Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.17 @ 17:08:15 Player: Occam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1362) 1362 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 3373 Bonus ------- Follower Combat Kills 118 Met Imprinter 300 Friendly Fire -237 Cogmind --------- Core Integrity 283/400 Matter 226/300 Energy 280/280 System Corruption 5% Temperature Warm (177) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Light Armor Plating Beamcaster Improved Assault Rifle Enhanced Autogun Heavy Battle Rifle Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON ----------- Makeshift Axe Phasing Sabre > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Light Armor Plating Beamcaster Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Battle Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 53 | 7 9 3 21 . 13 Power 5 | 1 1 . 2 . 1 Engine 5 | 1 1 . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 3 . 3 . 2 Treads 7 | 1 1 . 3 . 2 Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 1 8 . 4 Device 3 | . 1 . 2 . . Storage 6 | 1 1 . 2 . 2 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 6 | . 1 1 2 . 2 Artifact . | . . . . . . Weapon 20 | 2 2 2 8 . 6 Energy Gun 3 | 1 2 . . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 11 | 1 . 1 6 . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 8 | . 1 2 3 . 2 Power 1 | . . . 1 . . Propulsion 1 | . 1 . . . . Utility 4 | . . . 2 . 2 Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 1 2 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 97 99 100 97 Engine 10 | . 14 14 10 11 10 Treads 20 | . 14 14 20 22 21 Wheel 1 | . 13 14 1 . . Storage 11 | . 14 14 11 11 10 Processor 19 | . . . 18 22 21 Protection 10 | . 9 14 12 11 10 Energy Gun 1 | . 14 22 . . . Ballistic Gun 15 | . 13 1 19 22 14 Slashing Weapon 4 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 86 | 10 32 32 39 37 86 Greatest Support 46 | 20 20 10 46 46 46 Greatest Overweight (x) 3 | . 3 3 3 . 1 Average Overweight (x) . | . 1 2 . . . Largest Inventory Capacity 25 | 8 15 15 25 15 25 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 4 11 13 15 15 15 Average Carried 13 | 1 6 11 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 11 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1206 | 212 155 61 650 16 112 Remotely . | . . . . . . Salvage Created 2078 | . 481 134 1394 . 69 Parts 137 | . 35 7 90 . 5 Haulers Intercepted 6 | . 2 . 4 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 35 | . 9 2 23 . 1 Guns 24 | . 9 2 12 . 1 Cannons 11 | . . . 11 . . Classes Destroyed 9 | . 4 1 3 . 1 Builder 1 | . . 1 . . . Hauler 6 | . 2 . 4 . . Recycler 1 | . . . 1 . . Watcher 7 | . 3 . 4 . . Swarmer 6 | . 3 . 3 . . Grunt 19 | . 6 2 11 . . Brawler 1 | . . . 1 . . Sentry 8 | . . . 8 . . Mutant 1 | . . . . . 1 Best Kill Streak 15 | . 5 2 15 . 1 Combat Bots Only 10 | . 5 2 10 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1784 | . 508 192 611 . 473 Core 339 | . 154 68 39 . 78 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 . 11 . . . Volleys Fired 122 | 1 42 6 67 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 128 | 60 60 80 128 . 50 Shots Fired 237 | 2 84 11 128 . 12 Gun 184 | 2 84 11 75 . 12 Cannon 53 | . . . 53 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 130 | 1 42 . 75 . 12 Thermal 93 | 1 39 . 53 . . Explosive . | . . . . . . Electromagnetic 14 | . 3 11 . . . Robot Hit Streak 33 | . 23 11 33 . 27 Robot Miss Streak 3 | . 3 1 3 . . Penetration Max . | . . . . . . Secondary Targets 8 | . 5 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 196 | . 67 10 106 . 13 Core Hits 85 | 1 28 5 45 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 101 | . . . . . 101 Impact . | . . . . . . Slashing 101 | . . . . . 101 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3042 | 18 677 136 1927 . 284 Guns 2034 | 18 677 136 998 . 205 Cannons 927 | . . . 927 . . Explosions . | . . . . . . Melee 79 | . . . . . 79 Ramming 2 | . . . 2 . . Kinetic 1492 | 7 282 . 998 . 205 Thermal 1309 | 11 371 . 927 . . Explosive . | . . . . . . Electromagnetic 160 | . 24 136 . . . Impact . | . . . . . . Slashing 79 | . . . . . 79 Piercing . | . . . . . . Highest Corruption 5 | . 1 1 5 5 5 Average Corruption 3 | . 1 1 5 5 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 4 1 17 . 2 Message Errors 6 | . 2 1 3 . . Matter Fused 7 | . . . 7 . . Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 6 | . 1 . 4 . 1 Parts Rejected 1 | . 1 . . . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 54 | . . . 15 . 39 Projectiles 15 | . . . 15 . . Explosions . | . . . . . . Melee 39 | . . . . . 39 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 339 | 20 215 135 339 . 168 Average Temperature 85 | 15 77 56 100 . 69 Received Heat Transfer 1001 | . 291 36 333 . 341 Effects 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2589 | 25 825 . 1739 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 363 | . 222 57 363 . . Initial 12 | . . 2 12 . . Average 103 | . 110 44 108 . . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 80 | 100 71 100 81 100 . Level 1 19 | . 