Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 15:19:09

Player: KeKe

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (1118)     1118
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 5731

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     241/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Biomechanical Wings
>           --- UTILITY (8) ------
   Improved Signal Interpreter
  Makeshift System Shield
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
            Nuclear Pulse Array
            Nuclear Pulse Array
>           --- UTILITY ----------
            Scrap Suit
   Improved Sensor Array
   Improved Signal Interpreter
            System Shield
  Makeshift System Shield
>           --- WEAPON -----------
   Improved Remote Datajack
   Improved Plasma Cutter
  Makeshift Sword
>           --- INVENTORY --------
            Nuclear Pulse Array
            Scrap Suit
   Improved Heat Sink
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Armored Medium Treads
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Junk Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             39   | 7   1   1   .   6   24  
  Power                    6    | 1   .   .   .   1   4   
    Engine                 4    | 1   .   .   .   1   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   1   .   1   6   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   .   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   
  Utility                  13   | 2   .   .   .   1   10  
    Device                 7    | 1   .   .   .   .   6   
    Storage                2    | 1   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   .   3   4   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 18   | .   .   1   .   .   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            6    | 3   6   7   7   7   4   
  Power                    .    | .   1   1   1   .   .   
  Propulsion               1    | 2   4   3   3   .   .   
  Utility                  2    | .   1   1   1   3   2   
  Weapon                   1    | .   .   2   2   2   1   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             7    | .   .   .   .   4   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   2   2   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 100 100 100 67  
  Engine                   10   | .   14  14  14  14  2   
  Wheel                    20   | .   28  28  28  28  6   
  Device                   14   | .   14  14  14  14  14  
  Storage                  10   | .   14  14  14  14  3   
  Hackware                 3    | .   .   .   .   .   9   
  Energy Gun               7    | .   5   .   .   13  3   
  Ballistic Gun            5    | .   22  28  28  2   .   
  Special Weapon           1    | .   .   .   .   .   4   
  Slashing Weapon          7    | .   .   .   .   12  4   
Peak Build Rating          67   | 7   8   8   7   19  67  
  Average Rating           26   | 5   7   7   7   15  53  
  On Entrance              8    | .   7   8   7   7   19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 14  14  14  14  30  60  
  Greatest Support         26   | 20  20  20  20  20  26  
  Greatest Overweight (x)  5    | 2   .   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  
  Average Capacity         11   | 7   8   8   8   11  12  
  Most Carried             14   | 6   8   8   7   14  14  
  Average Carried          7    | 3   7   7   7   8   6   
  Final Capacity           15   | 8   8   8   8   15  5   
  Final Carried            14   | 6   8   7   7   14  .   

 Class Distribution 
--------------------
 68% | Mutant
 10% | Hacker-Assassin
  9% | Hacker-Tank
  8% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -7/Recycling
          Mutant | -7/Scraptown
 Hacker-Assassin | -5/Factory

 Resources                      | -11 -10 -10 -7  -7  -5  
-----------                Run  | Yrd Mat Sub Rec Scr Fac 
Matter Collected           733  | 384 18  102 .   40  189 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1232 | 227 63  166 .   .   776 
  Parts                    65   | 18  5   8   .   .   34  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   6   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  18   | .   2   4   .   .   12  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     9    | .   2   4   .   .   3   
  Cannons                  2    | .   .   .   .   .   2   
Classes Destroyed          14   | 3   2   2   .   .   7   
  Worker                   3    | 2   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 5    | 5   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  4    | .   2   2   .   .   .   
  Grunt                    5    | .   .   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   4   
  Subdweller               2    | .   .   2   .   .   .   
Best Kill Streak           6    | 4   2   2   .   .   6   
  Combat Bots Only         5    | .   2   2   .   .   5   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        304  | .    4    37   .    .    263  
  Missed                   110  | .    1    13   .    .    96   
  Hits                     194  | .    3    24   .    .    167  
    Melee                  1    | .    .    .    .    .    1    
    Projectile             193  | .    3    24   .    .    166  
  Critical Strikes         4    | .    .    .    .    .    4    
Damage Taken               3577 | .    52   300  .    .    3225 
  Core                     1083 | .    16   62   .    .    1005 
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    .    .    .    25   
Core Remaining (%)         84   | 100  .    .    .    68   .    
