Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:24:55 Player: Perdix Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1611) 1611 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 4328 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy EM Pulse Gun Gatling Laser Gauss Rifle Advanced Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Sensor Array Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads Compact Wheel Compact Wheel Huge Storage Unit Weight Redist. System Structural Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Medium Reactive Plating Heavy EM Pulse Gun Shock Rifle Shock Rifle Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Advanced Assault Cannon Shock Bomb Launcher Shock Bomb Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 1 2 1 Weapon 1 | . . 1 . . Parts Attached 94 | 11 2 23 25 33 Power 17 | 1 . 2 5 9 Engine 10 | 1 . 2 2 5 Core 7 | . . . 3 4 Reactor . | . . . . . Propulsion 22 | 5 . 6 8 3 Treads 5 | 2 . 2 1 . Leg . | . . . . . Wheel 17 | 3 . 4 7 3 Hover . | . . . . . Flight . | . . . . . Utility 26 | 2 2 5 6 11 Device 12 | 1 1 1 3 6 Storage 5 | 1 1 1 1 1 Processor 6 | . . 1 1 4 Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 29 | 3 . 10 6 10 Energy Gun 6 | 2 . 1 3 . Energy Cannon 7 | . . 6 1 . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon 8 | . . . 1 7 Launcher 4 | . . 3 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . . . 5 17 Power 4 | . . . . 4 Propulsion 6 | . . . 3 3 Utility 6 | . . . 2 4 Weapon 6 | . . . . 6 Highest Loss Streak 9 | . . . 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 98 93 86 Engine 8 | . 14 11 3 7 Core 3 | . . . 5 5 Treads 5 | . 28 6 1 . Wheel 12 | . . 15 14 12 Device 10 | . 14 3 7 15 Storage 9 | . 14 11 9 6 Processor 10 | . . 4 15 14 Protection 6 | . . 13 9 . Energy Gun 4 | . 14 4 4 2 Energy Cannon 7 | . . 13 14 . Ballistic Gun 3 | . 14 3 . 3 Ballistic Cannon 5 | . . . 3 12 Launcher 3 | . . 10 2 . Naked Turns 22 | . . . . 22 Heaviest Build 111 | 15 30 104 108 111 Greatest Support 40 | 40 40 40 32 32 Greatest Overweight (x) 31 | 4 . 10 10 31 Average Overweight (x) 3 | . . 3 4 3 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 20 | 7 14 19 25 24 Most Carried 25 | 8 14 22 25 25 Average Carried 18 | 6 8 15 23 21 Final Capacity 25 | 8 15 25 25 5 Final Carried 25 | 8 13 20 25 5 Class Distribution -------------------- 32% | Mutant 21% | Gunner 19% | Scavenger-Gunner 12% | Scavenger-Skirmisher 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1634 | 341 106 349 296 542 Remotely . | . . . . . Salvage Created 2468 | 138 201 824 725 580 Parts 144 | 13 12 58 33 28 Haulers Intercepted 4 | . 1 1 1 1 Recyclers Shooed 4 | . . 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 3 11 10 9 Melee 1 | . . . . 1 Guns 11 | . 3 2 4 2 Cannons 19 | . . 8 5 6 AOE 2 | . . 1 1 . Classes Destroyed 12 | 3 3 4 1 1 Worker 7 | 2 1 3 . 1 Builder 4 | . . 1 3 . Tunneler 3 | 2 . 1 . . Hauler 4 | . 1 1 1 1 Recycler 8 | 1 . 2 1 4 Mechanic 1 | . . 1 . . Watcher 8 | . 1 4 3 . Swarmer 8 | . . 4 . 4 Grunt 16 | . 3 3 9 1 Duelist 2 | . . . 1 1 Sentry 4 | . . 4 . . Programmer 3 | . . . . 3 Best Kill Streak 6 | 2 4 6 5 3 Combat Bots Only 5 | . 2 5 3 3 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 362 | . 33 65 71 193 Missed 87 | . 7 21 13 46 Damage Taken 4134 | . 285 506 1086 2257 Core 1194 | . 67 68 350 709 Absorbed by Shields 79 | . . . 27 52 Redirected to Shielding 106 | . . 12 75 19 Core Remaining (%) 73 | 100 73 83 36 . Volleys Fired 176 | 11 28 52 52 33 Largest 3 | 2 2 3 3 3 Hottest 186 | 70 70 180 180 186 Shots Fired 368 | 22 49 95 125 77 Gun 167 | 22 49 38 27 31 Cannon 186 | . . 47 93 46 Launcher 15 | . . 