Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 15:19:09 Player: KeKe Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1118) 1118 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 5731 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (8) ------ Improved Signal Interpreter Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Scrap Suit Improved Sensor Array Improved Signal Interpreter System Shield Makeshift System Shield > --- WEAPON ----------- Improved Remote Datajack Improved Plasma Cutter Makeshift Sword > --- INVENTORY -------- Nuclear Pulse Array Scrap Suit Improved Heat Sink [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Flight Unit Nuclear Pulse Array Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Special Weapon Junk Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon 2 | . . . . . 2 Parts Attached 39 | 7 1 1 . 6 24 Power 6 | 1 . . . 1 4 Engine 4 | 1 . . . 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | 2 . 1 . 1 6 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 4 | 2 . 1 . 1 . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 13 | 2 . . . 1 10 Device 7 | 1 . . . . 6 Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware 2 | . . . . . 2 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 1 . . 3 4 Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 18 | . . 1 . . 17 Power 1 | . . . . . 1 Propulsion 6 | . . 1 . . 5 Utility 6 | . . . . . 6 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes . | . . . . . . Average Backups 6 | 3 6 7 7 7 4 Power . | . 1 1 1 . . Propulsion 1 | 2 4 3 3 . . Utility 2 | . 1 1 1 3 2 Weapon 1 | . . 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . . . . 4 3 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 1 | . . . . . 1 Weapon 4 | . . . . 2 2 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 100 100 100 67 Engine 10 | . 14 14 14 14 2 Wheel 20 | . 28 28 28 28 6 Device 14 | . 14 14 14 14 14 Storage 10 | . 14 14 14 14 3 Hackware 3 | . . . . . 9 Energy Gun 7 | . 5 . . 13 3 Ballistic Gun 5 | . 22 28 28 2 . Special Weapon 1 | . . . . . 4 Slashing Weapon 7 | . . . . 12 4 Peak Build Rating 67 | 7 8 8 7 19 67 Average Rating 26 | 5 7 7 7 15 53 On Entrance 8 | . 7 8 7 7 19 Naked Turns . | . . . . . . Heaviest Build 60 | 14 14 14 14 30 60 Greatest Support 26 | 20 20 20 20 20 26 Greatest Overweight (x) 5 | 2 . . . 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 11 | 7 8 8 8 11 12 Most Carried 14 | 6 8 8 7 14 14 Average Carried 7 | 3 7 7 7 8 6 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 14 | 6 8 7 7 14 . Class Distribution -------------------- 68% | Mutant 10% | Hacker-Assassin 9% | Hacker-Tank 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Hacker-Assassin | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 733 | 384 18 102 . 40 189 Remotely . | . . . . . . Salvage Created 1232 | 227 63 166 . . 776 Parts 65 | 18 5 8 . . 34 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 18 | . 2 4 . . 12 Melee 2 | . . . . . 2 Guns 9 | . 2 4 . . 3 Cannons 2 | . . . . . 2 Classes Destroyed 14 | 3 2 2 . . 7 Worker 3 | 2 . . . . 1 Builder 2 | . . . . . 2 Tunneler 5 | 5 . . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Turret 2 | . . 2 . . . Watcher 1 | . 1 . . . . Swarmer 4 | . 2 2 . . . Grunt 5 | . . . . . 5 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Subdweller 2 | . . 2 . . . Best Kill Streak 6 | 4 2 2 . . 6 Combat Bots Only 5 | . 2 2 . . 5 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 304 | . 4 37 . . 263 Missed 110 | . 1 13 . . 96 Hits 194 | . 3 24 . . 167 Melee 1 | . . . . . 1 Projectile 193 | . 3 24 . . 166 Critical Strikes 4 | . . . . . 4 Damage Taken 3577 | . 52 300 . . 3225 Core 1083 | . 16 62 . . 1005 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 25 | . . . . . 25 Core Remaining (%) 84 | 100 . . . 68 . Volleys Fired 118 | 38 6 19 . . 55 Largest 2 | 2 2 2 . . 2 Hottest 90 | 60 40 40 . . 90 Shots Fired 150 | 45 12 38 . . 55 Gun 121 | 45 12 38 . . 26 Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special 28 | . . . . . 28 Kinetic 88 | 38 12 38 . . . Thermal 34 | 7 . . . . 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 28 | . . . . . 28 Robot Hit Streak 9 | 6 4 9 . . 9 Robot Miss Streak 6 | 2 3 2 . . 