Volleys Fired              118  | 38   6    19   .    .    55   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  90   | 60   40   40   .    .    90   
Shots Fired                150  | 45   12   38   .    .    55   
  Gun                      121  | 45   12   38   .    .    26   
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  28   | .    .    .    .    .    28   
  Kinetic                  88   | 38   12   38   .    .    .    
  Thermal                  34   | 7    .    .    .    .    27   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   28   | .    .    .    .    .    28   
  Robot Hit Streak         9    | 6    4    9    .    .    9    
  Robot Miss Streak        6    | 2    3    2    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           107  | 27   5    27   .    .    48   
  Core Hits                42   | 9    4    13   .    .    16   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         5    | .    .    .    .    .    5    
    Burn                   2    | .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    2    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    .    .    21   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3490 | 358  76   243  .    .    2813 
  Guns                     1076 | 358  76   243  .    .    399  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               197  | .    .    .    .    .    197  
  Melee                    604  | .    .    .    .    .    604  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  619  | 300  76   243  .    .    .    
  Thermal                  654  | 58   .    .    .    .    596  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1613 | .    .    .    .    .    1613 
  Slashing                 604  | .    .    .    .    .    604  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    18   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           6    | .    .    .    .    .    6    
    Energy Discharges      4    | .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            636  | .    .    .    .    .    636  
  Projectiles              520  | .    .    .    .    .    520  
  Explosions               102  | .    .    .    .    .    102  
  Melee                    14   | .    .    .    .    .    14   
Knockbacks                 13   | .    .    .    .    .    13   
  Impact                   12   | .    .    .    .    .    12   
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      82   | .    .    .    .    .    82   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        393  | .    6    .    .    .    393  
  Average Temperature      136  | .    6    .    .    .    138  
  Received Heat Transfer   330  | .    30   57   .    .    243  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    5    
  Parts Fried              7    | .    .    .    .    .    7    
  Impact Corruptions       13   | .    .    .    .    .    13   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    1    
  Heat Transferred         1065 | 125  .    .    .    .    940  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 .   100 .   91  
  Level 1                  5    | .   .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             346  | 5   50  .   38  .   346 
  Initial                  38   | .   .   .   38  .   .   
  Average                  46   | 1   18  .   8   .   65  
Influence Increases        1150 | 40  62  110 12  .   926 
  Destroy 0b10 Robot/C     360  | .   40  80  .   .   240 
  Destroy 0b10 Robot/NC    65   | 40  5   .   .   .   20  
  Destroy Leader           62   | .   12  .   .   .   50  
  Successful Hack          29   | .   5   .   12  .   12  
  Disable Machine          45   | .   .   .   .   .   45  
  Anti-Garrison Action     150  | .   .   .   .   .   150 
  Destroy Structure        64   | .   .   .   .   .   64  
  Lose Combat Pursuer      375  | .   .   30  .   .   345 
Influence Decreases        820  | 40  45  47  92  .   596 
  Entered New Map          51   | .   .   9   42  .   .   
  Time Decay               449  | 40  45  38  50  .   276 
  Lost Part                170  | .   .   .   .   .   170 
  Purge Threat             150  | .   .   .   .   .   150 
Squads Dispatched          12   | .   .   .   .   .   12  
  Investigation            3    | .   .   .   .   .   3   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           6    | .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   12  10  .   .   65  
  Peak Tracking Total      19   | .   5   6   .   .   19  
  Tactical Retreats        11   | .   .   1   .   .   10  

 Traps                          | -11 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          21   | .   2   .   8   2   9   
  Terminals                11   | .   2   .   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          6    | .   .   .   3   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   2   .   9   2   24  
  Successful               16   | .   1   .   4   2   9   
  Failed                   21   | .   1   .   5   .   15  
    Catastrophic           7    | .   .   .   2   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   34   | .   2   .   9   .   23  
  Terminals                25   | .   2   .   5   .   18  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          8    | .   .   .   4   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   3   
  Record                   1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
  Proto ID Catalog         1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   .   4   .   6   
  Terminals                6    | .   1   .   2   .   3   
    Botnet                 6    | .   1   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   3   
    Reject                 2    | .   .   .   2   .   .   
