Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 21:52:27 Player: Moddy Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (333) 1665 Value Destroyed (13989) 13989 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3036) 3036 TOTAL SCORE: 24930 Bonus ------- High Alert Combat Kills 2336 Entered Garrisons 200 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 20/300 Energy 42/100 System Corruption 10% Temperature Cool (0) Movement Core (1500) Ox29 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Utility Shielding (fused) > --- WEAPON (3) ------- Compact Mass Driver > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Improved Antigrav System Xenon Bombardment Thruster Advanced Heat Sink Experimental Energy Well (600) Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Cloaking Device Advanced Remote Force Field Mini Drone Bay (3/3) Plasma Rifle Heavy Dispersion Rifle Improved Potential Cannon Coil Gun Scatter Rocket Array Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Phase Shifter Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Improved Matter Neutralizer Perforator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Improved Antigrav System Xenon Bombardment Thruster Advanced Heat Sink Experimental Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Cloaking Device Improved Utility Shielding Layered Medium Armor Plating Advanced Remote Force Field Mini Drone Bay Plasma Rifle Heavy Dispersion Rifle Improved Potential Cannon Coil Gun Compact Mass Driver Scatter Rocket Array [Rating: 163] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion VSS Leg Treads Heavy Siege Treads Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Authchip [R/Combat] Protection Improved Core Shielding Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . 1 1 . . Utility 8 | . . 1 1 . . 1 2 1 . 2 . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 264 | . 9 26 7 15 15 10 41 57 1 61 22 Power 38 | . 1 4 1 2 2 3 7 7 . 9 2 Engine 17 | . 1 4 . 1 1 3 5 1 . 1 . Core 8 | . . . 1 1 1 . 2 2 . 1 . Reactor 13 | . . . . . . . . 4 . 7 2 Propulsion 78 | . 4 7 2 4 10 1 11 15 1 19 4 Treads 9 | . . . . 1 4 . . 2 . 1 1 Leg 46 | . 4 4 2 2 6 1 9 5 1 9 3 Wheel 2 | . . . . . . . . 2 . . . Hover 21 | . . 3 . 1 . . 2 6 . 9 . Flight . | . . . . . . . . . . . . Utility 99 | . 2 7 2 8 . 4 14 23 . 27 12 Device 48 | . . . . 3 . 2 8 11 . 20 4 Storage 8 | . 1 . . . . 1 . . . 3 3 Processor 20 | . 1 2 2 4 . 1 1 5 . 3 1 Hackware 1 | . . . . . . . . 1 . . . Protection 22 | . . 5 . 1 . . 5 6 . 1 4 Artifact . | . . . . . . . . . . . . Weapon 49 | . 2 8 2 1 3 2 9 12 . 6 4 Energy Gun 8 | . . 1 1 . . . 1 3 . 1 1 Energy Cannon 9 | . . . . . . . 3 3 . 2 1 Ballistic Gun 14 | . 1 5 1 1 2 1 . 2 . 1 . Ballistic Cannon 10 | . 1 1 . . . 1 2 1 . 2 2 Launcher 8 | . . 1 . . 1 . 3 3 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 2 . . . 2 4 . 4 6 Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . 10 . . . . Parts Lost 93 | . 1 4 . 8 1 3 27 18 . 18 13 Power 15 | . . 1 . 1 . 1 6 2 . 2 2 Propulsion 28 | . 1 2 . 3 . 1 7 6 . 3 5 Utility 35 | . . . . 4 . 1 8 7 . 10 5 Weapon 15 | . . 1 . . 1 . 6 3 . 3 1 Highest Loss Streak 10 | . 1 4 . 6 1 3 8 5 . 