Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 22:26:18 Player: Hacktank Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (181) 905 Value Destroyed (6409) 6409 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2243) 2243 TOTAL SCORE: 12697 Bonus ------- High Alert Combat Kills 2243 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Large Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Launcher Loader Heavy Particle Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating Remote Shield > --- WEAPON ----------- Heavy Laser Ion Cannon Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Armored Wheel Armored Wheel Advanced Heat Sink Large Storage Unit High-capacity Battery High-capacity Matter Pod Launcher Loader Heavy Laser Heavy Laser Heavy Particle Cannon Minigun Enhanced Autogun Advanced Assault Cannon Heavy Rocket Launcher Axe [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Improved Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 162 | 5 9 28 47 47 26 Power 18 | 1 1 5 2 5 4 Engine 10 | 1 1 5 2 1 . Core 8 | . . . . 4 4 Reactor . | . . . . . . Propulsion 30 | 2 2 6 10 8 2 Treads 3 | . . 2 1 . . Leg 15 | 2 . . 9 4 . Wheel 12 | . 2 4 . 4 2 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | . 4 7 8 10 7 Device 15 | . . 2 3 5 5 Storage 3 | . 2 . . 1 . Processor 5 | . . 2 2 1 . Hackware 1 | . . . . 1 . Protection 12 | . 2 3 3 2 2 Artifact . | . . . . . . Weapon 78 | 2 2 10 27 24 13 Energy Gun 14 | . . . 6 4 4 Energy Cannon 9 | . . 1 . 6 2 Ballistic Gun 22 | 2 1 5 7 4 3 Ballistic Cannon 9 | . . 1 3 4 1 Launcher 18 | . 1 3 8 4 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 3 . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 3 . 1 Parts Lost 68 | . . 4 12 22 30 Power 10 | . . . 1 3 6 Propulsion 14 | . . 2 2 6 4 Utility 16 | . . 2 2 4 8 Weapon 28 | . . . 7 9 12 Highest Loss Streak 19 | . . 1 6 6 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 97 95 87 88 73 Engine 7 | . 14 10 8 2 1 Core 3 | . . . . 8 11 Treads 1 | . . 4 1 . . Leg 9 | . 8 . 19 9 . Wheel 8 | . 19 16 . 7 10 Device 7 | . . 1 7 12 14 Storage 9 | . 13 11 9 7 6 Processor 5 | . . 3 8 5 . Protection 7 | . 12 13 7 1 3 Energy Gun 3 | . . . 5 3 10 Energy Cannon 2 | . . . . 6 5 Ballistic Gun 10 | . 19 17 6 7 2 Ballistic Cannon 6 | . . 4 7 9 3 Launcher 4 | . 8 10 3 1 . Naked Turns . | . . . . . . Heaviest Build 132 | 6 31 41 51 127 132 Greatest Support 51 | 20 20 43 51 44 44 Greatest Overweight (x) 39 | . 1 3 3 12 39 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 25 | 5 15 15 15 25 25 Average Capacity 15 | 5 12 15 15 19 25 Most Carried 19 | 5 13 15 15 19 19 Average Carried 12 | 3 9 14 13 13 14 Final Capacity 25 | 5 15 15 15 25 25 Final Carried 19 | 4 12 14 12 19 8 Class Distribution -------------------- 42% | Mutant 18% | Tank 14% | Scavenger-Gunner 10% | Scavenger-Tank 5% | Scavenger-Skirmisher 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4817 | 258 259 1011 1502 1362 425 Remotely . | . . . . . . Salvage Created 5951 | 40 151 1078 2123 1667 892 Parts 338 | 1 6 89 107 100 35 Haulers Intercepted 5 | . . 2 3 . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 142 | 1 6 30 44 42 19 Guns 54 | 1 3 16 15 10 9 Cannons 44 | . . 5 10 24 5 AOE 41 | . 3 9 17 8 4 Classes Destroyed 17 | 1 1 7 5 1 2 Worker 8 | . . 2 3 2 1 Builder 11 | . . 2 3 4 2 Tunneler 1 | . . . . . 1 Hauler 5 | . . 2 3 . . Recycler 5 | . . . 3 2 . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 8 | . 1 4 2 1 . Swarmer 21 | . . 6 3 9 3 Saboteur 1 | . . . . . 1 Grunt 84 | 1 6 16 28 21 12 Brawler 7 | . . 1 3 1 2 Duelist 8 | . . . 5 2 1 Protector 5 | . . . 4 1 . Sentry 8 | . . 7 . 1 . Hunter 2 | . . . 1 1 . Programmer 6 | . . . . 6 . Best Kill Streak 9 | 1 5 7 8 9 6 Combat Bots Only 8 | 1 4 5 8 7 5 Max Kills in Single Turn 6 | 1 1 4 3 6 2 Gunslinging 1 | . . . 1 . . Exploded 5 | . 1 2 3 5 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 10358 | 23 269 1043 3041 2580 3402 Core 1887 | . 