    Fedlink                3    | .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   5   .   6   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -7   -7   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Active Infowar (turns)     3154 | 29   153  170  215  1546 1041 
  Sensors                  541  | .    .    .    .    .    541  
  Terrain                  800  | .    .    .    .    .    800  
  Seismic                  2563 | 29   153  170  215  1546 450  
Robot Analysis Total       .    | .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -7   -7   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               3372 | 184  153  170  215  1546 1104 
Spaces Moved               3303 | 103  125  86   269  1746 974  
  Core                     9    | 8    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2824 | 95   125  86   269  1746 503  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   470  | .    .    .    .    .    470  
  Fastest Speed            37   | 50   80   80   80   80   37   
  Average Speed            84   | 82   80   80   80   87   83   
  Slowest Speed            155  | 150  80   80   80   95   155  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    .    .    20   
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 7    38   12   60   92   25   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    7    .    
Spaces Dug                 3    | .    .    .    .    .    3    
Terrain Destroyed          31   | .    .    .    .    .    31   
  Melee                    2    | .    .    .    .    .    2    
  Projectile               10   | .    .    .    .    .    10   
  AOE                      19   | .    .    .    .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      3684 | 154  166  150  268  1771 1175 
  Wait                     165  | .    32   45   .    .    88   
  Move                     3264 | 102  124  85   268  1745 940  
  Hop                      14   | .    .    .    .    .    14   
  Pick Up                  25   | 7    2    .    .    10   6    
  Fast Attach              16   | 6    1    .    .    1    8    
  Attach                   14   | 1    .    1    .    .    12   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     9    | .    .    .    .    5    4    
  Drop                     31   | .    1    .    .    10   20   
  Fire                     118  | 38   6    19   .    .    55   
  Melee                    21   | .    .    .    .    .    21   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    7    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  185 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Met a group of wandering Federalists
  275 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Entered Subcaves
  339 | -10/Subcaves  | Continued accompanying wandering Federalists (1)
  339 | -10/Subcaves  | Approached by a straggling Scientist
  421 | -10/Subcaves  | Learned location of Zion (-6)
  421 | -10/Subcaves  | Met a Zionite searching for "candidates"
  449 | -10/Subcaves  | Discovered new exit (range 16)
  508 | -10/Subcaves  | Entered Recycling
  703 | -7/Recycling  | Scanned before Scraplab entrance
  715 | -7/Recycling  | Entered Scraplab
  721 | -7/Recycling  | Discovered new exit (range 3)
  723 | -7/Recycling  | Entered Scraptown
  846 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  886 | -7/Scraptown  | Discovered new exit (range 5)
  969 | -7/Scraptown  | Visited Bundlers
 1032 | -7/Scraptown  | Visited TADAMA
 1194 | -7/Scraptown  | Visited Awakened
 1211 | -7/Scraptown  | Visited Assassins FH
 1266 | -7/Scraptown  | Visited The Evicted
 1285 | -7/Scraptown  | Visited Comm Corps
 1316 | -7/Scraptown  | Visited SPCMW
 1334 | -7/Scraptown  | Visited UFD Registry
 1334 | -7/Scraptown  | Registered with UFD as "Powerflow"
 1364 | -7/Scraptown  | Visited Junk Cannon Lab
 1386 | -7/Scraptown  | Found Prototype Special Weapon
 1400 | -7/Scraptown  | Visited Science Guys
 1538 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 1578 | -7/Scraptown  | Visited Scrap Suit Storage
 1628 | -7/Scraptown  | Visited Curators Association
 1671 | -7/Scraptown  | Visited Botcube Research
