Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.26 @ 07:25:04 Player: tikka Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2246) 2246 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 6980 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 496/550 Energy 90/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Matter Compressor Tactical Coordination Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Matter Compressor Advanced Terrain Scanner Tactical Coordination Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun Barrage Gun > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Gauss Rifle Assault Cannon Advanced Assault Cannon [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Matter Pod Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 2 | . . . 1 . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . . 1 . 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 65 | 5 3 4 10 13 8 4 1 6 . 11 Power 13 | 1 . 1 1 4 1 1 . . . 4 Engine 8 | 1 . 1 1 2 1 . . . . 2 Core 5 | . . . . 2 . 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 2 2 2 3 . 1 . . . Treads . | . . . . . . . . . . . Leg 7 | . . . 1 2 3 . 1 . . . Wheel 5 | 2 . 2 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | . 3 1 3 4 3 2 . 1 . 3 Device 9 | . 1 . 1 3 1 . . 1 . 2 Storage 3 | . . . 1 . . 1 . . . 1 Processor 3 | . 1 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . 1 . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . . 4 3 1 1 . 5 . 4 Energy Gun 6 | . . . . 1 . 1 . 3 . 1 Energy Cannon 4 | . . . 4 . . . . . . . Ballistic Gun 5 | 2 . . . . . . . 2 . 1 Ballistic Cannon 5 | . . . . 2 1 . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 23 | . . . 6 . . 1 . . . 16 Power 4 | . . . 1 . . . . . . 3 Propulsion 6 | . . . 2 . . 1 . . . 3 Utility 5 | . . . 1 . . . . . . 4 Weapon 8 | . . . 2 . . . . . . 6 Highest Loss Streak 15 | . . . 5 . . 1 . . . 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 94 100 69 84 96 98 97 100 100 88 Engine 12 | . 14 14 7 9 12 15 15 15 15 6 Core 5 | . . . . . 7 7 7 7 7 9 Leg 18 | . . . 2 26 23 21 20 23 23 17 Wheel 3 | . 28 28 9 . . . . . . . Device 10 | . 8 . 4 9 15 12 7 9 15 18 Storage 4 | . . . 5 . . 2 7 7 7 11 Processor 5 | . 2 14 11 8 3 7 7 4 . . Protection 8 | . 11 14 9 9 10 7 7 7 7 5 Energy Gun 5 | . . . . . . 2 7 9 15 10 Energy Cannon 3 | . . . 15 17 . . . . . . Ballistic Gun 5 | . 28 28 4 . . . . 5 7 5 Ballistic Cannon 7 | . . . . 2 22 20 15 7 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 6 8 7 17 33 49 44 38 43 41 53 Greatest Support 51 | 20 20 20 20 51 51 51 48 48 48 48 Greatest Overweight (x) 5 | . . . 5 1 . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 3 5 Average Carried 3 | . 3 4 4 3 4 4 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 3 5 4 4 3 3 2 Class Distribution -------------------- 57% | Scavenger-Tank 30% | Mutant 6% | Scavenger-Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1889 | 262 . 85 173 147 392 396 64 10 78 282 Remotely . | . . . . . . . . . . . Salvage Created 2136 | 32 . 85 529 414 330 279 94 . 90 283 Parts 125 | 3 . 12 29 23 28 12 2 . 2 14 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 8 2 . 2 . Prevented 6 | . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 49 | 1 . 6 14 7 7 7 1 . 1 5 Guns 11 | 1 . 6 . . . 1 . . 1 2 Cannons 35 | . . . 14 6 7 5 1 . . 2 AOE 1 | . . . . . . 1 . . . . Classes Destroyed 11 | 1 . 1 2 1 2 1 1 . . 2 Worker 1 | . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 3 | . . . . . 3 . . . . . Watcher 7 | . . . . 3 2 . . . . 2 Swarmer 11 | . . 6 3 . . . . . . 2 Grunt 28 | 1 . . 8 6 5 6 . . 1 1 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 3 | . . . 2 1 . . . . . . Hunter 3 | . . . . . . . 1 . . 2 Programmer 2 | . . . . . 2 . . . . . Thug 1 | . . . . . 1 . . . . . Best Kill Streak 8 | 1 . 3 8 3 6 3 1 . 1 3 Combat Bots Only 8 | 1 . 3 8 3 5 3 1 . 1 2 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 412 | 4 . 23 104 34 20 43 . . 2 182 Missed 103 | 2 . 6 27 12 5 9 . . 2 40 Damage Taken 4357 | 16 . 144 858 268 298 447 . . 17 2309 Core 1328 | 8 . 13 382 38 12 21 . . . 854 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 54 | . . 2 52 . . . . . . . Ignored by Resistances 1246 | 4 . 44 248 77 84 130 . . 5 654 Core Remaining (%) 75 | 96 . 91 4 93 . . . . 95 . Volleys Fired 161 | 3 . 10 34 30 21 15 2 . 7 39 Largest 3 | 2 . 2 2 3 3 3 3 . 3 3 Hottest 175 | 40 . 40 120 175 136 138 138 . 148 148 Shots Fired 353 | 6 . 20 59 71 63 45 5 . 15 69 Gun 103 | 6 . 20 . 6 . 7 1 . 