Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 14:11:48 Player: Dendrocnid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (3544) 3544 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-75) -75 TOTAL SCORE: 9369 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 747 Friendly Fire -899 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 65/125 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Signal Interpreter Point Defense System Improved Corruption Screen > --- WEAPON ----------- Field Laser Heavy Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Huge Storage Unit Heavy Mace Makeshift Axe [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Makeshift Axe Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 8 | . . . 1 1 1 . . 2 . . 1 2 Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 135 | 6 1 13 21 15 5 1 13 5 14 10 12 19 Power 17 | 1 . 1 3 2 1 . 1 1 . 3 . 4 Engine 15 | 1 . 1 3 2 1 . 1 1 . 2 . 3 Core 1 | . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 35 | 2 . 4 5 5 2 1 4 2 1 4 3 2 Treads 10 | . . 2 3 1 . . 2 1 . 1 . . Leg 13 | . . 2 2 1 . . . . . 3 3 2 Wheel 12 | 2 . . . 3 2 1 2 1 1 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 1 1 5 4 2 . 1 2 9 1 7 3 Device 27 | . . 1 3 4 1 . 1 1 8 . 5 3 Storage 3 | 1 1 . 1 . . . . . . . . . Processor 2 | . . . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . 1 . 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 . 7 8 4 . . 7 . 4 2 2 10 Energy Gun 20 | 2 . 4 3 2 . . 3 . 1 . 1 4 Energy Cannon 7 | . . . 3 2 . . 1 . 1 . . . Ballistic Gun 8 | . . . 2 . . . 1 . . 2 . 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 Slashing Weapon 7 | . . 1 . . . . 2 . 2 . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . 1 . . . Parts Lost 87 | . . 10 10 4 . 4 9 . 8 11 1 30 Power 11 | . . 1 2 1 . . 1 . . 2 . 4 Propulsion 23 | . . 3 3 2 . 1 2 . 2 4 . 6 Utility 23 | . . 1 2 . . . 2 . 4 3 1 10 Weapon 30 | . . 5 3 1 . 3 4 . 2 2 . 10 Highest Loss Streak 29 | . . 5 3 2 . 4 9 . 4 6 1 29 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 92 86 89 95 100 77 64 59 72 49 41 89 Engine 7 | . 14 13 10 8 7 7 6 6 6 5 5 4 Treads 3 | . . 15 10 . . . 5 6 . . . . Leg 3 | . . . 9 10 . . . . . 2 7 18 Wheel 7 | . 28 4 . 7 23 19 11 9 10 3 . . Device 17 | . . 6 15 23 23 23 18 6 21 12 5 30 Storage 8 | . 21 16 11 9 7 7 7 6 6 6 5 4 Protection 1 | . . . 1 . 7 2 . 2 3 1 . . Energy Gun 10 | . 28 22 14 13 15 8 2 6 7 . . 11 Energy Cannon 5 | . . . 10 22 15 8 3 . 5 3 . . Ballistic Gun 1 | . . . 2 . . . 3 . . 2 5 2 Slashing Weapon 5 | . . 1 1 . . . 2 13 8 9 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 14 94 97 88 45 52 52 52 45 63 60 47 55 Greatest Support 60 | 32 32 40 40 22 32 34 40 38 38 28 60 60 Greatest Overweight (x) 7 | . 2 6 4 4 1 1 4 4 2 7 2 5 Average Overweight (x) 1 | . . 2 . 1 1 1 2 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 6 16 25 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 12 15 15 12 11 12 12 15 6 6 9 Average Carried 8 | 3 7 7 11 12 10 10 8 9 8 4 3 7 Final Capacity 25 | 8 25 25 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 6 8 8 14 13 11 10 8 12 6 3 6 2 Class Distribution -------------------- 53% | Mutant 20% | Gunner 8% | Tank 7% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Matter Collected 3439 | 232 38 183 221 150 . . 211 60 1598 329 199 218 Remotely . | . . . . . . . . . . . . . Salvage Created 4216 | . 67 284 836 1022 . . 514 71 492 241 68 621 Parts 188 | . 4 9 44 53 . . 17 4 16 13 3 25 Haulers Intercepted 6 | . 1 . 2 3 . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 14 11 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 79 | . . 13 14 17 . . 11 1 8 4 1 10 Melee 13 | . . . 