Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 23:52:05 Player: Jack Result: Destroyed by A8 with Arc Projector Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (119) 595 Value Destroyed (4249) 4249 Prototype IDs (3) 60 Alien Tech Used (5) 1000 Bonus (23427) 23427 TOTAL SCORE: 38031 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2782 Follower Combat Kills 145 Entered Garrisons 200 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Cogmind --------- Core Integrity 0/1600 Matter 254/300 Energy 266/500 System Corruption 8% Temperature Cool (0) Movement Walking (90) Ox1 Location -1/Access_0 Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Sigix Sheargun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Small Battery Advanced Signal Interpreter Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 235] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Sigix Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Small Battery Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 . 2 . . 2 2 . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 . . . . . . . . . 2 . 2 . . . . . Utility 10 | . . 1 . 1 . 2 . . 2 2 . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 68 | 2 14 8 1 4 . . 1 11 2 1 . 2 3 1 5 2 . 6 5 . . Power 9 | . 1 1 1 . . . . 2 . . . . . . 1 . . 1 2 . . Engine 4 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Propulsion 18 | . 7 2 . 2 . . 1 3 . . . . 1 . 2 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . 4 2 . 2 . . 1 3 . . . . 1 . 2 . . . . . . Utility 27 | . 3 2 . 1 . . . 6 2 1 . 2 2 1 2 1 . 2 2 . . Device 11 | . 2 1 . . . . . 3 . 1 . . 1 . 1 . . . 2 . . Storage 1 | . . . . . . . . . . . . . . . . . . 1 . . . Processor 10 | . . 1 . 1 . . . 3 2 . . . . 1 . 1 . 1 . . . Hackware 4 | . . . . . . . . . . . . 2 1 . 1 . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 14 | 2 3 3 . 1 . . . . . . . . . . . 1 . 3 1 . . Energy Gun 5 | 1 1 . . . . . . . . . . . . . . . . 2 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . 2 . . . . . . Parts Lost 14 | . 1 . . 2 1 . . . . . . 1 . . 3 . . 5 . 1 . Power 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . . 1 1 . . . . . . 1 . . 1 . . 3 . . . Utility 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . Weapon 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 3 | . 1 . . 2 3 . . . . . . 1 . . 2 . . 3 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 3 5 5 5 5 5 5 4 4 4 4 5 4 4 3 3 2 2 3 2 Power . | 1 1 . . . . . . . . . . . . . . . . . . 1 1 Propulsion . | . 1 . . . . . . . . . . . . . . . . . . . . Utility 2 | . . 1 3 3 4 4 4 4 3 3 3 3 4 3 3 1 1 . . . . Weapon 1 | . . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . 1 . . . . . . 1 . . . . 1 1 1 . . . . . 1 Power 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . 1 . . . . 1 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 54 85 88 78 67 53 55 77 91 82 88 88 80 76 80 75 78 50 74 69 49 Engine 1 | . . 11 11 8 . . . 3 . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 6 5 5 5 5 4 3 4 4 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 4 14 17 13 Leg 3 | . 18 . . . . . . . . . . . . . . . . 7 9 9 9 Flight 15 | . 4 30 33 33 22 15 17 25 26 23 23 22 15 14 15 17 17 3 . . . Device 10 | . . 22 22 18 18 15 15 15 13 11 17 11 10 9 8 8 8 2 6 9 9 Storage 1 | . . . . . . . . . . . . . . . . . . 3 9 6 . Processor 18 | . . 10 11 9 18 15 15 23 38 35 35 35 31 28 28 27 30 10 9 5 . Hackware 3 | . . . . . . . . . . . . 5 12 14 18 13 13 3 . . . Energy Gun 6 | . 13 . . . . . . . . . . . . . . . . 11 26 22 9 Ballistic Gun 1 | . 13 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 9 7 7 7 6 5 5 5 5 4 4 3 4 . . . . Peak Build Rating 235 | 2 6 10 9 17 15 14 20 43 49 53 53 55 67 69 96 95 94 204 230 235 227 Average Rating 76 | 1 3 8 9 12 14 14 14 29 48 49 53 52 62 68 79 92 94 159 223 223 223 On Entrance 63 | . 