Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 04:22:23 Player: CheifClapdad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2770) 2770 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 7540 Bonus ------- Pacifist 270 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 100/100 System Corruption 21% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Hardlight Generator Latent Energy Streamer Gauss Rifle Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Target Analyzer Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Latent Energy Streamer Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Armored Treads Medium Treads Wheel Wheel High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator High-powered Tractor Beam High-powered Tractor Beam Minigun Flak Gun [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 62 | 6 . . 1 . 11 21 23 Power 11 | 1 . . . . . 6 4 Engine 5 | 1 . . . . . 3 1 Core 6 | . . . . . . 3 3 Reactor . | . . . . . . . . Propulsion 17 | 2 . . . . 3 6 6 Treads 9 | 1 . . . . 2 3 3 Leg . | . . . . . . . . Wheel 8 | 1 . . . . 1 3 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 . . 1 . 6 5 8 Device 11 | . . . . . 4 3 4 Storage 3 | 1 . . 1 . 1 . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . . . . . 1 2 2 Artifact . | . . . . . . . . Weapon 13 | 2 . . . . 2 4 5 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 9 | 2 . . . . 1 4 2 Ballistic Cannon 3 | . . . . . 1 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 32 | . . . . . 1 5 26 Power 5 | . . . . . . 1 4 Propulsion 9 | . . . . . . 1 8 Utility 9 | . . . . . 1 2 6 Weapon 9 | . . . . . . 1 8 Highest Loss Streak 8 | . . . . . 1 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 15 | 2 3 5 6 9 11 19 15 Power 1 | . 1 1 1 1 1 . . Propulsion 2 | 1 2 2 2 2 1 4 1 Utility 7 | . . 2 2 4 4 9 9 Weapon 3 | . . . 1 2 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 28 | . . . 1 . 1 10 16 Power . | . . . . . . . . Propulsion 3 | . . . . . . 3 . Utility 18 | . . . 1 . 1 5 11 Weapon 7 | . . . . . . 2 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 85 85 85 85 89 99 90 Engine 9 | . 14 14 14 14 9 11 3 Core 3 | . . . . . . 3 6 Treads 13 | . 14 14 14 14 17 15 9 Wheel 14 | . 14 14 14 14 17 14 12 Device 13 | . . . . . 12 14 17 Storage 7 | . 14 14 14 14 9 7 5 Processor 2 | . . . . . . . 9 Protection 4 | . . . . . 4 6 3 Ballistic Gun 14 | . 28 28 28 28 10 15 10 Ballistic Cannon 5 | . . . . . 7 6 6 Peak Build Rating 59 | 6 6 6 7 7 25 47 59 Average Rating 35 | 4 6 6 6 7 19 41 48 On Entrance 12 | . 6 6 6 7 7 25 46 Naked Turns 36 | . . . . . . . 36 Heaviest Build 86 | 14 14 14 29 29 60 86 83 Greatest Support 56 | 20 16 20 16 16 40 48 56 Greatest Overweight (x) 8 | 1 . . 1 1 1 8 4 Average Overweight (x) 1 | . . . . 1 . 2 2 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 Average Capacity 18 | 6 8 8 9 15 17 20 19 Most Carried 20 | 3 5 6 10 9 17 20 19 Average Carried 15 | 2 3 5 6 9 11 19 15 Final Capacity 20 | 8 8 8 15 15 20 20 5 Final Carried 20 | 3 5 6 9 9 17 20 5 Class Distribution -------------------- 37% | Skirmisher 36% | Mutant 11% | Scavenger-Gunner 10% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 3013 | 248 . 40 344 . 463 1218 700 Remotely . | . . . . . . . . Salvage Created 2512 | . . . . . 452 1616 444 Parts 97 | . . . . . 20 55 22 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 49 | . . . . . 11 27 11 Guns 27 | . . . . . 3 18 6 Cannons 19 | . . . . . 8 9 2 AOE 3 | . . . . . . . 3 Classes Destroyed 15 | . . . . . 7 6 2 Worker 4 | . . . . . 1 3 . Builder 1 | . . . . . . . 1 Tunneler 2 | . . . . . . 1 1 Hauler 1 | . . . . . 1 . . Recycler 4 | . . . . . . 4 . Operator 1 | . . . . . . 1 . Watcher 2 | . . . . . 1 . 1 Swarmer 3 | . . . . . 3 . . Grunt 27 | . . . . . 5 16 6 Duelist 1 | . . . . . . 1 . Sentry 4 | . . . . . 1 3 . Specialist 2 | . . . . . 2 . . Hunter 5 | . . . . . . 2 3 Programmer 6 | . . . . . . 5 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | . . . . . 4 6 4 Combat Bots Only 5 | . . . . . 3 5 4 Max Kills in Single Turn 3 | . . . . . 1 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 500 | . . . . . 53 155 292 Missed 159 | . . . . . 14 50 95 Hits 341 | . . . . . 39 105 197 Projectile 341 | . . . . . 39 105 197 Critical Strikes 13 | . . . . . . 5 8 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5751 | . . . . . 399 1387 3965 Core 1027 | . . . . . 