Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 20:07:50 Player: winnking222 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (1436) 1436 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 8658 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 331 Entered DSFs 500 Registered with UFD 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Smartbomb Launcher DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Overtuned Titanium Leg Improved Titanium Leg Improved VSS Leg Overtuned Flexi-carbon Leg Centrium Leg > --- UTILITY ---------- Scrap Suit Cryofiber Web Large Storage Unit Improved Force Booster Advanced Reaction Control System Layered Light Armor Plating Layered Light Armor Plating Improved Powered Armor Graphene Brace > --- WEAPON ----------- Quantum Rifle Railgun Hardcell Cannon > --- INVENTORY -------- Medium Treads Carbon-fiber Leg Triangulator Advanced Launcher Guidance Computer Cooled Particle Cannon Gamma Bomb Array Smartbomb Launcher Smartbomb Launcher CPS Tube DRS Beacon DRS Beacon Botcube [Rating: 114] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 . . . 4 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . 2 . . . . . 1 . 1 . Utility 8 | . . . 2 2 . . . 2 . . 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 90 | 5 1 2 2 3 31 2 5 7 6 9 17 Power 7 | 1 . . . . 3 . . 1 . 1 1 Engine 2 | 1 . . . . . . . 1 . . . Core 3 | . . . . . 3 . . . . . . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 37 | 2 . 2 1 2 9 1 3 6 5 3 3 Treads 1 | . . . . . . . . . . . 1 Leg 27 | 2 . 2 . . 9 1 2 1 5 3 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . 1 2 . . 1 5 . . . Utility 24 | . 1 . 1 1 7 1 2 . 1 3 7 Device 8 | . . . 1 . 2 1 . . 1 . 3 Storage 3 | . . . . . 1 . 1 . . . 1 Processor 3 | . 1 . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . 1 3 . 1 . . 3 2 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 . . . . 12 . . . . 2 6 Energy Gun 4 | 1 . . . . 3 . . . . . . Energy Cannon 5 | . . . . . 4 . . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 8 | . . . . . 5 . . . . 1 2 Launcher 4 | . . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . . . 1 Parts Lost 39 | . . 6 3 . 10 . . . . 4 16 Power 5 | . . 1 . . 1 . . . . 1 2 Propulsion 16 | . . 3 2 . 4 . . . . . 7 Utility 13 | . . . 1 . 3 . . . . 3 6 Weapon 5 | . . 2 . . 2 . . . . . 1 Highest Loss Streak 9 | . . 3 3 . 6 . . . . 2 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 79 72 30 9 67 100 100 88 94 89 73 Engine 1 | . 14 11 . . . . . 5 5 4 . Core 4 | . . . . . 3 7 7 5 5 3 . Leg 26 | . 28 33 7 . 15 30 30 19 29 31 21 Device 14 | . . . 7 . 3 20 17 11 17 13 17 Storage 5 | . . . . . . 7 7 5 5 5 3 Processor 7 | . 8 11 9 7 14 9 7 5 5 3 1 Protection 10 | . . . . . 9 7 12 11 11 12 12 Energy Gun 1 | . 14 6 . . 3 . . . . . 1 Energy Cannon 10 | . . . . . 5 15 15 11 11 11 . Peak Build Rating 114 | 5 6 9 8 12 43 46 50 65 68 89 114 Average Rating 49 | 3 5 6 6 2 27 44 47 60 66 79 93 On Entrance 31 | . 5 6 3 1 12 41 46 50 65 67 87 Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 7 7 7 1 7 57 38 48 58 62 83 96 Greatest Support 122 | 20 20 40 5 10 55 60 69 92 92 122 122 Greatest Overweight (x) 2 | . . . . . 1 . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 10 10 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 5 10 12 15 15 15 13 Most Carried 15 | 4 5 5 5 5 10 10 15 14 14 15 15 Average Carried 10 | 1 3 3 4 4 4 9 11 13 11 13 10 Final Capacity 15 | 5 5 5 5 5 10 10 15 15 15 15 5 Final Carried 15 | 1 4 5 4 5 9 10 15 13 12 13 5 Class Distribution -------------------- 73% | Scavenger-Mutant 11% | Mutant 6% | Scavenger-Tank 3% | Tank 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Matter Collected 1541 | 237 29 3 20 . 