6 10 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Backups 12 | 6 7 9 9 9 9 14 14 13 13 11 21 Power 1 | 1 1 1 1 . 1 . . 1 2 1 2 Propulsion 2 | 4 4 2 1 . 1 3 2 1 2 2 5 Utility 5 | . . 3 5 4 4 5 6 5 7 4 8 Weapon 3 | 1 1 1 2 3 2 5 4 3 2 2 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 55 | . 4 4 2 2 2 2 1 8 . 5 25 Power 8 | . 2 . . . 1 . . 1 . 1 3 Propulsion 12 | . . . . 1 1 2 . . . . 8 Utility 18 | . . 2 2 1 . . . 5 . 1 7 Weapon 16 | . 2 2 . . . . 1 1 . 3 7 Tool/Special 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 94 | . 94 99 99 96 100 97 94 95 83 88 81 Engine 5 | . 14 11 3 6 2 13 9 1 . 1 . Core 1 | . . . 5 2 6 . 1 2 . 1 . Reactor 3 | . . . . . . . . 6 10 5 8 Treads 3 | . . . . 5 20 . . 2 . . 6 Leg 19 | . 27 22 36 29 12 29 24 16 4 9 12 Hover 4 | . . 9 . . 2 . . 5 5 11 . Device 9 | . . . . 2 . 7 15 17 10 18 9 Storage 7 | . 14 11 9 9 9 7 6 5 5 5 4 Processor 14 | . 9 11 10 14 18 15 12 12 15 17 19 Protection 7 | . . 10 16 7 9 5 7 6 5 1 8 Energy Gun 1 | . 9 . 2 1 . . . 2 . . . Energy Cannon 2 | . . . . . . . 3 4 10 2 3 Ballistic Gun 6 | . 14 12 9 15 17 10 3 . . 1 . Ballistic Cannon 3 | . 4 9 6 . . 4 2 1 5 3 3 Peak Build Rating 163 | 6 8 23 30 37 38 48 67 97 106 140 163 Average Rating 69 | 6 7 17 25 31 36 46 56 85 105 126 154 On Entrance 48 | 6 6 8 18 30 37 38 48 64 96 106 123 Avg Prop Armor Cover (%) 4 | . . . . 7 4 5 8 3 4 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 178 | 11 20 31 32 27 28 55 69 92 101 106 178 Greatest Support 135 | 20 20 36 48 55 87 53 64 87 56 135 130 Greatest Overweight (x) 30 | . 1 3 . . 2 1 4 3 1 3 30 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 15 15 15 15 15 25 Average Capacity 14 | 8 8 10 10 10 10 14 15 15 15 13 24 Most Carried 25 | 6 8 10 10 10 10 15 15 15 14 15 25 Average Carried 13 | 6 7 9 9 9 9 14 14 14 13 12 22 Final Capacity 25 | 8 10 10 10 10 10 15 15 15 15 10 25 Final Carried 24 | 6 8 9 10 10 10 15 15 15 13 9 24 Class Distribution -------------------- 46% | Mutant 30% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Matter Collected 10776 | 200 187 1358 72 802 526 440 1404 1837 . 2065 1885 Remotely 221 | . . . . . . . . 60 . 161 . Salvage Created 14501 | . 297 1701 107 935 765 468 1713 3484 . 2849 2182 Parts 739 | . 19 107 8 47 52 39 91 147 . 118 111 Haulers Intercepted 14 | . 1 6 . . 1 . 2 3 . 1 . Recyclers Shooed 12 | . 1 1 . . . 1 1 5 . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 242 | . 5 43 3 15 18 13 27 46 . 43 29 Guns 79 | . 3 12 1 15 14 8 7 11 . 8 . Cannons 111 | . 2 16 2 . . 2 14 19 . 27 29 AOE 43 | . . 15 . . 4 3 5 10 . 6 . Classes Destroyed 21 | . 3 8 . 3 . 1 2 1 . 1 2 Worker 21 | . . 3 . . . 2 3 6 . 3 4 Builder 15 | . . 1 . . 2 . 4 3 . 2 3 Tunneler 2 | . . 1 . . . . . 1 . . . Hauler 14 | . 1 6 . . 1 . 2 3 . 1 . Recycler 15 | . . 2 . . . . 2 7 . 3 1 Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 20 | . 3 5 . . 1 1 1 6 . 2 1 Swarmer 44 | . . 12 . . 6 6 6 9 . 2 3 Grunt 89 | . 5 21 3 4 3 . 7 11 . 26 9 Brawler 3 | . . . . 1 1 . . 1 . . . Duelist 4 | . . 1 . . . . . 1 . 2 . Protector 1 | . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . 2 Sentry 34 | . . 9 . 4 6 3 5 5 . 2 . Specialist 8 | . . . . . . . 6 2 . . . Hunter 26 | . . . . 3 2 1 . 8 . 3 9 Programmer 30 | . . . . 