Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 20:07:50

Player: winnking222

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (33)      165
Value Destroyed (1436)     1436
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1237)               1237
              TOTAL SCORE: 8658

 Bonus
-------
High Alert Combat Kills    120
Follower Combat Kills      331
Entered DSFs               500
Registered with UFD        300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Launcher Guidance Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Rifle
           Smartbomb Launcher
           DRS Beacon (Ready)
           Botcube

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
>           --- PROPULSION -------
            Carbon-fiber Leg
  Overtuned Titanium Leg
   Improved Titanium Leg
   Improved VSS Leg
  Overtuned Flexi-carbon Leg
            Centrium Leg
>           --- UTILITY ----------
            Scrap Suit
            Cryofiber Web
      Large Storage Unit
   Improved Force Booster
   Advanced Reaction Control System
    Layered Light Armor Plating
    Layered Light Armor Plating
   Improved Powered Armor
            Graphene Brace
>           --- WEAPON -----------
            Quantum Rifle
            Railgun
            Hardcell Cannon
>           --- INVENTORY --------
     Medium Treads
            Carbon-fiber Leg
            Triangulator
   Advanced Launcher Guidance Computer
     Cooled Particle Cannon
            Gamma Bomb Array
            Smartbomb Launcher
            Smartbomb Launcher
            CPS Tube
            DRS Beacon
            DRS Beacon
            Botcube
[Rating: 114]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Gamma Bomb Array

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   4   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   1   .   1   .   
  Utility                  8    | .   .   .   2   2   .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             90   | 5   1   2   2   3   31  2   5   7   6   9   17  
  Power                    7    | 1   .   .   .   .   3   .   .   1   .   1   1   
    Engine                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               37   | 2   .   2   1   2   9   1   3   6   5   3   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    27   | 2   .   2   .   .   9   1   2   1   5   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   1   2   .   .   1   5   .   .   .   
  Utility                  24   | .   1   .   1   1   7   1   2   .   1   3   7   
    Device                 8    | .   .   .   1   .   2   1   .   .   1   .   3   
    Storage                3    | .   .   .   .   .   1   .   1   .   .   .   1   
    Processor              3    | .   1   .   .   .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   3   .   1   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   .   .   .   12  .   .   .   .   2   6   
    Energy Gun             4    | 1   .   .   .   .   3   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   4   .   .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   5   .   .   .   .   1   2   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   1   .   .   .   1   
Parts Lost                 39   | .   .   6   3   .   10  .   .   .   .   4   16  
  Power                    5    | .   .   1   .   .   1   .   .   .   .   1   2   
  Propulsion               16   | .   .   3   2   .   4   .   .   .   .   .   7   
  Utility                  13   | .   .   .   1   .   3   .   .   .   .   3   6   
  Weapon                   5    | .   .   2   .   .   2   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   3   3   .   6   .   .   .   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   79  72  30  9   67  100 100 88  94  89  73  
  Engine                   1    | .   14  11  .   .   .   .   .   5   5   4   .   
  Core                     4    | .   .   .   .   .   3   7   7   5   5   3   .   
  Leg                      26   | .   28  33  7   .   15  30  30  19  29  31  21  
  Device                   14   | .   .   .   7   .   3   20  17  11  17  13  17  
  Storage                  5    | .   .   .   .   .   .   7   7   5   5   5   3   
  Processor                7    | .   8   11  9   7   14  9   7   5   5   3   1   
  Protection               10   | .   .   .   .   .   9   7   12  11  11  12  12  
  Energy Gun               1    | .   14  6   .   .   3   .   .   .   .   .   1   
  Energy Cannon            10   | .   .   .   .   .   5   15  15  11  11  11  .   
