Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 19:46:22 Player: Zable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (1904) 1904 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 5511 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 372/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (280) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Authchip [R/Combat] > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (5) ---- Particle Charger Heavy EM Shotgun Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Surge Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Heavy EM Shotgun Improved EM Pulse Cannon > --- INVENTORY -------- Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 68 | 8 13 16 1 . 2 21 7 . Power 8 | 1 . 3 . . . 3 1 . Engine 7 | 1 . 3 . . . 3 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 19 | 4 4 2 1 . 2 6 . . Treads 2 | 2 . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 13 | . 2 2 1 . 2 6 . . Utility 12 | 1 4 3 . . . 2 2 . Device 2 | . . . . . . 2 . . Storage 2 | 1 1 . . . . . . . Processor 5 | . 2 3 . . . . . . Hackware 2 | . . . . . . . 2 . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 5 8 . . . 10 4 . Energy Gun 15 | 1 1 4 . . . 6 3 . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 3 | 1 2 . . . . . . . Ballistic Cannon 4 | . 2 2 . . . . . . Launcher 4 | . . 2 . . . 1 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Parts Lost 13 | . 2 3 1 . . 4 3 . Power 1 | . . . . . . 1 . . Propulsion 8 | . 1 1 1 . . 2 3 . Utility . | . . . . . . . . . Weapon 4 | . 1 2 . . . 1 . . Highest Loss Streak 3 | . 2 2 1 . . 3 3 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 76 90 98 100 100 90 81 63 Engine 7 | . 9 7 11 11 11 7 4 . Core 1 | . . . . . . . 4 9 Leg 1 | . 10 . . . . . . . Flight 26 | . 8 29 31 33 33 34 31 9 Device 3 | . . . . . . 7 9 9 Storage 1 | . 7 . . . . . . . Processor 23 | . 9 32 33 33 33 23 18 18 Hackware 1 | . . . . . . . 3 9 Energy Gun 9 | . 7 7 22 22 22 10 . . Energy Cannon 3 | . . . . . . 5 9 9 Ballistic Gun 1 | . 8 . . . . . . . Ballistic Cannon 2 | . 9 4 . . . . . . Launcher 1 | . . 8 . . . . . . Peak Build Rating 30 | 6 11 22 22 22 22 30 30 22 Average Rating 19 | 4 6 17 21 22 22 25 24 22 On Entrance 16 | . 6 8 22 22 22 22 23 22 Naked Turns . | . . . . . . . . . Heaviest Build 15 | 14 14 11 11 11 11 15 13 13 Greatest Support 40 | 40 20 12 12 12 12 16 15 4 Greatest Overweight (x) 3 | 1 3 1 1 . . 1 3 3 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 Average Carried 3 | . 2 4 4 5 4 3 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 5 5 5 Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Scout 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Matter Collected 1307 | 289 177 470 41 . 25 165 140 . Remotely . | . . . . . . . . . Salvage Created 2288 | 89 449 547 278 . 61 470 394 . Parts 147 | 3 28 40 19 . 8 36 13 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 11 15 7 . 4 14 7 . Guns 29 | . 7 2 6 . 3 9 2 . Cannons 19 | . 4 10 . . . 1 4 . AOE 8 | . . 2 1 . 1 4 . . Classes Destroyed 10 | 1 3 3 1 . . 2 . . Worker 2 | . . 2 . . . . . . Tunneler 1 | . . . 1 . . . . . Recycler 4 | 1 1 . 2 . . . . . Operator 1 | . . . . . . 1 . . Watcher 8 | . 2 4 . . . 2 . . Swarmer 31 | . 3 7 7 . 4 10 . . Grunt 18 | . 8 5 . . . . 5 . Brawler 1 | . . 1 . . . . . . Sentry 6 | . . 2 . . . 3 1 . Hunter 2 | . . . . . . 1 1 . Best Kill Streak 10 | 1 5 10 6 . 4 6 2 . Combat Bots Only 10 | . 3 10 6 . 4 6 2 . Max Kills in Single Turn 3 | 1 1 2 3 . 2 3 1 . Gunslinging 1 | . . . 1 . 1 . . . Exploded 2 | . . 1 1 . 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 242 | . 73 72 17 . 11 25 44 . Missed 86 | . 25 31 10 . 6 2 12 . Damage Taken 1581 | . 514 371 69 . 56 248 323 . Core 444 | . 122 88 23 . 33 61 117 . Absorbed by Shields 45 | . . . . . . . 45 . Ignored by Resistances 477 | . 143 118 22 . 16 71 107 . Core Remaining (%) 71 | 100 51 . . . 64 . . . Volleys Fired 171 | 3 60 41 9 1 4 26 27 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 119 | 60 95 76 100 100 100 119 119 . Shots Fired 262 | 6 98 59 18 2 8 42 29 . Gun 159 | 6 58 26 18 2 8 30 11 . Cannon 87 | . 40 22 . . . 8 17 . Launcher 13 | . . 11 . . . 1 1 . Special 3 | . . . . . . 3 . . Kinetic 102 | 3 77 22 . . . . . . Thermal 10 | . 7 . . . . 3 . . Explosive . | . . . . . . . . . Electromagnetic 150 | 3 14 37 18 2 8 39 29 . Robot Hit Streak 45 | 5 14 29 15 . 20 24 45 . Robot Miss Streak 2 | . 2 1 1 . 