3 . 3 2 8 . 7 7 Heavy 1 | . . . . . . . 1 . . . . Q-Series 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 16 | . 2 9 3 3 6 5 11 16 . 8 7 Combat Bots Only 11 | . 2 8 3 3 4 4 3 11 . 7 4 Max Kills in Single Turn 11 | . 1 6 1 1 2 3 2 11 . 4 4 Gunslinging . | . . . . . . . . . . . . Exploded 7 | . . 5 . . 2 2 1 7 . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 1806 | . 30 159 9 91 81 141 373 367 4 281 270 Missed 571 | . 5 51 2 24 23 54 144 92 1 79 96 Hits 1235 | . 25 108 7 67 58 87 229 275 3 202 174 Melee 23 | . . . . 6 . . . 1 . 6 10 Projectile 1212 | . 25 108 7 61 58 87 229 274 3 196 164 AOE 17 | . . . . . . . . . . . 17 Critical Strikes 49 | . 1 1 . 4 2 . 8 11 . 13 9 Actively Blocked 5 | . . . . . 1 . . . . . 4 Part Disruptions 7 | . . . . . . . 3 1 . 2 1 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 21398 | . 336 1301 120 1144 712 879 3412 4813 30 4393 4258 Core 2644 | . 24 282 . 79 89 137 279 429 . 803 522 Absorbed by Shields 230 | . . . . . . . . 8 30 105 87 Redirected to Shielding 526 | . . . . 8 33 42 150 17 . . 276 Ignored by Resistances 50 | . . . . . . . . . . 50 . Regen/Repaired (Parts) 263 | . . 30 . . 75 . 158 . . . . Core Remaining (%) 74 | 100 90 29 . . 69 80 67 57 100 . . Volleys Fired 804 | . 48 128 6 78 55 39 109 180 2 109 50 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 2 Hottest 238 | . 70 59 56 80 61 68 124 158 235 238 213 Shots Fired 1497 | . 96 253 12 153 105 78 180 328 6 193 93 Gun 769 | . 82 129 6 151 100 60 60 131 . 45 5 Cannon 671 | . 14 112 6 . . 16 97 187 6 145 88 Launcher 57 | . . 12 . 2 5 2 23 10 . 3 . Special . | . . . . . . . . . . . . Kinetic 1020 | . 62 241 12 131 100 76 87 124 2 133 52 Thermal 401 | . 34 . . 20 . . 53 192 4 57 41 Explosive 50 | . . 12 . 2 5 2 16 10 . 3 . Electromagnetic 26 | . . . . . . . 24 2 . . . Robot Hit Streak 41 | . 10 14 13 17 11 11 17 41 13 28 14 Robot Miss Streak 11 | . 8 5 . 4 3 11 6 6 1 4 4 Penetration Max 3 | . . . . 1 . . . 1 . 1 3 Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 1036 | . 55 158 11 101 68 52 137 227 4 148 75 Core Hits 662 | . 16 76 6 39 34 42 83 156 1 104 105 Critical Kills 53 | . . . . . . . . 4 . 15 34 Critical Parts Destroyed 60 | . 1 . . 1 1 . . . . 8 49 Critical Strikes 150 | . 3 2 . 1 1 1 1 13 . 29 99 Burn 3 | . 2 . . . . . . 1 . . . Meltdown 7 | . . . . . . . . 3 . 3 1 Destroy 122 | . 1 . . 1 1 . . 1 . 21 97 Blast 18 | . . 2 . . . 1 1 8 . 5 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 31906 | . 655 3831 196 1864 1356 1438 4392 8118 135 7966 1955 Guns 9319 | . 494 1319 95 1667 1108 777 831 2675 . 344 9 Cannons 16178 | . 161 1223 101 . . 269 1899 3837 135 6688 1865 Explosions 6371 | . . 1289 . 197 248 366 1652 1604 . 934 81 Melee . | . . . . . . . . . . . . Ramming 38 | . . . . . . 26 10 2 . . . Kinetic 16592 | . 383 2542 196 1383 1108 1046 1561 2124 32 5408 809 Thermal 8828 | . 272 . . 284 . . 1160 4320 103 1624 1065 Explosive 5716 | . . 1289 . 197 248 277 1086 1604 . 934 81 Electromagnetic 732 | . . . . . . 89 575 68 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . 1 . 14 14 3 11 5 . 6 10 Average Corruption 6 | . . 1 . 10 14 2 10 3 . 3 7 Corruption Purged 4 | . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 233 | . . 