Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.15 @ 10:57:51 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (4895) 4895 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1377) 1377 TOTAL SCORE: 10287 Bonus ------- High Alert Combat Kills 1121 Follower Combat Kills 56 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 67/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Gravity Neutralizer Experimental Sensor Array > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Encrypted Comm Array Hardened Heavy Armor Plating High-powered Tractor Beam Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Improved Medium Armor Plating > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Splice Drone Bay Rocket Launcher [Rating: 71] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 140 | . 18 3 22 3 21 28 32 13 Power 6 | . 1 . . . . 2 2 1 Engine 4 | . 1 . . . . 1 1 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 43 | . 6 3 1 . 8 8 13 4 Treads 11 | . . . . . 4 3 4 . Leg 14 | . 2 . . . . 4 8 . Wheel 13 | . 4 3 1 . 4 1 . . Hover . | . . . . . . . . . Flight 5 | . . . . . . . 1 4 Utility 48 | . 3 . 15 1 8 7 9 5 Device 22 | . 2 . 7 1 3 4 1 4 Storage 2 | . 1 . . . 1 . . . Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 21 | . . . 8 . 4 3 5 1 Artifact . | . . . . . . . . . Weapon 43 | . 8 . 6 2 5 11 8 3 Energy Gun 10 | . 1 . 1 . 3 4 1 . Energy Cannon 10 | . 6 . . 1 . 2 1 . Ballistic Gun 10 | . 1 . 3 . 1 1 2 2 Ballistic Cannon 4 | . . . 2 1 . 1 . . Launcher 7 | . . . . . 1 3 3 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 2 . 2 . . 1 1 . Parts Lost 36 | . . . . . 11 9 12 4 Power 4 | . . . . . 1 1 1 1 Propulsion 11 | . . . . . 5 3 3 . Utility 7 | . . . . . 1 2 3 1 Weapon 14 | . . . . . 4 3 5 2 Highest Loss Streak 8 | . . . . . 7 8 6 4 To Critical Strikes 2 | . . . . . 1 . . 1 Average Slot Usage (%) 91 | . 99 100 100 100 98 67 89 82 Engine 8 | . 14 14 11 11 8 3 4 5 Treads 3 | . . . . . 17 9 2 . Leg 7 | . 10 . . . . 10 26 . Wheel 13 | . 17 28 22 22 17 1 . . Flight 1 | . . . . . . . . 27 Device 12 | . 13 14 11 14 9 13 9 21 Storage 9 | . 14 14 11 11 9 9 7 . Processor 1 | . . . . . . . 9 . Protection 5 | . . . 10 7 7 4 7 6 Energy Gun 2 | . 7 . . . 1 2 1 . Energy Cannon 8 | . 13 28 2 5 8 2 4 . Ballistic Gun 6 | . 6 . 10 11 7 2 5 10 Ballistic Cannon 5 | . . . 19 16 9 1 . . Launcher 1 | . . . . . . 2 4 . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 91 | 13 59 59 71 73 74 76 91 30 Greatest Support 150 | 20 26 26 26 26 26 150 72 32 Greatest Overweight (x) 16 | . 2 2 2 2 6 16 3 1 Average Overweight (x) 1 | . 1 2 2 2 2 1 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 5 Average Capacity 18 | . 15 20 20 20 20 20 20 5 Most Carried 20 | . 20 20 20 20 20 20 20 5 Average Carried 17 | . 14 19 19 19 19 17 17 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 17 15 18 5 Class Distribution -------------------- 48% | Mutant 15% | Tank 13% | Scavenger-Tank 13% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Matter Collected 3376 | 200 206 32 945 28 773 454 633 105 Remotely 823 | . . . 270 . 118 . 435 . Salvage Created 5141 | . 512 462 961 . 1327 532 1218 129 Parts 278 | . 31 23 70 . 76 30 45 3 Haulers Intercepted 5 | . 2 . 1 . . . 2 . Recyclers Shooed 6 | . 