2 6 9 9 15 14 14 14 43 49 53 53 52 67 69 92 94 94 203 230 219 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 4 6 10 10 10 4 4 4 10 10 14 14 14 10 10 11 12 11 23 75 75 70 Greatest Support 60 | 3 20 12 12 18 14 10 10 22 22 22 22 22 26 26 41 41 41 60 60 60 60 Greatest Overweight (x) 1 | 1 1 1 . . . . . . . . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 5 4 5 3 Average Carried 4 | 1 4 3 5 4 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 1 5 5 5 5 5 5 5 5 4 4 5 5 5 4 4 4 4 4 3 2 Class Distribution -------------------- 26% | Scout 24% | Hacker-Scout 21% | Alien-Sigix 13% | Mutant 13% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Scout | -8/Garrison Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1465 | 285 235 136 70 10 . . . 157 . 30 . 20 25 . 50 40 . 63 155 189 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6082 | 301 435 93 30 72 . . . 344 15 125 . 92 25 . 84 131 . 291 1850 2194 . Parts 276 | 16 24 7 1 2 . . . 24 4 10 . 12 4 . 4 6 . 22 72 68 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 60 | . 13 7 . . . . . . . . . . . . . . . 5 19 16 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . Guns 51 | . 13 . . . . . . . . . . . . . . . . 4 19 15 . Cannons 8 | . . 7 . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 18 | 3 4 1 . 1 . . . 1 . . . . . . 1 . . 3 3 1 . Worker 7 | 2 . . . . . . . . . . . . . . 2 . . . 2 1 . Builder 16 | . 1 . 2 1 . . . 2 1 3 . 3 2 . . 1 . . . . . Tunneler 11 | 7 . . 1 . . . . 2 . . . . . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycler 5 | 1 . 1 . . . . . 1 . . . . . . . . . . 1 1 . Mechanic 2 | . . . . . . . . 2 . . . . . . . . . . . . . Operator 3 | . . 1 . . . . . 1 . . . . . . . 1 . . . . . Watcher 13 | . 1 1 . . . . . 3 . 2 . 1 . . . 2 . . . 3 . Swarmer 22 | . 6 7 . . . . . . . . . . . . . . . . 3 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . Grunt 20 | . 7 . . . . . . . . . . . . . . . . . 10 3 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hunter 4 | . . . . . . . . . . . . . . . . . . . 1 3 . Programmer 5 | . . . . . . . . . . . . . . . . . . 2 1 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . Striker 4 | . . . . . . . . . . . . . . . . . . 2 2 . . Best Kill Streak 11 | 4 3 4 2 1 . . . 5 1 3 . 2 2 . 1 3 . 4 11 7 . Combat Bots Only 10 | . 3 4 . . . . . . . . . . . . . . . 4 10 7 . Max Kills in Single Turn 3 | 1 1 1 1 1 . . . 1 1 1 . 1 1 . 1 1 . 1 3 2 . Gunslinging 2 | . . . . . . . . . . . . . . . . . . . 2 1 . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1723 | . 73 37 3 16 8 . . 7 . 27 . 15 2 6 96 . 3 296 323 721 90 Missed 628 | . 16 12 1 8 5 . . 6 . 18 . 12 1 4 75 . 2 138 113 178 39 Hits 1095 | . 57 25 2 8 3 . . 1 . 9 . 3 1 2 21 . 1 158 210 543 51 Melee 14 | . . . . . . . . . . . . . . . . . . 7 6 1 . Projectile 1081 | . 57 25 2 8 3 . . 1 . 9 . 3 1 2 21 . 1 151 204 542 51 AOE 2 | . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 43 | . 1 . . . . . . . . . . . . . 1 . . 11 10 20 . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Damage Taken 7373 | . 469 148 24 104 37 . . 14 . 112 . 249 16 38 221 . 36 1636 926 3141 202 Core 2475 | . 165 32 12 23 . . . . . 25 . 235 . 15 49 . . 625 277 953 64 Absorbed by Shields 3580 | . . . . . . . . . . . . . . . . . . . 540 2805 235 Ignored by Resistances 22550 | . 146 54 7 30 11 . . 4 . 33 . 65 5 10 63 . 9 2647 3753 14620 1093 Regen/Repaired (Parts) 25 | . 25 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 34 . 89 . 95 . . 100 100 . . 74 100 . 95 . . 49 . . . Volleys Fired 278 | 25 37 30 . . . . . . . . . . . . . . . 21 58 101 6 Largest 3 | 2 2 2 . . . . . . . . . . . . . . . 2 3 3 1 Hottest 300 | 70 100 100 . . . . . . . . . . . . . . . 300 300 300 300 Shots Fired 570 | 50 70 34 . . . . . . . . . . . . . . . 