8 . 26 34 5 45 42 . 14 59 Message Errors 48 | . . 3 . 5 10 . 11 9 . 3 7 Matter Fused 57 | . . 2 . 4 8 3 10 9 . 3 18 Heat Flow Errors 26 | . . 1 . 7 1 . 2 5 . 1 9 Energy Discharges 30 | . . 2 . 4 5 1 4 7 . 1 6 Parts Rejected 4 | . . . . 1 . . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 24 | . . . . 1 3 1 4 8 . 2 5 Data Loss (major) 10 | . . . . 1 1 . 3 1 . . 4 Misfires 8 | . . . . . 1 . 3 . . . 4 Alerts 2 | . . . . . 1 . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 22 | . . . . 3 4 . 7 3 . 3 2 Overload Shots 43 | . . . . . . . . 43 . . . Effects 4 | . . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Heat Surge 2 | . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . 1 . . . Overflow Damage 813 | . . 106 . . . 10 88 84 . 525 . Projectiles 613 | . . 6 . . . 10 7 65 . 525 . Explosions 200 | . . 100 . . . . 81 19 . . . Melee . | . . . . . . . . . . . . Knockbacks 81 | . 1 8 2 . . 2 3 13 1 23 28 Impact . | . . . . . . . . . . . . Kinetic 76 | . 1 7 2 . . 2 3 12 1 20 28 Secondary 5 | . . 1 . . . . . 1 . 3 . Self-Inflicted Damage 416 | . . 63 . 25 56 13 141 77 . 41 . Shots 20 | . . 2 . 2 1 1 7 3 . 4 . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . . . . 2 2 1 . . . Kicked 5 | . . . . . . 2 2 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 663 | . 191 207 54 379 108 . 306 571 463 663 396 Average Temperature 126 | . 48 20 29 120 8 . 102 202 305 192 79 Received Heat Transfer 3409 | . 210 420 63 216 90 102 777 771 10 585 165 Effects 79 | . . . . 2 . . 2 23 3 46 3 Shutdowns 20 | . . . . 1 . . . 4 2 13 . Energy Bleed 17 | . . . . 1 . . 2 9 . 4 1 Interference 15 | . . . . . . . . 5 . 10 . Matter Decay 4 | . . . . . . . . 2 . 1 1 Short Circuit 4 | . . . . . . . . 1 . 3 . Damage (minor) 10 | . . . . . . . . 1 1 7 1 Damage (major) 7 | . . . . . . . . 1 . 6 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . 6 . 3 1 Combat Hostiles 8 | . . . . . . . . 6 . 2 . Parts Melted 24 | . 3 . . 1 . . . 16 . 4 . Heat Transferred 12506 | . 962 . . 555 . . 1755 6284 124 1753 1073 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Maximum Alert Level 3 | . . 3 1 2 2 1 1 3 2 3 3 Low Security (%) 31 | 100 100 35 . . . 25 83 43 . . . Level 1 25 | . . 31 100 34 9 74 16 33 . 1 . Level 2 30 | . . 13 . 65 90 . . 3 100 70 78 Level 3 12 | . . 18 . . . . . 19 . 27 21 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1055 | . 64 868 381 641 571 316 323 1055 508 857 1035 Initial 508 | . . 3 360 204 312 255 96 142 508 249 479 Average 363 | . 14 325 345 456 463 221 94 345 493 607 650 Influence Increases 8467 | . 206 1433 74 517 611 451 969 1755 18 1274 1159 Destroy 0b10 Robot/C 4860 | . 100 860 60 300 360 260 540 920 . 840 620 Destroy 0b10 Robot/NC 460 | . 20 95 . 10 20 20 60 130 . 60 45 Destroy Leader 1138 | . 38 222 10 40 114 92 136 238 . 146 102 Successful Hack 171 | . 32 19 3 . 4 5 48 28 14 . 18 Disable Machine 420 | . 15 45 . . 45 60 30 60 . 45 120 Anti-Garrison Action 100 | . . . . 100 . . . . . . . Destroy Structure 883 | . 1 87 1 37 53 14 80 304 4 138 164 Lose Combat Pursuer 435 | . . 105 . 30 15 . 75 75 . 45 90 Influence Decreases 7515 | . 196 590 613 190 689 816 875 1009 580 897 1060 Entered New Map 2630 | . . 