Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 05:53:55 Player: ryvn Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (322) 322 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 817 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 14/125 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit ECM Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink Grenade Launcher Mining Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 5 4 4 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 1 | . 1 . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 83 | . 86 78 Engine 12 | . 14 9 Leg 25 | . 28 21 Device 2 | . 4 . Storage 1 | . 2 . Processor 8 | . 6 12 Protection 6 | . 3 10 Ballistic Gun 24 | . 28 20 Naked Turns 1 | . . 1 Heaviest Build 10 | 5 10 8 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 4 6 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 3 4 4 Average Carried 3 | 1 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 3 4 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 334 | 258 76 . Remotely . | . . . Salvage Created 356 | 42 237 77 Parts 29 | 3 13 13 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 17 | 1 9 7 Guns 10 | 1 9 . Cannons 3 | . . 3 AOE 4 | . . 4 Classes Destroyed 5 | 1 2 2 Builder 1 | . . 1 Watcher 1 | . 1 . Swarmer 12 | . 6 6 Grunt 4 | 1 3 . Sentry 1 | . . 1 Best Kill Streak 5 | 1 4 5 Combat Bots Only 4 | 1 4 4 Max Kills in Single Turn 4 | 1 2 4 Gunslinging 1 | . 1 . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 876 | 34 142 700 Core 255 | . 28 227 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 32 | 4 18 10 Largest 2 | 2 2 1 Hottest 100 | 40 40 100 Shots Fired 54 | 8 36 10 Gun 45 | 8 36 1 Cannon . | . . . Launcher 5 | . . 5 Special 4 | . . 4 Kinetic 45 | 8 36 1 Thermal 4 | . . 4 Explosive 5 | . . 5 Electromagnetic . | . . . Robot Hit Streak 15 | 5 11 15 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 42 | 6 30 6 Core Hits 34 | 4 18 12 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 620 | 53 240 327 Guns 299 | 53 240 6 Cannons . | . . . Explosions 237 | . . 237 Melee . | . . . Ramming 12 | . . 12 Kinetic 299 | 53 240 6 Thermal 72 | . . 72 Explosive 237 | . . 237 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . . 6 Shots . | . . . Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 25 | 12 12 25 Average Temperature 11 | 9 6 25 Received Heat Transfer 186 | 18 42 126 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 290 | 20 290 222 Initial 112 | . 13 112 Average 139 | 1 188 124 Maximum Alert Level 1 | . 1 1 Low Security (%) 75 | 100 52 98 Level 1 24 | . 47 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | 1 16 8 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 692 | 97 345 250 Spaces Moved 479 | 73 218 188 Core 69 | 16 26 27 Treads . | . . . Legs 410 | 57 192 161 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 50 Average Speed 112 | 104 117 109 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 7 40 44 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 25 | . . 25 Melee . | . . . Projectile . | . . . AOE 25 | . . 25 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 578 | 84 280 214 Wait 35 | . 29 6 Move 477 | 72 217 188 Hop . | . . . Pick Up 8 | 3 5 . Fast Attach 11 | 5 4 2 Attach 2 | . . 2 Detach 2 | . 1 1 Swap . | . . . Drop 8 | . 6 2 Fire 32 | 4 18 10 Melee . | . . . Ram 3 | . . 3 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 10) 419 | -10/Materials | Discovered new exit (range 13) 443 | -10/Materials | Entered Mines 656 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Core integrity fell below 20% 683 | -10/Mines | Lost 7 parts (1p2n1u3w) 693 | -10/Mines | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00660_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 00661_ Slammed into S-10 Pest. 00661_ Visual Processing Unit permanently disabled. 00661_ Destabilizing: Short circuit. 00662_ Slammed into S-10 Pest. 00662_ Destabilizing: Core damaged (-2). 00669_ Discarded Broken Visual Processing Unit. 00671_ S-10 Pest destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 00687_ R-06 Scavenger collects Flight Unit. 00688_ S-10 Pest destroyed. 00689_ R-06 Scavenger collects Lgt. Assault Rifle. 00692_ R-06 Scavenger collects Flight Unit. 00692_ R-06 Scavenger collects Lgt. Ion Engine. 00693_ Mining Laser destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????######???? | | ???????????????????????????????????????##" "##??? | | ???????????????????????????????????????#!! ![???? | | ???????????????????????????????????????#!] |!???? | | ??????????????????????????????????????### ????? | | ???????????????????# ????????????????## ##++###??? | | ???????????????????# #???????????????# ##?? | | ??????????????????## #??????????????# ##? | | ??????????????????# ??????????????## #? | | ?????????????????## #??????????????## #? | | ???????????????### ###?????????### ##? | | ??????????????## #?????????# #?? | | ?????????????## ??# ###### [ #?? | | ????????????## ??# !%[ #?? | | ??????????? #??####### %= #?? | | ???????????? ####?????# # #?? | | ??????????????? u #?????# # ###?? | | ???????????????????# r #?????# #?# #?? | | ?????????????????????# @Y #?????# #### | | ?????????????????????## ##r #?????# ## ## | | ??????????????????????###?# ####### ## | | ??????????????????????????# ## #### | | ??????????????????????????# #??# | | ??????????????????????????# ### #???# | | ??????????????????????????# #?##### ### #???? | | ??????????????????????????# ##########?## ##???? | | ??????????????????????????# #?????###????? | | ???????????????????????#### ###### #????????????? | | ???????????????????????# #???# ##???????????? | | ???????????????????????# #??## ##??????????? | | ???????????????????????# #??# #??????????? | | ???????????????????????# #??# #??????????? | | ???????????????????????#### ##?## ##??????????? | | ??????????????????????????# #??# #???####????? | | ??????????????????????????# #### ##?## ###### | | ??????????????????????????# ## ### # | | ??????????????????????????#### ## | | ?????????????????????????????# | | ?????????????????????????????#### | | ???????????????????????????????## | | ??????????????????????????????## ### # | | ??????????????????????????????# ####?# # | | ??????????????????????????????# ##????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Challenges ------------ None Game ------ Seed AnalysisImpactChronowheel Manual? 0 Play Time 00:18:48 Cumulative 0.5 hours Start 2020.09.15 @ 05:34:12 End 2020.09.15 @ 05:53:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 0 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3f35f91c-05d0-4bb8-9271-ae6e06465103