Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 14:55:44 Player: Infomantis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (288) 1440 Value Destroyed (10333) 10333 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (19234) 19234 TOTAL SCORE: 36987 Bonus ------- High Alert Combat Kills 1465 Follower Combat Kills 219 Prayed to X0-1V1 5000 Major X0-1V1 Interference 12550 Cogmind --------- Core Integrity 0/895 Matter 39/800 Energy 715/1200 System Corruption 39% Temperature Cool (-191) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Advanced Cryofiber Web Improved Signal Interpreter Core Analyzer Core Analyzer X0-1V1's Piety Tracker > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Energy Well (350) Improved Medium Armor Plating Advanced Shield Generator Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Experimental Targeting Computer Core Analyzer Improved Medium Armor Plating Experimental Shield Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Phase Gun Dispersion Rifle Advanced Plasma Cannon > --- INVENTORY -------- Light Antimatter Reactor Hybrid Antimatter Reactor Biometal Medium Treads Flexi-carbon Leg Improved Thunder Leg Experimental Heat Sink Energy Well Matter Compressor Improved Sensor Array Long-range Terrain Scanner Improved Weapon Cycler Advanced Shield Generator Hacking Suite Improved Corruption Screen Heavy Phase Cannon Enhanced Gauss Cannon Scatter Rocket Array Mini Smartbomb Launcher Improved Remote Datajack Shock Maul [Rating: 131] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . . Utility 6 | . . 1 1 1 . . 1 . . 1 1 . . Weapon 2 | . . 1 . . . . . . . . 1 . . Parts Attached 205 | 8 7 10 13 22 . 17 15 4 25 26 28 4 26 Power 23 | 1 2 . 1 4 . 1 . 2 1 5 4 . 2 Engine 7 | 1 2 . 1 1 . 1 . . . 1 . . . Core 9 | . . . . 2 . . . . 1 4 2 . . Reactor 7 | . . . . 1 . . . 2 . . 2 . 2 Propulsion 60 | 2 . 4 3 6 . 4 8 . 10 3 10 2 8 Treads 13 | 2 . 1 2 3 . 3 . . . . . 1 1 Leg 32 | . . . . . . . 8 . 10 3 10 1 . Wheel 14 | . . 3 1 3 . 1 . . . . . . 6 Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 67 | 2 2 2 4 9 . 7 4 2 4 11 8 . 12 Device 35 | 1 1 1 1 6 . 2 1 2 2 6 4 . 8 Storage 6 | 1 1 1 1 . . 1 . . . . . . 1 Processor 9 | . . . . 2 . 1 1 . 2 . 1 . 2 Hackware 3 | . . . . . . 1 . . . 1 1 . . Protection 14 | . . . 2 1 . 2 2 . . 4 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 55 | 3 3 4 5 3 . 5 3 . 10 7 6 2 4 Energy Gun 12 | 2 1 1 . 1 . 3 . . . 1 3 . . Energy Cannon 9 | . . 1 . . . . 1 . 3 2 . 1 1 Ballistic Gun 15 | 1 . 1 2 . . 1 1 . 5 1 1 . 2 Ballistic Cannon 8 | . 1 . 3 . . . 1 . 1 . 1 . 1 Launcher 7 | . . 1 . 1 . 1 . . 1 2 . 1 . Special Weapon 3 | . 1 . . 1 . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . 6 . . . 1 1 3 3 . . Parts Lost 52 | . . 4 2 1 . 5 2 . 3 5 7 8 15 Power 5 | . . . 1 . . . . . . 1 . 2 1 Propulsion 19 | . . 3 . . . 3 1 . . 1 3 4 4 Utility 18 | . . . . 1 . 1 1 . 2 3 2 1 7 Weapon 10 | . . 1 1 . . 1 . . 1 . 2 1 3 Highest Loss Streak 10 | . . 2 1 1 . 4 1 . 1 2 3 8 10 To Critical Strikes 2 | . . . . . . . . . . . . 2 . Average Backups 16 | 4 8 13 19 19 20 18 17 19 19 19 19 18 4 Power 1 | . 1 1 . 1 1 1 1 2 2 1 1 1 . Propulsion 3 | 1 1 3 4 6 7 5 2 2 2 2 2 2 . Utility 7 | . 3 5 6 8 9 8 9 8 7 9 9 8 3 Weapon 4 | 1 2 3 7 4 3 2 4 5 5 5 5 4 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 36 | 1 2 3 2 8 . 3 2 1 . 2 1 8 3 Power 3 | . . . . 1 . . . . . . . 1 1 Propulsion 5 | 1 1 . . . . . 2 . . . . . 1 Utility 17 | . 1 3 1 2 . 2 . 1 . 1 1 4 1 Weapon 10 | . . . 1 5 . 1 . . . 1 . 2 . Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 95 | . 99 92 98 99 100 95 99 99 99 97 98 82 44 Engine 4 | . 14 11 9 2 . 1 6 1 . 2 2 . . Core 3 | . . . . 4 7 5 . . . 9 10 8 . Reactor 1 | . . . . . . . . 4 6 . 2 3 1 Treads 8 | . 27 12 11 15 . 