7 493 110 329 308 102 150 530 227 374 Time Decay 3959 | . 186 543 120 . 350 478 503 683 50 490 556 Lost Part 926 | . 10 40 . 80 10 30 270 176 . 180 130 Squads Dispatched 65 | . 1 6 1 . 3 3 15 14 . 11 11 Investigation 10 | . 1 2 . . 1 1 2 1 . 1 1 Extermination 17 | . . . . . . 2 3 5 . 3 4 Reinforcement 26 | . . 4 1 . 1 . 7 5 . 3 5 Assault 4 | . . . . . . . . . . 3 1 Garrison 8 | . . . . . 1 . 3 3 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 1 . . 4 Haulers Reinforced 4 | . . . . . . . 1 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Distress Signals 14 | . . 4 . . 3 2 . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 330 | . 11 60 4 17 23 19 34 64 3 56 39 Peak Tracking Total 9 | . 3 7 3 4 4 4 3 9 4 5 6 Tactical Retreats 23 | . . 4 . 2 1 . 4 4 . 3 5 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Traps Triggered 11 | . . 2 . 4 . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Machines Disabled 31 | . 1 4 . 1 3 4 2 4 . 3 9 Max in Single Turn 4 | . 1 1 . 1 2 4 1 1 . 1 3 Garrison Relay 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Machines Accessed 58 | . 3 13 3 2 5 4 7 11 1 4 5 Terminals 33 | . 3 9 1 2 3 2 2 5 1 1 4 Fabricators 3 | . . . . . . 1 . 2 . . . Repair Stations 4 | . . 1 . . 1 . 2 . . . . Recycling Units 8 | . . 1 1 . 1 1 2 1 . 1 . Scanalyzers 8 | . . 2 . . . . 1 2 . 2 1 Garrison Access 2 | . . . 1 . . . . 1 . . . Total Hacks 136 | . 10 38 6 3 11 9 13 29 3 6 8 Successful 64 | . 8 21 2 . 6 2 9 12 1 1 2 Failed 71 | . 2 16 4 3 5 7 4 17 2 5 6 Catastrophic 13 | . 1 3 . 1 . 1 1 2 . 1 3 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 58 | . 4 18 2 . 9 2 5 8 2 3 5 Terminals 85 | . 10 27 2 3 9 3 4 14 3 3 7 Fabricators 8 | . . . . . . 2 . 6 . . . Repair Stations 6 | . . 3 . . 1 . 2 . . . . Recycling Units 18 | . . 4 2 . 1 4 5 1 . 1 . Scanalyzers 15 | . . 4 . . . . 2 6 . 2 1 Garrison Access 4 | . . . 2 . . . . 2 . . . Terminal Hacks 19 | . 5 7 . . 2 1 . 3 . . 1 Record 1 | . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 11 | . . 3 . . 1 1 4 1 . 1 . Process 4 | . . 1 . . . 1 2 . . . . Retrieve Matter 3 | . . 1 . . . . 2 . . . . Retrieve Components 4 | . . 1 . . 1 . . 1 . 1 . Scanalyzer 7 | . . 3 . . . . 1 3 . . . Retrieve Study 7 | . . 3 . . . . 1 3 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 24 | . 3 8 1 . 3 . 4 3 1 . 1 Terminals 19 | . 3 6 1 . 2 . 2 3 1 . 1 Botnet 19 | . 3 6 1 . 2 . 2 3 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . 2 . . 1 . 2 . . . . Mechanics 1 | . . 1 . . . . . . . . . Patch 4 | . . 1 . . 1 . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 48 | . 3 11 2 2 4 3 4 10 1 3 5 Full Trace Events 7 | . 1 1 . 1 . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 1 . . 5 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 7 | . . 3 . . . . 1 3 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 368 | . . 100 . . . 263 5 . . . . Retrieved Matter 229 | . . 224 . . . . 5 . . . . Retrieved Components 24 | . . 10 . . 3 . . 1 . 10 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Active Infowar (turns) 3273 | . 440 1293 . 3 . . 563 . . 378 596 Optics 1020 | . 440 53 . . . . 149 . . 378 . Sensors 563 | . . . . . . . 563 . . . . Terrain 3 | . . . . 