Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 19:26:35 Player: G4-R3D Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1666) 1666 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 5401 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 276 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 95/100 System Corruption 9% Temperature Warm (100) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (20) --- Light Ion Engine Wheel Huge Storage Unit Large Battery (200) Compact Battery (200) Compact Matter Pod (150) ECM Suite Improved Utility Shielding Army-in-a-Box (30/30) Improved Grenade Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Reflective Plating Hacking Suite > --- WEAPON ----------- Arc Projector Remote Datajack > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Improved Heat Sink Huge Storage Unit Large Battery Compact Battery Compact Matter Pod ECM Suite Improved Utility Shielding Army-in-a-Box Improved Grenade Launcher Remote Datajack Hammer Katana [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 51 | 5 12 3 3 . 23 5 Power 10 | 1 4 1 . . 3 1 Engine 4 | 1 3 . . . . . Core 6 | . 1 1 . . 3 1 Reactor . | . . . . . . . Propulsion 9 | 2 1 . . . 6 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 9 | 2 1 . . . 6 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 4 1 . . 7 1 Device 6 | . 2 1 . . 2 1 Storage 3 | . 2 . . . 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 19 | 2 3 1 3 . 7 3 Energy Gun 4 | . . . 1 . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 3 . 1 . 1 . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 3 | . . . 1 . 1 1 Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 1 . . . 12 12 Power 5 | . 1 . . . 2 2 Propulsion 8 | . . . . . 4 4 Utility 7 | . . . . . 3 4 Weapon 5 | . . . . . 3 2 Highest Loss Streak 11 | . 1 . . . 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 93 100 100 100 87 94 Engine 1 | . 8 . . . . . Core 10 | . 4 14 14 14 9 7 Wheel 29 | . 28 28 28 28 31 34 Device 9 | . 12 14 14 14 3 . Storage 11 | . 10 14 14 14 9 9 Processor 2 | . . . . . 5 8 Hackware 2 | . . . . . 9 6 Protection 2 | . . . . . 5 8 Energy Gun 2 | . . . 6 . 3 2 Ballistic Gun 12 | . 27 20 4 14 5 . Ballistic Cannon 5 | . . 7 14 14 2 . Slashing Weapon 1 | . . . . . 3 6 Peak Build Rating 33 | 5 11 15 20 20 32 33 Average Rating 18 | 3 8 12 19 20 27 30 On Entrance 14 | . 5 11 15 20 20 32 Naked Turns . | . . . . . . . Heaviest Build 71 | 7 51 57 57 57 71 56 Greatest Support 58 | 32 32 26 26 26 58 46 Greatest Overweight (x) 3 | . 1 2 2 2 3 1 Average Overweight (x) 1 | . . 1 2 2 . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 18 | 5 15 20 20 20 20 20 Most Carried 20 | 1 10 18 20 20 20 20 Average Carried 14 | . 4 13 19 20 18 19 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 1 10 18 20 20 20 17 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 17% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1425 | 247 371 163 20 82 542 . Remotely . | . . . . . . . Salvage Created 2344 | . 449 250 50 126 1420 49 Parts 144 | . 41 10 . 9 83 1 Haulers Intercepted 4 | . 2 . . . 2 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 50 | . 11 4 . 5 29 1 Melee 5 | . . . . . 4 1 Guns 36 | . 11 4 . 1 20 . Cannons 9 | . . . . 4 5 . Classes Destroyed 11 | . 5 1 . . 4 1 Worker 3 | . . . . . 3 . Builder 2 | . . . . . 2 . Hauler 4 | . 2 . . . 2 . Recycler 3 | . . 1 . . 2 . Operator 2 | . 1 . . . 1 . Watcher 4 | . 3 . . . 1 . Swarmer 21 | . 6 . . 4 11 . Grunt 27 | . 5 4 . 2 16 . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 1 | . . . . . 1 . Best Kill Streak 12 | . 4 3 . 3 12 1 Combat Bots Only 8 | . 4 2 . 3 8 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 292 | . 34 11 . 22 143 82 Missed 62 | . 4 2 . 4 36 16 Damage Taken 2724 | . 242 87 . 131 1247 1017 Core 688 | . 63 20 . 47 182 376 Absorbed by Shields 366 | . 73 34 . 51 208 . Ignored by Resistances 36 | . . . . . 10 26 Regen/Repaired (Parts) 63 | . 63 . . . . . Core Remaining (%) 74 | 100 . . . 48 . . Volleys Fired 155 | . 45 17 13 8 63 9 Largest 2 | . 2 2 1 2 2 1 Hottest 75 | . 40 64 40 64 75 55 Shots Fired 287 | . 90 34 13 16 125 9 Gun 259 | . 90 31 13 8 108 9 Cannon 28 | . . 3 . 8 17 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 219 | . 90 34 . 16 79 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 68 | . . . 13 . 46 9 Robot Hit Streak 16 | . 16 10 7 3 15 9 Robot Miss Streak 11 | . 3 4 1 11 7 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 226 | . 51 25 11 9 113 17 Core Hits 127 | . 