Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 03:22:19 Player: Duduxx Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2069) 2069 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 5834 Bonus ------- Follower Combat Kills 125 Cogmind --------- Core Integrity 0/700 Matter 282/350 Energy 100/100 System Corruption 21% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Actuator Array Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Particle Charger Hardened Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Particle Gun Pulse Rifle Heavy Laser Flak Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Slots Evolved 6 | . . . . 4 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 76 | 8 2 . 3 16 5 . 23 12 7 Power 11 | 1 . . 2 3 . . 4 1 . Engine 8 | 1 . . 2 3 . . 2 . . Core 3 | . . . . . . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . . 6 2 . 6 4 3 Treads 9 | 2 . . . 3 2 . 2 . . Leg 6 | . . . . 3 . . 3 . . Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight 6 | . . . . . . . 1 4 1 Utility 19 | 3 1 . . 2 1 . 7 4 1 Device 10 | 2 . . . 1 . . 3 4 . Storage 3 | 1 1 . . . . . . . 1 Processor 4 | . . . . 1 1 . 2 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 1 . 1 5 2 . 6 3 3 Energy Gun 9 | . . . . 2 1 . 4 1 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 8 | 2 1 . . 2 1 . . . 2 Ballistic Cannon 4 | . . . . 1 . . 2 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 46 | . . . 1 10 . 5 6 11 13 Power 9 | . . . 1 3 . 1 2 1 1 Propulsion 16 | . . . . 4 . 1 1 5 5 Utility 8 | . . . . 1 . 1 2 3 1 Weapon 13 | . . . . 2 . 2 1 2 6 Highest Loss Streak 10 | . . . 1 8 . 5 5 4 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | 2 6 7 6 9 11 9 4 4 3 Power . | . 1 2 1 1 . . . . . Propulsion . | . 2 2 2 . . . . . . Utility 2 | . 1 1 1 4 7 4 1 . . Weapon 3 | . 1 2 2 3 4 4 2 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 2 1 . 7 5 9 2 . 1 Power 4 | . . 1 . 2 . 1 . . . Propulsion 2 | . 1 . . 1 . . . . . Utility 12 | . 1 . . 1 4 3 2 . 1 Weapon 9 | . . . . 3 1 5 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 100 87 95 76 75 83 32 Engine 8 | . 14 14 14 16 15 10 5 . . Core 4 | . . . . . . . 6 14 3 Treads 12 | . 28 28 28 23 13 17 8 . . Leg 6 | . . . . 1 16 5 8 14 . Flight 4 | . . . . . . . 1 13 9 Device 9 | . 14 14 14 16 7 5 10 5 4 Storage 5 | . 14 14 14 9 7 4 . . 1 Processor 4 | . . . . 1 12 12 4 6 . Protection 2 | . . . . . . . 6 6 . Energy Gun 8 | . . . . 3 9 4 15 18 5 Energy Cannon 1 | . . . 3 5 . . . . . Ballistic Gun 7 | . 28 28 24 3 10 12 . . 3 Ballistic Cannon 2 | . . . . 6 . . 6 2 1 Peak Build Rating 43 | 9 7 7 11 34 39 40 43 42 25 Average Rating 24 | 5 6 7 7 28 35 28 32 33 12 On Entrance 15 | . 7 7 7 11 26 39 1 38 16 Avg Prop Armor Cover (%) 4 | . . . . 12 8 5 1 2 4 Naked Turns 23 | . . . . . . 19 . . 4 Heaviest Build 49 | 11 27 27 34 49 42 42 48 30 20 Greatest Support 60 | 40 40 40 40 60 60 60 40 40 20 Greatest Overweight (x) 4 | . . . . 3 2 . 2 4 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 9 | 7 14 15 15 15 15 10 5 5 5 Most Carried 15 | 5 7 7 7 15 15 15 5 5 5 Average Carried 7 | 2 6 6 6 11 13 10 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 14 | 5 7 7 7 13 14 5 5 5 2 Class Distribution -------------------- 44% | Scavenger-Gunner 32% | Mutant 12% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Matter Collected 2141 | 109 283 28 49 446 167 . 364 370 325 Remotely . | . . . . . . . . . . Salvage Created 2217 | 37 127 115 34 680 212 . 499 207 306 Parts 116 | 8 8 4 1 42 13 . 22 9 9 Haulers Intercepted 2 | . . . . 1 . . 1 . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . 4 . . . . 