3 . . . . . . . T.N.C. 1292 | . . 1292 . . . . . . . . . Cloaking 596 | . . . . . . . . . . . 596 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Turns Passed 13062 | 3 635 1861 259 858 794 1232 1589 2805 102 1293 1631 Spaces Moved 6702 | 3 365 1058 198 537 424 640 653 1478 74 685 587 Core 1 | . . . . . . . . . . . 1 Treads 583 | . . . . . 247 . . 20 . . 316 Legs 4710 | 3 365 725 198 537 177 640 644 986 . 165 270 Wheels 527 | . . . . . . . . 252 74 201 . Hover 881 | . . 333 . . . . 9 220 . 319 . Flight . | . . . . . . . . . . . . Fastest Speed 90 | 120 120 110 105 105 90 90 107 103 115 98 120 Average Speed 136 | 120 123 112 109 105 131 153 158 129 115 116 228 Slowest Speed 1550 | 120 190 260 112 108 270 180 310 320 115 190 1550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 58 91 19 50 40 18 15 29 2 18 41 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 29 | . . 27 . . . . . 2 . . . Terrain Destroyed 661 | . . 104 . 15 59 9 111 181 2 98 82 Melee . | . . . . . . . . . . . . Projectile 95 | . . . . 3 3 1 6 43 2 29 8 AOE 521 | . . 104 . 12 56 8 105 138 . 69 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Tes Total 9158 | 2 459 1484 230 702 571 820 1015 2041 87 981 766 Wait 985 | . 30 222 7 46 62 111 173 234 10 57 33 Move 6692 | 2 364 1057 198 536 423 639 652 1477 73 684 587 Hop . | . . . . . . . . . . . . Pick Up 142 | . 4 15 6 7 5 12 12 29 . 16 36 Fast Attach 51 | . 1 2 . 4 . 2 17 8 . 12 5 Attach 77 | . 1 8 2 5 1 4 12 15 2 18 9 Detach 4 | . . . . . . . . 3 . . 1 Swap 233 | . 7 29 6 12 17 6 27 58 . 54 17 Drop 153 | . 4 23 5 7 8 5 6 36 . 31 28 Fire 804 | . 48 128 6 78 55 39 109 180 2 109 50 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 5 | . . . . . . 2 2 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . . 6 . . 5 . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 489 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Derelicts attacked the area 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Discovered new exit (range 13) 1404 | -9/Materials | Central database locked down 1606 | -9/Materials | Discovered new exit (range 9) 1893 | -9/Materials | Core integrity fell below 50% 1938 | -9/Materials | Discovered new exit (range 7) 2168 | -9/Materials | Destroyed 8 combat bots 2168 | -9/Materials | Lost 4 parts (1p2n1w) 2421 | -9/Materials | Discovered new exit (range 15) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2759 | -8/Materials | Identified exit to Garrison 2759 | -8/Materials | Entered Garrison 2911 | -8/Garrison | Triggered checkpoint 3020 | -8/Garrison | System corruption reached 10% 3065 | -8/Garrison | Lost 6 parts (1p2n3u) 3071 | -8/Garrison | Triggered checkpoint 3139 | -8/Garrison | Garrison Relay disabled 3244 | -8/Garrison | Build established: Scavenger-Mutant 3546 | -8/Garrison | Discovered new exit (range 11) 3617 | -8/Garrison | Entered Materials 4175 | -8/Materials | Build established: Mutant 4197 | -8/Materials | Discovered new exit (range 10) 4371 | -8/Materials | Garrison activated, responded to threat 4411 | -8/Materials | Entered Factory 4411 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5354 | -7/Factory | Lost 3 parts (1p1n1u) 5476 | -7/Factory | Discovered new exit (range 