25 11 3 13 71 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 5 | . 1 . . . 3 1 Destroy 1 | . 1 . . . . . Smash 2 | . . . . . 1 1 Sever 2 | . . . . . 2 . Melee Attacks 88 | . . . 8 . 35 45 Impact 19 | . . . 8 . 4 7 Slashing 69 | . . . . . 31 38 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4143 | . 680 337 122 217 2460 327 Guns 2383 | . 680 298 122 79 1119 85 Cannons 509 | . . 39 . 138 332 . Explosions . | . . . . . . . Melee 1251 | . . . . . 1009 242 Ramming . | . . . . . . . Kinetic 2219 | . 680 337 . 217 985 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 673 | . . . 122 . 466 85 Impact 264 | . . . . . 123 141 Slashing 987 | . . . . . 886 101 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 93 | . . . . . 68 25 Projectiles 1 | . . . . . 1 . Explosions . | . . . . . . . Melee 92 | . . . . . 67 25 Knockbacks 14 | . . 2 . 2 10 . Impact . | . . . . . . . Kinetic 13 | . . 2 . 2 9 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 189 | . 8 27 48 51 171 189 Average Temperature 37 | . 8 9 23 18 36 88 Received Heat Transfer 944 | . 92 48 . 45 489 270 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 838 | . 320 141 . 335 838 547 Initial 423 | . . 42 . . 130 423 Average 311 | . 189 61 . 245 563 456 Maximum Alert Level 3 | . 1 . . 1 3 2 Low Security (%) 43 | 100 45 100 . 45 14 . Level 1 19 | . 54 . . 54 6 . Level 2 28 | . . . . . 50 100 Level 3 8 | . . . . . 28 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 . . . 7 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 4 | . 3 . . . 1 . Assault . | . . . . . . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 10 | . 2 . . . 8 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 18 5 . 11 50 18 Peak Tracking Total 11 | . 4 2 . 6 9 11 Tactical Retreats 10 | . 2 . . . 4 4 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 7 | . 3 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . . 1 4 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 14 | . 7 1 1 . 5 . Terminals 8 | . 5 . . . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 38 | . 23 1 1 . 13 . Successful 20 | . 11 1 1 . 7 . Failed 18 | . 12 . . . 6 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 9 . 1 . 3 . Terminals 26 | . 18 . . . 8 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . 4 1 1 . 2 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 3 | . 3 . . . . . Open Door 1 | . . 1 . . . . Unreport Threat 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 4 . . . 2 . Terminals 5 | . 3 . . . 2 . Botnet 5 | . 3 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . . . 4 . Full Trace Events 4 | . 3 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . 4 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 8 | . . 3 4 1 . . Largest Group 5 | . . 3 5 5 5 . Highest-Rated Group 76 | . . 40 61 76 76 . Highest-Rated Ally 31 | . . 16 21 31 31 . Total Orders 2 | . . . 2 . . . STAY 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks 76 | . . 22 . 17 37 . Total Damage 1059 | . . 263 . 220 576 . Kills 13 | . . 2 . 6 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 3839 | 44 833 694 732 177 961 398 Spaces Moved 2656 | 41 577 550 519 127 604 238 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2647 | 32 577 550 519 127 604 238 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 105 120 120 95 100 Average Speed 110 | 89 107 113 120 120 105 100 Slowest Speed 145 | 100 115 120 120 120 145 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 89 93 94 33 60 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 10 | . . . . . 1 9 Terrain Destroyed 10 | . . . . . 1 9 Melee 10 | . . . . . 1 9 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3147 | 46 696 586 601 135 762 321 Wait 84 | . 55 10 1 1 17 . Move 2651 | 40 576 549 518 126 604 238 Hop . | . . . . . . . Pick Up 27 | 1 7 7 1 . 11 . Fast Attach 23 | 5 9 . . . 9 . Attach 15 | . . . . . 12 3 Detach 4 | . . . . . 4 . Swap 13 | . 3 3 3 . 2 2 Drop 11 | . 1 . 4 . 6 . Fire 155 | . 45 17 13 8 63 9 Melee 87 | . . . 8 . 34 45 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire 53 | . . . 