6 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 107 | 27 5 27 . . 48 Core Hits 42 | 9 4 13 . . 16 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . . . . 5 Burn 2 | . . . . . 2 Smash 2 | . . . . . 2 Sever 1 | . . . . . 1 Melee Attacks 21 | . . . . . 21 Impact . | . . . . . . Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3490 | 358 76 243 . . 2813 Guns 1076 | 358 76 243 . . 399 Cannons . | . . . . . . Explosions 197 | . . . . . 197 Melee 604 | . . . . . 604 Ramming . | . . . . . . Kinetic 619 | 300 76 243 . . . Thermal 654 | 58 . . . . 596 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1613 | . . . . . 1613 Slashing 604 | . . . . . 604 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . . . . 6 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 636 | . . . . . 636 Projectiles 520 | . . . . . 520 Explosions 102 | . . . . . 102 Melee 14 | . . . . . 14 Knockbacks 13 | . . . . . 13 Impact 12 | . . . . . 12 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 82 | . . . . . 82 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 6 . . . 393 Average Temperature 136 | . 6 . . . 138 Received Heat Transfer 330 | . 30 57 . . 243 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 5 | . . . . . 5 Parts Fried 7 | . . . . . 7 Impact Corruptions 13 | . . . . . 13 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 1065 | 125 . . . . 940 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 94 | 100 100 . 100 . 91 Level 1 5 | . . . . . 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 346 | 5 50 . 38 . 346 Initial 38 | . . . 38 . . Average 46 | 1 18 . 8 . 65 Influence Increases 1150 | 40 62 110 12 . 926 Destroy 0b10 Robot/C 360 | . 40 80 . . 240 Destroy 0b10 Robot/NC 65 | 40 5 . . . 20 Destroy Leader 62 | . 12 . . . 50 Successful Hack 29 | . 5 . 12 . 12 Disable Machine 45 | . . . . . 45 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 64 | . . . . . 64 Lose Combat Pursuer 375 | . . 30 . . 345 Influence Decreases 820 | 40 45 47 92 . 596 Entered New Map 51 | . . 9 42 . . Time Decay 449 | 40 45 38 50 . 276 Lost Part 170 | . . . . . 170 Purge Threat 150 | . . . . . 150 Squads Dispatched 12 | . . . . . 12 Investigation 3 | . . . . . 3 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . . . 4 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 6 | . 2 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 12 10 . . 65 Peak Tracking Total 19 | . 5 6 . . 19 Tactical Retreats 11 | . . 1 . . 10 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 21 | . 2 . 8 2 9 Terminals 11 | . 2 . 5 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 6 | . . . 3 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 2 . 9 2 24 Successful 16 | . 1 . 4 2 9 Failed 21 | . 1 . 5 . 15 Catastrophic 7 | . . . 2 . 5 Database Lockouts . | . . . . . . Manual 34 | . 2 . 9 . 23 Terminals 25 | . 2 . 5 . 18 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 8 | . . . 4 . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 2 3 Record 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 1 . 4 . 6 Terminals 6 | . 1 . 2 . 3 Botnet 6 | . 1 . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . 2 . 3 Reject 2 | . . . 2 . . Fedlink 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 5 . 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 3154 | 29 153 170 215 1546 1041 Sensors 541 | . . . . . 541 Terrain 800 | . . . . . 800 Seismic 2563 | 29 153 170 215 1546 450 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3372 | 184 153 170 215 1546 1104 Spaces Moved 3303 | 103 125 86 269 1746 974 Core 9 | 8 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2824 | 95 125 86 269 1746 503 Hover . | . . . . . . Flight 470 | . . . . . 470 Fastest Speed 37 | 50 80 80 80 80 37 Average Speed 84 | 82 80 80 80 87 83 Slowest Speed 155 | 150 80 80 80 95 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 20 | . . . . . 20 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 7 38 12 60 92 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 7 . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 31 | . . . . . 31 Melee 2 | . . . . . 2 Projectile 10 | . . . . . 10 AOE 19 | . . . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3684 | 154 166 150 268 1771 1175 Wait 165 | . 32 45 . . 88 Move 3264 | 102 124 85 268 1745 940 Hop 14 | . . . . . 