15) 5643 | -7/Factory | Entered another Factory area 5643 | -6/Factory | Evolved 2 slots: Utility x2 6121 | -6/Factory | Garrison activated, responded to threat 6160 | -6/Factory | Lost 5 parts (1n2u2w) 6187 | -6/Factory | System corruption reached 10% 6322 | -6/Factory | Lost 8 parts (2p3n1u2w) 6429 | -6/Factory | Build established: Scavenger-Mutant 6476 | -6/Factory | Cargo convoy interrupted 6878 | -6/Factory | Build established: Mutant 6998 | -6/Factory | Lost 4 parts (1n3u) 7045 | -6/Factory | Discovered new exit (range 11) 7187 | -6/Factory | Lost 4 parts (1p2n1w) 7232 | -6/Factory | Entered another Factory area 7232 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7500 | -5/Factory | Build established: Scavenger-Mutant 7819 | -5/Factory | Lost 5 parts (1p1n2u1w) 8062 | -5/Factory | Found Imp. Powered Armor 8136 | -5/Factory | Found Prototype Launcher 8136 | -5/Factory | Identified Scatter Rocket Array 8140 | -5/Factory | Found Scatter Rocket Array 8145 | -5/Factory | Found Prototype Processor 8145 | -5/Factory | Identified Exp. Targeting Computer 8147 | -5/Factory | Found Exp. Targeting Computer 8150 | -5/Factory | Found Scatter Rocket Array 8910 | -5/Factory | Spotted B-75 Beast 8924 | -5/Factory | Destroyed B-75 Beast 9487 | -5/Factory | Garrison activated, responded to threat 9514 | -5/Factory | Destroyed 8 combat bots 9533 | -5/Factory | Lost 4 parts (3n1u) 9668 | -5/Factory | Lost 3 parts (1n2u) 9748 | -5/Factory | Destroyed 11 combat bots 9880 | -5/Factory | Discovered new exit (range 4) 9939 | -5/Factory | Build established: Mutant 10037 | -5/Factory | Entered another Factory area 10037 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10084 | -4/Factory | Discovered new exit (range 15) 10139 | -4/Factory | Entered Research 10139 | -3/Research | Evolved 2 slots: Utility x2 10365 | -3/Research | Garrison activated, responded to threat 10389 | -3/Research | First assault squad dispatched 10509 | -3/Research | Build established: Scavenger-Gunner 10587 | -3/Research | Lost 5 parts (2p3u) 10743 | -3/Research | Found Prototype Device 10743 | -3/Research | Identified Exp. Shield Generator 10930 | -3/Research | Core integrity fell below 50% 10963 | -3/Research | Destroyed 7 combat bots 10968 | -3/Research | Lost 6 parts (1n3u2w) 11224 | -3/Research | Discovered new exit (range 11) 11373 | -3/Research | Lost 3 parts (1n2u) 11432 | -3/Research | Entered Testing 11475 | -3/Testing | Found Prototype Ballistic Cannon 11475 | -3/Testing | Identified Perforator 12210 | -3/Testing | Found Prototype Energy Cannon 12235 | -3/Testing | Spotted Alpha 7 12691 | -3/Testing | Scanned by Researcher 12704 | -3/Testing | System corruption reached 10% 12932 | -3/Testing | First assault squad dispatched 13033 | -3/Testing | Spotted Striker 13034 | -3/Testing | Spotted Striker 13036 | -3/Testing | Core integrity fell below 20% 13063 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 13043_ U-05 Engineer lays Concrete. 13044_ The unstable cave ceiling collapses. 13044_ U-05 Engineer lays Concrete. 13045_ The unstable cave ceiling collapses. 13045_ U-05 Engineer lays Concrete. 13046_ The unstable cave ceiling collapses. 13046_ U-05 Engineer lays Concrete. 