545 24 50 . 83 103 447 Remotely . | . . . . . . . . . . . . Salvage Created 1289 | 12 . 3 . . 815 . . . 83 159 217 Parts 56 | 4 . 1 . . 36 . . . 2 2 11 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Combat Hostiles Destroyed 23 | . . . . . 13 . . . 1 2 7 Guns 6 | . . . . . 4 . . . . . 2 Cannons 15 | . . . . . 9 . . . 1 1 4 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 13 | 1 . 1 . . 8 . . . 1 . 2 Worker 1 | . . . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . . 1 . . 1 . . . . 1 . Swarmer 6 | . . . . . 2 . . . . . 4 Grunt 6 | . . . . . 6 . . . . . . Sentry 4 | . . . . . 3 . . . . . 1 Specialist 1 | . . . . . . . . . 1 . . Hunter 4 | . . . . . 2 . . . . 2 . Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 3 | 1 . 1 . . 3 . . . 1 2 3 Combat Bots Only 3 | . . . . . 3 . . . 1 2 3 Max Kills in Single Turn 1 | 1 . 1 . . 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Hostile Shots Fired 778 | . 31 40 41 20 278 . . . 35 94 239 Missed 301 | . 17 18 25 12 98 . . . 11 26 94 Damage Taken 8121 | . 152 517 201 65 1897 . . . 350 970 3969 Core 2107 | . 21 99 126 65 383 . . . 72 31 1310 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 280 | . . . . . 267 . . . 3 10 . Regen/Repaired (Parts) 385 | . . . . . . . 363 . . 12 10 Core Remaining (%) 81 | 100 91 75 77 . . . 36 . 92 97 . Volleys Fired 131 | 1 1 1 . . 75 . . . 5 13 35 Largest 3 | 2 2 2 . . 2 . . . 2 3 3 Hottest 194 | 60 60 60 . . 117 . . . 60 125 194 Shots Fired 234 | 2 2 2 . . 113 2 . . 10 35 68 Gun 67 | 2 2 2 . . 43 . . . . . 18 Cannon 161 | . . . . . 70 2 . . 10 35 44 Launcher 6 | . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . Kinetic 75 | 1 1 1 . . 36 . . . . 2 34 Thermal 150 | . . . . . 77 2 . . 10 33 28 Explosive 5 | . . . . . . . . . . . 5 Electromagnetic 4 | 1 1 1 . . . . . . . . 1 Robot Hit Streak 9 | 1 . . . . 6 . . . 9 6 9 Robot Miss Streak 10 | . 2 4 . . 7 1 . . 2 2 10 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 135 | 1 . . . . 68 . . . 9 23 34 Core Hits 62 | 1 . 1 . . 30 . . . 2 9 19 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . 2 . . . . . 3 Burn 1 | . . . . . 1 . . . . . . Blast 4 | . . . . . 1 . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4641 | 12 . 85 . . 1676 6 . . 245 743 1874 Guns 900 | 12 . . . . 544 . . . . . 344 Cannons 2884 | . . . . . 1114 . . . 245 727 798 Explosions 742 | . . 84 . . . . . . . . 658 Melee . | . . . . . . . . . . . . Ramming 115 | . . 1 . . 18 6 . . . 16 74 Kinetic 1075 | . . . . . 442 . . . . 46 587 Thermal 2781 | . . 84 . . 1216 . . . 245 681 555 Explosive 616 | . . . . . . . . . . . 616 Electromagnetic 54 | 12 . . . . . . . . . . 42 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . 2 4 4 . . 1 4 16 Average Corruption 4 | . . . . 1 3 4 . . 1 3 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . . 13 12 . . 1 8 16 Message Errors 11 | . . . . . 2 3 . . 1 . 5 Matter Fused 10 | . . . . . 3 1 . . . 3 3 Heat Flow Errors 7 | . . . . . 2 1 . . . 2 2 Energy Discharges 4 | . . . . . 1 1 . . . . 2 Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 10 | . . . . . 5 3 . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 2 | . . . . . . 2 . . . . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 188 | . . 58 . . 19 . . . . 31 80 Projectiles 77 | . . . . . 19 . . . . 29 29 Explosions 107 | . . 58 . . . . . . . . 49 Melee 4 | . . . . . . . . . . 2 2 Knockbacks 8 | . . . . . 1 . . . . 1 6 Impact 2 | . . . . . . . . . . . 2 Kinetic 6 | . . . . . 1 . . . . 1 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 300 | . . 213 . . . . . . . . 87 Shots 8 | . . 2 . . . . . . . . 