1 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 166 | 5 50 46 11 . 4 30 20 . Core Hits 96 | 2 23 23 11 . 4 23 10 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3873 | 71 814 1153 346 . 144 758 587 . Guns 1955 | 71 563 327 236 . 68 492 198 . Cannons 927 | . 172 348 . . . 80 327 . Explosions 983 | . 79 478 110 . 76 178 62 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 944 | 29 567 348 . . . . . . Thermal 467 | . 94 . 110 . 76 125 62 . Explosive . | . . . . . . . . . Electromagnetic 2462 | 42 153 805 236 . 68 633 525 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 2 2 2 . . . Average Corruption 1 | . . 1 2 2 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . 9 1 5 5 . . . Message Errors 4 | . . 1 . . 3 . . . Matter Fused 2 | . . . 1 1 . . . . Heat Flow Errors 3 | . . 3 . . . . . . Energy Discharges 4 | . . 3 . 1 . . . . Data Loss (minor) 5 | . . 1 . 2 2 . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . 26 . . . 28 19 . Projectiles 23 | . . 4 . . . . 19 . Explosions 50 | . . 22 . . . 28 . . Melee . | . . . . . . . . . Knockbacks 6 | . 2 4 . . . . . . Impact . | . . . . . . . . . Kinetic 6 | . 2 4 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 169 | . . 36 30 . 21 46 36 . Shots 8 | . . 3 1 . 1 2 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 276 | . 123 276 142 42 168 184 135 . Average Temperature 54 | . 37 80 53 23 88 52 46 . Received Heat Transfer 615 | . 321 87 . . . 63 144 . Effects 3 | . . 3 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Fried 18 | . . 10 . . . 6 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 486 | . 87 . 100 . 100 175 24 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . 1 1 2 . 1 4 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Peak Influence 582 | 5 293 543 383 . 93 466 582 244 Initial 244 | . 2 79 178 . . 30 210 244 Average 268 | 2 146 377 272 . 48 313 398 244 Maximum Alert Level 2 | . 1 2 1 . . 2 2 1 Low Security (%) 32 | 100 67 19 36 . 100 10 . . Level 1 41 | . 32 22 63 . . 62 45 100 Level 2 25 | . . 58 . . . 26 54 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . 2 . . Investigation 4 | . 2 . . . . 2 . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Distress Signals 2 | . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 17 22 7 . 4 16 7 . Peak Tracking Total 7 | . 6 7 3 . 4 4 3 . Tactical Retreats 10 | . 1 5 1 . . 2 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . . . . 2 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . . 2 . Triggered 1 | . . . . . . . 1 . Most Traps Carried 3 | . . . . . . . 3 3 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Disabled 9 | . . 3 . . . 1 5 . Max in Single Turn 1 | . . 1 . . . 1 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Accessed 16 | . 5 2 . 3 . 4 1 1 Terminals 12 | . 5 2 . . . 3 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 78 | . 15 6 . 40 . 13 3 1 Successful 61 | . 9 4 . 40 . 6 1 1 Failed 17 | . 6 2 . . . 7 2 . Catastrophic 3 | . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 34 | . 13 6 . 1 . 11 3 . Terminals 37 | . 15 6 . . . 12 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 60 | . 9 4 . 40 . 5 1 1 Record 43 | . . . . 40 . 2 . 1 Level Access Points 2 | . 1 1 . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . Emergency Access Points 2 | . . . . . . 1 1 . Locate Traps 1 | . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 5 | . 3 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 2 . . . 4 1 . Full Trace Events 5 | . 2 1 . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Turns Passed 3255 | 127 536 506 146 294 239 708 522 177 Spaces Moved 4248 | 83 471 675 200 856 546 757 597 63 Core 35 | 24 11 . . . . . . . Treads 31 | 31 . . . . . . . . Legs 129 | 28 101 . . . . . . . Wheels . | . . . . . . . . . Hover 90 | . 90 . . . . . . . Flight 3963 | . 269 675 200 856 546 757 597 63 Fastest Speed 29 | 50 37 34 34 34 34 29 29 280 Average Speed 45 | 122 66 35 35 34 34 40 42 280 Slowest Speed 280 | 190 200 120 117 34 34 117 280 280 Overloaded Moves 1 | . . . . . . . 1 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 27 | . 4 8 2 . 6 7 . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 52 | 4 87 49 39 92 94 43 53 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 9 | . 9 . . . . . . . Terrain Destroyed 52 | . 13 4 10 . 3 14 8 . Melee . | . . . . . . . . . Projectile 9 | . 9 . . . . . . . AOE 43 | . 4 4 10 . 