53 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Repaired Assault Rifle 841 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Entered Mines 937 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 941 | -10/Mines | Learned Materials terminal intel 973 | -10/Mines | Identified exit to Materials 1189 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1321 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1324 | -10/Mines | Found Prototype Device 1433 | -10/Mines | Discovered exit to Materials (range 8) 1561 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1563 | -10/Mines | Discovered new exit (range 5) 1572 | -10/Mines | Entered Exiles 1572 | -10/Exiles | Found Exiles lab destroyed 1572 | -10/Exiles | Accompanied by 1 ally 1710 | -10/Exiles | Opened EX-Vault 1717 | -10/Exiles | Found Army-in-a-Box 2222 | -10/Exiles | Build established: Commander-Mutant 2285 | -10/Exiles | Discovered new exit (range 14) 2304 | -10/Exiles | Entered Mines 2304 | -9/Mines | Accompanied by 5 allies 2392 | -9/Mines | Core integrity fell below 50% 2397 | -9/Mines | Escorted by a lone wolf Derelict 2464 | -9/Mines | Discovered new exit (range 10) 2470 | -9/Mines | Assembled infested the area 2481 | -9/Mines | Entered Materials 2481 | -8/Materials | Accompanied by 5 allies 2481 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2482 | -8/Materials | Loaded intel: 12 terminal locations 2612 | -8/Materials | Identified Exp. Sensor Array 2774 | -8/Materials | Garrison activated, responded to threat 2792 | -8/Materials | Lost 3 parts (1n1u1w) 2814 | -8/Materials | Destroyed 8 combat bots 2915 | -8/Materials | Build established: Mutant 2964 | -8/Materials | Lost 3 parts (1p1n1u) 3010 | -8/Materials | Discovered new exit (range 15) 3121 | -8/Materials | Lost 4 parts (1p1u2w) 3320 | -8/Materials | Garrison activated, responded to threat 3414 | -8/Materials | Build established: Scavenger-Mutant 3442 | -8/Materials | Identified exit to Garrison 3442 | -8/Materials | Entered Garrison 3534 | -8/Garrison | Triggered checkpoint 3772 | -8/Garrison | Triggered checkpoint 3798 | -8/Garrison | Triggered checkpoint 3826 | -8/Garrison | Core integrity fell below 50% 3838 | -8/Garrison | Core integrity fell below 20% 3840 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03805_ Lgt. Nuclear Core destroyed. 03816_ Wheel destroyed. 03820_ System corrupted: Matter fused (-8). 03820_ Reflective Plating destroyed. 03820_ Katana destroyed. 03829_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03834_ Arc Projector destroyed. 03834_ Imp. Heat Sink destroyed. 03835_ Adv. Targeting Computer destroyed. 03835_ System corrupted by crushing effect (+2). 03836_ Wheel destroyed. 03837_ System corrupted: Heat flow error (+144). 03837_ Com. Wheel destroyed. 03837_ B-36 Bruiser suffers critical hit (Smash). 03837_ Destroyed Lgt. Treads. 03837_ B-36 Bruiser system corrupted by crushing effect. 03840_ B-36 Bruiser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | "##?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ?# ^ ??????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????####????????????????? | | ####?????????????###!!!#????????????????? | | " #?????????????# !#????????????????? | | ## #### ##????????????# #!!!#????????????????? | | ## #####"############## ######???????????????? | | g Y #???????????????? | | ##########g% ### #???????????????? | | ####### #????????#@* #?# #???????????????? | | "## #???# ## #????????##p##?# ###?????????????? | | ??# #???# ## #?????????# #??# #"#?????????????? | | ??# #???# ## #?????????# #??# "#?????????????? | | ??# ##### " #????????? #??# "#?????????????? | | ??# ##"## ##^ #?????????# #??# "#?????????????? | | ?## " ## #?????????# #??# #"#?????????????? | | ?#" ######## #????????##/##?# ###?????????????? | | ?## ######## #???###??# #?# #???????????????? | | ??# ^ #####"#### ### #???????????????? | | ??# #???????????????? | | ??##+######## #####"##### ######???????????????? | | ???# #??????# #???###???# #????????????????????? | | ???# #??????# ##????????# ????????????????????? | | ???# #??????# "#????????###!???????????????????? | | ???# #??????# ##???????????##??????????????????? | | ?### #??????# #????###??###????????????????????? | | ?#! !###### ######"####"###??????????????????? | | ?#! !" " "#??????????????????? | | ?#! !###### ##??????????????????? | | ?#!! !??????############# #???????????????????? | | ?#####??????????????????# #???????????????????? | | ????????????????????????#####???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 41 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperSpikedChainsword Manual? 0 Play Time 00:36:15 Cumulative 165.5 hours Start 2025.03.21 @ 18:50:45 End 2025.03.21 @ 19:26:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 11 Types 5/0/4/0/2/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3aabdbe-a51f-435e-be0a-6eec5414d075