 1688 | -7/Scraptown  | Visited Observation Area
 1715 | -7/Scraptown  | Visited Modified Component R&D
 2063 | -7/Scraptown  | Found Scrap Suit
 2065 | -7/Scraptown  | Found Scrap Suit
 2068 | -7/Scraptown  | Found Scrap Suit
 2110 | -7/Scraptown  | Discovered new exit (range 5)
 2212 | -7/Scraptown  | Met Optimus
 2212 | -7/Scraptown  | Accepted into 0bPrime
 2269 | -7/Scraptown  | Entered Factory
 2269 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x6, Weapon x2
 2314 | -5/Factory    | Identified Junk Cannon
 2548 | -5/Factory    | Loaded intel: 8 recycling unit locations
 2686 | -5/Factory    | Build established: Hacker-Tank
 2750 | -5/Factory    | Lost 4 parts (1n2u1w)
 2910 | -5/Factory    | Learned location of Protoforge (-3)
 3079 | -5/Factory    | Build established: Hacker-Assassin
 3322 | -5/Factory    | Core integrity fell below 50%
 3338 | -5/Factory    | Core integrity fell below 20%
 3341 | -5/Factory    | Spotted B-75 Beast
 3364 | -5/Factory    | Lost 10 parts (1p3n3u3w)
 3373 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
  \_ _____/___   __| _/|  |   |  |\   \ |  |/ _|
   |  __)/ __ \ / __ | |  |   |  |/ |  \|    <  
   |   \\  ___// /_/ | |  |___|  /  |   \  |  \ 
   \_  / \___  \____ | |_____ \__\__|_  /__|__ \
     \/      \/     \/       \/       \/ v3.71\/
  UFD!MEMBER<Powerflow>
  UFD!NETWORK<329>
  UFD!RESOURCES<53>
  0bP!READINESS<Very Low>
  0bP!PRIORITY_MSG_OPTIMUS: Thank you for not letting us down, Powerflow,
  you are a worthy ally. I ask you, what does MC control that gives him
  power besides resources?
  UFD!SANITIZING
  UFD!...
03359_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching
  Investigation squad.
03362_ System corrupted: Energy discharge (-31).
03369_ W-25 Informer sends out distress signal.
03372_ System Shield destroyed.
03373_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ??????????????????????????  "????????????????????? |
|    ???????????????????????  ""T??????????????????? |
|    #??????????????????????      ?????????????????? |
|    #?????????????????"Y"??      ?????????????????? |
|    #?????????????????"""??       ????????????????? |
|    #??????????????????????       ????????????????? |
|    #???????###############      ?????????????????? |
|    #???????#                     ????????????????? |
|    #???????#                    ?????????????????? |
|    #???????#  """ """ """ """ ""?????????????????? |
|    #???????+  """ """g""" """ ""?????????????????? |
|    #???????#  """ """ """@""" """ ""?????????????? |
|    #???????#     g                      ?????????? |
|    #########  """ """ """h""" """ ""?????????????? |
|               """ """ """ """ """????????????????? |
|               """ """ """ """ """????????????????? |
|                       w             ?????????????? |
|                                     ?????????????? |
|                      w    R         ?????????????? |
| ##/##########/######+##############??????????????? |
|    ????????  ??????   ???????????????????????????? |
|   ???????   ??????? ""???????????????????????????? |
| "??????    ???????# ""???????????????????????????? |
| ??????    ????????# ""???????????????????????????? |
| ??????  ??????????#   ???????????????????????????? |
| ?????# ???????????#   ???????????????????????????? |
| ??????????????????# ?????????????????????????????? |
| ??????????????????# ?????????????????????????????? |
| ??????????????????##?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????" ????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ??????########+#####?????????????????????????????? |
| ??????#  #         #?????????????????????????????? |
| #######  #         #?????????????????????????????? |
|                    #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Defensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularImprovedSpiker
  Manual?         0
Play Time         00:55:28
  Cumulative      94.5 hours
  Start           2025.05.27 @ 09:46:37
  End             2025.05.27 @ 15:19:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          43
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c79e7e4-4116-483f-b9d3-469ed1ef2474