3 14 8 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total 5287 | 103 595 880 254 856 584 1112 840 63 Wait 664 | . 36 132 45 . 35 292 124 . Move 4186 | 82 462 658 195 855 533 742 596 63 Hop 27 | . 4 8 2 . 6 7 . . Pick Up 54 | 8 12 12 2 . 2 13 5 . Fast Attach 16 | . 3 5 . . . . 8 . Attach 47 | 8 9 9 1 . . 17 3 . Detach 12 | . 2 1 . . . 6 3 . Swap 10 | . 1 2 . . 2 4 1 . Drop 34 | 2 6 12 . . 2 5 7 . Fire 171 | 3 60 41 9 1 4 26 27 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 64 | . . . . . . . 64 . Rewire . | . . . . . . . . . Trap 2 | . . . . . . . 2 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Identified exit to Mines 544 | -10/Materials | Identified exit to Materials 622 | -10/Materials | Crushed by falling debris 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Identified exit to Mines 712 | -9/Materials | Identified exit to Storage 712 | -9/Materials | Identified exit to Materials 822 | -9/Materials | Destroyed 10 combat bots 1170 | -9/Materials | Entered Mines 1192 | -9/Mines | Learned location of Storage (-9) 1204 | -9/Mines | Learned location of Zion (-7) 1211 | -9/Mines | Discovered exit to Materials (range 7) 1256 | -9/Mines | Met a Derelict bent on vengeance 1315 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1315 | -9/Mines | Discovered new exit (range 5) 1316 | -9/Mines | Entered Exiles 1325 | -9/Exiles | Met 8R-AWN 1331 | -9/Exiles | Met EX-HEX 1351 | -9/Exiles | Met EX-DEC 1366 | -9/Exiles | Visited The Gauntlet 1425 | -9/Exiles | Discovered new exit (range 14) 1447 | -9/Exiles | Met EX-BIN 1472 | -9/Exiles | Aligned with FarCom system 1473 | -9/Exiles | Given EX-Vault access code 1517 | -9/Exiles | Discovered new exit (range 14) 1610 | -9/Exiles | Entered Mines 1676 | -8/Mines | Discovered exit to Materials (range 14) 1699 | -8/Mines | Discovered exit to Materials (range 5) 1849 | -8/Mines | Entered Materials 1849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2091 | -8/Materials | Lost 3 parts (1p1n1w) 2556 | -8/Materials | Identified exit to Garrison 2557 | -8/Materials | Entered Garrison 2613 | -8/Garrison | Triggered checkpoint 2735 | -8/Garrison | Garrison Relay disabled 2769 | -8/Garrison | Triggered checkpoint 2836 | -8/Garrison | Build established: Scavenger-Scout 2844 | -8/Garrison | Discovered new exit (range 14) 2919 | -8/Garrison | Discovered new exit (range 11) 2955 | -8/Garrison | Triggered checkpoint 2972 | -8/Garrison | Assembled breached garrison interior 3032 | -8/Garrison | Lost 3 parts (3n) 3079 | -8/Garrison | Entered Materials 3256 | -8/Materials | Self-destructed Last Messages --------------- 02995_ Slug penetrates Wall. 02996_ ALERT: Garrison interior compromised. 03001_ Slug penetrates Wall. 03001_ Surge Thruster destroyed. 03004_ Slug penetrates Wall. 03004_ Destroyed Assault Rifle. 03004_ Targeting Computer fried. 03004_ H-55 Commando destroyed. 03017_ Acquired 45 matter. LOCATION=UNKNOWN GOAL=ESCAPE 03079_ Receiving FarCom transmissions... 03223_ K-01 Serf collects debris. 03256_ Connecting with Terminal... 03256_ Current location identified: Materials >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????Y???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ????######## #########?????????????????????????? | | ????#[ # # #??????????Y??????????????? | | ????# # # #?????????????????????????? | | ????#[ + + #?????????????????????????? | | ????# """ # # #?????????????????????????? | | ????# """ # # #?????????????????????????? | | ????# """ # #########?????????????????????????? | | ????#+###### # #?????????????????????????? | | ###?# #????# # #?????????????????????????? | | ?# #????# # [[] #?????????????????????????? | | """ # ###### # [[ #######???????????????????? | | """ # # [] [# #########???????????? | | """ + + # ??????????? | | # # """"" + @T ??????????? | | !* ####+### # """"" # ??????????? | | !*??# # # """"" # #########???????????? | | ??# # # #######???????????????????? | | ##???# # # ! #?????????????????????????? | | ?????# """ # #########?????????????????????????? | | ?????# """ # #?????????????????????????????????? | | ?????# """ # #?????????????????????????????????? | | ?????# # #?????????????????????????????????? | | ?????####### #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSiegeField Manual? 0 Play Time 01:06:07 Cumulative 8.7 hours Start 2025.02.03 @ 21:04:30 End 2025.02.04 @ 19:46:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ded6167e-320f-4943-b040-b29e1c80101d