13048_ The unstable cave ceiling collapses. 13048_ U-05 Engineer lays Concrete. 13052_ U-05 Engineer builds a Wall. 13053_ Particle Reactor destroyed. 13055_ The unstable cave ceiling collapses. 13056_ Critical hit (Impale). 13056_ Arm. Heavy Treads destroyed. 13056_ U-05 Engineer builds a Wall. 13057_ The unstable cave ceiling collapses. 13060_ U-05 Engineer builds a Wall. 13062_ Imp. Phase Shifter destroyed. 13062_ K-01 Serf collects debris. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | # ^ ^ / # #????????????????? | | """" # ^ # ! *! # #??""????????????? | | """" # """ """ ####+### # """ "??????????? | | """" # """ """ !! + ???????????? | | + """ """ *%[ [ % |# """ ???????????? | | """" # ! * != [ + """ ???????????? | | """" # ! ! %# """ ???????????? | | """" ####+########## #### ###??"" ???????????? | | #?# # ## # ###???? ???????????? | | #?# # #?##%#??????????????????? | | #?# ! + #??# #??????????????????? | | #######?# ! # #?##+#######????????????? | | #???????# !! !# #?# #????????????? | | #???????# [ # #?# #????????????? | | ????????# / # #?# #????????????? | | ????????############# #?# #????????????? | | ????????????????????# #?#! #????????????? | | ????????????????????# #?# = #????????????? | | ????????????????????" #?# #????????????? | | ????????????????##### ### [ #????????????? | | ???????????????## ## * #????????????? | | ?????????????### # % #+###+###########?????? | | ??????????? % [!!=%! #?????? | | ??????????? =% *%=[ #?????? | | ???????????????### # k ##/######/#+####### #?????? | | ??????????????## #g @ # [=* ?????????? | | ??????????????# " + KK! # #???????? | | ??????????????##" #u # #???????? | | ??????????????# # # #???????? | | ??????????????# % # #???????? | | ??????????????# ] # #???????? | | ?????????????# # # # #???????? | | ?????????????# # # # #???????? | | ?????????????# # # #####"###"#???????? | | ?????????????# # # T ;;#????##??##???????? | | ?????????????# # """###?????????????????? | | ?????????????## # ######???????????????????? | | ?????????????? ##????????????????????????? | | ?????????????### # # ??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 54 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Cloak Strength 3 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 625 Resistance: KI 25 Resistance: EX 50 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Adv. Target Analyzer | -5/Factory | Hacked Exp. Heat Sink | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Adv. Remote Shield | -3/Testing | Archive Gravity Flail | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -3/Testing | Archive B-74 Champion | -3/Testing | Archive R-10 Processor | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Adv. Assault Cannon | -6/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Gravmag System | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Fancy Inventory Ooh, Shiny! Overkill Rockin' Loadout Tailor-made Tune-up Challenges ------------ None Game ------ Seed CoilBiocellChaincannon Manual? 0 Play Time 02:36:06 Cumulative 47.1 hours Start 2026.02.12 @ 01:27:33 End 2026.02.12 @ 21:52:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b244a5e1-3ece-4dec-b70f-77c67981e99d