2 . . . 2 1 2 4 1 1 Guns 33 | . . 7 8 3 . . 4 . 3 . . 8 Cannons 23 | . . . 3 14 . . 4 . 2 . . . AOE 7 | . . 6 . . . . 1 . . . . . Classes Destroyed 17 | . 2 5 2 4 . . . . 1 . . 3 Worker 4 | . 1 . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . . 1 Hauler 6 | . 1 . 2 3 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 2 | . . . 2 . . . . . . . . . Swarmer 9 | . . 3 . . . . 3 . . . . 3 Grunt 30 | . . 2 8 6 . . 5 . 5 . 1 3 Brawler 3 | . . . . 1 . . 1 . 1 . . . Duelist 2 | . . . . 1 . . . . . 1 . . Sentry 17 | . . . 6 7 . . 1 1 1 1 . . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 7 | . . . . 2 . . 1 . . 2 . 2 Programmer 2 | . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . 1 . . . Assembled 7 | . . 7 . . . . . . . . . . Best Kill Streak 8 | . 2 6 6 4 . . 4 1 3 2 1 8 Combat Bots Only 7 | . . 5 6 3 . . 4 1 3 2 1 7 Max Kills in Single Turn 3 | . 1 3 1 1 . . 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . 1 . . . . . Melee 1 | . . . 1 . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Damage Taken 10369 | . . 997 1211 819 . 84 961 243 992 1484 140 3438 Core 2274 | . . 132 245 97 . . 199 49 113 284 . 1155 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 46 | . . . . . . . . . 46 . . . Core Remaining (%) 69 | 100 . 47 38 82 . . 71 . . 47 100 . Volleys Fired 212 | . 8 32 37 43 . 1 24 . 28 . 2 37 Largest 4 | . 2 2 3 4 . 2 4 . 3 . 1 4 Hottest 282 | . 100 100 204 272 . 136 227 . 245 . 23 282 Shots Fired 554 | . 16 52 101 170 . 2 53 . 62 . 2 96 Gun 367 | . 16 45 82 58 . . 33 . 35 . 2 96 Cannon 180 | . . . 19 112 . 2 20 . 27 . . . Launcher 7 | . . 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 63 | . . . 14 . . . 22 . . . 2 25 Thermal 457 | . 16 38 87 170 . 2 11 . 62 . . 71 Explosive 7 | . . 7 . . . . . . . . . . Electromagnetic 27 | . . 7 . . . . 20 . . . . . Robot Hit Streak 17 | . 5 10 12 11 . 5 17 . 12 . 5 7 Robot Miss Streak 7 | . 7 3 3 4 . . 3 . 2 . 1 3 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 9 | . . 1 4 . . . 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . 1 Shots Hit Robots 400 | . 6 32 69 99 . 2 43 6 58 17 2 66 Core Hits 193 | . 3 28 26 36 . . 19 2 32 7 2 38 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 21 | . 1 4 7 3 . . . . 1 . . 5 Burn 20 | . 1 4 7 3 . . . . . . . 5 Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 73 | . . . 6 . . . 9 8 19 23 2 6 Impact 5 | . . . . . . . . . . . 1 4 Slashing 68 | . . . 6 . . . 9 8 19 23 1 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . Damage Inflicted 9541 | . 111 801 1279 2015 . 41 1030 279 1702 591 54 1638 Guns 4575 | . 111 335 813 575 . . 506 . 788 . 15 1432 Cannons 2732 | . . . 289 1436 . 41 375 . 591 . . . Explosions 469 | . . 431 . . . . 38 . . . . . Melee 1722 | . . . 177 . . . 107 279 323 591 39 206 Ramming 43 | . . 35 . 4 . . 4 . . . . . Kinetic 790 | . . . 107 . . . 340 . . . 15 328 Thermal 6110 | . 111 265 995 2011 . 41 204 . 1379 . . 1104 Explosive 431 | . . 431 . . . . . . . . . . Electromagnetic 445 | . . 70 . . . . 375 . . . . . Impact 180 | . . . . . . . . . . . 39 141 Slashing 1542 | . . . 177 . . . 107 279 323 591 . 65 Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . 2 . . . 18 18 . . . . . Average Corruption 7 | . . 2 . . . 8 18 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . 5 Effects 37 | . . 8 . . . 4 25 . . . . . Message Errors 12 | . . 1 . . . 2 9 . . . . . Matter Fused 5 | . . 3 . . . . 2 . . . . . Heat Flow Errors 4 | . . . . . . 1 3 . . . . . Energy Discharges 6 | . . 1 . . . . 5 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . 2 . . . 1 3 . . . . . Misfires 1 | . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 173 | . . . 