Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 20:15:48 Player: ngplus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (179) 179 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1914 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 97/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Core Shielding Makeshift Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Large Storage Unit Makeshift System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Compact Wheel Compact Wheel Large Storage Unit Field Laser Field Laser [Rating: 12] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Storage Small Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 19 | 7 1 5 3 3 . Power 4 | 1 . . 1 2 . Engine 4 | 1 . . 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 1 . . Treads 1 | . . . 1 . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 1 1 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 5 | 3 . 2 . . . Energy Gun 5 | 3 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 6 . . 1 Power 1 | . . 1 . . . Propulsion 3 | . . 3 . . . Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 4 . . 1 To Critical Strikes . | . . . . . . Average Backups 4 | 4 6 7 2 2 3 Power . | . 1 1 . . 1 Propulsion 1 | 3 4 2 . . . Utility 1 | . . 2 1 1 2 Weapon . | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 6 | . . 4 . . 2 Power . | . . . . . . Propulsion 3 | . . 3 . . . Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 68 | . 95 93 30 53 50 Engine 10 | . 14 10 5 11 11 Treads 6 | . . . 5 11 11 Leg 11 | . 28 29 . . . Storage 4 | . 14 10 . . . Processor 3 | . . 10 . . . Protection 16 | . 10 9 8 20 22 Energy Gun 15 | . 28 21 11 11 6 Peak Build Rating 12 | 6 7 12 4 11 10 Average Rating 9 | 4 6 11 3 9 9 On Entrance 4 | . 6 7 . 4 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 11 | . . 11 . . . Heaviest Build 17 | 14 17 17 6 16 16 Greatest Support 33 | 20 20 33 20 20 20 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 Most Carried 8 | 6 8 8 4 4 3 Average Carried 4 | 4 6 7 1 2 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 6 8 5 1 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 380 | 210 70 20 . 80 . Remotely . | . . . . . . Salvage Created 209 | . . 209 . . . Parts 12 | . . 12 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . . 7 . . . Guns 7 | . . 7 . . . Classes Destroyed 2 | . . 2 . . . Swarmer 3 | . . 3 . . . Grunt 4 | . . 4 . . . Best Kill Streak 3 | . . 3 . . . Combat Bots Only 3 | . . 3 . . . Max Kills in Single Turn 1 | . . 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 126 | . . 93 . . 33 Missed 39 | . . 24 . . 15 Hits 87 | . . 69 . . 18 Melee 11 | . . 11 . . . Projectile 76 | . . 58 . . 18 Critical Strikes 3 | . . 2 . . 1 Damage Taken 1294 | . . 1020 . . 274 Core 303 | . . 283 . . 20 Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . . . 4 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 32 | . . 32 . . . Largest 2 | . . 2 . . . Hottest 126 | . . 126 . . . Shots Fired 63 | . . 63 . . . Gun 63 | . . 63 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 63 | . . 63 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . . 8 . . . Robot Miss Streak 5 | . . 5 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 34 | . . 34 . . . Core Hits 13 | . . 13 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 489 | . . 489 . . . Guns 443 | . . 443 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 46 | . . 46 . . . Kinetic . | . . . . . . Thermal 443 | . . 443 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . 9 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 7 | . . 7 . . . Kicked 6 | . . 6 . . . Crushed . | . . . . . . Highest Temperature 240 | . . 240 . . . Average Temperature 99 | . . 99 . . . Received Heat Transfer 324 | . . 288 . . 36 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1554 | . . 1554 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 184 | . 15 184 56 . . Initial 56 | . . 5 56 . . Average 47 | . . 63 54 . . Influence Increases 415 | . 15 400 . . . Destroy 0b10 Robot/C 140 | . . 140 . . . Destroy Leader 20 | . . 20 . . . Lose Combat Pursuer 255 | . 