6 Rammed . | . . . . . . . . . . . . Targets Rammed 27 | . . 1 . . 3 1 . . . 3 19 Kicked 27 | . . 1 . . 3 1 . . . 3 19 Crushed . | . . . . . . . . . . . . Highest Temperature 716 | . . 3 . . 633 63 . . . 214 716 Average Temperature 201 | . . 3 . . 147 39 . . . 38 325 Received Heat Transfer 1120 | . 84 96 81 24 576 . . . 9 106 144 Effects 29 | . . . . . 10 . . . . . 19 Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 Interference 4 | . . . . . 2 . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 7 | . . . . . 1 . . . . . 6 Damage (minor) 2 | . . . . . 1 . . . . . 1 Damage (major) 6 | . . . . . 3 . . . . . 3 Damage (core) 6 | . . . . . 2 . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions 2 | . . . . . . . . . . 1 1 Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 7 | . . . . . 5 . . . . 2 . Heat Transferred 4318 | . . 100 . . 2220 . . . 333 925 740 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Peak Influence 614 | 5 26 83 70 146 614 241 . . 20 147 202 Initial 216 | . 3 10 22 24 66 216 . . . 10 . Average 141 | 1 21 45 42 75 406 173 . . 12 44 76 Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 Low Security (%) 71 | 100 100 100 100 100 18 30 . 100 100 100 94 Level 1 15 | . . . . . 14 69 . . . . 5 Level 2 12 | . . . . . 67 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . 2 5 . . . 1 3 4 Investigation 5 | . 1 . . 2 1 . . . . . 1 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 10 | . 1 . . . 4 . . . 1 3 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Distress Signals 6 | . 1 2 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 5 9 14 3 31 . . . 4 16 22 Peak Tracking Total 14 | . 4 8 14 3 8 . . . 4 3 10 Tactical Retreats 9 | . . . . 1 3 . . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Traps Triggered 5 | . 1 . . . 1 . . . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Machines Disabled 8 | . . 2 . . 3 . . . . 1 2 Max in Single Turn 2 | . . 2 . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Machines Accessed 23 | . 2 2 1 2 2 3 7 1 . 2 1 Terminals 12 | . 2 2 1 1 2 2 . 1 . 1 . Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 73 | . 3 2 1 6 4 3 46 2 . 4 2 Successful 59 | . 2 1 1 2 . 3 46 1 . 2 1 Failed 14 | . 1 1 . 4 4 . . 1 . 2 1 Catastrophic 6 | . . 1 . 2 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . 2 . . . . . 4 Terminals 21 | . 3 2 1 4 4 2 . 2 . 3 . Fabricators 3 | . . . . . . . . . . 1 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 56 | . 2 1 1 2 . 2 46 1 . 1 . Record 48 | . . . . . . 2 46 . . . . Open DSF 2 | . . . . . . . . 1 . 1 . Level Access Points 3 | . 1 . 1 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 9 | . . . 1 2 3 . . 1 . . 2 Full Trace Events 3 | . . . . 2 1 . . . . . . Feedback Events 2 | . . . . 2 . . . . . . . Corruption 2 | . . . . 2 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 104 | . . . . . 104 . . . . . . Total Damage 1343 | . . . . . 1343 . . . . . . Kills 12 | . . . . . 12 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Turns Passed 7061 | 70 250 138 60 154 650 574 3677 27 73 505 883 Spaces Moved 5548 | 55 202 126 128 183 478 455 2959 13 38 329 582 Core 364 | 13 . 32 35 166 . . . . . . 118 Treads . | . . . . . . . . . . . . Legs 4759 | 42 202 94 . . 164 455 2959 12 38 329 464 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 425 | . . . 93 17 314 . . 1 . . . Fastest Speed 32 | 50 120 50 35 32 32 120 117 88 112 106 50 Average Speed 111 | 103 120 102 44 48 69 121 121 110 112 107 118 Slowest Speed 260 | 120 120 120 50 50 190 122 123 112 112 108 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . . 5 . 4 . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 43 23 20 7 42 82 95 1 41 10 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 . . 