12 2 . . . . . . Leg 13 | . . . . . . . 30 33 33 28 25 19 . Wheel 5 | . . 8 15 15 30 13 . . . . . . 3 Device 14 | . 13 19 18 20 13 10 13 13 14 12 12 12 14 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 5 4 . Processor 8 | . . . . 2 15 8 12 13 14 11 14 13 14 Protection 3 | . . . 8 6 1 4 5 6 2 5 5 3 . Energy Gun 6 | . 13 6 6 4 7 12 8 9 1 3 9 3 . Energy Cannon 2 | . . 4 . . . . 3 3 5 4 4 4 . Ballistic Gun 4 | . 10 7 11 . . 4 3 6 7 4 . 3 1 Ballistic Cannon 5 | . 3 10 8 18 15 5 2 . 3 1 . . 1 Peak Build Rating 131 | 7 21 29 43 60 59 61 78 80 90 104 131 119 68 Average Rating 61 | 5 9 24 36 51 56 56 72 78 85 96 117 98 47 On Entrance 52 | . 7 21 29 43 59 56 53 76 80 82 104 114 15 Avg Prop Armor Cover (%) 11 | . . 9 7 10 . 13 7 . . . . . 25 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 110 | 14 22 57 73 78 70 89 78 82 86 110 107 101 36 Greatest Support 118 | 40 40 40 24 48 48 48 94 94 106 112 118 105 32 Greatest Overweight (x) 7 | . 4 5 4 3 1 7 1 . . 1 1 1 7 Average Overweight (x) 1 | . . 2 2 2 1 3 . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 9 14 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 7 10 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 16 | 4 8 13 19 19 20 18 17 19 19 19 19 18 4 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 10 20 20 20 20 20 20 20 20 20 20 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Mutant 19% | Gunner 16% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Matter Collected 8187 | 302 401 524 389 914 . 1153 348 77 962 1515 1262 . 340 Remotely . | . . . . . . . . . . . . . . Salvage Created 11611 | 248 304 1137 547 790 . 1467 855 287 2267 1161 1772 271 505 Parts 579 | 27 23 61 27 60 . 68 41 2 119 48 64 5 34 Haulers Intercepted 14 | . 1 3 . 4 . 1 2 . 2 . 1 . . Recyclers Shooed 13 | . . 3 . . . 5 . . 2 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 205 | . 8 18 14 19 . 27 13 . 42 23 28 1 12 Melee 4 | . . . . . . . . . . . . . 4 Guns 91 | . 8 4 11 2 . 22 9 . 11 10 13 . 1 Cannons 72 | . . 11 2 13 . 4 4 . 24 5 5 . 4 AOE 26 | . . 3 1 3 . . . . 5 8 5 1 . Classes Destroyed 19 | 3 4 3 1 2 . 1 . . 2 2 . 1 . Worker 22 | 2 . 1 1 6 . 6 2 . 3 . . . 1 Builder 10 | . . 1 . 2 . 2 . . 3 1 . . 1 Tunneler 10 | 7 . . . 1 . 1 . . . . . . 1 Hauler 14 | . 1 3 . 4 . 1 2 . 2 . 1 . . Recycler 15 | 1 . 5 . 1 . 3 . . 2 2 . . 1 Mechanic 1 | . . 1 . . . . . . . . . . . Operator 8 | . 1 2 . 3 . . . . . 1 1 . . Watcher 3 | . . . . . . . . . 3 . . . . Swarmer 60 | . 4 3 4 6 . 7 . . 17 5 5 . 9 Grunt 76 | . 4 11 7 6 . 7 6 . 12 8 13 . 2 Brawler 5 | . . . . . . . . . 1 2 2 . . Duelist 5 | . . . 1 . . 2 . . . 2 . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 21 | . . 4 2 3 . 7 1 . 3 . 1 . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 10 | . . . . 1 . . 4 . 5 . . . . Programmer 23 | . . . . 3 . 2 2 . 4 4 7 . 1 Behemoth 1 | . . . . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . . . . 1 . Best Kill Streak 11 | 4 3 9 4 5 . 10 5 . 11 5 5 1 5 Combat Bots Only 7 | . 3 5 3 3 . 5 4 . 7 5 5 1 5 Max Kills in Single Turn 3 | 1 1 1 1 2 . 2 2 . 3 3 3 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 3 | . . 1 1 1 . . . . 3 3 3 1 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Hostile Shots Fired 1310 | . 29 84 51 109 . 235 83 . 261 135 155 6 162 Missed 410 | . 9 25 23 34 . 71 26 . 100 43 35 . 44 Hits 900 | . 20 59 28 75 . 164 57 . 161 92 120 6 118 Melee 18 | . . . 1 . . 6 . . . 5 . 6 . Projectile 882 | . 20 59 27 75 . 158 57 . 161 87 120 . 118 Critical Strikes 41 | . . 2 . 2 . 5 3 . 6 6 10 5 2 Damage Taken 14238 | . 190 739 469 900 . 1917 882 . 2228 1790 2332 459 2332 Core 1780 | . 19 169 115 65 . 161 58 . 162 130 182 57 662 Absorbed by Shields 145 | . . . . . . . . . . 145 . . . Ignored by Resistances 211 | . . . . . . 93 . . . 93 . . 