15 240 . . . Influence Decreases 415 | . . 269 100 46 . Entered New Map 146 | . . 10 90 46 . Time Decay 209 | . . 199 10 . . Lost Part 60 | . . 60 . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 3 30 . . 1 Peak Tracking Total 14 | . 5 14 . . 1 Tactical Retreats 9 | . 1 8 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2074 | 96 126 655 23 1091 83 Spaces Moved 1327 | 70 102 427 8 672 48 Core 29 | 9 . 20 . . . Treads 728 | . . . 8 672 48 Legs 570 | 61 102 407 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 160 160 160 Average Speed 140 | 111 120 116 160 160 160 Slowest Speed 160 | 120 120 120 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 23 44 6 73 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1472 | 89 105 518 18 688 54 Wait 63 | . . 41 7 9 6 Move 1322 | 69 101 426 7 671 48 Hop . | . . . . . . Pick Up 23 | 12 3 4 . 4 . Fast Attach 2 | . . 2 . . . Attach 16 | 7 1 2 4 2 . Detach 1 | 1 . . . . . Swap 2 | . . 1 . 1 . Drop 4 | . . 3 . 1 . Fire 32 | . . 32 . . . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 6 | . . 6 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Discovered new exit (range 4) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 867 | -9/Materials | Released all parts (5) 868 | -9/Materials | Core integrity fell below 50% 872 | -9/Materials | Discovered new exit (range 10) 878 | -9/Materials | Entered Mines 889 | -9/Mines | Lost 4 parts (1p2n1w) 890 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 898 | -9/Mines | Met a Derelict bent on vengeance 901 | -9/Mines | Entered Zion 1208 | -7/Zion | Given A8's code to call for help 1561 | -7/Zion | Learned Factory interactive machine intel 1939 | -7/Zion | Discovered new exit (range 13) 1992 | -7/Zion | Entered Proximity Caves 1996 | -6/Proximity Caves | Identified exit to Factory 2021 | -6/Proximity Caves | Spotted B-75 Beast 2075 | -6/Proximity Caves | Self-destructed Last Messages --------------- Machinery. 01561_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 01563_ Searching scrap... 01563_ Found Dynamic Insulation System. 01563_ Found 43 Matter. 01563_ Found 53 Matter. 01638_ 43-84V(z) uncovers a bit of Twisted Machinery. 01774_ FW-2E3(z) toys with the Twisted Machinery. 01776_ 6S-93P(z) plays with the Twisted Machinery. 01939_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01996_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 02033_ Med. Laser destroyed. 02065_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????##?????????????????????? | | ?????????????????####;##????????????????????? | | ?????????????????# ###??????????????????? | | ?????????????????? ##?????????????????? | | ?????????????????? #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????????## ???????????????????? | | ?????????????????? #????????????????????? | | ???????????????????#@ #??? ##??????????????? | | ????????????????#### ## ##?????????????? | | ???????????????## #?????????????? | | ???????????????# ?????????? | | ?????????????### ### ?????????? | | ?????????????#" ##??; ?????????? | | ?????????????## %"#### ??????????? | | ??????????????# ??????????? | | ??????????????# ??????????? | | ??????????????# ???????????? | | ??????????????## "# BB ## ???????????? | | ??????????????## #""""BB ##?????????????? | | ??????????????# ## "" ##??????????????? | | ??????????????# ;#???????????????? | | ??????????????## ##???????????????? | | ??????????????## ###??????????????? | | ??????????????# #??????????????? | | ??????????????# ##??????????????? | | ??????????????## ##??####?????????? | | ???????????????## "" #?### ##????????? | | ????????????????####"####% ### ##???????? | | ???????????????????####?# ##??????? | | ???????????????????# ## ## #??????? | | ???????????????????# ## ##?????? | | ???????????????????## ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Robot Respite Challenges ------------ None Game ------ Seed SwarmSensorRay Manual? 0 Play Time 00:20:20 Cumulative 5.8 hours Start 2026.07.03 @ 19:56:14 End 2026.07.03 @ 20:15:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c417f8e-fed6-4b7f-982f-804687284547