7 9 Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Combat Hostiles Destroyed 47 | . 3 1 1 18 2 . 8 7 7 Guns 25 | . 3 1 1 4 2 . 4 6 4 Cannons 21 | . . . . 14 . . 4 . 3 AOE 1 | . . . . . . . . 1 . Classes Destroyed 15 | 1 3 1 1 3 2 . 2 . 2 Worker 2 | . . . . . 2 . . . . Tunneler 3 | 2 . . . . . . 1 . . Hauler 2 | . . . . 1 . . 1 . . Recycler 4 | . . 1 . . 1 . 2 . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . Swarmer 14 | . 1 . . 2 . . 3 6 2 Grunt 19 | . 2 1 . 11 . . 2 1 2 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . . . 4 1 . 1 . 1 Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . 1 . 1 . . Heavy 1 | . . . . 1 . . . . . Subdweller 1 | . . . 1 . . . . . . Decomposer 3 | . . . . . . . . . 3 Best Kill Streak 6 | 2 1 2 1 4 3 . 6 2 3 Combat Bots Only 5 | . 1 1 1 4 1 . 5 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Hostile Shots Fired 596 | . 25 . 7 197 33 4 127 90 113 Missed 184 | . 5 . 3 48 14 . 33 32 49 Hits 412 | . 20 . 4 149 19 4 94 58 64 Melee 8 | . . . . . . 4 . 1 3 Projectile 404 | . 20 . 4 149 19 . 94 57 61 Critical Strikes 9 | . . . . 4 . 2 . . 3 Actively Blocked 5 | . . . . 4 . 1 . . . Damage Taken 5956 | . 206 . 101 2094 255 184 1302 917 897 Core 1149 | . 63 . 19 365 45 30 139 181 307 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . . 67 33 . . . . . Volleys Fired 255 | 9 24 3 7 79 10 . 36 33 54 Largest 3 | 2 2 2 2 3 3 . 3 3 3 Hottest 187 | 40 40 40 100 130 117 . 187 183 169 Shots Fired 439 | 18 48 6 14 119 21 1 75 70 67 Gun 324 | 18 48 6 12 59 21 1 45 61 53 Cannon 112 | . . . 2 60 . . 30 6 14 Launcher 3 | . . . . . . . . 3 . Special . | . . . . . . . . . . Kinetic 262 | 18 48 6 12 87 11 . 30 6 44 Thermal 148 | . . . 2 32 10 1 37 46 20 Explosive . | . . . . . . . . . . Electromagnetic 29 | . . . . . . . 8 18 3 Robot Hit Streak 14 | 6 13 4 6 14 5 3 7 5 7 Robot Miss Streak 7 | 2 4 1 1 3 4 . 4 7 5 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 263 | 11 33 4 7 84 10 1 45 30 38 Core Hits 124 | 3 8 3 3 31 5 . 24 13 34 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . . 8 1 . 5 . 1 Burn 6 | . . . . 3 . . 3 . . Destroy 2 | . . . . . 1 . . . 1 Blast 7 | . . . . 5 . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6119 | 85 331 55 68 2876 226 20 1050 631 777 Guns 2812 | 85 331 55 68 581 212 20 549 444 467 Cannons 3088 | . . . . 2235 . . 495 48 310 Explosions 139 | . . . . . . . . 139 . Melee . | . . . . . . . . . . Ramming 80 | . . . . 60 14 . 6 . . Kinetic 3974 | 85 331 55 68 2260 68 . 495 48 564 Thermal 1751 | . . . . 556 144 20 497 338 196 Explosive . | . . . . . . . . . . Electromagnetic 314 | . . . . . . . 52 245 17 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . 2 10 13 13 21 Average Corruption 11 | . . . . . 1 8 11 10 15 Corruption Purged 4 | . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . Effects 112 | . . . . . 2 5 29 41 35 Message Errors 28 | . . . . . 1 . 7 14 6 Matter Fused 30 | . . . . . 1 1 7 10 11 Heat Flow Errors 10 | . . . . . . 1 3 3 3 Energy Discharges 8 | . . . . . . 1 2 4 1 Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 12 | . . . . . . . 4 5 3 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 8 | . . . . . . 1 4 2 1 Alerts 3 | . . . . . . . 1 . 2 Misdirections 4 | . . . . . . . . 2 2 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 203 | . . . . 159 . . . 44 . Projectiles 159 | . . . . 159 . . . . . Explosions 44 | . . . . . . . . 44 . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . 3 . . 10 . 10 Impact . | . . . . . . . . . . Kinetic 21 | . . . . 2 . . 9 . 10 Secondary 2 | . . . . 1 . . 1 . . Self-Inflicted Damage 25 | . . . . . . . . 25 . Shots 1 | . . . . . . . . 