40 160 210 6 Gun 524 | 50 69 4 . . . . . . . . . . . . . . . 38 160 203 . Cannon 26 | . . 11 . . . . . . . . . . . . . . . 2 . 7 6 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 20 | . 1 19 . . . . . . . . . . . . . . . . . . . Kinetic 76 | 25 36 15 . . . . . . . . . . . . . . . . . . . Thermal 93 | 25 34 19 . . . . . . . . . . . . . . . 2 . 7 6 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Slashing 401 | . . . . . . . . . . . . . . . . . . 38 160 203 . Robot Hit Streak 50 | 17 14 6 . . . . . . . . . . . . . . . 8 26 50 15 Robot Miss Streak 3 | 1 3 3 . . . . . . . . . . . . . . . 2 3 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 14 | . 2 . . . . . . . . . . . . . . . . 1 9 2 . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . . 1 2 1 . Shots Hit Robots 477 | 36 53 17 3 3 . . . 16 1 6 . 4 4 . 6 10 . 22 126 165 5 Core Hits 177 | 11 25 8 . . . . . 8 . 3 . 1 1 . 3 1 . 6 44 66 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . 1 . 1 . . . . . . . . . . . . . 2 . 3 2 Critical Strikes 20 | . 2 1 . 1 . . . 1 . . . . . . . . . 3 3 6 3 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . Destroy 10 | . . . . . . . . . . . . . . . . . . 2 . 5 3 Smash 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 1 . . . . . . . . . 1 3 1 . Melee Attacks 213 | . . 8 3 14 . . . 54 15 15 . 15 25 7 31 19 1 6 . . . Impact 29 | . . 8 3 12 . . . . . . . . . . . 3 . 3 . . . Slashing 184 | . . . . 2 . . . 54 15 15 . 15 25 7 31 16 1 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . 2 3 2 . . . 9 1 3 . 3 2 . 4 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32349 | 455 623 560 262 164 . . . 814 65 332 . 250 215 . 366 453 . 1820 9295 14375 2300 Guns 24612 | 455 623 16 . . . . . . . . . . . . . . . 1212 9285 13021 . Cannons 4369 | . . 169 . . . . . . . . . . . . . . . 600 . 1300 2300 Explosions 10 | . . . . . . . . . . . . . . . . . . . 10 . . Melee 3200 | . . 279 262 164 . . . 814 65 332 . 250 215 . 366 453 . . . . . Ramming 62 | . . . . . . . . . . . . . . . . . . 8 . 54 . Kinetic 706 | 190 331 185 . . . . . . . . . . . . . . . . . . . Thermal 4863 | 265 292 96 . . . . . . . . . . . . . . . 600 10 1300 2300 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 763 | . . 279 262 164 . . . . . . . . . . . 58 . . . . . Slashing 25955 | . . . . . . . . 814 65 332 . 250 215 . 366 395 . 1212 9285 13021 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 4 4 . . . . . . . . . 1 2 8 8 Average Corruption 4 | . . . . . . . 4 4 . . . . . . . . . 1 2 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . 12 . . . . . . . . . 2 2 15 2 Message Errors 7 | . . . . . . . . 3 . . . . . . . . . . . 4 . Matter Fused 8 | . . . . . . . . 3 . . . . . . . . . . . 4 1 Heat Flow Errors 4 | . . . . . . . . 1 . . . . . . . . . . . 3 . Energy Discharges 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2388 | . . 144 182 110 . . . 195 35 66 . 103 74 . 50 127 . 220 . 540 542 Projectiles 1302 | . . . . . . . . . . . . . . . . . . 220 . 540 542 Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 1086 | . . 144 182 110 . . . 195 35 66 . 103 74 . 50 127 . . . . . Knockbacks 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Impact 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . . . . . . . . . 14 . . Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . . . . . . . . . 1 . 7 . Kicked 8 | . . . . . . . . . . . . . . . . . . 1 . 7 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | 21 44 53 . . . . . 219 . . . . . . . . . 89 397 358 24 Average Temperature 62 | 11 14 19 . . . . . 110 . . . . . . . . . 64 99 83 18 Received Heat Transfer 1398 | . 282 27 18 36 27 . . 9 . . . . . 9 . . 9 252 146 583 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 1 1 . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . 3 10 1 . . . . . . . . . . . 