Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 17:56:30

Player: Cog on my mind

Result: Destroyed by U1-A9Q(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (719)      719
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1329

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     215/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
          Large Storage Unit
     Subdweller Optics
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (15) ---
          Heavy Ion Engine
       Improved Treads
       Improved Treads
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Seismic Detector
                Hacking Suite
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Assault Rifle
                Assault Rifle
          Light Cannon
                Ripper

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
>               --- WEAPON -----------
     Subdweller Laser
                Ripper
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Treads
       Improved Treads
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Seismic Detector
                Hacking Suite
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Assault Rifle
                Assault Rifle
          Light Cannon
                Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   6   11  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 3    | 1   .   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   2   9   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       3    | .   .   3   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   28   | .   28  28  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Energy Gun               4    | .   .   8   
  Ballistic Gun            16   | .   26  7   
  Ballistic Cannon         4    | .   .   8   
  Impact Weapon            1    | .   1   .   
  Slashing Weapon          1    | .   .   2   
Peak Build Rating          17   | 7   13  17  
  Average Rating           10   | 5   7   14  
  On Entrance              6    | .   7   13  
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 15  33  37  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | .   15  15  
  Average Carried          9    | .   5   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | .   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1030 | 326 440 264 
  Remotely                 .    | .   .   .   
Salvage Created            910  | 167 348 395 
  Parts                    62   | 10  27  25  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      25   | .   .   25  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  27   | .   11  16  
  Guns                     18   | .   11  7   
  Cannons                  3    | .   .   3   
  AOE                      6    | .   .   6   
Classes Destroyed          9    | 2   5   2   
  Worker                   1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  14   | .   6   8   
  Grunt                    7    | .   5   2   
  Sentry                   1    | .   .   1   
  Subdweller               5    | .   .   5   
Best Kill Streak           4    | 3   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | 2   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        104  | .    42   62   
  Missed                   35   | .    13   22   
Damage Taken               1028 | .    286  742  
  Core                     252  | .    64   188  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              77   | 10   36   31   
  Largest                  2    | 2    2    2    
  Hottest                  95   | 40   40   95   
Shots Fired                152  | 20   72   60   
  Gun                      126  | 20   72   34   
  Cannon                   16   | .    .    16   
  Launcher                 10   | .    .    10   
  Special                  .    | .    .    .    
  Kinetic                  123  | 20   72   31   
  Thermal                  19   | .    .    19   
  Explosive                10   | .    .    10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 8    15   6    
  Robot Miss Streak        5    | 1    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           99   | 16   46   37   
  Core Hits                48   | 5    21   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              10   | .    3    7    
  Impact                   3    | .    3    .    
  Slashing                 7    | .    .    7    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1969 | 213  604  1152 
  Guns                     1131 | 213  586  332  
  Cannons                  195  | .    .    195  
  Explosions               625  | .    .    625  
  Melee                    18   | .    18   .    
  Ramming                  .    | .    .    .    
  Kinetic                  1079 | 213  586  280  
  Thermal                  247  | .    .    247  
  Explosive                625  | .    .    625  
  Electromagnetic          .    | .    .    .    
  Impact                   18   | .    18   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            1    | .    .    1    
  Projectiles              .    | .    .    .    
  Explosions               1    | .    .    1    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      53   | .    .    53   
  Shots                    5    | .    .    5    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        7    | .    7    7    
  Average Temperature      3    | .    3    4    
  Received Heat Transfer   240  | .    93   147  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         300  | .    .    300  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             205  | 20  205 .   
  Initial                  13   | .   13  .   
  Average                  93   | 8   101 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 94  .   
  Level 1                  4    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   21  20  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   8   2   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   18  3   
  Successful               15   | .   12  3   
  Failed                   5    | .   5   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   15   | .   15  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   8   3   
  Record                   1    | .   .   1   
  Robot Analysis           6    | .   6   .   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Release Object           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       6    | .   6   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2368 | 112  1147 1109 
Spaces Moved               1206 | 45   566  595  
  Core                     2    | 2    .    .    
  Treads                   1204 | 43   566  595  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 155  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 4    90   29   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 8    | .    1    7    
Terrain Destroyed          44   | .    1    43   
  Melee                    5    | .    1    4    
  Projectile               2    | .    .    2    
  AOE                      37   | .    .    37   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1470 | 64  729 677 
  Wait                     132  | 3   102 27  
  Move                     1204 | 44  565 595 
  Hop                      .    | .   .   .   
  Pick Up                  16   | .   13  3   
  Fast Attach              8    | 7   .   1   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     16   | .   6   10  
  Drop                     7    | .   4   3   
  Fire                     77   | 10  36  31  
  Melee                    10   | .   3   7   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / Rec)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 5)
  751 | -10/Materials | Discovered new exit (range 16)
  967 | -10/Materials | Discovered new exit (range 4)
 1178 | -10/Materials | Discovered new exit (range 13)
 1188 | -10/Materials | Central database locked down
 1253 | -10/Materials | Discovered new exit (range 5)
 1260 | -10/Materials | Entered Subcaves
 1756 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1787 | -10/Subcaves  | Core integrity fell below 50%
 1822 | -10/Subcaves  | Shifting Twisted Machinery released Ripper
 1831 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1936 | -10/Subcaves  | Identified exit to Recycling
 2243 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2269 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2342 | -10/Subcaves  | Discovered new exit (range 10)
 2348 | -10/Subcaves  | Core integrity fell below 20%
 2349 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2369 | -10/Subcaves  | Destroyed by U1-A9Q(R) with Subdweller Laser

 Last Messages 
---------------
  Gun.
A swath of the cavern ceiling suddenly
  collapses.
02267_ Sensor Array destroyed.
02270_ E1-MNY(R): "ARGHSUB!"
02270_ 7L-8OF(R) destroyed.
02282_ E1-MNY(R) destroyed.
02286_ Acquired 23 matter.
02290_ Acquired Sub. Optics.
02291_ Acquired 10 matter.
02342_ EXIT=FOUND
02349_ NI-MO6(R) destroyed.
02350_ U1-A9Q(R): "ARGHSUB!"
02351_ MK-LCZ(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02355_ MK-LCZ(R) destroyed.
02359_ U1-A9Q(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02367_ Sub. Laser destroyed.
02367_ Destroyed Scrap Shield.

 Map 
-----
+----------------------------------------------------+
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| ????????????##  ????###?###??   ?????????????????  |
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| ??????????????????????????????    #??????????????  |
| ??????????????????????????????""" #??????????????  |
| ???????????????????????????????""##??????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerGaussClaymores
  Manual?         0
Play Time         00:16:39
  Cumulative      197.3 hours
  Start           2025.01.30 @ 17:39:55
  End             2025.01.30 @ 17:56:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/1/0/0/0/1/0
Lore%             62
Gallery%          71
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c2e9cdd-7953-4c6d-aacf-671091a0a91e