25 Regen/Repaired (Parts) 405 | . 85 . . . . . . . 216 . 104 . . Core Remaining (%) 71 | 100 46 71 75 . . 63 . . 63 82 . . . Volleys Fired 580 | 22 30 60 38 67 6 72 32 7 87 65 61 5 28 Largest 3 | 2 2 3 3 3 1 3 3 3 3 3 3 1 2 Hottest 274 | 70 100 113 120 141 40 169 205 176 181 160 274 90 90 Shots Fired 1442 | 44 57 142 112 151 7 209 93 22 235 161 164 6 39 Gun 847 | 44 50 60 97 39 1 169 34 15 123 84 116 1 14 Cannon 572 | . 4 79 15 108 6 40 59 7 108 72 46 3 25 Launcher 18 | . . 3 . 3 . . . . 4 4 2 2 . Special 5 | . 3 . . 1 . . . . . 1 . . . Kinetic 703 | 22 27 87 79 108 6 86 30 8 128 75 14 1 32 Thermal 719 | 22 30 52 33 39 1 123 63 14 103 81 148 3 7 Explosive 16 | . . 3 . 3 . . . . 2 4 2 2 . Electromagnetic 2 | . . . . . . . . . 2 . . . . Robot Hit Streak 36 | 10 18 8 7 18 . 26 18 18 36 19 36 26 9 Robot Miss Streak 5 | 2 5 5 3 3 . 3 3 1 4 4 1 1 3 Penetration Max 1 | . . . . . . . 1 . 1 1 1 . . Secondary Targets 9 | . 1 . 2 . . 3 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . 1 . . Shots Hit Robots 966 | 26 37 74 69 87 . 154 72 17 158 105 131 2 34 Core Hits 537 | 13 15 37 28 50 . 93 50 3 89 75 57 8 19 Critical Kills 10 | 1 . 1 . . . . . . 3 . 5 . . Critical Parts Destroyed 9 | . . . . . . . . . 2 . 3 . 4 Critical Strikes 77 | 5 6 5 3 12 . 15 3 . 7 3 12 . 6 Burn 37 | 4 6 . 3 2 . 15 1 . 1 1 4 . . Meltdown 5 | . . 1 . . . . . . 2 . 2 . . Destroy 11 | 1 . . . . . . . . 3 1 6 . . Blast 20 | . . 4 . 10 . . 2 . 1 1 . . 2 Smash 4 | . . . . . . . . . . . . . 4 Melee Attacks 20 | . . . . . . . . . . . 2 . 18 Impact 20 | . . . . . . . . . . . 2 . 18 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29154 | 279 409 1678 1040 3096 . 3628 2004 406 4797 4633 4430 1426 1328 Guns 11983 | 279 406 513 886 510 . 2852 742 226 1767 1391 2293 22 96 Cannons 11114 | . . 917 154 1902 . 776 1262 180 2476 1374 1389 . 684 Explosions 5305 | . . 239 . 684 . . . . 554 1868 556 1404 . Melee 739 | . . . . . . . . . . . 192 . 547 Ramming 13 | . 3 9 . . . . . . . . . . 1 Kinetic 10096 | 79 144 821 677 1902 . 1621 485 121 1942 1350 410 22 522 Thermal 13729 | 200 262 609 363 822 . 2007 1519 285 2401 1731 3272 . 258 Explosive 4334 | . . 239 . 280 . . . . 303 1552 556 1404 . Electromagnetic 243 | . . . . 92 . . . . 151 . . . . Impact 739 | . . . . . . . . . . . 192 . 547 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 39 | . 2 9 . . . 7 3 3 2 3 6 31 39 Average Corruption 8 | . 2 9 . . . 6 2 1 1 1 3 18 32 Corruption Purged 6 | . . . . . . . . 3 . 3 . . . Corruption Blocked 7 | . . . . . 7 . . . . . . . . Effects 95 | . 1 10 . . . 17 5 1 5 6 5 8 37 Message Errors 14 | . . . . . . 3 . 1 2 2 1 . 5 Matter Fused 20 | . 1 2 . . . 5 2 . 1 1 1 1 6 Heat Flow Errors 17 | . . 3 . . . 2 2 . . 2 1 2 5 Energy Discharges 14 | . . 1 . . . 3 1 . 1 . . 1 7 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . 1 . . . 1 . . 1 1 . 3 3 Data Loss (major) 4 | . . 1 . . . . . . . . 1 . 2 Misfires 5 | . . . . . . 1 . . . . . 1 3 Alerts 1 | . . 1 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 7 | . . 1 . . . 2 . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 867 | . . 18 17 106 . 7 26 . 101 209 128 . 255 Projectiles 182 | . . . 17 28 . 7 26 . 31 34 39 . . Explosions 399 | . . 18 . 78 . . . . 70 175 58 . . Melee 286 | . . . . . . . . . . . 31 . 255 Knockbacks 34 | . . 1 1 10 . 9 3 . 2 3 . . 5 Impact 3 | . . . . . . . . . . . . . 3 Kinetic 27 | . . 1 1 9 . 8 3 . 1 2 . . 2 Secondary 4 | . . . . 1 . 1 . . 1 1 . . . Self-Inflicted Damage 389 | . . 4 . . . . . . . 79 . 190 116 Shots 14 | . . . . . . . . . . 3 . 9 2 Rammed 3 | . 1 1 . . . . . . . . . . 1 Targets Rammed 4 | . 1 1 . . . . . . 1 . . . 1 Kicked 1 | . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 492 | 120 149 294 . . . 225 296 . 280 185 492 188 251 Average Temperature 72 | 45 50 135 . . . 