2 . . . . . Impact Corruptions 13 | . . 4 4 4 . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1920 | 777 893 200 . . . . . . . . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . 1 . . . . . . . . . . . . . . . 5 5 5 . Low Security (%) 76 | 100 100 65 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 29 . . . Level 1 2 | . . 34 . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . . . . . . . . . 3 . . Level 5 9 | . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . 70 86 . . Peak Influence 3032 | 15 115 276 93 98 161 72 20 115 33 162 47 19 76 39 94 59 28 2061 3032 1939 . Initial 1705 | . 2 6 84 27 46 72 20 5 33 . 47 10 . 5 18 40 20 3 1100 1705 . Average 370 | 2 47 174 69 50 87 72 17 35 4 14 36 3 18 11 11 47 16 1256 2114 1832 . Influence Increases 5356 | 50 334 467 139 186 125 . . 300 19 287 . 59 180 71 192 72 18 479 1460 804 114 Destroy 0b10 Robot/C 1320 | . 260 140 100 . . . . . . . . . . . 20 . . 100 380 320 . Destroy 0b10 Robot/NC 290 | 50 10 15 15 10 . . . 55 5 25 . 20 10 . 10 20 . . 20 25 . Destroy Leader 268 | . 52 22 20 2 . . . 6 . 4 . 2 . . . 4 . 10 70 76 . Allied During Kill 28 | . . . 4 . . . . . . . . . . . . . . . . 24 . Successful Hack 19 | . 3 6 . 6 . . . . . . . . 4 . . . . . . . . Disable Machine 288 | . 9 27 . 9 . . . 27 . . . . 27 18 27 18 . 45 27 54 . Anti-Garrison Action 50 | . . . . . 50 . . . . . . . . . . . . . . . . Destroy Structure 813 | . . 17 . 9 . . . 17 14 18 . 22 34 8 30 15 3 54 243 215 114 Partial Spotted 300 | . . 60 . 90 15 . . . . . . 15 30 45 . 15 15 . 15 . . Lose Combat Pursuer 1980 | . . 180 . 60 60 . . 195 . 240 . . 75 . 105 . . 270 705 90 . Influence Decreases 7383 | 45 320 229 313 186 47 89 62 229 100 125 145 74 169 45 147 114 52 26 1030 1497 2339 Entered New Map 5346 | . 3 13 173 56 37 89 52 5 48 . 115 7 2 8 21 44 22 5 980 1327 2339 Time Decay 1885 | 45 307 216 100 110 . . 10 224 52 125 30 57 167 37 97 70 30 18 30 160 . Lost Part 92 | . 10 . . 20 10 . . . . . . 10 . . 29 . . 3 . 10 . Lost Ally 60 | . . . 40 . . . . . . . . . . . . . . . 20 . . Squads Dispatched 57 | . 2 2 . . . . . 3 . 1 . 2 2 . 2 . . 14 28 1 . Investigation 4 | . 2 . . . . . . 1 . . . 1 . . . . . . . . . Extermination 5 | . . . . . . . . 1 . 1 . . 1 . 1 . . . . 1 . Reinforcement 10 | . . 2 . . . . . 1 . . . 1 1 . 1 . . 2 2 . . Assault 33 | . . . . . . . . . . . . . . . . . . 12 21 . . Garrison 5 | . . . . . . . . . . . . . . . . . . . 5 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 12 | . 1 1 . 2 . . . 1 . 1 . . . . 1 . . 2 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 21 18 4 17 7 . 5 15 . 22 6 8 3 4 19 3 1 58 79 55 5 Peak Tracking Total 24 | . 6 8 3 12 8 . 5 5 . 9 6 7 5 3 10 1 1 23 24 23 4 Tactical Retreats 46 | . . 5 . 2 1 . . 7 . 4 . . 3 . 2 . . 5 13 4 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 13 | . 2 . . . . 1 . 1 . 2 . 2 . . 1 . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 32 | . 1 3 . 1 . . . 3 . . . . 3 2 3 2 . 5 3 6 . Max in Single Turn 2 | . 1 1 . 1 . . . 1 . . . . 1 1 1 1 . 1 1 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 12 | . 2 1 . 4 1 . . 2 1 . . . 1 . . . . . . . . Terminals 8 | . 1 1 . 3 1 . . 1 . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 18 | . 4 1 . 6 1 . . 4 1 . . . 1 . . . . . . . . Successful 11 | . 2 1 . 4 1 . . 2 . . . . 1 . . . . . . . . Failed 7 | . 2 . . 2 . . . 2 1 . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 13 | . 1 1 . 5 1 . . 4 . . . . 1 . . . . . . . . Terminals 12 | . 1 1 . 5 1 . . 3 . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 . 2 1 . . 1 . . . . 1 . . . . . . . . Terminals 6 | . . 1 . 2 1 . . 1 . . . . 1 . . . . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . Botnet 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . Override 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . 2 . . . 2 1 . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 67 | . . . 3 . . . . . . . . . . . . . . . 27 37 . Largest Group 8 | . . . 3 . . . . . . . . . . . . . . . 8 7 . Highest-Rated Group 113 | . . . 40 . . . . . . . . . . . . . . . 113 98 . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . 19 . . . . . . . . . . . . . . . 1 9 . Total Damage 413 | . . . 237 . . . . . . . . . . . . . . . 29 147 . Kills 5 | . . . 5 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 4277 | . 20 446 217 271 48 8 25 685 364 470 61 313 535 89 424 140 69 92 . . . Sensors 4265 | . 19 446 217 271 48 8 25 685 364 470 61 313 535 89 413 140 69 92 . . . Terrain 2776 | . . . . . . . . 219 364 470 61 313 535 89 424 140 69 92 . . . Structural 1500 | . 20 446 217 271 48 8 25 465 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 6564 | 237 640 446 217 271 48 8 25 685 364 470 61 313 535 89 424 140 69 335 509 608 70 Spaces Moved 10073 | 93 512 658 248 689 134 20 62 1124 456 717 119 573 831 112 702 267 199 757 984 707 109 Core 130 | 93 36 . . . . . . . . . . . . . . . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 2608 | . 293 . . . . . . . . . . . . . . . . 515 984 707 109 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7335 | . 183 658 248 689 134 20 62 1124 456 717 119 573 831 112 702 267 199 241 . . . Fastest Speed 27 | 50 37 34 34 31 34 37 37 28 28 28 28 28 32 32 27 28 28 28 30 30 30 Average Speed 34 | 93 88 35 34 31 35 37 37 32 28 28 28 28 32 32 29 28 28 30 32 33 36 Slowest Speed 120 | 100 120 117 34 34 37 37 37 37 28 28 28 32 32 32 32 28 28 100 90 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . 3 . 1 . . . 1 2 3 . . . . 2 . . 5 . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . 2 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 33 | 5 95 49 34 51 22 1 65 29 10 15 92 14 13 3 78 7 31 54 34 31 6 Regions Visited 21 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . . . . . Spaces Dug 191 | . . 14 . 9 . . . 17 14 9 . 11 18 4 15 5 1 20 21 33 . Terrain Destroyed 453 | . . 17 . 9 . . . 17 14 9 . 11 18 4 15 5 1 23 102 156 52 Melee 110 | . . 4 . 9 . . . 17 14 9 . 11 18 4 15 5 1 3 . . . Projectile 327 | . . 13 . . . . . . . . . . . . . . . 20 86 156 52 AOE 16 | . . . . . . . . . . . . . . . . . . . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Fac Fac Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 12287 | 191 627 777 375 713 132 20 63 1359 666 960 145 700 1062 154 867 300 210 817 1079 937 133 Wait 1538 | 69 49 59 123 2 . . . 161 195 230 27 110 196 31 125 12 11 8 29 86 15 Move 10020 | 92 511 651 247 687 132 20 61 1121 451 711 118 572 830 111 697 266 198 746 983 706 109 Hop 17 | . . 3 . 1 . . . 1 2 3 . . . . 2 . . 5 . . . Pick Up 37 | 3 5 6 . 2 . . . 4 1 . . . 3 2 1 . . 3 . 7 . Fast Attach 44 | 2 7 1 . 2 . . 1 6 1 . . 2 3 . 6 1 . 6 4 2 . Attach 42 | . 6 5 . . . . . . 1 1 . . . 1 1 . . 10 2 13 2 Detach 23 | . . 4 . . . . . . . . . 1 . . . . . 9 2 6 1 Swap 21 | . 2 6 1 2 . . . 5 . . . . . . . 2 . . . 3 . Drop 46 | . 10 4 1 3 . . 1 7 . . . . 5 2 4 . . 2 1 6 . Fire 278 | 25 37 30 . . . . . . . . . . . . . . . 21 58 101 6 Melee 213 | . . 8 3 14 . . . 54 15 15 . 15 25 7 31 19 1 6 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . 1 . 7 . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [Low]) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command -1/Access_0 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 238 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Repaired Aluminum Leg 622 | -10/Materials | Discovered new exit (range 8) 627 | -10/Materials | Discovered new exit (range 14) 787 | -10/Materials | Discovered new exit (range 15) 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Build established: Scavenger-Scout 1312 | -9/Materials | Discovered new exit (range 6) 1323 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Entered Mines 1339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1537 | -9/Mines | Discovered new exit (range 15) 1541 | -9/Mines | Identified exit to Materials 1541 | -9/Mines | Entered Materials 1541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -8/Materials | Discovered new exit (range 10) 1547 | -8/Materials | Identified exit to Storage 1664 | -8/Materials | Discovered new exit (range 5) 1664 | -8/Materials | Discovered exit to Storage (range 13) 1664 | -8/Materials | Identified exit to Factory 1738 | -8/Materials | Discovered exit to Factory (range 16) 1812 | -8/Materials | Identified exit to Garrison 1812 | -8/Materials | Entered Garrison 1854 | -8/Garrison | Triggered checkpoint 1860 | -8/Garrison | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Utility x2 1864 | -7/Factory | Lost 3 parts (1p2n) 1868 | -7/Factory | Sucked down chute 1868 | -7/Factory | Entered Waste 1882 | -7/Waste | Spotted C-40 Crusher 1883 | -7/Waste | EMP discharged 1883 | -7/Waste | Spotted C-40 Crusher 1883 | -7/Waste | Spotted C-40 Crusher 1887 | -7/Waste | Spotted C-40 Crusher 1889 | -7/Waste | Spotted C-40 Crusher 1890 | -7/Waste | Discovered new exit (range 10) 1893 | -7/Waste | Identified exit to Factory 1893 | -7/Waste | Entered Factory 2077 | -7/Factory | Build established: Scout 2554 | -7/Factory | Discovered new exit (range 7) 2557 | -7/Factory | Identified exit to Factory 2578 | -7/Factory | Entered another Factory area 2578 | -6/Factory | Evolved 2 slots: Utility x2 2617 | -6/Factory | Discovered new exit (range 16) 2928 | -6/Factory | Discovered new exit (range 15) 2941 | -6/Factory | Identified exit to Factory 2942 | -6/Factory | Entered another Factory area 2942 | -5/Factory | Evolved 2 slots: Utility x2 3412 | -5/Factory | Manually triggered Chute Trap 3412 | -5/Factory | Sucked down chute 3412 | -5/Factory | Entered Waste 3414 | -5/Waste | Spotted C-40 Crusher 3415 | -5/Waste | Spotted C-40 Crusher 3417 | -5/Waste | Spotted C-40 Crusher 3457 | -5/Waste | Spotted C-40 Crusher 3459 | -5/Waste | Spotted C-40 Crusher 3462 | -5/Waste | Spotted C-40 Crusher 3468 | -5/Waste | Discovered new exit (range 16) 3472 | -5/Waste | Identified exit to Factory 3473 | -5/Waste | Entered Factory 3701 | -5/Factory | Spotted B-75 Beast 3760 | -5/Factory | Discovered new exit (range 13) 3786 | -5/Factory | Identified exit to Factory 3786 | -5/Factory | Entered another Factory area 3786 | -4/Factory | Evolved 2 slots: Utility x2 3822 | -4/Factory | Build established: Hacker-Scout 4298 | -4/Factory | Discovered new exit (range 15) 4320 | -4/Factory | Identified exit to Research 4321 | -4/Factory | Entered Research 4321 | -3/Research | Evolved 2 slots: Propulsion x2 4349 | -3/Research | Discovered new exit (range 9) 4409 | -3/Research | Identified exit to Quarantine 4410 | -3/Research | Entered Quarantine 4511 | -3/Quarantine | Found Alien Artifact 4511 | -3/Quarantine | Identified Core Reset Matrix 4511 | -3/Quarantine | Used Core Reset Matrix 4515 | -3/Quarantine | Detected hypermatrix surge 4515 | -3/Quarantine | Sensed 12 artifacts in vicinity 4772 | -3/Quarantine | Found Core Cannon 4821 | -3/Quarantine | Discovered new exit (range 15) 4833 | -3/Quarantine | Identified exit to Research 4834 | -3/Quarantine | Entered Research 4834 | -2/Research | Evolved 2 slots: Propulsion x2 4849 | -2/Research | Discovered new exit (range 16) 4856 | -2/Research | Identified exit to Access 4969 | -2/Research | Discovered new exit (range 14) 4974 | -2/Research | Identified exit to Testing 4974 | -2/Research | Entered Testing 5009 | -2/Testing | Discovered exit to Access (range 15) 5022 | -2/Testing | Spotted Fortress 5040 | -2/Testing | Discovered new exit (range 10) 5041 | -2/Testing | Discovered