2 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Combat Hostiles Destroyed 116 | . 10 6 25 . 36 11 25 3 Melee 2 | . . . . . . . . 2 Guns 22 | . 5 . 7 . 6 1 3 . Cannons 54 | . 3 6 18 . 22 2 3 . AOE 34 | . . . . . 8 7 19 . Classes Destroyed 16 | . 6 2 2 . 1 1 3 1 Worker 9 | . 1 4 . . 1 . 3 . Builder 6 | . . . 3 . 3 . . . Tunneler 2 | . . 2 . . . . . . Hauler 5 | . 2 . 1 . . . 2 . Recycler 8 | . . 1 3 . 1 . 3 . Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 . 1 . 1 . . . Swarmer 32 | . 3 2 9 . 11 3 1 3 Grunt 53 | . 7 4 8 . 17 3 14 . Brawler 4 | . . . . . 1 . 3 . Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 20 | . . . 8 . 7 3 2 . Hunter 3 | . . . . . . 2 1 . Programmer 2 | . . . . . . . 2 . Samaritan 1 | . . . . . . . . 1 Best Kill Streak 14 | . 3 2 6 . 6 7 14 3 Combat Bots Only 8 | . 2 2 6 . 5 7 8 3 Max Kills in Single Turn 5 | . 1 1 2 . 4 4 5 1 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . 3 4 5 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Damage Taken 8226 | . 464 200 530 . 2027 2197 1998 810 Core 1288 | . 106 26 87 . 142 223 377 327 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 32 | . . . . . . 32 . . Core Remaining (%) 64 | 100 . 47 . 78 . 33 . . Volleys Fired 322 | . 43 27 61 4 76 50 60 1 Largest 3 | . 2 2 3 1 3 2 3 2 Hottest 193 | . 136 136 186 48 193 121 160 48 Shots Fired 670 | . 86 54 169 4 187 80 88 2 Gun 254 | . 60 . 53 2 69 35 33 2 Cannon 370 | . 26 54 116 2 114 39 19 . Launcher 46 | . . . . . 4 6 36 . Special . | . . . . . . . . . Kinetic 371 | . 28 . 160 4 128 23 26 2 Thermal 231 | . 58 54 9 . 55 44 11 . Explosive 39 | . . . . . 4 6 29 . Electromagnetic 29 | . . . . . . 7 22 . Robot Hit Streak 21 | . 13 9 9 . 9 21 19 . Robot Miss Streak 7 | . 3 6 5 . 6 7 3 6 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Autonomous 30 | . . . . . . 30 . . Shots Hit Robots 400 | . 57 27 91 . 97 68 53 7 Core Hits 238 | . 24 15 37 . 60 27 74 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 2 . 1 . 5 3 1 1 Burn 3 | . 2 . . . . . 1 . Blast 9 | . . . 1 . 5 3 . . Smash 1 | . . . . . . . . 1 Melee Attacks 11 | . . . . . . . 1 10 Impact 11 | . . . . . . . 1 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12891 | . 859 556 2055 . 3184 2331 3525 381 Guns 2482 | . 404 . 506 . 517 803 252 . Cannons 5661 | . 374 556 1549 . 1870 1046 266 . Explosions 4307 | . 81 . . . 768 482 2976 . Melee 378 | . . . . . . . . 378 Ramming 63 | . . . . . 29 . 31 3 Kinetic 4276 | . 152 . 1989 . 1608 375 152 . Thermal 3714 | . 626 556 66 . 779 1309 378 . Explosive 3476 | . 81 . . . 768 482 2145 . Electromagnetic 984 | . . . . . . 165 819 . Impact 378 | . . . . . . . . 378 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 3 | . . . . . . . 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . . . 17 14 Message Errors 10 | . . . . . . . 5 5 Matter Fused 6 | . . . . . . . 4 2 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 2 1 Data Loss (minor) 6 | . . . . . . . 2 4 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 671 | . . . 86 . 102 4 321 158 Projectiles 128 | . . . 86 . 38 4 . . Explosions 385 | . . . . . 64 . 321 . Melee 158 | . . . . . . . . 158 Knockbacks 11 | . . . 7 . 3 . . 1 Impact 1 | . . . . . . . . 1 Kinetic 10 | . . . 7 . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 884 | . 