1 . Rammed 11 | . . . . 10 1 . . . . Targets Rammed 13 | . . . . 10 2 . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 600 | . 9 . 20 378 183 183 450 600 149 Average Temperature 169 | . 7 . 15 150 78 84 176 236 34 Received Heat Transfer 1533 | . 81 . 24 1008 12 . 129 66 213 Effects 47 | . . . . 8 . . 7 32 . Shutdowns 15 | . . . . 3 . . 2 10 . Energy Bleed 2 | . . . . . . . . 2 . Interference 14 | . . . . 5 . . . 9 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 5 | . . . . . . . 1 4 . Damage (major) 7 | . . . . . . . 4 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . 1 1 . 6 2 . Heat Transferred 3811 | . . . . 1147 259 37 1221 740 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 . 98 100 100 100 . . Level 1 . | . . . . 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 200 | 10 65 30 . 200 79 . 91 . . Initial 79 | . . 21 . . 79 . . . . Average 31 | 1 20 7 . 68 15 . 22 . . Influence Increases 1713 | 10 170 60 . 663 75 . 330 205 200 Destroy 0b10 Robot/C 1000 | . 60 40 . 380 40 . 160 140 180 Destroy 0b10 Robot/NC 65 | 10 5 5 . 5 15 . 25 . . Destroy Leader 206 | . 22 10 . 82 20 . 52 20 . Allied During Kill 17 | . . 5 . 7 . . . . 5 Successful Hack 8 | . 8 . . . . . . . . Disable Machine 90 | . . . . . . . 90 . . Destroy Structure 27 | . . . . 24 . . 3 . . Lose Combat Pursuer 300 | . 75 . . 165 . . . 45 15 Influence Decreases 1713 | 10 115 95 20 487 251 . 285 250 200 Entered New Map 160 | . . 34 11 . 97 . . 18 . Time Decay 1127 | 10 115 41 9 367 154 . 225 150 56 Lost Part 351 | . . . . 100 . . 60 82 109 Lost Ally 75 | . . 20 . 20 . . . . 35 Squads Dispatched 7 | . . . . 2 1 . 3 . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 3 | . . . . 2 . . 1 . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Distress Signals 3 | . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 11 2 1 31 3 6 11 14 12 Peak Tracking Total 11 | . 4 2 1 11 1 6 6 4 7 Tactical Retreats 13 | . 3 . . 6 . . . 3 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Traps Triggered 2 | . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Machines Disabled 6 | . . . . . . . 6 . . Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Machines Accessed 4 | . 1 . . 1 1 . . 1 . Terminals 4 | . 1 . . 1 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 2 . . 2 2 . . 1 . Successful 4 | . 1 . . 1 1 . . 1 . Failed 3 | . 1 . . 1 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . . 2 . . . . . Terminals 7 | . 2 . . 2 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 . . 1 1 . . 1 . Record 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Total Allies 6 | . . 3 . . . . . . 3 Largest Group 3 | . . 3 1 1 . . . . 3 Highest-Rated Group 186 | . . 40 16 16 . . . . 186 Highest-Rated Ally 146 | . . 16 16 16 . . . . 146 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . 16 3 5 . . . . 6 Total Damage 369 | . . 168 29 78 . . . . 94 Kills 4 | . . 1 . 1 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Active Infowar (turns) 2190 | 18 414 198 203 797 467 93 . . . Optics 560 | . . . . . 467 93 . . . Terrain 129 | 14 . . . 115 . . . . . Seismic 1616 | 4 414 198 203 797 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 3 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Turns Passed 5078 | 92 414 198 203 939 617 112 806 1005 692 Spaces Moved 2970 | 36 201 106 108 377 297 97 366 828 554 Core 170 | 4 . . . . . 43 3 . 120 Treads 1258 | 32 201 106 108 342 197 54 218 . . Legs 946 | . . . . 35 100 . 145 666 . Wheels 105 | . . . . . . . . . 105 Hover . | . . . . . . . . . . Flight 491 | . . . . . . . . 