75 18 . . . . 24 23 . 33 Projectiles 20 | . . . . 18 . . . . 2 . . . Explosions 75 | . . . 75 . . . . . . . . . Melee 78 | . . . . . . . . . 22 23 . 33 Knockbacks 2 | . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . 84 115 . . . 2 . . . . . Shots 5 | . . 3 2 . . . . . . . . . Rammed 3 | . . 1 . 1 . . 1 . . . . . Targets Rammed 4 | . . 1 . 2 . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 355 | . 117 312 234 355 . 93 192 . 292 . . 18 Average Temperature 95 | . 44 113 68 116 . 47 99 . 79 . . 12 Received Heat Transfer 2048 | . . 138 519 279 . . 141 72 388 189 72 250 Effects 6 | . . 3 . 3 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 5 | . . 2 . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 3 | . . . 1 . . . . . 1 . . 1 Combat Hostiles 3 | . . . 1 . . . . . 1 . . 1 Parts Melted 43 | . 1 4 12 14 . . . . 5 . . 7 Heat Transferred 14083 | . 407 1073 2701 4070 . 74 457 . 2428 . . 2873 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Peak Influence 485 | . 27 122 353 485 220 77 290 89 . . 279 474 Initial 220 | . . 10 23 76 220 77 46 44 . . . 136 Average 147 | . 10 44 179 312 220 65 133 62 . . 83 264 Maximum Alert Level 2 | . . . 1 2 1 . 1 . . . 1 2 Low Security (%) 68 | 100 100 100 61 19 . 100 76 100 . . 88 36 Level 1 25 | . . . 38 45 100 . 23 . . . 11 45 Level 2 6 | . . . . 34 . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 5 . . 3 . . . 1 8 Investigation 3 | . . . . 1 . . 1 . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 7 | . 1 . . 1 . . 1 . . . 1 3 Assault . | . . . . . . . . . . . . . Garrison 7 | . . . . 3 . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Distress Signals 6 | . . 1 1 2 . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 2 20 18 29 . 6 16 1 8 6 8 25 Peak Tracking Total 15 | . 2 15 8 6 . 6 5 1 3 3 4 8 Tactical Retreats 6 | . . 1 1 1 . 1 . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Traps Triggered 3 | . . . . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Most Traps Carried 3 | . . 3 3 3 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Machines Disabled 8 | . . . 2 3 . . 1 . . . . 2 Max in Single Turn 2 | . . . 2 1 . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Machines Accessed 2 | . . . . . . . . . 1 . . 1 Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 2 | . . . . . . . . . 1 . . 1 Successful 2 | . . . . . . . . . 1 . . 1 Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . 1 . . 1 Open Door 1 | . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 1 | . . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 1 1 Highest-Rated Group 99 | . . . . . . . . . . 99 99 98 Highest-Rated Ally 99 | . . . . . . . . . . 99 99 98 Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . 4 18 24 Total Damage 3042 | . . . . . . . . . . 402 1383 1257 Kills 21 | . . . . . . . . . . 2 9 10 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Turns Passed 9038 | 70 203 1087 890 623 202 120 513 353 3162 870 335 610 Spaces Moved 5582 | 54 154 316 320 235 184 117 332 274 2634 468 131 363 Core 10 | 1 . . . . . . . . . 3 . 6 Treads 437 | . . 199 189 3 . . 13 . . 33 . . Legs 809 | . . . 131 84 . . . . . 106 131 357 Wheels 4326 | 53 154 117 . 148 184 117 319 274 2634 326 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 160 100 98 98 100 105 105 130 120 50 Average Speed 139 | 99 114 310 206 162 98 99 117 120 113 168 225 121 Slowest Speed 480 | 100 130 480 480 400 98 101 160 140 130 400 260 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 30 74 29 27 6 91 11 8 99 34 2 10 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 116 | . . 56 49 . . . 5 . 5 . . 1 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . 1 . 5 . . 