Peak Build Rating          114  | 5   6   9   8   12  43  46  50  65  68  89  114 
  Average Rating           49   | 3   5   6   6   2   27  44  47  60  66  79  93  
  On Entrance              31   | .   5   6   3   1   12  41  46  50  65  67  87  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 7   7   7   1   7   57  38  48  58  62  83  96  
  Greatest Support         122  | 20  20  40  5   10  55  60  69  92  92  122 122 
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   10  10  15  15  15  15  15  
  Average Capacity         11   | 5   5   5   5   5   5   10  12  15  15  15  13  
  Most Carried             15   | 4   5   5   5   5   10  10  15  14  14  15  15  
  Average Carried          10   | 1   3   3   4   4   4   9   11  13  11  13  10  
  Final Capacity           15   | 5   5   5   5   5   10  10  15  15  15  15  5   
  Final Carried            15   | 1   4   5   4   5   9   10  15  13  12  13  5   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 11% | Mutant
  6% | Scavenger-Tank
  3% | Tank
  3% | Commander-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Recycling
 Scavenger-Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/DSF
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Matter Collected           1541 | 237 29  3   20  .   545 24  50  .   83  103 447 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1289 | 12  .   3   .   .   815 .   .   .   83  159 217 
  Parts                    56   | 4   .   1   .   .   36  .   .   .   2   2   11  
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   1   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Combat Hostiles Destroyed  23   | .   .   .   .   .   13  .   .   .   1   2   7   
  Guns                     6    | .   .   .   .   .   4   .   .   .   .   .   2   
  Cannons                  15   | .   .   .   .   .   9   .   .   .   1   1   4   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | 1   .   1   .   .   8   .   .   .   1   .   2   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Swarmer                  6    | .   .   .   .   .   2   .   .   .   .   .   4   
  Grunt                    6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   3   .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           3    | 1   .   1   .   .   3   .   .   .   1   2   3   
  Combat Bots Only         3    | .   .   .   .   .   3   .   .   .   1   2   3   
Max Kills in Single Turn   1    | 1   .   1   .   .   1   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Res  
Hostile Shots Fired        778  | .    31   40   41   20   278  .    .    .    35   94   239  
  Missed                   301  | .    17   18   25   12   98   .    .    .    11   26   94   
Damage Taken               8121 | .    152  517  201  65   1897 .    .    .    350  970  3969 
  Core                     2107 | .    21   99   126  65   383  .    .    .    72   31   1310 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   280  | .    .    .    .    .    267  .    .    .    3    10   .    
  Regen/Repaired (Parts)   385  | .    .    .    .    .    .    .    363  .    .    12   10   
Core Remaining (%)         81   | 100  91   75   77   .    .    .    36   .    92   97   .    
Volleys Fired              131  | 1    1    1    .    .    75   .    .    .    5    13   35   
  Largest                  3    | 2    2    2    .    .    2    .    .    .    2    3    3    
  Hottest                  194  | 60   60   60   .    .    117  .    .    .    60   125  194  
Shots Fired                234  | 2    2    2    .    .    113  2    .    .    10   35   68   
  Gun                      67   | 2    2    2    .    .    43   .    .    .    .    .    18   
  Cannon                   161  | .    .    .    .    .    70   2    .    .    10   35   44   
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75   | 1    1    1    .    .    36   .    .    .    .    2    34   
  Thermal                  150  | .    .    .    .    .    77   2    .    .    10   33   28   
  Explosive                5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          4    | 1    1    1    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         9    | 1    .    .    .    .    6    .    .    .    9    6    9    
  Robot Miss Streak        10   | .    2    4    .    .    7    1    .    .    2    2    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           135  | 1    .    .    .    .    68   .    .    .    9    23   34   
  Core Hits                62   | 1    .    1    .    .    30   .    .    .    2    9    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    2    .    .    .    .    .    3    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    1    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4641 | 12   .    85   .    .    1676 6    .    .    245  743  1874 
  Guns                     900  | 12   .    .    .    .    544  .    .    .    .    .    344  
  Cannons                  2884 | .    .    .    .    .    1114 .    .    .    245  727  798  
  Explosions               742  | .    .    84   .    .    .    .    .    .    .    .    658  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  115  | .    .    1    .    .    18   6    .    .    .    16   74   
  Kinetic                  1075 | .    .    .    .    .    442  .    .    .    .    46   587  
  Thermal                  2781 | .    .    84   .    .    1216 .    .    .    245  681  555  
  Explosive                616  | .    .    .    .    .    .    .    .    .    .    .    616  
  Electromagnetic          54   | 12   .    .    .    .    .    .    .    .    .    .    42   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    2    4    4    .    .    1    4    16   
  Average Corruption       4    | .    .    .    .    1    3    4    .    .    1    3    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    .    13   12   .    .    1    8    16   
    Message Errors         11   | .    .    .    .    .    2    3    .    .    1    .    5    
    Matter Fused           10   | .    .    .    .    .    3    1    .    .    .    3    3    
    Heat Flow Errors       7    | .    .    .    .    .    2    1    .    .    .    2    2    
    Energy Discharges      4    | .    .    .    .    .    1    1    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      10   | .    .    .    .    .    5    3    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            188  | .    .    58   .    .    19   .    .    .    .    31   80   
  Projectiles              77   | .    .    .    .    .    19   .    .    .    .    29   29   
  Explosions               107  | .    .    58   .    .    .    .    .    .    .    .    49   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    2    2    
Knockbacks                 8    | .    .    .    .    .    1    .    .    .    .    1    6    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  6    | .    .    .    .    .    1    .    .    .    .    1    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      300  | .    .    213  .    .    .    .    .    .    .    .    87   
  Shots                    8    | .    .    2    .    .    .    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             27   | .    .    1    .    .    3    1    .    .    .    3    19   
  Kicked                   27   | .    .    1    .    .    3    1    .    .    .    3    19   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        716  | .    .    3    .    .    633  63   .    .    .    214  716  
  Average Temperature      201  | .    .    3    .    .    147  39   .    .    .    38   325  
  Received Heat Transfer   1120 | .    84   96   81   24   576  .    .    .    9    106  144  
  Effects                  29   | .    .    .    .    .    10   .    .    .    .    .    19   
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    2    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          7    | .    .    .    .    .    1    .    .    .    .    .    6    
    Damage (minor)         2    | .    .    .    .    .    1    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    3    .    .    .    .    .    3    
    Damage (core)          6    | .    .    .    .    .    2    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    1    1    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7    | .    .    .    .    .    5    .    .    .    .    2    .    