83 213 514 216 861 Absorbed by Shields 340 | . . 94 . 132 114 Redirected to Shielding 97 | . . 97 . . . Regen/Repaired (Parts) 631 | . . 230 256 145 . Core Remaining (%) 57 | 100 66 46 6 69 . Volleys Fired 339 | 2 13 81 105 83 55 Largest 4 | 2 2 3 3 4 4 Hottest 292 | 40 50 92 207 213 292 Shots Fired 908 | 4 20 178 272 269 165 Gun 512 | 4 14 119 173 113 89 Cannon 347 | . . 43 81 151 72 Launcher 49 | . 6 16 18 5 4 Special . | . . . . . . Kinetic 621 | 4 14 162 205 177 59 Thermal 179 | . . . 15 62 102 Explosive 44 | . 6 16 13 5 4 Electromagnetic 64 | . . . 39 25 . Robot Hit Streak 14 | 1 7 9 14 11 12 Robot Miss Streak 8 | 1 2 5 7 8 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 531 | 2 13 101 181 132 102 Core Hits 323 | 1 15 59 116 93 39 Critical Kills 4 | . . 2 . 1 1 Critical Parts Destroyed 7 | . . 2 5 . . Critical Strikes 17 | . . 6 6 2 3 Burn 2 | . . . . . 2 Meltdown 1 | . . . . . 1 Destroy 6 | . . 4 1 1 . Blast 4 | . . 2 1 1 . Smash 4 | . . . 4 . . Melee Attacks 12 | . . . 10 2 . Impact 10 | . . . 10 . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks 7 | . . . 7 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16840 | 28 499 2714 5530 4846 3223 Guns 5396 | 28 144 946 2034 1019 1225 Cannons 5008 | . . 598 1167 2166 1077 Explosions 5921 | . 355 1152 1913 1580 921 Melee 488 | . . . 416 72 . Ramming 27 | . . 18 . 9 . Kinetic 7067 | 28 144 1544 2525 2064 762 Thermal 3752 | . . 330 327 1355 1740 Explosive 4112 | . 355 822 1386 828 721 Electromagnetic 1394 | . . . 876 518 . Impact 416 | . . . 416 . . Slashing 72 | . . . . 72 . Piercing . | . . . . . . Highest Corruption 6 | . 3 . 6 1 . Average Corruption 3 | . 2 . 5 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 2 . 17 9 . Message Errors 7 | . 2 . 2 3 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 7 | . . . 5 2 . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 7 | . . . 5 2 . Alerts 2 | . . . 1 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 923 | . . 117 279 442 85 Projectiles 104 | . . 32 . 51 21 Explosions 579 | . . 85 39 391 64 Melee 240 | . . . 240 . . Knockbacks 35 | . . 5 16 9 5 Impact 1 | . . . 1 . . Kinetic 32 | . . 5 14 9 4 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 1140 | . 30 15 445 511 139 Shots 26 | . 2 1 13 7 3 Rammed 2 | . . 2 . . . Targets Rammed 4 | . . 3 . 1 . Kicked 1 | . . . . 1 . Crushed 1 | . . 1 . . . Highest Temperature 638 | 6 110 357 303 638 438 Average Temperature 111 | 6 68 61 80 133 165 Received Heat Transfer 3116 | 12 153 440 1098 380 1033 Effects 28 | . . . 1 20 7 Shutdowns 12 | . . . . 8 4 Energy Bleed 2 | . . . 1 1 . Interference 6 | . . . . 3 3 Matter Decay 1 | . . . . 1 . Short Circuit 4 | . . . . 4 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 12 | . . . 12 . . Impact Corruptions 7 | . . . 6 . 1 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . 1 . 3 6 Heat Transferred 5214 | . . 200 510 1566 2938 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 3 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1245 | 20 250 1107 1115 1245 986 Initial 609 | . . 46 438 506 609 Average 656 | 13 126 662 734 876 766 Maximum Alert Level 4 | . 1 4 4 4 3 Low Security (%) 16 | 100 72 16 . . . Level 1 3 | . 27 2 . . . Level 2 30 | . . 32 49 23 32 Level 3 44 | . . 42 46 64 67 Level 4 5 | . . 5 4 12 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 36 | . 3 5 7 14 7 Investigation 8 | . 2 2 1 3 . Extermination 5 | . . . . 5 . Reinforcement 11 | . 1 3 1 4 2 Assault 8 | . . . 5 2 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 1 3 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 3 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 203 | 1 8 46 62 58 28 Peak Tracking Total 8 | 1 5 8 6 5 6 Tactical Retreats 12 | . . 2 4 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 12 | . 3 2 . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 30 | . 