10 5 . Special . | . . . . . Kinetic 134 | 11 28 20 16 59 Thermal 219 | 11 21 65 104 18 Explosive . | . . . . . Electromagnetic 15 | . . 10 5 . Robot Hit Streak 10 | 4 8 6 10 6 Robot Miss Streak 9 | 2 2 2 5 9 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 207 | 10 34 56 67 40 Core Hits 92 | 6 10 29 27 20 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 3 1 1 3 Burn 6 | . 3 . 1 2 Meltdown 1 | . . 1 . . Sever 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4733 | 143 431 1285 1722 1152 Guns 1489 | 143 431 297 248 370 Cannons 2673 | . . 694 1300 679 Explosions 468 | . . 294 174 . Melee 66 | . . . . 66 Ramming 37 | . . . . 37 Kinetic 1558 | 94 192 117 285 870 Thermal 2604 | 49 239 874 1263 179 Explosive . | . . . . . Electromagnetic 468 | . . 294 174 . Impact . | . . . . . Slashing 66 | . . . . 66 Piercing . | . . . . . Highest Corruption 9 | . . 1 . 9 Average Corruption 4 | . . 1 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . 1 . 23 Message Errors 6 | . . . . 6 Matter Fused 9 | . . 1 . 8 Heat Flow Errors 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 103 | . . 35 44 24 Projectiles 87 | . . 19 44 24 Explosions 16 | . . 16 . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 130 | . . 35 77 18 Shots 6 | . . 3 3 . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 642 | 18 234 369 642 348 Average Temperature 129 | 8 124 99 184 88 Received Heat Transfer 1057 | . 156 84 484 333 Effects 17 | . 1 3 13 . Shutdowns 5 | . . 1 4 . Energy Bleed 5 | . . 1 4 . Interference 1 | . 1 . . . Short Circuit 2 | . . . 2 . Damage (minor) 3 | . . 1 2 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 12 | . 1 3 8 . Heat Transferred 5403 | 148 925 1629 2220 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 380 | 25 120 380 248 146 Initial 160 | . 16 50 160 79 Average 116 | 13 56 204 153 66 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 80 | 100 100 52 68 100 Level 1 19 | . . 47 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 2 4 Investigation 5 | . 2 1 1 1 Extermination 2 | . . . . 2 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 6 17 17 16 Peak Tracking Total 8 | . 3 5 4 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . 4 . 2 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 1 3 2 Terminals 6 | . 2 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . 3 3 7 4 Successful 8 | . 1 1 4 2 Failed 9 | . 2 2 3 2 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 3 3 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 4 . Record 2 | . 1 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 3 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 30 | . . . . 30 Total Damage 442 | . . . . 442 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2801 | 205 308 665 710 913 Spaces Moved 1304 | 135 138 303 272 456 Core 54 | 6 . . . 48 Treads 274 | 41 138 78 17 . Legs . | . . . . . Wheels 976 | 88 . 225 255 408 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 110 135 50 Average Speed 153 | 106 160 149 182 152 Slowest Speed 1600 | 250 160 240 480 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 7 22 25 17 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . . 5 23 5 Melee . | . . . . . Projectile 25 | . . 5 15 5 AOE 8 | . . . 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1769 | 173 177 418 382 619 Wait 53 | . . 9 2 42 Move 1300 | 134 137 302 271 456 Hop . | . . . . . Pick Up 90 | 15 7 20 19 29 Fast Attach 5 | 2 . . 3 . Attach 37 | 7 . 2 9 19 Detach 4 | . . . . 4 Swap 52 | 2 2 21 13 14 Drop 47 | 2 3 12 13 17 Fire 176 | 11 28 52 52 33 Melee 2 | . . . . 