  Heat Transferred         4318 | .    .    100  .    .    2220 .    .    .    333  925  740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Peak Influence             614  | 5   26  83  70  146 614 241 .   .   20  147 202 
  Initial                  216  | .   3   10  22  24  66  216 .   .   .   10  .   
  Average                  141  | 1   21  45  42  75  406 173 .   .   12  44  76  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   1   
  Low Security (%)         71   | 100 100 100 100 100 18  30  .   100 100 100 94  
  Level 1                  15   | .   .   .   .   .   14  69  .   .   .   .   5   
  Level 2                  12   | .   .   .   .   .   67  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   2   5   .   .   .   1   3   4   
  Investigation            5    | .   1   .   .   2   1   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            10   | .   1   .   .   .   4   .   .   .   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Distress Signals           6    | .   1   2   1   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   5   9   14  3   31  .   .   .   4   16  22  
  Peak Tracking Total      14   | .   4   8   14  3   8   .   .   .   4   3   10  
  Tactical Retreats        9    | .   .   .   .   1   3   .   .   .   .   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Traps Triggered            5    | .   1   .   .   .   1   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Machines Disabled          8    | .   .   2   .   .   3   .   .   .   .   1   2   
  Max in Single Turn       2    | .   .   2   .   .   1   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Machines Accessed          23   | .   2   2   1   2   2   3   7   1   .   2   1   
  Terminals                12   | .   2   2   1   1   2   2   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                73   | .   3   2   1   6   4   3   46  2   .   4   2   
  Successful               59   | .   2   1   1   2   .   3   46  1   .   2   1   
  Failed                   14   | .   1   1   .   4   4   .   .   1   .   2   1   
    Catastrophic           6    | .   .   1   .   2   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   2   .   .   .   .   .   4   
  Terminals                21   | .   3   2   1   4   4   2   .   2   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   2   1   1   2   .   2   46  1   .   1   .   
  Record                   48   | .   .   .   .   .   .   2   46  .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Level Access Points      3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   2   3   .   .   1   .   .   2   
  Full Trace Events        3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   9   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Res  
Total Allies               10   | .    .    .    .    .    10   .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   .    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  .    .    .    .    .    .    
  Highest-Rated Ally       29   | .    .    .    .    .    29   .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               104  | .    .    .    .    .    104  .    .    .    .    .    .    
  Total Damage             1343 | .    .    .    .    .    1343 .    .    .    .    .    .    
  Kills                    12   | .    .    .    .    .    12   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Res  
Turns Passed               7061 | 70   250  138  60   154  650  574  3677 27   73   505  883  
Spaces Moved               5548 | 55   202  126  128  183  478  455  2959 13   38   329  582  
  Core                     364  | 13   .    32   35   166  .    .    .    .    .    .    118  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4759 | 42   202  94   .    .    164  455  2959 12   38   329  464  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   425  | .    .    .    93   17   314  .    .    1    .    .    .    