60 64 . 47 36 99 90 97 Received Heat Transfer 3292 | . 51 303 162 132 . 495 129 . 777 525 478 . 240 Effects 5 | . . . . . . . . . . . 5 . . Shutdowns 2 | . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 . 3 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions 11 | . . . . . . . . . . . 1 . 10 Robots Melted 9 | . . 1 . . . 1 . . 2 . 5 . . Combat Hostiles 8 | . . . . . . 1 . . 2 . 5 . . Parts Melted 50 | 1 1 3 1 1 . 14 5 . 8 4 12 . . Heat Transferred 24943 | 888 1184 1332 999 1303 . 4813 2623 444 3732 2392 4984 . 249 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Maximum Alert Level 4 | . . 1 1 1 . 1 1 . 4 3 3 1 2 Low Security (%) 47 | 100 100 89 98 42 100 53 77 100 10 . . . 7 Level 1 23 | . . 10 1 57 . 46 22 . 22 . 10 100 65 Level 2 14 | . . . . . . . . . 8 50 73 . 26 Level 3 13 | . . . . . . . . . 45 49 16 . . Level 4 1 | . . . . . . . . . 13 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1157 | 15 88 221 205 356 121 393 229 71 1157 935 985 338 487 Initial 560 | . . . 80 71 121 2 164 71 . 560 414 338 154 Average 318 | 1 19 100 145 198 64 204 144 22 675 723 551 290 349 Influence Increases 7598 | 50 245 551 431 781 2 784 385 1 1822 867 1057 62 560 Destroy 0b10 Robot/C 4220 | . 160 360 280 380 . 540 260 . 940 500 560 . 240 Destroy 0b10 Robot/NC 425 | 50 10 65 5 85 . 65 20 . 70 25 10 . 20 Destroy Leader 764 | . 32 76 60 108 . 92 54 . 160 70 82 . 30 Allied During Kill 72 | . . . 4 . . . . . 44 24 . . . Successful Hack 232 | . 27 15 2 . . 37 24 . 45 24 58 . . Disable Machine 570 | . 15 15 . 105 . 30 . . 150 120 30 . 105 Destroy Structure 389 | . 1 5 5 43 2 5 12 1 53 104 36 62 60 Partial Spotted 15 | . . . . . . . . . 15 . . . . Lose Combat Pursuer 435 | . . 15 75 60 . 15 15 . 105 . 45 . 105 Miscellaneous 476 | . . . . . . . . . 240 . 236 . . Influence Decreases 7280 | 50 244 361 465 590 347 451 518 204 678 1164 937 809 462 Entered New Map 2442 | . . 1 111 86 227 1 172 132 . 584 433 629 66 Time Decay 4108 | 50 244 310 294 494 120 400 326 72 548 470 434 100 246 Lost Part 510 | . . 30 20 10 . 50 20 . 30 50 70 80 150 Lost Ally 220 | . . 20 40 . . . . . 100 60 . . . Squads Dispatched 53 | . 2 4 3 2 . 6 3 . 18 6 4 . 5 Investigation 6 | . . . 2 . . . 1 . 3 . . . . Extermination 13 | . . . . 2 . 2 1 . 4 1 2 . 1 Reinforcement 19 | . 2 4 1 . . 1 1 . 4 2 2 . 2 Assault 6 | . . . . . . . . . 1 3 . . 2 Garrison 9 | . . . . . . 3 . . 6 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . 2 . . . . Haulers Reinforced 5 | . . . . . . . 1 . 2 . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Distress Signals 9 | . 1 . 2 1 . 1 . . 4 . . . . Communications Jammed 38 | . . . . . . . . . . . . . 38 Distress Signals 38 | . . . . . . . . . . . . . 38 Times Spotted 315 | . 17 37 22 25 8 32 13 . 65 31 34 6 25 Peak Tracking Total 7 | . 4 6 7 4 4 4 3 . 6 5 5 6 7 Tactical Retreats 18 | . . 1 2 2 1 1 1 . 5 . 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Traps Triggered 21 | . 4 2 . 1 . 5 1 . 2 3 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Machines Disabled 38 | . 1 1 . 7 . 2 . . 10 8 2 . 7 Max in Single Turn 7 | . 1 1 . 7 . 2 . . 3 3 1 . 5 Garrison Access 2 | . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Machines Accessed 47 | . 7 4 6 2 . 6 1 . 7 6 6 . 2 Terminals 26 | . 6 3 4 1 . 4 . . 2 2 3 . 1 Fabricators 5 | . . . . 1 . 1 . . 2 1 . . . Repair Stations 9 | . 1 . 1 . . . 1 . 2 1 3 . . Recycling Units 3 | . . . . . . 1 . . . 1 . . 1 Scanalyzers 2 | . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . Total Hacks 98 | . 15 12 13 2 . 14 3 . 16 11 10 . 2 Successful 45 | . 8 8 4 . . 6 1 . 7 5 5 . 1 Failed 53 | . 7 4 9 2 . 8 2 . 9 6 5 . 1 Catastrophic 14 | . . 1 5 1 . 2 1 . 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 8 1 8 . . 