2 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 999 | -9/Materials | Discovered new exit (range 16) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Utility x2 1209 | -8/Materials | Build established: Gunner 1406 | -8/Materials | Lost 3 parts (2n1u) 1679 | -8/Materials | Core integrity fell below 50% 1863 | -8/Materials | Discovered new exit (range 10) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2037 | -7/Factory | Lost 9 parts (2p2n3u2w) 2085 | -7/Factory | Core integrity fell below 50% 2281 | -7/Factory | Allied Derelicts emerged from ambush trap array 2717 | -7/Factory | Build established: Scavenger-Gunner 2727 | -7/Factory | P-60 Hacker assimilated allied A2-0KD(g) 2766 | -7/Factory | Garrison activated, responded to threat 2779 | -7/Factory | Core integrity fell below 20% 2802 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Dropped Com. Wheel. R-06 Scavenger collects Microactuators. Dropped Weapon Cycler. R-06 Scavenger collects Lgt. Ion Engine. Discarded Adv. Targeting Computer. Dropped Sensor Array. Adv. Assault Cannon destroyed. Dropped Huge Storage Unit. U-05 Engineer builds a Wall. Discarded Visual Processing Unit. K-01 Serf collects debris. Dropped Adv. Assault Cannon. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects Hvy. Ion Cannon. Dropped Gauss Rifle. R-06 Scavenger collects Shock Rifle. R-06 Scavenger collects Shock Bomb Launcher. R-06 Scavenger collects Gauss Rifle. R-06 Scavenger collects Assault Cannon. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????# "Y """ #??????????????????????? | | ?????????????# "" """ #??????????????????????? | | ?????????????# "" #??????????????????????? | | ?????????????# #??????????????????????? | | #################+#############+?????????????????? | | =*! = ??????????????? | | ]]! % % ??????????????? | | [!!=![ % ??????????????? | | [[!== % ??????????????? | | !!![ % ???????????????? | | ###### ]############ ######???????????????? | | ?????# #???? ???? #????????????????????? | | ?????# #????? ??? #????????????????????? | | ?????# #?????? ??? / ???????????????????? | | ?????# #??????? #??? # ??????????????????? | | ?????# #???????? #??? #????????????????????? | | ?????# #????????? #??? #????????????????????? | | ?????# #??????????????# #????????????????????? | | ?????# #??????????????#k#????????????????????? | | ?????# #??????????????# #??###???????????????? | | ?????# ################ ############?????????? | | ?????# gg g w k #?????????? | | ?????# #?????????? | | ?????# #?????????? | | ?????# p a +?????????? | | ?????# @ #?????????? | | ?????##################+########## #?????????? | | ???????????????????# #???## #??????#### | | ???????????????????# """ #????# #???? | | ???????????????????# """ [ #????# #?? ? | | ???????????????????# """ #????# # """""""" | | ???????????????????# #????# + | | ???????????????????# """ #????# # """""""" | | ???????????????????# """ #????# #?? ? | | ???????????????????# """ #????# #????#####? | | ???????????????????# #????# #?????????? | | ?????????????????????########????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????################???## ##?????##?? | | ?????????????################???## # ??? ?? | | ?????????????## ##???## # ?"" ""??? | | ?????????????## ##???## # """ ""??? | | ?????????????## [ ##???## + """ ""??? | | ?????????????## [[ ##???## # | | ?????????????## [ [[ ##???## # | | ?????????????## [ ##???## ########### | | ?????????????## ##???## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Oops Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed Perdix Manual? 1 Play Time 01:03:03 Cumulative 5.4 hours Start 2024.04.02 @ 16:24:02 End 2024.04.02 @ 17:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd0a427e-3eef-44c0-b1e3-67166e0f657a