162 329 Fastest Speed 30 | 50 160 160 160 160 166 50 100 30 50 Average Speed 137 | 147 160 160 160 166 190 114 175 107 93 Slowest Speed 365 | 160 160 160 160 330 260 166 320 365 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 46 22 15 39 11 88 12 76 62 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . Scrap Searched 5 | . . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 29 | . . . . 23 . . 3 2 1 Melee . | . . . . . . . . . . Projectile 29 | . . . . 23 . . 3 2 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Total 3553 | 57 252 130 127 553 331 97 466 881 659 Wait 98 | . 19 20 6 30 . . 20 1 2 Move 2963 | 35 200 105 107 376 297 96 366 827 554 Hop . | . . . . . . . . . . Pick Up 53 | 5 3 1 1 22 7 1 10 1 2 Fast Attach 49 | 7 1 . 1 6 5 . 15 10 4 Attach 32 | . . . 2 12 1 . 10 1 6 Detach 15 | . 1 . 2 4 2 . 4 1 1 Swap 8 | 1 1 . . 2 . . 1 2 1 Drop 33 | . 3 1 1 12 7 . 4 5 . Fire 255 | 9 24 3 7 79 10 . 36 33 54 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 12 | . . . . 10 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire 35 | . . . . . . . . . 35 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Identified exit to Mines 507 | -10/Materials | Entered Mines 511 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 635 | -10/Mines | Discovered new exit (range 6) 705 | -10/Mines | Entered Subcaves 705 | -10/Subcaves | Accompanied by 1 ally 706 | -10/Subcaves | Approached by a straggling Scientist 713 | -10/Subcaves | Learned Materials terminal intel 839 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 857 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 896 | -10/Subcaves | Discovered new exit (range 5) 908 | -10/Subcaves | Entered Materials 908 | -8/Materials | Accompanied by 1 ally 908 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 909 | -8/Materials | Loaded intel: 11 terminal locations 1373 | -8/Materials | Build established: Scavenger-Tank 1726 | -8/Materials | Core integrity fell below 50% 1744 | -8/Materials | Lost 8 parts (2p3n1u2w) 1819 | -8/Materials | Discovered new exit (range 16) 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -7/Factory | Found Prototype Launcher 2464 | -7/Factory | Sucked down chute 2464 | -7/Factory | Entered Waste 2479 | -7/Waste | EMP discharged 2479 | -7/Waste | System corruption reached 10% 2491 | -7/Waste | Spotted C-40 Crusher 2496 | -7/Waste | Spotted C-40 Crusher 2497 | -7/Waste | Spotted C-40 Crusher 2515 | -7/Waste | Build established: Scavenger-Gunner 2522 | -7/Waste | Spotted C-40 Crusher 2522 | -7/Waste | Spotted C-40 Crusher 2531 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2534 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2550 | -7/Waste | Spotted C-40 Crusher 2554 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2557 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2568 | -7/Waste | Discovered new exit (range 16) 2576 | -7/Waste | Entered Factory 2588 | -7/Factory | Lost 5 parts (1p1n1u2w) 3092 | -7/Factory | Lost 5 parts (2p1n2u) 3359 | -7/Factory | Discovered new exit (range 7) 3360 | -7/Factory | Garrison activated, responded to threat 3382 | -7/Factory | Entered Lower Caves 3515 | -7/Lower Caves | Learned location of Zion (-6) 3565 | -7/Lower Caves | Learned Factory terminal intel 3573 | -7/Lower Caves | Identified exit to Lower Caves 3689 | -7/Lower Caves | Spotted B-75 Beast 4294 | -7/Lower Caves | Core integrity fell below 50% 4295 | -7/Lower Caves | Lost 4 parts (1p2n1u) 4312 | -7/Lower Caves | Encountered a Warlord checkpoint 4339 | -7/Lower Caves | Lost 4 parts (2n2w) 4387 | -7/Lower Caves | Entered another Lower Caves area 4403 | -7/Lower Caves | Discovered new exit (range 5) 4478 | -7/Lower Caves | Encountered a Warlord