89 . . . 172 16 606 1 Shots 15 | . 1 . . . 2 1 11 . Rammed 3 | . . . . . 2 . . 1 Targets Rammed 9 | . . . . . 2 . 6 1 Kicked 6 | . . . . . . . 6 . Crushed . | . . . . . . . . . Highest Temperature 612 | . 273 285 189 . 405 612 120 . Average Temperature 92 | . 60 95 54 . 114 166 30 . Received Heat Transfer 1569 | . 165 63 126 . 477 405 333 . Effects 10 | . 1 . . . 1 8 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . 1 . . . . 2 . . Interference 3 | . . . . . 1 2 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations 1 | . . . . . . 1 . . Total Turns 24 | . . . . . . 24 . . Longest Duration 24 | . . . . . . 24 . . Robots Corrupted 2 | . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 7 | . . . . . . 1 4 2 Impact Corruptions 10 | . . . . . . . . 10 Robots Melted 2 | . 2 . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . Parts Melted 3 | . 1 2 . . . . . . Heat Transferred 6250 | . 1554 999 111 . 1492 1598 496 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Peak Influence 1315 | . 270 176 787 262 1042 896 1315 . Initial 558 | . . 46 5 262 31 558 470 . Average 416 | . 136 68 424 235 435 655 745 . Maximum Alert Level 4 | . 1 . 3 1 3 3 4 . Low Security (%) 33 | . 77 100 23 13 18 . . . Level 1 18 | . 22 . 30 86 38 . . . Level 2 28 | . . . 22 . 19 63 61 . Level 3 14 | . . . 22 . 22 36 9 . Level 4 5 | . . . . . . . 28 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 . 2 . 7 . 10 . Investigation 4 | . 1 . 1 . 1 . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 10 | . 1 . 1 . 4 . 4 . Assault 3 | . . . . . . . 3 . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Distress Signals 8 | . . . 5 . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 21 7 33 . 53 29 35 4 Peak Tracking Total 8 | . 3 3 6 . 7 8 7 4 Tactical Retreats 12 | . 1 . 5 . 3 . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Traps Triggered 13 | . . . 2 . 2 2 7 . Indirectly 4 | . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Machines Disabled 33 | . 2 1 2 1 5 1 21 . Max in Single Turn 6 | . 2 1 1 1 2 1 6 . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Machines Accessed 32 | . 7 2 5 1 9 . 7 1 Terminals 24 | . 7 1 5 . 6 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 72 | . 22 2 11 1 23 . 12 1 Successful 29 | . 9 1 3 1 11 . 3 1 Failed 43 | . 13 1 8 . 12 . 9 . Catastrophic 7 | . . . 1 . 3 . 3 . Database Lockouts . | . . . . . . . . . Manual 37 | . 16 . 5 . 11 . 5 . Terminals 60 | . 22 1 11 . 17 . 9 . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 20 | . 8 1 2 1 6 . 1 1 Robot Analysis 5 | . 4 . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 Branch Access Points 2 | . . . . . 1 . 1 . Alert Level 3 | . 1 . 2 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . 1 . 1 . 2 . 1 . Terminals 5 | . 1 . 1 . 2 . 1 . Botnet 5 | . 1 . 1 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 7 1 5 . 6 . 5 . Full Trace Events 3 | . 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Total Allies 9 | . . 3 . . . 6 . . Largest Group 2 | . . 2 1 . . 2 . . Highest-Rated Group 71 | . . 42 31 . . 71 . . Highest-Rated Ally 71 | . . 31 31 . . 71 . . Total Orders 1 | . . . . . . 1 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 49 | . . 5 . . . 