57 105 865 Absorbed by Shields 312 | . . . . . 101 . 211 Redirected to Shielding 4 | . . . . . . 4 . Regen/Repaired (Parts) 115 | . . . . . . 115 . Core Remaining (%) 93 | 100 . . . 100 89 85 . Volleys Fired 187 | . . 2 . . 38 75 72 Largest 3 | . . 2 . . 2 3 3 Hottest 116 | . . 40 . . 62 93 116 Shots Fired 445 | . . 4 . . 76 218 147 Gun 329 | . . 4 . . 42 159 124 Cannon 116 | . . . . . 34 59 23 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 441 | . . 4 . . 76 218 143 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 10 | . . 2 . . 9 7 10 Robot Miss Streak 9 | . . 2 . . 9 5 8 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 324 | . . 2 . . 56 154 112 Core Hits 226 | . . . . . 40 95 91 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 5 | . . . . . . 3 2 Destroy 5 | . . . . . . 3 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7099 | . . 28 . . 871 3270 2930 Guns 4519 | . . 28 . . 426 2370 1695 Cannons 1670 | . . . . . 445 900 325 Explosions 895 | . . . . . . . 895 Melee . | . . . . . . . . Ramming 15 | . . . . . . . 15 Kinetic 6175 | . . 28 . . 871 3270 2006 Thermal 84 | . . . . . . . 84 Explosive 106 | . . . . . . . 106 Electromagnetic 719 | . . . . . . . 719 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . 1 2 21 Average Corruption 4 | . . . . . 1 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . . 2 16 38 Message Errors 18 | . . . . . . 4 14 Matter Fused 13 | . . . . . . 5 8 Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 4 | . . . . . 1 1 2 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 6 | . . . . . . 1 5 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Misdirections 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . . 2 26 Projectiles 2 | . . . . . . 2 . Explosions 26 | . . . . . . . 26 Melee . | . . . . . . . . Knockbacks 65 | . . . . . 25 19 21 Impact 1 | . . . . . . . 1 Kinetic 58 | . . . . . 23 18 17 Secondary 6 | . . . . . 2 1 3 Self-Inflicted Damage 502 | . . . . . . . 502 Shots 7 | . . . . . . . 7 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . . . . . 26 362 111 Average Temperature 70 | . . . . . 12 86 32 Received Heat Transfer 1107 | . . . . . 102 498 507 Effects 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Latent Energy Used 540 | . . . . . . . 540 LE Corruption 9 | . . . . . . . 9 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 78 | 100 100 100 . 100 100 70 74 Level 1 21 | . . . . . . 29 25 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 371 | . . . . . 94 371 290 Initial 179 | . . . . . . 30 179 Average 100 | . . . . . 24 110 149 Influence Increases 2016 | . . . . . 339 828 849 Destroy 0b10 Robot/C 980 | . . . . . 220 540 220 Destroy 0b10 Robot/NC 75 | . . . . . 15 45 15 Destroy Leader 256 | . . . . . 44 150 62 Disable Machine 135 | . . . . . 30 30 75 Anti-Garrison Action 350 | . . . . . . . 350 Destroy Structure 70 | . . . . . . 3 67 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 135 | . . . . . 30 60 45 Influence Decreases 1743 | . . . . . 270 530 943 Entered New Map 227 | . . . . . . 39 188 Time Decay 1245 | . . . . . 260 451 534 Lost Part 271 | . . . . . 10 40 221 Squads Dispatched 20 | . 1 . . . 2 10 7 Investigation 7 | . . . . . 1 4 2 Extermination 7 | . . . . . . 5 2 Reinforcement 4 | . 1 . . . 1 1 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . . . . . 3 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 1 5 . . 17 35 22 Peak Tracking Total 6 | . 1 6 . . 3 4 5 Tactical Retreats 4 | . . . . . 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . . . . . 2 3 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 10 | . . . . . 2 2 6 Max in Single Turn 3 | . . . . . 1 1 3 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . . . 1 . . 2 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 7 | . . . 1 . . 3 3 Successful 4 | . . . 1 . . 2 1 Failed 3 | . . . . . . 1 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 . . 3 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 2 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Patch 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5792 | 85 111 69 367 117 944 2389 1710 Spaces Moved 3760 | 73 110 62 350 102 565 1378 1120 Core 82 | 11 . . . . . . 71 Treads 295 | 4 . 1 . . 