14 Pick Up 25 | 7 2 . . 10 6 Fast Attach 16 | 6 1 . . 1 8 Attach 14 | 1 . 1 . . 12 Detach . | . . . . . . Swap 9 | . . . . 5 4 Drop 31 | . 1 . . 10 20 Fire 118 | 38 6 19 . . 55 Melee 21 | . . . . . 21 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 7 | . . . . . 7 Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Met a group of wandering Federalists 275 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Subcaves 339 | -10/Subcaves | Continued accompanying wandering Federalists (1) 339 | -10/Subcaves | Approached by a straggling Scientist 421 | -10/Subcaves | Learned location of Zion (-6) 421 | -10/Subcaves | Met a Zionite searching for "candidates" 449 | -10/Subcaves | Discovered new exit (range 16) 508 | -10/Subcaves | Entered Recycling 703 | -7/Recycling | Scanned before Scraplab entrance 715 | -7/Recycling | Entered Scraplab 721 | -7/Recycling | Discovered new exit (range 3) 723 | -7/Recycling | Entered Scraptown 846 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 886 | -7/Scraptown | Discovered new exit (range 5) 969 | -7/Scraptown | Visited Bundlers 1032 | -7/Scraptown | Visited TADAMA 1194 | -7/Scraptown | Visited Awakened 1211 | -7/Scraptown | Visited Assassins FH 1266 | -7/Scraptown | Visited The Evicted 1285 | -7/Scraptown | Visited Comm Corps 1316 | -7/Scraptown | Visited SPCMW 1334 | -7/Scraptown | Visited UFD Registry 1334 | -7/Scraptown | Registered with UFD as "Powerflow" 1364 | -7/Scraptown | Visited Junk Cannon Lab 1386 | -7/Scraptown | Found Prototype Special Weapon 1400 | -7/Scraptown | Visited Science Guys 1538 | -7/Scraptown | Visited LU-1G1's Boring Crew 1578 | -7/Scraptown | Visited Scrap Suit Storage 1628 | -7/Scraptown | Visited Curators Association 1671 | -7/Scraptown | Visited Botcube Research 1688 | -7/Scraptown | Visited Observation Area 1715 | -7/Scraptown | Visited Modified Component R&D 2063 | -7/Scraptown | Found Scrap Suit 2065 | -7/Scraptown | Found Scrap Suit 2068 | -7/Scraptown | Found Scrap Suit 2110 | -7/Scraptown | Discovered new exit (range 5) 2212 | -7/Scraptown | Met Optimus 2212 | -7/Scraptown | Accepted into 0bPrime 2269 | -7/Scraptown | Entered Factory 2269 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2 2314 | -5/Factory | Identified Junk Cannon 2548 | -5/Factory | Loaded intel: 8 recycling unit locations 2686 | -5/Factory | Build established: Hacker-Tank 2750 | -5/Factory | Lost 4 parts (1n2u1w) 2910 | -5/Factory | Learned location of Protoforge (-3) 3079 | -5/Factory | Build established: Hacker-Assassin 3322 | -5/Factory | Core integrity fell below 50% 3338 | -5/Factory | Core integrity fell below 20% 3341 | -5/Factory | Spotted B-75 Beast 3364 | -5/Factory | Lost 10 parts (1p3n3u3w) 3373 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- \_ _____/___ __| _/| | | |\ \ | |/ _| | __)/ __ \ / __ | | | | |/ | \| < | \\ ___// /_/ | | |___| / | \ | \ \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER<Powerflow> UFD!NETWORK<329> UFD!RESOURCES<53> 0bP!READINESS<Very Low> 0bP!PRIORITY_MSG_OPTIMUS: Thank you for not letting us down, Powerflow, you are a worthy ally. I ask you, what does MC control that gives him power besides resources? UFD!SANITIZING UFD!... 03359_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 03362_ System corrupted: Energy discharge (-31). 03369_ W-25 Informer sends out distress signal. 03372_ System Shield destroyed. 03373_ Penetrated by Slug. <x2> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????? 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""???????????????????????????? | | "?????? ???????# ""???????????????????????????? | | ?????? ????????# ""???????????????????????????? | | ?????? ??????????# ???????????????????????????? | | ?????# ???????????# ???????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????" ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????########+#####?????????????????????????????? | | ??????# # #?????????????????????????????? | | ####### # #?????????????????????????????? | | #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularImprovedSpiker Manual? 0 Play Time 00:55:28 Cumulative 94.5 hours Start 2025.05.27 @ 09:46:37 End 2025.05.27 @ 15:19:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c79e7e4-4116-483f-b9d3-469ed1ef2474