15 48 Cannon 250 | . . . 59 65 63 38 4 . . 21 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 187 | 6 . 20 . 5 63 38 4 . 7 44 Thermal 120 | . . . 59 60 . . . . . 1 Explosive . | . . . . . . . . . . . Electromagnetic 46 | . . . . 6 . 7 1 . 8 24 Robot Hit Streak 16 | 2 . 3 14 11 12 14 16 . 7 15 Robot Miss Streak 4 | 1 . 3 4 4 3 2 1 . 4 3 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 228 | 3 . 11 42 39 37 28 3 . 11 54 Core Hits 117 | 2 . 6 19 20 22 14 3 . 6 25 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . . . 1 4 1 1 . . . Meltdown 1 | . . . . 1 . . . . . . Blast 6 | . . . . . 4 1 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4902 | 25 . 135 766 704 936 862 46 . 222 1206 Guns 1322 | 25 . 131 . 98 . 129 12 . 185 742 Cannons 3351 | . . . 764 601 874 622 34 . . 456 Explosions 210 | . . . . . 62 111 . . 37 . Melee . | . . . . . . . . . . . Ramming 19 | . . 4 2 5 . . . . . 8 Kinetic 2516 | 25 . 131 . 20 874 622 34 . 95 715 Thermal 1555 | . . . 764 581 62 111 . . 37 . Explosive . | . . . . . . . . . . . Electromagnetic 812 | . . . . 98 . 129 12 . 90 483 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 1 . . . . . 2 Average Corruption 1 | . . . . 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . 3 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 1 | . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . 1 . . . . . Projectiles 1 | . . . . . 1 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 27 | . . . . 1 14 2 . . . 10 Impact 1 | . . . . . . . . . . 1 Kinetic 24 | . . . . 1 13 2 . . . 8 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 134 | . . 2 1 . 113 . . . 17 1 Shots 3 | . . . . . 2 . . . 1 . Rammed 4 | . . 2 1 . . . . . . 1 Targets Rammed 7 | . . 2 1 1 . . . . . 3 Kicked 3 | . . . . 1 . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 450 | 12 . . 306 374 99 450 66 . 162 234 Average Temperature 110 | 9 . . 135 103 27 204 28 . 56 66 Received Heat Transfer 933 | 12 . . 276 171 99 333 . . . 42 Effects 6 | . . . . . . 6 . . . . Shutdowns 4 | . . . . . . 4 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 5 | . . . 1 4 . . . . . . Heat Transferred 3049 | . . . 1628 1221 50 100 . . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 354 | 20 18 145 354 237 228 . . . . 82 Initial 63 | . 11 5 47 63 62 . . . . . Average 100 | 2 16 106 165 110 136 . . . . 19 Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 91 | 100 100 100 75 95 84 . . . . 100 Level 1 8 | . . . 24 4 15 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 3 3 . . . . 2 Investigation 4 | . 1 . 1 1 1 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 4 | . . . . 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 68 | 1 . 6 15 14 10 7 . . 1 14 Peak Tracking Total 7 | 1 1 3 7 3 3 4 . . 1 7 Tactical Retreats 2 | . . . 1 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . . . 7 . . . . 1 Max in Single Turn 7 | . . . . . 7 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . 2 1 3 4 2 2 . . 1 . Terminals 10 | . 2 . 2 4 1 . . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 10 1 9 9 5 2 . . 1 . Successful 27 | . 6 1 9 6 2 2 . . 1 . Failed 10 | . 4 . . 3 3 . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . . . 5 . 2 Terminals 29 | . 10 . 6 9 3 . . . 1 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 6 1 6 6 1 2 . . 1 . Record 16 | . 6 . 5 3 1 . . . 1 . Robot Analysis 1 | . . . . 1 . . . . . . Open Door 3 | . . 1 . . . 2 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Process 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 2 1 . . . . . Full Trace Events 4 | . 2 . . 1 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 17 | . . . 17 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . 6 . . Largest Group 6 | . . . . . . . . 6 . . Highest-Rated Group 350 | . . . . . . . . 350 . . Highest-Rated Ally 96 | . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 6202 | 75 203 392 627 672 654 617 516 1379 463 604 Spaces Moved 4702 | 85 242 433 416 456 469 441 365 1138 371 286 Core 202 | 43 . . 144 . . . . . . 15 Treads . | . . . . . . . . . . . Legs 3574 | . . . 63 456 469 441 365 1138 371 271 Wheels 926 | 42 242 433 209 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 50 120 120 120 120 120 120 120 Average Speed 117 | 64 80 80 106 120 120 126 139 120 120 168 Slowest Speed 300 | 80 80 80 300 190 120 190 190 120 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 8 37 66 27 31 13 51 52 88 70 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . 2 2 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 54 | . . . . 1 46 5 . . 1 1 Melee . | . . . . . . . . . . . Projectile 13 | . . . . 1 6 5 . . . 1 AOE 41 | . . . . . 40 . . . 1 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 5088 | 99 251 459 543 513 514 466 368 1150 377 348 Wait 71 | . . 4 67 . . . . . . . Move 4688 | 84 241 432 415 455 468 436 364 1137 370 286 Hop 2 | . . . . . . 2 . . . . Pick Up 59 | 7 6 4 10 7 10 3 1 4 . 7 Fast Attach 4 | . . . 1 3 . . . . . . Attach 27 | 5 2 . 7 3 2 1 1 . . 6 Detach . | . . . . . . . . . . . Swap 34 | . 1 4 2 7 6 3 . 6 . 5 Drop 35 | . 1 3 6 7 7 6 . 3 . 2 Fire 161 | 3 . 10 34 30 21 15 2 . 7 39 Melee . | . . . . . . . . . . . Ram 4 | . . 2 1 . . . . . . 1 Kick 3 | . . . . 1 . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 380 | -10/Mines | Learned 8 Materials zone layouts 388 | -10/Mines | Discovered new exit (range 15) 503 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 671 | -10/Mines | Entered Materials 671 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 672 | -9/Materials | Identified exit to Mines 672 | -9/Materials | Identified exit to Materials 951 | -9/Materials | Core integrity fell below 50% 968 | -9/Materials | Destroyed 8 combat bots 981 | -9/Materials | Lost 5 parts (1p2n2w) 993 | -9/Materials | Core integrity fell below 20% 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1938 | -8/Materials | Discovered new exit (range 11) 1970 | -8/Materials | Entered Factory 1970 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2218 | -7/Factory | Build established: Scavenger-Tank 2558 | -7/Factory | Discovered new exit (range 15) 2624 | -7/Factory | Entered Lower Caves 2805 | -7/Lower Caves | Encountered a Warlord checkpoint 2912 | -7/Lower Caves | Build established: Scavenger-Gunner 2920 | -7/Lower Caves | Identified exit to Lower Caves 3016 | -7/Lower Caves | Found Prototype Device 3241 | -7/Lower Caves | Entered another Lower Caves area 3306 | -7/Lower Caves | Discovered new exit (range 16) 3319 | -7/Lower Caves | Build established: Scavenger-Tank 3438 | -7/Lower Caves | Learned Factory trap positions 3502 | -7/Lower Caves | Learned Factory terminal intel 3529 | -7/Lower Caves | Discovered new exit (range 14) 3757 | -7/Lower Caves | Entered Zion 3813 | -7/Zion | Discovered new exit (range 20) 4362 | -7/Zion | Given A8's code to call for help 4380 | -7/Zion | Learned Factory security intel 4438 | -7/Zion | Imprinted 4440 | -7/Zion | Declared Zion's savior 4574 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4577 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5136 | -7/Zion | Entered Proximity Caves 5582 | -6/Proximity Caves | Discovered new exit (range 6) 5599 | -6/Proximity Caves | Entered Factory 5599 | -6/Factory | Evolved 2 slots: Utility x2 5600 | -6/Factory | Loaded intel: 89 trap records 5602 | -6/Factory | Loaded intel: 26 terminal locations 6164 | -6/Factory | Core integrity fell below 50% 6185 | -6/Factory | Core integrity fell below 20% 6198 | -6/Factory | Lost 15 parts (3p3n4u5w) 6203 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06196_ U-05 Engineer builds a Wall. 06196_ K-01 Serf collects debris. 06196_ Acquired Thermic Laser. 06197_ U-05 Engineer lays Concrete. 06197_ K-01 Serf collects debris. 06197_ U-05 Engineer lays Concrete. 06198_ K-01 Serf collects debris. 06198_ Thermic Laser destroyed. 06198_ U-05 Engineer lays Concrete. 06200_ K-01 Serf collects debris. 06200_ U-05 Engineer lays Concrete. 06200_ K-01 Serf collects debris. 06200_ U-05 Engineer lays Concrete. 06200_ K-01 Serf collects debris. 06201_ U-05 Engineer lays Concrete. 06201_ K-01 Serf collects debris. 06201_ U-05 Engineer lays Concrete. 06202_ U-05 Engineer builds a Wall. 06202_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????T??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ??????????????????? ???????#???????????????? | | ??????????????????? ! #????? #???????????????? | | ???????????????????? #???? +???????????????? | | ???????????????"" 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Assault Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call GoHome() Help From High Places I'm Back, Baby! Librarian Please Form A Line Power Corrupts Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed RegenerativeGodMonowheel Manual? 0 Play Time 00:59:42 Cumulative 2.0 hours Start 2024.04.26 @ 01:30:52 End 2024.04.26 @ 07:25:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 35a68ecd-667f-438f-a911-e54bd75664bf