checkpoint 4578 | -7/Lower Caves | Build established: Mutant 4767 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4815 | -7/Lower Caves | Core integrity fell below 20% 4850 | -7/Lower Caves | Lost 10 parts (1p4n1u4w) 4937 | -7/Lower Caves | Learned Factory stockpile data 4955 | -7/Lower Caves | NK-0LA showed up to help 5046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5079 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05013_ 8I0OEWXG G8KYZ V< WQLV EFIRG=>A8|J9Z 05032_ System corrupted: Substantial component data lost. 05032_ System corrupted: Battle Rifle jammed. 05032_ Slug penetrates Wall. 05042_ Slug penetrates S-27 Virus. 05042_ S-27 Virus destroyed. 05046_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05065_ Slug penetrates G-47 Trooper. 05067_ System corrupted: Matter fused (-9). 05067_ G-47 Trooper destroyed. 05068_ Slug penetrates Wall. 05071_ Slug penetrates Y-54 Guardian. 05073_ Battle Rifle destroyed. 05074_ Slug penetrates Y-54 Guardian. 05077_ WU-6RH(k) breaks down the debris. 05078_ System corrupted: Gauss Rifle jammed. 05079_ Mak. Flight Unit destroyed. 05079_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????############?????? | | ????????????????????????????????# % #?????? | | ????????????????????????????????# ######## #?????? | | ????????????????????????????????# #""""""# #?????? | | ????????????????????????????????# # #%#?????? | | ????????????????????????????????# + + #?????? | | ????????????????????????????????# ###++### #?????? | | ??????????????????####??????##### # # #?????? | | ????????#???????### ##????## # # #?????? | | ???????## ?????## ###### ## ## #?????? | | ???????# ????# % #?????? | | ???###### ??##### ### ####?????? | | ??? ??####% #### ## #?# #???????? | | ????" ## % ###??##### ### #???????? | | ?????"" ##????????# ### #??????## | | ?????????#### #????????## #### ##??????# | | ????????????## ##????????# "#?###???????# | | ?????????????# ####???????## # #??????????# | | ????????????# Y%= ?????## ######????????# | | ????????????### # ????# #?## ##?###??## | | ??????????????# # #???#### #?# ### #### | | ??????????????# #####?## #??# | | ??????????????# % @ #??# #??# | | ????????????????#k ### #??# #### # | | ????????????????# #??# #### ## ##### | | ????????????????### ###???# #?## | | ??????????????????# ??????########## # ### | | ??????????????????? ???????????????## #? ### | | ??????????????????? ????????????????## ? #?## | | ???????????????????? ??????????????????# # ??## | | ???????????????????????????????????????? #### | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# ## | | ??????????????????????????????????? ### # | | ???????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????## | | ?????????????????????????????????????#### | | ????????????????????????????????????????# | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# ?# | | ???????????????????????????????????????## | | ????????????????????????????????????????# # | | ????????????????????????????????????????## #? | | ?????????????????????????????????????????## ?? | | ??????????????????????????????????????????# ?? | | ??????????????????????????????????????????## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 335 Matter Stores 340 Matter Capacity 350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% Deductive Reasoning For Emergencies Only I Laugh At Your Crits Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed CommScrapoidArmor Manual? 0 Play Time 00:45:39 Cumulative 123.1 hours Start 2025.11.18 @ 19:24:27 End 2025.11.29 @ 03:22:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31ccc1e1-8dad-4e71-b2d1-ed69542bb1cf