1 AOE 109 | . . 56 49 . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Fac Total 6269 | 67 164 370 458 368 206 118 393 286 2711 524 160 444 Wait 186 | 2 . . 60 46 13 . 9 . 9 22 11 14 Move 5571 | 53 153 315 319 234 184 116 331 273 2633 467 130 363 Hop . | . . . . . . . . . . . . . Pick Up 59 | 6 2 8 12 13 1 . 4 1 3 2 3 4 Fast Attach 57 | 6 1 1 7 2 . . 7 2 3 5 12 11 Attach 49 | . . 8 8 4 2 1 5 1 10 5 . 5 Detach 8 | . . . 1 . . . . 2 5 . . . Swap 30 | . . 4 7 9 3 . 1 2 1 . . 3 Drop 25 | . . 1 1 12 3 . 2 . 5 . . 1 Fire 212 | . 8 32 37 43 . 1 24 . 28 . 2 37 Melee 65 | . . . 6 . . . 9 5 14 23 2 6 Ram 3 | . . 1 . 1 . . 1 . . . . . Kick 1 | . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 6) 274 | -10/Materials | Entered Mines 293 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -10/Mines | Build established: Mutant 329 | -10/Mines | Found a hidden stash of uninstalled traps 430 | -10/Mines | Assembled infested the area 496 | -10/Mines | Lost 3 parts (2n1w) 687 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 694 | -10/Mines | Found Prototype Device 694 | -10/Mines | Identified Exp. Sensor Array 783 | -10/Mines | Lost 5 parts (1p1n3w) 956 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1216 | -10/Mines | Discovered new exit (range 16) 1243 | -10/Mines | Core integrity fell below 50% 1272 | -10/Mines | Learned location of Storage (-8) 1361 | -10/Mines | Entered Materials 1361 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1879 | -9/Materials | Discovered new exit (range 10) 1911 | -9/Materials | Lost 3 parts (2n1w) 1930 | -9/Materials | Discovered new exit (range 15) 1969 | -9/Materials | Core integrity fell below 50% 2223 | -9/Materials | Build established: Gunner 2251 | -9/Materials | Entered another Materials area 2251 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2314 | -8/Materials | Garrison activated, responded to threat 2862 | -8/Materials | Discovered new exit (range 4) 2874 | -8/Materials | Entered Factory 2874 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3076 | -7/Factory | Sucked down chute 3076 | -7/Factory | Entered Waste 3091 | -7/Waste | EMP discharged 3092 | -7/Waste | Spotted C-40 Crusher 3094 | -7/Waste | Spotted C-40 Crusher 3129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3136 | -7/Waste | Spotted C-40 Crusher 3141 | -7/Waste | Spotted C-40 Crusher 3152 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3158 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Spotted C-40 Crusher 3183 | -7/Waste | Lost 4 parts (1n3w) 3185 | -7/Waste | Discovered new exit (range 11) 3191 | -7/Waste | EMP discharged 3191 | -7/Waste | System corruption reached 10% 3196 | -7/Waste | Entered Factory 3430 | -7/Factory | Build established: Mutant 3505 | -7/Factory | Garrison activated, responded to threat 3583 | -7/Factory | Lost 9 parts (1p2n2u4w) 3666 | -7/Factory | Discovered new exit (range 4) 3709 | -7/Factory | Entered another Factory area 3709 | -6/Factory | Evolved 2 slots: Utility x2 4035 | -6/Factory | Discovered new exit (range 12) 4062 | -6/Factory | Entered Lower Caves 4068 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4399 | -6/Lower Caves | Found Prototype Device 4402 | -6/Lower Caves | Identified Heart of Steel 4502 | -6/Lower Caves | Spotted B-75 Beast 4689 | -6/Lower Caves | Build established: Tank 4757 | -6/Lower Caves | Discovered new exit (range 8) 4912 | -6/Lower Caves | Destroyed B-75 Beast 4940 | -6/Lower Caves | Lost 3 parts (1n2u) 5256 | -6/Lower Caves | Build established: Gunner 5999 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6240 | -6/Lower Caves | Build established: Mutant 7224 | -6/Lower Caves | Entered