified exit to Materials
  683 | -10/Materials | Repaired Targeting Computer
  796 | -10/Materials | Entered Mines
  845 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  904 | -10/Mines     | Assembled infested the area
  909 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1020 | -10/Mines     | Discovered exit to Materials (range 6)
 1041 | -10/Mines     | Entered Materials
 1041 | -9/Materials  | Accompanied by 3 allies
 1041 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1050 | -9/Materials  | Discovered new exit (range 16)
 1107 | -9/Materials  | Identified exit to Mines
 1368 | -9/Materials  | Build established: Scavenger-Mutant
 1377 | -9/Materials  | Repaired Assault Rifle
 1404 | -9/Materials  | Repaired Sensor Array
 1432 | -9/Materials  | Repaired Aluminum Leg
 1472 | -9/Materials  | Repaired Imp. Heat Sink
 1705 | -9/Materials  | Discovered new exit (range 10)
 1752 | -9/Materials  | Identified exit to Materials
 1796 | -9/Materials  | Entered another Materials area
 1796 | -8/Materials  | Evolved 2 slots: Utility x2
 2087 | -8/Materials  | Discovered new exit (range 20)
 2158 | -8/Materials  | Identified exit to Factory
 2277 | -8/Materials  | Entered Factory
 2277 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2299 | -7/Factory    | Build established: Skirmisher
 2764 | -7/Factory    | Build established: Gunner
 3023 | -7/Factory    | Repaired Enh. Autogun
 3265 | -7/Factory    | Discovered new exit (range 21)
 3367 | -7/Factory    | Fabricated Gauss Cannon (x2)
 3437 | -7/Factory    | Identified exit to Factory
 3438 | -7/Factory    | Entered another Factory area
 3438 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3634 | -6/Factory    | Repaired Hrd. Light Armor Plating
 3680 | -6/Factory    | Repaired Imp. Titanium Leg
 3914 | -6/Factory    | Discovered new exit (range 7)
 3925 | -6/Factory    | Identified exit to Factory
 3935 | -6/Factory    | Entered another Factory area
 3935 | -5/Factory    | Evolved 2 slots: Utility x2
 4381 | -5/Factory    | Released all parts (8)
 4390 | -5/Factory    | Core integrity fell below 50%
 4398 | -5/Factory    | Lost 13 parts (2p4n2u5w)
 4464 | -5/Factory    | Core integrity fell below 20%
 4525 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
T-07 Excavator destroyed.
Matter Pump disabled. <x2>
System corrupted: Component data lost.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002.
Assembly Bed disabled.
K-01 Serf collects debris. <x2>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012.
Power Conduit explodes. <x2>
P-70 Sage destroyed.
Terminal disabled.
Power Conduit explodes.
O-16 Technician destroyed.
Slug penetrates Wall. <x2>
Acquired Neutrino Core.
Slug penetrates Wall. <x2>
Penetrated by Slug.
System corrupted: Energy discharge (-103).
Slug penetrates Wall. <x3>
Neutrino Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????    ?    ???????????????? |
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| ??????????????????????????#     +????????????????? |
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| ???????????????????????????     ????#########????? |
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| ???????????????????????#]@  g       #       #????? |
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| ???????????????????????#           s;g      #      |
| ???????????????????????#            ;              |
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| ???????????????????????#                      #+## |
| ???????????????????????#                           |
| ???????????????????????#       ! !                 |
| ???????????????????????#      !        %           |
| ???????????????????????#      !                    |
| ???????????????????????#                           |
| ???????????????????????#############            ]  |
| ???????????????????????????????????#               |
| ???????????????????????????????????###             |
| ??????????????????????????????????????############ |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Energy Filtering           30

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmArmageddonField
  Manual?         0
Play Time         00:48:03
  Cumulative      11.3 hours
  Start           2020.09.18 @ 13:07:53
  End             2020.09.18 @ 13:54:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16783e5e-1bba-4335-93bd-9e86ab618253