44 . . Total Damage 389 | . . 41 . . . 348 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Robot Analysis Total 5 | . 4 . . . 1 . . . Derelict Logs Recovered 6 | . . 2 . 3 . . . 1 Drone Launches 39 | . . . . . . 39 . . Drone Recoveries 37 | . . . . . . 37 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Turns Passed 7572 | . 1051 1042 1204 462 838 1263 1251 461 Spaces Moved 4824 | 1 730 794 781 369 456 483 630 580 Core 203 | . . . . . . 10 . 193 Treads 278 | . . . . . . 221 57 . Legs 1014 | 1 266 . . . . 174 573 . Wheels 2942 | . 464 794 781 369 456 78 . . Hover . | . . . . . . . . . Flight 387 | . . . . . . . . 387 Fastest Speed 26 | 120 105 110 120 120 105 160 120 26 Average Speed 122 | 120 115 117 120 120 122 187 159 50 Slowest Speed 850 | 120 120 120 120 120 170 850 330 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 53 | 2 96 99 71 51 64 41 20 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 9 | . . . . . . 8 1 . Terrain Destroyed 474 | . 27 . 20 3 111 23 290 . Melee 1 | . . . . . . . 1 . Projectile 67 | . . . 20 3 44 . . . AOE 406 | . 27 . . . 67 23 289 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Total 5921 | . 864 852 927 384 589 783 794 728 Wait 456 | . 32 18 38 5 26 192 40 105 Move 4817 | . 729 793 780 368 456 482 629 580 Hop . | . . . . . . . . . Pick Up 66 | . 21 4 9 1 3 10 11 7 Fast Attach 63 | . 7 . 5 1 4 14 19 13 Attach 29 | . . . 2 . 8 12 7 . Detach 9 | . 1 . 1 . 1 3 3 . Swap 48 | . 11 3 15 2 9 2 6 . Drop 88 | . 20 7 16 3 4 15 12 11 Fire 322 | . 43 27 61 4 76 50 60 1 Melee 11 | . . . . . . . 1 10 Ram 3 | . . . . . 2 . . 1 Kick 6 | . . . . . . . 6 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -8/Garrison -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 7) 223 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 587 | -10/Materials | Discovered new exit (range 4) 844 | -10/Materials | Discovered new exit (range 8) 1052 | -10/Materials | Entered Mines 1110 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1176 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1179 | -10/Mines | Found Prototype Device 1263 | -10/Mines | Core integrity fell below 50% 1345 | -10/Mines | Discovered new exit (range 15) 1356 | -10/Mines | Found the Drone Emporium 1364 | -10/Mines | Found Prototype Device 1405 | -10/Mines | Discovered new exit (range 6) 1465 | -10/Mines | Learned Materials security intel 1580 | -10/Mines | Discovered new exit (range 10) 1844 | -10/Mines | Received a Mining Laser from a helpful Derelict 2035 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2087 | -10/Mines | Learned Materials emergency access door positions 2094 | -10/Mines | Entered Materials 2094 | -9/Materials | Accompanied by 1 ally 2094 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2209 | -9/Materials | Identified Exp. Sensor Array 2210 | -9/Materials | Identified Splice Drone Bay 2475 | -9/Materials | Discovered new exit (range 6) 2658 | -9/Materials | Build established: Tank 2989 | -9/Materials | Discovered new exit (range 8) 3075 | -9/Materials | Discovered new exit (range 8) 3159 | -9/Materials | Discovered new exit (range 16) 3298 | -9/Materials | Entered Mines 3299 | -9/Mines | Learned location of Storage (-7) 3320 | -9/Mines | Found a hidden stash of uninstalled