another Lower Caves area 7225 | -6/Lower Caves | Encountered a Warlord checkpoint 7266 | -6/Lower Caves | Discovered new exit (range 13) 7501 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7529 | -6/Lower Caves | Learned Factory interactive machine intel 7729 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 7804 | -6/Lower Caves | Heart of Steel transformed into Warbot 7809 | -6/Lower Caves | Core integrity fell below 50% 7837 | -6/Lower Caves | Lost 5 parts (1p3n1u) 8094 | -6/Lower Caves | Entered Factory 8094 | -5/Factory | Accompanied by 1 ally (Warbot) 8094 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8095 | -5/Factory | Loaded intel: 52 interactive machine locations 8235 | -5/Factory | Discovered new exit (range 7) 8310 | -5/Factory | Identified exit to Factory 8429 | -5/Factory | Entered another Factory area 8429 | -4/Factory | Accompanied by 1 ally (Warbot) 8429 | -4/Factory | Evolved 2 slots: Utility x2 8600 | -4/Factory | Garrison activated, responded to threat 8604 | -4/Factory | Build established: Scavenger-Mutant 9014 | -4/Factory | Destroyed 7 combat bots 9014 | -4/Factory | Core integrity fell below 50% 9030 | -4/Factory | Core integrity fell below 20% 9039 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09021_ M-28 Smith repairs P-70 Sage. 09022_ Acquired 10 matter. 09022_ G-67 Veteran overheating. 09022_ Penetrated by Slug. 09022_ Slug penetrates Wall. 09022_ Slug penetrates G-67 Veteran. 09022_ G-67 Veteran destroyed. 09023_ Imp. Corruption Screen intercepted 1% system corruption. 09024_ Imp. Coolant Injector destroyed. 09024_ Destroyed Tesla Rifle. 09024_ P-70 Sage destroyed. 09027_ Mak. Axe destroyed. 09027_ Acquired Plasma Rifle. 09027_ M-28 Smith repairs G-67 Veteran. 09029_ Imp. Corruption Screen destroyed. 09032_ Penetrated by Slug. 09034_ G-67 Veteran heat damages Lgt. Antimatter Reactor. 09035_ Penetrated by Slug. 09037_ Acquired Lgt. Ion Engine. 09038_ R-10 Processor collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??????### ######/#############+#####?????????????? | | ?????? ?????????????? | | ????? #???????????????? | | ?????! ! % #???????????????? | | ????? #???????????????? | | ????? % #???????????????? | | ????? ! 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[%%##?????????????????????????? | | ?????? ##R###########????????????????? | | ?????? # gR%%!*% #????????????????? | | ??????# ^ #[h%%* % #????????????????? | | ??????# #%%!g*@=| #????????????????? | | ??????#^ #="""%"% #????????????????? | | ??????# #="""*"" #????????????????? | | ??????# #%"""= "" #????????????????? | | ??????# " + """ #????????????????? | | ??????#^ "" # """ #????????????????? | | ?###??# """ "" # #????????????????? | | ##T#### = # #????????????????? | | """ " # #????????????????? | | """ "" # #????????????????? | | """ """ ##############????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #+##################?????????????????????????????? | | [#???????????????????????????????????? | | #???????????????????????????????????? | | """ """ """ #???????????????????????????????????? | | """ """ """?????????????????????????????????????? | | """ """ ""??????????????????????????????????????? | | ???????????????????????????????????????? | | ##########???????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 80 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Corruption Block 15 Armor Coverage 150 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryDisruptorFlamer Manual? 0 Play Time 01:12:25 Cumulative 119.6 hours Start 2023.02.04 @ 19:15:08 End 2023.02.05 @ 14:11:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a28bd0a2-5dbf-4ee6-aa87-b18ec7b42641