20 197 73 Legs . | . . . . . . . . Wheels 3383 | 58 110 61 350 102 545 1181 976 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 115 100 125 50 Average Speed 129 | 100 100 100 103 115 114 149 128 Slowest Speed 410 | 160 100 160 115 115 250 245 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 29 16 62 27 39 21 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 72 | . . . . . . 4 68 Melee . | . . . . . . . . Projectile 8 | . . . . . . 4 4 AOE 64 | . . . . . . . 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4352 | 81 111 64 355 101 788 1568 1284 Wait 225 | . . . . . 163 39 23 Move 3753 | 72 109 61 349 101 564 1377 1120 Hop . | . . . . . . . . Pick Up 59 | 3 2 1 4 . 9 25 15 Fast Attach 21 | 6 . . . . 4 4 7 Attach 25 | . . . . . 2 5 18 Detach 2 | . . . . . . . 2 Swap 22 | . . . 1 . 5 13 3 Drop 37 | . . . 1 . 3 30 3 Fire 187 | . . 2 . . 38 75 72 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . . . . 5 Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Met 8R-AWN 150 | -10/Materials | Discovered new exit (range 16) 174 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Entered Mines 198 | -10/Mines | Followed 8R-AWN into the Mines 260 | -10/Mines | Discovered new exit (range 5) 266 | -10/Mines | Entered Exiles 303 | -10/Exiles | Welcomed by 8R-AWN 315 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Met EX-HEX 375 | -10/Exiles | Met EX-BIN 394 | -10/Exiles | Aligned with FarCom system 395 | -10/Exiles | Given EX-Vault access code 429 | -10/Exiles | Opened EX-Vault 437 | -10/Exiles | Found Latent Energy Streamer 459 | -10/Exiles | Warned to stay clear of 0b10 Research branches 494 | -10/Exiles | Met EX-DEC 613 | -10/Exiles | Discovered new exit (range 14) 633 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 633 | -10/Exiles | Entered Mines 727 | -9/Mines | Discovered new exit (range 11) 750 | -9/Mines | Entered Materials 750 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1513 | -8/Materials | Discovered new exit (range 15) 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1988 | -7/Factory | Build established: Skirmisher 3911 | -7/Factory | Discovered new exit (range 10) 4083 | -7/Factory | Entered another Factory area 4083 | -6/Factory | Evolved 2 slots: Utility x2 4386 | -6/Factory | Build established: Gunner 4494 | -6/Factory | Spotted B-75 Beast 4564 | -6/Factory | Destroyed B-75 Beast 4583 | -6/Factory | Lost 7 parts (2n1u4w) 4797 | -6/Factory | Lost 7 parts (2p2n2u1w) 4853 | -6/Factory | Lost 3 parts (1n2u) 5390 | -6/Factory | Build established: Scavenger-Gunner 5722 | -6/Factory | System corruption reached 10% 5748 | -6/Factory | Core integrity fell below 50% 5757 | -6/Factory | Released all parts (4) 5765 | -6/Factory | Core integrity fell below 20% 5787 | -6/Factory | Lost 8 parts (2p2n1u3w) 5793 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05760_ U-05 Engineer lays Concrete. 05760_ Acquired 54 matter. 05761_ U-05 Engineer lays Concrete. 05761_ Acquired 22 matter. 05762_ U-05 Engineer lays Concrete. 05762_ Acquired 34 matter. 05763_ K-01 Serf collects debris. 05763_ U-05 Engineer lays Concrete. 05765_ P-60 Hacker resets P-70 Sage, system corruption cleaned. 05766_ U-05 Engineer lays Concrete. 05766_ K-01 Serf collects debris. 05766_ U-05 Engineer lays Concrete. 05767_ K-01 Serf collects debris. 05767_ U-05 Engineer lays Concrete. 05770_ K-01 Serf collects debris. 05780_ K-01 Serf cleans the Scanalyzer. 05789_ OOS Q UIZ 247SQ&&,G0L#9JOXUP WA 05792_ K-01 Serf cleans the Neutrino Reactor. 05793_ Critical hit (Burn: +37). 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R????????????????????????? | | ???????????h?????????? ????????????????????????? | | ?????????????????????###g####????????????????????? | | ?????????????????????# g #????????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# k #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# "" #????????????????????? | | ?????????????????????# p"""#????????????????????? | | ?????????????????????# S"#????????AC??????????? | | ?????????????????????# """#????????????????????? | | ?????????????????????# p"""#????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????####+###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????+ +????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalTeslaKit Manual? 0 Play Time 00:40:38 Cumulative 91.0 hours Start 2025.06.24 @ 03:40:39 End 2025.06.24 @ 04:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a46cb424-2636-421d-b983-504116b745e8