traps 3340 | -9/Mines | Learned location of Zion (-6) 3386 | -9/Mines | Identified exit to Materials 3490 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3505 | -9/Mines | Build established: Scavenger-Tank 3559 | -9/Mines | Learned Materials terminal intel 3593 | -9/Mines | Assembled infested the area 3760 | -9/Mines | Entered Materials 3760 | -8/Materials | Evolved 2 slots: Propulsion x2 3761 | -8/Materials | Loaded intel: 11 terminal locations 4446 | -8/Materials | Garrison activated, responded to threat 4598 | -8/Materials | Identified exit to Garrison 4598 | -8/Materials | Entered Garrison 4659 | -8/Garrison | Lost 8 parts (1p5n2w) 4846 | -8/Garrison | Triggered checkpoint 4986 | -8/Garrison | Spotted B-75 Beast 5086 | -8/Garrison | Lost 3 parts (1p1u1w) 5100 | -8/Garrison | Allies destroyed B-75 Beast 5286 | -8/Garrison | Triggered checkpoint 5287 | -8/Garrison | Triggered checkpoint 5326 | -8/Garrison | Build established: Mutant 5348 | -8/Garrison | Core integrity fell below 50% 5420 | -8/Garrison | Destroyed 7 combat bots 5427 | -8/Garrison | Lost 4 parts (2n1u1w) 5526 | -8/Garrison | Triggered checkpoint 5626 | -8/Garrison | Triggered checkpoint 5695 | -8/Garrison | Discovered new exit (range 10) 5775 | -8/Garrison | Build established: Scavenger-Mutant 5788 | -8/Garrison | Garrison Relay disabled 5861 | -8/Garrison | Entered Factory 5861 | -7/Factory | Evolved 2 slots: Utility x2 6509 | -7/Factory | Lost 6 parts (2n1u3w) 6661 | -7/Factory | First assault squad dispatched 6679 | -7/Factory | Destroyed 8 combat bots 6759 | -7/Factory | Crushed by falling debris 6759 | -7/Factory | Core integrity fell below 50% 6777 | -7/Factory | Destroyed 7 combat bots 6790 | -7/Factory | Lost 3 parts (1u2w) 7024 | -7/Factory | Identified exit to Storage 7024 | -7/Factory | Identified exit to Lower Caves 7112 | -7/Factory | Entered Lower Caves 7112 | -7/Lower Caves | Released all parts (10) 7118 | -7/Lower Caves | Met a Warlord Commander 7181 | -7/Lower Caves | Found Encrypted Comm Array 7434 | -7/Lower Caves | Learned Factory interactive machine intel 7563 | -7/Lower Caves | Core integrity fell below 20% 7573 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07540_ Critical hit (Destroy). 07540_ Imp. Deuterium Engine destroyed. 07541_ Dropped Cld. VTOL Module. 07543_ Dropped Imp. Cooling System. 07543_ Dropped Cld. VTOL Module. 07546_ Imp. Medium Armor Plating destroyed. 07555_ Shotgun destroyed. 07558_ Destroyed Autogun. 07558_ S-27 Virus system corrupted by crushing effect. 07558_ VTOL Module fried. 07558_ S-27 Virus destroyed. 07560_ Hpw. Shotgun destroyed. 07561_ Acquired 24 matter. 07562_ System corrupted: IFF burst signal emitted. 07565_ S-27 Virus suffers critical hit (Smash). 07565_ S-27 Virus destroyed. 07568_ Acquired 27 matter. 07572_ Destroyed VTOL Module. 07572_ S-27 Virus system corrupted by crushing effect. 07573_ S-27 Virus system terminally corrupted. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserShockTerminator Manual? 0 Play Time 01:08:26 Cumulative 402.7 hours Start 2022.07.14 @ 20:53:33 End 2022.07.15 @ 10:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 463 Rogue 462 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd21d6b4-2092-42db-b90c-04fec01954fe