new exit (range 6) 5042 | -2/Testing | Identified exit to Protoforge 5043 | -2/Testing | Identified exit to Section 7 5043 | -2/Testing | Entered Section 7 5044 | -2/Section 7 | Detected hypermatrix surge 5044 | -2/Section 7 | Sensed 21 artifacts in vicinity 5094 | -2/Section 7 | Spotted Alpha 7 5094 | -2/Section 7 | Spotted Alpha 7 5103 | -2/Section 7 | Spotted B-99 Colossus 5128 | -2/Section 7 | Lost 3 parts (2n1w) 5137 | -2/Section 7 | Integrated with Sigix Exoskeleton 5154 | -2/Section 7 | Spotted Executioner 5154 | -2/Section 7 | Spotted Executioner 5156 | -2/Section 7 | Spotted Striker 5157 | -2/Section 7 | Spotted Striker 5166 | -2/Section 7 | Destroyed Striker 5183 | -2/Section 7 | Destroyed Striker 5282 | -2/Section 7 | Found Transdimensional Reconstructor 5284 | -2/Section 7 | Found Transdimensional Reconstructor 5320 | -2/Section 7 | Found Sigix Sheargun 5321 | -2/Section 7 | Warped through subspace 5324 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 5339 | -2/Section 7 | Spotted Executioner 5366 | -2/Section 7 | Discovered exit to Access (range 17) 5378 | -2/Section 7 | Entered Access 5378 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 5383 | -1/Access | Emitted hypermatrix ping 5388 | -1/Access | Assembled emerged from beneath the floor 5427 | -1/Access | Assembled emerged from beneath the floor 5436 | -1/Access | Build established: Alien-Sigix 5441 | -1/Access | Spotted B-99 Colossus 5488 | -1/Access | Destroyed B-99 Colossus 5550 | -1/Access | Destroyed 10 combat bots 5575 | -1/Access | Spotted Striker 5575 | -1/Access | Spotted Striker 5576 | -1/Access | Spotted Executioner 5585 | -1/Access | Assembled emerged from beneath the floor 5629 | -1/Access | Destroyed Striker 5637 | -1/Access | Destroyed Striker 5637 | -1/Access | Garrison activated, responded to threat 5685 | -1/Access | Assembled emerged from beneath the floor 5707 | -1/Access | Discovered new exit (range 16) 5716 | -1/Access | Spotted B-99 Colossus 5717 | -1/Access | Spotted B-99 Colossus 5768 | -1/Access | Garrison activated, responded to threat 5780 | -1/Access | Energy Cycler disabled 5876 | -1/Access | Discovered new exit (range 17) 5887 | -1/Access | Identified exit to Command 5887 | -1/Access | Entered Command 5892 | -1/Command | Emitted hypermatrix ping 5897 | -1/Command | Assembled emerged from beneath the floor 5920 | -1/Command | Assembled emerged from beneath the floor 5997 | -1/Command | Assembled emerged from beneath the floor 6018 | -1/Command | Assembled emerged from beneath the floor 6020 | -1/Command | Destroyed 7 combat bots 6044 | -1/Command | Assembled emerged from beneath the floor 6075 | -1/Command | Spotted Combat Programmer 6103 | -1/Command | Met MAIN.C 6104 | -1/Command | 0b10 Conduit disabled 6214 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 6214 | -1/Command | Destroyed MAIN.C Shell 6214 | -1/Command | Spotted M Shell/Def 6214 | -1/Command | Spotted M Shell/Atk 6214 | -1/Command | Spotted M Shell/Def 6214 | -1/Command | Spotted M Shell/Atk 6214 | -1/Command | Spotted M Shell/Atk 6214 | -1/Command | Spotted M Shell/Def 6214 | -1/Command | Spotted M Shell/Atk 6214 | -1/Command | Spotted M Shell/Def 6217 | -1/Command | MAIN.C activated Command garrisons 6306 | -1/Command | Core integrity fell below 50% 6375 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 6393 | -1/Command | Spotted B-99 Colossus 6438 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 6455 | -1/Command | Core integrity fell below 20% 6491 | -1/Command | Warped through subspace to slip node 6491 | -1/Command | Discovered new exit (range 4) 6495 | -1/Command | Entered Access_0 6496 | -1/Access_0 | Sensed 4 artifacts in vicinity 6496 | -1/Access_0 | Met Architect 6528 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 6565 | -1/Access_0 | Destroyed by A8 with Arc Projector Last Messages --------------- Architect regenerates Prototype Protection. System corrupted: Matter fused (-6). Quantum Shear penetrates Wall. Beam penetrates Architect. Beam penetrates Wall. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Beam penetrates Architect. Architect suffers critical hit (Destroy). Beam penetrates A8. Destroyed Unknown Energy Gun. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Penetrated by Quantum Shear. Quantum Shear penetrates Wall. Beam penetrates Architect. Architect suffers critical hit (Destroy). Destroyed Modified Sigix Sheargun. Architect regenerates Prototype Protection. Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ???????????????????######################### ##### | | ??????????????????########################## ##### | | ?????????????????########################### ##### | | ?????????????????############# ##"/""####### ##### | | ?????????????????##############""""""####### ##### | | ????????????????################" ####### ##### | | ????????????????################# ""##### ##### | | ????????????????################ "# ## ##### | | ????????????????###### ######## """##"##### | | ????????????????## ## ######## #" ## | | ???????????????## ########## ### | | ??????????????#### ########### ### #### | | ?????????????###### ########## #### ##### | | ????????????######## ####### """ ##### | | ???????????######### ######## " "#""" ##### | | ??????????# ######## ######" ##### | | ??????????# ######### ####### ##### | | ?????????## #### # ## #### # ####### "#### | | ????????### ### # #### ###### # ### | | ????????### #" ## ####### #### ## ##"## | | ???????#### # # ## ###### ## ## # | | ??????##### # # "### #####" """####"### " | | ??????##### # " "# #" ###### #### ### # | | ??????#### ##"" #; ######g " # ### # | | ?????##### ####" "## ;;##; #### ### # | | ?????## ## ###" ;;; X ;;0g " ### # | | ?????## ####### ; ## # ### ### # | | ?????## # # ###;# ;; #"" #### ### ### # | | ?????###### ## # "# ;; p ## #### ### ### # | | ????####### ;# # #### ## ### # | | ?????###### ## ##;##;##### ### ### ### # | | ?????###### ########### ##;### ### ### # | | ?????#### ##### ############## ### ### ### # | | ????? ## ##### ################## ### ### | | ????? #### #### ############ ### ##" | | ?????? ### ########### ## ##"## | | ?????? ##### h ############ #"##### | | ??????## ##### ############# "### | | ???????### #### ## ######## | | ????????## ##### ## #### ######## ## | | ????????# ####### h########### ####### ## | | ????????? ######## ########### ####### ## | | ?????????? ######## ########### ###### | | ??????????? ########### ### # | | ????????????? ########### ### ## | | ??????????????#################### ### ### ## | | ?????????????????################# ### #### ## | | ??????????????????????#??????#???#????? #### ## | | ???????????????????????????????????????? #### ## | | ???????????????????????????????????????????### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 81 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 960 Armor Coverage 150 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Evasion (%) 69 Offensive Hacking 40 Defensive Hacking 14 Item Schematics ----------------- Hvy. Dispersion Rifle | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 72% | -10/Materials Alien Tech Used ----------------- Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed FrostMultireflexFlakker Manual? 0 Play Time 01:51:53 Cumulative 91.6 hours Start 2025.05.07 @ 21:40:45 End 2025.05.07 @ 23:52:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 18 Adventurer 87 Explorer 6 Win Type - Total 18 Types 4/0/7/0/2/0/4/1/0/0 Lore% 35 Gallery% 34 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfff22e6-b0f8-47ee-9037-1beb9101eb6e