  Fastest Speed            32   | 50   120  50   35   32   32   120  117  88   112  106  50   
  Average Speed            111  | 103  120  102  44   48   69   121  121  110  112  107  118  
  Slowest Speed            260  | 120  120  120  50   50   190  122  123  112  112  108  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    5    .    4    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    43   23   20   7    42   82   95   1    41   10   14   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    .    .    1    1    1    .    .    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    7    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          120  | .    .    43   .    .    18   2    .    .    .    2    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    18   2    .    .    .    2    14   
  AOE                      84   | .    .    43   .    .    .    .    .    .    .    .    41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Res  
Total                      6200 | 66   207  132  125  248  680  477  3029 23   59   448  706  
  Wait                     303  | .    .    .    .    56   60   15   53   4    .    87   28   
  Move                     5518 | 54   201  125  118  182  469  454  2958 12   37   328  580  
  Hop                      9    | .    .    .    4    .    4    .    .    .    .    .    1    
  Pick Up                  73   | 6    4    3    1    4    26   2    8    .    5    7    7    
  Fast Attach              14   | .    .    .    .    2    6    2    .    .    .    1    3    
  Attach                   57   | 5    1    2    2    1    22   .    2    2    1    5    14   
  Detach                   8    | .    .    .    .    .    4    .    .    .    .    .    4    
  Swap                     19   | .    .    .    .    .    3    .    3    5    5    3    .    
  Drop                     39   | .    .    .    .    3    8    3    5    .    6    1    13   
  Fire                     131  | 1    1    1    .    .    75   .    .    .    5    13   35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     27   | .    .    1    .    .    3    1    .    .    .    3    19   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Fac x4 / *Sto)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF
-4/Factory
-3/Research (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Identified exit to Materials
  208 | -10/Materials | Discovered new exit (range 6)
  215 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered another Materials area
  321 | -9/Materials  | Evolved 2 slots: Propulsion x2
  432 | -9/Materials  | Lost 3 parts (2n1w)
  453 | -9/Materials  | Discovered new exit (range 14)
  459 | -9/Materials  | Identified exit to Materials
  459 | -9/Materials  | Entered another Materials area
  459 | -8/Materials  | Evolved 2 slots: Utility x2
  477 | -8/Materials  | Identified exit to Factory
  481 | -8/Materials  | Lost 3 parts (1p1n1w)
  519 | -8/Materials  | Entered Factory
  519 | -7/Factory    | Evolved 2 slots: Utility x2
  532 | -7/Factory    | Identified exit to Factory
  543 | -7/Factory    | Lost 3 parts (2n1u)
  656 | -7/Factory    | Discovered new exit (range 11)
  673 | -7/Factory    | Identified exit to Storage
  673 | -7/Factory    | Entered Storage
  709 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  757 | -7/Storage    | Used back door to open Recycling access
  757 | -7/Storage    | Discovered new exit (range 4)
  812 | -7/Storage    | Lost 3 allies
  980 | -7/Storage    | Lost 4 allies
 1083 | -7/Storage    | Core integrity fell below 50%
 1143 | -7/Storage    | Lost 6 parts (1p1n3u1w)
 1302 | -7/Storage    | Build established: Scavenger-Mutant
 1323 | -7/Storage    | Entered Recycling
 1691 | -7/Recycling  | Discovered new exit (range 15)
 1862 | -7/Recycling  | Scanned before Scraplab entrance
 1880 | -7/Recycling  | Entered Scraplab
 1894 | -7/Recycling  | Discovered new exit (range 3)
 1897 | -7/Recycling  | Entered Scraptown
 1897 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 1927 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2170 | -7/Scraptown  | Discovered new exit (range 7)
 2238 | -7/Scraptown  | Visited CR-KLE's Repair Center
 2262 | -7/Scraptown  | Visited Symbiants
 2315 | -7/Scraptown  | Visited Bundlers
 2590 | -7/Scraptown  | Visited Assassins FH
 2625 | -7/Scraptown  | Visited Cyclists
 2685 | -7/Scraptown  | Visited UFD Registry
 2685 | -7/Scraptown  | Registered with UFD as "Nullchaser"
 2724 | -7/Scraptown  | Entered Cyclist Reading Room
 2790 | -7/Scraptown  | Visited Supply Room
 2812 | -7/Scraptown  | Visited Observation Area
 2829 | -7/Scraptown  | Visited Derelict Rescue Squad
 2867 | -7/Scraptown  | Found DRS Beacon
 3113 | -7/Scraptown  | Visited Supply Room
 3146 | -7/Scraptown  | Visited Science Testing Area