28 . 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 13 6 32 . 9 Peak Tracking Total 11 | . 5 2 6 . 11 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 18 | . 8 . 10 . . Terminals 15 | . 7 . 8 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 25 . 23 . . Successful 33 | . 15 . 18 . . Failed 15 | . 10 . 5 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 46 | . 26 . 18 . 2 Terminals 44 | . 24 . 20 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 11 . 12 . . Robot Analysis 5 | . 3 . 2 . . Branch Access Points 4 | . 2 . 2 . . Terminal Index 2 | . 1 . 1 . . Alert Level 4 | . 2 . 2 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 3 | . 1 . 2 . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 . 6 . . Terminals 8 | . 3 . 5 . . Assimilate 1 | . . . 1 . . Botnet 6 | . 3 . 3 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Researchers 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 . 9 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 6 | . . . 1 . 5 Largest Group 6 | . . . 1 1 6 Highest-Rated Group 281 | . . . 10 10 281 Highest-Rated Ally 96 | . . . 10 10 96 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 353 | . . . . . 353 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted 2 | . . . . . 2 Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 8972 | 55 649 102 1711 20 6435 Spaces Moved 5349 | 43 416 66 891 13 3920 Core 168 | 5 2 . . . 161 Treads 4607 | 5 17 . 813 13 3759 Legs . | . . . . . . Wheels 574 | 33 397 66 78 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 125 160 50 Average Speed 152 | 90 120 122 156 160 156 Slowest Speed 240 | 160 240 125 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 81 15 74 2 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 4 | . . . . 1 3 Spaces Dug 11 | . . . . . 11 Terrain Destroyed 11 | . . . . . 11 Melee 11 | . . . . . 11 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 5802 | 53 489 75 1087 12 4086 Wait 93 | . 13 . 66 . 14 Move 5344 | 42 415 65 890 12 3920 Hop . | . . . . . . Pick Up 40 | 3 5 1 14 . 17 Fast Attach 27 | 6 4 . 11 . 6 Attach 10 | . 2 2 3 . 3 Detach 12 | . 3 . 8 . 1 Swap 16 | 1 3 1 7 . 4 Drop 35 | . 2 . 20 . 13 Fire 122 | 1 42 6 67 . 6 Melee 101 | . . . . . 101 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Entered Mines 779 | -10/Mines | Assembled infested the area 784 | -10/Mines | Assisted by a Guerilla fighting off Assembled 787 | -10/Mines | Core integrity fell below 20% 802 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Utility x2 1002 | -9/Materials | Destroyed 10 combat bots 1247 | -9/Materials | Discovered new exit (range 16) 1400 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Identified exit to Mines 1904 | -9/Materials | Discovered new exit (range 5) 2518 | -9/Materials | Entered Mines 2518 | -9/Mines | Accompanied by 1 ally 2519 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2533 | -9/Mines | Identified exit to Zion 2538 | -9/Mines | Entered Zion 2538 | -7/Zion | Accompanied by 1 ally 2664 | -7/Zion | System corruption cleaned by Quarantine Array 3216 | -7/Zion | Learned Factory garrison access intel 3508 | -7/Zion | Given A8's code to call for help 3664 | -7/Zion | Gained Derelict followers 4388 | -7/Zion | Discovered new exit (range 13) 4408 | -7/Zion | Identified exit to Proximity Caves 4949 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4953 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8945 | -7/Zion | Attacked by Zionites 8973 | -7/Zion | Self-destructed Last Messages --------------- 08951_ Reactivated Enhanced Grunt. 08951_ N9-OV9(g) destroyed. 08952_ Acquired 60 matter. 08952_ Enhanced Grunt heat damages Antimatter Reactor. 08952_ Enhanced Grunt overheating. 08953_ Enhanced Grunt heat damages Prototype Device. 08953_ Enhanced Grunt overheating. 08953_ Critical hit (Burn: +80). 08953_ J8-VQS(M) destroyed. 08954_ Enhanced Grunt overheating. 08956_ Enhanced Grunt critical meltdown. 08958_ 46-R7P(b) destroyed. 08960_ Critical hit (Burn: +80). 08961_ Lgt. Armor Plating destroyed. 08965_ WU-S98(M) destroyed. Q1-83K(z) bursts out of the Twisted Machinery. 08967_ Q1-83K(z) pulls a Mak. Laser out of the Twisted Machinery. 08971_ Critical hit (Burn: +37). 08971_ Destroyed Particle Charger. 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"""""????????#" """ | | ?????######" "######?????##" """""" | | ?????# " " " " #?????#"" """" | | ?????# " """ #?????##" ""# | | ?????#"""" " " #??????#"" ""## | | ?????#""""" """""#????"""""" """"# | | ?????#""""" """" #????"""#""" """## | | ?????#" "" "" ""????#"#####""""" """##? | | ?????#"" """" "" " ??????????#"""""""""#?? | | ?????#""""""" """""" #?????????####""#""##?? | | ??????"""" """"""""""#????????????#######??? | | ?????#?" """"" #?????????????????????? | | ?????????""?""""???????????????????????????? | | ?????????""?""" ???????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyPowerCloak Manual? 0 Play Time 01:09:20 Cumulative 68.8 hours Start 2022.12.12 @ 05:10:00 End 2022.12.17 @ 17:08:15 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 37988a9a-af48-4853-b9f7-ae6d722e66fa