1 5 4 13 7 Max in Single Turn 5 | . 1 2 1 5 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 33 | . 8 12 6 7 . Terminals 19 | . 6 8 3 2 . Fabricators 2 | . . . . 2 . Repair Stations 5 | . . 2 1 2 . Recycling Units 5 | . 2 1 1 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 83 | . 16 38 14 15 . Successful 63 | . 11 31 13 8 . Failed 20 | . 5 7 1 7 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 13 16 4 5 . Fabricators 4 | . . . . 4 . Repair Stations 27 | . . 17 6 4 . Recycling Units 8 | . 3 1 2 2 . Scanalyzers 6 | . . 4 2 . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 9 13 4 4 . Record 6 | . 3 2 1 . . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Emergency Access Points 3 | . . 1 1 1 . Alert Level 3 | . 1 2 . . . Locate Traps 5 | . 2 2 . 1 . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . . 1 . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 20 | . . 13 5 2 . Scan Component 11 | . . 7 3 1 . Repair 9 | . . 6 2 1 . Recycling Unit Hacks 5 | . 2 1 2 . . Report Inventory 4 | . 2 1 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 4 6 6 6 . Full Trace Events 5 | . 1 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 9 | . . 6 2 1 . Time 280 | . . 180 70 30 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 62 | . . . 62 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7835 | 468 717 1800 2331 1882 637 Spaces Moved 4248 | 165 643 1165 1073 945 257 Core 35 | 27 . . 3 3 2 Treads 300 | . . 230 70 . . Legs 1671 | 138 160 . 1000 373 . Wheels 2242 | . 483 935 . 569 255 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 126 105 130 Average Speed 136 | 108 101 110 170 152 155 Slowest Speed 2000 | 120 120 160 330 650 2000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 43 | 12 95 81 42 26 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 466 | . 22 151 126 77 90 Melee . | . . . . . . Projectile 30 | . . 3 8 14 5 AOE 436 | . 22 148 118 63 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5631 | 450 691 1518 1378 1220 374 Wait 634 | 270 4 184 78 74 24 Move 4243 | 164 642 1164 1072 944 257 Hop . | . . . . . . Pick Up 152 | 9 15 37 35 46 10 Fast Attach . | . . . . . . Attach 140 | 5 6 24 41 41 23 Detach 29 | . 3 1 12 12 1 Swap 22 | . 3 4 6 6 3 Drop 56 | . 5 20 19 11 1 Fire 339 | 2 13 81 105 83 55 Melee 12 | . . . 10 2 . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 469 | -11/Scrapyard | Entered Materials 470 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 16) 1003 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Discovered new exit (range 7) 1127 | -10/Materials | Discovered new exit (range 16) 1186 | -10/Materials | Entered another Materials area 1186 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1496 | -9/Materials | Build established: Tank 1647 | -9/Materials | Repaired Hvy. Assault Rifle 1680 | -9/Materials | Repaired Mni. Grenade Launcher 1715 | -9/Materials | Repaired Hvy. Assault Rifle 1918 | -9/Materials | Repaired Weapon Shielding 1946 | -9/Materials | Repaired Grenade Launcher 1979 | -9/Materials | Repaired Hvy. Assault Rifle 2093 | -9/Materials | Discovered new exit (range 11) 2290 | -9/Materials | Discovered new exit (range 11) 2364 | -9/Materials | Core integrity fell below 50% 2446 | -9/Materials | Discovered new exit (range 17) 2803 | -9/Materials | Discovered new exit (range 8) 2966 | -9/Materials | Build established: Mutant 2986 | -9/Materials | Entered another Materials area 2986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3431 | -8/Materials | Build established: Tank 3786 | -8/Materials | First assault squad dispatched 3803 | -8/Materials | Build established: Mutant 3811 | -8/Materials | Repaired Mni. Grenade Launcher 3918 | -8/Materials | Crushed by falling debris 4024 | -8/Materials | Repaired Hrd. Medium Armor Plating 4310 | -8/Materials | Discovered new exit (range 3) 4639 | -8/Materials | Core integrity fell below 50% 4687 | -8/Materials | Destroyed 8 combat bots 4689 | -8/Materials | Lost 6 parts (1p1n1u3w) 5084 | -8/Materials | Core integrity fell below 20% 5317 | -8/Materials | Entered Factory 5317 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5669 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 5727 | -7/Factory | Lost 3 parts (2p1n) 6076 | -7/Factory | Build established: Scavenger-Gunner 6117 | -7/Factory | First assault squad dispatched 6293 | -7/Factory | Lost 6 parts (2n1u3w) 6620 | -7/Factory | Lost 4 parts (1u3w) 6709 | -7/Factory | Repaired Enh. Autogun 6879 | -7/Factory | Build established: Scavenger-Tank 6937 | -7/Factory | Lost 3 parts (1p1n1w) 6938 | -7/Factory | Destroyed 7 combat bots 6989 | -7/Factory | Discovered new exit (range 12) 7199 | -7/Factory | Entered another Factory area 7199 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7213 | -6/Factory | Found Launcher Loader 7319 | -6/Factory | Garrison activated, responded to threat 7436 | -6/Factory | Lost 9 parts (2p2n4u1w) 7549 | -6/Factory | First assault squad dispatched 7761 | -6/Factory | Core integrity fell below 50% 7797 | -6/Factory | Garrison activated, responded to threat 7823 | -6/Factory | Core integrity fell below 20% 7836 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. Prc. Assault Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | # ########## ???????????????????????????? | | # ???????????????????????????? | | + ???????????????????????????? | | # ???????????????????????????? | | # ???????????????????????????? | | # ???????????????????????????? | | # """"""" """"""" ????????????????????????????? | | # """"""" """"????????????????????????????????? | | # """"""" """?????????????????????????????????? | | ## """"""" """"????????????????????????????????? | | # ???? ????????????????????????? | | # ??? "???????????????????????? | | # ??? "???????????????????????? | | # ###########????# ???????????????????????? | | # #??????????????# "???????????????????????? | | # #??????????""??# "?????? ??????????????? | | + #?????????""""?# ""???? ??????????????? | | # #???? """"""?# """""" ???????????????? | | # #???? """""" k ???????????????? | | # #????! # """""" ?????????????? | | # #??? # """" " #?????????????? | | # ######### ##### """ "" #?????????????? | | ##! ""G"" u % " ""% #?????????????? | | ?# "" "" * %% #?????????????? | | ## % s%@ % #?????????????? | | # s g|! %! #?????????????? | | # u m%! #?????????????? | | # % !%###############?????????????? | | # """ """ u #???##?????????????????????? | | # """ """ ???????????????????????????? | | %+ % """ """ #???????????????????????????? | | #% #???????????????????????????? | | # """ """ #???????????????????????????? | | "# """ """ #???????????????????????????? | | # """ """ ###/##########?????????????????????? | | # # #?????????????????????? | | # """ """ # #?????????????????????? | | + """ """ # """""" #?????????????????????? | | # """ """ # """""" #?????????????????????? | | # # """""" #?????????????????????? | | # # """""" #?????????????????????? | | # ######## #?????????????????????? | | ## # # """"""" #?????????????????????? | | # # """"""" #?????????????????????? | | # # """"""" #?????????????????????? | | + # """"""" #?????????????????????? | | # # #?????????????????????? | | # ! ##############?????????????????????? | | "# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 36 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call GoHome() Just What I Needed Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oh No You Don't! Quick And Dirty Remodeling Serviceable Loadout Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed LatentPowerDeconstructor Manual? 0 Play Time 02:36:45 Cumulative 7.1 hours Start 2022.05.17 @ 19:47:22 End 2022.05.17 @ 22:26:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b50ba8d3-9322-4f6e-a41b-7bbc7e4eb7c3