1 . Scrap Searched 7 | . . . . . . . 7 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 120 | . . 43 . . 18 2 . . . 2 55 Melee . | . . . . . . . . . . . . Projectile 36 | . . . . . 18 2 . . . 2 14 AOE 84 | . . 43 . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Total 6200 | 66 207 132 125 248 680 477 3029 23 59 448 706 Wait 303 | . . . . 56 60 15 53 4 . 87 28 Move 5518 | 54 201 125 118 182 469 454 2958 12 37 328 580 Hop 9 | . . . 4 . 4 . . . . . 1 Pick Up 73 | 6 4 3 1 4 26 2 8 . 5 7 7 Fast Attach 14 | . . . . 2 6 2 . . . 1 3 Attach 57 | 5 1 2 2 1 22 . 2 2 1 5 14 Detach 8 | . . . . . 4 . . . . . 4 Swap 19 | . . . . . 3 . 3 5 5 3 . Drop 39 | . . . . 3 8 3 5 . 6 1 13 Fire 131 | 1 1 1 . . 75 . . . 5 13 35 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 27 | . . 1 . . 3 1 . . . 3 19 Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Discovered new exit (range 6) 215 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x2 432 | -9/Materials | Lost 3 parts (2n1w) 453 | -9/Materials | Discovered new exit (range 14) 459 | -9/Materials | Identified exit to Materials 459 | -9/Materials | Entered another Materials area 459 | -8/Materials | Evolved 2 slots: Utility x2 477 | -8/Materials | Identified exit to Factory 481 | -8/Materials | Lost 3 parts (1p1n1w) 519 | -8/Materials | Entered Factory 519 | -7/Factory | Evolved 2 slots: Utility x2 532 | -7/Factory | Identified exit to Factory 543 | -7/Factory | Lost 3 parts (2n1u) 656 | -7/Factory | Discovered new exit (range 11) 673 | -7/Factory | Identified exit to Storage 673 | -7/Factory | Entered Storage 709 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 757 | -7/Storage | Used back door to open Recycling access 757 | -7/Storage | Discovered new exit (range 4) 812 | -7/Storage | Lost 3 allies 980 | -7/Storage | Lost 4 allies 1083 | -7/Storage | Core integrity fell below 50% 1143 | -7/Storage | Lost 6 parts (1p1n3u1w) 1302 | -7/Storage | Build established: Scavenger-Mutant 1323 | -7/Storage | Entered Recycling 1691 | -7/Recycling | Discovered new exit (range 15) 1862 | -7/Recycling | Scanned before Scraplab entrance 1880 | -7/Recycling | Entered Scraplab 1894 | -7/Recycling | Discovered new exit (range 3) 1897 | -7/Recycling | Entered Scraptown 1897 | -7/Scraptown | System corruption cleaned by C-Scrubber 1927 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2170 | -7/Scraptown | Discovered new exit (range 7) 2238 | -7/Scraptown | Visited CR-KLE's Repair Center 2262 | -7/Scraptown | Visited Symbiants 2315 | -7/Scraptown | Visited Bundlers 2590 | -7/Scraptown | Visited Assassins FH 2625 | -7/Scraptown | Visited Cyclists 2685 | -7/Scraptown | Visited UFD Registry 2685 | -7/Scraptown | Registered with UFD as "Nullchaser" 2724 | -7/Scraptown | Entered Cyclist Reading Room 2790 | -7/Scraptown | Visited Supply Room 2812 | -7/Scraptown | Visited Observation Area 2829 | -7/Scraptown | Visited Derelict Rescue Squad 2867 | -7/Scraptown | Found DRS Beacon 3113 | -7/Scraptown | Visited Supply Room 3146 | -7/Scraptown | Visited Science Testing Area 3194 | -7/Scraptown | Visited Botcube Research 3224 | -7/Scraptown | Visited Modified Component R&D 3257 | -7/Scraptown | Visited Research Penetration Think Tank 3277 | -7/Scraptown | Visited LU-1G1's Boring Crew 3335 | -7/Scraptown | Visited Curators Association 3422 | -7/Scraptown | Visited TADAMA 3454 | -7/Scraptown | Visited Awakened 4111 | -7/Scraptown | Found DRS Beacon 4178 | -7/Scraptown | Found Botcube 4354 | -7/Scraptown | Discovered new exit (range 3) 4522 | -7/Scraptown | Found Scrap Suit 5419 | -7/Scraptown | CR-KLE