 3194 | -7/Scraptown  | Visited Botcube Research
 3224 | -7/Scraptown  | Visited Modified Component R&D
 3257 | -7/Scraptown  | Visited Research Penetration Think Tank
 3277 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 3335 | -7/Scraptown  | Visited Curators Association
 3422 | -7/Scraptown  | Visited TADAMA
 3454 | -7/Scraptown  | Visited Awakened
 4111 | -7/Scraptown  | Found DRS Beacon
 4178 | -7/Scraptown  | Found Botcube
 4354 | -7/Scraptown  | Discovered new exit (range 3)
 4522 | -7/Scraptown  | Found Scrap Suit
 5419 | -7/Scraptown  | CR-KLE repaired 9 parts
 5574 | -7/Scraptown  | Entered Factory
 5574 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 5590 | -5/Factory    | Identified exit to DSF
 5601 | -5/Factory    | Entered DSF
 5657 | -5/DSF        | Additional patrols routed to DSF
 5660 | -5/DSF        | Discovered new exit (range 13)
 5674 | -5/DSF        | Entered Factory
 5674 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5739 | -4/Factory    | Spotted B-86 Titan
 5740 | -4/Factory    | Found Imp. Powered Armor
 5836 | -4/Factory    | Fabricated Centrium Leg (x1)
 6169 | -4/Factory    | Discovered new exit (range 6)
 6179 | -4/Factory    | Entered Research
 6179 | -3/Research   | Evolved 2 slots: Utility x2
 6418 | -3/Research   | Found Gamma Bomb Array
 6493 | -3/Research   | Discovered new exit (range 10)
 6536 | -3/Research   | Build established: Scavenger-Tank
 6631 | -3/Research   | Core integrity fell below 50%
 6792 | -3/Research   | Lost 3 parts (1n1u1w)
 6803 | -3/Research   | Found Gamma Bomb Array
 6837 | -3/Research   | System corruption reached 10%
 6895 | -3/Research   | Cargo convoy interrupted
 6978 | -3/Research   | Core integrity fell below 20%
 6990 | -3/Research   | Lost 9 parts (1p4n4u)
 7062 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07038_ K-01 Serf collects debris. <x2>
07039_ U-05 Engineer builds a Wall.
07040_ K-01 Serf collects debris. <x3>
07042_ Dropped Biometal Leg.
07042_ Drone sends a signal.
07042_ U-05 Engineer builds a Wall.
07043_ Dropped Com. Battery.
07043_ Dropped Graphene Brace.
07043_ K-01 Serf collects debris. <x3>
07045_ U-05 Engineer builds a Wall.
07045_ Slug penetrates Wall. <x2>
07045_ K-01 Serf collects debris.
07045_ K-01 Serf destroyed.
07048_ Slug penetrates Wall.
07048_ K-01 Serf collects debris. <x2>
07048_ U-05 Engineer builds a Wall.
07053_ KM/WW>RL#KJN|OY=QV J=
07053_ U-05 Engineer builds a Wall.
07056_ U-05 Engineer destroyed.
07057_ Centrium Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ???#  %    !=  """"    #?????????????????????????? |
| ???#        #""######"############### ???????????? |
| ???##%##########????##!!               ??????????? |
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| ????????????????????## =               ??????????? |
| ?????????????????????#     #######+##????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#+#   #?????????????????????? |
| ????????????????????   #   #?????????????????????? |
| ??????????????????     #   #?????????????????????? |
| ????????????????       #   #?????????????????????? |
| ??????????????#        #   #?????????????????????? |
| ??????????????#        #   ##############????????? |
| ??????????????#        #                  ???????? |
| ????????????? /   """  #                  ???????? |
| ????????????  #   """  #          [       ???????? |
| ???????????  ?#   """  #                  ???????? |
| ???????????   ###???####                  ???????? |
| ???????????    #########                "????????? |
| ???????????            s                "????????? |
| ??????????                              "????????? |
| ??????????                 ##+######    "????????? |
| ??????????                 #?????????   "????????? |
| ??????????                 #?????????? ??????????? |
| ???????????""              #?????????????????????? |
| ???????????""            @ #?????????????????????? |
| ???????????""             ##?????????????????????? |
| ??????????            ### #??????????????????????? |
| ???????????           ??# #??????????????????????? |
| ???????????          ???#+#??????????????????????? |
| ????????????"   """  ????????????????????????????? |
| ????????????"   """ ?????????????????????????????? |
| ????????????? ???""??????????????????????????????? |
| ????????????????? ???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             10
Evasion (%)                63
Melee Accuracy             6
Launcher Accuracy          40
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              PersonalCompanionChainsword
  Manual?         0
Play Time         01:30:05
  Cumulative      32.3 hours
  Start           2025.03.02 @ 20:23:17
  End             2025.03.05 @ 20:07:50
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d97ea2b-7ff6-4df7-ae91-029c5cec90d3