1 . . 1 1 1 . . Terminals 51 | . 12 6 8 1 . 9 . . 3 5 6 . 1 Fabricators 8 | . . . . 1 . 3 . . 3 1 . . . Repair Stations 23 | . 3 . 2 . . . 3 . 8 3 4 . . Recycling Units 4 | . . . . . . 2 . . . 1 . . 1 Scanalyzers 9 | . . 6 3 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 . . . Terminal Hacks 20 | . 6 3 . . . 4 . . 1 3 3 . . Part Schematic 2 | . 1 . . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . Level Access Points 4 | . . 1 . . . 1 . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . . . . 1 . 1 . . Maintenance Status 3 | . 1 . . . . . . . . 1 1 . . Surveillance Status 1 | . . . . . . 1 . . . . . . . Registered Components 3 | . 1 1 . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . 2 . 1 . . . 1 . 4 . 2 . . Scan Component 7 | . 1 . 1 . . . 1 . 3 . 1 . . Repair 3 | . 1 . . . . . . . 1 . 1 . . Recycling Unit Hacks 4 | . . . . . . 2 . . . 1 . . 1 Report Inventory 3 | . . . . . . 1 . . . 1 . . 1 Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 8 | . . 5 3 . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . Analyze 3 | . . 2 1 . . . . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 3 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 4 2 4 1 . 5 1 . 6 4 6 . 1 Full Trace Events 5 | . . . 2 . . . 1 . 2 . . . . Feedback Events 2 | . . . . . . . . . 2 . . . . Corruption 2 | . . . . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 2 1 . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . 1 . . Time 128 | . 26 . . . . . . . 34 . 68 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . Relay Couplers Released 11 | . . . . 4 . . . . . . . . 7 Machine Destruction 3 | . . . . . . . . . . . . . 3 Programmers 8 | . . . . 4 . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Total Allies 11 | . . 1 2 . . . . . 5 3 . . . Largest Group 5 | . . . 2 . . . . . 5 3 . . . Highest-Rated Group 145 | . . . 20 . . . . . 145 144 . . . Highest-Rated Ally 48 | . . . 12 . . . . . 29 48 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 64 | . . . 3 . . . . . 47 14 . . . Total Damage 876 | . . . 89 . . . . . 452 335 . . . Kills 9 | . . . . . . . . . 6 3 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . X0-1V1 Amusement Gains 218 | . 13 10 . 15 . 55 . . 30 30 5 . 60 Good Acts 35 | . . 3 4 4 1 3 2 . 5 5 1 . 7 Bad Acts 81 | . 1 7 2 7 3 13 2 3 11 13 11 3 5 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Active Infowar (turns) 4775 | 109 1201 . . 882 205 797 414 . . 122 578 203 264 Sensors 903 | . . . . . . . . . . 122 578 203 . Seismic 3458 | 109 1201 . . 882 205 525 414 . . . . . 122 T.N.C. 272 | . . . . . . 272 . . . . . . . Jamming 242 | . . . . . . . . . . . . . 242 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Turns Passed 11670 | 289 1303 833 647 1306 246 1340 729 252 1703 1188 1078 218 538 Spaces Moved 7068 | 133 671 419 387 830 240 749 446 178 1050 728 608 151 478 Core 251 | 10 1 . . . . . . . . . . 12 228 Treads 880 | 123 670 74 . . . . . . . . . 13 . Legs 3136 | . . . . . . . 446 178 1050 728 608 126 . Wheels 2711 | . . 345 387 830 240 749 . . . . . . 160 Hover . | . . . . . . . . . . . . . . Flight 90 | . . . . . . . . . . . . . 90 Fastest Speed 35 | 50 160 105 120 95 95 95 120 120 120 120 120 50 35 Average Speed 123 | 151 160 135 126 117 95 128 122 120 120 120 124 125 76 Slowest Speed 400 | 160 250 320 150 125 95 185 190 120 120 186 190 225 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 85 43 32 21 88 18 10 87 34 21 14 85 17 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 21 | . . . . 3 2 . . . 4 7 2 2 1 Terrain Destroyed 292 | . . 1 4 45 2 5 12 1 52 53 23 65 29 Melee . | . . . . . . . . . . . . . . Projectile 89 | . . . 4 8 2 5 12 1 22 21 6 3 5 AOE 203 | . . 1 . 37 . . . . 