repaired 9 parts 5574 | -7/Scraptown | Entered Factory 5574 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5590 | -5/Factory | Identified exit to DSF 5601 | -5/Factory | Entered DSF 5657 | -5/DSF | Additional patrols routed to DSF 5660 | -5/DSF | Discovered new exit (range 13) 5674 | -5/DSF | Entered Factory 5674 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5739 | -4/Factory | Spotted B-86 Titan 5740 | -4/Factory | Found Imp. Powered Armor 5836 | -4/Factory | Fabricated Centrium Leg (x1) 6169 | -4/Factory | Discovered new exit (range 6) 6179 | -4/Factory | Entered Research 6179 | -3/Research | Evolved 2 slots: Utility x2 6418 | -3/Research | Found Gamma Bomb Array 6493 | -3/Research | Discovered new exit (range 10) 6536 | -3/Research | Build established: Scavenger-Tank 6631 | -3/Research | Core integrity fell below 50% 6792 | -3/Research | Lost 3 parts (1n1u1w) 6803 | -3/Research | Found Gamma Bomb Array 6837 | -3/Research | System corruption reached 10% 6895 | -3/Research | Cargo convoy interrupted 6978 | -3/Research | Core integrity fell below 20% 6990 | -3/Research | Lost 9 parts (1p4n4u) 7062 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07038_ K-01 Serf collects debris. <x2> 07039_ U-05 Engineer builds a Wall. 07040_ K-01 Serf collects debris. <x3> 07042_ Dropped Biometal Leg. 07042_ Drone sends a signal. 07042_ U-05 Engineer builds a Wall. 07043_ Dropped Com. Battery. 07043_ Dropped Graphene Brace. 07043_ K-01 Serf collects debris. <x3> 07045_ U-05 Engineer builds a Wall. 07045_ Slug penetrates Wall. <x2> 07045_ K-01 Serf collects debris. 07045_ K-01 Serf destroyed. 07048_ Slug penetrates Wall. 07048_ K-01 Serf collects debris. <x2> 07048_ U-05 Engineer builds a Wall. 07053_ KM/WW>RL#KJN|OY=QV J= 07053_ U-05 Engineer builds a Wall. 07056_ U-05 Engineer destroyed. 07057_ Centrium Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???# % != """" #?????????????????????????? | | ???# #""######"############### ???????????? | | ???##%##########????##!! ??????????? | | ????##??????????????##%= ??????????? | | ????????????????????## = ??????????? | | ?????????????????????# #######+##????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#+# #?????????????????????? | | ???????????????????? # #?????????????????????? | | ?????????????????? # #?????????????????????? | | ???????????????? # #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # ##############????????? | | ??????????????# # ???????? | | ????????????? / """ # ???????? | | ???????????? # """ # [ ???????? | | ??????????? ?# """ # ???????? | | ??????????? ###???#### ???????? | | ??????????? ######### "????????? | | ??????????? s "????????? | | ?????????? "????????? | | ?????????? ##+###### "????????? | | ?????????? #????????? "????????? | | ?????????? #?????????? ??????????? | | ???????????"" #?????????????????????? | | ???????????"" @ #?????????????????????? | | ???????????"" ##?????????????????????? | | ?????????? ### #??????????????????????? | | ??????????? ??# #??????????????????????? | | ??????????? ???#+#??????????????????????? | | ????????????" """ ????????????????????????????? | | ????????????" """ ?????????????????????????????? | | ????????????? ???""??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 10 Evasion (%) 63 Melee Accuracy 6 Launcher Accuracy 40 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Brute Force Just What I Needed Challenges ------------ None Game ------ Seed PersonalCompanionChainsword Manual? 0 Play Time 01:30:05 Cumulative 32.3 hours Start 2025.03.02 @ 20:23:17 End 2025.03.05 @ 20:07:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d97ea2b-7ff6-4df7-ae91-029c5cec90d3