30 32 17 62 24 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Total 8865 | 178 837 566 473 1047 251 970 551 204 1324 915 798 169 582 Wait 576 | 6 104 45 15 78 5 97 32 . 109 21 51 5 8 Move 7058 | 132 670 418 386 830 239 748 446 177 1049 727 608 150 478 Hop . | . . . . . . . . . . . . . . Pick Up 125 | 9 7 18 8 12 . 11 11 5 9 19 8 1 7 Fast Attach 128 | 6 9 10 4 13 . 5 5 2 13 20 16 1 24 Attach 50 | 1 . 3 5 2 . 5 6 2 1 8 5 4 8 Detach 9 | . . . . 1 . . 3 . . 2 . . 3 Swap 124 | 1 8 4 5 15 1 16 7 2 23 16 23 3 . Drop 185 | 1 8 7 12 29 . 16 9 8 32 32 24 . 7 Fire 580 | 22 30 60 38 67 6 72 32 7 87 65 61 5 28 Melee 20 | . . . . . . . . . . . 2 . 18 Ram 2 | . . 1 . . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / Sto / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 290 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Discovered new exit (range 6) 716 | -10/Materials | Discovered new exit (range 14) 945 | -10/Materials | Discovered new exit (range 12) 1053 | -10/Materials | Repaired Lgt. Treads 1301 | -10/Materials | Discovered new exit (range 6) 1497 | -10/Materials | Discovered new exit (range 5) 1503 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 1504 | -10/Materials | Core integrity fell below 50% 1523 | -10/Materials | X0-1V1 announced a LAN party 1593 | -10/Materials | Entered another Materials area 1593 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1601 | -9/Materials | Identified exit to Materials 1821 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 1829 | -9/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 1989 | -9/Materials | X0-1V1 announced a LAN party 2159 | -9/Materials | Build established: Gunner 2233 | -9/Materials | X0-1V1 turns hostiles against one another 2426 | -9/Materials | Entered another Materials area 2426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2478 | -8/Materials | X0-1V1 sent allied B-36 Bruiser (x2) 2769 | -8/Materials | Discovered new exit (range 11) 2927 | -8/Materials | Build established: Tank 3063 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3073 | -8/Materials | Entered Factory 3073 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -7/Factory | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 3355 | -7/Factory | X0-1V1 sent you into danger 3453 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 3647 | -7/Factory | Sensors blinded by X0-1V1 3917 | -7/Factory | X0-1V1 sent you to a vault 3954 | -7/Factory | Found Prototype Processor 3954 | -7/Factory | Identified Exp. Targeting Computer 3960 | -7/Factory | X0-1V1 announced a LAN party 3983 | -7/Factory | Found Prototype Device 3983 | -7/Factory | Identified Skeleton Box 4237 | -7/Factory | Build established: Gunner 4314 | -7/Factory | Discovered new exit (range 16) 4379 | -7/Factory | Sucked down chute 4379 | -7/Factory | Entered Waste 4393 | -7/Waste | Spotted C-40 Crusher 4416 | -7/Waste | Spotted C-40 Crusher 4416 | -7/Waste | Spotted C-40 Crusher 4422 | -7/Waste | Melee accuracy permanently improved by X0-1V1 (+8%; -80 max core) 4439 | -7/Waste | Spotted C-40 Crusher 4448 | -7/Waste | Spotted C-40 Crusher 4552 | -7/Waste | X0-1V1 reactivated EMP system 4563 | -7/Waste | EMP discharged 4570 | -7/Waste | Spotted C-40 Crusher 4617 | -7/Waste | Discovered new exit (range 10) 4625 | -7/Waste | Entered Factory 4668 | -7/Factory | Identified exit to Factory 4908 | -7/Factory | Garrison activated, responded to threat 5126 | -7/Factory | X0-1V1 sent hostile X-57 Shotgunner (x2) 5236 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 5286 | -7/Factory | Discovered new exit (range 13) 5555 | -7/Factory | X0-1V1 sent you into danger 5627 | -7/Factory | Lost 4 parts (3n1u) 5889 | -7/Factory | Identified exit to Storage 5889 | -7/Factory | X0-1V1 revealed exit location to -7/Storage 5907 | -7/Factory | Build established: Tank 5965 | -7/Factory | Entered another Factory area 5965 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6212 | -6/Factory | Sensors blinded by X0-1V1 6694 | -6/Factory | Manually triggered Chute Trap 6694 | -6/Factory | Sucked down chute 6694 | -6/Factory | Entered Waste 6694 | -6/Waste | The area was eerily silent 6771 | -6/Waste | Build established: Scavenger-Gunner 6889 | -6/Waste | Discovered new exit (range 11) 6946 | -6/Waste | Entered Factory 6957 | -6/Factory | X0-1V1 enhanced Transport squad support 7048 | -6/Factory | Destroyed 7 combat bots 7144 | -6/Factory | Repaired Biometal Medium Treads? 7368 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 7373 | -6/Factory | Garrison activated, responded to threat 7503 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 7868 | -6/Factory | Fabricated Imp. Thunder Leg? 7996 | -6/Factory | First assault squad dispatched 8110 | -6/Factory | X0-1V1 sent you to a vault 8145 | -6/Factory | Discovered new exit (range 12) 8220 | -6/Factory | Identified exit to Lower Caves 8290 | -6/Factory | Garrison activated, responded to threat 8351 | -6/Factory | Found Prototype Launcher 8351 | -6/Factory | Identified Scatter Rocket Array 8356 | -6/Factory | Found Scatter Rocket Array 8359 | -6/Factory | Found Scatter Rocket Array 8398 | -6/Factory | Spotted B-75 Beast 8483 | -6/Factory | Discovered new exit (range 14) 8497 | -6/Factory | Identified exit to Factory 8649 | -6/Factory | Entered another Factory area 8649 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8683 | -5/Factory | X0-1V1 announced a LAN party 8873 | -5/Factory | X0-1V1 enhanced Transport squad support 8909 | -5/Factory | X0-1V1 sent hostile B-75 Beast (x1) 8909 | -5/Factory | Spotted B-75 Beast 8930 | -5/Factory | Destroyed B-75 Beast 8949 | -5/Factory | First assault squad dispatched 8986 | -5/Factory | Identified exit to Upper Caves 9053 | -5/Factory | Identified exit to Factory 9387 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 23) 9398 | -5/Factory | Found Prototype Launcher 9398 | -5/Factory | Identified Mni. Smartbomb Launcher 9447 | -5/Factory | X0-1V1 activates XOMVISION 9523 | -5/Factory | X0-1V1 mutated your Weapon slot to Power slot 9653 | -5/Factory | X0-1V1 activates XOMVISION 9675 | -5/Factory | X0-1V1 sent you to a vault 9837 | -5/Factory | Build established: Scavenger-Mutant 9837 | -5/Factory | Entered another Factory area 9837 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9991 | -4/Factory | Repaired Imp. Thunder Leg? 10325 | -4/Factory | Identified exit to Research 10439 | -4/Factory | X0-1V1 announced a LAN party 10465 | -4/Factory | Build established: Scavenger-Gunner 10668 | -4/Factory | Lost 3 parts (1n1u1w) 10682 | -4/Factory | X0-1V1 sent hostile P-70 Sage (x2) 10740 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (major) 10748 | -4/Factory | Found Prototype Device 10748 | -4/Factory | Identified Exp. Shield Generator 10915 | -4/Factory | Sucked down chute 10915 | -4/Factory | Entered Waste 10930 | -4/Waste | EMP discharged 10930 | -4/Waste | System corruption reached 10% 10938 | -4/Waste | Spotted C-40 Crusher 11004 | -4/Waste | X0-1V1 sent you into danger 11030 | -4/Waste | EMP discharged 11035 | -4/Waste | Spotted C-40 Crusher 11039 | -4/Waste | Spotted C-40 Crusher 11048 | -4/Waste | Spotted C-40 Crusher 11058 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11069 | -4/Waste | Spotted C-40 Crusher 11069 | -4/Waste | Spotted C-40 Crusher 11077 | -4/Waste | Destroyed C-40 Crusher 11082 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11085 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11085 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11096 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11113 | -4/Waste | Discovered new exit (range 16) 11126 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11130 | -4/Waste | EMP discharged 11130 | -4/Waste | System corruption reached 30% 11132 | -4/Waste | Identified exit to Factory 11133 | -4/Waste | Entered Factory 11157 | -4/Factory | Lost 8 parts (2p4n1u1w) 11164 | -4/Factory | X0-1V1 released a cloud of subatomizers 11376 | -4/Factory | Build established: Mutant 11441 | -4/Factory | Spotted B-86 Titan 11479 | -4/Factory | Core integrity fell below 50% 11501 | -4/Factory | Lost 3 parts (2u1w) 11531 | -4/Factory | X0-1V1 downgraded hostiles (x1) 11531 | -4/Factory | Spotted B-75 Beast 11575 | -4/Factory | Core integrity fell below 20% 11622 | -4/Factory | Identified exit to Armory 11622 | -4/Factory | X0-1V1 revealed exit location to -4/Armory 11636 | -4/Factory | Lost 10 parts (3n5u2w) 11671 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11619_ O-24 Administrator locks terminal. 11622_ X0-1V1: "I guarantee there's even more fun over that way." 11622_ EXIT=REVEALED: ARMORY X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 11627_ System corrupted: Component data lost. 11630_ Acquired Centrium Wheel. 11640_ X0-1V1: "And it's a trip and a fumble!" 11640_ Centrium Wheel tossed aside. 11640_ Acquired Centrium Wheel. 11650_ X0-1V1 manipulates the space around you (+27% EM resistance). 11653_ System corrupted: Energy discharge (-302). 11657_ Slammed into P-70 Sage. 11661_ Matter Pump disabled. 11665_ Slug penetrates Matter Pump. 11665_ Matter Pump disabled. 11665_ Acquired X0-1V1's Piety Tracker. 11666_ K-01 Serf collects debris. 11668_ System corrupted: Energy discharge (-267). 11669_ Matter Pump disabled. 11671_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????# #??????? | | ?????????????????????????????# [ #??????? | | ???????????? ??????########### #??????? | | ???????????# #?????# = # #??????? | | ????######## ##????# ! # !#??????? | | ???? #????# ! # #??????? | | ???? #????# # = #??????? | | ???? #????# " "" # #??????? | | ????? #????# "R"" # ! #??????? | | ??????? #????# """ # #??????? | | ######### #????# # #??????? | | # ##########+######/###########??????? | | # #?????????????? | | / #?????????????? | | # """"" #?????????????? | | # ""T"" """ """ """ #?????????????? | | # """ """ """ #?????????????? | | ######### """ """ """ * #?????????????? | | ????????# #?????????????? | | ???????? ""% %"" ""% """ %"" #?????????????? | | ?????? """ """ """ """ """ #?????????????? | | ???? """ """ """ """ """ #?????????????? | | ??? #?????????????? | | ?? #?????????????? | | ####/#??####+#############+#########?????????????? | | ????????????????????# !!!@ #???????????????? | | ????????????????????# !! #???????????????? | | ????????????????????# !! Y#??????????????? | | ????????????????????# ##??????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????#"" ?? #???????????????? | | ????????????????????#"F "???? #???????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 57 Energy Capacity 2000 Matter Stores 700 Matter Capacity 800 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Resistance: EM 27 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Thunder Leg | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 39% | -10/Materials Biometal Medium Treads | 11% | -6/Factory Imp. Thunder Leg | 38% | -4/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaPotentialLog Manual? 0 Play Time 02:22:22 Cumulative 671.4 hours Start 2026.07.04 @ 00:13:15 End 2026.07.05 @ 14:55:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 344 Adventurer 7 Explorer 18 Win Type - Total 64 Types 41/2/9/2/2/1/2/3/0/2 Lore% 95 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe6c5050-926e-4b6f-b7e1-6aa9f503da49